pixo 0.1.0
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- checksums.yaml +7 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +23 -0
- data/LICENSE.txt +21 -0
- data/README.md +43 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/ext/CMakeLists.txt +35 -0
- data/ext/libpixgem/extconf.rb +29 -0
- data/ext/libpixgem/include/opengl.h +4 -0
- data/ext/libpixgem/src/application.cpp +135 -0
- data/ext/libpixgem/src/application.hpp +28 -0
- data/ext/libpixgem/src/camera.cpp +28 -0
- data/ext/libpixgem/src/camera.hpp +22 -0
- data/ext/libpixgem/src/fade_candy.cpp +32 -0
- data/ext/libpixgem/src/fade_candy.hpp +22 -0
- data/ext/libpixgem/src/gem.cpp +58 -0
- data/ext/libpixgem/src/holder.cpp +9 -0
- data/ext/libpixgem/src/holder.hpp +8 -0
- data/ext/libpixgem/src/pattern.cpp +57 -0
- data/ext/libpixgem/src/pattern.hpp +25 -0
- data/ext/pixo/CMakeLists.txt +57 -0
- data/ext/pixo/README.md +3 -0
- data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
- data/ext/pixo/ext/glew/LICENSE.txt +73 -0
- data/ext/pixo/ext/glew/Makefile +347 -0
- data/ext/pixo/ext/glew/README.md +192 -0
- data/ext/pixo/ext/glew/auto/Makefile +357 -0
- data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
- data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
- data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
- data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
- data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
- data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
- data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
- data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
- data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
- data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
- data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
- data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
- data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
- data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
- data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
- data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
- data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
- data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
- data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
- data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
- data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
- data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
- data/ext/pixo/ext/glew/auto/blacklist +14 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
- data/ext/pixo/ext/glew/auto/custom.txt +7 -0
- data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
- data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
- data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
- data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
- data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
- data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
- data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
- data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
- data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
- data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
- data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
- data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
- data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
- data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
- data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
- data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
- data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
- data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
- data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
- data/ext/pixo/ext/glew/auto/src/header.html +98 -0
- data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
- data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
- data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
- data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
- data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
- data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
- data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
- data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
- data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
- data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
- data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
- data/ext/pixo/ext/glew/build/glew.rc +135 -0
- data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
- data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
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- data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
- data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
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- data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
- data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
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- data/ext/pixo/patterns/cnoise.glsl +162 -0
- data/ext/pixo/patterns/corrente_continua.glsl +51 -0
- data/ext/pixo/patterns/drain.glsl +32 -0
- data/ext/pixo/patterns/dual_spiral.glsl +21 -0
- data/ext/pixo/patterns/ether.glsl +35 -0
- data/ext/pixo/patterns/fire.glsl +56 -0
- data/ext/pixo/patterns/fireball.glsl +229 -0
- data/ext/pixo/patterns/flame.glsl +101 -0
- data/ext/pixo/patterns/flower.glsl +27 -0
- data/ext/pixo/patterns/galaxy.glsl +50 -0
- data/ext/pixo/patterns/goop.glsl +117 -0
- data/ext/pixo/patterns/hypno_rings.glsl +13 -0
- data/ext/pixo/patterns/lightning.glsl +111 -0
- data/ext/pixo/patterns/paint.glsl +39 -0
- data/ext/pixo/patterns/plad.glsl +22 -0
- data/ext/pixo/patterns/plasam.glsl +30 -0
- data/ext/pixo/patterns/plasma_globe.glsl +215 -0
- data/ext/pixo/patterns/pulse.glsl +44 -0
- data/ext/pixo/patterns/pulsing_circles.glsl +32 -0
- data/ext/pixo/patterns/rainbow_ribbon.glsl +41 -0
- data/ext/pixo/patterns/rings.glsl +62 -0
- data/ext/pixo/patterns/sauron.glsl +220 -0
- data/ext/pixo/patterns/scales.glsl +64 -0
- data/ext/pixo/patterns/soccer.glsl +737 -0
- data/ext/pixo/patterns/spherical_polyhedra.glsl +251 -0
- data/ext/pixo/patterns/spiral.glsl +23 -0
- data/ext/pixo/patterns/star.glsl +518 -0
- data/ext/pixo/patterns/tiedy.glsl +39 -0
- data/ext/pixo/patterns/tunnel.glsl +145 -0
- data/ext/pixo/patterns/warping_grid.glsl +50 -0
- data/ext/pixo/pixlib/CMakeLists.txt +34 -0
- data/ext/pixo/pixlib/include/opc_client.h +205 -0
- data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
- data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
- data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
- data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
- data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
- data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
- data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
- data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
- data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
- data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
- data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
- data/ext/pixo/pixlib/include/pixlib/renderer.hpp +32 -0
- data/ext/pixo/pixlib/include/pixlib/scene.hpp +39 -0
- data/ext/pixo/pixlib/include/pixlib/shader.hpp +19 -0
- data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
- data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
- data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
- data/ext/pixo/pixlib/src/app.cpp +59 -0
- data/ext/pixo/pixlib/src/camera.cpp +106 -0
- data/ext/pixo/pixlib/src/cube.cpp +100 -0
- data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
- data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
- data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
- data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
- data/ext/pixo/pixlib/src/mesh.cpp +146 -0
- data/ext/pixo/pixlib/src/pattern.cpp +32 -0
- data/ext/pixo/pixlib/src/pattern_renderer.cpp +103 -0
- data/ext/pixo/pixlib/src/renderer.cpp +127 -0
- data/ext/pixo/pixlib/src/scene.cpp +52 -0
- data/ext/pixo/pixlib/src/shader.cpp +59 -0
- data/ext/pixo/pixlib/src/texture.cpp +62 -0
- data/ext/pixo/pixlib/src/timer.cpp +39 -0
- data/ext/pixo/src/CMakeLists.txt +14 -0
- data/ext/pixo/src/main.cpp +244 -0
- data/ext/pixo/src/opengl.h +4 -0
- data/lib/pixo/version.rb +3 -0
- data/lib/pixo.rb +7 -0
- data/pixo.gemspec +34 -0
- data/pkg/pixo-0.1.0.gem +0 -0
- metadata +1539 -0
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/*!
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@page moving_guide Moving from GLFW 2 to 3
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@tableofcontents
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This is a transition guide for moving from GLFW 2 to 3. It describes what has
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changed or been removed, but does _not_ include
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[new features](@ref news) unless they are required when moving an existing code
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base onto the new API. For example, the new multi-monitor functions are
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required to create full screen windows with GLFW 3.
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@section moving_removed Changed and removed features
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@subsection moving_renamed_files Renamed library and header file
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The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
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avoid collisions with the headers of other major versions. Similarly, the GLFW
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3 library is named `glfw3,` except when it's installed as a shared library on
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Unix-like systems, where it uses the
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[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
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@par Old syntax
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@code
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#include <GL/glfw.h>
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@endcode
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@par New syntax
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@code
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#include <GLFW/glfw3.h>
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@endcode
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@subsection moving_threads Removal of threading functions
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The threading functions have been removed, including the per-thread sleep
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function. They were fairly primitive, under-used, poorly integrated and took
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time away from the focus of GLFW (i.e. context, input and window). There are
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better threading libraries available and native threading support is available
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in both [C++11](http://en.cppreference.com/w/cpp/thread) and
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[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
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traction.
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If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
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support them, see the
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[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
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[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
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the original author of GLFW. These libraries implement a usable subset of the
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threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
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TinyCThread.
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However, GLFW 3 has better support for _use from multiple threads_ than GLFW
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2 had. Contexts can be made current on any thread, although only a single
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thread at a time, and the documentation explicitly states which functions may be
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used from any thread and which must only be used from the main thread.
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@par Removed functions
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`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
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`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
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`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
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`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
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@par Removed types
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`GLFWthreadfun`
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@subsection moving_image Removal of image and texture loading
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The image and texture loading functions have been removed. They only supported
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the Targa image format, making them mostly useful for beginner level examples.
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To become of sufficiently high quality to warrant keeping them in GLFW 3, they
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would need not only to support other formats, but also modern extensions to
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OpenGL texturing. This would either add a number of external
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dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
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of these libraries.
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As there already are libraries doing this, it is unnecessary both to duplicate
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the work and to tie the duplicate to GLFW. The resulting library would also be
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platform-independent, as both OpenGL and stdio are available wherever GLFW is.
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@par Removed functions
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`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
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`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
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@subsection moving_stdcall Removal of GLFWCALL macro
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The `GLFWCALL` macro, which made callback functions use
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[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
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has been removed. GLFW is written in C, not Pascal. Removing this macro means
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there's one less thing for application programmers to remember, i.e. the
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requirement to mark all callback functions with `GLFWCALL`. It also simplifies
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the creation of DLLs and DLL link libraries, as there's no need to explicitly
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disable `@n` entry point suffixes.
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@par Old syntax
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@code
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void GLFWCALL callback_function(...);
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@endcode
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@par New syntax
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@code
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void callback_function(...);
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@endcode
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@subsection moving_window_handles Window handle parameters
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Because GLFW 3 supports multiple windows, window handle parameters have been
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added to all window-related GLFW functions and callbacks. The handle of
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a newly created window is returned by @ref glfwCreateWindow (formerly
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`glfwOpenWindow`). Window handles are pointers to the
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[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
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@par Old syntax
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@code
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glfwSetWindowTitle("New Window Title");
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@endcode
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@par New syntax
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@code
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glfwSetWindowTitle(window, "New Window Title");
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@endcode
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@subsection moving_monitor Explicit monitor selection
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GLFW 3 provides support for multiple monitors. To request a full screen mode window,
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instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
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window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
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GLFW 2 would have selected, but there are many other
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[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
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[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
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@par Old basic full screen
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@code
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glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
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@endcode
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@par New basic full screen
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@code
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window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
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@endcode
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@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
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into [window hints](@ref window_hints), but as they have been given
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[sane defaults](@ref window_hints_values) you rarely need to set these hints.
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@subsection moving_autopoll Removal of automatic event polling
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GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
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you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
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buffer swap, which acts on a single window, the event processing functions act
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on all windows at once.
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@par Old basic main loop
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@code
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while (...)
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{
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// Process input
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// Render output
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glfwSwapBuffers();
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}
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@endcode
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@par New basic main loop
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@code
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while (...)
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{
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// Process input
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// Render output
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@endcode
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@subsection moving_context Explicit context management
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Each GLFW 3 window has its own OpenGL context and only you, the application
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programmer, can know which context should be current on which thread at any
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given time. Therefore, GLFW 3 leaves that decision to you.
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This means that you need to call @ref glfwMakeContextCurrent after creating
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a window before you can call any OpenGL functions.
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@subsection moving_hidpi Separation of window and framebuffer sizes
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Window positions and sizes now use screen coordinates, which may not be the same
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as pixels on machines with high-DPI monitors. This is important as OpenGL uses
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pixels, not screen coordinates. For example, the rectangle specified with
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`glViewport` needs to use pixels. Therefore, framebuffer size functions have
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been added. You can retrieve the size of the framebuffer of a window with @ref
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glfwGetFramebufferSize function. A framebuffer size callback has also been
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added, which can be set with @ref glfwSetFramebufferSizeCallback.
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@par Old basic viewport setup
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@code
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glfwGetWindowSize(&width, &height);
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glViewport(0, 0, width, height);
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@endcode
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@par New basic viewport setup
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@code
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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@endcode
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@subsection moving_window_close Window closing changes
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The `GLFW_OPENED` window parameter has been removed. As long as the window has
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not been destroyed, whether through @ref glfwDestroyWindow or @ref
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glfwTerminate, the window is "open".
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A user attempting to close a window is now just an event like any other. Unlike
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GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
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you choose them to be. Each window now has a close flag that is set to
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`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
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happens and the window stays visible. It is then up to you to either destroy
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the window, take some other action or simply ignore the request.
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You can query the close flag at any time with @ref glfwWindowShouldClose and set
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it at any time with @ref glfwSetWindowShouldClose.
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@par Old basic main loop
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@code
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while (glfwGetWindowParam(GLFW_OPENED))
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{
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...
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}
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@endcode
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@par New basic main loop
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@code
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while (!glfwWindowShouldClose(window))
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{
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...
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}
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@endcode
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The close callback no longer returns a value. Instead, it is called after the
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close flag has been set so it can override its value, if it chooses to, before
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event processing completes. You may however not call @ref glfwDestroyWindow
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from the close callback (or any other window related callback).
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@par Old syntax
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@code
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int GLFWCALL window_close_callback(void);
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@endcode
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@par New syntax
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@code
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void window_close_callback(GLFWwindow* window);
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@endcode
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@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
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for other reasons to close the window as well, for example the user choosing
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Quit from an in-game menu.
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@subsection moving_hints Persistent window hints
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The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
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Window hints are no longer reset to their default values on window creation, but
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instead retain their values until modified by @ref glfwWindowHint or @ref
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glfwDefaultWindowHints, or until the library is terminated and re-initialized.
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@subsection moving_video_modes Video mode enumeration
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Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
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now returns all available modes for a specific monitor instead of requiring you
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to guess how large an array you need. The `glfwGetDesktopMode` function, which
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had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
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returns the current mode of a monitor.
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@subsection moving_char_up Removal of character actions
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The action parameter of the [character callback](@ref GLFWcharfun) has been
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removed. This was an artefact of the origin of GLFW, i.e. being developed in
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English by a Swede. However, many keyboard layouts require more than one key to
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produce characters with diacritical marks. Even the Swedish keyboard layout
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requires this for uncommon cases like ü.
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@par Old syntax
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@code
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void GLFWCALL character_callback(int character, int action);
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@endcode
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@par New syntax
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@code
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void character_callback(GLFWwindow* window, int character);
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@endcode
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@subsection moving_cursorpos Cursor position changes
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+
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The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
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`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
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glfwSetCursorPosCallback.
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+
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The cursor position is now `double` instead of `int`, both for the direct
|
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functions and for the callback. Some platforms can provide sub-pixel cursor
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movement and this data is now passed on to the application where available. On
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platforms where this is not provided, the decimal part is zero.
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+
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GLFW 3 only allows you to position the cursor within a window using @ref
|
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glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
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Unless the window is active, the function fails silently.
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+
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@subsection moving_wheel Wheel position replaced by scroll offsets
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+
|
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The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
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offsets and has no absolute position. The mouse wheel callback has been
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replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
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two-dimensional floating point scroll offsets. This allows you to receive
|
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precise scroll data from for example modern touchpads.
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+
|
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@par Old syntax
|
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@code
|
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void GLFWCALL mouse_wheel_callback(int position);
|
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|
+
@endcode
|
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|
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@par New syntax
|
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@code
|
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|
+
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
|
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|
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@endcode
|
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+
|
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@par Removed functions
|
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`glfwGetMouseWheel`
|
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+
|
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+
|
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@subsection moving_repeat Key repeat action
|
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|
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The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
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for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
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to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
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|
+
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
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|
+
`GLFW_RELEASE`.
|
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+
|
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|
+
|
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|
+
@subsection moving_keys Physical key input
|
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+
|
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GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
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the values generated by the current keyboard layout. The tokens are named
|
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|
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according to the values they would have using the standard US layout, but this
|
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|
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is only a convenience, as most programmers are assumed to know that layout.
|
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|
+
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
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|
+
is the same key in the same place regardless of what keyboard layouts the users
|
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|
+
of your program has.
|
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|
+
|
359
|
+
The key input facility was never meant for text input, although using it that
|
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|
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way worked slightly better in GLFW 2. If you were using it to input text, you
|
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|
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should be using the character callback instead, on both GLFW 2 and 3. This will
|
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|
+
give you the characters being input, as opposed to the keys being pressed.
|
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|
+
|
364
|
+
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
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|
+
having to remember whether to check for `'a'` or `'A'`, you now check for
|
366
|
+
`GLFW_KEY_A`.
|
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|
+
|
368
|
+
|
369
|
+
@subsection moving_joystick Joystick function changes
|
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|
+
|
371
|
+
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
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|
+
|
373
|
+
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
374
|
+
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
375
|
+
function as well as axis and button counts returned by the @ref
|
376
|
+
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
377
|
+
|
378
|
+
|
379
|
+
@subsection moving_mbcs Win32 MBCS support
|
380
|
+
|
381
|
+
The Win32 port of GLFW 3 will not compile in
|
382
|
+
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
383
|
+
However, because the use of the Unicode version of the Win32 API doesn't affect
|
384
|
+
the process as a whole, but only those windows created using it, it's perfectly
|
385
|
+
possible to call MBCS functions from other parts of the same application.
|
386
|
+
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
387
|
+
for GLFW itself to support it.
|
388
|
+
|
389
|
+
|
390
|
+
@subsection moving_windows Support for versions of Windows older than XP
|
391
|
+
|
392
|
+
All explicit support for version of Windows older than XP has been removed.
|
393
|
+
There is no code that actively prevents GLFW 3 from running on these earlier
|
394
|
+
versions, but it uses Win32 functions that those versions lack.
|
395
|
+
|
396
|
+
Windows XP was released in 2001, and by now (January 2015) it has not only
|
397
|
+
replaced almost all earlier versions of Windows, but is itself rapidly being
|
398
|
+
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
399
|
+
documentation for version older than Windows 2000, making it difficult to
|
400
|
+
maintain compatibility with these versions even if it was deemed worth the
|
401
|
+
effort.
|
402
|
+
|
403
|
+
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
404
|
+
present on Windows XP or later. Even supporting an OS as new as XP (new
|
405
|
+
from the perspective of GLFW 2, which still supports Windows 95) requires
|
406
|
+
runtime checking for a number of functions that are present only on modern
|
407
|
+
version of Windows.
|
408
|
+
|
409
|
+
|
410
|
+
@subsection moving_syskeys Capture of system-wide hotkeys
|
411
|
+
|
412
|
+
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
413
|
+
removed. Modern applications, whether they're games, scientific visualisations
|
414
|
+
or something else, are nowadays expected to be good desktop citizens and allow
|
415
|
+
these hotkeys to function even when running in full screen mode.
|
416
|
+
|
417
|
+
|
418
|
+
@subsection moving_terminate Automatic termination
|
419
|
+
|
420
|
+
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
|
421
|
+
because `exit` calls registered functions from the calling thread and while it
|
422
|
+
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
|
423
|
+
called from the main thread.
|
424
|
+
|
425
|
+
To release all resources allocated by GLFW, you should call @ref glfwTerminate
|
426
|
+
yourself, from the main thread, before the program terminates. Note that this
|
427
|
+
destroys all windows not already destroyed with @ref glfwDestroyWindow,
|
428
|
+
invalidating any window handles you may still have.
|
429
|
+
|
430
|
+
|
431
|
+
@subsection moving_glu GLU header inclusion
|
432
|
+
|
433
|
+
GLFW 3 does not by default include the GLU header and GLU itself has been
|
434
|
+
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
435
|
+
projects should not use GLU__, but if you need it for legacy code that
|
436
|
+
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
437
|
+
defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
|
438
|
+
|
439
|
+
@par Old syntax
|
440
|
+
@code
|
441
|
+
#include <GL/glfw.h>
|
442
|
+
@endcode
|
443
|
+
|
444
|
+
@par New syntax
|
445
|
+
@code
|
446
|
+
#define GLFW_INCLUDE_GLU
|
447
|
+
#include <GLFW/glfw3.h>
|
448
|
+
@endcode
|
449
|
+
|
450
|
+
|
451
|
+
@section moving_tables Name change tables
|
452
|
+
|
453
|
+
|
454
|
+
@subsection moving_renamed_functions Renamed functions
|
455
|
+
|
456
|
+
| GLFW 2 | GLFW 3 | Notes |
|
457
|
+
| --------------------------- | ----------------------------- | ----- |
|
458
|
+
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
|
459
|
+
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
|
460
|
+
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
|
461
|
+
| `glfwEnable` | @ref glfwSetInputMode | |
|
462
|
+
| `glfwDisable` | @ref glfwSetInputMode | |
|
463
|
+
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
|
464
|
+
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
|
465
|
+
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
|
466
|
+
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
467
|
+
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
|
468
|
+
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
|
469
|
+
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
|
470
|
+
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
471
|
+
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
472
|
+
|
473
|
+
|
474
|
+
@subsection moving_renamed_types Renamed types
|
475
|
+
|
476
|
+
| GLFW 2 | GLFW 3 | Notes |
|
477
|
+
| ------------------- | --------------------- | |
|
478
|
+
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
|
479
|
+
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
|
480
|
+
|
481
|
+
|
482
|
+
@subsection moving_renamed_tokens Renamed tokens
|
483
|
+
|
484
|
+
| GLFW 2 | GLFW 3 | Notes |
|
485
|
+
| --------------------------- | ---------------------------- | ----- |
|
486
|
+
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
487
|
+
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
488
|
+
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
|
489
|
+
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
|
490
|
+
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
|
491
|
+
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
|
492
|
+
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
|
493
|
+
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
|
494
|
+
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
|
495
|
+
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
|
496
|
+
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
|
497
|
+
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
|
498
|
+
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
|
499
|
+
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
|
500
|
+
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
|
501
|
+
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
|
502
|
+
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
|
503
|
+
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
|
504
|
+
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
|
505
|
+
|
506
|
+
*/
|