pixo 0.1.0

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Files changed (1454) hide show
  1. checksums.yaml +7 -0
  2. data/CODE_OF_CONDUCT.md +74 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +23 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +8 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/ext/CMakeLists.txt +35 -0
  11. data/ext/libpixgem/extconf.rb +29 -0
  12. data/ext/libpixgem/include/opengl.h +4 -0
  13. data/ext/libpixgem/src/application.cpp +135 -0
  14. data/ext/libpixgem/src/application.hpp +28 -0
  15. data/ext/libpixgem/src/camera.cpp +28 -0
  16. data/ext/libpixgem/src/camera.hpp +22 -0
  17. data/ext/libpixgem/src/fade_candy.cpp +32 -0
  18. data/ext/libpixgem/src/fade_candy.hpp +22 -0
  19. data/ext/libpixgem/src/gem.cpp +58 -0
  20. data/ext/libpixgem/src/holder.cpp +9 -0
  21. data/ext/libpixgem/src/holder.hpp +8 -0
  22. data/ext/libpixgem/src/pattern.cpp +57 -0
  23. data/ext/libpixgem/src/pattern.hpp +25 -0
  24. data/ext/pixo/CMakeLists.txt +57 -0
  25. data/ext/pixo/README.md +3 -0
  26. data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
  27. data/ext/pixo/ext/glew/LICENSE.txt +73 -0
  28. data/ext/pixo/ext/glew/Makefile +347 -0
  29. data/ext/pixo/ext/glew/README.md +192 -0
  30. data/ext/pixo/ext/glew/auto/Makefile +357 -0
  31. data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
  32. data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
  33. data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
  34. data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
  35. data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
  36. data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
  37. data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
  38. data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
  39. data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
  40. data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
  41. data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
  42. data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
  43. data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
  44. data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
  45. data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
  46. data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
  47. data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
  48. data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
  49. data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
  50. data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
  51. data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
  52. data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
  53. data/ext/pixo/ext/glew/auto/blacklist +14 -0
  54. data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
  55. data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
  56. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
  57. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
  58. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
  59. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
  60. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
  61. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
  62. data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
  63. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
  64. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
  65. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
  66. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
  67. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
  68. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
  69. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
  70. data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
  71. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
  72. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
  73. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
  74. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
  75. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
  76. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
  77. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
  78. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
  79. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
  80. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
  81. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
  82. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
  83. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
  84. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
  85. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
  86. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
  87. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
  88. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
  89. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
  90. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
  91. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
  92. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
  93. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
  94. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
  95. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
  96. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
  97. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
  98. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
  99. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
  100. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
  101. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
  102. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
  103. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
  104. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
  105. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
  106. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
  107. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
  108. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
  109. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
  110. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
  111. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
  112. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
  113. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
  114. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
  115. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
  116. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
  117. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
  118. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
  119. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
  120. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
  121. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
  122. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
  123. data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
  124. data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
  125. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
  126. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
  127. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
  128. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
  129. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
  130. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
  131. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
  132. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
  133. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
  134. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
  135. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
  136. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
  137. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
  138. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
  139. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
  140. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
  141. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
  142. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
  143. data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
  144. data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
  145. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
  146. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
  147. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
  148. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
  149. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
  150. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
  151. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
  152. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
  153. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
  154. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
  155. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
  156. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
  157. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
  158. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
  159. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
  160. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
  161. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
  162. data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
  163. data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
  164. data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
  165. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
  166. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
  167. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
  168. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
  169. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
  170. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
  171. data/ext/pixo/ext/glew/auto/custom.txt +7 -0
  172. data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
  173. data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
  174. data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
  175. data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
  176. data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
  177. data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
  178. data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
  179. data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
  180. data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
  181. data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
  182. data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
  183. data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
  184. data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
  185. data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
  186. data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
  187. data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
  188. data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
  189. data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
  190. data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
  191. data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
  192. data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
  193. data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
  194. data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
  195. data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
  196. data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
  197. data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
  198. data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
  199. data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
  200. data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
  201. data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
  202. data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
  203. data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
  204. data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
  205. data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
  206. data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
  207. data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
  208. data/ext/pixo/ext/glew/auto/src/header.html +98 -0
  209. data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
  210. data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
  211. data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
  212. data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
  213. data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
  214. data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
  215. data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
  216. data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
  217. data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
  218. data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
  219. data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
  220. data/ext/pixo/ext/glew/build/glew.rc +135 -0
  221. data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
  222. data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
  223. data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
  224. data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
  225. data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
  226. data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
  227. data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
  228. data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
  229. data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
  230. data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
  231. data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
  232. data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
  233. data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
  234. data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
  235. data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
  236. data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
  237. data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
  238. data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
  239. data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
  240. data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
  241. data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
  242. data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
  243. data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
  244. data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
  245. data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
  246. data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
  247. data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
  248. data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
  249. data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
  250. data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
  251. data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
  252. data/ext/pixo/ext/glew/config/Makefile.irix +17 -0
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  1277. data/ext/pixo/ext/glm/test/gtx/gtx_string_cast.cpp +128 -0
  1278. data/ext/pixo/ext/glm/test/gtx/gtx_type_aligned.cpp +113 -0
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  1280. data/ext/pixo/ext/glm/test/gtx/gtx_vector_angle.cpp +58 -0
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  1410. data/ext/pixo/patterns/tiedy.glsl +39 -0
  1411. data/ext/pixo/patterns/tunnel.glsl +145 -0
  1412. data/ext/pixo/patterns/warping_grid.glsl +50 -0
  1413. data/ext/pixo/pixlib/CMakeLists.txt +34 -0
  1414. data/ext/pixo/pixlib/include/opc_client.h +205 -0
  1415. data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
  1416. data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
  1417. data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
  1418. data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
  1419. data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
  1420. data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
  1421. data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
  1422. data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
  1423. data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
  1424. data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
  1425. data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
  1426. data/ext/pixo/pixlib/include/pixlib/renderer.hpp +32 -0
  1427. data/ext/pixo/pixlib/include/pixlib/scene.hpp +39 -0
  1428. data/ext/pixo/pixlib/include/pixlib/shader.hpp +19 -0
  1429. data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
  1430. data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
  1431. data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
  1432. data/ext/pixo/pixlib/src/app.cpp +59 -0
  1433. data/ext/pixo/pixlib/src/camera.cpp +106 -0
  1434. data/ext/pixo/pixlib/src/cube.cpp +100 -0
  1435. data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
  1436. data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
  1437. data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
  1438. data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
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  1440. data/ext/pixo/pixlib/src/pattern.cpp +32 -0
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  1443. data/ext/pixo/pixlib/src/scene.cpp +52 -0
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  1454. metadata +1539 -0
@@ -0,0 +1,724 @@
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+ <!-- begin header.html -->
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+ The OpenGL Extension Wrangler Library
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+ <h1>The OpenGL Extension Wrangler Library</h1>
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+ <h2>Supported OpenGL Extensions</h2>
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+ <table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
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+ <tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
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+ <tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
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+ <tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
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+ <tr><td><br></td><td></td><td></td></tr>
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+ <tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
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+ <tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
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+ <tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
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+ <tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
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+ <tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
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+ <tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/gcn_shader.txt">AMD_gcn_shader</a></td></tr>
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+ <tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt">AMD_gpu_shader_int64</a></td></tr>
113
+ <tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
114
+ <tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
115
+ <tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
116
+ <tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt">AMD_occlusion_query_event</a></td></tr>
117
+ <tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
118
+ <tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
119
+ <tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
120
+ <tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
121
+ <tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
122
+ <tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt">AMD_shader_atomic_counter_ops</a></td></tr>
123
+ <tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt">AMD_shader_explicit_vertex_parameter</a></td></tr>
124
+ <tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
125
+ <tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt">AMD_shader_stencil_value_export</a></td></tr>
126
+ <tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
127
+ <tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
128
+ <tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
129
+ <tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
130
+ <tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
131
+ <tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt">AMD_transform_feedback4</a></td></tr>
132
+ <tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
133
+ <tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
134
+ <tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
135
+ <tr><td><br></td><td></td><td></td></tr>
136
+ <tr><td class="num">33</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
137
+ <tr><td class="num">34</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
138
+ <tr><td class="num">35</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
139
+ <tr><td class="num">36</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
140
+ <tr><td class="num">37</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
141
+ <tr><td class="num">38</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
142
+ <tr><td class="num">39</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
143
+ <tr><td class="num">40</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
144
+ <tr><td class="num">41</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
145
+ <tr><td class="num">42</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
146
+ <tr><td class="num">43</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
147
+ <tr><td class="num">44</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
148
+ <tr><td><br></td><td></td><td></td></tr>
149
+ <tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
150
+ <tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
151
+ <tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
152
+ <tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
153
+ <tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
154
+ <tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
155
+ <tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
156
+ <tr><td class="num">52</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
157
+ <tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
158
+ <tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
159
+ <tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
160
+ <tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
161
+ <tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
162
+ <tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
163
+ <tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
164
+ <tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
165
+ <tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
166
+ <tr><td><br></td><td></td><td></td></tr>
167
+ <tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
168
+ <tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt">ARB_ES3_1_compatibility</a></td></tr>
169
+ <tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt">ARB_ES3_2_compatibility</a></td></tr>
170
+ <tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
171
+ <tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
172
+ <tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
173
+ <tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
174
+ <tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
175
+ <tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
176
+ <tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
177
+ <tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
178
+ <tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
179
+ <tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/clip_control.txt">ARB_clip_control</a></td></tr>
180
+ <tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
181
+ <tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
182
+ <tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
183
+ <tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
184
+ <tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
185
+ <tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt">ARB_conditional_render_inverted</a></td></tr>
186
+ <tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
187
+ <tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
188
+ <tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
189
+ <tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/cull_distance.txt">ARB_cull_distance</a></td></tr>
190
+ <tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
191
+ <tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
192
+ <tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
193
+ <tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
194
+ <tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/derivative_control.txt">ARB_derivative_control</a></td></tr>
195
+ <tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/direct_state_access.txt">ARB_direct_state_access</a></td></tr>
196
+ <tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
197
+ <tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
198
+ <tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
199
+ <tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
200
+ <tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
201
+ <tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
202
+ <tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
203
+ <tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
204
+ <tr><td class="num">99</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
205
+ <tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
206
+ <tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
207
+ <tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
208
+ <tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
209
+ <tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt">ARB_fragment_shader_interlock</a></td></tr>
210
+ <tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
211
+ <tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
212
+ <tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
213
+ <tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
214
+ <tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
215
+ <tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt">ARB_get_texture_sub_image</a></td></tr>
216
+ <tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gl_spirv.txt">ARB_gl_spirv</a></td></tr>
217
+ <tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
218
+ <tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
219
+ <tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt">ARB_gpu_shader_int64</a></td></tr>
220
+ <tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
221
+ <tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
222
+ <tr><td class="num">117</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
223
+ <tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
224
+ <tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
225
+ <tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
226
+ <tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
227
+ <tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
228
+ <tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
229
+ <tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
230
+ <tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
231
+ <tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
232
+ <tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
233
+ <tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
234
+ <tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
235
+ <tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
236
+ <tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
237
+ <tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt">ARB_parallel_shader_compile</a></td></tr>
238
+ <tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt">ARB_pipeline_statistics_query</a></td></tr>
239
+ <tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
240
+ <tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
241
+ <tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
242
+ <tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt">ARB_post_depth_coverage</a></td></tr>
243
+ <tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
244
+ <tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
245
+ <tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
246
+ <tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
247
+ <tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
248
+ <tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
249
+ <tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
250
+ <tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_locations.txt">ARB_sample_locations</a></td></tr>
251
+ <tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
252
+ <tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
253
+ <tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
254
+ <tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
255
+ <tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
256
+ <tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counter_ops.txt">ARB_shader_atomic_counter_ops</a></td></tr>
257
+ <tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
258
+ <tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_ballot.txt">ARB_shader_ballot</a></td></tr>
259
+ <tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
260
+ <tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_clock.txt">ARB_shader_clock</a></td></tr>
261
+ <tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
262
+ <tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
263
+ <tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
264
+ <tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
265
+ <tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
266
+ <tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
267
+ <tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
268
+ <tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
269
+ <tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
270
+ <tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt">ARB_shader_texture_image_samples</a></td></tr>
271
+ <tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
272
+ <tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt">ARB_shader_viewport_layer_array</a></td></tr>
273
+ <tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
274
+ <tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
275
+ <tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
276
+ <tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
277
+ <tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
278
+ <tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
279
+ <tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt">ARB_sparse_buffer</a></td></tr>
280
+ <tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
281
+ <tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture2.txt">ARB_sparse_texture2</a></td></tr>
282
+ <tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt">ARB_sparse_texture_clamp</a></td></tr>
283
+ <tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
284
+ <tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
285
+ <tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
286
+ <tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_barrier.txt">ARB_texture_barrier</a></td></tr>
287
+ <tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
288
+ <tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
289
+ <tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
290
+ <tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
291
+ <tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
292
+ <tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
293
+ <tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
294
+ <tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
295
+ <tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
296
+ <tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
297
+ <tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
298
+ <tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
299
+ <tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
300
+ <tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt">ARB_texture_filter_minmax</a></td></tr>
301
+ <tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
302
+ <tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
303
+ <tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
304
+ <tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
305
+ <tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
306
+ <tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
307
+ <tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
308
+ <tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
309
+ <tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
310
+ <tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
311
+ <tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
312
+ <tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
313
+ <tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
314
+ <tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
315
+ <tr><td class="num">210</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
316
+ <tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
317
+ <tr><td class="num">212</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
318
+ <tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
319
+ <tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
320
+ <tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
321
+ <tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt">ARB_transform_feedback_overflow_query</a></td></tr>
322
+ <tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
323
+ <tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
324
+ <tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
325
+ <tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
326
+ <tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
327
+ <tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
328
+ <tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
329
+ <tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
330
+ <tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
331
+ <tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
332
+ <tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
333
+ <tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
334
+ <tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
335
+ <tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
336
+ <tr><td><br></td><td></td><td></td></tr>
337
+ <tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
338
+ <tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
339
+ <tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
340
+ <tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
341
+ <tr><td><br></td><td></td><td></td></tr>
342
+ <tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
343
+ <tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
344
+ <tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
345
+ <tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
346
+ <tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
347
+ <tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
348
+ <tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
349
+ <tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
350
+ <tr><td class="num">243</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
351
+ <tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
352
+ <tr><td class="num">245</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
353
+ <tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
354
+ <tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
355
+ <tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
356
+ <tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
357
+ <tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
358
+ <tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
359
+ <tr><td><br></td><td></td><td></td></tr>
360
+ <tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">EGL_NV_robustness_video_memory_purge</a></td></tr>
361
+ <tr><td><br></td><td></td><td></td></tr>
362
+ <tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
363
+ <tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
364
+ <tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
365
+ <tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
366
+ <tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
367
+ <tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
368
+ <tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
369
+ <tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
370
+ <tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
371
+ <tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
372
+ <tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
373
+ <tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
374
+ <tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
375
+ <tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
376
+ <tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
377
+ <tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
378
+ <tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
379
+ <tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
380
+ <tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
381
+ <tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt">EXT_debug_label</a></td></tr>
382
+ <tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
383
+ <tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
384
+ <tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
385
+ <tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
386
+ <tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
387
+ <tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
388
+ <tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
389
+ <tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
390
+ <tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
391
+ <tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
392
+ <tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
393
+ <tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
394
+ <tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
395
+ <tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
396
+ <tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
397
+ <tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
398
+ <tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
399
+ <tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
400
+ <tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
401
+ <tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
402
+ <tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
403
+ <tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
404
+ <tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
405
+ <tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
406
+ <tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
407
+ <tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
408
+ <tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
409
+ <tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
410
+ <tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
411
+ <tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
412
+ <tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
413
+ <tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
414
+ <tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
415
+ <tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
416
+ <tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt">EXT_polygon_offset_clamp</a></td></tr>
417
+ <tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt">EXT_post_depth_coverage</a></td></tr>
418
+ <tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
419
+ <tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">EXT_raster_multisample</a></td></tr>
420
+ <tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
421
+ <tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
422
+ <tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
423
+ <tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
424
+ <tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
425
+ <tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr>
426
+ <tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
427
+ <tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr>
428
+ <tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
429
+ <tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
430
+ <tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt">EXT_sparse_texture2</a></td></tr>
431
+ <tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
432
+ <tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
433
+ <tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
434
+ <tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
435
+ <tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
436
+ <tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
437
+ <tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
438
+ <tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
439
+ <tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
440
+ <tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
441
+ <tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
442
+ <tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
443
+ <tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
444
+ <tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
445
+ <tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
446
+ <tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
447
+ <tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
448
+ <tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
449
+ <tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
450
+ <tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt">EXT_texture_filter_minmax</a></td></tr>
451
+ <tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
452
+ <tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
453
+ <tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
454
+ <tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
455
+ <tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
456
+ <tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
457
+ <tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
458
+ <tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
459
+ <tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
460
+ <tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
461
+ <tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
462
+ <tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
463
+ <tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
464
+ <tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
465
+ <tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
466
+ <tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
467
+ <tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
468
+ <tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
469
+ <tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/window_rectangles.txt">EXT_window_rectangles</a></td></tr>
470
+ <tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
471
+ <tr><td><br></td><td></td><td></td></tr>
472
+ <tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
473
+ <tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
474
+ <tr><td><br></td><td></td><td></td></tr>
475
+ <tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
476
+ <tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
477
+ <tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
478
+ <tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
479
+ <tr><td><br></td><td></td><td></td></tr>
480
+ <tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
481
+ <tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
482
+ <tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
483
+ <tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
484
+ <tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
485
+ <tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
486
+ <tr><td><br></td><td></td><td></td></tr>
487
+ <tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
488
+ <tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
489
+ <tr><td><br></td><td></td><td></td></tr>
490
+ <tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt">INTEL_conservative_rasterization</a></td></tr>
491
+ <tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr>
492
+ <tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt">INTEL_framebuffer_CMAA</a></td></tr>
493
+ <tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
494
+ <tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
495
+ <tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr>
496
+ <tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
497
+ <tr><td><br></td><td></td><td></td></tr>
498
+ <tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr>
499
+ <tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr>
500
+ <tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr>
501
+ <tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr>
502
+ <tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/no_error.txt">KHR_no_error</a></td></tr>
503
+ <tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr>
504
+ <tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr>
505
+ <tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr>
506
+ <tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
507
+ <tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt">KHR_texture_compression_astc_sliced_3d</a></td></tr>
508
+ <tr><td><br></td><td></td><td></td></tr>
509
+ <tr><td class="num">393</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
510
+ <tr><td><br></td><td></td><td></td></tr>
511
+ <tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
512
+ <tr><td><br></td><td></td><td></td></tr>
513
+ <tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
514
+ <tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
515
+ <tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt">MESA_shader_integer_functions</a></td></tr>
516
+ <tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
517
+ <tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
518
+ <tr><td><br></td><td></td><td></td></tr>
519
+ <tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_blend_equation_advanced_multi_draw_buffers.txt">NVX_blend_equation_advanced_multi_draw_buffers</a></td></tr>
520
+ <tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
521
+ <tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
522
+ <tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_linked_gpu_multicast.txt">NVX_linked_gpu_multicast</a></td></tr>
523
+ <tr><td><br></td><td></td><td></td></tr>
524
+ <tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
525
+ <tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
526
+ <tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
527
+ <tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
528
+ <tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
529
+ <tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
530
+ <tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt">NV_clip_space_w_scaling</a></td></tr>
531
+ <tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/command_list.txt">NV_command_list</a></td></tr>
532
+ <tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
533
+ <tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
534
+ <tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr>
535
+ <tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt">NV_conservative_raster_dilate</a></td></tr>
536
+ <tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt">NV_conservative_raster_pre_snap_triangles</a></td></tr>
537
+ <tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
538
+ <tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
539
+ <tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
540
+ <tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
541
+ <tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
542
+ <tr><td class="num">422</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
543
+ <tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
544
+ <tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt">NV_draw_vulkan_image</a></td></tr>
545
+ <tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
546
+ <tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
547
+ <tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
548
+ <tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fill_rectangle.txt">NV_fill_rectangle</a></td></tr>
549
+ <tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
550
+ <tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
551
+ <tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt">NV_fragment_coverage_to_color</a></td></tr>
552
+ <tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
553
+ <tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
554
+ <tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
555
+ <tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
556
+ <tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt">NV_fragment_shader_interlock</a></td></tr>
557
+ <tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">NV_framebuffer_mixed_samples</a></td></tr>
558
+ <tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
559
+ <tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
560
+ <tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
561
+ <tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt">NV_geometry_shader_passthrough</a></td></tr>
562
+ <tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_multicast.txt">NV_gpu_multicast</a></td></tr>
563
+ <tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
564
+ <tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
565
+ <tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
566
+ <tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
567
+ <tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
568
+ <tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
569
+ <tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt">NV_internalformat_sample_query</a></td></tr>
570
+ <tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
571
+ <tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
572
+ <tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
573
+ <tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
574
+ <tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
575
+ <tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
576
+ <tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
577
+ <tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
578
+ <tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt">NV_path_rendering_shared_edge</a></td></tr>
579
+ <tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
580
+ <tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
581
+ <tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
582
+ <tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
583
+ <tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
584
+ <tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
585
+ <tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">NV_robustness_video_memory_purge</a></td></tr>
586
+ <tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_locations.txt">NV_sample_locations</a></td></tr>
587
+ <tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt">NV_sample_mask_override_coverage</a></td></tr>
588
+ <tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
589
+ <tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
590
+ <tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float64.txt">NV_shader_atomic_float64</a></td></tr>
591
+ <tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt">NV_shader_atomic_fp16_vector</a></td></tr>
592
+ <tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
593
+ <tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
594
+ <tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
595
+ <tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
596
+ <tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
597
+ <tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/stereo_view_rendering.txt">NV_stereo_view_rendering</a></td></tr>
598
+ <tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
599
+ <tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
600
+ <tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
601
+ <tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
602
+ <tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
603
+ <tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
604
+ <tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
605
+ <tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
606
+ <tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
607
+ <tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
608
+ <tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
609
+ <tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
610
+ <tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
611
+ <tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
612
+ <tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt">NV_uniform_buffer_unified_memory</a></td></tr>
613
+ <tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
614
+ <tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
615
+ <tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
616
+ <tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
617
+ <tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
618
+ <tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
619
+ <tr><td class="num">499</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
620
+ <tr><td class="num">500</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
621
+ <tr><td class="num">501</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
622
+ <tr><td class="num">502</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
623
+ <tr><td class="num">503</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
624
+ <tr><td class="num">504</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
625
+ <tr><td class="num">505</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr>
626
+ <tr><td class="num">506</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_swizzle.txt">NV_viewport_swizzle</a></td></tr>
627
+ <tr><td><br></td><td></td><td></td></tr>
628
+ <tr><td class="num">507</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
629
+ <tr><td class="num">508</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
630
+ <tr><td class="num">509</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
631
+ <tr><td class="num">510</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
632
+ <tr><td><br></td><td></td><td></td></tr>
633
+ <tr><td class="num">511</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
634
+ <tr><td class="num">512</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
635
+ <tr><td class="num">513</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
636
+ <tr><td><br></td><td></td><td></td></tr>
637
+ <tr><td class="num">514</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview.txt">OVR_multiview</a></td></tr>
638
+ <tr><td class="num">515</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview2.txt">OVR_multiview2</a></td></tr>
639
+ <tr><td><br></td><td></td><td></td></tr>
640
+ <tr><td class="num">516</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
641
+ <tr><td class="num">517</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
642
+ <tr><td><br></td><td></td><td></td></tr>
643
+ <tr><td class="num">518</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
644
+ <tr><td class="num">519</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
645
+ <tr><td class="num">520</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
646
+ <tr><td class="num">521</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
647
+ <tr><td class="num">522</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
648
+ <tr><td class="num">523</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
649
+ <tr><td class="num">524</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
650
+ <tr><td><br></td><td></td><td></td></tr>
651
+ <tr><td class="num">525</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
652
+ <tr><td><br></td><td></td><td></td></tr>
653
+ <tr><td class="num">526</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
654
+ <tr><td><br></td><td></td><td></td></tr>
655
+ <tr><td class="num">527</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
656
+ <tr><td class="num">528</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
657
+ <tr><td class="num">529</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
658
+ <tr><td class="num">530</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
659
+ <tr><td class="num">531</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
660
+ <tr><td class="num">532</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
661
+ <tr><td class="num">533</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
662
+ <tr><td class="num">534</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
663
+ <tr><td class="num">535</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
664
+ <tr><td class="num">536</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
665
+ <tr><td class="num">537</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
666
+ <tr><td class="num">538</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
667
+ <tr><td class="num">539</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
668
+ <tr><td class="num">540</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
669
+ <tr><td><br></td><td></td><td></td></tr>
670
+ <tr><td class="num">541</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
671
+ <tr><td class="num">542</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
672
+ <tr><td class="num">543</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
673
+ <tr><td class="num">544</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
674
+ <tr><td class="num">545</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
675
+ <tr><td class="num">546</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
676
+ <tr><td class="num">547</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
677
+ <tr><td class="num">548</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
678
+ <tr><td class="num">549</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
679
+ <tr><td class="num">550</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
680
+ <tr><td class="num">551</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
681
+ <tr><td class="num">552</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
682
+ <tr><td class="num">553</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
683
+ <tr><td class="num">554</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
684
+ <tr><td class="num">555</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
685
+ <tr><td class="num">556</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
686
+ <tr><td class="num">557</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
687
+ <tr><td class="num">558</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
688
+ <tr><td class="num">559</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
689
+ <tr><td class="num">560</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
690
+ <tr><td class="num">561</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
691
+ <tr><td class="num">562</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
692
+ <tr><td class="num">563</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
693
+ <tr><td class="num">564</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
694
+ <tr><td class="num">565</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
695
+ <tr><td class="num">566</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
696
+ <tr><td class="num">567</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
697
+ <tr><td class="num">568</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
698
+ <tr><td class="num">569</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
699
+ <tr><td class="num">570</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
700
+ <tr><td class="num">571</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
701
+ <tr><td class="num">572</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
702
+ <tr><td><br></td><td></td><td></td></tr>
703
+ <tr><td class="num">573</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
704
+ <tr><td class="num">574</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
705
+ <tr><td class="num">575</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
706
+ <tr><td><br></td><td></td><td></td></tr>
707
+ <tr><td class="num">576</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
708
+ <tr><td><br></td><td></td><td></td></tr>
709
+ <tr><td class="num">577</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
710
+ <tr><td class="num">578</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
711
+ <tr><td class="num">579</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
712
+ <tr><td class="num">580</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
713
+ <tr><td class="num">581</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
714
+ <tr><td class="num">582</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
715
+ <tr><td class="num">583</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
716
+ <tr><td><br></td><td></td><td></td></tr>
717
+ <tr><td class="num">584</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
718
+ <tr><td class="num">585</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
719
+ <tr><td class="num">586</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
720
+ </table>
721
+ <!-- begin footer.html -->
722
+ </td></tr></table></body>
723
+ <!-- end footer.html -->
724
+