pixo 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +23 -0
- data/LICENSE.txt +21 -0
- data/README.md +43 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/ext/CMakeLists.txt +35 -0
- data/ext/libpixgem/extconf.rb +29 -0
- data/ext/libpixgem/include/opengl.h +4 -0
- data/ext/libpixgem/src/application.cpp +135 -0
- data/ext/libpixgem/src/application.hpp +28 -0
- data/ext/libpixgem/src/camera.cpp +28 -0
- data/ext/libpixgem/src/camera.hpp +22 -0
- data/ext/libpixgem/src/fade_candy.cpp +32 -0
- data/ext/libpixgem/src/fade_candy.hpp +22 -0
- data/ext/libpixgem/src/gem.cpp +58 -0
- data/ext/libpixgem/src/holder.cpp +9 -0
- data/ext/libpixgem/src/holder.hpp +8 -0
- data/ext/libpixgem/src/pattern.cpp +57 -0
- data/ext/libpixgem/src/pattern.hpp +25 -0
- data/ext/pixo/CMakeLists.txt +57 -0
- data/ext/pixo/README.md +3 -0
- data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
- data/ext/pixo/ext/glew/LICENSE.txt +73 -0
- data/ext/pixo/ext/glew/Makefile +347 -0
- data/ext/pixo/ext/glew/README.md +192 -0
- data/ext/pixo/ext/glew/auto/Makefile +357 -0
- data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
- data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
- data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
- data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
- data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
- data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
- data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
- data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
- data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
- data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
- data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
- data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
- data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
- data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
- data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
- data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
- data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
- data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
- data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
- data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
- data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
- data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
- data/ext/pixo/ext/glew/auto/blacklist +14 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
- data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
- data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
- data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
- data/ext/pixo/ext/glew/auto/custom.txt +7 -0
- data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
- data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
- data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
- data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
- data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
- data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
- data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
- data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
- data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
- data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
- data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
- data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
- data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
- data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
- data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
- data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
- data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
- data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
- data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
- data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
- data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
- data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
- data/ext/pixo/ext/glew/auto/src/header.html +98 -0
- data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
- data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
- data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
- data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
- data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
- data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
- data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
- data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
- data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
- data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
- data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
- data/ext/pixo/ext/glew/build/glew.rc +135 -0
- data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
- data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
- data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
- data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
- data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
- data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
- data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
- data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
- data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
- data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
- data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
- data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
- data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
- data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
- data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
- data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
- data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
- data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
- data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
- data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
- data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
- data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
- data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
- data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
- data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
- data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
- data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
- data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
- data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
- data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
- data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
- data/ext/pixo/ext/glew/config/Makefile.irix +17 -0
- data/ext/pixo/ext/glew/config/Makefile.kfreebsd +17 -0
- data/ext/pixo/ext/glew/config/Makefile.linux +34 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-clang +34 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-clang-egl +4 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-egl +4 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-mingw-w64 +22 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-mingw32 +22 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-mingw64 +22 -0
- data/ext/pixo/ext/glew/config/Makefile.linux-osmesa +4 -0
- data/ext/pixo/ext/glew/config/Makefile.mingw +17 -0
- data/ext/pixo/ext/glew/config/Makefile.mingw-win32 +5 -0
- data/ext/pixo/ext/glew/config/Makefile.msys +19 -0
- data/ext/pixo/ext/glew/config/Makefile.msys-win32 +5 -0
- data/ext/pixo/ext/glew/config/Makefile.msys-win64 +5 -0
- data/ext/pixo/ext/glew/config/Makefile.nacl-32 +31 -0
- data/ext/pixo/ext/glew/config/Makefile.nacl-64 +31 -0
- data/ext/pixo/ext/glew/config/Makefile.netbsd +17 -0
- data/ext/pixo/ext/glew/config/Makefile.openbsd +17 -0
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- data/ext/pixo/patterns/cnoise.glsl +162 -0
- data/ext/pixo/patterns/corrente_continua.glsl +51 -0
- data/ext/pixo/patterns/drain.glsl +32 -0
- data/ext/pixo/patterns/dual_spiral.glsl +21 -0
- data/ext/pixo/patterns/ether.glsl +35 -0
- data/ext/pixo/patterns/fire.glsl +56 -0
- data/ext/pixo/patterns/fireball.glsl +229 -0
- data/ext/pixo/patterns/flame.glsl +101 -0
- data/ext/pixo/patterns/flower.glsl +27 -0
- data/ext/pixo/patterns/galaxy.glsl +50 -0
- data/ext/pixo/patterns/goop.glsl +117 -0
- data/ext/pixo/patterns/hypno_rings.glsl +13 -0
- data/ext/pixo/patterns/lightning.glsl +111 -0
- data/ext/pixo/patterns/paint.glsl +39 -0
- data/ext/pixo/patterns/plad.glsl +22 -0
- data/ext/pixo/patterns/plasam.glsl +30 -0
- data/ext/pixo/patterns/plasma_globe.glsl +215 -0
- data/ext/pixo/patterns/pulse.glsl +44 -0
- data/ext/pixo/patterns/pulsing_circles.glsl +32 -0
- data/ext/pixo/patterns/rainbow_ribbon.glsl +41 -0
- data/ext/pixo/patterns/rings.glsl +62 -0
- data/ext/pixo/patterns/sauron.glsl +220 -0
- data/ext/pixo/patterns/scales.glsl +64 -0
- data/ext/pixo/patterns/soccer.glsl +737 -0
- data/ext/pixo/patterns/spherical_polyhedra.glsl +251 -0
- data/ext/pixo/patterns/spiral.glsl +23 -0
- data/ext/pixo/patterns/star.glsl +518 -0
- data/ext/pixo/patterns/tiedy.glsl +39 -0
- data/ext/pixo/patterns/tunnel.glsl +145 -0
- data/ext/pixo/patterns/warping_grid.glsl +50 -0
- data/ext/pixo/pixlib/CMakeLists.txt +34 -0
- data/ext/pixo/pixlib/include/opc_client.h +205 -0
- data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
- data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
- data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
- data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
- data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
- data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
- data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
- data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
- data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
- data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
- data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
- data/ext/pixo/pixlib/include/pixlib/renderer.hpp +32 -0
- data/ext/pixo/pixlib/include/pixlib/scene.hpp +39 -0
- data/ext/pixo/pixlib/include/pixlib/shader.hpp +19 -0
- data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
- data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
- data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
- data/ext/pixo/pixlib/src/app.cpp +59 -0
- data/ext/pixo/pixlib/src/camera.cpp +106 -0
- data/ext/pixo/pixlib/src/cube.cpp +100 -0
- data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
- data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
- data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
- data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
- data/ext/pixo/pixlib/src/mesh.cpp +146 -0
- data/ext/pixo/pixlib/src/pattern.cpp +32 -0
- data/ext/pixo/pixlib/src/pattern_renderer.cpp +103 -0
- data/ext/pixo/pixlib/src/renderer.cpp +127 -0
- data/ext/pixo/pixlib/src/scene.cpp +52 -0
- data/ext/pixo/pixlib/src/shader.cpp +59 -0
- data/ext/pixo/pixlib/src/texture.cpp +62 -0
- data/ext/pixo/pixlib/src/timer.cpp +39 -0
- data/ext/pixo/src/CMakeLists.txt +14 -0
- data/ext/pixo/src/main.cpp +244 -0
- data/ext/pixo/src/opengl.h +4 -0
- data/lib/pixo/version.rb +3 -0
- data/lib/pixo.rb +7 -0
- data/pixo.gemspec +34 -0
- data/pkg/pixo-0.1.0.gem +0 -0
- metadata +1539 -0
@@ -0,0 +1,767 @@
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/// @ref core
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/// @file glm/detail/type_mat.hpp
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#pragma once
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#include "precision.hpp"
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namespace glm{
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namespace detail
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{
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template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
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struct outerProduct_trait{};
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}//namespace detail
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template <typename T, precision P> struct tvec2;
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template <typename T, precision P> struct tvec3;
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template <typename T, precision P> struct tvec4;
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template <typename T, precision P> struct tmat2x2;
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template <typename T, precision P> struct tmat2x3;
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template <typename T, precision P> struct tmat2x4;
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template <typename T, precision P> struct tmat3x2;
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template <typename T, precision P> struct tmat3x3;
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template <typename T, precision P> struct tmat3x4;
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template <typename T, precision P> struct tmat4x2;
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template <typename T, precision P> struct tmat4x3;
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template <typename T, precision P> struct tmat4x4;
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x2<float, lowp> lowp_mat2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x2<float, mediump> mediump_mat2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x2<float, highp> highp_mat2;
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x2<float, lowp> lowp_mat2x2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x2<float, mediump> mediump_mat2x2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x2<float, highp> highp_mat2x2;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 3 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x3<float, lowp> lowp_mat2x3;
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/// 2 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x3<float, mediump> mediump_mat2x3;
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/// 2 columns of 3 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x3<float, highp> highp_mat2x3;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 4 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x4<float, lowp> lowp_mat2x4;
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/// 2 columns of 4 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x4<float, mediump> mediump_mat2x4;
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/// 2 columns of 4 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat2x4<float, highp> highp_mat2x4;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 columns of 2 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x2<float, lowp> lowp_mat3x2;
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/// 3 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x2<float, mediump> mediump_mat3x2;
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/// 3 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x2<float, highp> highp_mat3x2;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 columns of 3 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x3<float, lowp> lowp_mat3;
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x3<float, mediump> mediump_mat3;
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x3<float, highp> highp_mat3;
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/// 3 columns of 3 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x3<float, lowp> lowp_mat3x3;
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x3<float, mediump> mediump_mat3x3;
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x3<float, highp> highp_mat3x3;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 columns of 4 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
|
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef tmat3x4<float, lowp> lowp_mat3x4;
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+
|
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/// 3 columns of 4 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
|
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///
|
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+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat3x4<float, mediump> mediump_mat3x4;
|
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+
|
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/// 3 columns of 4 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
|
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef tmat3x4<float, highp> highp_mat3x4;
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|
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/// @}
|
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+
|
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/// @addtogroup core_precision
|
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/// @{
|
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+
|
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/// 4 columns of 2 components matrix of low precision floating-point numbers.
|
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/// There is no guarantee on the actual precision.
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tmat4x2<float, lowp> lowp_mat4x2;
|
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+
|
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/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
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/// There is no guarantee on the actual precision.
|
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef tmat4x2<float, mediump> mediump_mat4x2;
|
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|
+
|
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/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
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/// There is no guarantee on the actual precision.
|
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+
///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef tmat4x2<float, highp> highp_mat4x2;
|
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+
|
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+
/// @}
|
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+
|
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/// @addtogroup core_precision
|
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|
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/// @{
|
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|
+
|
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|
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/// 4 columns of 3 components matrix of low precision floating-point numbers.
|
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/// There is no guarantee on the actual precision.
|
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|
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///
|
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+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
263
|
+
typedef tmat4x3<float, lowp> lowp_mat4x3;
|
264
|
+
|
265
|
+
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
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|
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/// There is no guarantee on the actual precision.
|
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|
+
///
|
268
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
269
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
270
|
+
typedef tmat4x3<float, mediump> mediump_mat4x3;
|
271
|
+
|
272
|
+
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
273
|
+
/// There is no guarantee on the actual precision.
|
274
|
+
///
|
275
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
276
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
277
|
+
typedef tmat4x3<float, highp> highp_mat4x3;
|
278
|
+
|
279
|
+
/// @}
|
280
|
+
|
281
|
+
|
282
|
+
/// @addtogroup core_precision
|
283
|
+
/// @{
|
284
|
+
|
285
|
+
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
286
|
+
/// There is no guarantee on the actual precision.
|
287
|
+
///
|
288
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
289
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
290
|
+
typedef tmat4x4<float, lowp> lowp_mat4;
|
291
|
+
|
292
|
+
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
293
|
+
/// There is no guarantee on the actual precision.
|
294
|
+
///
|
295
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
296
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
297
|
+
typedef tmat4x4<float, mediump> mediump_mat4;
|
298
|
+
|
299
|
+
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
300
|
+
/// There is no guarantee on the actual precision.
|
301
|
+
///
|
302
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
303
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
304
|
+
typedef tmat4x4<float, highp> highp_mat4;
|
305
|
+
|
306
|
+
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
307
|
+
/// There is no guarantee on the actual precision.
|
308
|
+
///
|
309
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
310
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
311
|
+
typedef tmat4x4<float, lowp> lowp_mat4x4;
|
312
|
+
|
313
|
+
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
314
|
+
/// There is no guarantee on the actual precision.
|
315
|
+
///
|
316
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
317
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
318
|
+
typedef tmat4x4<float, mediump> mediump_mat4x4;
|
319
|
+
|
320
|
+
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
321
|
+
/// There is no guarantee on the actual precision.
|
322
|
+
///
|
323
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
324
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
325
|
+
typedef tmat4x4<float, highp> highp_mat4x4;
|
326
|
+
|
327
|
+
/// @}
|
328
|
+
|
329
|
+
/// @addtogroup core_types
|
330
|
+
/// @{
|
331
|
+
|
332
|
+
//////////////////////////
|
333
|
+
// Float definition
|
334
|
+
|
335
|
+
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
336
|
+
typedef lowp_mat2x2 mat2x2;
|
337
|
+
typedef lowp_mat2x3 mat2x3;
|
338
|
+
typedef lowp_mat2x4 mat2x4;
|
339
|
+
typedef lowp_mat3x2 mat3x2;
|
340
|
+
typedef lowp_mat3x3 mat3x3;
|
341
|
+
typedef lowp_mat3x4 mat3x4;
|
342
|
+
typedef lowp_mat4x2 mat4x2;
|
343
|
+
typedef lowp_mat4x3 mat4x3;
|
344
|
+
typedef lowp_mat4x4 mat4x4;
|
345
|
+
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
346
|
+
typedef mediump_mat2x2 mat2x2;
|
347
|
+
typedef mediump_mat2x3 mat2x3;
|
348
|
+
typedef mediump_mat2x4 mat2x4;
|
349
|
+
typedef mediump_mat3x2 mat3x2;
|
350
|
+
typedef mediump_mat3x3 mat3x3;
|
351
|
+
typedef mediump_mat3x4 mat3x4;
|
352
|
+
typedef mediump_mat4x2 mat4x2;
|
353
|
+
typedef mediump_mat4x3 mat4x3;
|
354
|
+
typedef mediump_mat4x4 mat4x4;
|
355
|
+
#else
|
356
|
+
//! 2 columns of 2 components matrix of floating-point numbers.
|
357
|
+
///
|
358
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
359
|
+
typedef highp_mat2x2 mat2x2;
|
360
|
+
|
361
|
+
//! 2 columns of 3 components matrix of floating-point numbers.
|
362
|
+
///
|
363
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
364
|
+
typedef highp_mat2x3 mat2x3;
|
365
|
+
|
366
|
+
//! 2 columns of 4 components matrix of floating-point numbers.
|
367
|
+
///
|
368
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
369
|
+
typedef highp_mat2x4 mat2x4;
|
370
|
+
|
371
|
+
//! 3 columns of 2 components matrix of floating-point numbers.
|
372
|
+
///
|
373
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
374
|
+
typedef highp_mat3x2 mat3x2;
|
375
|
+
|
376
|
+
//! 3 columns of 3 components matrix of floating-point numbers.
|
377
|
+
///
|
378
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
379
|
+
typedef highp_mat3x3 mat3x3;
|
380
|
+
|
381
|
+
//! 3 columns of 4 components matrix of floating-point numbers.
|
382
|
+
///
|
383
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
384
|
+
typedef highp_mat3x4 mat3x4;
|
385
|
+
|
386
|
+
//! 4 columns of 2 components matrix of floating-point numbers.
|
387
|
+
///
|
388
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
389
|
+
typedef highp_mat4x2 mat4x2;
|
390
|
+
|
391
|
+
//! 4 columns of 3 components matrix of floating-point numbers.
|
392
|
+
///
|
393
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
394
|
+
typedef highp_mat4x3 mat4x3;
|
395
|
+
|
396
|
+
//! 4 columns of 4 components matrix of floating-point numbers.
|
397
|
+
///
|
398
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
399
|
+
typedef highp_mat4x4 mat4x4;
|
400
|
+
|
401
|
+
#endif//GLM_PRECISION
|
402
|
+
|
403
|
+
//! 2 columns of 2 components matrix of floating-point numbers.
|
404
|
+
///
|
405
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
406
|
+
typedef mat2x2 mat2;
|
407
|
+
|
408
|
+
//! 3 columns of 3 components matrix of floating-point numbers.
|
409
|
+
///
|
410
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
411
|
+
typedef mat3x3 mat3;
|
412
|
+
|
413
|
+
//! 4 columns of 4 components matrix of floating-point numbers.
|
414
|
+
///
|
415
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
416
|
+
typedef mat4x4 mat4;
|
417
|
+
|
418
|
+
//////////////////////////
|
419
|
+
// Double definition
|
420
|
+
|
421
|
+
/// @addtogroup core_precision
|
422
|
+
/// @{
|
423
|
+
|
424
|
+
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
425
|
+
///
|
426
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
427
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
428
|
+
typedef tmat2x2<double, lowp> lowp_dmat2;
|
429
|
+
|
430
|
+
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
431
|
+
///
|
432
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
433
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
434
|
+
typedef tmat2x2<double, mediump> mediump_dmat2;
|
435
|
+
|
436
|
+
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
437
|
+
///
|
438
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
439
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
440
|
+
typedef tmat2x2<double, highp> highp_dmat2;
|
441
|
+
|
442
|
+
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
443
|
+
///
|
444
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
445
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
446
|
+
typedef tmat2x2<double, lowp> lowp_dmat2x2;
|
447
|
+
|
448
|
+
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
449
|
+
///
|
450
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
451
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
452
|
+
typedef tmat2x2<double, mediump> mediump_dmat2x2;
|
453
|
+
|
454
|
+
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
455
|
+
///
|
456
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
457
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
458
|
+
typedef tmat2x2<double, highp> highp_dmat2x2;
|
459
|
+
|
460
|
+
/// @}
|
461
|
+
|
462
|
+
/// @addtogroup core_precision
|
463
|
+
/// @{
|
464
|
+
|
465
|
+
/// 2 columns of 3 components matrix of low precision floating-point numbers.
|
466
|
+
///
|
467
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
468
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
469
|
+
typedef tmat2x3<double, lowp> lowp_dmat2x3;
|
470
|
+
|
471
|
+
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
472
|
+
///
|
473
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
474
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
475
|
+
typedef tmat2x3<double, mediump> mediump_dmat2x3;
|
476
|
+
|
477
|
+
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
478
|
+
///
|
479
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
480
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
481
|
+
typedef tmat2x3<double, highp> highp_dmat2x3;
|
482
|
+
|
483
|
+
/// @}
|
484
|
+
|
485
|
+
/// @addtogroup core_precision
|
486
|
+
/// @{
|
487
|
+
|
488
|
+
/// 2 columns of 4 components matrix of low precision floating-point numbers.
|
489
|
+
///
|
490
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
491
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
492
|
+
typedef tmat2x4<double, lowp> lowp_dmat2x4;
|
493
|
+
|
494
|
+
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
495
|
+
///
|
496
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
497
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
498
|
+
typedef tmat2x4<double, mediump> mediump_dmat2x4;
|
499
|
+
|
500
|
+
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
501
|
+
///
|
502
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
503
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
504
|
+
typedef tmat2x4<double, highp> highp_dmat2x4;
|
505
|
+
|
506
|
+
/// @}
|
507
|
+
|
508
|
+
/// @addtogroup core_precision
|
509
|
+
/// @{
|
510
|
+
|
511
|
+
/// 3 columns of 2 components matrix of low precision floating-point numbers.
|
512
|
+
///
|
513
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
514
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
515
|
+
typedef tmat3x2<double, lowp> lowp_dmat3x2;
|
516
|
+
|
517
|
+
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
518
|
+
///
|
519
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
520
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
521
|
+
typedef tmat3x2<double, mediump> mediump_dmat3x2;
|
522
|
+
|
523
|
+
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
524
|
+
///
|
525
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
526
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
527
|
+
typedef tmat3x2<double, highp> highp_dmat3x2;
|
528
|
+
|
529
|
+
/// @}
|
530
|
+
|
531
|
+
/// @addtogroup core_precision
|
532
|
+
/// @{
|
533
|
+
|
534
|
+
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
535
|
+
///
|
536
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
537
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
538
|
+
typedef tmat3x3<float, lowp> lowp_dmat3;
|
539
|
+
|
540
|
+
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
541
|
+
///
|
542
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
543
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
544
|
+
typedef tmat3x3<double, mediump> mediump_dmat3;
|
545
|
+
|
546
|
+
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
547
|
+
///
|
548
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
549
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
550
|
+
typedef tmat3x3<double, highp> highp_dmat3;
|
551
|
+
|
552
|
+
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
553
|
+
///
|
554
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
555
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
556
|
+
typedef tmat3x3<double, lowp> lowp_dmat3x3;
|
557
|
+
|
558
|
+
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
559
|
+
///
|
560
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
561
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
562
|
+
typedef tmat3x3<double, mediump> mediump_dmat3x3;
|
563
|
+
|
564
|
+
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
565
|
+
///
|
566
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
567
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
568
|
+
typedef tmat3x3<double, highp> highp_dmat3x3;
|
569
|
+
|
570
|
+
/// @}
|
571
|
+
|
572
|
+
/// @addtogroup core_precision
|
573
|
+
/// @{
|
574
|
+
|
575
|
+
/// 3 columns of 4 components matrix of low precision floating-point numbers.
|
576
|
+
///
|
577
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
578
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
579
|
+
typedef tmat3x4<double, lowp> lowp_dmat3x4;
|
580
|
+
|
581
|
+
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
582
|
+
///
|
583
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
584
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
585
|
+
typedef tmat3x4<double, mediump> mediump_dmat3x4;
|
586
|
+
|
587
|
+
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
588
|
+
///
|
589
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
590
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
591
|
+
typedef tmat3x4<double, highp> highp_dmat3x4;
|
592
|
+
|
593
|
+
/// @}
|
594
|
+
|
595
|
+
/// @addtogroup core_precision
|
596
|
+
/// @{
|
597
|
+
|
598
|
+
/// 4 columns of 2 components matrix of low precision floating-point numbers.
|
599
|
+
///
|
600
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
601
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
602
|
+
typedef tmat4x2<double, lowp> lowp_dmat4x2;
|
603
|
+
|
604
|
+
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
605
|
+
///
|
606
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
607
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
608
|
+
typedef tmat4x2<double, mediump> mediump_dmat4x2;
|
609
|
+
|
610
|
+
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
611
|
+
///
|
612
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
613
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
614
|
+
typedef tmat4x2<double, highp> highp_dmat4x2;
|
615
|
+
|
616
|
+
/// @}
|
617
|
+
|
618
|
+
/// @addtogroup core_precision
|
619
|
+
/// @{
|
620
|
+
|
621
|
+
/// 4 columns of 3 components matrix of low precision floating-point numbers.
|
622
|
+
///
|
623
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
624
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
625
|
+
typedef tmat4x3<double, lowp> lowp_dmat4x3;
|
626
|
+
|
627
|
+
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
628
|
+
///
|
629
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
630
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
631
|
+
typedef tmat4x3<double, mediump> mediump_dmat4x3;
|
632
|
+
|
633
|
+
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
634
|
+
///
|
635
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
636
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
637
|
+
typedef tmat4x3<double, highp> highp_dmat4x3;
|
638
|
+
|
639
|
+
/// @}
|
640
|
+
|
641
|
+
/// @addtogroup core_precision
|
642
|
+
/// @{
|
643
|
+
|
644
|
+
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
645
|
+
///
|
646
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
647
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
648
|
+
typedef tmat4x4<double, lowp> lowp_dmat4;
|
649
|
+
|
650
|
+
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
651
|
+
///
|
652
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
653
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
654
|
+
typedef tmat4x4<double, mediump> mediump_dmat4;
|
655
|
+
|
656
|
+
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
657
|
+
///
|
658
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
659
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
660
|
+
typedef tmat4x4<double, highp> highp_dmat4;
|
661
|
+
|
662
|
+
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
663
|
+
///
|
664
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
665
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
666
|
+
typedef tmat4x4<double, lowp> lowp_dmat4x4;
|
667
|
+
|
668
|
+
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
669
|
+
///
|
670
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
671
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
672
|
+
typedef tmat4x4<double, mediump> mediump_dmat4x4;
|
673
|
+
|
674
|
+
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
675
|
+
///
|
676
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
677
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
678
|
+
typedef tmat4x4<double, highp> highp_dmat4x4;
|
679
|
+
|
680
|
+
/// @}
|
681
|
+
|
682
|
+
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
683
|
+
typedef lowp_dmat2x2 dmat2x2;
|
684
|
+
typedef lowp_dmat2x3 dmat2x3;
|
685
|
+
typedef lowp_dmat2x4 dmat2x4;
|
686
|
+
typedef lowp_dmat3x2 dmat3x2;
|
687
|
+
typedef lowp_dmat3x3 dmat3x3;
|
688
|
+
typedef lowp_dmat3x4 dmat3x4;
|
689
|
+
typedef lowp_dmat4x2 dmat4x2;
|
690
|
+
typedef lowp_dmat4x3 dmat4x3;
|
691
|
+
typedef lowp_dmat4x4 dmat4x4;
|
692
|
+
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
693
|
+
typedef mediump_dmat2x2 dmat2x2;
|
694
|
+
typedef mediump_dmat2x3 dmat2x3;
|
695
|
+
typedef mediump_dmat2x4 dmat2x4;
|
696
|
+
typedef mediump_dmat3x2 dmat3x2;
|
697
|
+
typedef mediump_dmat3x3 dmat3x3;
|
698
|
+
typedef mediump_dmat3x4 dmat3x4;
|
699
|
+
typedef mediump_dmat4x2 dmat4x2;
|
700
|
+
typedef mediump_dmat4x3 dmat4x3;
|
701
|
+
typedef mediump_dmat4x4 dmat4x4;
|
702
|
+
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
703
|
+
|
704
|
+
//! 2 * 2 matrix of double-precision floating-point numbers.
|
705
|
+
///
|
706
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
707
|
+
typedef highp_dmat2x2 dmat2;
|
708
|
+
|
709
|
+
//! 3 * 3 matrix of double-precision floating-point numbers.
|
710
|
+
///
|
711
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
712
|
+
typedef highp_dmat3x3 dmat3;
|
713
|
+
|
714
|
+
//! 4 * 4 matrix of double-precision floating-point numbers.
|
715
|
+
///
|
716
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
717
|
+
typedef highp_dmat4x4 dmat4;
|
718
|
+
|
719
|
+
//! 2 * 2 matrix of double-precision floating-point numbers.
|
720
|
+
///
|
721
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
722
|
+
typedef highp_dmat2x2 dmat2x2;
|
723
|
+
|
724
|
+
//! 2 * 3 matrix of double-precision floating-point numbers.
|
725
|
+
///
|
726
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
727
|
+
typedef highp_dmat2x3 dmat2x3;
|
728
|
+
|
729
|
+
//! 2 * 4 matrix of double-precision floating-point numbers.
|
730
|
+
///
|
731
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
732
|
+
typedef highp_dmat2x4 dmat2x4;
|
733
|
+
|
734
|
+
//! 3 * 2 matrix of double-precision floating-point numbers.
|
735
|
+
///
|
736
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
737
|
+
typedef highp_dmat3x2 dmat3x2;
|
738
|
+
|
739
|
+
/// 3 * 3 matrix of double-precision floating-point numbers.
|
740
|
+
///
|
741
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
742
|
+
typedef highp_dmat3x3 dmat3x3;
|
743
|
+
|
744
|
+
/// 3 * 4 matrix of double-precision floating-point numbers.
|
745
|
+
///
|
746
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
747
|
+
typedef highp_dmat3x4 dmat3x4;
|
748
|
+
|
749
|
+
/// 4 * 2 matrix of double-precision floating-point numbers.
|
750
|
+
///
|
751
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
752
|
+
typedef highp_dmat4x2 dmat4x2;
|
753
|
+
|
754
|
+
/// 4 * 3 matrix of double-precision floating-point numbers.
|
755
|
+
///
|
756
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
757
|
+
typedef highp_dmat4x3 dmat4x3;
|
758
|
+
|
759
|
+
/// 4 * 4 matrix of double-precision floating-point numbers.
|
760
|
+
///
|
761
|
+
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
762
|
+
typedef highp_dmat4x4 dmat4x4;
|
763
|
+
|
764
|
+
#endif//GLM_PRECISION
|
765
|
+
|
766
|
+
/// @}
|
767
|
+
}//namespace glm
|