pixo 0.1.0

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Files changed (1454) hide show
  1. checksums.yaml +7 -0
  2. data/CODE_OF_CONDUCT.md +74 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +23 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +8 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/ext/CMakeLists.txt +35 -0
  11. data/ext/libpixgem/extconf.rb +29 -0
  12. data/ext/libpixgem/include/opengl.h +4 -0
  13. data/ext/libpixgem/src/application.cpp +135 -0
  14. data/ext/libpixgem/src/application.hpp +28 -0
  15. data/ext/libpixgem/src/camera.cpp +28 -0
  16. data/ext/libpixgem/src/camera.hpp +22 -0
  17. data/ext/libpixgem/src/fade_candy.cpp +32 -0
  18. data/ext/libpixgem/src/fade_candy.hpp +22 -0
  19. data/ext/libpixgem/src/gem.cpp +58 -0
  20. data/ext/libpixgem/src/holder.cpp +9 -0
  21. data/ext/libpixgem/src/holder.hpp +8 -0
  22. data/ext/libpixgem/src/pattern.cpp +57 -0
  23. data/ext/libpixgem/src/pattern.hpp +25 -0
  24. data/ext/pixo/CMakeLists.txt +57 -0
  25. data/ext/pixo/README.md +3 -0
  26. data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
  27. data/ext/pixo/ext/glew/LICENSE.txt +73 -0
  28. data/ext/pixo/ext/glew/Makefile +347 -0
  29. data/ext/pixo/ext/glew/README.md +192 -0
  30. data/ext/pixo/ext/glew/auto/Makefile +357 -0
  31. data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
  32. data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
  33. data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
  34. data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
  35. data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
  36. data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
  37. data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
  38. data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
  39. data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
  40. data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
  41. data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
  42. data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
  43. data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
  44. data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
  45. data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
  46. data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
  47. data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
  48. data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
  49. data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
  50. data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
  51. data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
  52. data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
  53. data/ext/pixo/ext/glew/auto/blacklist +14 -0
  54. data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
  55. data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
  56. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
  57. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
  58. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
  59. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
  60. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
  61. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
  62. data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
  63. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
  64. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
  65. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
  66. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
  67. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
  68. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
  69. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
  70. data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
  71. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
  72. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
  73. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
  74. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
  75. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
  76. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
  77. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
  78. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
  79. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
  80. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
  81. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
  82. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
  83. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
  84. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
  85. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
  86. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
  87. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
  88. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
  89. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
  90. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
  91. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
  92. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
  93. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
  94. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
  95. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
  96. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
  97. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
  98. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
  99. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
  100. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
  101. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
  102. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
  103. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
  104. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
  105. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
  106. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
  107. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
  108. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
  109. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
  110. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
  111. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
  112. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
  113. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
  114. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
  115. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
  116. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
  117. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
  118. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
  119. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
  120. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
  121. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
  122. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
  123. data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
  124. data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
  125. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
  126. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
  127. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
  128. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
  129. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
  130. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
  131. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
  132. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
  133. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
  134. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
  135. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
  136. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
  137. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
  138. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
  139. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
  140. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
  141. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
  142. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
  143. data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
  144. data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
  145. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
  146. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
  147. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
  148. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
  149. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
  150. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
  151. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
  152. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
  153. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
  154. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
  155. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
  156. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
  157. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
  158. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
  159. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
  160. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
  161. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
  162. data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
  163. data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
  164. data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
  165. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
  166. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
  167. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
  168. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
  169. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
  170. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
  171. data/ext/pixo/ext/glew/auto/custom.txt +7 -0
  172. data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
  173. data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
  174. data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
  175. data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
  176. data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
  177. data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
  178. data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
  179. data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
  180. data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
  181. data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
  182. data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
  183. data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
  184. data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
  185. data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
  186. data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
  187. data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
  188. data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
  189. data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
  190. data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
  191. data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
  192. data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
  193. data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
  194. data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
  195. data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
  196. data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
  197. data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
  198. data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
  199. data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
  200. data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
  201. data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
  202. data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
  203. data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
  204. data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
  205. data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
  206. data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
  207. data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
  208. data/ext/pixo/ext/glew/auto/src/header.html +98 -0
  209. data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
  210. data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
  211. data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
  212. data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
  213. data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
  214. data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
  215. data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
  216. data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
  217. data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
  218. data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
  219. data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
  220. data/ext/pixo/ext/glew/build/glew.rc +135 -0
  221. data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
  222. data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
  223. data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
  224. data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
  225. data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
  226. data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
  227. data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
  228. data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
  229. data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
  230. data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
  231. data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
  232. data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
  233. data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
  234. data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
  235. data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
  236. data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
  237. data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
  238. data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
  239. data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
  240. data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
  241. data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
  242. data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
  243. data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
  244. data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
  245. data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
  246. data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
  247. data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
  248. data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
  249. data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
  250. data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
  251. data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
  252. data/ext/pixo/ext/glew/config/Makefile.irix +17 -0
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  1274. data/ext/pixo/ext/glm/test/gtx/gtx_simd_mat4.cpp +324 -0
  1275. data/ext/pixo/ext/glm/test/gtx/gtx_simd_vec4.cpp +71 -0
  1276. data/ext/pixo/ext/glm/test/gtx/gtx_spline.cpp +99 -0
  1277. data/ext/pixo/ext/glm/test/gtx/gtx_string_cast.cpp +128 -0
  1278. data/ext/pixo/ext/glm/test/gtx/gtx_type_aligned.cpp +113 -0
  1279. data/ext/pixo/ext/glm/test/gtx/gtx_type_trait.cpp +12 -0
  1280. data/ext/pixo/ext/glm/test/gtx/gtx_vector_angle.cpp +58 -0
  1281. data/ext/pixo/ext/glm/test/gtx/gtx_vector_query.cpp +81 -0
  1282. data/ext/pixo/ext/glm/test/gtx/gtx_wrap.cpp +189 -0
  1283. data/ext/pixo/ext/glm/util/autoexp.txt +28 -0
  1284. data/ext/pixo/ext/glm/util/autoexp.vc2010.dat +3896 -0
  1285. data/ext/pixo/ext/glm/util/glm.natvis +69 -0
  1286. data/ext/pixo/ext/glm/util/usertype.dat +407 -0
  1287. data/ext/pixo/ext/tinyobjloader/CMakeLists.txt +146 -0
  1288. data/ext/pixo/ext/tinyobjloader/LICENSE +21 -0
  1289. data/ext/pixo/ext/tinyobjloader/README.md +254 -0
  1290. data/ext/pixo/ext/tinyobjloader/appveyor.yml +22 -0
  1291. data/ext/pixo/ext/tinyobjloader/build.ninja +53 -0
  1292. data/ext/pixo/ext/tinyobjloader/deps/cpplint.py +6323 -0
  1293. data/ext/pixo/ext/tinyobjloader/examples/callback_api/Makefile +2 -0
  1294. data/ext/pixo/ext/tinyobjloader/examples/callback_api/main.cc +166 -0
  1295. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_sticher.cc +110 -0
  1296. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.cc +176 -0
  1297. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.h +9 -0
  1298. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/premake4.lua +38 -0
  1299. data/ext/pixo/ext/tinyobjloader/examples/viewer/README.md +37 -0
  1300. data/ext/pixo/ext/tinyobjloader/examples/viewer/premake4.lua +44 -0
  1301. data/ext/pixo/ext/tinyobjloader/examples/viewer/stb_image.h +6755 -0
  1302. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.cc +292 -0
  1303. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.h +75 -0
  1304. data/ext/pixo/ext/tinyobjloader/examples/viewer/viewer.cc +698 -0
  1305. data/ext/pixo/ext/tinyobjloader/examples/voxelize/Makefile +2 -0
  1306. data/ext/pixo/ext/tinyobjloader/examples/voxelize/README.md +5 -0
  1307. data/ext/pixo/ext/tinyobjloader/examples/voxelize/main.cc +74 -0
  1308. data/ext/pixo/ext/tinyobjloader/examples/voxelize/voxelizer.h +764 -0
  1309. data/ext/pixo/ext/tinyobjloader/experimental/LICENSE.ltalloc +26 -0
  1310. data/ext/pixo/ext/tinyobjloader/experimental/README.md +5 -0
  1311. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.cc +973 -0
  1312. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.h +14 -0
  1313. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.hpp +59 -0
  1314. data/ext/pixo/ext/tinyobjloader/experimental/premake5.lua +95 -0
  1315. data/ext/pixo/ext/tinyobjloader/experimental/tinyobj_loader_opt.h +1678 -0
  1316. data/ext/pixo/ext/tinyobjloader/experimental/trackball.cc +292 -0
  1317. data/ext/pixo/ext/tinyobjloader/experimental/trackball.h +75 -0
  1318. data/ext/pixo/ext/tinyobjloader/experimental/viewer.cc +748 -0
  1319. data/ext/pixo/ext/tinyobjloader/images/rungholt.jpg +0 -0
  1320. data/ext/pixo/ext/tinyobjloader/images/sanmugel.png +0 -0
  1321. data/ext/pixo/ext/tinyobjloader/jni/Android.mk +12 -0
  1322. data/ext/pixo/ext/tinyobjloader/jni/Application.mk +2 -0
  1323. data/ext/pixo/ext/tinyobjloader/jni/Makefile +2 -0
  1324. data/ext/pixo/ext/tinyobjloader/jni/README +1 -0
  1325. data/ext/pixo/ext/tinyobjloader/loader_example.cc +419 -0
  1326. data/ext/pixo/ext/tinyobjloader/models/catmark_torus_creases0.obj +101 -0
  1327. data/ext/pixo/ext/tinyobjloader/models/cornell_box.mtl +24 -0
  1328. data/ext/pixo/ext/tinyobjloader/models/cornell_box.obj +145 -0
  1329. data/ext/pixo/ext/tinyobjloader/models/cornell_box_multimaterial.obj +146 -0
  1330. data/ext/pixo/ext/tinyobjloader/models/cube.mtl +24 -0
  1331. data/ext/pixo/ext/tinyobjloader/models/cube.obj +31 -0
  1332. data/ext/pixo/ext/tinyobjloader/models/issue-92.mtl +6 -0
  1333. data/ext/pixo/ext/tinyobjloader/models/issue-92.obj +7 -0
  1334. data/ext/pixo/ext/tinyobjloader/models/issue-95-2.mtl +5 -0
  1335. data/ext/pixo/ext/tinyobjloader/models/issue-95-2.obj +7 -0
  1336. data/ext/pixo/ext/tinyobjloader/models/issue-95.mtl +5 -0
  1337. data/ext/pixo/ext/tinyobjloader/models/issue-95.obj +7 -0
  1338. data/ext/pixo/ext/tinyobjloader/models/missing_material_file.obj +145 -0
  1339. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.mtl +6 -0
  1340. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.obj +7 -0
  1341. data/ext/pixo/ext/tinyobjloader/models/no_material.obj +133 -0
  1342. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.mtl +19 -0
  1343. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.obj +10 -0
  1344. data/ext/pixo/ext/tinyobjloader/models/test-nan.obj +145 -0
  1345. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.mtl +36 -0
  1346. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.obj +7 -0
  1347. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.mtl +13 -0
  1348. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.obj +817 -0
  1349. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-104.obj +30 -0
  1350. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-68.mtl +9 -0
  1351. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-68.obj +817 -0
  1352. data/ext/pixo/ext/tinyobjloader/premake4.lua +29 -0
  1353. data/ext/pixo/ext/tinyobjloader/python/TODO.md +2 -0
  1354. data/ext/pixo/ext/tinyobjloader/python/cornell_box_multimaterial_output.json +581 -0
  1355. data/ext/pixo/ext/tinyobjloader/python/howto.py +9 -0
  1356. data/ext/pixo/ext/tinyobjloader/python/main.cpp +203 -0
  1357. data/ext/pixo/ext/tinyobjloader/python/setup.py +13 -0
  1358. data/ext/pixo/ext/tinyobjloader/tests/Makefile +16 -0
  1359. data/ext/pixo/ext/tinyobjloader/tests/README.md +37 -0
  1360. data/ext/pixo/ext/tinyobjloader/tests/catch.hpp +10445 -0
  1361. data/ext/pixo/ext/tinyobjloader/tests/config-msvc.py +52 -0
  1362. data/ext/pixo/ext/tinyobjloader/tests/config-posix.py +53 -0
  1363. data/ext/pixo/ext/tinyobjloader/tests/kuroga.py +312 -0
  1364. data/ext/pixo/ext/tinyobjloader/tests/tester.cc +588 -0
  1365. data/ext/pixo/ext/tinyobjloader/tests/vcbuild.bat +4 -0
  1366. data/ext/pixo/ext/tinyobjloader/tiny_obj_loader.cc +2 -0
  1367. data/ext/pixo/ext/tinyobjloader/tiny_obj_loader.h +2029 -0
  1368. data/ext/pixo/ext/tinyobjloader/tinyobjloader-config.cmake.in +9 -0
  1369. data/ext/pixo/ext/tinyobjloader/tinyobjloader.pc.in +15 -0
  1370. data/ext/pixo/ext/tinyobjloader/tools/travis_postbuild.sh +12 -0
  1371. data/ext/pixo/ext/tinyobjloader/tools/windows/premake5.exe +0 -0
  1372. data/ext/pixo/ext/tinyobjloader/vcsetup.bat +1 -0
  1373. data/ext/pixo/ext/tinyobjloader/wercker.yml +10 -0
  1374. data/ext/pixo/fadecandy_configs/4x4x4.json +21 -0
  1375. data/ext/pixo/fadecandy_configs/8x8x8.json +18 -0
  1376. data/ext/pixo/patterns/basic.glsl +20 -0
  1377. data/ext/pixo/patterns/bendy_pipes.glsl +116 -0
  1378. data/ext/pixo/patterns/blades.glsl +69 -0
  1379. data/ext/pixo/patterns/blob_neon.glsl +71 -0
  1380. data/ext/pixo/patterns/bubbles.glsl +58 -0
  1381. data/ext/pixo/patterns/chevron.glsl +45 -0
  1382. data/ext/pixo/patterns/clouds.glsl +382 -0
  1383. data/ext/pixo/patterns/cnoise.glsl +162 -0
  1384. data/ext/pixo/patterns/corrente_continua.glsl +51 -0
  1385. data/ext/pixo/patterns/drain.glsl +32 -0
  1386. data/ext/pixo/patterns/dual_spiral.glsl +21 -0
  1387. data/ext/pixo/patterns/ether.glsl +35 -0
  1388. data/ext/pixo/patterns/fire.glsl +56 -0
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  1390. data/ext/pixo/patterns/flame.glsl +101 -0
  1391. data/ext/pixo/patterns/flower.glsl +27 -0
  1392. data/ext/pixo/patterns/galaxy.glsl +50 -0
  1393. data/ext/pixo/patterns/goop.glsl +117 -0
  1394. data/ext/pixo/patterns/hypno_rings.glsl +13 -0
  1395. data/ext/pixo/patterns/lightning.glsl +111 -0
  1396. data/ext/pixo/patterns/paint.glsl +39 -0
  1397. data/ext/pixo/patterns/plad.glsl +22 -0
  1398. data/ext/pixo/patterns/plasam.glsl +30 -0
  1399. data/ext/pixo/patterns/plasma_globe.glsl +215 -0
  1400. data/ext/pixo/patterns/pulse.glsl +44 -0
  1401. data/ext/pixo/patterns/pulsing_circles.glsl +32 -0
  1402. data/ext/pixo/patterns/rainbow_ribbon.glsl +41 -0
  1403. data/ext/pixo/patterns/rings.glsl +62 -0
  1404. data/ext/pixo/patterns/sauron.glsl +220 -0
  1405. data/ext/pixo/patterns/scales.glsl +64 -0
  1406. data/ext/pixo/patterns/soccer.glsl +737 -0
  1407. data/ext/pixo/patterns/spherical_polyhedra.glsl +251 -0
  1408. data/ext/pixo/patterns/spiral.glsl +23 -0
  1409. data/ext/pixo/patterns/star.glsl +518 -0
  1410. data/ext/pixo/patterns/tiedy.glsl +39 -0
  1411. data/ext/pixo/patterns/tunnel.glsl +145 -0
  1412. data/ext/pixo/patterns/warping_grid.glsl +50 -0
  1413. data/ext/pixo/pixlib/CMakeLists.txt +34 -0
  1414. data/ext/pixo/pixlib/include/opc_client.h +205 -0
  1415. data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
  1416. data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
  1417. data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
  1418. data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
  1419. data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
  1420. data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
  1421. data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
  1422. data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
  1423. data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
  1424. data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
  1425. data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
  1426. data/ext/pixo/pixlib/include/pixlib/renderer.hpp +32 -0
  1427. data/ext/pixo/pixlib/include/pixlib/scene.hpp +39 -0
  1428. data/ext/pixo/pixlib/include/pixlib/shader.hpp +19 -0
  1429. data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
  1430. data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
  1431. data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
  1432. data/ext/pixo/pixlib/src/app.cpp +59 -0
  1433. data/ext/pixo/pixlib/src/camera.cpp +106 -0
  1434. data/ext/pixo/pixlib/src/cube.cpp +100 -0
  1435. data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
  1436. data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
  1437. data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
  1438. data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
  1439. data/ext/pixo/pixlib/src/mesh.cpp +146 -0
  1440. data/ext/pixo/pixlib/src/pattern.cpp +32 -0
  1441. data/ext/pixo/pixlib/src/pattern_renderer.cpp +103 -0
  1442. data/ext/pixo/pixlib/src/renderer.cpp +127 -0
  1443. data/ext/pixo/pixlib/src/scene.cpp +52 -0
  1444. data/ext/pixo/pixlib/src/shader.cpp +59 -0
  1445. data/ext/pixo/pixlib/src/texture.cpp +62 -0
  1446. data/ext/pixo/pixlib/src/timer.cpp +39 -0
  1447. data/ext/pixo/src/CMakeLists.txt +14 -0
  1448. data/ext/pixo/src/main.cpp +244 -0
  1449. data/ext/pixo/src/opengl.h +4 -0
  1450. data/lib/pixo/version.rb +3 -0
  1451. data/lib/pixo.rb +7 -0
  1452. data/pixo.gemspec +34 -0
  1453. data/pkg/pixo-0.1.0.gem +0 -0
  1454. metadata +1539 -0
@@ -0,0 +1,1008 @@
1
+ /*!
2
+
3
+ @page window_guide Window guide
4
+
5
+ @tableofcontents
6
+
7
+ This guide introduces the window related functions of GLFW. For details on
8
+ a specific function in this category, see the @ref window. There are also
9
+ guides for the other areas of GLFW.
10
+
11
+ - @ref intro_guide
12
+ - @ref context_guide
13
+ - @ref vulkan_guide
14
+ - @ref monitor_guide
15
+ - @ref input_guide
16
+
17
+
18
+ @section window_object Window objects
19
+
20
+ The @ref GLFWwindow object encapsulates both a window and a context. They are
21
+ created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or
22
+ @ref glfwTerminate, if any remain. As the window and context are inseparably
23
+ linked, the object pointer is used as both a context and window handle.
24
+
25
+ To see the event stream provided to the various window related callbacks, run
26
+ the `events` test program.
27
+
28
+
29
+ @subsection window_creation Window creation
30
+
31
+ A window and its OpenGL or OpenGL ES context are created with @ref
32
+ glfwCreateWindow, which returns a handle to the created window object. For
33
+ example, this creates a 640 by 480 windowed mode window:
34
+
35
+ @code
36
+ GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
37
+ @endcode
38
+
39
+ If window creation fails, `NULL` will be returned, so it is necessary to check
40
+ the return value.
41
+
42
+ The window handle is passed to all window related functions and is provided to
43
+ along with all input events, so event handlers can tell which window received
44
+ the event.
45
+
46
+
47
+ @subsubsection window_full_screen Full screen windows
48
+
49
+ To create a full screen window, you need to specify which monitor the window
50
+ should use. In most cases, the user's primary monitor is a good choice.
51
+ For more information about retrieving monitors, see @ref monitor_monitors.
52
+
53
+ @code
54
+ GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
55
+ @endcode
56
+
57
+ Full screen windows cover the entire display area of a monitor, have no border
58
+ or decorations.
59
+
60
+ Windowed mode windows can be made full screen by setting a monitor with @ref
61
+ glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it
62
+ with the same function.
63
+
64
+ Each field of the @ref GLFWvidmode structure corresponds to a function parameter
65
+ or window hint and combine to form the _desired video mode_ for that window.
66
+ The supported video mode most closely matching the desired video mode will be
67
+ set for the chosen monitor as long as the window has input focus. For more
68
+ information about retrieving video modes, see @ref monitor_modes.
69
+
70
+ Video mode field | Corresponds to
71
+ ----------------------- | ------------------------
72
+ GLFWvidmode.width | `width` parameter
73
+ GLFWvidmode.height | `height` parameter
74
+ GLFWvidmode.redBits | `GLFW_RED_BITS` hint
75
+ GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint
76
+ GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint
77
+ GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint
78
+
79
+ Once you have a full screen window, you can change its resolution, refresh rate
80
+ and monitor with @ref glfwSetWindowMonitor. If you just need change its
81
+ resolution you can also call @ref glfwSetWindowSize. In all cases, the new
82
+ video mode will be selected the same way as the video mode chosen by @ref
83
+ glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
84
+ unaffected.
85
+
86
+ By default, the original video mode of the monitor will be restored and the
87
+ window iconified if it loses input focus, to allow the user to switch back to
88
+ the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window
89
+ hint, for example if you wish to simultaneously cover multiple windows with full
90
+ screen windows.
91
+
92
+
93
+ @subsubsection window_windowed_full_screen "Windowed full screen" windows
94
+
95
+ If the closest match for the desired video mode is the current one, the video
96
+ mode will not be changed, making window creation faster and application
97
+ switching much smoother. This is sometimes called _windowed full screen_ or
98
+ _borderless full screen_ window and counts as a full screen window. To create
99
+ such a window, simply request the current video mode.
100
+
101
+ @code
102
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
103
+
104
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
105
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
106
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
107
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
108
+
109
+ GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
110
+ @endcode
111
+
112
+ This also works for windowed mode windows that are made full screen.
113
+
114
+ @code
115
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
116
+
117
+ glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
118
+ @endcode
119
+
120
+ Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
121
+ so if you already have a full screen window on that monitor that you want to
122
+ make windowed full screen, you need to have saved the desktop resolution before.
123
+
124
+
125
+ @subsection window_destruction Window destruction
126
+
127
+ When a window is no longer needed, destroy it with @ref glfwDestroyWindow.
128
+
129
+ @code
130
+ glfwDestroyWindow(window);
131
+ @endcode
132
+
133
+ Window destruction always succeeds. Before the actual destruction, all
134
+ callbacks are removed so no further events will be delivered for the window.
135
+ All windows remaining when @ref glfwTerminate is called are destroyed as well.
136
+
137
+ When a full screen window is destroyed, the original video mode of its monitor
138
+ is restored, but the gamma ramp is left untouched.
139
+
140
+
141
+ @subsection window_hints Window creation hints
142
+
143
+ There are a number of hints that can be set before the creation of a window and
144
+ context. Some affect the window itself, others affect the framebuffer or
145
+ context. These hints are set to their default values each time the library is
146
+ initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
147
+ and reset all at once to their defaults with @ref glfwDefaultWindowHints.
148
+
149
+ Note that hints need to be set _before_ the creation of the window and context
150
+ you wish to have the specified attributes.
151
+
152
+
153
+ @subsubsection window_hints_hard Hard and soft constraints
154
+
155
+ Some window hints are hard constraints. These must match the available
156
+ capabilities _exactly_ for window and context creation to succeed. Hints
157
+ that are not hard constraints are matched as closely as possible, but the
158
+ resulting context and framebuffer may differ from what these hints requested.
159
+
160
+ The following hints are always hard constraints:
161
+ - `GLFW_STEREO`
162
+ - `GLFW_DOUBLEBUFFER`
163
+ - `GLFW_CLIENT_API`
164
+ - `GLFW_CONTEXT_CREATION_API`
165
+
166
+ The following additional hints are hard constraints when requesting an OpenGL
167
+ context, but are ignored when requesting an OpenGL ES context:
168
+ - `GLFW_OPENGL_FORWARD_COMPAT`
169
+ - `GLFW_OPENGL_PROFILE`
170
+
171
+
172
+ @subsubsection window_hints_wnd Window related hints
173
+
174
+ `GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
175
+ _by the user_. The window will still be resizable using the @ref
176
+ glfwSetWindowSize function. This hint is ignored for full screen windows.
177
+
178
+ `GLFW_VISIBLE` specifies whether the windowed mode window will be initially
179
+ visible. This hint is ignored for full screen windows.
180
+
181
+ `GLFW_DECORATED` specifies whether the windowed mode window will have window
182
+ decorations such as a border, a close widget, etc. An undecorated window may
183
+ still allow the user to generate close events on some platforms. This hint is
184
+ ignored for full screen windows.
185
+
186
+ `GLFW_FOCUSED` specifies whether the windowed mode window will be given input
187
+ focus when created. This hint is ignored for full screen and initially hidden
188
+ windows.
189
+
190
+ `GLFW_AUTO_ICONIFY` specifies whether the full screen window will
191
+ automatically iconify and restore the previous video mode on input focus loss.
192
+ This hint is ignored for windowed mode windows.
193
+
194
+ `GLFW_FLOATING` specifies whether the windowed mode window will be floating
195
+ above other regular windows, also called topmost or always-on-top. This is
196
+ intended primarily for debugging purposes and cannot be used to implement proper
197
+ full screen windows. This hint is ignored for full screen windows.
198
+
199
+ `GLFW_MAXIMIZED` specifies whether the windowed mode window will be maximized
200
+ when created. This hint is ignored for full screen windows.
201
+
202
+
203
+ @subsubsection window_hints_fb Framebuffer related hints
204
+
205
+ `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
206
+ `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the
207
+ various components of the default framebuffer. `GLFW_DONT_CARE` means the
208
+ application has no preference.
209
+
210
+ `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and
211
+ `GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components
212
+ of the accumulation buffer. `GLFW_DONT_CARE` means the application has no
213
+ preference.
214
+
215
+ @par
216
+ Accumulation buffers are a legacy OpenGL feature and should not be used in new
217
+ code.
218
+
219
+ `GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers.
220
+ `GLFW_DONT_CARE` means the application has no preference.
221
+
222
+ @par
223
+ Auxiliary buffers are a legacy OpenGL feature and should not be used in new
224
+ code.
225
+
226
+ `GLFW_STEREO` specifies whether to use stereoscopic rendering. This is a hard
227
+ constraint.
228
+
229
+ `GLFW_SAMPLES` specifies the desired number of samples to use for multisampling.
230
+ Zero disables multisampling. `GLFW_DONT_CARE` means the application has no
231
+ preference.
232
+
233
+ `GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable.
234
+ If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
235
+ enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
236
+ and a created OpenGL ES context will always have sRGB rendering enabled.
237
+
238
+ `GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered.
239
+ You nearly always want to use double buffering. This is a hard constraint.
240
+
241
+
242
+ @subsubsection window_hints_mtr Monitor related hints
243
+
244
+ `GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows.
245
+ If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used.
246
+ This hint is ignored for windowed mode windows.
247
+
248
+
249
+ @subsubsection window_hints_ctx Context related hints
250
+
251
+ `GLFW_CLIENT_API` specifies which client API to create the context for.
252
+ Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
253
+ This is a hard constraint.
254
+
255
+ `GLFW_CONTEXT_CREATION_API` specifies which context creation API to use to
256
+ create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and
257
+ `GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is
258
+ requested, this hint is ignored.
259
+
260
+ @par
261
+ __OS X:__ The EGL API is not available on this platform and requests to use it
262
+ will fail.
263
+
264
+ @par
265
+ __Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
266
+ will have no effect.
267
+
268
+ @note An OpenGL extension loader library that assumes it knows which context
269
+ creation API is used on a given platform may fail if you change this hint. This
270
+ can be resolved by having it load via @ref glfwGetProcAddress, which always uses
271
+ the selected API.
272
+
273
+ @bug On some Linux systems, creating contexts via both the native and EGL APIs
274
+ in a single process will cause the application to segfault. Stick to one API or
275
+ the other on Linux for now.
276
+
277
+ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
278
+ API version that the created context must be compatible with. The exact
279
+ behavior of these hints depend on the requested client API.
280
+
281
+ @par
282
+ __OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
283
+ not hard constraints, but creation will fail if the OpenGL version of the
284
+ created context is less than the one requested. It is therefore perfectly safe
285
+ to use the default of version 1.0 for legacy code and you will still get
286
+ backwards-compatible contexts of version 3.0 and above when available.
287
+
288
+ @par
289
+ While there is no way to ask the driver for a context of the highest supported
290
+ version, GLFW will attempt to provide this when you ask for a version 1.0
291
+ context, which is the default for these hints.
292
+
293
+ @par
294
+ __OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
295
+ not hard constraints, but creation will fail if the OpenGL ES version of the
296
+ created context is less than the one requested. Additionally, OpenGL ES 1.x
297
+ cannot be returned if 2.0 or later was requested, and vice versa. This is
298
+ because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not
299
+ backward compatible with 1.x.
300
+
301
+ `GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be
302
+ forward-compatible, i.e. one where all functionality deprecated in the requested
303
+ version of OpenGL is removed. This must only be used if the requested OpenGL
304
+ version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
305
+
306
+ @par
307
+ Forward-compatibility is described in detail in the
308
+ [OpenGL Reference Manual](https://www.opengl.org/registry/).
309
+
310
+ `GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context,
311
+ which may have additional error and performance issue reporting functionality.
312
+ If OpenGL ES is requested, this hint is ignored.
313
+
314
+ `GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for.
315
+ Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
316
+ `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request
317
+ a specific profile. If requesting an OpenGL version below 3.2,
318
+ `GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested,
319
+ this hint is ignored.
320
+
321
+ @par
322
+ OpenGL profiles are described in detail in the
323
+ [OpenGL Reference Manual](https://www.opengl.org/registry/).
324
+
325
+ `GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the
326
+ context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
327
+ `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
328
+ a robustness strategy.
329
+
330
+ `GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be
331
+ used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
332
+ `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
333
+ behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
334
+ creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
335
+ the pipeline will be flushed whenever the context is released from being the
336
+ current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
337
+ not be flushed on release.
338
+
339
+ @par
340
+ Context release behaviors are described in detail by the
341
+ [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
342
+ extension.
343
+
344
+ `GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the
345
+ context. If enabled, situations that would have generated errors instead cause
346
+ undefined behavior.
347
+
348
+ @par
349
+ The no error mode for OpenGL and OpenGL ES is described in detail by the
350
+ [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
351
+ extension.
352
+
353
+ @note This hint is experimental in its current state. There are currently
354
+ (October 2015) no corresponding WGL or GLX extensions. That makes this hint
355
+ a [hard constraint](@ref window_hints_hard) for those backends, as creation will
356
+ fail if unsupported context flags are requested. Once the extensions are
357
+ available, they will be required and creation of `GL_KHR_no_error` contexts may
358
+ fail on early drivers where this flag is supported without those extensions
359
+ being listed.
360
+
361
+
362
+ @subsubsection window_hints_values Supported and default values
363
+
364
+ Window hint | Default value | Supported values
365
+ ------------------------------- | --------------------------- | ----------------
366
+ `GLFW_RESIZABLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
367
+ `GLFW_VISIBLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
368
+ `GLFW_DECORATED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
369
+ `GLFW_FOCUSED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
370
+ `GLFW_AUTO_ICONIFY` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
371
+ `GLFW_FLOATING` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
372
+ `GLFW_MAXIMIZED` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
373
+ `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
374
+ `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
375
+ `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
376
+ `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
377
+ `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
378
+ `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
379
+ `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
380
+ `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
381
+ `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
382
+ `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
383
+ `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
384
+ `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
385
+ `GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
386
+ `GLFW_STEREO` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
387
+ `GLFW_SRGB_CAPABLE` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
388
+ `GLFW_DOUBLEBUFFER` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
389
+ `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
390
+ `GLFW_CONTEXT_CREATION_API` | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
391
+ `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API
392
+ `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API
393
+ `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
394
+ `GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
395
+ `GLFW_OPENGL_FORWARD_COMPAT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
396
+ `GLFW_OPENGL_DEBUG_CONTEXT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
397
+ `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
398
+
399
+
400
+ @section window_events Window event processing
401
+
402
+ See @ref events.
403
+
404
+
405
+ @section window_properties Window properties and events
406
+
407
+ @subsection window_userptr User pointer
408
+
409
+ Each window has a user pointer that can be set with @ref
410
+ glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This
411
+ can be used for any purpose you need and will not be modified by GLFW throughout
412
+ the life-time of the window.
413
+
414
+ The initial value of the pointer is `NULL`.
415
+
416
+
417
+ @subsection window_close Window closing and close flag
418
+
419
+ When the user attempts to close the window, for example by clicking the close
420
+ widget or using a key chord like Alt+F4, the _close flag_ of the window is set.
421
+ The window is however not actually destroyed and, unless you watch for this
422
+ state change, nothing further happens.
423
+
424
+ The current state of the close flag is returned by @ref glfwWindowShouldClose
425
+ and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common
426
+ pattern is to use the close flag as a main loop condition.
427
+
428
+ @code
429
+ while (!glfwWindowShouldClose(window))
430
+ {
431
+ render(window);
432
+
433
+ glfwSwapBuffers(window);
434
+ glfwPollEvents();
435
+ }
436
+ @endcode
437
+
438
+ If you wish to be notified when the user attempts to close a window, set a close
439
+ callback.
440
+
441
+ @code
442
+ glfwSetWindowCloseCallback(window, window_close_callback);
443
+ @endcode
444
+
445
+ The callback function is called directly _after_ the close flag has been set.
446
+ It can be used for example to filter close requests and clear the close flag
447
+ again unless certain conditions are met.
448
+
449
+ @code
450
+ void window_close_callback(GLFWwindow* window)
451
+ {
452
+ if (!time_to_close)
453
+ glfwSetWindowShouldClose(window, GLFW_FALSE);
454
+ }
455
+ @endcode
456
+
457
+
458
+ @subsection window_size Window size
459
+
460
+ The size of a window can be changed with @ref glfwSetWindowSize. For windowed
461
+ mode windows, this sets the size, in
462
+ [screen coordinates](@ref coordinate_systems) of the _client area_ or _content
463
+ area_ of the window. The window system may impose limits on window size.
464
+
465
+ @code
466
+ glfwSetWindowSize(window, 640, 480);
467
+ @endcode
468
+
469
+ For full screen windows, the specified size becomes the new resolution of the
470
+ window's desired video mode. The video mode most closely matching the new
471
+ desired video mode is set immediately. The window is resized to fit the
472
+ resolution of the set video mode.
473
+
474
+ If you wish to be notified when a window is resized, whether by the user or
475
+ the system, set a size callback.
476
+
477
+ @code
478
+ glfwSetWindowSizeCallback(window, window_size_callback);
479
+ @endcode
480
+
481
+ The callback function receives the new size, in screen coordinates, of the
482
+ client area of the window when it is resized.
483
+
484
+ @code
485
+ void window_size_callback(GLFWwindow* window, int width, int height)
486
+ {
487
+ }
488
+ @endcode
489
+
490
+ There is also @ref glfwGetWindowSize for directly retrieving the current size of
491
+ a window.
492
+
493
+ @code
494
+ int width, height;
495
+ glfwGetWindowSize(window, &width, &height);
496
+ @endcode
497
+
498
+ @note Do not pass the window size to `glViewport` or other pixel-based OpenGL
499
+ calls. The window size is in screen coordinates, not pixels. Use the
500
+ [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
501
+ calls.
502
+
503
+ The above functions work with the size of the client area, but decorated windows
504
+ typically have title bars and window frames around this rectangle. You can
505
+ retrieve the extents of these with @ref glfwGetWindowFrameSize.
506
+
507
+ @code
508
+ int left, top, right, bottom;
509
+ glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
510
+ @endcode
511
+
512
+ The returned values are the distances, in screen coordinates, from the edges of
513
+ the client area to the corresponding edges of the full window. As they are
514
+ distances and not coordinates, they are always zero or positive.
515
+
516
+
517
+ @subsection window_fbsize Framebuffer size
518
+
519
+ While the size of a window is measured in screen coordinates, OpenGL works with
520
+ pixels. The size you pass into `glViewport`, for example, should be in pixels.
521
+ On some machines screen coordinates and pixels are the same, but on others they
522
+ will not be. There is a second set of functions to retrieve the size, in
523
+ pixels, of the framebuffer of a window.
524
+
525
+ If you wish to be notified when the framebuffer of a window is resized, whether
526
+ by the user or the system, set a size callback.
527
+
528
+ @code
529
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
530
+ @endcode
531
+
532
+ The callback function receives the new size of the framebuffer when it is
533
+ resized, which can for example be used to update the OpenGL viewport.
534
+
535
+ @code
536
+ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
537
+ {
538
+ glViewport(0, 0, width, height);
539
+ }
540
+ @endcode
541
+
542
+ There is also @ref glfwGetFramebufferSize for directly retrieving the current
543
+ size of the framebuffer of a window.
544
+
545
+ @code
546
+ int width, height;
547
+ glfwGetFramebufferSize(window, &width, &height);
548
+ glViewport(0, 0, width, height);
549
+ @endcode
550
+
551
+ The size of a framebuffer may change independently of the size of a window, for
552
+ example if the window is dragged between a regular monitor and a high-DPI one.
553
+
554
+
555
+ @subsection window_sizelimits Window size limits
556
+
557
+ The minimum and maximum size of the client area of a windowed mode window can be
558
+ enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to
559
+ any size and aspect ratio within the specified limits, unless the aspect ratio
560
+ is also set.
561
+
562
+ @code
563
+ glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
564
+ @endcode
565
+
566
+ To specify only a minimum size or only a maximum one, set the other pair to
567
+ `GLFW_DONT_CARE`.
568
+
569
+ @code
570
+ glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
571
+ @endcode
572
+
573
+ To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
574
+
575
+ The aspect ratio of the client area of a windowed mode window can be enforced
576
+ with @ref glfwSetWindowAspectRatio. The user may resize the window freely
577
+ unless size limits are also set, but the size will be constrained to maintain
578
+ the aspect ratio.
579
+
580
+ @code
581
+ glfwSetWindowAspectRatio(window, 16, 9);
582
+ @endcode
583
+
584
+ The aspect ratio is specified as a numerator and denominator, corresponding to
585
+ the width and height, respectively. If you want a window to maintain its
586
+ current aspect ratio, simply use its current size as the ratio.
587
+
588
+ @code
589
+ int width, height;
590
+ glfwGetWindowSize(window, &width, &height);
591
+ glfwSetWindowAspectRatio(window, width, height);
592
+ @endcode
593
+
594
+ To disable the aspect ratio limit for a window, set both terms to
595
+ `GLFW_DONT_CARE`.
596
+
597
+ You can have both size limits and aspect ratio set for a window, but the results
598
+ are undefined if they conflict.
599
+
600
+
601
+ @subsection window_pos Window position
602
+
603
+ The position of a windowed-mode window can be changed with @ref
604
+ glfwSetWindowPos. This moves the window so that the upper-left corner of its
605
+ client area has the specified [screen coordinates](@ref coordinate_systems).
606
+ The window system may put limitations on window placement.
607
+
608
+ @code
609
+ glfwSetWindowPos(window, 100, 100);
610
+ @endcode
611
+
612
+ If you wish to be notified when a window is moved, whether by the user, system
613
+ or your own code, set a position callback.
614
+
615
+ @code
616
+ glfwSetWindowPosCallback(window, window_pos_callback);
617
+ @endcode
618
+
619
+ The callback function receives the new position of the upper-left corner of the
620
+ client area when the window is moved.
621
+
622
+ @code
623
+ void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
624
+ {
625
+ }
626
+ @endcode
627
+
628
+ There is also @ref glfwGetWindowPos for directly retrieving the current position
629
+ of the client area of the window.
630
+
631
+ @code
632
+ int xpos, ypos;
633
+ glfwGetWindowPos(window, &xpos, &ypos);
634
+ @endcode
635
+
636
+
637
+ @subsection window_title Window title
638
+
639
+ All GLFW windows have a title, although undecorated or full screen windows may
640
+ not display it or only display it in a task bar or similar interface. You can
641
+ set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
642
+
643
+ @code
644
+ glfwSetWindowTitle(window, "My Window");
645
+ @endcode
646
+
647
+ The specified string is copied before the function returns, so there is no need
648
+ to keep it around.
649
+
650
+ As long as your source file is encoded as UTF-8, you can use any Unicode
651
+ characters directly in the source.
652
+
653
+ @code
654
+ glfwSetWindowTitle(window, "カウボーイビバップ");
655
+ @endcode
656
+
657
+ If you are using C++11 or C11, you can use a UTF-8 string literal.
658
+
659
+ @code
660
+ glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
661
+ @endcode
662
+
663
+
664
+ @subsection window_icon Window icon
665
+
666
+ Decorated windows have icons on some platforms. You can set this icon by
667
+ specifying a list of candidate images with @ref glfwSetWindowIcon.
668
+
669
+ @code
670
+ GLFWimage images[2];
671
+ images[0] = load_icon("my_icon.png");
672
+ images[1] = load_icon("my_icon_small.png");
673
+
674
+ glfwSetWindowIcon(window, 2, images);
675
+ @endcode
676
+
677
+ To revert to the default window icon, pass in an empty image array.
678
+
679
+ @code
680
+ glfwSetWindowIcon(window, 0, NULL);
681
+ @endcode
682
+
683
+
684
+ @subsection window_monitor Window monitor
685
+
686
+ Full screen windows are associated with a specific monitor. You can get the
687
+ handle for this monitor with @ref glfwGetWindowMonitor.
688
+
689
+ @code
690
+ GLFWmonitor* monitor = glfwGetWindowMonitor(window);
691
+ @endcode
692
+
693
+ This monitor handle is one of those returned by @ref glfwGetMonitors.
694
+
695
+ For windowed mode windows, this function returns `NULL`. This is how to tell
696
+ full screen windows from windowed mode windows.
697
+
698
+ You can move windows between monitors or between full screen and windowed mode
699
+ with @ref glfwSetWindowMonitor. When making a window full screen on the same or
700
+ on a different monitor, specify the desired monitor, resolution and refresh
701
+ rate. The position arguments are ignored.
702
+
703
+ @code
704
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
705
+
706
+ glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
707
+ @endcode
708
+
709
+ When making the window windowed, specify the desired position and size. The
710
+ refresh rate argument is ignored.
711
+
712
+ @code
713
+ glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
714
+ @endcode
715
+
716
+ This restores any previous window settings such as whether it is decorated,
717
+ floating, resizable, has size or aspect ratio limits, etc.. To restore a window
718
+ that was originally windowed to its original size and position, save these
719
+ before making it full screen and then pass them in as above.
720
+
721
+
722
+ @subsection window_iconify Window iconification
723
+
724
+ Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow.
725
+
726
+ @code
727
+ glfwIconifyWindow(window);
728
+ @endcode
729
+
730
+ When a full screen window is iconified, the original video mode of its monitor
731
+ is restored until the user or application restores the window.
732
+
733
+ Iconified windows can be restored with @ref glfwRestoreWindow.
734
+
735
+ @code
736
+ glfwRestoreWindow(window);
737
+ @endcode
738
+
739
+ When a full screen window is restored, the desired video mode is restored to its
740
+ monitor as well.
741
+
742
+ If you wish to be notified when a window is iconified or restored, whether by
743
+ the user, system or your own code, set a iconify callback.
744
+
745
+ @code
746
+ glfwSetWindowIconifyCallback(window, window_iconify_callback);
747
+ @endcode
748
+
749
+ The callback function receives changes in the iconification state of the window.
750
+
751
+ @code
752
+ void window_iconify_callback(GLFWwindow* window, int iconified)
753
+ {
754
+ if (iconified)
755
+ {
756
+ // The window was iconified
757
+ }
758
+ else
759
+ {
760
+ // The window was restored
761
+ }
762
+ }
763
+ @endcode
764
+
765
+ You can also get the current iconification state with @ref glfwGetWindowAttrib.
766
+
767
+ @code
768
+ int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
769
+ @endcode
770
+
771
+
772
+ @subsection window_hide Window visibility
773
+
774
+ Windowed mode windows can be hidden with @ref glfwHideWindow.
775
+
776
+ @code
777
+ glfwHideWindow(window);
778
+ @endcode
779
+
780
+ This makes the window completely invisible to the user, including removing it
781
+ from the task bar, dock or window list. Full screen windows cannot be hidden
782
+ and calling @ref glfwHideWindow on a full screen window does nothing.
783
+
784
+ Hidden windows can be shown with @ref glfwShowWindow.
785
+
786
+ @code
787
+ glfwShowWindow(window);
788
+ @endcode
789
+
790
+ Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE`
791
+ [window hint](@ref window_hints_wnd). Windows created hidden are completely
792
+ invisible to the user until shown. This can be useful if you need to set up
793
+ your window further before showing it, for example moving it to a specific
794
+ location.
795
+
796
+ You can also get the current visibility state with @ref glfwGetWindowAttrib.
797
+
798
+ @code
799
+ int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
800
+ @endcode
801
+
802
+
803
+ @subsection window_focus Window input focus
804
+
805
+ Windows can be given input focus and brought to the front with @ref
806
+ glfwFocusWindow.
807
+
808
+ @code
809
+ glfwFocusWindow(window);
810
+ @endcode
811
+
812
+ If you wish to be notified when a window gains or loses input focus, whether by
813
+ the user, system or your own code, set a focus callback.
814
+
815
+ @code
816
+ glfwSetWindowFocusCallback(window, window_focus_callback);
817
+ @endcode
818
+
819
+ The callback function receives changes in the input focus state of the window.
820
+
821
+ @code
822
+ void window_focus_callback(GLFWwindow* window, int focused)
823
+ {
824
+ if (focused)
825
+ {
826
+ // The window gained input focus
827
+ }
828
+ else
829
+ {
830
+ // The window lost input focus
831
+ }
832
+ }
833
+ @endcode
834
+
835
+ You can also get the current input focus state with @ref glfwGetWindowAttrib.
836
+
837
+ @code
838
+ int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
839
+ @endcode
840
+
841
+
842
+ @subsection window_refresh Window damage and refresh
843
+
844
+ If you wish to be notified when the contents of a window is damaged and needs
845
+ to be refreshed, set a window refresh callback.
846
+
847
+ @code
848
+ glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
849
+ @endcode
850
+
851
+ The callback function is called when the contents of the window needs to be
852
+ refreshed.
853
+
854
+ @code
855
+ void window_refresh_callback(GLFWwindow* window)
856
+ {
857
+ draw_editor_ui(window);
858
+ glfwSwapBuffers(window);
859
+ }
860
+ @endcode
861
+
862
+ @note On compositing window systems such as Aero, Compiz or Aqua, where the
863
+ window contents are saved off-screen, this callback might only be called when
864
+ the window or framebuffer is resized.
865
+
866
+
867
+ @subsection window_attribs Window attributes
868
+
869
+ Windows have a number of attributes that can be returned using @ref
870
+ glfwGetWindowAttrib. Some reflect state that may change during the lifetime of
871
+ the window, while others reflect the corresponding hints and are fixed at the
872
+ time of creation. Some are related to the actual window and others to its
873
+ context.
874
+
875
+ @code
876
+ if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
877
+ {
878
+ // window has input focus
879
+ }
880
+ @endcode
881
+
882
+
883
+ @subsubsection window_attribs_wnd Window related attributes
884
+
885
+ `GLFW_FOCUSED` indicates whether the specified window has input focus. Initial
886
+ input focus is controlled by the [window hint](@ref window_hints_wnd) with the
887
+ same name.
888
+
889
+ `GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by
890
+ the user or with @ref glfwIconifyWindow.
891
+
892
+ `GLFW_MAXIMIZED` indicates whether the specified window is maximized, whether by
893
+ the user or with @ref glfwMaximizeWindow.
894
+
895
+ `GLFW_VISIBLE` indicates whether the specified window is visible. Window
896
+ visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow
897
+ and initial visibility is controlled by the [window hint](@ref window_hints_wnd)
898
+ with the same name.
899
+
900
+ `GLFW_RESIZABLE` indicates whether the specified window is resizable _by the
901
+ user_. This is set on creation with the [window hint](@ref window_hints_wnd)
902
+ with the same name.
903
+
904
+ `GLFW_DECORATED` indicates whether the specified window has decorations such as
905
+ a border, a close widget, etc. This is set on creation with the
906
+ [window hint](@ref window_hints_wnd) with the same name.
907
+
908
+ `GLFW_FLOATING` indicates whether the specified window is floating, also called
909
+ topmost or always-on-top. This is controlled by the
910
+ [window hint](@ref window_hints_wnd) with the same name.
911
+
912
+
913
+ @subsubsection window_attribs_ctx Context related attributes
914
+
915
+ `GLFW_CLIENT_API` indicates the client API provided by the window's context;
916
+ either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
917
+
918
+ `GLFW_CONTEXT_CREATION_API` indicates the context creation API used to create
919
+ the window's context; either `GLFW_NATIVE_CONTEXT_API` or
920
+ `GLFW_EGL_CONTEXT_API`.
921
+
922
+ `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and
923
+ `GLFW_CONTEXT_REVISION` indicate the client API version of the window's context.
924
+
925
+ `GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL
926
+ forward-compatible one, or `GLFW_FALSE` otherwise.
927
+
928
+ `GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL
929
+ debug context, or `GLFW_FALSE` otherwise.
930
+
931
+ `GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is
932
+ `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses
933
+ a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown
934
+ or the context is an OpenGL ES context. Note that the returned profile may not
935
+ match the profile bits of the context flags, as GLFW will try other means of
936
+ detecting the profile when no bits are set.
937
+
938
+ `GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context.
939
+ This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the
940
+ window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
941
+
942
+
943
+ @subsubsection window_attribs_fb Framebuffer related attributes
944
+
945
+ GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
946
+ attached to the window) as these can be queried directly with either OpenGL,
947
+ OpenGL ES or Vulkan.
948
+
949
+ If you are using version 3.0 or later of OpenGL or OpenGL ES, the
950
+ `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
951
+ number of bits for the red, green, blue, alpha, depth and stencil buffer
952
+ channels. Otherwise, the `glGetIntegerv` function can be used.
953
+
954
+ The number of MSAA samples are always retrieved with `glGetIntegerv`. For
955
+ contexts supporting framebuffer objects, the number of samples of the currently
956
+ bound framebuffer is returned.
957
+
958
+ Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv
959
+ ------------ | ----------------- | -------------------------------------
960
+ Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
961
+ Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
962
+ Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
963
+ Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
964
+ Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
965
+ Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
966
+ MSAA samples | `GL_SAMPLES` | _Not provided by this function_
967
+
968
+ When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
969
+ alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
970
+ sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
971
+ respectively.
972
+
973
+
974
+ @section buffer_swap Buffer swapping
975
+
976
+ GLFW windows are by default double buffered. That means that you have two
977
+ rendering buffers; a front buffer and a back buffer. The front buffer is
978
+ the one being displayed and the back buffer the one you render to.
979
+
980
+ When the entire frame has been rendered, it is time to swap the back and the
981
+ front buffers in order to display what has been rendered and begin rendering
982
+ a new frame. This is done with @ref glfwSwapBuffers.
983
+
984
+ @code
985
+ glfwSwapBuffers(window);
986
+ @endcode
987
+
988
+ Sometimes it can be useful to select when the buffer swap will occur. With the
989
+ function @ref glfwSwapInterval it is possible to select the minimum number of
990
+ monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
991
+ called before swapping the buffers:
992
+
993
+ @code
994
+ glfwSwapInterval(1);
995
+ @endcode
996
+
997
+ If the interval is zero, the swap will take place immediately when @ref
998
+ glfwSwapBuffers is called without waiting for a refresh. Otherwise at least
999
+ interval retraces will pass between each buffer swap. Using a swap interval of
1000
+ zero can be useful for benchmarking purposes, when it is not desirable to
1001
+ measure the time it takes to wait for the vertical retrace. However, a swap
1002
+ interval of one lets you avoid tearing.
1003
+
1004
+ Note that this may not work on all machines, as some drivers have
1005
+ user-controlled settings that override any swap interval the application
1006
+ requests.
1007
+
1008
+ */