pixo 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1454) hide show
  1. checksums.yaml +7 -0
  2. data/CODE_OF_CONDUCT.md +74 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +23 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +8 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/ext/CMakeLists.txt +35 -0
  11. data/ext/libpixgem/extconf.rb +29 -0
  12. data/ext/libpixgem/include/opengl.h +4 -0
  13. data/ext/libpixgem/src/application.cpp +135 -0
  14. data/ext/libpixgem/src/application.hpp +28 -0
  15. data/ext/libpixgem/src/camera.cpp +28 -0
  16. data/ext/libpixgem/src/camera.hpp +22 -0
  17. data/ext/libpixgem/src/fade_candy.cpp +32 -0
  18. data/ext/libpixgem/src/fade_candy.hpp +22 -0
  19. data/ext/libpixgem/src/gem.cpp +58 -0
  20. data/ext/libpixgem/src/holder.cpp +9 -0
  21. data/ext/libpixgem/src/holder.hpp +8 -0
  22. data/ext/libpixgem/src/pattern.cpp +57 -0
  23. data/ext/libpixgem/src/pattern.hpp +25 -0
  24. data/ext/pixo/CMakeLists.txt +57 -0
  25. data/ext/pixo/README.md +3 -0
  26. data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
  27. data/ext/pixo/ext/glew/LICENSE.txt +73 -0
  28. data/ext/pixo/ext/glew/Makefile +347 -0
  29. data/ext/pixo/ext/glew/README.md +192 -0
  30. data/ext/pixo/ext/glew/auto/Makefile +357 -0
  31. data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
  32. data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
  33. data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
  34. data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
  35. data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
  36. data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
  37. data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
  38. data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
  39. data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
  40. data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
  41. data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
  42. data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
  43. data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
  44. data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
  45. data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
  46. data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
  47. data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
  48. data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
  49. data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
  50. data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
  51. data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
  52. data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
  53. data/ext/pixo/ext/glew/auto/blacklist +14 -0
  54. data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
  55. data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
  56. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
  57. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
  58. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
  59. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
  60. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
  61. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
  62. data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
  63. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
  64. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
  65. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
  66. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
  67. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
  68. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
  69. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
  70. data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
  71. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
  72. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
  73. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
  74. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
  75. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
  76. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
  77. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
  78. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
  79. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
  80. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
  81. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
  82. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
  83. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
  84. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
  85. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
  86. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
  87. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
  88. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
  89. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
  90. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
  91. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
  92. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
  93. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
  94. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
  95. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
  96. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
  97. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
  98. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
  99. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
  100. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
  101. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
  102. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
  103. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
  104. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
  105. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
  106. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
  107. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
  108. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
  109. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
  110. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
  111. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
  112. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
  113. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
  114. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
  115. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
  116. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
  117. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
  118. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
  119. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
  120. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
  121. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
  122. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
  123. data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
  124. data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
  125. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
  126. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
  127. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
  128. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
  129. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
  130. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
  131. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
  132. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
  133. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
  134. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
  135. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
  136. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
  137. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
  138. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
  139. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
  140. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
  141. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
  142. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
  143. data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
  144. data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
  145. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
  146. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
  147. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
  148. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
  149. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
  150. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
  151. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
  152. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
  153. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
  154. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
  155. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
  156. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
  157. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
  158. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
  159. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
  160. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
  161. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
  162. data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
  163. data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
  164. data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
  165. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
  166. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
  167. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
  168. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
  169. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
  170. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
  171. data/ext/pixo/ext/glew/auto/custom.txt +7 -0
  172. data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
  173. data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
  174. data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
  175. data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
  176. data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
  177. data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
  178. data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
  179. data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
  180. data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
  181. data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
  182. data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
  183. data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
  184. data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
  185. data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
  186. data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
  187. data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
  188. data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
  189. data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
  190. data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
  191. data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
  192. data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
  193. data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
  194. data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
  195. data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
  196. data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
  197. data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
  198. data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
  199. data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
  200. data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
  201. data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
  202. data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
  203. data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
  204. data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
  205. data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
  206. data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
  207. data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
  208. data/ext/pixo/ext/glew/auto/src/header.html +98 -0
  209. data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
  210. data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
  211. data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
  212. data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
  213. data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
  214. data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
  215. data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
  216. data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
  217. data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
  218. data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
  219. data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
  220. data/ext/pixo/ext/glew/build/glew.rc +135 -0
  221. data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
  222. data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
  223. data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
  224. data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
  225. data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
  226. data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
  227. data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
  228. data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
  229. data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
  230. data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
  231. data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
  232. data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
  233. data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
  234. data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
  235. data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
  236. data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
  237. data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
  238. data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
  239. data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
  240. data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
  241. data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
  242. data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
  243. data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
  244. data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
  245. data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
  246. data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
  247. data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
  248. data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
  249. data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
  250. data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
  251. data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
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  1273. data/ext/pixo/ext/glm/test/gtx/gtx_scalar_relational.cpp +170 -0
  1274. data/ext/pixo/ext/glm/test/gtx/gtx_simd_mat4.cpp +324 -0
  1275. data/ext/pixo/ext/glm/test/gtx/gtx_simd_vec4.cpp +71 -0
  1276. data/ext/pixo/ext/glm/test/gtx/gtx_spline.cpp +99 -0
  1277. data/ext/pixo/ext/glm/test/gtx/gtx_string_cast.cpp +128 -0
  1278. data/ext/pixo/ext/glm/test/gtx/gtx_type_aligned.cpp +113 -0
  1279. data/ext/pixo/ext/glm/test/gtx/gtx_type_trait.cpp +12 -0
  1280. data/ext/pixo/ext/glm/test/gtx/gtx_vector_angle.cpp +58 -0
  1281. data/ext/pixo/ext/glm/test/gtx/gtx_vector_query.cpp +81 -0
  1282. data/ext/pixo/ext/glm/test/gtx/gtx_wrap.cpp +189 -0
  1283. data/ext/pixo/ext/glm/util/autoexp.txt +28 -0
  1284. data/ext/pixo/ext/glm/util/autoexp.vc2010.dat +3896 -0
  1285. data/ext/pixo/ext/glm/util/glm.natvis +69 -0
  1286. data/ext/pixo/ext/glm/util/usertype.dat +407 -0
  1287. data/ext/pixo/ext/tinyobjloader/CMakeLists.txt +146 -0
  1288. data/ext/pixo/ext/tinyobjloader/LICENSE +21 -0
  1289. data/ext/pixo/ext/tinyobjloader/README.md +254 -0
  1290. data/ext/pixo/ext/tinyobjloader/appveyor.yml +22 -0
  1291. data/ext/pixo/ext/tinyobjloader/build.ninja +53 -0
  1292. data/ext/pixo/ext/tinyobjloader/deps/cpplint.py +6323 -0
  1293. data/ext/pixo/ext/tinyobjloader/examples/callback_api/Makefile +2 -0
  1294. data/ext/pixo/ext/tinyobjloader/examples/callback_api/main.cc +166 -0
  1295. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_sticher.cc +110 -0
  1296. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.cc +176 -0
  1297. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.h +9 -0
  1298. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/premake4.lua +38 -0
  1299. data/ext/pixo/ext/tinyobjloader/examples/viewer/README.md +37 -0
  1300. data/ext/pixo/ext/tinyobjloader/examples/viewer/premake4.lua +44 -0
  1301. data/ext/pixo/ext/tinyobjloader/examples/viewer/stb_image.h +6755 -0
  1302. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.cc +292 -0
  1303. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.h +75 -0
  1304. data/ext/pixo/ext/tinyobjloader/examples/viewer/viewer.cc +698 -0
  1305. data/ext/pixo/ext/tinyobjloader/examples/voxelize/Makefile +2 -0
  1306. data/ext/pixo/ext/tinyobjloader/examples/voxelize/README.md +5 -0
  1307. data/ext/pixo/ext/tinyobjloader/examples/voxelize/main.cc +74 -0
  1308. data/ext/pixo/ext/tinyobjloader/examples/voxelize/voxelizer.h +764 -0
  1309. data/ext/pixo/ext/tinyobjloader/experimental/LICENSE.ltalloc +26 -0
  1310. data/ext/pixo/ext/tinyobjloader/experimental/README.md +5 -0
  1311. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.cc +973 -0
  1312. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.h +14 -0
  1313. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.hpp +59 -0
  1314. data/ext/pixo/ext/tinyobjloader/experimental/premake5.lua +95 -0
  1315. data/ext/pixo/ext/tinyobjloader/experimental/tinyobj_loader_opt.h +1678 -0
  1316. data/ext/pixo/ext/tinyobjloader/experimental/trackball.cc +292 -0
  1317. data/ext/pixo/ext/tinyobjloader/experimental/trackball.h +75 -0
  1318. data/ext/pixo/ext/tinyobjloader/experimental/viewer.cc +748 -0
  1319. data/ext/pixo/ext/tinyobjloader/images/rungholt.jpg +0 -0
  1320. data/ext/pixo/ext/tinyobjloader/images/sanmugel.png +0 -0
  1321. data/ext/pixo/ext/tinyobjloader/jni/Android.mk +12 -0
  1322. data/ext/pixo/ext/tinyobjloader/jni/Application.mk +2 -0
  1323. data/ext/pixo/ext/tinyobjloader/jni/Makefile +2 -0
  1324. data/ext/pixo/ext/tinyobjloader/jni/README +1 -0
  1325. data/ext/pixo/ext/tinyobjloader/loader_example.cc +419 -0
  1326. data/ext/pixo/ext/tinyobjloader/models/catmark_torus_creases0.obj +101 -0
  1327. data/ext/pixo/ext/tinyobjloader/models/cornell_box.mtl +24 -0
  1328. data/ext/pixo/ext/tinyobjloader/models/cornell_box.obj +145 -0
  1329. data/ext/pixo/ext/tinyobjloader/models/cornell_box_multimaterial.obj +146 -0
  1330. data/ext/pixo/ext/tinyobjloader/models/cube.mtl +24 -0
  1331. data/ext/pixo/ext/tinyobjloader/models/cube.obj +31 -0
  1332. data/ext/pixo/ext/tinyobjloader/models/issue-92.mtl +6 -0
  1333. data/ext/pixo/ext/tinyobjloader/models/issue-92.obj +7 -0
  1334. data/ext/pixo/ext/tinyobjloader/models/issue-95-2.mtl +5 -0
  1335. data/ext/pixo/ext/tinyobjloader/models/issue-95-2.obj +7 -0
  1336. data/ext/pixo/ext/tinyobjloader/models/issue-95.mtl +5 -0
  1337. data/ext/pixo/ext/tinyobjloader/models/issue-95.obj +7 -0
  1338. data/ext/pixo/ext/tinyobjloader/models/missing_material_file.obj +145 -0
  1339. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.mtl +6 -0
  1340. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.obj +7 -0
  1341. data/ext/pixo/ext/tinyobjloader/models/no_material.obj +133 -0
  1342. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.mtl +19 -0
  1343. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.obj +10 -0
  1344. data/ext/pixo/ext/tinyobjloader/models/test-nan.obj +145 -0
  1345. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.mtl +36 -0
  1346. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.obj +7 -0
  1347. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.mtl +13 -0
  1348. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.obj +817 -0
  1349. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-104.obj +30 -0
  1350. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-68.mtl +9 -0
  1351. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-68.obj +817 -0
  1352. data/ext/pixo/ext/tinyobjloader/premake4.lua +29 -0
  1353. data/ext/pixo/ext/tinyobjloader/python/TODO.md +2 -0
  1354. data/ext/pixo/ext/tinyobjloader/python/cornell_box_multimaterial_output.json +581 -0
  1355. data/ext/pixo/ext/tinyobjloader/python/howto.py +9 -0
  1356. data/ext/pixo/ext/tinyobjloader/python/main.cpp +203 -0
  1357. data/ext/pixo/ext/tinyobjloader/python/setup.py +13 -0
  1358. data/ext/pixo/ext/tinyobjloader/tests/Makefile +16 -0
  1359. data/ext/pixo/ext/tinyobjloader/tests/README.md +37 -0
  1360. data/ext/pixo/ext/tinyobjloader/tests/catch.hpp +10445 -0
  1361. data/ext/pixo/ext/tinyobjloader/tests/config-msvc.py +52 -0
  1362. data/ext/pixo/ext/tinyobjloader/tests/config-posix.py +53 -0
  1363. data/ext/pixo/ext/tinyobjloader/tests/kuroga.py +312 -0
  1364. data/ext/pixo/ext/tinyobjloader/tests/tester.cc +588 -0
  1365. data/ext/pixo/ext/tinyobjloader/tests/vcbuild.bat +4 -0
  1366. data/ext/pixo/ext/tinyobjloader/tiny_obj_loader.cc +2 -0
  1367. data/ext/pixo/ext/tinyobjloader/tiny_obj_loader.h +2029 -0
  1368. data/ext/pixo/ext/tinyobjloader/tinyobjloader-config.cmake.in +9 -0
  1369. data/ext/pixo/ext/tinyobjloader/tinyobjloader.pc.in +15 -0
  1370. data/ext/pixo/ext/tinyobjloader/tools/travis_postbuild.sh +12 -0
  1371. data/ext/pixo/ext/tinyobjloader/tools/windows/premake5.exe +0 -0
  1372. data/ext/pixo/ext/tinyobjloader/vcsetup.bat +1 -0
  1373. data/ext/pixo/ext/tinyobjloader/wercker.yml +10 -0
  1374. data/ext/pixo/fadecandy_configs/4x4x4.json +21 -0
  1375. data/ext/pixo/fadecandy_configs/8x8x8.json +18 -0
  1376. data/ext/pixo/patterns/basic.glsl +20 -0
  1377. data/ext/pixo/patterns/bendy_pipes.glsl +116 -0
  1378. data/ext/pixo/patterns/blades.glsl +69 -0
  1379. data/ext/pixo/patterns/blob_neon.glsl +71 -0
  1380. data/ext/pixo/patterns/bubbles.glsl +58 -0
  1381. data/ext/pixo/patterns/chevron.glsl +45 -0
  1382. data/ext/pixo/patterns/clouds.glsl +382 -0
  1383. data/ext/pixo/patterns/cnoise.glsl +162 -0
  1384. data/ext/pixo/patterns/corrente_continua.glsl +51 -0
  1385. data/ext/pixo/patterns/drain.glsl +32 -0
  1386. data/ext/pixo/patterns/dual_spiral.glsl +21 -0
  1387. data/ext/pixo/patterns/ether.glsl +35 -0
  1388. data/ext/pixo/patterns/fire.glsl +56 -0
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  1390. data/ext/pixo/patterns/flame.glsl +101 -0
  1391. data/ext/pixo/patterns/flower.glsl +27 -0
  1392. data/ext/pixo/patterns/galaxy.glsl +50 -0
  1393. data/ext/pixo/patterns/goop.glsl +117 -0
  1394. data/ext/pixo/patterns/hypno_rings.glsl +13 -0
  1395. data/ext/pixo/patterns/lightning.glsl +111 -0
  1396. data/ext/pixo/patterns/paint.glsl +39 -0
  1397. data/ext/pixo/patterns/plad.glsl +22 -0
  1398. data/ext/pixo/patterns/plasam.glsl +30 -0
  1399. data/ext/pixo/patterns/plasma_globe.glsl +215 -0
  1400. data/ext/pixo/patterns/pulse.glsl +44 -0
  1401. data/ext/pixo/patterns/pulsing_circles.glsl +32 -0
  1402. data/ext/pixo/patterns/rainbow_ribbon.glsl +41 -0
  1403. data/ext/pixo/patterns/rings.glsl +62 -0
  1404. data/ext/pixo/patterns/sauron.glsl +220 -0
  1405. data/ext/pixo/patterns/scales.glsl +64 -0
  1406. data/ext/pixo/patterns/soccer.glsl +737 -0
  1407. data/ext/pixo/patterns/spherical_polyhedra.glsl +251 -0
  1408. data/ext/pixo/patterns/spiral.glsl +23 -0
  1409. data/ext/pixo/patterns/star.glsl +518 -0
  1410. data/ext/pixo/patterns/tiedy.glsl +39 -0
  1411. data/ext/pixo/patterns/tunnel.glsl +145 -0
  1412. data/ext/pixo/patterns/warping_grid.glsl +50 -0
  1413. data/ext/pixo/pixlib/CMakeLists.txt +34 -0
  1414. data/ext/pixo/pixlib/include/opc_client.h +205 -0
  1415. data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
  1416. data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
  1417. data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
  1418. data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
  1419. data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
  1420. data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
  1421. data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
  1422. data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
  1423. data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
  1424. data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
  1425. data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
  1426. data/ext/pixo/pixlib/include/pixlib/renderer.hpp +32 -0
  1427. data/ext/pixo/pixlib/include/pixlib/scene.hpp +39 -0
  1428. data/ext/pixo/pixlib/include/pixlib/shader.hpp +19 -0
  1429. data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
  1430. data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
  1431. data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
  1432. data/ext/pixo/pixlib/src/app.cpp +59 -0
  1433. data/ext/pixo/pixlib/src/camera.cpp +106 -0
  1434. data/ext/pixo/pixlib/src/cube.cpp +100 -0
  1435. data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
  1436. data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
  1437. data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
  1438. data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
  1439. data/ext/pixo/pixlib/src/mesh.cpp +146 -0
  1440. data/ext/pixo/pixlib/src/pattern.cpp +32 -0
  1441. data/ext/pixo/pixlib/src/pattern_renderer.cpp +103 -0
  1442. data/ext/pixo/pixlib/src/renderer.cpp +127 -0
  1443. data/ext/pixo/pixlib/src/scene.cpp +52 -0
  1444. data/ext/pixo/pixlib/src/shader.cpp +59 -0
  1445. data/ext/pixo/pixlib/src/texture.cpp +62 -0
  1446. data/ext/pixo/pixlib/src/timer.cpp +39 -0
  1447. data/ext/pixo/src/CMakeLists.txt +14 -0
  1448. data/ext/pixo/src/main.cpp +244 -0
  1449. data/ext/pixo/src/opengl.h +4 -0
  1450. data/lib/pixo/version.rb +3 -0
  1451. data/lib/pixo.rb +7 -0
  1452. data/pixo.gemspec +34 -0
  1453. data/pkg/pixo-0.1.0.gem +0 -0
  1454. metadata +1539 -0
@@ -0,0 +1,1008 @@
1
+ /*!
2
+
3
+ @page window_guide Window guide
4
+
5
+ @tableofcontents
6
+
7
+ This guide introduces the window related functions of GLFW. For details on
8
+ a specific function in this category, see the @ref window. There are also
9
+ guides for the other areas of GLFW.
10
+
11
+ - @ref intro_guide
12
+ - @ref context_guide
13
+ - @ref vulkan_guide
14
+ - @ref monitor_guide
15
+ - @ref input_guide
16
+
17
+
18
+ @section window_object Window objects
19
+
20
+ The @ref GLFWwindow object encapsulates both a window and a context. They are
21
+ created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or
22
+ @ref glfwTerminate, if any remain. As the window and context are inseparably
23
+ linked, the object pointer is used as both a context and window handle.
24
+
25
+ To see the event stream provided to the various window related callbacks, run
26
+ the `events` test program.
27
+
28
+
29
+ @subsection window_creation Window creation
30
+
31
+ A window and its OpenGL or OpenGL ES context are created with @ref
32
+ glfwCreateWindow, which returns a handle to the created window object. For
33
+ example, this creates a 640 by 480 windowed mode window:
34
+
35
+ @code
36
+ GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
37
+ @endcode
38
+
39
+ If window creation fails, `NULL` will be returned, so it is necessary to check
40
+ the return value.
41
+
42
+ The window handle is passed to all window related functions and is provided to
43
+ along with all input events, so event handlers can tell which window received
44
+ the event.
45
+
46
+
47
+ @subsubsection window_full_screen Full screen windows
48
+
49
+ To create a full screen window, you need to specify which monitor the window
50
+ should use. In most cases, the user's primary monitor is a good choice.
51
+ For more information about retrieving monitors, see @ref monitor_monitors.
52
+
53
+ @code
54
+ GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
55
+ @endcode
56
+
57
+ Full screen windows cover the entire display area of a monitor, have no border
58
+ or decorations.
59
+
60
+ Windowed mode windows can be made full screen by setting a monitor with @ref
61
+ glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it
62
+ with the same function.
63
+
64
+ Each field of the @ref GLFWvidmode structure corresponds to a function parameter
65
+ or window hint and combine to form the _desired video mode_ for that window.
66
+ The supported video mode most closely matching the desired video mode will be
67
+ set for the chosen monitor as long as the window has input focus. For more
68
+ information about retrieving video modes, see @ref monitor_modes.
69
+
70
+ Video mode field | Corresponds to
71
+ ----------------------- | ------------------------
72
+ GLFWvidmode.width | `width` parameter
73
+ GLFWvidmode.height | `height` parameter
74
+ GLFWvidmode.redBits | `GLFW_RED_BITS` hint
75
+ GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint
76
+ GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint
77
+ GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint
78
+
79
+ Once you have a full screen window, you can change its resolution, refresh rate
80
+ and monitor with @ref glfwSetWindowMonitor. If you just need change its
81
+ resolution you can also call @ref glfwSetWindowSize. In all cases, the new
82
+ video mode will be selected the same way as the video mode chosen by @ref
83
+ glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
84
+ unaffected.
85
+
86
+ By default, the original video mode of the monitor will be restored and the
87
+ window iconified if it loses input focus, to allow the user to switch back to
88
+ the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window
89
+ hint, for example if you wish to simultaneously cover multiple windows with full
90
+ screen windows.
91
+
92
+
93
+ @subsubsection window_windowed_full_screen "Windowed full screen" windows
94
+
95
+ If the closest match for the desired video mode is the current one, the video
96
+ mode will not be changed, making window creation faster and application
97
+ switching much smoother. This is sometimes called _windowed full screen_ or
98
+ _borderless full screen_ window and counts as a full screen window. To create
99
+ such a window, simply request the current video mode.
100
+
101
+ @code
102
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
103
+
104
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
105
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
106
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
107
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
108
+
109
+ GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
110
+ @endcode
111
+
112
+ This also works for windowed mode windows that are made full screen.
113
+
114
+ @code
115
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
116
+
117
+ glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
118
+ @endcode
119
+
120
+ Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
121
+ so if you already have a full screen window on that monitor that you want to
122
+ make windowed full screen, you need to have saved the desktop resolution before.
123
+
124
+
125
+ @subsection window_destruction Window destruction
126
+
127
+ When a window is no longer needed, destroy it with @ref glfwDestroyWindow.
128
+
129
+ @code
130
+ glfwDestroyWindow(window);
131
+ @endcode
132
+
133
+ Window destruction always succeeds. Before the actual destruction, all
134
+ callbacks are removed so no further events will be delivered for the window.
135
+ All windows remaining when @ref glfwTerminate is called are destroyed as well.
136
+
137
+ When a full screen window is destroyed, the original video mode of its monitor
138
+ is restored, but the gamma ramp is left untouched.
139
+
140
+
141
+ @subsection window_hints Window creation hints
142
+
143
+ There are a number of hints that can be set before the creation of a window and
144
+ context. Some affect the window itself, others affect the framebuffer or
145
+ context. These hints are set to their default values each time the library is
146
+ initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
147
+ and reset all at once to their defaults with @ref glfwDefaultWindowHints.
148
+
149
+ Note that hints need to be set _before_ the creation of the window and context
150
+ you wish to have the specified attributes.
151
+
152
+
153
+ @subsubsection window_hints_hard Hard and soft constraints
154
+
155
+ Some window hints are hard constraints. These must match the available
156
+ capabilities _exactly_ for window and context creation to succeed. Hints
157
+ that are not hard constraints are matched as closely as possible, but the
158
+ resulting context and framebuffer may differ from what these hints requested.
159
+
160
+ The following hints are always hard constraints:
161
+ - `GLFW_STEREO`
162
+ - `GLFW_DOUBLEBUFFER`
163
+ - `GLFW_CLIENT_API`
164
+ - `GLFW_CONTEXT_CREATION_API`
165
+
166
+ The following additional hints are hard constraints when requesting an OpenGL
167
+ context, but are ignored when requesting an OpenGL ES context:
168
+ - `GLFW_OPENGL_FORWARD_COMPAT`
169
+ - `GLFW_OPENGL_PROFILE`
170
+
171
+
172
+ @subsubsection window_hints_wnd Window related hints
173
+
174
+ `GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
175
+ _by the user_. The window will still be resizable using the @ref
176
+ glfwSetWindowSize function. This hint is ignored for full screen windows.
177
+
178
+ `GLFW_VISIBLE` specifies whether the windowed mode window will be initially
179
+ visible. This hint is ignored for full screen windows.
180
+
181
+ `GLFW_DECORATED` specifies whether the windowed mode window will have window
182
+ decorations such as a border, a close widget, etc. An undecorated window may
183
+ still allow the user to generate close events on some platforms. This hint is
184
+ ignored for full screen windows.
185
+
186
+ `GLFW_FOCUSED` specifies whether the windowed mode window will be given input
187
+ focus when created. This hint is ignored for full screen and initially hidden
188
+ windows.
189
+
190
+ `GLFW_AUTO_ICONIFY` specifies whether the full screen window will
191
+ automatically iconify and restore the previous video mode on input focus loss.
192
+ This hint is ignored for windowed mode windows.
193
+
194
+ `GLFW_FLOATING` specifies whether the windowed mode window will be floating
195
+ above other regular windows, also called topmost or always-on-top. This is
196
+ intended primarily for debugging purposes and cannot be used to implement proper
197
+ full screen windows. This hint is ignored for full screen windows.
198
+
199
+ `GLFW_MAXIMIZED` specifies whether the windowed mode window will be maximized
200
+ when created. This hint is ignored for full screen windows.
201
+
202
+
203
+ @subsubsection window_hints_fb Framebuffer related hints
204
+
205
+ `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
206
+ `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the
207
+ various components of the default framebuffer. `GLFW_DONT_CARE` means the
208
+ application has no preference.
209
+
210
+ `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and
211
+ `GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components
212
+ of the accumulation buffer. `GLFW_DONT_CARE` means the application has no
213
+ preference.
214
+
215
+ @par
216
+ Accumulation buffers are a legacy OpenGL feature and should not be used in new
217
+ code.
218
+
219
+ `GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers.
220
+ `GLFW_DONT_CARE` means the application has no preference.
221
+
222
+ @par
223
+ Auxiliary buffers are a legacy OpenGL feature and should not be used in new
224
+ code.
225
+
226
+ `GLFW_STEREO` specifies whether to use stereoscopic rendering. This is a hard
227
+ constraint.
228
+
229
+ `GLFW_SAMPLES` specifies the desired number of samples to use for multisampling.
230
+ Zero disables multisampling. `GLFW_DONT_CARE` means the application has no
231
+ preference.
232
+
233
+ `GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable.
234
+ If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
235
+ enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
236
+ and a created OpenGL ES context will always have sRGB rendering enabled.
237
+
238
+ `GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered.
239
+ You nearly always want to use double buffering. This is a hard constraint.
240
+
241
+
242
+ @subsubsection window_hints_mtr Monitor related hints
243
+
244
+ `GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows.
245
+ If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used.
246
+ This hint is ignored for windowed mode windows.
247
+
248
+
249
+ @subsubsection window_hints_ctx Context related hints
250
+
251
+ `GLFW_CLIENT_API` specifies which client API to create the context for.
252
+ Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
253
+ This is a hard constraint.
254
+
255
+ `GLFW_CONTEXT_CREATION_API` specifies which context creation API to use to
256
+ create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and
257
+ `GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is
258
+ requested, this hint is ignored.
259
+
260
+ @par
261
+ __OS X:__ The EGL API is not available on this platform and requests to use it
262
+ will fail.
263
+
264
+ @par
265
+ __Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
266
+ will have no effect.
267
+
268
+ @note An OpenGL extension loader library that assumes it knows which context
269
+ creation API is used on a given platform may fail if you change this hint. This
270
+ can be resolved by having it load via @ref glfwGetProcAddress, which always uses
271
+ the selected API.
272
+
273
+ @bug On some Linux systems, creating contexts via both the native and EGL APIs
274
+ in a single process will cause the application to segfault. Stick to one API or
275
+ the other on Linux for now.
276
+
277
+ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
278
+ API version that the created context must be compatible with. The exact
279
+ behavior of these hints depend on the requested client API.
280
+
281
+ @par
282
+ __OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
283
+ not hard constraints, but creation will fail if the OpenGL version of the
284
+ created context is less than the one requested. It is therefore perfectly safe
285
+ to use the default of version 1.0 for legacy code and you will still get
286
+ backwards-compatible contexts of version 3.0 and above when available.
287
+
288
+ @par
289
+ While there is no way to ask the driver for a context of the highest supported
290
+ version, GLFW will attempt to provide this when you ask for a version 1.0
291
+ context, which is the default for these hints.
292
+
293
+ @par
294
+ __OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
295
+ not hard constraints, but creation will fail if the OpenGL ES version of the
296
+ created context is less than the one requested. Additionally, OpenGL ES 1.x
297
+ cannot be returned if 2.0 or later was requested, and vice versa. This is
298
+ because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not
299
+ backward compatible with 1.x.
300
+
301
+ `GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be
302
+ forward-compatible, i.e. one where all functionality deprecated in the requested
303
+ version of OpenGL is removed. This must only be used if the requested OpenGL
304
+ version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
305
+
306
+ @par
307
+ Forward-compatibility is described in detail in the
308
+ [OpenGL Reference Manual](https://www.opengl.org/registry/).
309
+
310
+ `GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context,
311
+ which may have additional error and performance issue reporting functionality.
312
+ If OpenGL ES is requested, this hint is ignored.
313
+
314
+ `GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for.
315
+ Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
316
+ `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request
317
+ a specific profile. If requesting an OpenGL version below 3.2,
318
+ `GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested,
319
+ this hint is ignored.
320
+
321
+ @par
322
+ OpenGL profiles are described in detail in the
323
+ [OpenGL Reference Manual](https://www.opengl.org/registry/).
324
+
325
+ `GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the
326
+ context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
327
+ `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
328
+ a robustness strategy.
329
+
330
+ `GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be
331
+ used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
332
+ `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
333
+ behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
334
+ creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
335
+ the pipeline will be flushed whenever the context is released from being the
336
+ current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
337
+ not be flushed on release.
338
+
339
+ @par
340
+ Context release behaviors are described in detail by the
341
+ [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
342
+ extension.
343
+
344
+ `GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the
345
+ context. If enabled, situations that would have generated errors instead cause
346
+ undefined behavior.
347
+
348
+ @par
349
+ The no error mode for OpenGL and OpenGL ES is described in detail by the
350
+ [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
351
+ extension.
352
+
353
+ @note This hint is experimental in its current state. There are currently
354
+ (October 2015) no corresponding WGL or GLX extensions. That makes this hint
355
+ a [hard constraint](@ref window_hints_hard) for those backends, as creation will
356
+ fail if unsupported context flags are requested. Once the extensions are
357
+ available, they will be required and creation of `GL_KHR_no_error` contexts may
358
+ fail on early drivers where this flag is supported without those extensions
359
+ being listed.
360
+
361
+
362
+ @subsubsection window_hints_values Supported and default values
363
+
364
+ Window hint | Default value | Supported values
365
+ ------------------------------- | --------------------------- | ----------------
366
+ `GLFW_RESIZABLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
367
+ `GLFW_VISIBLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
368
+ `GLFW_DECORATED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
369
+ `GLFW_FOCUSED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
370
+ `GLFW_AUTO_ICONIFY` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
371
+ `GLFW_FLOATING` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
372
+ `GLFW_MAXIMIZED` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
373
+ `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
374
+ `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
375
+ `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
376
+ `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
377
+ `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
378
+ `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
379
+ `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
380
+ `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
381
+ `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
382
+ `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
383
+ `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
384
+ `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
385
+ `GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
386
+ `GLFW_STEREO` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
387
+ `GLFW_SRGB_CAPABLE` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
388
+ `GLFW_DOUBLEBUFFER` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
389
+ `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
390
+ `GLFW_CONTEXT_CREATION_API` | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
391
+ `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API
392
+ `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API
393
+ `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
394
+ `GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
395
+ `GLFW_OPENGL_FORWARD_COMPAT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
396
+ `GLFW_OPENGL_DEBUG_CONTEXT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
397
+ `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
398
+
399
+
400
+ @section window_events Window event processing
401
+
402
+ See @ref events.
403
+
404
+
405
+ @section window_properties Window properties and events
406
+
407
+ @subsection window_userptr User pointer
408
+
409
+ Each window has a user pointer that can be set with @ref
410
+ glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This
411
+ can be used for any purpose you need and will not be modified by GLFW throughout
412
+ the life-time of the window.
413
+
414
+ The initial value of the pointer is `NULL`.
415
+
416
+
417
+ @subsection window_close Window closing and close flag
418
+
419
+ When the user attempts to close the window, for example by clicking the close
420
+ widget or using a key chord like Alt+F4, the _close flag_ of the window is set.
421
+ The window is however not actually destroyed and, unless you watch for this
422
+ state change, nothing further happens.
423
+
424
+ The current state of the close flag is returned by @ref glfwWindowShouldClose
425
+ and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common
426
+ pattern is to use the close flag as a main loop condition.
427
+
428
+ @code
429
+ while (!glfwWindowShouldClose(window))
430
+ {
431
+ render(window);
432
+
433
+ glfwSwapBuffers(window);
434
+ glfwPollEvents();
435
+ }
436
+ @endcode
437
+
438
+ If you wish to be notified when the user attempts to close a window, set a close
439
+ callback.
440
+
441
+ @code
442
+ glfwSetWindowCloseCallback(window, window_close_callback);
443
+ @endcode
444
+
445
+ The callback function is called directly _after_ the close flag has been set.
446
+ It can be used for example to filter close requests and clear the close flag
447
+ again unless certain conditions are met.
448
+
449
+ @code
450
+ void window_close_callback(GLFWwindow* window)
451
+ {
452
+ if (!time_to_close)
453
+ glfwSetWindowShouldClose(window, GLFW_FALSE);
454
+ }
455
+ @endcode
456
+
457
+
458
+ @subsection window_size Window size
459
+
460
+ The size of a window can be changed with @ref glfwSetWindowSize. For windowed
461
+ mode windows, this sets the size, in
462
+ [screen coordinates](@ref coordinate_systems) of the _client area_ or _content
463
+ area_ of the window. The window system may impose limits on window size.
464
+
465
+ @code
466
+ glfwSetWindowSize(window, 640, 480);
467
+ @endcode
468
+
469
+ For full screen windows, the specified size becomes the new resolution of the
470
+ window's desired video mode. The video mode most closely matching the new
471
+ desired video mode is set immediately. The window is resized to fit the
472
+ resolution of the set video mode.
473
+
474
+ If you wish to be notified when a window is resized, whether by the user or
475
+ the system, set a size callback.
476
+
477
+ @code
478
+ glfwSetWindowSizeCallback(window, window_size_callback);
479
+ @endcode
480
+
481
+ The callback function receives the new size, in screen coordinates, of the
482
+ client area of the window when it is resized.
483
+
484
+ @code
485
+ void window_size_callback(GLFWwindow* window, int width, int height)
486
+ {
487
+ }
488
+ @endcode
489
+
490
+ There is also @ref glfwGetWindowSize for directly retrieving the current size of
491
+ a window.
492
+
493
+ @code
494
+ int width, height;
495
+ glfwGetWindowSize(window, &width, &height);
496
+ @endcode
497
+
498
+ @note Do not pass the window size to `glViewport` or other pixel-based OpenGL
499
+ calls. The window size is in screen coordinates, not pixels. Use the
500
+ [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
501
+ calls.
502
+
503
+ The above functions work with the size of the client area, but decorated windows
504
+ typically have title bars and window frames around this rectangle. You can
505
+ retrieve the extents of these with @ref glfwGetWindowFrameSize.
506
+
507
+ @code
508
+ int left, top, right, bottom;
509
+ glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
510
+ @endcode
511
+
512
+ The returned values are the distances, in screen coordinates, from the edges of
513
+ the client area to the corresponding edges of the full window. As they are
514
+ distances and not coordinates, they are always zero or positive.
515
+
516
+
517
+ @subsection window_fbsize Framebuffer size
518
+
519
+ While the size of a window is measured in screen coordinates, OpenGL works with
520
+ pixels. The size you pass into `glViewport`, for example, should be in pixels.
521
+ On some machines screen coordinates and pixels are the same, but on others they
522
+ will not be. There is a second set of functions to retrieve the size, in
523
+ pixels, of the framebuffer of a window.
524
+
525
+ If you wish to be notified when the framebuffer of a window is resized, whether
526
+ by the user or the system, set a size callback.
527
+
528
+ @code
529
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
530
+ @endcode
531
+
532
+ The callback function receives the new size of the framebuffer when it is
533
+ resized, which can for example be used to update the OpenGL viewport.
534
+
535
+ @code
536
+ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
537
+ {
538
+ glViewport(0, 0, width, height);
539
+ }
540
+ @endcode
541
+
542
+ There is also @ref glfwGetFramebufferSize for directly retrieving the current
543
+ size of the framebuffer of a window.
544
+
545
+ @code
546
+ int width, height;
547
+ glfwGetFramebufferSize(window, &width, &height);
548
+ glViewport(0, 0, width, height);
549
+ @endcode
550
+
551
+ The size of a framebuffer may change independently of the size of a window, for
552
+ example if the window is dragged between a regular monitor and a high-DPI one.
553
+
554
+
555
+ @subsection window_sizelimits Window size limits
556
+
557
+ The minimum and maximum size of the client area of a windowed mode window can be
558
+ enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to
559
+ any size and aspect ratio within the specified limits, unless the aspect ratio
560
+ is also set.
561
+
562
+ @code
563
+ glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
564
+ @endcode
565
+
566
+ To specify only a minimum size or only a maximum one, set the other pair to
567
+ `GLFW_DONT_CARE`.
568
+
569
+ @code
570
+ glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
571
+ @endcode
572
+
573
+ To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
574
+
575
+ The aspect ratio of the client area of a windowed mode window can be enforced
576
+ with @ref glfwSetWindowAspectRatio. The user may resize the window freely
577
+ unless size limits are also set, but the size will be constrained to maintain
578
+ the aspect ratio.
579
+
580
+ @code
581
+ glfwSetWindowAspectRatio(window, 16, 9);
582
+ @endcode
583
+
584
+ The aspect ratio is specified as a numerator and denominator, corresponding to
585
+ the width and height, respectively. If you want a window to maintain its
586
+ current aspect ratio, simply use its current size as the ratio.
587
+
588
+ @code
589
+ int width, height;
590
+ glfwGetWindowSize(window, &width, &height);
591
+ glfwSetWindowAspectRatio(window, width, height);
592
+ @endcode
593
+
594
+ To disable the aspect ratio limit for a window, set both terms to
595
+ `GLFW_DONT_CARE`.
596
+
597
+ You can have both size limits and aspect ratio set for a window, but the results
598
+ are undefined if they conflict.
599
+
600
+
601
+ @subsection window_pos Window position
602
+
603
+ The position of a windowed-mode window can be changed with @ref
604
+ glfwSetWindowPos. This moves the window so that the upper-left corner of its
605
+ client area has the specified [screen coordinates](@ref coordinate_systems).
606
+ The window system may put limitations on window placement.
607
+
608
+ @code
609
+ glfwSetWindowPos(window, 100, 100);
610
+ @endcode
611
+
612
+ If you wish to be notified when a window is moved, whether by the user, system
613
+ or your own code, set a position callback.
614
+
615
+ @code
616
+ glfwSetWindowPosCallback(window, window_pos_callback);
617
+ @endcode
618
+
619
+ The callback function receives the new position of the upper-left corner of the
620
+ client area when the window is moved.
621
+
622
+ @code
623
+ void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
624
+ {
625
+ }
626
+ @endcode
627
+
628
+ There is also @ref glfwGetWindowPos for directly retrieving the current position
629
+ of the client area of the window.
630
+
631
+ @code
632
+ int xpos, ypos;
633
+ glfwGetWindowPos(window, &xpos, &ypos);
634
+ @endcode
635
+
636
+
637
+ @subsection window_title Window title
638
+
639
+ All GLFW windows have a title, although undecorated or full screen windows may
640
+ not display it or only display it in a task bar or similar interface. You can
641
+ set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
642
+
643
+ @code
644
+ glfwSetWindowTitle(window, "My Window");
645
+ @endcode
646
+
647
+ The specified string is copied before the function returns, so there is no need
648
+ to keep it around.
649
+
650
+ As long as your source file is encoded as UTF-8, you can use any Unicode
651
+ characters directly in the source.
652
+
653
+ @code
654
+ glfwSetWindowTitle(window, "カウボーイビバップ");
655
+ @endcode
656
+
657
+ If you are using C++11 or C11, you can use a UTF-8 string literal.
658
+
659
+ @code
660
+ glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
661
+ @endcode
662
+
663
+
664
+ @subsection window_icon Window icon
665
+
666
+ Decorated windows have icons on some platforms. You can set this icon by
667
+ specifying a list of candidate images with @ref glfwSetWindowIcon.
668
+
669
+ @code
670
+ GLFWimage images[2];
671
+ images[0] = load_icon("my_icon.png");
672
+ images[1] = load_icon("my_icon_small.png");
673
+
674
+ glfwSetWindowIcon(window, 2, images);
675
+ @endcode
676
+
677
+ To revert to the default window icon, pass in an empty image array.
678
+
679
+ @code
680
+ glfwSetWindowIcon(window, 0, NULL);
681
+ @endcode
682
+
683
+
684
+ @subsection window_monitor Window monitor
685
+
686
+ Full screen windows are associated with a specific monitor. You can get the
687
+ handle for this monitor with @ref glfwGetWindowMonitor.
688
+
689
+ @code
690
+ GLFWmonitor* monitor = glfwGetWindowMonitor(window);
691
+ @endcode
692
+
693
+ This monitor handle is one of those returned by @ref glfwGetMonitors.
694
+
695
+ For windowed mode windows, this function returns `NULL`. This is how to tell
696
+ full screen windows from windowed mode windows.
697
+
698
+ You can move windows between monitors or between full screen and windowed mode
699
+ with @ref glfwSetWindowMonitor. When making a window full screen on the same or
700
+ on a different monitor, specify the desired monitor, resolution and refresh
701
+ rate. The position arguments are ignored.
702
+
703
+ @code
704
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
705
+
706
+ glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
707
+ @endcode
708
+
709
+ When making the window windowed, specify the desired position and size. The
710
+ refresh rate argument is ignored.
711
+
712
+ @code
713
+ glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
714
+ @endcode
715
+
716
+ This restores any previous window settings such as whether it is decorated,
717
+ floating, resizable, has size or aspect ratio limits, etc.. To restore a window
718
+ that was originally windowed to its original size and position, save these
719
+ before making it full screen and then pass them in as above.
720
+
721
+
722
+ @subsection window_iconify Window iconification
723
+
724
+ Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow.
725
+
726
+ @code
727
+ glfwIconifyWindow(window);
728
+ @endcode
729
+
730
+ When a full screen window is iconified, the original video mode of its monitor
731
+ is restored until the user or application restores the window.
732
+
733
+ Iconified windows can be restored with @ref glfwRestoreWindow.
734
+
735
+ @code
736
+ glfwRestoreWindow(window);
737
+ @endcode
738
+
739
+ When a full screen window is restored, the desired video mode is restored to its
740
+ monitor as well.
741
+
742
+ If you wish to be notified when a window is iconified or restored, whether by
743
+ the user, system or your own code, set a iconify callback.
744
+
745
+ @code
746
+ glfwSetWindowIconifyCallback(window, window_iconify_callback);
747
+ @endcode
748
+
749
+ The callback function receives changes in the iconification state of the window.
750
+
751
+ @code
752
+ void window_iconify_callback(GLFWwindow* window, int iconified)
753
+ {
754
+ if (iconified)
755
+ {
756
+ // The window was iconified
757
+ }
758
+ else
759
+ {
760
+ // The window was restored
761
+ }
762
+ }
763
+ @endcode
764
+
765
+ You can also get the current iconification state with @ref glfwGetWindowAttrib.
766
+
767
+ @code
768
+ int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
769
+ @endcode
770
+
771
+
772
+ @subsection window_hide Window visibility
773
+
774
+ Windowed mode windows can be hidden with @ref glfwHideWindow.
775
+
776
+ @code
777
+ glfwHideWindow(window);
778
+ @endcode
779
+
780
+ This makes the window completely invisible to the user, including removing it
781
+ from the task bar, dock or window list. Full screen windows cannot be hidden
782
+ and calling @ref glfwHideWindow on a full screen window does nothing.
783
+
784
+ Hidden windows can be shown with @ref glfwShowWindow.
785
+
786
+ @code
787
+ glfwShowWindow(window);
788
+ @endcode
789
+
790
+ Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE`
791
+ [window hint](@ref window_hints_wnd). Windows created hidden are completely
792
+ invisible to the user until shown. This can be useful if you need to set up
793
+ your window further before showing it, for example moving it to a specific
794
+ location.
795
+
796
+ You can also get the current visibility state with @ref glfwGetWindowAttrib.
797
+
798
+ @code
799
+ int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
800
+ @endcode
801
+
802
+
803
+ @subsection window_focus Window input focus
804
+
805
+ Windows can be given input focus and brought to the front with @ref
806
+ glfwFocusWindow.
807
+
808
+ @code
809
+ glfwFocusWindow(window);
810
+ @endcode
811
+
812
+ If you wish to be notified when a window gains or loses input focus, whether by
813
+ the user, system or your own code, set a focus callback.
814
+
815
+ @code
816
+ glfwSetWindowFocusCallback(window, window_focus_callback);
817
+ @endcode
818
+
819
+ The callback function receives changes in the input focus state of the window.
820
+
821
+ @code
822
+ void window_focus_callback(GLFWwindow* window, int focused)
823
+ {
824
+ if (focused)
825
+ {
826
+ // The window gained input focus
827
+ }
828
+ else
829
+ {
830
+ // The window lost input focus
831
+ }
832
+ }
833
+ @endcode
834
+
835
+ You can also get the current input focus state with @ref glfwGetWindowAttrib.
836
+
837
+ @code
838
+ int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
839
+ @endcode
840
+
841
+
842
+ @subsection window_refresh Window damage and refresh
843
+
844
+ If you wish to be notified when the contents of a window is damaged and needs
845
+ to be refreshed, set a window refresh callback.
846
+
847
+ @code
848
+ glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
849
+ @endcode
850
+
851
+ The callback function is called when the contents of the window needs to be
852
+ refreshed.
853
+
854
+ @code
855
+ void window_refresh_callback(GLFWwindow* window)
856
+ {
857
+ draw_editor_ui(window);
858
+ glfwSwapBuffers(window);
859
+ }
860
+ @endcode
861
+
862
+ @note On compositing window systems such as Aero, Compiz or Aqua, where the
863
+ window contents are saved off-screen, this callback might only be called when
864
+ the window or framebuffer is resized.
865
+
866
+
867
+ @subsection window_attribs Window attributes
868
+
869
+ Windows have a number of attributes that can be returned using @ref
870
+ glfwGetWindowAttrib. Some reflect state that may change during the lifetime of
871
+ the window, while others reflect the corresponding hints and are fixed at the
872
+ time of creation. Some are related to the actual window and others to its
873
+ context.
874
+
875
+ @code
876
+ if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
877
+ {
878
+ // window has input focus
879
+ }
880
+ @endcode
881
+
882
+
883
+ @subsubsection window_attribs_wnd Window related attributes
884
+
885
+ `GLFW_FOCUSED` indicates whether the specified window has input focus. Initial
886
+ input focus is controlled by the [window hint](@ref window_hints_wnd) with the
887
+ same name.
888
+
889
+ `GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by
890
+ the user or with @ref glfwIconifyWindow.
891
+
892
+ `GLFW_MAXIMIZED` indicates whether the specified window is maximized, whether by
893
+ the user or with @ref glfwMaximizeWindow.
894
+
895
+ `GLFW_VISIBLE` indicates whether the specified window is visible. Window
896
+ visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow
897
+ and initial visibility is controlled by the [window hint](@ref window_hints_wnd)
898
+ with the same name.
899
+
900
+ `GLFW_RESIZABLE` indicates whether the specified window is resizable _by the
901
+ user_. This is set on creation with the [window hint](@ref window_hints_wnd)
902
+ with the same name.
903
+
904
+ `GLFW_DECORATED` indicates whether the specified window has decorations such as
905
+ a border, a close widget, etc. This is set on creation with the
906
+ [window hint](@ref window_hints_wnd) with the same name.
907
+
908
+ `GLFW_FLOATING` indicates whether the specified window is floating, also called
909
+ topmost or always-on-top. This is controlled by the
910
+ [window hint](@ref window_hints_wnd) with the same name.
911
+
912
+
913
+ @subsubsection window_attribs_ctx Context related attributes
914
+
915
+ `GLFW_CLIENT_API` indicates the client API provided by the window's context;
916
+ either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
917
+
918
+ `GLFW_CONTEXT_CREATION_API` indicates the context creation API used to create
919
+ the window's context; either `GLFW_NATIVE_CONTEXT_API` or
920
+ `GLFW_EGL_CONTEXT_API`.
921
+
922
+ `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and
923
+ `GLFW_CONTEXT_REVISION` indicate the client API version of the window's context.
924
+
925
+ `GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL
926
+ forward-compatible one, or `GLFW_FALSE` otherwise.
927
+
928
+ `GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL
929
+ debug context, or `GLFW_FALSE` otherwise.
930
+
931
+ `GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is
932
+ `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses
933
+ a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown
934
+ or the context is an OpenGL ES context. Note that the returned profile may not
935
+ match the profile bits of the context flags, as GLFW will try other means of
936
+ detecting the profile when no bits are set.
937
+
938
+ `GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context.
939
+ This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the
940
+ window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
941
+
942
+
943
+ @subsubsection window_attribs_fb Framebuffer related attributes
944
+
945
+ GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
946
+ attached to the window) as these can be queried directly with either OpenGL,
947
+ OpenGL ES or Vulkan.
948
+
949
+ If you are using version 3.0 or later of OpenGL or OpenGL ES, the
950
+ `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
951
+ number of bits for the red, green, blue, alpha, depth and stencil buffer
952
+ channels. Otherwise, the `glGetIntegerv` function can be used.
953
+
954
+ The number of MSAA samples are always retrieved with `glGetIntegerv`. For
955
+ contexts supporting framebuffer objects, the number of samples of the currently
956
+ bound framebuffer is returned.
957
+
958
+ Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv
959
+ ------------ | ----------------- | -------------------------------------
960
+ Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
961
+ Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
962
+ Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
963
+ Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
964
+ Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
965
+ Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
966
+ MSAA samples | `GL_SAMPLES` | _Not provided by this function_
967
+
968
+ When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
969
+ alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
970
+ sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
971
+ respectively.
972
+
973
+
974
+ @section buffer_swap Buffer swapping
975
+
976
+ GLFW windows are by default double buffered. That means that you have two
977
+ rendering buffers; a front buffer and a back buffer. The front buffer is
978
+ the one being displayed and the back buffer the one you render to.
979
+
980
+ When the entire frame has been rendered, it is time to swap the back and the
981
+ front buffers in order to display what has been rendered and begin rendering
982
+ a new frame. This is done with @ref glfwSwapBuffers.
983
+
984
+ @code
985
+ glfwSwapBuffers(window);
986
+ @endcode
987
+
988
+ Sometimes it can be useful to select when the buffer swap will occur. With the
989
+ function @ref glfwSwapInterval it is possible to select the minimum number of
990
+ monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
991
+ called before swapping the buffers:
992
+
993
+ @code
994
+ glfwSwapInterval(1);
995
+ @endcode
996
+
997
+ If the interval is zero, the swap will take place immediately when @ref
998
+ glfwSwapBuffers is called without waiting for a refresh. Otherwise at least
999
+ interval retraces will pass between each buffer swap. Using a swap interval of
1000
+ zero can be useful for benchmarking purposes, when it is not desirable to
1001
+ measure the time it takes to wait for the vertical retrace. However, a swap
1002
+ interval of one lets you avoid tearing.
1003
+
1004
+ Note that this may not work on all machines, as some drivers have
1005
+ user-controlled settings that override any swap interval the application
1006
+ requests.
1007
+
1008
+ */