pixo 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1454) hide show
  1. checksums.yaml +7 -0
  2. data/CODE_OF_CONDUCT.md +74 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +23 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +8 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/ext/CMakeLists.txt +35 -0
  11. data/ext/libpixgem/extconf.rb +29 -0
  12. data/ext/libpixgem/include/opengl.h +4 -0
  13. data/ext/libpixgem/src/application.cpp +135 -0
  14. data/ext/libpixgem/src/application.hpp +28 -0
  15. data/ext/libpixgem/src/camera.cpp +28 -0
  16. data/ext/libpixgem/src/camera.hpp +22 -0
  17. data/ext/libpixgem/src/fade_candy.cpp +32 -0
  18. data/ext/libpixgem/src/fade_candy.hpp +22 -0
  19. data/ext/libpixgem/src/gem.cpp +58 -0
  20. data/ext/libpixgem/src/holder.cpp +9 -0
  21. data/ext/libpixgem/src/holder.hpp +8 -0
  22. data/ext/libpixgem/src/pattern.cpp +57 -0
  23. data/ext/libpixgem/src/pattern.hpp +25 -0
  24. data/ext/pixo/CMakeLists.txt +57 -0
  25. data/ext/pixo/README.md +3 -0
  26. data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
  27. data/ext/pixo/ext/glew/LICENSE.txt +73 -0
  28. data/ext/pixo/ext/glew/Makefile +347 -0
  29. data/ext/pixo/ext/glew/README.md +192 -0
  30. data/ext/pixo/ext/glew/auto/Makefile +357 -0
  31. data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
  32. data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
  33. data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
  34. data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
  35. data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
  36. data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
  37. data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
  38. data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
  39. data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
  40. data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
  41. data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
  42. data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
  43. data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
  44. data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
  45. data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
  46. data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
  47. data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
  48. data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
  49. data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
  50. data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
  51. data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
  52. data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
  53. data/ext/pixo/ext/glew/auto/blacklist +14 -0
  54. data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
  55. data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
  56. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
  57. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
  58. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
  59. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
  60. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
  61. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
  62. data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
  63. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
  64. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
  65. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
  66. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
  67. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
  68. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
  69. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
  70. data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
  71. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
  72. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
  73. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
  74. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
  75. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
  76. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
  77. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
  78. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
  79. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
  80. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
  81. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
  82. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
  83. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
  84. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
  85. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
  86. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
  87. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
  88. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
  89. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
  90. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
  91. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
  92. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
  93. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
  94. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
  95. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
  96. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
  97. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
  98. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
  99. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
  100. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
  101. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
  102. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
  103. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
  104. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
  105. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
  106. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
  107. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
  108. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
  109. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
  110. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
  111. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
  112. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
  113. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
  114. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
  115. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
  116. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
  117. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
  118. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
  119. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
  120. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
  121. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
  122. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
  123. data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
  124. data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
  125. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
  126. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
  127. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
  128. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
  129. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
  130. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
  131. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
  132. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
  133. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
  134. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
  135. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
  136. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
  137. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
  138. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
  139. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
  140. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
  141. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
  142. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
  143. data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
  144. data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
  145. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
  146. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
  147. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
  148. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
  149. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
  150. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
  151. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
  152. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
  153. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
  154. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
  155. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
  156. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
  157. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
  158. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
  159. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
  160. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
  161. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
  162. data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
  163. data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
  164. data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
  165. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
  166. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
  167. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
  168. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
  169. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
  170. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
  171. data/ext/pixo/ext/glew/auto/custom.txt +7 -0
  172. data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
  173. data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
  174. data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
  175. data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
  176. data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
  177. data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
  178. data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
  179. data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
  180. data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
  181. data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
  182. data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
  183. data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
  184. data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
  185. data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
  186. data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
  187. data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
  188. data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
  189. data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
  190. data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
  191. data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
  192. data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
  193. data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
  194. data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
  195. data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
  196. data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
  197. data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
  198. data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
  199. data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
  200. data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
  201. data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
  202. data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
  203. data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
  204. data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
  205. data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
  206. data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
  207. data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
  208. data/ext/pixo/ext/glew/auto/src/header.html +98 -0
  209. data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
  210. data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
  211. data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
  212. data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
  213. data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
  214. data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
  215. data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
  216. data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
  217. data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
  218. data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
  219. data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
  220. data/ext/pixo/ext/glew/build/glew.rc +135 -0
  221. data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
  222. data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
  223. data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
  224. data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
  225. data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
  226. data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
  227. data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
  228. data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
  229. data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
  230. data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
  231. data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
  232. data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
  233. data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
  234. data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
  235. data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
  236. data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
  237. data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
  238. data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
  239. data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
  240. data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
  241. data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
  242. data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
  243. data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
  244. data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
  245. data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
  246. data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
  247. data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
  248. data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
  249. data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
  250. data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
  251. data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
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  1273. data/ext/pixo/ext/glm/test/gtx/gtx_scalar_relational.cpp +170 -0
  1274. data/ext/pixo/ext/glm/test/gtx/gtx_simd_mat4.cpp +324 -0
  1275. data/ext/pixo/ext/glm/test/gtx/gtx_simd_vec4.cpp +71 -0
  1276. data/ext/pixo/ext/glm/test/gtx/gtx_spline.cpp +99 -0
  1277. data/ext/pixo/ext/glm/test/gtx/gtx_string_cast.cpp +128 -0
  1278. data/ext/pixo/ext/glm/test/gtx/gtx_type_aligned.cpp +113 -0
  1279. data/ext/pixo/ext/glm/test/gtx/gtx_type_trait.cpp +12 -0
  1280. data/ext/pixo/ext/glm/test/gtx/gtx_vector_angle.cpp +58 -0
  1281. data/ext/pixo/ext/glm/test/gtx/gtx_vector_query.cpp +81 -0
  1282. data/ext/pixo/ext/glm/test/gtx/gtx_wrap.cpp +189 -0
  1283. data/ext/pixo/ext/glm/util/autoexp.txt +28 -0
  1284. data/ext/pixo/ext/glm/util/autoexp.vc2010.dat +3896 -0
  1285. data/ext/pixo/ext/glm/util/glm.natvis +69 -0
  1286. data/ext/pixo/ext/glm/util/usertype.dat +407 -0
  1287. data/ext/pixo/ext/tinyobjloader/CMakeLists.txt +146 -0
  1288. data/ext/pixo/ext/tinyobjloader/LICENSE +21 -0
  1289. data/ext/pixo/ext/tinyobjloader/README.md +254 -0
  1290. data/ext/pixo/ext/tinyobjloader/appveyor.yml +22 -0
  1291. data/ext/pixo/ext/tinyobjloader/build.ninja +53 -0
  1292. data/ext/pixo/ext/tinyobjloader/deps/cpplint.py +6323 -0
  1293. data/ext/pixo/ext/tinyobjloader/examples/callback_api/Makefile +2 -0
  1294. data/ext/pixo/ext/tinyobjloader/examples/callback_api/main.cc +166 -0
  1295. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_sticher.cc +110 -0
  1296. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.cc +176 -0
  1297. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.h +9 -0
  1298. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/premake4.lua +38 -0
  1299. data/ext/pixo/ext/tinyobjloader/examples/viewer/README.md +37 -0
  1300. data/ext/pixo/ext/tinyobjloader/examples/viewer/premake4.lua +44 -0
  1301. data/ext/pixo/ext/tinyobjloader/examples/viewer/stb_image.h +6755 -0
  1302. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.cc +292 -0
  1303. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.h +75 -0
  1304. data/ext/pixo/ext/tinyobjloader/examples/viewer/viewer.cc +698 -0
  1305. data/ext/pixo/ext/tinyobjloader/examples/voxelize/Makefile +2 -0
  1306. data/ext/pixo/ext/tinyobjloader/examples/voxelize/README.md +5 -0
  1307. data/ext/pixo/ext/tinyobjloader/examples/voxelize/main.cc +74 -0
  1308. data/ext/pixo/ext/tinyobjloader/examples/voxelize/voxelizer.h +764 -0
  1309. data/ext/pixo/ext/tinyobjloader/experimental/LICENSE.ltalloc +26 -0
  1310. data/ext/pixo/ext/tinyobjloader/experimental/README.md +5 -0
  1311. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.cc +973 -0
  1312. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.h +14 -0
  1313. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.hpp +59 -0
  1314. data/ext/pixo/ext/tinyobjloader/experimental/premake5.lua +95 -0
  1315. data/ext/pixo/ext/tinyobjloader/experimental/tinyobj_loader_opt.h +1678 -0
  1316. data/ext/pixo/ext/tinyobjloader/experimental/trackball.cc +292 -0
  1317. data/ext/pixo/ext/tinyobjloader/experimental/trackball.h +75 -0
  1318. data/ext/pixo/ext/tinyobjloader/experimental/viewer.cc +748 -0
  1319. data/ext/pixo/ext/tinyobjloader/images/rungholt.jpg +0 -0
  1320. data/ext/pixo/ext/tinyobjloader/images/sanmugel.png +0 -0
  1321. data/ext/pixo/ext/tinyobjloader/jni/Android.mk +12 -0
  1322. data/ext/pixo/ext/tinyobjloader/jni/Application.mk +2 -0
  1323. data/ext/pixo/ext/tinyobjloader/jni/Makefile +2 -0
  1324. data/ext/pixo/ext/tinyobjloader/jni/README +1 -0
  1325. data/ext/pixo/ext/tinyobjloader/loader_example.cc +419 -0
  1326. data/ext/pixo/ext/tinyobjloader/models/catmark_torus_creases0.obj +101 -0
  1327. data/ext/pixo/ext/tinyobjloader/models/cornell_box.mtl +24 -0
  1328. data/ext/pixo/ext/tinyobjloader/models/cornell_box.obj +145 -0
  1329. data/ext/pixo/ext/tinyobjloader/models/cornell_box_multimaterial.obj +146 -0
  1330. data/ext/pixo/ext/tinyobjloader/models/cube.mtl +24 -0
  1331. data/ext/pixo/ext/tinyobjloader/models/cube.obj +31 -0
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  1334. data/ext/pixo/ext/tinyobjloader/models/issue-95-2.mtl +5 -0
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  1339. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.mtl +6 -0
  1340. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.obj +7 -0
  1341. data/ext/pixo/ext/tinyobjloader/models/no_material.obj +133 -0
  1342. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.mtl +19 -0
  1343. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.obj +10 -0
  1344. data/ext/pixo/ext/tinyobjloader/models/test-nan.obj +145 -0
  1345. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.mtl +36 -0
  1346. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.obj +7 -0
  1347. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.mtl +13 -0
  1348. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.obj +817 -0
  1349. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-104.obj +30 -0
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  1352. data/ext/pixo/ext/tinyobjloader/premake4.lua +29 -0
  1353. data/ext/pixo/ext/tinyobjloader/python/TODO.md +2 -0
  1354. data/ext/pixo/ext/tinyobjloader/python/cornell_box_multimaterial_output.json +581 -0
  1355. data/ext/pixo/ext/tinyobjloader/python/howto.py +9 -0
  1356. data/ext/pixo/ext/tinyobjloader/python/main.cpp +203 -0
  1357. data/ext/pixo/ext/tinyobjloader/python/setup.py +13 -0
  1358. data/ext/pixo/ext/tinyobjloader/tests/Makefile +16 -0
  1359. data/ext/pixo/ext/tinyobjloader/tests/README.md +37 -0
  1360. data/ext/pixo/ext/tinyobjloader/tests/catch.hpp +10445 -0
  1361. data/ext/pixo/ext/tinyobjloader/tests/config-msvc.py +52 -0
  1362. data/ext/pixo/ext/tinyobjloader/tests/config-posix.py +53 -0
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  1372. data/ext/pixo/ext/tinyobjloader/vcsetup.bat +1 -0
  1373. data/ext/pixo/ext/tinyobjloader/wercker.yml +10 -0
  1374. data/ext/pixo/fadecandy_configs/4x4x4.json +21 -0
  1375. data/ext/pixo/fadecandy_configs/8x8x8.json +18 -0
  1376. data/ext/pixo/patterns/basic.glsl +20 -0
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  1402. data/ext/pixo/patterns/rainbow_ribbon.glsl +41 -0
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  1412. data/ext/pixo/patterns/warping_grid.glsl +50 -0
  1413. data/ext/pixo/pixlib/CMakeLists.txt +34 -0
  1414. data/ext/pixo/pixlib/include/opc_client.h +205 -0
  1415. data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
  1416. data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
  1417. data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
  1418. data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
  1419. data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
  1420. data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
  1421. data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
  1422. data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
  1423. data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
  1424. data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
  1425. data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
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  1429. data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
  1430. data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
  1431. data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
  1432. data/ext/pixo/pixlib/src/app.cpp +59 -0
  1433. data/ext/pixo/pixlib/src/camera.cpp +106 -0
  1434. data/ext/pixo/pixlib/src/cube.cpp +100 -0
  1435. data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
  1436. data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
  1437. data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
  1438. data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
  1439. data/ext/pixo/pixlib/src/mesh.cpp +146 -0
  1440. data/ext/pixo/pixlib/src/pattern.cpp +32 -0
  1441. data/ext/pixo/pixlib/src/pattern_renderer.cpp +103 -0
  1442. data/ext/pixo/pixlib/src/renderer.cpp +127 -0
  1443. data/ext/pixo/pixlib/src/scene.cpp +52 -0
  1444. data/ext/pixo/pixlib/src/shader.cpp +59 -0
  1445. data/ext/pixo/pixlib/src/texture.cpp +62 -0
  1446. data/ext/pixo/pixlib/src/timer.cpp +39 -0
  1447. data/ext/pixo/src/CMakeLists.txt +14 -0
  1448. data/ext/pixo/src/main.cpp +244 -0
  1449. data/ext/pixo/src/opengl.h +4 -0
  1450. data/lib/pixo/version.rb +3 -0
  1451. data/lib/pixo.rb +7 -0
  1452. data/pixo.gemspec +34 -0
  1453. data/pkg/pixo-0.1.0.gem +0 -0
  1454. metadata +1539 -0
@@ -0,0 +1,665 @@
1
+ /*!
2
+
3
+ @page input_guide Input guide
4
+
5
+ @tableofcontents
6
+
7
+ This guide introduces the input related functions of GLFW. For details on
8
+ a specific function in this category, see the @ref input. There are also guides
9
+ for the other areas of GLFW.
10
+
11
+ - @ref intro_guide
12
+ - @ref window_guide
13
+ - @ref context_guide
14
+ - @ref vulkan_guide
15
+ - @ref monitor_guide
16
+
17
+ GLFW provides many kinds of input. While some can only be polled, like time, or
18
+ only received via callbacks, like scrolling, there are those that provide both
19
+ callbacks and polling. Where a callback is provided, that is the recommended
20
+ way to receive that kind of input. The more you can use callbacks the less time
21
+ your users' machines will need to spend polling.
22
+
23
+ All input callbacks receive a window handle. By using the
24
+ [window user pointer](@ref window_userptr), you can access non-global structures
25
+ or objects from your callbacks.
26
+
27
+ To get a better feel for how the various events callbacks behave, run the
28
+ `events` test program. It register every callback supported by GLFW and prints
29
+ out all arguments provided for every event, along with time and sequence
30
+ information.
31
+
32
+
33
+ @section events Event processing
34
+
35
+ GLFW needs to communicate regularly with the window system both in order to
36
+ receive events and to show that the application hasn't locked up. Event
37
+ processing must be done regularly while you have any windows and is normally
38
+ done each frame after [buffer swapping](@ref buffer_swap). Even when you have
39
+ no windows, event polling needs to be done in order to receive monitor
40
+ connection events.
41
+
42
+ There are two functions for processing pending events. @ref glfwPollEvents,
43
+ processes only those events that have already been received and then returns
44
+ immediately.
45
+
46
+ @code
47
+ glfwPollEvents();
48
+ @endcode
49
+
50
+ This is the best choice when rendering continually, like most games do.
51
+
52
+ If you only need to update the contents of the window when you receive new
53
+ input, @ref glfwWaitEvents is a better choice.
54
+
55
+ @code
56
+ glfwWaitEvents();
57
+ @endcode
58
+
59
+ It puts the thread to sleep until at least one event has been received and then
60
+ processes all received events. This saves a great deal of CPU cycles and is
61
+ useful for, for example, editing tools. There must be at least one GLFW window
62
+ for this function to sleep.
63
+
64
+ If you want to wait for events but have UI elements that need periodic updates,
65
+ call @ref glfwWaitEventsTimeout.
66
+
67
+ @code
68
+ glfwWaitEventsTimeout(0.7);
69
+ @endcode
70
+
71
+ It puts the thread to sleep until at least one event has been received, or until
72
+ the specified number of seconds have elapsed. It then processes any received
73
+ events.
74
+
75
+ If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
76
+ another thread by posting an empty event to the event queue with @ref
77
+ glfwPostEmptyEvent.
78
+
79
+ @code
80
+ glfwPostEmptyEvent();
81
+ @endcode
82
+
83
+ Do not assume that callbacks will _only_ be called through either of the above
84
+ functions. While it is necessary to process events in the event queue, some
85
+ window systems will send some events directly to the application, which in turn
86
+ causes callbacks to be called outside of regular event processing.
87
+
88
+
89
+ @section input_keyboard Keyboard input
90
+
91
+ GLFW divides keyboard input into two categories; key events and character
92
+ events. Key events relate to actual physical keyboard keys, whereas character
93
+ events relate to the Unicode code points generated by pressing some of them.
94
+
95
+ Keys and characters do not map 1:1. A single key press may produce several
96
+ characters, and a single character may require several keys to produce. This
97
+ may not be the case on your machine, but your users are likely not all using the
98
+ same keyboard layout, input method or even operating system as you.
99
+
100
+
101
+ @subsection input_key Key input
102
+
103
+ If you wish to be notified when a physical key is pressed or released or when it
104
+ repeats, set a key callback.
105
+
106
+ @code
107
+ glfwSetKeyCallback(window, key_callback);
108
+ @endcode
109
+
110
+ The callback function receives the [keyboard key](@ref keys), platform-specific
111
+ scancode, key action and [modifier bits](@ref mods).
112
+
113
+ @code
114
+ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
115
+ {
116
+ if (key == GLFW_KEY_E && action == GLFW_PRESS)
117
+ activate_airship();
118
+ }
119
+ @endcode
120
+
121
+ The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
122
+ will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
123
+ _E-mail_ and _Play_ keys.
124
+
125
+ The scancode is unique for every key, regardless of whether it has a key token.
126
+ Scancodes are platform-specific but consistent over time, so keys will have
127
+ different scancodes depending on the platform but they are safe to save to disk.
128
+
129
+ Key states for [named keys](@ref keys) are also saved in per-window state arrays
130
+ that can be polled with @ref glfwGetKey.
131
+
132
+ @code
133
+ int state = glfwGetKey(window, GLFW_KEY_E);
134
+ if (state == GLFW_PRESS)
135
+ activate_airship();
136
+ @endcode
137
+
138
+ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
139
+
140
+ This function only returns cached key event state. It does not poll the
141
+ system for the current state of the key.
142
+
143
+ Whenever you poll state, you risk missing the state change you are looking for.
144
+ If a pressed key is released again before you poll its state, you will have
145
+ missed the key press. The recommended solution for this is to use a
146
+ key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
147
+
148
+ @code
149
+ glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
150
+ @endcode
151
+
152
+ When sticky keys mode is enabled, the pollable state of a key will remain
153
+ `GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
154
+ it has been polled, if a key release event had been processed in the meantime,
155
+ the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
156
+
157
+ The `GLFW_KEY_LAST` constant holds the highest value of any
158
+ [named key](@ref keys).
159
+
160
+
161
+ @subsection input_char Text input
162
+
163
+ GLFW supports text input in the form of a stream of
164
+ [Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
165
+ operating system text input system. Unlike key input, text input obeys keyboard
166
+ layouts and modifier keys and supports composing characters using
167
+ [dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
168
+ encode the code points into
169
+ [UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
170
+
171
+ Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
172
+ you can treat the code point argument as native endian
173
+ [UTF-32](https://en.wikipedia.org/wiki/UTF-32).
174
+
175
+ There are two callbacks for receiving Unicode code points. If you wish to
176
+ offer regular text input, set a character callback.
177
+
178
+ @code
179
+ glfwSetCharCallback(window, character_callback);
180
+ @endcode
181
+
182
+ The callback function receives Unicode code points for key events that would
183
+ have led to regular text input and generally behaves as a standard text field on
184
+ that platform.
185
+
186
+ @code
187
+ void character_callback(GLFWwindow* window, unsigned int codepoint)
188
+ {
189
+ }
190
+ @endcode
191
+
192
+ If you wish to receive even those Unicode code points generated with modifier
193
+ key combinations that a plain text field would ignore, or just want to know
194
+ exactly what modifier keys were used, set a character with modifiers callback.
195
+
196
+ @code
197
+ glfwSetCharModsCallback(window, charmods_callback);
198
+ @endcode
199
+
200
+ The callback function receives Unicode code points and
201
+ [modifier bits](@ref mods).
202
+
203
+ @code
204
+ void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
205
+ {
206
+ }
207
+ @endcode
208
+
209
+
210
+ @subsection input_key_name Key names
211
+
212
+ If you wish to refer to keys by name, you can query the keyboard layout
213
+ dependent name of printable keys with @ref glfwGetKeyName.
214
+
215
+ @code
216
+ const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
217
+ show_tutorial_hint("Press %s to move forward", key_name);
218
+ @endcode
219
+
220
+ This function can handle both [keys and scancodes](@ref input_key). If the
221
+ specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
222
+ ignored. This matches the behavior of the key callback, meaning the callback
223
+ arguments can always be passed unmodified to this function.
224
+
225
+
226
+ @section input_mouse Mouse input
227
+
228
+ Mouse input comes in many forms, including cursor motion, button presses and
229
+ scrolling offsets. The cursor appearance can also be changed, either to
230
+ a custom image or a standard cursor shape from the system theme.
231
+
232
+
233
+ @subsection cursor_pos Cursor position
234
+
235
+ If you wish to be notified when the cursor moves over the window, set a cursor
236
+ position callback.
237
+
238
+ @code
239
+ glfwSetCursorPosCallback(window, cursor_pos_callback);
240
+ @endcode
241
+
242
+ The callback functions receives the cursor position, measured in screen
243
+ coordinates but relative to the top-left corner of the window client area. On
244
+ platforms that provide it, the full sub-pixel cursor position is passed on.
245
+
246
+ @code
247
+ static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
248
+ {
249
+ }
250
+ @endcode
251
+
252
+ The cursor position is also saved per-window and can be polled with @ref
253
+ glfwGetCursorPos.
254
+
255
+ @code
256
+ double xpos, ypos;
257
+ glfwGetCursorPos(window, &xpos, &ypos);
258
+ @endcode
259
+
260
+
261
+ @subsection cursor_mode Cursor modes
262
+
263
+ The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
264
+ mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
265
+ meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
266
+ is used and cursor motion is not limited.
267
+
268
+ If you wish to implement mouse motion based camera controls or other input
269
+ schemes that require unlimited mouse movement, set the cursor mode to
270
+ `GLFW_CURSOR_DISABLED`.
271
+
272
+ @code
273
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
274
+ @endcode
275
+
276
+ This will hide the cursor and lock it to the specified window. GLFW will then
277
+ take care of all the details of cursor re-centering and offset calculation and
278
+ providing the application with a virtual cursor position. This virtual position
279
+ is provided normally via both the cursor position callback and through polling.
280
+
281
+ @note You should not implement your own version of this functionality using
282
+ other features of GLFW. It is not supported and will not work as robustly as
283
+ `GLFW_CURSOR_DISABLED`.
284
+
285
+ If you just wish the cursor to become hidden when it is over a window, set
286
+ the cursor mode to `GLFW_CURSOR_HIDDEN`.
287
+
288
+ @code
289
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
290
+ @endcode
291
+
292
+ This mode puts no limit on the motion of the cursor.
293
+
294
+ To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
295
+ cursor mode.
296
+
297
+ @code
298
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
299
+ @endcode
300
+
301
+
302
+ @subsection cursor_object Cursor objects
303
+
304
+ GLFW supports creating both custom and system theme cursor images, encapsulated
305
+ as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
306
+ glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
307
+ glfwTerminate, if any remain.
308
+
309
+
310
+ @subsubsection cursor_custom Custom cursor creation
311
+
312
+ A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
313
+ the created cursor object. For example, this creates a 16x16 white square
314
+ cursor with the hot-spot in the upper-left corner:
315
+
316
+ @code
317
+ unsigned char pixels[16 * 16 * 4];
318
+ memset(pixels, 0xff, sizeof(pixels));
319
+
320
+ GLFWimage image;
321
+ image.width = 16;
322
+ image.height = 16;
323
+ image.pixels = pixels;
324
+
325
+ GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
326
+ @endcode
327
+
328
+ If cursor creation fails, `NULL` will be returned, so it is necessary to check
329
+ the return value.
330
+
331
+ The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
332
+ per channel. The pixels are arranged canonically as sequential rows, starting
333
+ from the top-left corner.
334
+
335
+
336
+ @subsubsection cursor_standard Standard cursor creation
337
+
338
+ A cursor with a [standard shape](@ref shapes) from the current system cursor
339
+ theme can be can be created with @ref glfwCreateStandardCursor.
340
+
341
+ @code
342
+ GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
343
+ @endcode
344
+
345
+ These cursor objects behave in the exact same way as those created with @ref
346
+ glfwCreateCursor except that the system cursor theme provides the actual image.
347
+
348
+
349
+ @subsubsection cursor_destruction Cursor destruction
350
+
351
+ When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
352
+
353
+ @code
354
+ glfwDestroyCursor(cursor);
355
+ @endcode
356
+
357
+ Cursor destruction always succeeds. All cursors remaining when @ref
358
+ glfwTerminate is called are destroyed as well.
359
+
360
+
361
+ @subsubsection cursor_set Cursor setting
362
+
363
+ A cursor can be set as current for a window with @ref glfwSetCursor.
364
+
365
+ @code
366
+ glfwSetCursor(window, cursor);
367
+ @endcode
368
+
369
+ Once set, the cursor image will be used as long as the system cursor is over the
370
+ client area of the window and the [cursor mode](@ref cursor_mode) is set
371
+ to `GLFW_CURSOR_NORMAL`.
372
+
373
+ A single cursor may be set for any number of windows.
374
+
375
+ To remove a cursor from a window, set the cursor of that window to `NULL`.
376
+
377
+ @code
378
+ glfwSetCursor(window, NULL);
379
+ @endcode
380
+
381
+ When a cursor is destroyed, it is removed from any window where it is set. This
382
+ does not affect the cursor modes of those windows.
383
+
384
+
385
+ @subsection cursor_enter Cursor enter/leave events
386
+
387
+ If you wish to be notified when the cursor enters or leaves the client area of
388
+ a window, set a cursor enter/leave callback.
389
+
390
+ @code
391
+ glfwSetCursorEnterCallback(window, cursor_enter_callback);
392
+ @endcode
393
+
394
+ The callback function receives the new classification of the cursor.
395
+
396
+ @code
397
+ void cursor_enter_callback(GLFWwindow* window, int entered)
398
+ {
399
+ if (entered)
400
+ {
401
+ // The cursor entered the client area of the window
402
+ }
403
+ else
404
+ {
405
+ // The cursor left the client area of the window
406
+ }
407
+ }
408
+ @endcode
409
+
410
+
411
+ @subsection input_mouse_button Mouse button input
412
+
413
+ If you wish to be notified when a mouse button is pressed or released, set
414
+ a mouse button callback.
415
+
416
+ @code
417
+ glfwSetMouseButtonCallback(window, mouse_button_callback);
418
+ @endcode
419
+
420
+ The callback function receives the [mouse button](@ref buttons), button action
421
+ and [modifier bits](@ref mods).
422
+
423
+ @code
424
+ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
425
+ {
426
+ if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
427
+ popup_menu();
428
+ }
429
+ @endcode
430
+
431
+ The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
432
+
433
+ Mouse button states for [named buttons](@ref buttons) are also saved in
434
+ per-window state arrays that can be polled with @ref glfwGetMouseButton.
435
+
436
+ @code
437
+ int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
438
+ if (state == GLFW_PRESS)
439
+ upgrade_cow();
440
+ @endcode
441
+
442
+ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
443
+
444
+ This function only returns cached mouse button event state. It does not poll
445
+ the system for the current state of the mouse button.
446
+
447
+ Whenever you poll state, you risk missing the state change you are looking for.
448
+ If a pressed mouse button is released again before you poll its state, you will have
449
+ missed the button press. The recommended solution for this is to use a
450
+ mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
451
+ input mode.
452
+
453
+ @code
454
+ glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
455
+ @endcode
456
+
457
+ When sticky mouse buttons mode is enabled, the pollable state of a mouse button
458
+ will remain `GLFW_PRESS` until the state of that button is polled with @ref
459
+ glfwGetMouseButton. Once it has been polled, if a mouse button release event
460
+ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
461
+ otherwise it will remain `GLFW_PRESS`.
462
+
463
+ The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
464
+ [named button](@ref buttons).
465
+
466
+
467
+ @subsection scrolling Scroll input
468
+
469
+ If you wish to be notified when the user scrolls, whether with a mouse wheel or
470
+ touchpad gesture, set a scroll callback.
471
+
472
+ @code
473
+ glfwSetScrollCallback(window, scroll_callback);
474
+ @endcode
475
+
476
+ The callback function receives two-dimensional scroll offsets.
477
+
478
+ @code
479
+ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
480
+ {
481
+ }
482
+ @endcode
483
+
484
+ A simple mouse wheel, being vertical, provides offsets along the Y-axis.
485
+
486
+
487
+ @section joystick Joystick input
488
+
489
+ The joystick functions expose connected joysticks and controllers, with both
490
+ referred to as joysticks. It supports up to sixteen joysticks, ranging from
491
+ `GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test
492
+ whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent.
493
+
494
+ @code
495
+ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
496
+ @endcode
497
+
498
+ When GLFW is initialized, detected joysticks are added to to the beginning of
499
+ the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it
500
+ keeps its assigned index until it is disconnected, so as joysticks are connected
501
+ and disconnected, they will become spread out.
502
+
503
+ Joystick state is updated as needed when a joystick function is called and does
504
+ not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents
505
+ to be called.
506
+
507
+
508
+ @subsection joystick_axis Joystick axis states
509
+
510
+ The positions of all axes of a joystick are returned by @ref
511
+ glfwGetJoystickAxes. See the reference documentation for the lifetime of the
512
+ returned array.
513
+
514
+ @code
515
+ int count;
516
+ const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count);
517
+ @endcode
518
+
519
+ Each element in the returned array is a value between -1.0 and 1.0.
520
+
521
+
522
+ @subsection joystick_button Joystick button states
523
+
524
+ The states of all buttons of a joystick are returned by @ref
525
+ glfwGetJoystickButtons. See the reference documentation for the lifetime of the
526
+ returned array.
527
+
528
+ @code
529
+ int count;
530
+ const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);
531
+ @endcode
532
+
533
+ Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
534
+
535
+
536
+ @subsection joystick_name Joystick name
537
+
538
+ The human-readable, UTF-8 encoded name of a joystick is returned by @ref
539
+ glfwGetJoystickName. See the reference documentation for the lifetime of the
540
+ returned string.
541
+
542
+ @code
543
+ const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1);
544
+ @endcode
545
+
546
+ Joystick names are not guaranteed to be unique. Two joysticks of the same model
547
+ and make may have the same name. Only the [joystick token](@ref joysticks) is
548
+ guaranteed to be unique, and only until that joystick is disconnected.
549
+
550
+
551
+ @subsection joystick_event Joystick configuration changes
552
+
553
+ If you wish to be notified when a joystick is connected or disconnected, set
554
+ a joystick callback.
555
+
556
+ @code
557
+ glfwSetJoystickCallback(joystick_callback);
558
+ @endcode
559
+
560
+ The callback function receives the ID of the joystick that has been connected
561
+ and disconnected and the event that occurred.
562
+
563
+ @code
564
+ void joystick_callback(int joy, int event)
565
+ {
566
+ if (event == GLFW_CONNECTED)
567
+ {
568
+ // The joystick was connected
569
+ }
570
+ else if (event == GLFW_DISCONNECTED)
571
+ {
572
+ // The joystick was disconnected
573
+ }
574
+ }
575
+ @endcode
576
+
577
+
578
+ @section time Time input
579
+
580
+ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
581
+
582
+ @code
583
+ double seconds = glfwGetTime();
584
+ @endcode
585
+
586
+ It returns the number of seconds since the timer was started when the library
587
+ was initialized with @ref glfwInit. The platform-specific time sources used
588
+ usually have micro- or nanosecond resolution.
589
+
590
+ You can modify the reference time with @ref glfwSetTime.
591
+
592
+ @code
593
+ glfwSetTime(4.0);
594
+ @endcode
595
+
596
+ This sets the timer to the specified time, in seconds.
597
+
598
+ You can also access the raw timer value, measured in 1 / frequency
599
+ seconds, with @ref glfwGetTimerValue.
600
+
601
+ @code
602
+ uint64_t value = glfwGetTimerValue();
603
+ @endcode
604
+
605
+ The frequency of the raw timer varies depending on what time sources are
606
+ available on the machine. You can query its frequency, in Hz, with @ref
607
+ glfwGetTimerFrequency.
608
+
609
+ @code
610
+ uint64_t freqency = glfwGetTimerFrequency();
611
+ @endcode
612
+
613
+
614
+ @section clipboard Clipboard input and output
615
+
616
+ If the system clipboard contains a UTF-8 encoded string or if it can be
617
+ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
618
+ reference documentation for the lifetime of the returned string.
619
+
620
+ @code
621
+ const char* text = glfwGetClipboardString(window);
622
+ if (text)
623
+ insert_text(text);
624
+ @endcode
625
+
626
+ If the clipboard is empty or if its contents could not be converted, `NULL` is
627
+ returned.
628
+
629
+ The contents of the system clipboard can be set to a UTF-8 encoded string with
630
+ @ref glfwSetClipboardString.
631
+
632
+ @code
633
+ glfwSetClipboardString(window, "A string with words in it");
634
+ @endcode
635
+
636
+ The clipboard functions take a window handle argument because some window
637
+ systems require a window to communicate with the system clipboard. Any valid
638
+ window may be used.
639
+
640
+
641
+ @section path_drop Path drop input
642
+
643
+ If you wish to receive the paths of files and/or directories dropped on
644
+ a window, set a file drop callback.
645
+
646
+ @code
647
+ glfwSetDropCallback(window, drop_callback);
648
+ @endcode
649
+
650
+ The callback function receives an array of paths encoded as UTF-8.
651
+
652
+ @code
653
+ void drop_callback(GLFWwindow* window, int count, const char** paths)
654
+ {
655
+ int i;
656
+ for (i = 0; i < count; i++)
657
+ handle_dropped_file(paths[i]);
658
+ }
659
+ @endcode
660
+
661
+ The path array and its strings are only valid until the file drop callback
662
+ returns, as they may have been generated specifically for that event. You need
663
+ to make a deep copy of the array if you want to keep the paths.
664
+
665
+ */