opengl 0.9.0-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
 - checksums.yaml.gz.sig +3 -0
 - data.tar.gz.sig +0 -0
 - data/.autotest +29 -0
 - data/.gemtest +0 -0
 - data/.gitignore +6 -0
 - data/.travis.yml +19 -0
 - data/History.rdoc +77 -0
 - data/MIT-LICENSE +18 -0
 - data/Manifest.txt +138 -0
 - data/README.rdoc +102 -0
 - data/Rakefile +60 -0
 - data/examples/NeHe/NeHe.png +0 -0
 - data/examples/NeHe/crate.png +0 -0
 - data/examples/NeHe/glass.png +0 -0
 - data/examples/NeHe/nehe_lesson02.rb +117 -0
 - data/examples/NeHe/nehe_lesson03.rb +123 -0
 - data/examples/NeHe/nehe_lesson04.rb +132 -0
 - data/examples/NeHe/nehe_lesson05.rb +182 -0
 - data/examples/NeHe/nehe_lesson06.rb +186 -0
 - data/examples/NeHe/nehe_lesson07.rb +240 -0
 - data/examples/NeHe/nehe_lesson08.rb +255 -0
 - data/examples/NeHe/nehe_lesson09.rb +203 -0
 - data/examples/NeHe/nehe_lesson11.rb +176 -0
 - data/examples/NeHe/nehe_lesson12.rb +203 -0
 - data/examples/NeHe/nehe_lesson16.rb +211 -0
 - data/examples/NeHe/nehe_lesson19.rb +209 -0
 - data/examples/NeHe/nehe_lesson36.rb +308 -0
 - data/examples/NeHe/particle.png +0 -0
 - data/examples/NeHe/star.png +0 -0
 - data/examples/NeHe/tim.png +0 -0
 - data/examples/OrangeBook/3Dlabs-License.txt +33 -0
 - data/examples/OrangeBook/brick.frag +36 -0
 - data/examples/OrangeBook/brick.rb +378 -0
 - data/examples/OrangeBook/brick.vert +41 -0
 - data/examples/OrangeBook/particle.frag +17 -0
 - data/examples/OrangeBook/particle.rb +408 -0
 - data/examples/OrangeBook/particle.vert +38 -0
 - data/examples/README +16 -0
 - data/examples/RedBook/aapoly.rb +143 -0
 - data/examples/RedBook/aargb.rb +121 -0
 - data/examples/RedBook/accanti.rb +164 -0
 - data/examples/RedBook/accpersp.rb +217 -0
 - data/examples/RedBook/alpha.rb +125 -0
 - data/examples/RedBook/alpha3D.rb +160 -0
 - data/examples/RedBook/bezcurve.rb +107 -0
 - data/examples/RedBook/bezmesh.rb +139 -0
 - data/examples/RedBook/checker.rb +126 -0
 - data/examples/RedBook/clip.rb +97 -0
 - data/examples/RedBook/colormat.rb +137 -0
 - data/examples/RedBook/cube.rb +71 -0
 - data/examples/RedBook/depthcue.rb +101 -0
 - data/examples/RedBook/dof.rb +206 -0
 - data/examples/RedBook/double.rb +107 -0
 - data/examples/RedBook/drawf.rb +93 -0
 - data/examples/RedBook/feedback.rb +147 -0
 - data/examples/RedBook/fog.rb +168 -0
 - data/examples/RedBook/font.rb +153 -0
 - data/examples/RedBook/hello.rb +81 -0
 - data/examples/RedBook/image.rb +139 -0
 - data/examples/RedBook/jitter.rb +207 -0
 - data/examples/RedBook/light.rb +155 -0
 - data/examples/RedBook/lines.rb +130 -0
 - data/examples/RedBook/list.rb +113 -0
 - data/examples/RedBook/material.rb +276 -0
 - data/examples/RedBook/mipmap.rb +158 -0
 - data/examples/RedBook/model.rb +115 -0
 - data/examples/RedBook/movelight.rb +134 -0
 - data/examples/RedBook/pickdepth.rb +181 -0
 - data/examples/RedBook/planet.rb +110 -0
 - data/examples/RedBook/quadric.rb +160 -0
 - data/examples/RedBook/robot.rb +117 -0
 - data/examples/RedBook/select.rb +198 -0
 - data/examples/RedBook/smooth.rb +97 -0
 - data/examples/RedBook/stencil.rb +165 -0
 - data/examples/RedBook/stroke.rb +169 -0
 - data/examples/RedBook/surface.rb +168 -0
 - data/examples/RedBook/teaambient.rb +134 -0
 - data/examples/RedBook/teapots.rb +184 -0
 - data/examples/RedBook/tess.rb +185 -0
 - data/examples/RedBook/texbind.rb +149 -0
 - data/examples/RedBook/texgen.rb +171 -0
 - data/examples/RedBook/texturesurf.rb +130 -0
 - data/examples/RedBook/varray.rb +161 -0
 - data/examples/RedBook/wrap.rb +150 -0
 - data/examples/misc/OGLBench.rb +338 -0
 - data/examples/misc/anisotropic.rb +196 -0
 - data/examples/misc/fbo_test.rb +357 -0
 - data/examples/misc/font-glut.rb +47 -0
 - data/examples/misc/glfwtest.rb +30 -0
 - data/examples/misc/plane.rb +161 -0
 - data/examples/misc/readpixel.rb +66 -0
 - data/examples/misc/sdltest.rb +36 -0
 - data/examples/misc/trislam.rb +829 -0
 - data/ext/opengl/common.h +428 -0
 - data/ext/opengl/conv.h +244 -0
 - data/ext/opengl/extconf.rb +47 -0
 - data/ext/opengl/funcdef.h +313 -0
 - data/ext/opengl/gl-1.0-1.1.c +3075 -0
 - data/ext/opengl/gl-1.2.c +155 -0
 - data/ext/opengl/gl-1.3.c +443 -0
 - data/ext/opengl/gl-1.4.c +348 -0
 - data/ext/opengl/gl-1.5.c +224 -0
 - data/ext/opengl/gl-2.0.c +667 -0
 - data/ext/opengl/gl-2.1.c +57 -0
 - data/ext/opengl/gl-3.0.c +493 -0
 - data/ext/opengl/gl-enums.c +4873 -0
 - data/ext/opengl/gl-enums.h +14588 -0
 - data/ext/opengl/gl-error.c +112 -0
 - data/ext/opengl/gl-error.h +28 -0
 - data/ext/opengl/gl-ext-3dfx.c +27 -0
 - data/ext/opengl/gl-ext-arb.c +875 -0
 - data/ext/opengl/gl-ext-ati.c +41 -0
 - data/ext/opengl/gl-ext-ext.c +889 -0
 - data/ext/opengl/gl-ext-gremedy.c +41 -0
 - data/ext/opengl/gl-ext-nv.c +680 -0
 - data/ext/opengl/gl-types.h +67 -0
 - data/ext/opengl/gl.c +220 -0
 - data/ext/opengl/gl_buffer.c +177 -0
 - data/ext/opengl/opengl.c +7 -0
 - data/lib/gl.rb +1 -0
 - data/lib/opengl.rb +53 -0
 - data/lib/opengl/2.0/opengl.so +0 -0
 - data/lib/opengl/2.1/opengl.so +0 -0
 - data/lib/opengl/test_case.rb +86 -0
 - data/test/dummy.xorg.conf +140 -0
 - data/test/test_gl.rb +38 -0
 - data/test/test_gl_10_11.rb +1363 -0
 - data/test/test_gl_12.rb +71 -0
 - data/test/test_gl_13.rb +221 -0
 - data/test/test_gl_14.rb +218 -0
 - data/test/test_gl_15.rb +258 -0
 - data/test/test_gl_20.rb +417 -0
 - data/test/test_gl_21.rb +436 -0
 - data/test/test_gl_ext_arb.rb +508 -0
 - data/test/test_gl_ext_ati.rb +28 -0
 - data/test/test_gl_ext_ext.rb +608 -0
 - data/test/test_gl_ext_gremedy.rb +29 -0
 - data/test/test_gl_ext_nv.rb +349 -0
 - data/test/test_opengl_buffer.rb +120 -0
 - data/utils/README +6 -0
 - data/utils/enumgen.rb +108 -0
 - data/utils/extlistgen.rb +90 -0
 - metadata +319 -0
 - metadata.gz.sig +1 -0
 
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            #!/usr/bin/env ruby
         
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            require 'opengl'
         
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            require 'glu'
         
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            require 'glut'
         
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            require 'chunky_png'
         
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            class Lesson16
         
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              include Gl
         
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              include Glu
         
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              include Glut
         
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              def initialize
         
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                @textures = nil
         
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                @xrot = 0.0
         
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                @yrot = 0.0
         
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                @zrot = 0.0
         
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                @fullscreen = true
         
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                @filter = 0
         
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                @fog_mode = [
         
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                    GL_EXP,
         
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                    GL_EXP2,
         
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                    GL_LINEAR
         
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                ]
         
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                @fog_filter = 0
         
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                @fog_color = [0.5, 0.5, 0.5, 1.0]
         
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                glutInit
         
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                glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
         
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                glutInitWindowSize 640, 480
         
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                glutInitWindowPosition 0, 0
         
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                @window = glutCreateWindow "NeHe Lesson 16 - ruby-opengl version"
         
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                glutDisplayFunc :draw_gl_scene
         
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                glutReshapeFunc :reshape
         
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                glutIdleFunc :idle
         
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                glutKeyboardFunc :keyboard
         
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                reshape 640, 480
         
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                load_texture
         
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                init_gl
         
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                glutMainLoop
         
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              end
         
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              def init_gl
         
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                glEnable GL_TEXTURE_2D
         
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                glShadeModel GL_SMOOTH
         
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                glClearColor 0.5, 0.5, 0.5, 1.0
         
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                glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
         
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                glFogfv GL_FOG_COLOR, @fog_color
         
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                glFogf GL_FOG_DENSITY, 0.35
         
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                glHint GL_FOG_HINT, GL_DONT_CARE
         
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                glFogf GL_FOG_START, 2.0
         
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                glFogf GL_FOG_END, 8.0
         
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                glEnable GL_FOG
         
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                glClearDepth 1.0
         
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                glEnable GL_DEPTH_TEST
         
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                glDepthFunc GL_LEQUAL
         
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                glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
         
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              end
         
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              def reshape width, height
         
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                width = width.to_f
         
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                height = height.to_f
         
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                height = 1.0 if height.zero?
         
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                glViewport 0, 0, width, height
         
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                glMatrixMode GL_PROJECTION
         
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                glLoadIdentity
         
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                gluPerspective 45.0, width / height, 0.1, 100.0
         
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                glMatrixMode GL_MODELVIEW
         
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                glLoadIdentity
         
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              end
         
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              def draw_gl_scene
         
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                glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
         
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                glMatrixMode GL_MODELVIEW
         
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                glLoadIdentity
         
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                glTranslatef 0.0, 0.0, -7.0
         
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                glRotatef @xrot, 1.0, 0.0, 0.0
         
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                glRotatef @yrot, 0.0, 1.0, 0.0
         
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                glRotatef @zrot, 0.0, 0.0, 1.0
         
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                glBindTexture GL_TEXTURE_2D, @textures[0]
         
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                glBegin GL_QUADS do
         
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                  # front face
         
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                  glTexCoord2f(0.0, 1.0)
         
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                  glVertex3f(-1.0, -1.0, 1.0)
         
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                  glTexCoord2f(1.0, 1.0)
         
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                  glVertex3f(1.0, -1.0, 1.0)
         
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                  glTexCoord2f(1.0, 0.0)
         
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                  glVertex3f(1.0, 1.0, 1.0)
         
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                  glTexCoord2f(0.0, 0.0)
         
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                  glVertex3f(-1.0, 1.0, 1.0)
         
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                  # back face
         
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                  glTexCoord2f(0.0, 1.0)
         
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                  glVertex3f(-1.0, -1.0, -1.0)
         
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                  glTexCoord2f(1.0, 1.0)
         
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                  glVertex3f(-1.0, 1.0, -1.0)
         
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                  glTexCoord2f(1.0, 0.0)
         
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                  glVertex3f(1.0, 1.0, -1.0)
         
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                  glTexCoord2f(0.0, 0.0)
         
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                  glVertex3f(1.0, -1.0, -1.0)
         
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                  # top face
         
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                  glTexCoord2f(0.0, 1.0)
         
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                  glVertex3f(-1.0, 1.0, -1.0)
         
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                  glTexCoord2f(1.0, 1.0)
         
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                  glVertex3f(-1.0, 1.0, 1.0)
         
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                  glTexCoord2f(1.0, 0.0)
         
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                  glVertex3f(1.0, 1.0, 1.0)
         
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                  glTexCoord2f(0.0, 0.0)
         
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                  glVertex3f(1.0, 1.0, -1.0)
         
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                  # bottom face
         
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                  glTexCoord2f(1.0, 1.0)
         
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                  glVertex3f(-1.0, -1.0, -1.0)
         
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                  glTexCoord2f(1.0, 0.0)
         
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                  glVertex3f(1.0, -1.0, -1.0)
         
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                  glTexCoord2f(0.0, 0.0)
         
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                  glVertex3f(1.0, -1.0, 1.0)
         
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                  glTexCoord2f(0.0, 1.0)
         
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                  glVertex3f(-1.0, -1.0, 1.0)
         
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                  # right face
         
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                  glTexCoord2f(1.0, 0.0)
         
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                  glVertex3f(1.0, -1.0, -1.0)
         
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                  glTexCoord2f(0.0, 0.0)
         
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                  glVertex3f(1.0, 1.0, -1.0)
         
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                  glTexCoord2f(0.0, 1.0)
         
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                  glVertex3f(1.0, 1.0, 1.0)
         
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                  glTexCoord2f(1.0, 1.0)
         
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                  glVertex3f(1.0, -1.0, 1.0)
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
                  # left face
         
     | 
| 
      
 149 
     | 
    
         
            +
                  glTexCoord2f(0.0, 0.0)
         
     | 
| 
      
 150 
     | 
    
         
            +
                  glVertex3f(-1.0, -1.0, -1.0)
         
     | 
| 
      
 151 
     | 
    
         
            +
                  glTexCoord2f(0.0, 1.0)
         
     | 
| 
      
 152 
     | 
    
         
            +
                  glVertex3f(-1.0, -1.0, 1.0)
         
     | 
| 
      
 153 
     | 
    
         
            +
                  glTexCoord2f(1.0, 1.0)
         
     | 
| 
      
 154 
     | 
    
         
            +
                  glVertex3f(-1.0, 1.0, 1.0)
         
     | 
| 
      
 155 
     | 
    
         
            +
                  glTexCoord2f(1.0, 0.0)
         
     | 
| 
      
 156 
     | 
    
         
            +
                  glVertex3f(-1.0, 1.0, -1.0)
         
     | 
| 
      
 157 
     | 
    
         
            +
                end
         
     | 
| 
      
 158 
     | 
    
         
            +
             
     | 
| 
      
 159 
     | 
    
         
            +
                @xrot += 0.03
         
     | 
| 
      
 160 
     | 
    
         
            +
                @yrot += 0.02
         
     | 
| 
      
 161 
     | 
    
         
            +
                @zrot += 0.04
         
     | 
| 
      
 162 
     | 
    
         
            +
             
     | 
| 
      
 163 
     | 
    
         
            +
                glutSwapBuffers
         
     | 
| 
      
 164 
     | 
    
         
            +
              end
         
     | 
| 
      
 165 
     | 
    
         
            +
             
     | 
| 
      
 166 
     | 
    
         
            +
              def idle
         
     | 
| 
      
 167 
     | 
    
         
            +
                glutPostRedisplay
         
     | 
| 
      
 168 
     | 
    
         
            +
              end
         
     | 
| 
      
 169 
     | 
    
         
            +
             
     | 
| 
      
 170 
     | 
    
         
            +
              def keyboard key, x, y
         
     | 
| 
      
 171 
     | 
    
         
            +
                case key
         
     | 
| 
      
 172 
     | 
    
         
            +
                  when ?\e
         
     | 
| 
      
 173 
     | 
    
         
            +
                    glutDestroyWindow @window
         
     | 
| 
      
 174 
     | 
    
         
            +
                    exit 0
         
     | 
| 
      
 175 
     | 
    
         
            +
                  when 'F' then
         
     | 
| 
      
 176 
     | 
    
         
            +
                    @fullscreen = !@fullscreen
         
     | 
| 
      
 177 
     | 
    
         
            +
             
     | 
| 
      
 178 
     | 
    
         
            +
                    if @fullscreen then
         
     | 
| 
      
 179 
     | 
    
         
            +
                      glutFullScreen
         
     | 
| 
      
 180 
     | 
    
         
            +
                    else
         
     | 
| 
      
 181 
     | 
    
         
            +
                      glutPositionWindow 0, 0
         
     | 
| 
      
 182 
     | 
    
         
            +
                    end
         
     | 
| 
      
 183 
     | 
    
         
            +
                  when 'f' then
         
     | 
| 
      
 184 
     | 
    
         
            +
                    @fog_filter += 1
         
     | 
| 
      
 185 
     | 
    
         
            +
                    @fog_filter %= 3
         
     | 
| 
      
 186 
     | 
    
         
            +
             
     | 
| 
      
 187 
     | 
    
         
            +
                    glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
         
     | 
| 
      
 188 
     | 
    
         
            +
                    puts "fog #{@fog_filter}"
         
     | 
| 
      
 189 
     | 
    
         
            +
                end
         
     | 
| 
      
 190 
     | 
    
         
            +
             
     | 
| 
      
 191 
     | 
    
         
            +
                glutPostRedisplay
         
     | 
| 
      
 192 
     | 
    
         
            +
              end
         
     | 
| 
      
 193 
     | 
    
         
            +
             
     | 
| 
      
 194 
     | 
    
         
            +
              def load_texture
         
     | 
| 
      
 195 
     | 
    
         
            +
                png = ChunkyPNG::Image.from_file(File.expand_path('../crate.png', __FILE__))
         
     | 
| 
      
 196 
     | 
    
         
            +
             
     | 
| 
      
 197 
     | 
    
         
            +
                height = png.height
         
     | 
| 
      
 198 
     | 
    
         
            +
                width = png.width
         
     | 
| 
      
 199 
     | 
    
         
            +
             
     | 
| 
      
 200 
     | 
    
         
            +
                image = png.to_rgba_stream.each_byte.to_a
         
     | 
| 
      
 201 
     | 
    
         
            +
             
     | 
| 
      
 202 
     | 
    
         
            +
                @textures = glGenTextures 1
         
     | 
| 
      
 203 
     | 
    
         
            +
                glBindTexture GL_TEXTURE_2D, @textures[0]
         
     | 
| 
      
 204 
     | 
    
         
            +
                glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
         
     | 
| 
      
 205 
     | 
    
         
            +
                glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR
         
     | 
| 
      
 206 
     | 
    
         
            +
                glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
         
     | 
| 
      
 207 
     | 
    
         
            +
              end
         
     | 
| 
      
 208 
     | 
    
         
            +
             
     | 
| 
      
 209 
     | 
    
         
            +
            end
         
     | 
| 
      
 210 
     | 
    
         
            +
             
     | 
| 
      
 211 
     | 
    
         
            +
            Lesson16.new
         
     | 
| 
         @@ -0,0 +1,209 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            #!/usr/bin/env ruby
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            require 'opengl'
         
     | 
| 
      
 4 
     | 
    
         
            +
            require 'glu'
         
     | 
| 
      
 5 
     | 
    
         
            +
            require 'glut'
         
     | 
| 
      
 6 
     | 
    
         
            +
            require 'chunky_png'
         
     | 
| 
      
 7 
     | 
    
         
            +
             
     | 
| 
      
 8 
     | 
    
         
            +
            class Lesson19
         
     | 
| 
      
 9 
     | 
    
         
            +
              include Gl
         
     | 
| 
      
 10 
     | 
    
         
            +
              include Glu
         
     | 
| 
      
 11 
     | 
    
         
            +
              include Glut
         
     | 
| 
      
 12 
     | 
    
         
            +
             
     | 
| 
      
 13 
     | 
    
         
            +
              Particle = Struct.new(:active, :life, :fade,
         
     | 
| 
      
 14 
     | 
    
         
            +
                                    :r, :g, :b,
         
     | 
| 
      
 15 
     | 
    
         
            +
                                    :x, :y, :z,
         
     | 
| 
      
 16 
     | 
    
         
            +
                                    :xi, :yi, :zi,
         
     | 
| 
      
 17 
     | 
    
         
            +
                                    :xg, :yg, :zg)
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
              def initialize
         
     | 
| 
      
 20 
     | 
    
         
            +
                @fullscreen = true
         
     | 
| 
      
 21 
     | 
    
         
            +
                @rainbow = true
         
     | 
| 
      
 22 
     | 
    
         
            +
                @slowdown = 2.0
         
     | 
| 
      
 23 
     | 
    
         
            +
                @x_speed = 2.0
         
     | 
| 
      
 24 
     | 
    
         
            +
                @y_speed = 5.0
         
     | 
| 
      
 25 
     | 
    
         
            +
                @zoom = -100.0
         
     | 
| 
      
 26 
     | 
    
         
            +
                @textures = nil
         
     | 
| 
      
 27 
     | 
    
         
            +
                @colors = [
         
     | 
| 
      
 28 
     | 
    
         
            +
                  [1.0,  0.5,  0.5],
         
     | 
| 
      
 29 
     | 
    
         
            +
                  [1.0,  0.75, 0.5],
         
     | 
| 
      
 30 
     | 
    
         
            +
                  [1.0,  1.0,  0.5],
         
     | 
| 
      
 31 
     | 
    
         
            +
                  [0.75, 1.0,  0.5],
         
     | 
| 
      
 32 
     | 
    
         
            +
                  [0.5,  1.0,  0.5],
         
     | 
| 
      
 33 
     | 
    
         
            +
                  [0.5,  1.0,  0.75],
         
     | 
| 
      
 34 
     | 
    
         
            +
                  [0.5,  1.0,  1.0],
         
     | 
| 
      
 35 
     | 
    
         
            +
                  [0.5,  0.75, 1.0],
         
     | 
| 
      
 36 
     | 
    
         
            +
                  [0.5,  0.5,  1.0],
         
     | 
| 
      
 37 
     | 
    
         
            +
                  [0.75, 0.5,  1.0],
         
     | 
| 
      
 38 
     | 
    
         
            +
                  [1.0,  0.5,  1.0],
         
     | 
| 
      
 39 
     | 
    
         
            +
                  [1.0,  0.5,  0.75],
         
     | 
| 
      
 40 
     | 
    
         
            +
                ]
         
     | 
| 
      
 41 
     | 
    
         
            +
                @color = 0
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
                @max_particles = 1_000
         
     | 
| 
      
 44 
     | 
    
         
            +
                @particles = (0...@max_particles).map do |i|
         
     | 
| 
      
 45 
     | 
    
         
            +
                  Particle.new(true,                       # active
         
     | 
| 
      
 46 
     | 
    
         
            +
                               1.0,                        # life
         
     | 
| 
      
 47 
     | 
    
         
            +
                               rand(100) / 1000.0 + 0.003, # fade
         
     | 
| 
      
 48 
     | 
    
         
            +
                               @colors[i % 12][0],         # red
         
     | 
| 
      
 49 
     | 
    
         
            +
                               @colors[i % 12][1],         # green
         
     | 
| 
      
 50 
     | 
    
         
            +
                               @colors[i % 12][2],         # blue
         
     | 
| 
      
 51 
     | 
    
         
            +
                               0.0, 0.0, 0.0,              # x, y, z
         
     | 
| 
      
 52 
     | 
    
         
            +
                               (rand * 2 - 1),             # x speed
         
     | 
| 
      
 53 
     | 
    
         
            +
                               (rand * 2 - 1),             # y speed
         
     | 
| 
      
 54 
     | 
    
         
            +
                               (rand * 2 - 1),             # z speed
         
     | 
| 
      
 55 
     | 
    
         
            +
                                0.0,                       # x gravity
         
     | 
| 
      
 56 
     | 
    
         
            +
                               -0.8,                       # y gravity
         
     | 
| 
      
 57 
     | 
    
         
            +
                                0.0)                       # z gravity
         
     | 
| 
      
 58 
     | 
    
         
            +
                end
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
                glutInit
         
     | 
| 
      
 61 
     | 
    
         
            +
             
     | 
| 
      
 62 
     | 
    
         
            +
                glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
         
     | 
| 
      
 63 
     | 
    
         
            +
                glutInitWindowSize 640, 480
         
     | 
| 
      
 64 
     | 
    
         
            +
                glutInitWindowPosition 0, 0
         
     | 
| 
      
 65 
     | 
    
         
            +
             
     | 
| 
      
 66 
     | 
    
         
            +
                @window = glutCreateWindow "NeHe Lesson 19 - ruby-opengl version"
         
     | 
| 
      
 67 
     | 
    
         
            +
             
     | 
| 
      
 68 
     | 
    
         
            +
                glutDisplayFunc :draw_gl_scene
         
     | 
| 
      
 69 
     | 
    
         
            +
                glutReshapeFunc :reshape
         
     | 
| 
      
 70 
     | 
    
         
            +
                glutIdleFunc :idle
         
     | 
| 
      
 71 
     | 
    
         
            +
                glutKeyboardFunc :keyboard
         
     | 
| 
      
 72 
     | 
    
         
            +
             
     | 
| 
      
 73 
     | 
    
         
            +
                reshape 640, 480
         
     | 
| 
      
 74 
     | 
    
         
            +
                load_texture
         
     | 
| 
      
 75 
     | 
    
         
            +
                init_gl
         
     | 
| 
      
 76 
     | 
    
         
            +
             
     | 
| 
      
 77 
     | 
    
         
            +
                glutMainLoop
         
     | 
| 
      
 78 
     | 
    
         
            +
              end
         
     | 
| 
      
 79 
     | 
    
         
            +
             
     | 
| 
      
 80 
     | 
    
         
            +
              def init_gl
         
     | 
| 
      
 81 
     | 
    
         
            +
                glShadeModel GL_SMOOTH
         
     | 
| 
      
 82 
     | 
    
         
            +
                glClearColor 0, 0, 0, 0
         
     | 
| 
      
 83 
     | 
    
         
            +
             
     | 
| 
      
 84 
     | 
    
         
            +
                glClearDepth 1.0
         
     | 
| 
      
 85 
     | 
    
         
            +
                glDisable GL_DEPTH_TEST
         
     | 
| 
      
 86 
     | 
    
         
            +
                glEnable GL_BLEND
         
     | 
| 
      
 87 
     | 
    
         
            +
                glBlendFunc GL_SRC_ALPHA, GL_ONE
         
     | 
| 
      
 88 
     | 
    
         
            +
                glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
         
     | 
| 
      
 89 
     | 
    
         
            +
                glHint GL_POINT_SMOOTH_HINT, GL_NICEST
         
     | 
| 
      
 90 
     | 
    
         
            +
                glEnable GL_TEXTURE_2D
         
     | 
| 
      
 91 
     | 
    
         
            +
                glBindTexture GL_TEXTURE_2D, @textures[0]
         
     | 
| 
      
 92 
     | 
    
         
            +
              end
         
     | 
| 
      
 93 
     | 
    
         
            +
             
     | 
| 
      
 94 
     | 
    
         
            +
              def reshape width, height
         
     | 
| 
      
 95 
     | 
    
         
            +
                width  = width.to_f
         
     | 
| 
      
 96 
     | 
    
         
            +
                height = height.to_f
         
     | 
| 
      
 97 
     | 
    
         
            +
                height = 1.0 if height.zero?
         
     | 
| 
      
 98 
     | 
    
         
            +
             
     | 
| 
      
 99 
     | 
    
         
            +
                glViewport 0, 0, width, height
         
     | 
| 
      
 100 
     | 
    
         
            +
             
     | 
| 
      
 101 
     | 
    
         
            +
                glMatrixMode GL_PROJECTION
         
     | 
| 
      
 102 
     | 
    
         
            +
                glLoadIdentity
         
     | 
| 
      
 103 
     | 
    
         
            +
             
     | 
| 
      
 104 
     | 
    
         
            +
                gluPerspective 45, width / height, 0.1, 200
         
     | 
| 
      
 105 
     | 
    
         
            +
             
     | 
| 
      
 106 
     | 
    
         
            +
                glMatrixMode GL_MODELVIEW
         
     | 
| 
      
 107 
     | 
    
         
            +
                glLoadIdentity
         
     | 
| 
      
 108 
     | 
    
         
            +
              end
         
     | 
| 
      
 109 
     | 
    
         
            +
             
     | 
| 
      
 110 
     | 
    
         
            +
              def draw_gl_scene
         
     | 
| 
      
 111 
     | 
    
         
            +
                glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
         
     | 
| 
      
 112 
     | 
    
         
            +
                glLoadIdentity
         
     | 
| 
      
 113 
     | 
    
         
            +
             
     | 
| 
      
 114 
     | 
    
         
            +
                @particles.each do |particle|
         
     | 
| 
      
 115 
     | 
    
         
            +
                  next unless particle.active
         
     | 
| 
      
 116 
     | 
    
         
            +
             
     | 
| 
      
 117 
     | 
    
         
            +
                  x = particle.x
         
     | 
| 
      
 118 
     | 
    
         
            +
                  y = particle.y
         
     | 
| 
      
 119 
     | 
    
         
            +
                  z = particle.z + @zoom
         
     | 
| 
      
 120 
     | 
    
         
            +
             
     | 
| 
      
 121 
     | 
    
         
            +
                  glColor4f particle.r, particle.g, particle.b, particle.life
         
     | 
| 
      
 122 
     | 
    
         
            +
             
     | 
| 
      
 123 
     | 
    
         
            +
                  glBegin GL_TRIANGLE_STRIP do
         
     | 
| 
      
 124 
     | 
    
         
            +
                    glTexCoord2d 1, 1; glVertex3f x + 0.5, y + 0.5, z
         
     | 
| 
      
 125 
     | 
    
         
            +
                    glTexCoord2d 0, 1; glVertex3f x - 0.5, y + 0.5, z
         
     | 
| 
      
 126 
     | 
    
         
            +
                    glTexCoord2d 1, 0; glVertex3f x + 0.5, y - 0.5, z
         
     | 
| 
      
 127 
     | 
    
         
            +
                    glTexCoord2d 0, 0; glVertex3f x - 0.5, y - 0.5, z
         
     | 
| 
      
 128 
     | 
    
         
            +
                  end
         
     | 
| 
      
 129 
     | 
    
         
            +
             
     | 
| 
      
 130 
     | 
    
         
            +
                  particle.x += particle.xi / @slowdown
         
     | 
| 
      
 131 
     | 
    
         
            +
                  particle.y += particle.yi / @slowdown
         
     | 
| 
      
 132 
     | 
    
         
            +
                  particle.z += particle.zi / @slowdown
         
     | 
| 
      
 133 
     | 
    
         
            +
             
     | 
| 
      
 134 
     | 
    
         
            +
                  particle.xi += particle.xg
         
     | 
| 
      
 135 
     | 
    
         
            +
                  particle.yi += particle.yg
         
     | 
| 
      
 136 
     | 
    
         
            +
                  particle.zi += particle.zg
         
     | 
| 
      
 137 
     | 
    
         
            +
             
     | 
| 
      
 138 
     | 
    
         
            +
                  particle.life -= particle.fade
         
     | 
| 
      
 139 
     | 
    
         
            +
             
     | 
| 
      
 140 
     | 
    
         
            +
                  if particle.life < 0 then
         
     | 
| 
      
 141 
     | 
    
         
            +
                    particle.life = 1.0
         
     | 
| 
      
 142 
     | 
    
         
            +
                    particle.fade = rand(100) / 1000.0 + 0.003
         
     | 
| 
      
 143 
     | 
    
         
            +
             
     | 
| 
      
 144 
     | 
    
         
            +
                    particle.x = 0.0
         
     | 
| 
      
 145 
     | 
    
         
            +
                    particle.y = 0.0
         
     | 
| 
      
 146 
     | 
    
         
            +
                    particle.z = 0.0
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
                    particle.xi = @x_speed + rand * 2 - 1
         
     | 
| 
      
 149 
     | 
    
         
            +
                    particle.yi = @y_speed + rand * 2 - 1
         
     | 
| 
      
 150 
     | 
    
         
            +
                    particle.zi =            rand * 2 - 1
         
     | 
| 
      
 151 
     | 
    
         
            +
             
     | 
| 
      
 152 
     | 
    
         
            +
                    particle.r = @colors[@color][0]
         
     | 
| 
      
 153 
     | 
    
         
            +
                    particle.g = @colors[@color][1]
         
     | 
| 
      
 154 
     | 
    
         
            +
                    particle.b = @colors[@color][2]
         
     | 
| 
      
 155 
     | 
    
         
            +
             
     | 
| 
      
 156 
     | 
    
         
            +
                    @color += 1
         
     | 
| 
      
 157 
     | 
    
         
            +
                    @color %= @colors.length - 1
         
     | 
| 
      
 158 
     | 
    
         
            +
                  end
         
     | 
| 
      
 159 
     | 
    
         
            +
                end
         
     | 
| 
      
 160 
     | 
    
         
            +
             
     | 
| 
      
 161 
     | 
    
         
            +
                glutSwapBuffers
         
     | 
| 
      
 162 
     | 
    
         
            +
              end
         
     | 
| 
      
 163 
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            +
             
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| 
      
 164 
     | 
    
         
            +
              def idle
         
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| 
      
 165 
     | 
    
         
            +
                glutPostRedisplay
         
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| 
      
 166 
     | 
    
         
            +
              end
         
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| 
      
 167 
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            +
             
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| 
      
 168 
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            +
              def keyboard key, x, y
         
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| 
      
 169 
     | 
    
         
            +
                case key
         
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| 
      
 170 
     | 
    
         
            +
                when ?\e
         
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| 
      
 171 
     | 
    
         
            +
                  glutDestroyWindow @window
         
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| 
      
 172 
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            +
                  exit 0
         
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| 
      
 173 
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            +
                when 'F' then
         
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| 
      
 174 
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            +
                  @fullscreen = !@fullscreen
         
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            +
             
     | 
| 
      
 176 
     | 
    
         
            +
                  if @fullscreen then
         
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 177 
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            +
                    glutFullScreen
         
     | 
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 178 
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            +
                  else
         
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| 
      
 179 
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            +
                    glutPositionWindow 0, 0
         
     | 
| 
      
 180 
     | 
    
         
            +
                  end
         
     | 
| 
      
 181 
     | 
    
         
            +
                when 'f' then
         
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| 
      
 182 
     | 
    
         
            +
                  @fog_filter += 1
         
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| 
      
 183 
     | 
    
         
            +
                  @fog_filter %= 3
         
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| 
      
 184 
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            +
             
     | 
| 
      
 185 
     | 
    
         
            +
                  glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
         
     | 
| 
      
 186 
     | 
    
         
            +
                  puts "fog #{@fog_filter}"
         
     | 
| 
      
 187 
     | 
    
         
            +
                end
         
     | 
| 
      
 188 
     | 
    
         
            +
             
     | 
| 
      
 189 
     | 
    
         
            +
                glutPostRedisplay
         
     | 
| 
      
 190 
     | 
    
         
            +
              end
         
     | 
| 
      
 191 
     | 
    
         
            +
             
     | 
| 
      
 192 
     | 
    
         
            +
              def load_texture
         
     | 
| 
      
 193 
     | 
    
         
            +
                png = ChunkyPNG::Image.from_file(File.expand_path('../particle.png', __FILE__))
         
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| 
      
 194 
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            +
             
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 195 
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            +
                height = png.height
         
     | 
| 
      
 196 
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            +
                width = png.width
         
     | 
| 
      
 197 
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            +
             
     | 
| 
      
 198 
     | 
    
         
            +
                image = png.to_rgba_stream.each_byte.to_a
         
     | 
| 
      
 199 
     | 
    
         
            +
             
     | 
| 
      
 200 
     | 
    
         
            +
                @textures = glGenTextures 1
         
     | 
| 
      
 201 
     | 
    
         
            +
                glBindTexture GL_TEXTURE_2D, @textures[0]
         
     | 
| 
      
 202 
     | 
    
         
            +
                glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
         
     | 
| 
      
 203 
     | 
    
         
            +
                glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR
         
     | 
| 
      
 204 
     | 
    
         
            +
                glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
         
     | 
| 
      
 205 
     | 
    
         
            +
              end
         
     | 
| 
      
 206 
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            +
             
     | 
| 
      
 207 
     | 
    
         
            +
            end
         
     | 
| 
      
 208 
     | 
    
         
            +
             
     | 
| 
      
 209 
     | 
    
         
            +
            Lesson19.new
         
     | 
| 
         @@ -0,0 +1,308 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            #!/usr/bin/env ruby
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            # Nehe Lesson 36 Code
         
     | 
| 
      
 4 
     | 
    
         
            +
            # modified from immediate mode to use vertex arrays for helix drawing
         
     | 
| 
      
 5 
     | 
    
         
            +
            require 'opengl'
         
     | 
| 
      
 6 
     | 
    
         
            +
            require 'glu'
         
     | 
| 
      
 7 
     | 
    
         
            +
            require 'glut'
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            include Gl,Glu,Glut
         
     | 
| 
      
 10 
     | 
    
         
            +
            include Math
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
            def emptyTexture
         
     | 
| 
      
 13 
     | 
    
         
            +
              # Create Storage Space For Texture Data (128x128x4)
         
     | 
| 
      
 14 
     | 
    
         
            +
              data = ([0]*4*128*128).pack("f*")
         
     | 
| 
      
 15 
     | 
    
         
            +
              txtnumber = glGenTextures(1) # Create 1 Texture
         
     | 
| 
      
 16 
     | 
    
         
            +
              glBindTexture(GL_TEXTURE_2D, txtnumber[0]) # Bind The Texture
         
     | 
| 
      
 17 
     | 
    
         
            +
              glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0,
         
     | 
| 
      
 18 
     | 
    
         
            +
                GL_RGBA, GL_FLOAT, data) # Build Texture Using Information In data
         
     | 
| 
      
 19 
     | 
    
         
            +
              glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
         
     | 
| 
      
 20 
     | 
    
         
            +
              glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
         
     | 
| 
      
 21 
     | 
    
         
            +
              return txtnumber[0] # Return The Texture ID
         
     | 
| 
      
 22 
     | 
    
         
            +
            end
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
            def init
         
     | 
| 
      
 25 
     | 
    
         
            +
              global_ambient = [0.2, 0.2, 0.2, 1.0] # Set Ambient Lighting To Fairly Dark Light (No Color)
         
     | 
| 
      
 26 
     | 
    
         
            +
              light0pos = [0.0, 5.0, 10.0, 1.0] # Set The Light Position
         
     | 
| 
      
 27 
     | 
    
         
            +
              light0ambient = [0.2, 0.2, 0.2, 1.0] # More Ambient Light
         
     | 
| 
      
 28 
     | 
    
         
            +
              light0diffuse = [0.3, 0.3, 0.3, 1.0] # Set The Diffuse Light A Bit Brighter
         
     | 
| 
      
 29 
     | 
    
         
            +
              light0specular = [0.8, 0.8, 0.8, 1.0] # Fairly Bright Specular Lighting
         
     | 
| 
      
 30 
     | 
    
         
            +
             
     | 
| 
      
 31 
     | 
    
         
            +
              lmodel_ambient = [0.2,0.2,0.2,1.0] # And More Ambient Light
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
              $angle = 0.0 # Set Starting Angle To Zero
         
     | 
| 
      
 34 
     | 
    
         
            +
             
     | 
| 
      
 35 
     | 
    
         
            +
              $lasttime = 0
         
     | 
| 
      
 36 
     | 
    
         
            +
             
     | 
| 
      
 37 
     | 
    
         
            +
              $blurTexture = emptyTexture() # Create Our Empty Texture
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
              $helix_v,$helix_n = createHelix()
         
     | 
| 
      
 40 
     | 
    
         
            +
              glVertexPointer(3,GL_FLOAT,0,$helix_v.flatten.pack("f*"))
         
     | 
| 
      
 41 
     | 
    
         
            +
              glNormalPointer(GL_FLOAT,0,$helix_n.flatten.pack("f*"))
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
              glLoadIdentity() # Reset The Modelview Matrix
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
              glEnable(GL_DEPTH_TEST) # Enable Depth Testing
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
              glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient) # Set The Ambient Light Model
         
     | 
| 
      
 48 
     | 
    
         
            +
             
     | 
| 
      
 49 
     | 
    
         
            +
              glLightModelfv(GL_LIGHT_MODEL_AMBIENT,global_ambient) # Set The Global Ambient Light Model
         
     | 
| 
      
 50 
     | 
    
         
            +
              glLightfv(GL_LIGHT0, GL_POSITION, light0pos) # Set The Lights Position
         
     | 
| 
      
 51 
     | 
    
         
            +
              glLightfv(GL_LIGHT0, GL_AMBIENT, light0ambient)  # Set The Ambient Light
         
     | 
| 
      
 52 
     | 
    
         
            +
              glLightfv(GL_LIGHT0, GL_DIFFUSE, light0diffuse) # Set The Diffuse Light
         
     | 
| 
      
 53 
     | 
    
         
            +
              glLightfv(GL_LIGHT0, GL_SPECULAR, light0specular)  # Set Up Specular Lighting
         
     | 
| 
      
 54 
     | 
    
         
            +
              glEnable(GL_LIGHTING) # Enable Lighting
         
     | 
| 
      
 55 
     | 
    
         
            +
              glEnable(GL_LIGHT0) # Enable Light0
         
     | 
| 
      
 56 
     | 
    
         
            +
             
     | 
| 
      
 57 
     | 
    
         
            +
              glShadeModel(GL_SMOOTH) # Select Smooth Shading
         
     | 
| 
      
 58 
     | 
    
         
            +
             
     | 
| 
      
 59 
     | 
    
         
            +
              glMateriali(GL_FRONT, GL_SHININESS, 128)
         
     | 
| 
      
 60 
     | 
    
         
            +
              glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
         
     | 
| 
      
 61 
     | 
    
         
            +
            end
         
     | 
| 
      
 62 
     | 
    
         
            +
             
     | 
| 
      
 63 
     | 
    
         
            +
            # Keyboard handler to exit when ESC is typed
         
     | 
| 
      
 64 
     | 
    
         
            +
            keyboard = lambda do |key, x, y|
         
     | 
| 
      
 65 
     | 
    
         
            +
              case(key)
         
     | 
| 
      
 66 
     | 
    
         
            +
                when ?\e
         
     | 
| 
      
 67 
     | 
    
         
            +
                  exit(0)
         
     | 
| 
      
 68 
     | 
    
         
            +
              end
         
     | 
| 
      
 69 
     | 
    
         
            +
              glutPostRedisplay
         
     | 
| 
      
 70 
     | 
    
         
            +
            end
         
     | 
| 
      
 71 
     | 
    
         
            +
             
     | 
| 
      
 72 
     | 
    
         
            +
            reshape = lambda do |w,h|
         
     | 
| 
      
 73 
     | 
    
         
            +
              glMatrixMode(GL_PROJECTION)
         
     | 
| 
      
 74 
     | 
    
         
            +
              glViewport(0,0,w,h)
         
     | 
| 
      
 75 
     | 
    
         
            +
              glLoadIdentity()
         
     | 
| 
      
 76 
     | 
    
         
            +
              width = 0.5
         
     | 
| 
      
 77 
     | 
    
         
            +
              height = 0.5 * h/w;
         
     | 
| 
      
 78 
     | 
    
         
            +
              glFrustum(-width,width,-height,height,1.0,2000.0)
         
     | 
| 
      
 79 
     | 
    
         
            +
              glMatrixMode(GL_MODELVIEW)
         
     | 
| 
      
 80 
     | 
    
         
            +
              glViewport(0,0,w,h)
         
     | 
| 
      
 81 
     | 
    
         
            +
            end
         
     | 
| 
      
 82 
     | 
    
         
            +
             
     | 
| 
      
 83 
     | 
    
         
            +
            def viewOrtho
         
     | 
| 
      
 84 
     | 
    
         
            +
              glMatrixMode(GL_PROJECTION) # Select Projection
         
     | 
| 
      
 85 
     | 
    
         
            +
              glPushMatrix() # Push The Matrix
         
     | 
| 
      
 86 
     | 
    
         
            +
              glLoadIdentity() # Reset The Matrix
         
     | 
| 
      
 87 
     | 
    
         
            +
              width = glutGet(GLUT_WINDOW_WIDTH)
         
     | 
| 
      
 88 
     | 
    
         
            +
              height = glutGet(GLUT_WINDOW_HEIGHT)
         
     | 
| 
      
 89 
     | 
    
         
            +
              glOrtho( 0, width , height , 0, -1, 1 ) # Select Ortho Mode (widthxheight)
         
     | 
| 
      
 90 
     | 
    
         
            +
              glMatrixMode(GL_MODELVIEW) # Select Modelview Matrix
         
     | 
| 
      
 91 
     | 
    
         
            +
              glPushMatrix() # Push The Matrix
         
     | 
| 
      
 92 
     | 
    
         
            +
              glLoadIdentity() # Reset The Matrix
         
     | 
| 
      
 93 
     | 
    
         
            +
            end
         
     | 
| 
      
 94 
     | 
    
         
            +
             
     | 
| 
      
 95 
     | 
    
         
            +
            def viewPerspective # Set Up A Perspective View
         
     | 
| 
      
 96 
     | 
    
         
            +
              glMatrixMode( GL_PROJECTION ) # Select Projection
         
     | 
| 
      
 97 
     | 
    
         
            +
              glPopMatrix() # Pop The Matrix
         
     | 
| 
      
 98 
     | 
    
         
            +
              glMatrixMode( GL_MODELVIEW ) # Select Modelview
         
     | 
| 
      
 99 
     | 
    
         
            +
              glPopMatrix() # Pop The Matrix
         
     | 
| 
      
 100 
     | 
    
         
            +
            end
         
     | 
| 
      
 101 
     | 
    
         
            +
             
     | 
| 
      
 102 
     | 
    
         
            +
            def normalize(v)
         
     | 
| 
      
 103 
     | 
    
         
            +
              len = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
         
     | 
| 
      
 104 
     | 
    
         
            +
              return v if len==0
         
     | 
| 
      
 105 
     | 
    
         
            +
              [ v[0] / len, v[1] / len, v[2] / len ]
         
     | 
| 
      
 106 
     | 
    
         
            +
            end
         
     | 
| 
      
 107 
     | 
    
         
            +
             
     | 
| 
      
 108 
     | 
    
         
            +
            def calcNormal(v) # Calculates Normal For A Quad Using 3 Points
         
     | 
| 
      
 109 
     | 
    
         
            +
              # Finds The Vector Between 2 Points By Subtracting
         
     | 
| 
      
 110 
     | 
    
         
            +
              # The x,y,z Coordinates From One Point To Another.
         
     | 
| 
      
 111 
     | 
    
         
            +
              # Calculate The Vector From Point 1 To Point 0
         
     | 
| 
      
 112 
     | 
    
         
            +
              v1, v2, out = [], [], []
         
     | 
| 
      
 113 
     | 
    
         
            +
              x,y,z = 0,1,2
         
     | 
| 
      
 114 
     | 
    
         
            +
             
     | 
| 
      
 115 
     | 
    
         
            +
              v1[x] = v[0][x] - v[1][x] # Vector 1.x=Vertex[0].x-Vertex[1].x
         
     | 
| 
      
 116 
     | 
    
         
            +
              v1[y] = v[0][y] - v[1][y] # Vector 1.y=Vertex[0].y-Vertex[1].y
         
     | 
| 
      
 117 
     | 
    
         
            +
              v1[z] = v[0][z] - v[1][z]  # Vector 1.z=Vertex[0].y-Vertex[1].z
         
     | 
| 
      
 118 
     | 
    
         
            +
              # Calculate The Vector From Point 2 To Point 1
         
     | 
| 
      
 119 
     | 
    
         
            +
              v2[x] = v[1][x] - v[2][x]  # Vector 2.x=Vertex[0].x-Vertex[1].x
         
     | 
| 
      
 120 
     | 
    
         
            +
              v2[y] = v[1][y] - v[2][y]  # Vector 2.y=Vertex[0].y-Vertex[1].y
         
     | 
| 
      
 121 
     | 
    
         
            +
              v2[z] = v[1][z] - v[2][z]  # Vector 2.z=Vertex[0].z-Vertex[1].z
         
     | 
| 
      
 122 
     | 
    
         
            +
              # Compute The Cross Product To Give Us A Surface Normal
         
     | 
| 
      
 123 
     | 
    
         
            +
              out[x] = v1[y]*v2[z] - v1[z]*v2[y] # Cross Product For Y - Z
         
     | 
| 
      
 124 
     | 
    
         
            +
              out[y] = v1[z]*v2[x] - v1[x]*v2[z] # Cross Product For X - Z
         
     | 
| 
      
 125 
     | 
    
         
            +
              out[z] = v1[x]*v2[y] - v1[y]*v2[x] # Cross Product For X - Y
         
     | 
| 
      
 126 
     | 
    
         
            +
             
     | 
| 
      
 127 
     | 
    
         
            +
              normalize(out)
         
     | 
| 
      
 128 
     | 
    
         
            +
            end
         
     | 
| 
      
 129 
     | 
    
         
            +
             
     | 
| 
      
 130 
     | 
    
         
            +
            def createHelix() # creates helix VA
         
     | 
| 
      
 131 
     | 
    
         
            +
              twists = 5
         
     | 
| 
      
 132 
     | 
    
         
            +
              r = 1.5
         
     | 
| 
      
 133 
     | 
    
         
            +
             
     | 
| 
      
 134 
     | 
    
         
            +
              helix_v = []
         
     | 
| 
      
 135 
     | 
    
         
            +
              helix_n = []
         
     | 
| 
      
 136 
     | 
    
         
            +
             
     | 
| 
      
 137 
     | 
    
         
            +
              0.step(360,20) do |phi| # 360 Degrees In Steps Of 20
         
     | 
| 
      
 138 
     | 
    
         
            +
                0.step(360*twists,20) do |theta| # 360 Degrees * Number Of Twists In Steps Of 20
         
     | 
| 
      
 139 
     | 
    
         
            +
                  v= phi/180.0*PI # Calculate Angle Of First Point  (  0 )
         
     | 
| 
      
 140 
     | 
    
         
            +
                  u= theta/180.0*PI # Calculate Angle Of First Point  (  0 )
         
     | 
| 
      
 141 
     | 
    
         
            +
             
     | 
| 
      
 142 
     | 
    
         
            +
                  x= cos(u)*(2.0+cos(v))*r # Calculate x Position (1st Point)
         
     | 
| 
      
 143 
     | 
    
         
            +
                  y= sin(u)*(2.0+cos(v))*r  # Calculate y Position (1st Point)
         
     | 
| 
      
 144 
     | 
    
         
            +
                  z=((u-(2.0*PI)) + sin(v))*r  # Calculate z Position (1st Point)
         
     | 
| 
      
 145 
     | 
    
         
            +
             
     | 
| 
      
 146 
     | 
    
         
            +
                  v0 = [x,y,z]
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
                  v= phi/180.0*PI # Calculate Angle Of Second Point  (  0 )
         
     | 
| 
      
 149 
     | 
    
         
            +
                  u= (theta+20)/180.0*PI  # Calculate Angle Of Second Point  ( 20 )
         
     | 
| 
      
 150 
     | 
    
         
            +
             
     | 
| 
      
 151 
     | 
    
         
            +
                  x= cos(u)*(2.0+cos(v))*r # Calculate x Position (2nd Point)
         
     | 
| 
      
 152 
     | 
    
         
            +
                  y= sin(u)*(2.0+cos(v))*r  # Calculate y Position (2nd Point)
         
     | 
| 
      
 153 
     | 
    
         
            +
                  z= ((u-(2.0*PI)) + sin(v))*r  # Calculate z Position (2nd Point)
         
     | 
| 
      
 154 
     | 
    
         
            +
             
     | 
| 
      
 155 
     | 
    
         
            +
                  v1 = [x,y,z]
         
     | 
| 
      
 156 
     | 
    
         
            +
             
     | 
| 
      
 157 
     | 
    
         
            +
                  v= (phi+20)/180.0*PI # Calculate Angle Of Third Point  ( 20 )
         
     | 
| 
      
 158 
     | 
    
         
            +
                  u= (theta+20)/180.0*PI # Calculate Angle Of Third Point  ( 20 )
         
     | 
| 
      
 159 
     | 
    
         
            +
             
     | 
| 
      
 160 
     | 
    
         
            +
                  x= cos(u)*(2.0+cos(v))*r # Calculate x Position (3rd Point)
         
     | 
| 
      
 161 
     | 
    
         
            +
                  y= sin(u)*(2.0+cos(v))*r # Calculate y Position (3rd Point)
         
     | 
| 
      
 162 
     | 
    
         
            +
                  z= ((u-(2.0*PI)) + sin(v))*r  # Calculate z Position (3rd Point)
         
     | 
| 
      
 163 
     | 
    
         
            +
             
     | 
| 
      
 164 
     | 
    
         
            +
                  v2 = [x,y,z]
         
     | 
| 
      
 165 
     | 
    
         
            +
             
     | 
| 
      
 166 
     | 
    
         
            +
                  v= (phi+20)/180.0*PI # Calculate Angle Of Fourth Point  ( 20 )
         
     | 
| 
      
 167 
     | 
    
         
            +
                  u= (theta)/180.0*PI # Calculate Angle Of Fourth Point  (  0 )
         
     | 
| 
      
 168 
     | 
    
         
            +
             
     | 
| 
      
 169 
     | 
    
         
            +
                  x= cos(u)*(2.0+cos(v))*r # Calculate x Position (4th Point)
         
     | 
| 
      
 170 
     | 
    
         
            +
                  y= sin(u)*(2.0+cos(v))*r # Calculate y Position (4th Point)
         
     | 
| 
      
 171 
     | 
    
         
            +
                  z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (4th Point)
         
     | 
| 
      
 172 
     | 
    
         
            +
             
     | 
| 
      
 173 
     | 
    
         
            +
                  v3 = [x,y,z]
         
     | 
| 
      
 174 
     | 
    
         
            +
             
     | 
| 
      
 175 
     | 
    
         
            +
                  normal = calcNormal([v0,v1,v2,v3]) # Calculate The Quad Normal
         
     | 
| 
      
 176 
     | 
    
         
            +
                  helix_v << v0 << v1 << v2 << v3
         
     | 
| 
      
 177 
     | 
    
         
            +
                  helix_n << normal << normal << normal << normal
         
     | 
| 
      
 178 
     | 
    
         
            +
                end
         
     | 
| 
      
 179 
     | 
    
         
            +
              end
         
     | 
| 
      
 180 
     | 
    
         
            +
              [helix_v,helix_n]
         
     | 
| 
      
 181 
     | 
    
         
            +
            end
         
     | 
| 
      
 182 
     | 
    
         
            +
             
     | 
| 
      
 183 
     | 
    
         
            +
            def processHelix() # Draws A Helix
         
     | 
| 
      
 184 
     | 
    
         
            +
              glfMaterialColor = [0.4,0.2,0.8,1.0] # Set The Material Color
         
     | 
| 
      
 185 
     | 
    
         
            +
              specular = [1.0,1.0,1.0,1.0] # Sets Up Specular Lighting
         
     | 
| 
      
 186 
     | 
    
         
            +
             
     | 
| 
      
 187 
     | 
    
         
            +
              glLoadIdentity() # Reset The Modelview Matrix
         
     | 
| 
      
 188 
     | 
    
         
            +
              gluLookAt(0, 5, 50, 0, 0, 0, 0, 1, 0) # Eye Position (0,5,50) Center Of Scene (0,0,0), Up On Y Axis
         
     | 
| 
      
 189 
     | 
    
         
            +
             
     | 
| 
      
 190 
     | 
    
         
            +
              glPushMatrix() # Push The Modelview Matrix
         
     | 
| 
      
 191 
     | 
    
         
            +
             
     | 
| 
      
 192 
     | 
    
         
            +
              glTranslatef(0,0,-50) # Translate 50 Units Into The Screen
         
     | 
| 
      
 193 
     | 
    
         
            +
              glRotatef($angle/2.0,1,0,0) # Rotate By angle/2 On The X-Axis
         
     | 
| 
      
 194 
     | 
    
         
            +
              glRotatef($angle/3.0,0,1,0) # Rotate By angle/3 On The Y-Axis
         
     | 
| 
      
 195 
     | 
    
         
            +
             
     | 
| 
      
 196 
     | 
    
         
            +
              glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,glfMaterialColor)
         
     | 
| 
      
 197 
     | 
    
         
            +
              glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular)
         
     | 
| 
      
 198 
     | 
    
         
            +
             
     | 
| 
      
 199 
     | 
    
         
            +
              glEnableClientState(GL_VERTEX_ARRAY)
         
     | 
| 
      
 200 
     | 
    
         
            +
              glEnableClientState(GL_NORMAL_ARRAY)
         
     | 
| 
      
 201 
     | 
    
         
            +
              glDrawArrays(GL_QUADS,0,$helix_v.size)
         
     | 
| 
      
 202 
     | 
    
         
            +
              glDisableClientState(GL_VERTEX_ARRAY)
         
     | 
| 
      
 203 
     | 
    
         
            +
              glDisableClientState(GL_NORMAL_ARRAY)
         
     | 
| 
      
 204 
     | 
    
         
            +
             
     | 
| 
      
 205 
     | 
    
         
            +
              glPopMatrix() # Pop The Matrix
         
     | 
| 
      
 206 
     | 
    
         
            +
            end
         
     | 
| 
      
 207 
     | 
    
         
            +
             
     | 
| 
      
 208 
     | 
    
         
            +
            def drawBlur(times,inc)
         
     | 
| 
      
 209 
     | 
    
         
            +
              spost = 0.0 # Starting Texture Coordinate Offset
         
     | 
| 
      
 210 
     | 
    
         
            +
              alphainc = 0.9 / times # Fade Speed For Alpha Blending
         
     | 
| 
      
 211 
     | 
    
         
            +
              alpha = 0.2  # Starting Alpha Value
         
     | 
| 
      
 212 
     | 
    
         
            +
             
     | 
| 
      
 213 
     | 
    
         
            +
              width = glutGet(GLUT_WINDOW_WIDTH)
         
     | 
| 
      
 214 
     | 
    
         
            +
              height = glutGet(GLUT_WINDOW_HEIGHT)
         
     | 
| 
      
 215 
     | 
    
         
            +
              # Disable AutoTexture Coordinates
         
     | 
| 
      
 216 
     | 
    
         
            +
              glDisable(GL_TEXTURE_GEN_S)
         
     | 
| 
      
 217 
     | 
    
         
            +
              glDisable(GL_TEXTURE_GEN_T)
         
     | 
| 
      
 218 
     | 
    
         
            +
             
     | 
| 
      
 219 
     | 
    
         
            +
              glEnable(GL_TEXTURE_2D) # Enable 2D Texture Mapping
         
     | 
| 
      
 220 
     | 
    
         
            +
              glDisable(GL_DEPTH_TEST) # Disable Depth Testing
         
     | 
| 
      
 221 
     | 
    
         
            +
              glBlendFunc(GL_SRC_ALPHA,GL_ONE) # Set Blending Mode
         
     | 
| 
      
 222 
     | 
    
         
            +
              glEnable(GL_BLEND) # Enable Blending
         
     | 
| 
      
 223 
     | 
    
         
            +
              glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
         
     | 
| 
      
 224 
     | 
    
         
            +
              viewOrtho() # Switch To An Ortho View
         
     | 
| 
      
 225 
     | 
    
         
            +
             
     | 
| 
      
 226 
     | 
    
         
            +
              alphainc = alpha / times # alphainc=0.2 / Times To Render Blur
         
     | 
| 
      
 227 
     | 
    
         
            +
             
     | 
| 
      
 228 
     | 
    
         
            +
              glBegin(GL_QUADS) # Begin Drawing Quads
         
     | 
| 
      
 229 
     | 
    
         
            +
              0.upto(times-1) do |num| # Number Of Times To Render Blur
         
     | 
| 
      
 230 
     | 
    
         
            +
                glColor4f(1.0, 1.0, 1.0, alpha) # Set The Alpha Value (Starts At 0.2)
         
     | 
| 
      
 231 
     | 
    
         
            +
                glTexCoord2f(0+spost,1-spost)  # Texture Coordinate  ( 0, 1 )
         
     | 
| 
      
 232 
     | 
    
         
            +
                glVertex2f(0,0)  # First Vertex    (   0,   0 )
         
     | 
| 
      
 233 
     | 
    
         
            +
             
     | 
| 
      
 234 
     | 
    
         
            +
                glTexCoord2f(0+spost,0+spost) # Texture Coordinate  ( 0, 0 )
         
     | 
| 
      
 235 
     | 
    
         
            +
                glVertex2f(0,height) # Second Vertex  (   0, height )
         
     | 
| 
      
 236 
     | 
    
         
            +
             
     | 
| 
      
 237 
     | 
    
         
            +
                glTexCoord2f(1-spost,0+spost) # Texture Coordinate  ( 1, 0 )
         
     | 
| 
      
 238 
     | 
    
         
            +
                glVertex2f(width,height) # Third Vertex    ( width, height )
         
     | 
| 
      
 239 
     | 
    
         
            +
             
     | 
| 
      
 240 
     | 
    
         
            +
                glTexCoord2f(1-spost,1-spost) # Texture Coordinate  ( 1, 1 )
         
     | 
| 
      
 241 
     | 
    
         
            +
                glVertex2f(width,0) # Fourth Vertex  ( width,   0 )
         
     | 
| 
      
 242 
     | 
    
         
            +
             
     | 
| 
      
 243 
     | 
    
         
            +
                spost += inc # Gradually Increase spost (Zooming Closer To Texture Center)
         
     | 
| 
      
 244 
     | 
    
         
            +
                alpha = alpha - alphainc # Gradually Decrease alpha (Gradually Fading Image Out)
         
     | 
| 
      
 245 
     | 
    
         
            +
              end
         
     | 
| 
      
 246 
     | 
    
         
            +
              glEnd() # Done Drawing Quads
         
     | 
| 
      
 247 
     | 
    
         
            +
             
     | 
| 
      
 248 
     | 
    
         
            +
              viewPerspective() # Switch To A Perspective View
         
     | 
| 
      
 249 
     | 
    
         
            +
             
     | 
| 
      
 250 
     | 
    
         
            +
              glEnable(GL_DEPTH_TEST) # Enable Depth Testing
         
     | 
| 
      
 251 
     | 
    
         
            +
              glDisable(GL_TEXTURE_2D) # Disable 2D Texture Mapping
         
     | 
| 
      
 252 
     | 
    
         
            +
              glDisable(GL_BLEND) # Disable Blending
         
     | 
| 
      
 253 
     | 
    
         
            +
              glBindTexture(GL_TEXTURE_2D,0) # Unbind The Blur Texture
         
     | 
| 
      
 254 
     | 
    
         
            +
            end
         
     | 
| 
      
 255 
     | 
    
         
            +
             
     | 
| 
      
 256 
     | 
    
         
            +
             
     | 
| 
      
 257 
     | 
    
         
            +
            def renderToTexture
         
     | 
| 
      
 258 
     | 
    
         
            +
              glViewport(0,0,128,128); # Set Our Viewport (Match Texture Size)
         
     | 
| 
      
 259 
     | 
    
         
            +
             
     | 
| 
      
 260 
     | 
    
         
            +
              processHelix() # Render The Helix
         
     | 
| 
      
 261 
     | 
    
         
            +
             
     | 
| 
      
 262 
     | 
    
         
            +
              glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
         
     | 
| 
      
 263 
     | 
    
         
            +
             
     | 
| 
      
 264 
     | 
    
         
            +
              # Copy Our ViewPort To The Blur Texture (From 0,0 To 128,128... No Border)
         
     | 
| 
      
 265 
     | 
    
         
            +
              glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0)
         
     | 
| 
      
 266 
     | 
    
         
            +
             
     | 
| 
      
 267 
     | 
    
         
            +
              glClearColor(0.0, 0.0, 0.5, 0.5) # Set The Clear Color To Medium Blue
         
     | 
| 
      
 268 
     | 
    
         
            +
              glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear The Screen And Depth Buffer
         
     | 
| 
      
 269 
     | 
    
         
            +
              width = glutGet(GLUT_WINDOW_WIDTH)
         
     | 
| 
      
 270 
     | 
    
         
            +
              height = glutGet(GLUT_WINDOW_HEIGHT)
         
     | 
| 
      
 271 
     | 
    
         
            +
              glViewport(0 , 0,width,height) # Set Viewport (0,0 to widthxheight)
         
     | 
| 
      
 272 
     | 
    
         
            +
            end
         
     | 
| 
      
 273 
     | 
    
         
            +
             
     | 
| 
      
 274 
     | 
    
         
            +
            drawGLScene = lambda do # Draw The Scene
         
     | 
| 
      
 275 
     | 
    
         
            +
              glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
         
     | 
| 
      
 276 
     | 
    
         
            +
              glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear Screen And Depth Buffer
         
     | 
| 
      
 277 
     | 
    
         
            +
              glLoadIdentity() # Reset The View
         
     | 
| 
      
 278 
     | 
    
         
            +
              renderToTexture() # Render To A Texture
         
     | 
| 
      
 279 
     | 
    
         
            +
              processHelix() # Draw Our Helix
         
     | 
| 
      
 280 
     | 
    
         
            +
              drawBlur(25,0.02) # Draw The Blur Effect
         
     | 
| 
      
 281 
     | 
    
         
            +
              glFlush() # Flush The GL Rendering Pipeline
         
     | 
| 
      
 282 
     | 
    
         
            +
              glutSwapBuffers()
         
     | 
| 
      
 283 
     | 
    
         
            +
              sleep(0.001) # don't hog all cpu time
         
     | 
| 
      
 284 
     | 
    
         
            +
            end
         
     | 
| 
      
 285 
     | 
    
         
            +
             
     | 
| 
      
 286 
     | 
    
         
            +
            idle = lambda do
         
     | 
| 
      
 287 
     | 
    
         
            +
              now = glutGet(GLUT_ELAPSED_TIME)
         
     | 
| 
      
 288 
     | 
    
         
            +
              elapsed = now - $lasttime
         
     | 
| 
      
 289 
     | 
    
         
            +
              $angle += (elapsed * 0.03) # Update angle Based On The Clock
         
     | 
| 
      
 290 
     | 
    
         
            +
              $lasttime = now
         
     | 
| 
      
 291 
     | 
    
         
            +
             
     | 
| 
      
 292 
     | 
    
         
            +
              glutPostRedisplay()
         
     | 
| 
      
 293 
     | 
    
         
            +
            end
         
     | 
| 
      
 294 
     | 
    
         
            +
             
     | 
| 
      
 295 
     | 
    
         
            +
            # Main
         
     | 
| 
      
 296 
     | 
    
         
            +
            glutInit()
         
     | 
| 
      
 297 
     | 
    
         
            +
            glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
         
     | 
| 
      
 298 
     | 
    
         
            +
            glutInitWindowPosition(100,100)
         
     | 
| 
      
 299 
     | 
    
         
            +
            glutInitWindowSize(640,480)
         
     | 
| 
      
 300 
     | 
    
         
            +
            glutCreateWindow("NeHe's Lesson 36")
         
     | 
| 
      
 301 
     | 
    
         
            +
            glutDisplayFunc(drawGLScene)
         
     | 
| 
      
 302 
     | 
    
         
            +
            glutIdleFunc(idle)
         
     | 
| 
      
 303 
     | 
    
         
            +
            glutReshapeFunc(reshape)
         
     | 
| 
      
 304 
     | 
    
         
            +
            glutKeyboardFunc(keyboard)
         
     | 
| 
      
 305 
     | 
    
         
            +
             
     | 
| 
      
 306 
     | 
    
         
            +
            init()
         
     | 
| 
      
 307 
     | 
    
         
            +
             
     | 
| 
      
 308 
     | 
    
         
            +
            glutMainLoop()
         
     |