pixo 0.1.0

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Files changed (1454) hide show
  1. checksums.yaml +7 -0
  2. data/CODE_OF_CONDUCT.md +74 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +23 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +8 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/ext/CMakeLists.txt +35 -0
  11. data/ext/libpixgem/extconf.rb +29 -0
  12. data/ext/libpixgem/include/opengl.h +4 -0
  13. data/ext/libpixgem/src/application.cpp +135 -0
  14. data/ext/libpixgem/src/application.hpp +28 -0
  15. data/ext/libpixgem/src/camera.cpp +28 -0
  16. data/ext/libpixgem/src/camera.hpp +22 -0
  17. data/ext/libpixgem/src/fade_candy.cpp +32 -0
  18. data/ext/libpixgem/src/fade_candy.hpp +22 -0
  19. data/ext/libpixgem/src/gem.cpp +58 -0
  20. data/ext/libpixgem/src/holder.cpp +9 -0
  21. data/ext/libpixgem/src/holder.hpp +8 -0
  22. data/ext/libpixgem/src/pattern.cpp +57 -0
  23. data/ext/libpixgem/src/pattern.hpp +25 -0
  24. data/ext/pixo/CMakeLists.txt +57 -0
  25. data/ext/pixo/README.md +3 -0
  26. data/ext/pixo/ext/glew/CMakeLists.txt +118 -0
  27. data/ext/pixo/ext/glew/LICENSE.txt +73 -0
  28. data/ext/pixo/ext/glew/Makefile +347 -0
  29. data/ext/pixo/ext/glew/README.md +192 -0
  30. data/ext/pixo/ext/glew/auto/Makefile +357 -0
  31. data/ext/pixo/ext/glew/auto/bin/filter_gl_ext.sh +523 -0
  32. data/ext/pixo/ext/glew/auto/bin/filter_gles_ext.sh +19 -0
  33. data/ext/pixo/ext/glew/auto/bin/filter_spec.py +38 -0
  34. data/ext/pixo/ext/glew/auto/bin/make.pl +223 -0
  35. data/ext/pixo/ext/glew/auto/bin/make_def_fun.pl +35 -0
  36. data/ext/pixo/ext/glew/auto/bin/make_def_var.pl +31 -0
  37. data/ext/pixo/ext/glew/auto/bin/make_enable_index.pl +45 -0
  38. data/ext/pixo/ext/glew/auto/bin/make_header.pl +71 -0
  39. data/ext/pixo/ext/glew/auto/bin/make_html.pl +55 -0
  40. data/ext/pixo/ext/glew/auto/bin/make_index.pl +38 -0
  41. data/ext/pixo/ext/glew/auto/bin/make_info.pl +59 -0
  42. data/ext/pixo/ext/glew/auto/bin/make_info_list.pl +47 -0
  43. data/ext/pixo/ext/glew/auto/bin/make_init.pl +59 -0
  44. data/ext/pixo/ext/glew/auto/bin/make_initd.pl +43 -0
  45. data/ext/pixo/ext/glew/auto/bin/make_list.pl +73 -0
  46. data/ext/pixo/ext/glew/auto/bin/make_list2.pl +44 -0
  47. data/ext/pixo/ext/glew/auto/bin/make_str.pl +53 -0
  48. data/ext/pixo/ext/glew/auto/bin/make_struct_fun.pl +36 -0
  49. data/ext/pixo/ext/glew/auto/bin/make_struct_var.pl +31 -0
  50. data/ext/pixo/ext/glew/auto/bin/parse_spec.pl +393 -0
  51. data/ext/pixo/ext/glew/auto/bin/parse_xml.py +131 -0
  52. data/ext/pixo/ext/glew/auto/bin/update_ext.sh +25 -0
  53. data/ext/pixo/ext/glew/auto/blacklist +14 -0
  54. data/ext/pixo/ext/glew/auto/core/gl/GLX_AMD_gpu_association +23 -0
  55. data/ext/pixo/ext/glew/auto/core/gl/GLX_ARB_get_proc_address +5 -0
  56. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_pixel_format_float +5 -0
  57. data/ext/pixo/ext/glew/auto/core/gl/GLX_ATI_render_texture +42 -0
  58. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es2_profile +5 -0
  59. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_create_context_es_profile +5 -0
  60. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float +6 -0
  61. data/ext/pixo/ext/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB +5 -0
  62. data/ext/pixo/ext/glew/auto/core/gl/GLX_MESA_swap_control +6 -0
  63. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_float_buffer +5 -0
  64. data/ext/pixo/ext/glew/auto/core/gl/GLX_NV_vertex_array_range +6 -0
  65. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIS_shared_multisample +6 -0
  66. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_hyperpipe +26 -0
  67. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_barrier +6 -0
  68. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGIX_swap_group +5 -0
  69. data/ext/pixo/ext/glew/auto/core/gl/GLX_SGI_video_sync +6 -0
  70. data/ext/pixo/ext/glew/auto/core/gl/GLX_SUN_video_resize +8 -0
  71. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_2 +5 -0
  72. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_3 +83 -0
  73. data/ext/pixo/ext/glew/auto/core/gl/GLX_VERSION_1_4 +7 -0
  74. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_float_pixels +18 -0
  75. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_pixel_buffer +5 -0
  76. data/ext/pixo/ext/glew/auto/core/gl/GL_APPLE_texture_range +13 -0
  77. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_draw_instanced +4 -0
  78. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_imaging +113 -0
  79. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_instanced_arrays +8 -0
  80. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_internalformat_query2 +104 -0
  81. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_matrix_palette +19 -0
  82. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_multitexture +73 -0
  83. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_robustness +31 -0
  84. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_separate_shader_objects +73 -0
  85. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit +14 -0
  86. data/ext/pixo/ext/glew/auto/core/gl/GL_ARB_vertex_blend +56 -0
  87. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_point_sprites +10 -0
  88. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_combine3 +7 -0
  89. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_texture_env_route +7 -0
  90. data/ext/pixo/ext/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size +5 -0
  91. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_envmap_bumpmap +16 -0
  92. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_map_object_buffer +6 -0
  93. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_pn_triangles +15 -0
  94. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_separate_stencil +10 -0
  95. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_shader_texture_lod +4 -0
  96. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_texture_compression_3dc +5 -0
  97. data/ext/pixo/ext/glew/auto/core/gl/GL_ATI_vertex_streams +59 -0
  98. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_Cg_shader +6 -0
  99. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_bindable_uniform +13 -0
  100. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_debug_marker +7 -0
  101. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_depth_bounds_test +7 -0
  102. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_instanced +6 -0
  103. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_draw_range_elements +7 -0
  104. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_fog_coord +17 -0
  105. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_framebuffer_sRGB +6 -0
  106. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_geometry_shader4 +27 -0
  107. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_program_parameters +6 -0
  108. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_gpu_shader4 +64 -0
  109. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_packed_float +7 -0
  110. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_pixel_buffer_object +8 -0
  111. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_secondary_color +28 -0
  112. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_array +13 -0
  113. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_buffer_object +10 -0
  114. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_latc +8 -0
  115. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_compression_rgtc +8 -0
  116. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_cube_map +16 -0
  117. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_edge_clamp +5 -0
  118. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_integer +57 -0
  119. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_rectangle +8 -0
  120. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_texture_shared_exponent +7 -0
  121. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_timer_query +7 -0
  122. data/ext/pixo/ext/glew/auto/core/gl/GL_EXT_vertex_shader +157 -0
  123. data/ext/pixo/ext/glew/auto/core/gl/GL_KTX_buffer_region +13 -0
  124. data/ext/pixo/ext/glew/auto/core/gl/GL_NVX_gpu_memory_info +9 -0
  125. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_buffer_float +11 -0
  126. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_depth_range_unclamped +9 -0
  127. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program2 +9 -0
  128. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program4 +4 -0
  129. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_fragment_program_option +4 -0
  130. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage +9 -0
  131. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_program4 +8 -0
  132. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_geometry_shader4 +4 -0
  133. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program4 +24 -0
  134. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_gpu_program5 +10 -0
  135. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_parameter_buffer_object +12 -0
  136. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_present_video +16 -0
  137. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_tessellation_program5 +9 -0
  138. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_transform_feedback +40 -0
  139. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vdpau_interop +19 -0
  140. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program2_option +6 -0
  141. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program3 +5 -0
  142. data/ext/pixo/ext/glew/auto/core/gl/GL_NV_vertex_program4 +5 -0
  143. data/ext/pixo/ext/glew/auto/core/gl/GL_SGIX_shadow +8 -0
  144. data/ext/pixo/ext/glew/auto/core/gl/GL_SUN_read_video_pixels +5 -0
  145. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2 +50 -0
  146. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_2_1 +4 -0
  147. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_3 +147 -0
  148. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_4 +90 -0
  149. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_1_5 +75 -0
  150. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_0 +181 -0
  151. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_2_1 +33 -0
  152. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_0 +164 -0
  153. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_1 +42 -0
  154. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_2 +29 -0
  155. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_3_3 +7 -0
  156. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_0 +21 -0
  157. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_1 +3 -0
  158. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_2 +13 -0
  159. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_3 +6 -0
  160. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_4 +8 -0
  161. data/ext/pixo/ext/glew/auto/core/gl/GL_VERSION_4_5 +9 -0
  162. data/ext/pixo/ext/glew/auto/core/gl/GL_WIN_swap_hint +5 -0
  163. data/ext/pixo/ext/glew/auto/core/gl/WGL_ARB_create_context +13 -0
  164. data/ext/pixo/ext/glew/auto/core/gl/WGL_ATI_render_texture_rectangle +5 -0
  165. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es2_profile +5 -0
  166. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_create_context_es_profile +5 -0
  167. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB +5 -0
  168. data/ext/pixo/ext/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float +5 -0
  169. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_gpu_affinity +13 -0
  170. data/ext/pixo/ext/glew/auto/core/gl/WGL_NV_vertex_array_range +6 -0
  171. data/ext/pixo/ext/glew/auto/custom.txt +7 -0
  172. data/ext/pixo/ext/glew/auto/doc/advanced.html +130 -0
  173. data/ext/pixo/ext/glew/auto/doc/basic.html +180 -0
  174. data/ext/pixo/ext/glew/auto/doc/build.html +49 -0
  175. data/ext/pixo/ext/glew/auto/doc/credits.html +2 -0
  176. data/ext/pixo/ext/glew/auto/doc/index.html +111 -0
  177. data/ext/pixo/ext/glew/auto/doc/install.html +126 -0
  178. data/ext/pixo/ext/glew/auto/doc/log.html +1073 -0
  179. data/ext/pixo/ext/glew/auto/src/eglew_head.h +88 -0
  180. data/ext/pixo/ext/glew/auto/src/eglew_mid.h +4 -0
  181. data/ext/pixo/ext/glew/auto/src/eglew_tail.h +15 -0
  182. data/ext/pixo/ext/glew/auto/src/footer.html +4 -0
  183. data/ext/pixo/ext/glew/auto/src/glew.rc +135 -0
  184. data/ext/pixo/ext/glew/auto/src/glew_head.c +285 -0
  185. data/ext/pixo/ext/glew/auto/src/glew_head.h +1129 -0
  186. data/ext/pixo/ext/glew/auto/src/glew_init_egl.c +45 -0
  187. data/ext/pixo/ext/glew/auto/src/glew_init_gl.c +206 -0
  188. data/ext/pixo/ext/glew/auto/src/glew_init_glx.c +53 -0
  189. data/ext/pixo/ext/glew/auto/src/glew_init_tail.c +67 -0
  190. data/ext/pixo/ext/glew/auto/src/glew_init_wgl.c +41 -0
  191. data/ext/pixo/ext/glew/auto/src/glew_license.h +32 -0
  192. data/ext/pixo/ext/glew/auto/src/glew_str_egl.c +17 -0
  193. data/ext/pixo/ext/glew/auto/src/glew_str_glx.c +17 -0
  194. data/ext/pixo/ext/glew/auto/src/glew_str_head.c +9 -0
  195. data/ext/pixo/ext/glew/auto/src/glew_str_tail.c +7 -0
  196. data/ext/pixo/ext/glew/auto/src/glew_str_wgl.c +17 -0
  197. data/ext/pixo/ext/glew/auto/src/glew_tail.h +67 -0
  198. data/ext/pixo/ext/glew/auto/src/glewinfo.rc +123 -0
  199. data/ext/pixo/ext/glew/auto/src/glewinfo_egl.c +6 -0
  200. data/ext/pixo/ext/glew/auto/src/glewinfo_gl.c +7 -0
  201. data/ext/pixo/ext/glew/auto/src/glewinfo_glx.c +6 -0
  202. data/ext/pixo/ext/glew/auto/src/glewinfo_head.c +89 -0
  203. data/ext/pixo/ext/glew/auto/src/glewinfo_tail.c +598 -0
  204. data/ext/pixo/ext/glew/auto/src/glewinfo_wgl.c +8 -0
  205. data/ext/pixo/ext/glew/auto/src/glxew_head.h +106 -0
  206. data/ext/pixo/ext/glew/auto/src/glxew_mid.h +4 -0
  207. data/ext/pixo/ext/glew/auto/src/glxew_tail.h +20 -0
  208. data/ext/pixo/ext/glew/auto/src/header.html +98 -0
  209. data/ext/pixo/ext/glew/auto/src/khronos_license.h +23 -0
  210. data/ext/pixo/ext/glew/auto/src/mesa_license.h +24 -0
  211. data/ext/pixo/ext/glew/auto/src/visualinfo.rc +123 -0
  212. data/ext/pixo/ext/glew/auto/src/wglew_head.h +36 -0
  213. data/ext/pixo/ext/glew/auto/src/wglew_mid.h +4 -0
  214. data/ext/pixo/ext/glew/auto/src/wglew_tail.h +22 -0
  215. data/ext/pixo/ext/glew/build/cmake/CMakeLists.txt +215 -0
  216. data/ext/pixo/ext/glew/build/cmake/CopyImportedTargetProperties.cmake +88 -0
  217. data/ext/pixo/ext/glew/build/cmake/glew-config.cmake +60 -0
  218. data/ext/pixo/ext/glew/build/cmake/testbuild/CMakeLists.txt +25 -0
  219. data/ext/pixo/ext/glew/build/cmake/testbuild/main.c +23 -0
  220. data/ext/pixo/ext/glew/build/glew.rc +135 -0
  221. data/ext/pixo/ext/glew/build/glewinfo.rc +123 -0
  222. data/ext/pixo/ext/glew/build/vc10/common.props +29 -0
  223. data/ext/pixo/ext/glew/build/vc10/glew.sln +56 -0
  224. data/ext/pixo/ext/glew/build/vc10/glew_shared.vcxproj +254 -0
  225. data/ext/pixo/ext/glew/build/vc10/glew_static.vcxproj +228 -0
  226. data/ext/pixo/ext/glew/build/vc10/glewinfo.vcxproj +252 -0
  227. data/ext/pixo/ext/glew/build/vc10/visualinfo.vcxproj +251 -0
  228. data/ext/pixo/ext/glew/build/vc12/common.props +29 -0
  229. data/ext/pixo/ext/glew/build/vc12/glew.sln +56 -0
  230. data/ext/pixo/ext/glew/build/vc12/glew_shared.vcxproj +258 -0
  231. data/ext/pixo/ext/glew/build/vc12/glew_static.vcxproj +232 -0
  232. data/ext/pixo/ext/glew/build/vc12/glewinfo.vcxproj +259 -0
  233. data/ext/pixo/ext/glew/build/vc12/visualinfo.vcxproj +258 -0
  234. data/ext/pixo/ext/glew/build/vc6/Makefile +21 -0
  235. data/ext/pixo/ext/glew/build/vc6/glew.dsw +71 -0
  236. data/ext/pixo/ext/glew/build/vc6/glew_shared.dsp +122 -0
  237. data/ext/pixo/ext/glew/build/vc6/glew_static.dsp +112 -0
  238. data/ext/pixo/ext/glew/build/vc6/glewinfo.dsp +103 -0
  239. data/ext/pixo/ext/glew/build/vc6/visualinfo.dsp +103 -0
  240. data/ext/pixo/ext/glew/build/visualinfo.rc +123 -0
  241. data/ext/pixo/ext/glew/cmake-testbuild.sh +71 -0
  242. data/ext/pixo/ext/glew/config/Makefile.cygming +21 -0
  243. data/ext/pixo/ext/glew/config/Makefile.cygwin +19 -0
  244. data/ext/pixo/ext/glew/config/Makefile.darwin +25 -0
  245. data/ext/pixo/ext/glew/config/Makefile.darwin-ppc +24 -0
  246. data/ext/pixo/ext/glew/config/Makefile.darwin-universal +27 -0
  247. data/ext/pixo/ext/glew/config/Makefile.darwin-x86_64 +24 -0
  248. data/ext/pixo/ext/glew/config/Makefile.fedora-mingw32 +12 -0
  249. data/ext/pixo/ext/glew/config/Makefile.freebsd +17 -0
  250. data/ext/pixo/ext/glew/config/Makefile.gnu +17 -0
  251. data/ext/pixo/ext/glew/config/Makefile.haiku +20 -0
  252. data/ext/pixo/ext/glew/config/Makefile.irix +17 -0
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  1274. data/ext/pixo/ext/glm/test/gtx/gtx_simd_mat4.cpp +324 -0
  1275. data/ext/pixo/ext/glm/test/gtx/gtx_simd_vec4.cpp +71 -0
  1276. data/ext/pixo/ext/glm/test/gtx/gtx_spline.cpp +99 -0
  1277. data/ext/pixo/ext/glm/test/gtx/gtx_string_cast.cpp +128 -0
  1278. data/ext/pixo/ext/glm/test/gtx/gtx_type_aligned.cpp +113 -0
  1279. data/ext/pixo/ext/glm/test/gtx/gtx_type_trait.cpp +12 -0
  1280. data/ext/pixo/ext/glm/test/gtx/gtx_vector_angle.cpp +58 -0
  1281. data/ext/pixo/ext/glm/test/gtx/gtx_vector_query.cpp +81 -0
  1282. data/ext/pixo/ext/glm/test/gtx/gtx_wrap.cpp +189 -0
  1283. data/ext/pixo/ext/glm/util/autoexp.txt +28 -0
  1284. data/ext/pixo/ext/glm/util/autoexp.vc2010.dat +3896 -0
  1285. data/ext/pixo/ext/glm/util/glm.natvis +69 -0
  1286. data/ext/pixo/ext/glm/util/usertype.dat +407 -0
  1287. data/ext/pixo/ext/tinyobjloader/CMakeLists.txt +146 -0
  1288. data/ext/pixo/ext/tinyobjloader/LICENSE +21 -0
  1289. data/ext/pixo/ext/tinyobjloader/README.md +254 -0
  1290. data/ext/pixo/ext/tinyobjloader/appveyor.yml +22 -0
  1291. data/ext/pixo/ext/tinyobjloader/build.ninja +53 -0
  1292. data/ext/pixo/ext/tinyobjloader/deps/cpplint.py +6323 -0
  1293. data/ext/pixo/ext/tinyobjloader/examples/callback_api/Makefile +2 -0
  1294. data/ext/pixo/ext/tinyobjloader/examples/callback_api/main.cc +166 -0
  1295. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_sticher.cc +110 -0
  1296. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.cc +176 -0
  1297. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/obj_writer.h +9 -0
  1298. data/ext/pixo/ext/tinyobjloader/examples/obj_sticher/premake4.lua +38 -0
  1299. data/ext/pixo/ext/tinyobjloader/examples/viewer/README.md +37 -0
  1300. data/ext/pixo/ext/tinyobjloader/examples/viewer/premake4.lua +44 -0
  1301. data/ext/pixo/ext/tinyobjloader/examples/viewer/stb_image.h +6755 -0
  1302. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.cc +292 -0
  1303. data/ext/pixo/ext/tinyobjloader/examples/viewer/trackball.h +75 -0
  1304. data/ext/pixo/ext/tinyobjloader/examples/viewer/viewer.cc +698 -0
  1305. data/ext/pixo/ext/tinyobjloader/examples/voxelize/Makefile +2 -0
  1306. data/ext/pixo/ext/tinyobjloader/examples/voxelize/README.md +5 -0
  1307. data/ext/pixo/ext/tinyobjloader/examples/voxelize/main.cc +74 -0
  1308. data/ext/pixo/ext/tinyobjloader/examples/voxelize/voxelizer.h +764 -0
  1309. data/ext/pixo/ext/tinyobjloader/experimental/LICENSE.ltalloc +26 -0
  1310. data/ext/pixo/ext/tinyobjloader/experimental/README.md +5 -0
  1311. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.cc +973 -0
  1312. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.h +14 -0
  1313. data/ext/pixo/ext/tinyobjloader/experimental/ltalloc.hpp +59 -0
  1314. data/ext/pixo/ext/tinyobjloader/experimental/premake5.lua +95 -0
  1315. data/ext/pixo/ext/tinyobjloader/experimental/tinyobj_loader_opt.h +1678 -0
  1316. data/ext/pixo/ext/tinyobjloader/experimental/trackball.cc +292 -0
  1317. data/ext/pixo/ext/tinyobjloader/experimental/trackball.h +75 -0
  1318. data/ext/pixo/ext/tinyobjloader/experimental/viewer.cc +748 -0
  1319. data/ext/pixo/ext/tinyobjloader/images/rungholt.jpg +0 -0
  1320. data/ext/pixo/ext/tinyobjloader/images/sanmugel.png +0 -0
  1321. data/ext/pixo/ext/tinyobjloader/jni/Android.mk +12 -0
  1322. data/ext/pixo/ext/tinyobjloader/jni/Application.mk +2 -0
  1323. data/ext/pixo/ext/tinyobjloader/jni/Makefile +2 -0
  1324. data/ext/pixo/ext/tinyobjloader/jni/README +1 -0
  1325. data/ext/pixo/ext/tinyobjloader/loader_example.cc +419 -0
  1326. data/ext/pixo/ext/tinyobjloader/models/catmark_torus_creases0.obj +101 -0
  1327. data/ext/pixo/ext/tinyobjloader/models/cornell_box.mtl +24 -0
  1328. data/ext/pixo/ext/tinyobjloader/models/cornell_box.obj +145 -0
  1329. data/ext/pixo/ext/tinyobjloader/models/cornell_box_multimaterial.obj +146 -0
  1330. data/ext/pixo/ext/tinyobjloader/models/cube.mtl +24 -0
  1331. data/ext/pixo/ext/tinyobjloader/models/cube.obj +31 -0
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  1334. data/ext/pixo/ext/tinyobjloader/models/issue-95-2.mtl +5 -0
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  1339. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.mtl +6 -0
  1340. data/ext/pixo/ext/tinyobjloader/models/mtllib-multiple-files-issue-112.obj +7 -0
  1341. data/ext/pixo/ext/tinyobjloader/models/no_material.obj +133 -0
  1342. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.mtl +19 -0
  1343. data/ext/pixo/ext/tinyobjloader/models/pbr-mat-ext.obj +10 -0
  1344. data/ext/pixo/ext/tinyobjloader/models/test-nan.obj +145 -0
  1345. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.mtl +36 -0
  1346. data/ext/pixo/ext/tinyobjloader/models/texture-options-issue-85.obj +7 -0
  1347. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.mtl +13 -0
  1348. data/ext/pixo/ext/tinyobjloader/models/tr-and-d-issue-43.obj +817 -0
  1349. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-104.obj +30 -0
  1350. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-68.mtl +9 -0
  1351. data/ext/pixo/ext/tinyobjloader/models/usemtl-issue-68.obj +817 -0
  1352. data/ext/pixo/ext/tinyobjloader/premake4.lua +29 -0
  1353. data/ext/pixo/ext/tinyobjloader/python/TODO.md +2 -0
  1354. data/ext/pixo/ext/tinyobjloader/python/cornell_box_multimaterial_output.json +581 -0
  1355. data/ext/pixo/ext/tinyobjloader/python/howto.py +9 -0
  1356. data/ext/pixo/ext/tinyobjloader/python/main.cpp +203 -0
  1357. data/ext/pixo/ext/tinyobjloader/python/setup.py +13 -0
  1358. data/ext/pixo/ext/tinyobjloader/tests/Makefile +16 -0
  1359. data/ext/pixo/ext/tinyobjloader/tests/README.md +37 -0
  1360. data/ext/pixo/ext/tinyobjloader/tests/catch.hpp +10445 -0
  1361. data/ext/pixo/ext/tinyobjloader/tests/config-msvc.py +52 -0
  1362. data/ext/pixo/ext/tinyobjloader/tests/config-posix.py +53 -0
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  1364. data/ext/pixo/ext/tinyobjloader/tests/tester.cc +588 -0
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  1370. data/ext/pixo/ext/tinyobjloader/tools/travis_postbuild.sh +12 -0
  1371. data/ext/pixo/ext/tinyobjloader/tools/windows/premake5.exe +0 -0
  1372. data/ext/pixo/ext/tinyobjloader/vcsetup.bat +1 -0
  1373. data/ext/pixo/ext/tinyobjloader/wercker.yml +10 -0
  1374. data/ext/pixo/fadecandy_configs/4x4x4.json +21 -0
  1375. data/ext/pixo/fadecandy_configs/8x8x8.json +18 -0
  1376. data/ext/pixo/patterns/basic.glsl +20 -0
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  1394. data/ext/pixo/patterns/hypno_rings.glsl +13 -0
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  1402. data/ext/pixo/patterns/rainbow_ribbon.glsl +41 -0
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  1412. data/ext/pixo/patterns/warping_grid.glsl +50 -0
  1413. data/ext/pixo/pixlib/CMakeLists.txt +34 -0
  1414. data/ext/pixo/pixlib/include/opc_client.h +205 -0
  1415. data/ext/pixo/pixlib/include/pixlib/app.hpp +41 -0
  1416. data/ext/pixo/pixlib/include/pixlib/camera.hpp +78 -0
  1417. data/ext/pixo/pixlib/include/pixlib/cube.hpp +46 -0
  1418. data/ext/pixo/pixlib/include/pixlib/drawable.hpp +11 -0
  1419. data/ext/pixo/pixlib/include/pixlib/fade_candy.hpp +38 -0
  1420. data/ext/pixo/pixlib/include/pixlib/led_cluster.hpp +58 -0
  1421. data/ext/pixo/pixlib/include/pixlib/led_mesh.hpp +60 -0
  1422. data/ext/pixo/pixlib/include/pixlib/led_renderer.hpp +36 -0
  1423. data/ext/pixo/pixlib/include/pixlib/mesh.hpp +56 -0
  1424. data/ext/pixo/pixlib/include/pixlib/pattern.hpp +21 -0
  1425. data/ext/pixo/pixlib/include/pixlib/pattern_renderer.hpp +28 -0
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  1429. data/ext/pixo/pixlib/include/pixlib/texture.hpp +34 -0
  1430. data/ext/pixo/pixlib/include/pixlib/timer.hpp +19 -0
  1431. data/ext/pixo/pixlib/include/pixlib.hpp +6 -0
  1432. data/ext/pixo/pixlib/src/app.cpp +59 -0
  1433. data/ext/pixo/pixlib/src/camera.cpp +106 -0
  1434. data/ext/pixo/pixlib/src/cube.cpp +100 -0
  1435. data/ext/pixo/pixlib/src/fade_candy.cpp +70 -0
  1436. data/ext/pixo/pixlib/src/led_cluster.cpp +78 -0
  1437. data/ext/pixo/pixlib/src/led_mesh.cpp +123 -0
  1438. data/ext/pixo/pixlib/src/led_renderer.cpp +135 -0
  1439. data/ext/pixo/pixlib/src/mesh.cpp +146 -0
  1440. data/ext/pixo/pixlib/src/pattern.cpp +32 -0
  1441. data/ext/pixo/pixlib/src/pattern_renderer.cpp +103 -0
  1442. data/ext/pixo/pixlib/src/renderer.cpp +127 -0
  1443. data/ext/pixo/pixlib/src/scene.cpp +52 -0
  1444. data/ext/pixo/pixlib/src/shader.cpp +59 -0
  1445. data/ext/pixo/pixlib/src/texture.cpp +62 -0
  1446. data/ext/pixo/pixlib/src/timer.cpp +39 -0
  1447. data/ext/pixo/src/CMakeLists.txt +14 -0
  1448. data/ext/pixo/src/main.cpp +244 -0
  1449. data/ext/pixo/src/opengl.h +4 -0
  1450. data/lib/pixo/version.rb +3 -0
  1451. data/lib/pixo.rb +7 -0
  1452. data/pixo.gemspec +34 -0
  1453. data/pkg/pixo-0.1.0.gem +0 -0
  1454. metadata +1539 -0
@@ -0,0 +1,665 @@
1
+ /*!
2
+
3
+ @page input_guide Input guide
4
+
5
+ @tableofcontents
6
+
7
+ This guide introduces the input related functions of GLFW. For details on
8
+ a specific function in this category, see the @ref input. There are also guides
9
+ for the other areas of GLFW.
10
+
11
+ - @ref intro_guide
12
+ - @ref window_guide
13
+ - @ref context_guide
14
+ - @ref vulkan_guide
15
+ - @ref monitor_guide
16
+
17
+ GLFW provides many kinds of input. While some can only be polled, like time, or
18
+ only received via callbacks, like scrolling, there are those that provide both
19
+ callbacks and polling. Where a callback is provided, that is the recommended
20
+ way to receive that kind of input. The more you can use callbacks the less time
21
+ your users' machines will need to spend polling.
22
+
23
+ All input callbacks receive a window handle. By using the
24
+ [window user pointer](@ref window_userptr), you can access non-global structures
25
+ or objects from your callbacks.
26
+
27
+ To get a better feel for how the various events callbacks behave, run the
28
+ `events` test program. It register every callback supported by GLFW and prints
29
+ out all arguments provided for every event, along with time and sequence
30
+ information.
31
+
32
+
33
+ @section events Event processing
34
+
35
+ GLFW needs to communicate regularly with the window system both in order to
36
+ receive events and to show that the application hasn't locked up. Event
37
+ processing must be done regularly while you have any windows and is normally
38
+ done each frame after [buffer swapping](@ref buffer_swap). Even when you have
39
+ no windows, event polling needs to be done in order to receive monitor
40
+ connection events.
41
+
42
+ There are two functions for processing pending events. @ref glfwPollEvents,
43
+ processes only those events that have already been received and then returns
44
+ immediately.
45
+
46
+ @code
47
+ glfwPollEvents();
48
+ @endcode
49
+
50
+ This is the best choice when rendering continually, like most games do.
51
+
52
+ If you only need to update the contents of the window when you receive new
53
+ input, @ref glfwWaitEvents is a better choice.
54
+
55
+ @code
56
+ glfwWaitEvents();
57
+ @endcode
58
+
59
+ It puts the thread to sleep until at least one event has been received and then
60
+ processes all received events. This saves a great deal of CPU cycles and is
61
+ useful for, for example, editing tools. There must be at least one GLFW window
62
+ for this function to sleep.
63
+
64
+ If you want to wait for events but have UI elements that need periodic updates,
65
+ call @ref glfwWaitEventsTimeout.
66
+
67
+ @code
68
+ glfwWaitEventsTimeout(0.7);
69
+ @endcode
70
+
71
+ It puts the thread to sleep until at least one event has been received, or until
72
+ the specified number of seconds have elapsed. It then processes any received
73
+ events.
74
+
75
+ If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
76
+ another thread by posting an empty event to the event queue with @ref
77
+ glfwPostEmptyEvent.
78
+
79
+ @code
80
+ glfwPostEmptyEvent();
81
+ @endcode
82
+
83
+ Do not assume that callbacks will _only_ be called through either of the above
84
+ functions. While it is necessary to process events in the event queue, some
85
+ window systems will send some events directly to the application, which in turn
86
+ causes callbacks to be called outside of regular event processing.
87
+
88
+
89
+ @section input_keyboard Keyboard input
90
+
91
+ GLFW divides keyboard input into two categories; key events and character
92
+ events. Key events relate to actual physical keyboard keys, whereas character
93
+ events relate to the Unicode code points generated by pressing some of them.
94
+
95
+ Keys and characters do not map 1:1. A single key press may produce several
96
+ characters, and a single character may require several keys to produce. This
97
+ may not be the case on your machine, but your users are likely not all using the
98
+ same keyboard layout, input method or even operating system as you.
99
+
100
+
101
+ @subsection input_key Key input
102
+
103
+ If you wish to be notified when a physical key is pressed or released or when it
104
+ repeats, set a key callback.
105
+
106
+ @code
107
+ glfwSetKeyCallback(window, key_callback);
108
+ @endcode
109
+
110
+ The callback function receives the [keyboard key](@ref keys), platform-specific
111
+ scancode, key action and [modifier bits](@ref mods).
112
+
113
+ @code
114
+ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
115
+ {
116
+ if (key == GLFW_KEY_E && action == GLFW_PRESS)
117
+ activate_airship();
118
+ }
119
+ @endcode
120
+
121
+ The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
122
+ will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
123
+ _E-mail_ and _Play_ keys.
124
+
125
+ The scancode is unique for every key, regardless of whether it has a key token.
126
+ Scancodes are platform-specific but consistent over time, so keys will have
127
+ different scancodes depending on the platform but they are safe to save to disk.
128
+
129
+ Key states for [named keys](@ref keys) are also saved in per-window state arrays
130
+ that can be polled with @ref glfwGetKey.
131
+
132
+ @code
133
+ int state = glfwGetKey(window, GLFW_KEY_E);
134
+ if (state == GLFW_PRESS)
135
+ activate_airship();
136
+ @endcode
137
+
138
+ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
139
+
140
+ This function only returns cached key event state. It does not poll the
141
+ system for the current state of the key.
142
+
143
+ Whenever you poll state, you risk missing the state change you are looking for.
144
+ If a pressed key is released again before you poll its state, you will have
145
+ missed the key press. The recommended solution for this is to use a
146
+ key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
147
+
148
+ @code
149
+ glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
150
+ @endcode
151
+
152
+ When sticky keys mode is enabled, the pollable state of a key will remain
153
+ `GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
154
+ it has been polled, if a key release event had been processed in the meantime,
155
+ the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
156
+
157
+ The `GLFW_KEY_LAST` constant holds the highest value of any
158
+ [named key](@ref keys).
159
+
160
+
161
+ @subsection input_char Text input
162
+
163
+ GLFW supports text input in the form of a stream of
164
+ [Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
165
+ operating system text input system. Unlike key input, text input obeys keyboard
166
+ layouts and modifier keys and supports composing characters using
167
+ [dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
168
+ encode the code points into
169
+ [UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
170
+
171
+ Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
172
+ you can treat the code point argument as native endian
173
+ [UTF-32](https://en.wikipedia.org/wiki/UTF-32).
174
+
175
+ There are two callbacks for receiving Unicode code points. If you wish to
176
+ offer regular text input, set a character callback.
177
+
178
+ @code
179
+ glfwSetCharCallback(window, character_callback);
180
+ @endcode
181
+
182
+ The callback function receives Unicode code points for key events that would
183
+ have led to regular text input and generally behaves as a standard text field on
184
+ that platform.
185
+
186
+ @code
187
+ void character_callback(GLFWwindow* window, unsigned int codepoint)
188
+ {
189
+ }
190
+ @endcode
191
+
192
+ If you wish to receive even those Unicode code points generated with modifier
193
+ key combinations that a plain text field would ignore, or just want to know
194
+ exactly what modifier keys were used, set a character with modifiers callback.
195
+
196
+ @code
197
+ glfwSetCharModsCallback(window, charmods_callback);
198
+ @endcode
199
+
200
+ The callback function receives Unicode code points and
201
+ [modifier bits](@ref mods).
202
+
203
+ @code
204
+ void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
205
+ {
206
+ }
207
+ @endcode
208
+
209
+
210
+ @subsection input_key_name Key names
211
+
212
+ If you wish to refer to keys by name, you can query the keyboard layout
213
+ dependent name of printable keys with @ref glfwGetKeyName.
214
+
215
+ @code
216
+ const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
217
+ show_tutorial_hint("Press %s to move forward", key_name);
218
+ @endcode
219
+
220
+ This function can handle both [keys and scancodes](@ref input_key). If the
221
+ specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
222
+ ignored. This matches the behavior of the key callback, meaning the callback
223
+ arguments can always be passed unmodified to this function.
224
+
225
+
226
+ @section input_mouse Mouse input
227
+
228
+ Mouse input comes in many forms, including cursor motion, button presses and
229
+ scrolling offsets. The cursor appearance can also be changed, either to
230
+ a custom image or a standard cursor shape from the system theme.
231
+
232
+
233
+ @subsection cursor_pos Cursor position
234
+
235
+ If you wish to be notified when the cursor moves over the window, set a cursor
236
+ position callback.
237
+
238
+ @code
239
+ glfwSetCursorPosCallback(window, cursor_pos_callback);
240
+ @endcode
241
+
242
+ The callback functions receives the cursor position, measured in screen
243
+ coordinates but relative to the top-left corner of the window client area. On
244
+ platforms that provide it, the full sub-pixel cursor position is passed on.
245
+
246
+ @code
247
+ static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
248
+ {
249
+ }
250
+ @endcode
251
+
252
+ The cursor position is also saved per-window and can be polled with @ref
253
+ glfwGetCursorPos.
254
+
255
+ @code
256
+ double xpos, ypos;
257
+ glfwGetCursorPos(window, &xpos, &ypos);
258
+ @endcode
259
+
260
+
261
+ @subsection cursor_mode Cursor modes
262
+
263
+ The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
264
+ mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
265
+ meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
266
+ is used and cursor motion is not limited.
267
+
268
+ If you wish to implement mouse motion based camera controls or other input
269
+ schemes that require unlimited mouse movement, set the cursor mode to
270
+ `GLFW_CURSOR_DISABLED`.
271
+
272
+ @code
273
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
274
+ @endcode
275
+
276
+ This will hide the cursor and lock it to the specified window. GLFW will then
277
+ take care of all the details of cursor re-centering and offset calculation and
278
+ providing the application with a virtual cursor position. This virtual position
279
+ is provided normally via both the cursor position callback and through polling.
280
+
281
+ @note You should not implement your own version of this functionality using
282
+ other features of GLFW. It is not supported and will not work as robustly as
283
+ `GLFW_CURSOR_DISABLED`.
284
+
285
+ If you just wish the cursor to become hidden when it is over a window, set
286
+ the cursor mode to `GLFW_CURSOR_HIDDEN`.
287
+
288
+ @code
289
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
290
+ @endcode
291
+
292
+ This mode puts no limit on the motion of the cursor.
293
+
294
+ To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
295
+ cursor mode.
296
+
297
+ @code
298
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
299
+ @endcode
300
+
301
+
302
+ @subsection cursor_object Cursor objects
303
+
304
+ GLFW supports creating both custom and system theme cursor images, encapsulated
305
+ as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
306
+ glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
307
+ glfwTerminate, if any remain.
308
+
309
+
310
+ @subsubsection cursor_custom Custom cursor creation
311
+
312
+ A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
313
+ the created cursor object. For example, this creates a 16x16 white square
314
+ cursor with the hot-spot in the upper-left corner:
315
+
316
+ @code
317
+ unsigned char pixels[16 * 16 * 4];
318
+ memset(pixels, 0xff, sizeof(pixels));
319
+
320
+ GLFWimage image;
321
+ image.width = 16;
322
+ image.height = 16;
323
+ image.pixels = pixels;
324
+
325
+ GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
326
+ @endcode
327
+
328
+ If cursor creation fails, `NULL` will be returned, so it is necessary to check
329
+ the return value.
330
+
331
+ The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
332
+ per channel. The pixels are arranged canonically as sequential rows, starting
333
+ from the top-left corner.
334
+
335
+
336
+ @subsubsection cursor_standard Standard cursor creation
337
+
338
+ A cursor with a [standard shape](@ref shapes) from the current system cursor
339
+ theme can be can be created with @ref glfwCreateStandardCursor.
340
+
341
+ @code
342
+ GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
343
+ @endcode
344
+
345
+ These cursor objects behave in the exact same way as those created with @ref
346
+ glfwCreateCursor except that the system cursor theme provides the actual image.
347
+
348
+
349
+ @subsubsection cursor_destruction Cursor destruction
350
+
351
+ When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
352
+
353
+ @code
354
+ glfwDestroyCursor(cursor);
355
+ @endcode
356
+
357
+ Cursor destruction always succeeds. All cursors remaining when @ref
358
+ glfwTerminate is called are destroyed as well.
359
+
360
+
361
+ @subsubsection cursor_set Cursor setting
362
+
363
+ A cursor can be set as current for a window with @ref glfwSetCursor.
364
+
365
+ @code
366
+ glfwSetCursor(window, cursor);
367
+ @endcode
368
+
369
+ Once set, the cursor image will be used as long as the system cursor is over the
370
+ client area of the window and the [cursor mode](@ref cursor_mode) is set
371
+ to `GLFW_CURSOR_NORMAL`.
372
+
373
+ A single cursor may be set for any number of windows.
374
+
375
+ To remove a cursor from a window, set the cursor of that window to `NULL`.
376
+
377
+ @code
378
+ glfwSetCursor(window, NULL);
379
+ @endcode
380
+
381
+ When a cursor is destroyed, it is removed from any window where it is set. This
382
+ does not affect the cursor modes of those windows.
383
+
384
+
385
+ @subsection cursor_enter Cursor enter/leave events
386
+
387
+ If you wish to be notified when the cursor enters or leaves the client area of
388
+ a window, set a cursor enter/leave callback.
389
+
390
+ @code
391
+ glfwSetCursorEnterCallback(window, cursor_enter_callback);
392
+ @endcode
393
+
394
+ The callback function receives the new classification of the cursor.
395
+
396
+ @code
397
+ void cursor_enter_callback(GLFWwindow* window, int entered)
398
+ {
399
+ if (entered)
400
+ {
401
+ // The cursor entered the client area of the window
402
+ }
403
+ else
404
+ {
405
+ // The cursor left the client area of the window
406
+ }
407
+ }
408
+ @endcode
409
+
410
+
411
+ @subsection input_mouse_button Mouse button input
412
+
413
+ If you wish to be notified when a mouse button is pressed or released, set
414
+ a mouse button callback.
415
+
416
+ @code
417
+ glfwSetMouseButtonCallback(window, mouse_button_callback);
418
+ @endcode
419
+
420
+ The callback function receives the [mouse button](@ref buttons), button action
421
+ and [modifier bits](@ref mods).
422
+
423
+ @code
424
+ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
425
+ {
426
+ if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
427
+ popup_menu();
428
+ }
429
+ @endcode
430
+
431
+ The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
432
+
433
+ Mouse button states for [named buttons](@ref buttons) are also saved in
434
+ per-window state arrays that can be polled with @ref glfwGetMouseButton.
435
+
436
+ @code
437
+ int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
438
+ if (state == GLFW_PRESS)
439
+ upgrade_cow();
440
+ @endcode
441
+
442
+ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
443
+
444
+ This function only returns cached mouse button event state. It does not poll
445
+ the system for the current state of the mouse button.
446
+
447
+ Whenever you poll state, you risk missing the state change you are looking for.
448
+ If a pressed mouse button is released again before you poll its state, you will have
449
+ missed the button press. The recommended solution for this is to use a
450
+ mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
451
+ input mode.
452
+
453
+ @code
454
+ glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
455
+ @endcode
456
+
457
+ When sticky mouse buttons mode is enabled, the pollable state of a mouse button
458
+ will remain `GLFW_PRESS` until the state of that button is polled with @ref
459
+ glfwGetMouseButton. Once it has been polled, if a mouse button release event
460
+ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
461
+ otherwise it will remain `GLFW_PRESS`.
462
+
463
+ The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
464
+ [named button](@ref buttons).
465
+
466
+
467
+ @subsection scrolling Scroll input
468
+
469
+ If you wish to be notified when the user scrolls, whether with a mouse wheel or
470
+ touchpad gesture, set a scroll callback.
471
+
472
+ @code
473
+ glfwSetScrollCallback(window, scroll_callback);
474
+ @endcode
475
+
476
+ The callback function receives two-dimensional scroll offsets.
477
+
478
+ @code
479
+ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
480
+ {
481
+ }
482
+ @endcode
483
+
484
+ A simple mouse wheel, being vertical, provides offsets along the Y-axis.
485
+
486
+
487
+ @section joystick Joystick input
488
+
489
+ The joystick functions expose connected joysticks and controllers, with both
490
+ referred to as joysticks. It supports up to sixteen joysticks, ranging from
491
+ `GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test
492
+ whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent.
493
+
494
+ @code
495
+ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
496
+ @endcode
497
+
498
+ When GLFW is initialized, detected joysticks are added to to the beginning of
499
+ the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it
500
+ keeps its assigned index until it is disconnected, so as joysticks are connected
501
+ and disconnected, they will become spread out.
502
+
503
+ Joystick state is updated as needed when a joystick function is called and does
504
+ not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents
505
+ to be called.
506
+
507
+
508
+ @subsection joystick_axis Joystick axis states
509
+
510
+ The positions of all axes of a joystick are returned by @ref
511
+ glfwGetJoystickAxes. See the reference documentation for the lifetime of the
512
+ returned array.
513
+
514
+ @code
515
+ int count;
516
+ const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count);
517
+ @endcode
518
+
519
+ Each element in the returned array is a value between -1.0 and 1.0.
520
+
521
+
522
+ @subsection joystick_button Joystick button states
523
+
524
+ The states of all buttons of a joystick are returned by @ref
525
+ glfwGetJoystickButtons. See the reference documentation for the lifetime of the
526
+ returned array.
527
+
528
+ @code
529
+ int count;
530
+ const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);
531
+ @endcode
532
+
533
+ Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
534
+
535
+
536
+ @subsection joystick_name Joystick name
537
+
538
+ The human-readable, UTF-8 encoded name of a joystick is returned by @ref
539
+ glfwGetJoystickName. See the reference documentation for the lifetime of the
540
+ returned string.
541
+
542
+ @code
543
+ const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1);
544
+ @endcode
545
+
546
+ Joystick names are not guaranteed to be unique. Two joysticks of the same model
547
+ and make may have the same name. Only the [joystick token](@ref joysticks) is
548
+ guaranteed to be unique, and only until that joystick is disconnected.
549
+
550
+
551
+ @subsection joystick_event Joystick configuration changes
552
+
553
+ If you wish to be notified when a joystick is connected or disconnected, set
554
+ a joystick callback.
555
+
556
+ @code
557
+ glfwSetJoystickCallback(joystick_callback);
558
+ @endcode
559
+
560
+ The callback function receives the ID of the joystick that has been connected
561
+ and disconnected and the event that occurred.
562
+
563
+ @code
564
+ void joystick_callback(int joy, int event)
565
+ {
566
+ if (event == GLFW_CONNECTED)
567
+ {
568
+ // The joystick was connected
569
+ }
570
+ else if (event == GLFW_DISCONNECTED)
571
+ {
572
+ // The joystick was disconnected
573
+ }
574
+ }
575
+ @endcode
576
+
577
+
578
+ @section time Time input
579
+
580
+ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
581
+
582
+ @code
583
+ double seconds = glfwGetTime();
584
+ @endcode
585
+
586
+ It returns the number of seconds since the timer was started when the library
587
+ was initialized with @ref glfwInit. The platform-specific time sources used
588
+ usually have micro- or nanosecond resolution.
589
+
590
+ You can modify the reference time with @ref glfwSetTime.
591
+
592
+ @code
593
+ glfwSetTime(4.0);
594
+ @endcode
595
+
596
+ This sets the timer to the specified time, in seconds.
597
+
598
+ You can also access the raw timer value, measured in 1 / frequency
599
+ seconds, with @ref glfwGetTimerValue.
600
+
601
+ @code
602
+ uint64_t value = glfwGetTimerValue();
603
+ @endcode
604
+
605
+ The frequency of the raw timer varies depending on what time sources are
606
+ available on the machine. You can query its frequency, in Hz, with @ref
607
+ glfwGetTimerFrequency.
608
+
609
+ @code
610
+ uint64_t freqency = glfwGetTimerFrequency();
611
+ @endcode
612
+
613
+
614
+ @section clipboard Clipboard input and output
615
+
616
+ If the system clipboard contains a UTF-8 encoded string or if it can be
617
+ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
618
+ reference documentation for the lifetime of the returned string.
619
+
620
+ @code
621
+ const char* text = glfwGetClipboardString(window);
622
+ if (text)
623
+ insert_text(text);
624
+ @endcode
625
+
626
+ If the clipboard is empty or if its contents could not be converted, `NULL` is
627
+ returned.
628
+
629
+ The contents of the system clipboard can be set to a UTF-8 encoded string with
630
+ @ref glfwSetClipboardString.
631
+
632
+ @code
633
+ glfwSetClipboardString(window, "A string with words in it");
634
+ @endcode
635
+
636
+ The clipboard functions take a window handle argument because some window
637
+ systems require a window to communicate with the system clipboard. Any valid
638
+ window may be used.
639
+
640
+
641
+ @section path_drop Path drop input
642
+
643
+ If you wish to receive the paths of files and/or directories dropped on
644
+ a window, set a file drop callback.
645
+
646
+ @code
647
+ glfwSetDropCallback(window, drop_callback);
648
+ @endcode
649
+
650
+ The callback function receives an array of paths encoded as UTF-8.
651
+
652
+ @code
653
+ void drop_callback(GLFWwindow* window, int count, const char** paths)
654
+ {
655
+ int i;
656
+ for (i = 0; i < count; i++)
657
+ handle_dropped_file(paths[i]);
658
+ }
659
+ @endcode
660
+
661
+ The path array and its strings are only valid until the file drop callback
662
+ returns, as they may have been generated specifically for that event. You need
663
+ to make a deep copy of the array if you want to keep the paths.
664
+
665
+ */