pixo 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1454) hide show
  1. checksums.yaml +7 -0
  2. data/CODE_OF_CONDUCT.md +74 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +23 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +8 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/ext/CMakeLists.txt +35 -0
  11. data/ext/libpixgem/extconf.rb +29 -0
  12. data/ext/libpixgem/include/opengl.h +4 -0
  13. data/ext/libpixgem/src/application.cpp +135 -0
  14. data/ext/libpixgem/src/application.hpp +28 -0
  15. data/ext/libpixgem/src/camera.cpp +28 -0
  16. data/ext/libpixgem/src/camera.hpp +22 -0
  17. data/ext/libpixgem/src/fade_candy.cpp +32 -0
  18. data/ext/libpixgem/src/fade_candy.hpp +22 -0
  19. data/ext/libpixgem/src/gem.cpp +58 -0
  20. data/ext/libpixgem/src/holder.cpp +9 -0
  21. data/ext/libpixgem/src/holder.hpp +8 -0
  22. data/ext/libpixgem/src/pattern.cpp +57 -0
  23. data/ext/libpixgem/src/pattern.hpp +25 -0
  24. data/ext/pixo/CMakeLists.txt +57 -0
  25. data/ext/pixo/README.md +3 -0
  26. data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
  27. data/ext/pixo/ext/glew/LICENSE.txt +73 -0
  28. data/ext/pixo/ext/glew/Makefile +347 -0
  29. data/ext/pixo/ext/glew/README.md +192 -0
  30. data/ext/pixo/ext/glew/auto/Makefile +357 -0
  31. data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
  32. data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
  33. data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
  34. data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
  35. data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
  36. data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
  37. data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
  38. data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
  39. data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
  40. data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
  41. data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
  42. data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
  43. data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
  44. data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
  45. data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
  46. data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
  47. data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
  48. data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
  49. data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
  50. data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
  51. data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
  52. data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
  53. data/ext/pixo/ext/glew/auto/blacklist +14 -0
  54. data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
  55. data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
  56. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
  57. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
  58. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
  59. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
  60. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
  61. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
  62. data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
  63. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
  64. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
  65. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
  66. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
  67. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
  68. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
  69. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
  70. data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
  71. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
  72. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
  73. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
  74. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
  75. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
  76. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
  77. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
  78. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
  79. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
  80. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
  81. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
  82. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
  83. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
  84. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
  85. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
  86. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
  87. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
  88. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
  89. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
  90. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
  91. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
  92. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
  93. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
  94. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
  95. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
  96. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
  97. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
  98. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
  99. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
  100. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
  101. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
  102. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
  103. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
  104. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
  105. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
  106. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
  107. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
  108. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
  109. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
  110. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
  111. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
  112. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
  113. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
  114. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
  115. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
  116. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
  117. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
  118. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
  119. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
  120. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
  121. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
  122. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
  123. data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
  124. data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
  125. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
  126. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
  127. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
  128. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
  129. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
  130. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
  131. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
  132. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
  133. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
  134. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
  135. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
  136. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
  137. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
  138. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
  139. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
  140. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
  141. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
  142. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
  143. data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
  144. data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
  145. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
  146. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
  147. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
  148. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
  149. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
  150. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
  151. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
  152. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
  153. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
  154. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
  155. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
  156. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
  157. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
  158. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
  159. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
  160. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
  161. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
  162. data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
  163. data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
  164. data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
  165. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
  166. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
  167. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
  168. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
  169. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
  170. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
  171. data/ext/pixo/ext/glew/auto/custom.txt +7 -0
  172. data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
  173. data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
  174. data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
  175. data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
  176. data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
  177. data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
  178. data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
  179. data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
  180. data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
  181. data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
  182. data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
  183. data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
  184. data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
  185. data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
  186. data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
  187. data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
  188. data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
  189. data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
  190. data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
  191. data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
  192. data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
  193. data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
  194. data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
  195. data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
  196. data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
  197. data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
  198. data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
  199. data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
  200. data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
  201. data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
  202. data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
  203. data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
  204. data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
  205. data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
  206. data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
  207. data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
  208. data/ext/pixo/ext/glew/auto/src/header.html +98 -0
  209. data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
  210. data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
  211. data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
  212. data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
  213. data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
  214. data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
  215. data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
  216. data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
  217. data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
  218. data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
  219. data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
  220. data/ext/pixo/ext/glew/build/glew.rc +135 -0
  221. data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
  222. data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
  223. data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
  224. data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
  225. data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
  226. data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
  227. data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
  228. data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
  229. data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
  230. data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
  231. data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
  232. data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
  233. data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
  234. data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
  235. data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
  236. data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
  237. data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
  238. data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
  239. data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
  240. data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
  241. data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
  242. data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
  243. data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
  244. data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
  245. data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
  246. data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
  247. data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
  248. data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
  249. data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
  250. data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
  251. data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
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+ /*!
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+
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+ @page build_guide Building applications
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+
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+ @tableofcontents
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+
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+ This is about compiling and linking applications that use GLFW. For information on
8
+ how to write such applications, start with the
9
+ [introductory tutorial](@ref quick_guide). For information on how to compile
10
+ the GLFW library itself, see @ref compile_guide.
11
+
12
+ This is not a tutorial on compilation or linking. It assumes basic
13
+ understanding of how to compile and link a C program as well as how to use the
14
+ specific compiler of your chosen development environment. The compilation
15
+ and linking process should be explained in your C programming material and in
16
+ the documentation for your development environment.
17
+
18
+ @section build_include Including the GLFW header file
19
+
20
+ In the source files of your application where you use OpenGL or GLFW, you should
21
+ include the GLFW header file, i.e.:
22
+
23
+ @code
24
+ #include <GLFW/glfw3.h>
25
+ @endcode
26
+
27
+ The GLFW header declares the GLFW API and by default also includes the OpenGL
28
+ header of your development environment, which in turn defines all the constants,
29
+ types and function prototypes of the OpenGL API.
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+
31
+ The GLFW header also defines everything necessary for your OpenGL header to
32
+ function. For example, under Windows you are normally required to include
33
+ `windows.h` before the OpenGL header, which would pollute your code namespace
34
+ with the entire Win32 API.
35
+
36
+ Instead, the GLFW header takes care of this for you, not by including
37
+ `windows.h`, but by duplicating only the very few necessary parts of it. It
38
+ does this only when needed, so if `windows.h` _is_ included, the GLFW header
39
+ does not try to redefine those symbols. The reverse is not true, i.e.
40
+ `windows.h` cannot cope if any of its symbols have already been defined.
41
+
42
+ In other words:
43
+
44
+ - Do _not_ include the OpenGL headers yourself, as GLFW does this for you
45
+ - Do _not_ include `windows.h` or other platform-specific headers unless you
46
+ plan on using those APIs directly
47
+ - If you _do_ need to include such headers, do it _before_ including
48
+ the GLFW header and it will handle this
49
+
50
+ If you are using an OpenGL extension loading library such as
51
+ [glad](https://github.com/Dav1dde/glad), the extension loader header should
52
+ either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
53
+ (described below) should be defined.
54
+
55
+
56
+ @subsection build_macros GLFW header option macros
57
+
58
+ These macros may be defined before the inclusion of the GLFW header and affect
59
+ its behavior.
60
+
61
+ `GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
62
+ that the GLFW functions are defined in a DLL.
63
+
64
+ The following macros control which OpenGL or OpenGL ES API header is included.
65
+ Only one of these may be defined at a time.
66
+
67
+ `GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern
68
+ `GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL
69
+ header.
70
+
71
+ `GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
72
+ header instead of the regular OpenGL header.
73
+
74
+ `GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h`
75
+ header instead of the regular OpenGL header.
76
+
77
+ `GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h`
78
+ header instead of the regular OpenGL header.
79
+
80
+ `GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
81
+ header instead of the regular OpenGL header.
82
+
83
+ `GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
84
+ header instead of the regular OpenGL header.
85
+
86
+ `GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
87
+ header. This is useful in combination with an extension loading library.
88
+
89
+ If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
90
+ header (`OpenGL/gl.h` on OS X) is included.
91
+
92
+ The following macros control the inclusion of additional API headers. Any
93
+ number of these may be defined simultaneously, and/or together with one of the
94
+ above macros.
95
+
96
+ `GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
97
+ header for the OpenGL or OpenGL ES header selected above after and in addition
98
+ to that header.
99
+
100
+ `GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the
101
+ header selected above. This should only be used with the standard OpenGL header
102
+ and only for compatibility with legacy code. GLU has been deprecated and should
103
+ not be used in new code.
104
+
105
+ @note GLFW does not provide any of the API headers mentioned above. They must
106
+ be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
107
+ SDK.
108
+
109
+ @note None of these macros may be defined during the compilation of GLFW itself.
110
+ If your build includes GLFW and you define any these in your build files, make
111
+ sure they are not applied to the GLFW sources.
112
+
113
+
114
+ @section build_link Link with the right libraries
115
+
116
+ GLFW is essentially a wrapper of various platform-specific APIs and therefore
117
+ needs to link against many different system libraries. If you are using GLFW as
118
+ a shared library / dynamic library / DLL then it takes care of these links.
119
+ However, if you are using GLFW as a static library then your executable will
120
+ need to link against these libraries.
121
+
122
+ On Windows and OS X, the list of system libraries is static and can be
123
+ hard-coded into your build environment. See the section for your development
124
+ environment below. On Linux and other Unix-like operating systems, the list
125
+ varies but can be retrieved in various ways as described below.
126
+
127
+ A good general introduction to linking is
128
+ [Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
129
+ David Drysdale.
130
+
131
+
132
+ @subsection build_link_win32 With MinGW or Visual C++ on Windows
133
+
134
+ The static version of the GLFW library is named `glfw3`. When using this
135
+ version, it is also necessary to link with some libraries that GLFW uses.
136
+
137
+ When linking an application under Windows that uses the static version of GLFW,
138
+ you must link with `opengl32`. On some versions of MinGW, you must also
139
+ explicitly link with `gdi32`, while other versions of MinGW include it in the
140
+ set of default libraries along with other dependencies like `user32` and
141
+ `kernel32`. If you are using GLU, you must also link with `glu32`.
142
+
143
+ The link library for the GLFW DLL is named `glfw3dll`. When compiling an
144
+ application that uses the DLL version of GLFW, you need to define the `GLFW_DLL`
145
+ macro _before_ any inclusion of the GLFW header. This can be done either with
146
+ a compiler switch or by defining it in your source code.
147
+
148
+ An application using the GLFW DLL does not need to link against any of its
149
+ dependencies, but you still have to link against `opengl32` if your application
150
+ uses OpenGL and `glu32` if it uses GLU.
151
+
152
+
153
+ @subsection build_link_cmake_source With CMake and GLFW source
154
+
155
+ This section is about using CMake to compile and link GLFW along with your
156
+ application. If you want to use an installed binary instead, see @ref
157
+ build_link_cmake_package.
158
+
159
+ With just a few changes to your `CMakeLists.txt` you can have the GLFW source
160
+ tree built along with your application.
161
+
162
+ When including GLFW as part of your build, you probably don't want to build the
163
+ GLFW tests, examples and documentation. To disable these, set the corresponding
164
+ cache variables before adding the GLFW source tree.
165
+
166
+ @code
167
+ set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
168
+ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
169
+ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
170
+ @endcode
171
+
172
+ Then add the root directory of the GLFW source tree to your project. This
173
+ will add the `glfw` target and the necessary cache variables to your project.
174
+
175
+ @code{.cmake}
176
+ add_subdirectory(path/to/glfw)
177
+ @endcode
178
+
179
+ Once GLFW has been added to the project, link against it with the `glfw` target.
180
+ This adds all link-time dependencies of GLFW as it is currently configured,
181
+ the include directory for the GLFW header and, when applicable, the
182
+ [GLFW_DLL](@ref build_macros) macro.
183
+
184
+ @code{.cmake}
185
+ target_link_libraries(myapp glfw)
186
+ @endcode
187
+
188
+ Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
189
+ OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
190
+ If your application calls OpenGL directly, instead of using a modern
191
+ [extension loader library](@ref context_glext_auto) you can find it by requiring
192
+ the OpenGL package.
193
+
194
+ @code{.cmake}
195
+ find_package(OpenGL REQUIRED)
196
+ @endcode
197
+
198
+ If OpenGL is found, the `OPENGL_FOUND` variable is true and the
199
+ `OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
200
+
201
+ @code{.cmake}
202
+ target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
203
+ target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
204
+ @endcode
205
+
206
+ The OpenGL CMake package also looks for GLU. If GLU is found, the
207
+ `OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
208
+ `OPENGL_glu_LIBRARY` cache variables can be used.
209
+
210
+ @code{.cmake}
211
+ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
212
+ @endcode
213
+
214
+ @note GLU has been deprecated and should not be used in new code, but some
215
+ legacy code requires it.
216
+
217
+
218
+ @subsection build_link_cmake_package With CMake and installed GLFW binaries
219
+
220
+ This section is about using CMake to link GLFW after it has been built and
221
+ installed. If you want to build it along with your application instead, see
222
+ @ref build_link_cmake_source.
223
+
224
+ With just a few changes to your `CMakeLists.txt`, you can locate the package and
225
+ target files generated when GLFW is installed.
226
+
227
+ @code{.cmake}
228
+ find_package(glfw3 3.2 REQUIRED)
229
+ @endcode
230
+
231
+ Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
232
+ OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
233
+ If your application calls OpenGL directly, instead of using a modern
234
+ [extension loader library](@ref context_glext_auto) you can find it by requiring
235
+ the OpenGL package.
236
+
237
+ @code{.cmake}
238
+ find_package(OpenGL REQUIRED)
239
+ @endcode
240
+
241
+ If OpenGL is found, the `OPENGL_FOUND` variable is true and the
242
+ `OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
243
+
244
+ @code{.cmake}
245
+ target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
246
+ target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
247
+ @endcode
248
+
249
+ The OpenGL CMake package also looks for GLU. If GLU is found, the
250
+ `OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
251
+ `OPENGL_glu_LIBRARY` cache variables can be used.
252
+
253
+ @code{.cmake}
254
+ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
255
+ @endcode
256
+
257
+ @note GLU has been deprecated and should not be used in new code, but some
258
+ legacy code requires it.
259
+
260
+
261
+ @subsection build_link_pkgconfig With makefiles and pkg-config on Unix
262
+
263
+ GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
264
+ and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
265
+ and is installed along with it. A pkg-config file describes all necessary
266
+ compile-time and link-time flags and dependencies needed to use a library. When
267
+ they are updated or if they differ between systems, you will get the correct
268
+ ones automatically.
269
+
270
+ A typical compile and link command-line when using the static version of the
271
+ GLFW library may look like this:
272
+
273
+ @code{.sh}
274
+ cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
275
+ @endcode
276
+
277
+ If you are using the shared version of the GLFW library, simply omit the
278
+ `--static` flag.
279
+
280
+ @code{.sh}
281
+ cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
282
+ @endcode
283
+
284
+ You can also use the `glfw3.pc` file without installing it first, by using the
285
+ `PKG_CONFIG_PATH` environment variable.
286
+
287
+ @code{.sh}
288
+ env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
289
+ @endcode
290
+
291
+ The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
292
+ ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU
293
+ is built into the OpenGL framework, so if you need GLU you don't need to do
294
+ anything extra. If you need GLU and are using Linux or BSD, you should add the
295
+ `glu` pkg-config package.
296
+
297
+ @code{.sh}
298
+ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
299
+ @endcode
300
+
301
+ @note GLU has been deprecated and should not be used in new code, but some
302
+ legacy code requires it.
303
+
304
+ If you are using the static version of the GLFW library, make sure you don't
305
+ link statically against GLU.
306
+
307
+ @code{.sh}
308
+ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
309
+ @endcode
310
+
311
+
312
+ @subsection build_link_xcode With Xcode on OS X
313
+
314
+ If you are using the dynamic library version of GLFW, simply add it to the
315
+ project dependencies.
316
+
317
+ If you are using the static library version of GLFW, add it and the Cocoa,
318
+ OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
319
+ all be found in `/System/Library/Frameworks`.
320
+
321
+
322
+ @subsection build_link_osx With command-line on OS X
323
+
324
+ It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
325
+ building from the command line on OS X. That way you will get any new
326
+ dependencies added automatically. If you still wish to build manually, you need
327
+ to add the required frameworks and libraries to your command-line yourself using
328
+ the `-l` and `-framework` switches.
329
+
330
+ If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
331
+
332
+ @code{.sh}
333
+ cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
334
+ @endcode
335
+
336
+ If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
337
+ for `-lglfw`.
338
+
339
+ Note that you do not add the `.framework` extension to a framework when linking
340
+ against it from the command-line.
341
+
342
+ The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
343
+ special to do when using GLU. Also note that even though your machine may have
344
+ `libGL`-style OpenGL libraries, they are for use with the X Window System and
345
+ will _not_ work with the OS X native version of GLFW.
346
+
347
+ */