opengl 0.9.0-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
 - checksums.yaml.gz.sig +3 -0
 - data.tar.gz.sig +0 -0
 - data/.autotest +29 -0
 - data/.gemtest +0 -0
 - data/.gitignore +6 -0
 - data/.travis.yml +19 -0
 - data/History.rdoc +77 -0
 - data/MIT-LICENSE +18 -0
 - data/Manifest.txt +138 -0
 - data/README.rdoc +102 -0
 - data/Rakefile +60 -0
 - data/examples/NeHe/NeHe.png +0 -0
 - data/examples/NeHe/crate.png +0 -0
 - data/examples/NeHe/glass.png +0 -0
 - data/examples/NeHe/nehe_lesson02.rb +117 -0
 - data/examples/NeHe/nehe_lesson03.rb +123 -0
 - data/examples/NeHe/nehe_lesson04.rb +132 -0
 - data/examples/NeHe/nehe_lesson05.rb +182 -0
 - data/examples/NeHe/nehe_lesson06.rb +186 -0
 - data/examples/NeHe/nehe_lesson07.rb +240 -0
 - data/examples/NeHe/nehe_lesson08.rb +255 -0
 - data/examples/NeHe/nehe_lesson09.rb +203 -0
 - data/examples/NeHe/nehe_lesson11.rb +176 -0
 - data/examples/NeHe/nehe_lesson12.rb +203 -0
 - data/examples/NeHe/nehe_lesson16.rb +211 -0
 - data/examples/NeHe/nehe_lesson19.rb +209 -0
 - data/examples/NeHe/nehe_lesson36.rb +308 -0
 - data/examples/NeHe/particle.png +0 -0
 - data/examples/NeHe/star.png +0 -0
 - data/examples/NeHe/tim.png +0 -0
 - data/examples/OrangeBook/3Dlabs-License.txt +33 -0
 - data/examples/OrangeBook/brick.frag +36 -0
 - data/examples/OrangeBook/brick.rb +378 -0
 - data/examples/OrangeBook/brick.vert +41 -0
 - data/examples/OrangeBook/particle.frag +17 -0
 - data/examples/OrangeBook/particle.rb +408 -0
 - data/examples/OrangeBook/particle.vert +38 -0
 - data/examples/README +16 -0
 - data/examples/RedBook/aapoly.rb +143 -0
 - data/examples/RedBook/aargb.rb +121 -0
 - data/examples/RedBook/accanti.rb +164 -0
 - data/examples/RedBook/accpersp.rb +217 -0
 - data/examples/RedBook/alpha.rb +125 -0
 - data/examples/RedBook/alpha3D.rb +160 -0
 - data/examples/RedBook/bezcurve.rb +107 -0
 - data/examples/RedBook/bezmesh.rb +139 -0
 - data/examples/RedBook/checker.rb +126 -0
 - data/examples/RedBook/clip.rb +97 -0
 - data/examples/RedBook/colormat.rb +137 -0
 - data/examples/RedBook/cube.rb +71 -0
 - data/examples/RedBook/depthcue.rb +101 -0
 - data/examples/RedBook/dof.rb +206 -0
 - data/examples/RedBook/double.rb +107 -0
 - data/examples/RedBook/drawf.rb +93 -0
 - data/examples/RedBook/feedback.rb +147 -0
 - data/examples/RedBook/fog.rb +168 -0
 - data/examples/RedBook/font.rb +153 -0
 - data/examples/RedBook/hello.rb +81 -0
 - data/examples/RedBook/image.rb +139 -0
 - data/examples/RedBook/jitter.rb +207 -0
 - data/examples/RedBook/light.rb +155 -0
 - data/examples/RedBook/lines.rb +130 -0
 - data/examples/RedBook/list.rb +113 -0
 - data/examples/RedBook/material.rb +276 -0
 - data/examples/RedBook/mipmap.rb +158 -0
 - data/examples/RedBook/model.rb +115 -0
 - data/examples/RedBook/movelight.rb +134 -0
 - data/examples/RedBook/pickdepth.rb +181 -0
 - data/examples/RedBook/planet.rb +110 -0
 - data/examples/RedBook/quadric.rb +160 -0
 - data/examples/RedBook/robot.rb +117 -0
 - data/examples/RedBook/select.rb +198 -0
 - data/examples/RedBook/smooth.rb +97 -0
 - data/examples/RedBook/stencil.rb +165 -0
 - data/examples/RedBook/stroke.rb +169 -0
 - data/examples/RedBook/surface.rb +168 -0
 - data/examples/RedBook/teaambient.rb +134 -0
 - data/examples/RedBook/teapots.rb +184 -0
 - data/examples/RedBook/tess.rb +185 -0
 - data/examples/RedBook/texbind.rb +149 -0
 - data/examples/RedBook/texgen.rb +171 -0
 - data/examples/RedBook/texturesurf.rb +130 -0
 - data/examples/RedBook/varray.rb +161 -0
 - data/examples/RedBook/wrap.rb +150 -0
 - data/examples/misc/OGLBench.rb +338 -0
 - data/examples/misc/anisotropic.rb +196 -0
 - data/examples/misc/fbo_test.rb +357 -0
 - data/examples/misc/font-glut.rb +47 -0
 - data/examples/misc/glfwtest.rb +30 -0
 - data/examples/misc/plane.rb +161 -0
 - data/examples/misc/readpixel.rb +66 -0
 - data/examples/misc/sdltest.rb +36 -0
 - data/examples/misc/trislam.rb +829 -0
 - data/ext/opengl/common.h +428 -0
 - data/ext/opengl/conv.h +244 -0
 - data/ext/opengl/extconf.rb +47 -0
 - data/ext/opengl/funcdef.h +313 -0
 - data/ext/opengl/gl-1.0-1.1.c +3075 -0
 - data/ext/opengl/gl-1.2.c +155 -0
 - data/ext/opengl/gl-1.3.c +443 -0
 - data/ext/opengl/gl-1.4.c +348 -0
 - data/ext/opengl/gl-1.5.c +224 -0
 - data/ext/opengl/gl-2.0.c +667 -0
 - data/ext/opengl/gl-2.1.c +57 -0
 - data/ext/opengl/gl-3.0.c +493 -0
 - data/ext/opengl/gl-enums.c +4873 -0
 - data/ext/opengl/gl-enums.h +14588 -0
 - data/ext/opengl/gl-error.c +112 -0
 - data/ext/opengl/gl-error.h +28 -0
 - data/ext/opengl/gl-ext-3dfx.c +27 -0
 - data/ext/opengl/gl-ext-arb.c +875 -0
 - data/ext/opengl/gl-ext-ati.c +41 -0
 - data/ext/opengl/gl-ext-ext.c +889 -0
 - data/ext/opengl/gl-ext-gremedy.c +41 -0
 - data/ext/opengl/gl-ext-nv.c +680 -0
 - data/ext/opengl/gl-types.h +67 -0
 - data/ext/opengl/gl.c +220 -0
 - data/ext/opengl/gl_buffer.c +177 -0
 - data/ext/opengl/opengl.c +7 -0
 - data/lib/gl.rb +1 -0
 - data/lib/opengl.rb +53 -0
 - data/lib/opengl/2.0/opengl.so +0 -0
 - data/lib/opengl/2.1/opengl.so +0 -0
 - data/lib/opengl/test_case.rb +86 -0
 - data/test/dummy.xorg.conf +140 -0
 - data/test/test_gl.rb +38 -0
 - data/test/test_gl_10_11.rb +1363 -0
 - data/test/test_gl_12.rb +71 -0
 - data/test/test_gl_13.rb +221 -0
 - data/test/test_gl_14.rb +218 -0
 - data/test/test_gl_15.rb +258 -0
 - data/test/test_gl_20.rb +417 -0
 - data/test/test_gl_21.rb +436 -0
 - data/test/test_gl_ext_arb.rb +508 -0
 - data/test/test_gl_ext_ati.rb +28 -0
 - data/test/test_gl_ext_ext.rb +608 -0
 - data/test/test_gl_ext_gremedy.rb +29 -0
 - data/test/test_gl_ext_nv.rb +349 -0
 - data/test/test_opengl_buffer.rb +120 -0
 - data/utils/README +6 -0
 - data/utils/enumgen.rb +108 -0
 - data/utils/extlistgen.rb +90 -0
 - metadata +319 -0
 - metadata.gz.sig +1 -0
 
    
        data/test/test_gl_21.rb
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            #
         
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            # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
         
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            #
         
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            # This program is distributed under the terms of the MIT license.
         
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            # See the included MIT-LICENSE file for the terms of this license.
         
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            #
         
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            # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
         
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            # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
         
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            # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
         
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            # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
         
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            # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
         
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            # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
         
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            # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
         
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            #
         
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            require 'opengl/test_case'
         
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            class TestGl21 < OpenGL::TestCase
         
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              def setup
         
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                super
         
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                supported? 2.1
         
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              end
         
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              def test_gluniformmatrix21
         
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                vertex_shader_source = <<-SHADER
         
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            #version 120
         
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            uniform mat2x3 testmat23;
         
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            uniform mat3x2 testmat32;
         
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            uniform mat2x4 testmat24;
         
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            uniform mat4x2 testmat42;
         
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            uniform mat3x4 testmat34;
         
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            uniform mat4x3 testmat43;
         
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            void main() {
         
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              gl_Position = gl_Vertex *
         
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                testmat23[0].x * testmat32[0].x *
         
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                testmat24[0].x * testmat42[0].x *
         
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                testmat34[0].x * testmat43[0].x;
         
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            }
         
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                SHADER
         
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                program = glCreateProgram
         
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                vs = glCreateShader(GL_VERTEX_SHADER)
         
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                glShaderSource(vs, vertex_shader_source)
         
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                glCompileShader(vs)
         
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                assert_equal(GL_TRUE, glGetShaderiv(vs, GL_COMPILE_STATUS))
         
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                glAttachShader(program, vs)
         
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                glLinkProgram(program)
         
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                assert_equal(GL_TRUE, glGetProgramiv(program, GL_LINK_STATUS))
         
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                glUseProgram(program)
         
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                tm23l = glGetUniformLocation(program, "testmat23")
         
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                refute_equal(-1, tm23l, "testmat23 missing!")
         
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                tm32l = glGetUniformLocation(program, "testmat32")
         
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                refute_equal(-1, tm32l, "testmat32 missing!")
         
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                tm24l = glGetUniformLocation(program, "testmat24")
         
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                refute_equal(-1, tm24l, "testmat24 missing!")
         
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                tm42l = glGetUniformLocation(program, "testmat42")
         
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                refute_equal(-1, tm42l, "testmat42 missing!")
         
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                tm34l = glGetUniformLocation(program, "testmat34")
         
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                refute_equal(-1, tm34l, "testmat34 missing!")
         
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                tm43l = glGetUniformLocation(program, "testmat43")
         
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                refute_equal(-1, tm43l, "testmat43 missing!")
         
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                refute_equal(-1, glGetUniformLocation(program, "testmat23"),
         
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                             "testmat23 missing!")
         
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                refute_equal(-1, glGetUniformLocation(program, "testmat32"),
         
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                             "testmat32 missing!")
         
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                refute_equal(-1, glGetUniformLocation(program, "testmat24"),
         
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                             "testmat24 missing!")
         
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                refute_equal(-1, glGetUniformLocation(program, "testmat42"),
         
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                             "testmat42 missing!")
         
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                refute_equal(-1, glGetUniformLocation(program, "testmat34"),
         
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                             "testmat34 missing!")
         
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                refute_equal(-1, glGetUniformLocation(program, "testmat43"),
         
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                             "testmat43 missing!")
         
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                uniforms = Hash.new { |_, k| raise "invalid uniform #{k}" }
         
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                (0...glGetProgramiv(program, GL_ACTIVE_UNIFORMS)).each do |i|
         
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                  uniform = glGetActiveUniform program, i
         
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                  uniforms[uniform.last] = i
         
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                end
         
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                glUniformMatrix2x3fv(uniforms["testmat23"], GL_FALSE, [0, 1, 1, 0, 0, 1])
         
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                assert_equal([0, 1, 1, 0, 0, 1], glGetUniformfv(program, uniforms["testmat23"]))
         
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                glUniformMatrix3x2fv(uniforms["testmat32"], GL_FALSE, [1, 0, 0, 1, 1, 0])
         
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                assert_equal([1, 0, 0, 1, 1, 0], glGetUniformfv(program, uniforms["testmat32"]))
         
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                glUniformMatrix2x4fv(uniforms["testmat24"], GL_FALSE, [0, 1, 1, 0, 0, 1, 1, 0])
         
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                assert_equal([0, 1, 1, 0, 0, 1, 1, 0], glGetUniformfv(program, uniforms["testmat24"]))
         
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                glUniformMatrix4x2fv(uniforms["testmat42"], GL_FALSE, [1, 0, 0, 1, 1, 0, 0, 1])
         
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                assert_equal([1, 0, 0, 1, 1, 0, 0, 1], glGetUniformfv(program, uniforms["testmat42"]))
         
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                glUniformMatrix3x4fv(uniforms["testmat34"], GL_FALSE, [0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1])
         
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                assert_equal([0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1], glGetUniformfv(program, uniforms["testmat34"]))
         
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                glUniformMatrix4x3fv(uniforms["testmat43"], GL_FALSE, [1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0])
         
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                assert_equal([1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0], glGetUniformfv(program, uniforms["testmat43"]))
         
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                # 2
         
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                m = Matrix.rows([[0, 1], [1, 0], [0, 1]])
         
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                glUniformMatrix2x3fv(uniforms["testmat23"], GL_FALSE, m)
         
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                assert_equal([0, 1, 1, 0, 0, 1], glGetUniformfv(program, uniforms["testmat23"]))
         
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                m = Matrix.rows([[0, 1, 1], [0, 0, 1]])
         
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                glUniformMatrix3x2fv(uniforms["testmat32"], GL_FALSE, m)
         
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                assert_equal([0, 1, 1, 0, 0, 1], glGetUniformfv(program, uniforms["testmat32"]))
         
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                m = Matrix.rows([[0, 1], [1, 0], [0, 1], [1, 0]])
         
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                glUniformMatrix2x4fv(uniforms["testmat24"], GL_FALSE, m)
         
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                assert_equal([0, 1, 1, 0, 0, 1, 1, 0], glGetUniformfv(program, uniforms["testmat24"]))
         
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                m = Matrix.rows([[0, 1, 1, 1], [0, 0, 1, 1]])
         
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                glUniformMatrix4x2fv(uniforms["testmat42"], GL_FALSE, m)
         
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                assert_equal([0, 1, 1, 1, 0, 0, 1, 1], glGetUniformfv(program, uniforms["testmat42"]))
         
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                m = Matrix.rows([[0, 1, 0], [1, 0, 1], [0, 1, 0], [1, 0, 1]])
         
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                glUniformMatrix3x4fv(uniforms["testmat34"], GL_FALSE, m)
         
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                assert_equal([0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1], glGetUniformfv(program, uniforms["testmat34"]))
         
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                m = Matrix.rows([[0, 1, 1, 1], [0, 0, 1, 1], [1, 1, 0, 0]])
         
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                glUniformMatrix4x3fv(uniforms["testmat43"], GL_FALSE, m)
         
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                assert_equal([0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0], glGetUniformfv(program, uniforms["testmat43"]))
         
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 127 
     | 
    
         
            +
                # 3
         
     | 
| 
      
 128 
     | 
    
         
            +
                assert_raises ArgumentError do glUniformMatrix2x3fv(uniforms["testmat23"], GL_FALSE, [1, 2, 3, 4]) end
         
     | 
| 
      
 129 
     | 
    
         
            +
                assert_raises ArgumentError do glUniformMatrix3x2fv(uniforms["testmat32"], GL_FALSE, [1, 2, 3, 4]) end
         
     | 
| 
      
 130 
     | 
    
         
            +
                assert_raises ArgumentError do glUniformMatrix2x4fv(uniforms["testmat24"], GL_FALSE, [1, 2, 3, 4]) end
         
     | 
| 
      
 131 
     | 
    
         
            +
                assert_raises ArgumentError do glUniformMatrix4x2fv(uniforms["testmat42"], GL_FALSE, [1, 2, 3, 4]) end
         
     | 
| 
      
 132 
     | 
    
         
            +
                assert_raises ArgumentError do glUniformMatrix3x4fv(uniforms["testmat34"], GL_FALSE, [1, 2, 3, 4]) end
         
     | 
| 
      
 133 
     | 
    
         
            +
                assert_raises ArgumentError do glUniformMatrix4x3fv(uniforms["testmat43"], GL_FALSE, [1, 2, 3, 4]) end
         
     | 
| 
      
 134 
     | 
    
         
            +
              end
         
     | 
| 
      
 135 
     | 
    
         
            +
             
     | 
| 
      
 136 
     | 
    
         
            +
              def test_pixelunpack_bitmap
         
     | 
| 
      
 137 
     | 
    
         
            +
                skip("Segfaults on Mesa until upstream fixes it")
         
     | 
| 
      
 138 
     | 
    
         
            +
                glOrtho(0, WINDOW_SIZE, 0, WINDOW_SIZE, 0, -1)
         
     | 
| 
      
 139 
     | 
    
         
            +
             
     | 
| 
      
 140 
     | 
    
         
            +
                bitmap = [ 0x55 ] * 8 # 64 bits (8x8 bitmap), stipple pattern
         
     | 
| 
      
 141 
     | 
    
         
            +
                glPixelStorei(GL_PACK_ALIGNMENT, 1)
         
     | 
| 
      
 142 
     | 
    
         
            +
                glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
         
     | 
| 
      
 143 
     | 
    
         
            +
             
     | 
| 
      
 144 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 145 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 146 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 8, bitmap.pack("C*"), GL_DYNAMIC_DRAW)
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
                glBitmap(8, 8, 0, 0, 0, 0, 0)
         
     | 
| 
      
 149 
     | 
    
         
            +
                data = glReadPixels(0, 0, 8, 8, GL_RED, GL_UNSIGNED_BYTE)
         
     | 
| 
      
 150 
     | 
    
         
            +
                assert_equal([0, 255] * 32, data.unpack("C*"))
         
     | 
| 
      
 151 
     | 
    
         
            +
             
     | 
| 
      
 152 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 153 
     | 
    
         
            +
              end
         
     | 
| 
      
 154 
     | 
    
         
            +
             
     | 
| 
      
 155 
     | 
    
         
            +
              def test_pixelunpack_drawpixels
         
     | 
| 
      
 156 
     | 
    
         
            +
                glClearColor(0, 0, 0, 0)
         
     | 
| 
      
 157 
     | 
    
         
            +
                glClear(GL_COLOR_BUFFER_BIT)
         
     | 
| 
      
 158 
     | 
    
         
            +
             
     | 
| 
      
 159 
     | 
    
         
            +
                image = ([1.0] * 3 * 16).pack("f*")
         
     | 
| 
      
 160 
     | 
    
         
            +
             
     | 
| 
      
 161 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 162 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 163 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 3*16*4, image, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 164 
     | 
    
         
            +
             
     | 
| 
      
 165 
     | 
    
         
            +
                glDrawPixels(4, 4, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 166 
     | 
    
         
            +
             
     | 
| 
      
 167 
     | 
    
         
            +
                data = glReadPixels(0, 0, 4, 4, GL_RGB, GL_FLOAT)
         
     | 
| 
      
 168 
     | 
    
         
            +
                assert_equal(image, data)
         
     | 
| 
      
 169 
     | 
    
         
            +
             
     | 
| 
      
 170 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 171 
     | 
    
         
            +
              end
         
     | 
| 
      
 172 
     | 
    
         
            +
             
     | 
| 
      
 173 
     | 
    
         
            +
              def test_pixelunpack_polygonstipple
         
     | 
| 
      
 174 
     | 
    
         
            +
                stipple = ([0x12] * 128).pack("c*")
         
     | 
| 
      
 175 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 176 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 177 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 128, stipple, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 178 
     | 
    
         
            +
             
     | 
| 
      
 179 
     | 
    
         
            +
                glPolygonStipple(0)
         
     | 
| 
      
 180 
     | 
    
         
            +
                assert_equal(stipple, glGetPolygonStipple())
         
     | 
| 
      
 181 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 182 
     | 
    
         
            +
              end
         
     | 
| 
      
 183 
     | 
    
         
            +
             
     | 
| 
      
 184 
     | 
    
         
            +
              def test_pixelunpack_texturecompression
         
     | 
| 
      
 185 
     | 
    
         
            +
                supported?("GL_EXT_texture_compression_s3tc")
         
     | 
| 
      
 186 
     | 
    
         
            +
             
     | 
| 
      
 187 
     | 
    
         
            +
                # S3TC/DXT5 compressed 2x2 pixels stipple patterns [w, b, b, w] and [b, w, w, b]
         
     | 
| 
      
 188 
     | 
    
         
            +
                image_1 = [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x54, 0x5C, 0x5C].pack("C*")
         
     | 
| 
      
 189 
     | 
    
         
            +
                image_2 = [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x54, 0x01, 0x0D, 0x0D].pack("C*")
         
     | 
| 
      
 190 
     | 
    
         
            +
             
     | 
| 
      
 191 
     | 
    
         
            +
                textures = glGenTextures(3)
         
     | 
| 
      
 192 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_1D, textures[0])
         
     | 
| 
      
 193 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_2D, textures[1])
         
     | 
| 
      
 194 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_3D, textures[2])
         
     | 
| 
      
 195 
     | 
    
         
            +
             
     | 
| 
      
 196 
     | 
    
         
            +
                buffers = glGenBuffers(2)
         
     | 
| 
      
 197 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 198 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 16, image_1, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 199 
     | 
    
         
            +
             
     | 
| 
      
 200 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 201 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 16, image_2, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 202 
     | 
    
         
            +
             
     | 
| 
      
 203 
     | 
    
         
            +
                # Note: 1D and 3D compressed textures are not supported by S3TC/DXTn, and usually not supported at all
         
     | 
| 
      
 204 
     | 
    
         
            +
             
     | 
| 
      
 205 
     | 
    
         
            +
                # 1D
         
     | 
| 
      
 206 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 207 
     | 
    
         
            +
                begin
         
     | 
| 
      
 208 
     | 
    
         
            +
                  glCompressedTexImage1D(GL_TEXTURE_1D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 0, 16, 0)
         
     | 
| 
      
 209 
     | 
    
         
            +
                  assert_equal(image_1, glGetCompressedTexImage(GL_TEXTURE_1D, 0))
         
     | 
| 
      
 210 
     | 
    
         
            +
                rescue Gl::Error => err
         
     | 
| 
      
 211 
     | 
    
         
            +
                  assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
         
     | 
| 
      
 212 
     | 
    
         
            +
                end
         
     | 
| 
      
 213 
     | 
    
         
            +
             
     | 
| 
      
 214 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 215 
     | 
    
         
            +
                begin
         
     | 
| 
      
 216 
     | 
    
         
            +
                  glCompressedTexSubImage1D(GL_TEXTURE_1D, 0, 0, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 0)
         
     | 
| 
      
 217 
     | 
    
         
            +
                  assert_equal(image_2, glGetCompressedTexImage(GL_TEXTURE_1D, 0))
         
     | 
| 
      
 218 
     | 
    
         
            +
                rescue Gl::Error => err
         
     | 
| 
      
 219 
     | 
    
         
            +
                  assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
         
     | 
| 
      
 220 
     | 
    
         
            +
                end
         
     | 
| 
      
 221 
     | 
    
         
            +
             
     | 
| 
      
 222 
     | 
    
         
            +
                # 2D
         
     | 
| 
      
 223 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 224 
     | 
    
         
            +
                glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 2, 2, 0, 16, 0)
         
     | 
| 
      
 225 
     | 
    
         
            +
                assert_equal(image_1, glGetCompressedTexImage(GL_TEXTURE_2D, 0))
         
     | 
| 
      
 226 
     | 
    
         
            +
             
     | 
| 
      
 227 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 228 
     | 
    
         
            +
                glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 0)
         
     | 
| 
      
 229 
     | 
    
         
            +
                assert_equal(image_2, glGetCompressedTexImage(GL_TEXTURE_2D, 0))
         
     | 
| 
      
 230 
     | 
    
         
            +
             
     | 
| 
      
 231 
     | 
    
         
            +
                # 3D
         
     | 
| 
      
 232 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 233 
     | 
    
         
            +
                begin
         
     | 
| 
      
 234 
     | 
    
         
            +
                  glCompressedTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 2, 2, 1, 0, 16, 0)
         
     | 
| 
      
 235 
     | 
    
         
            +
                  assert_equal(image_1, glGetCompressedTexImage(GL_TEXTURE_3D, 0))
         
     | 
| 
      
 236 
     | 
    
         
            +
                rescue Gl::Error => err
         
     | 
| 
      
 237 
     | 
    
         
            +
                  assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
         
     | 
| 
      
 238 
     | 
    
         
            +
                end
         
     | 
| 
      
 239 
     | 
    
         
            +
             
     | 
| 
      
 240 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 241 
     | 
    
         
            +
                begin
         
     | 
| 
      
 242 
     | 
    
         
            +
                  glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 2, 2, 1, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 0)
         
     | 
| 
      
 243 
     | 
    
         
            +
                  assert_equal(image_2, glGetCompressedTexImage(GL_TEXTURE_3D, 0))
         
     | 
| 
      
 244 
     | 
    
         
            +
                rescue Gl::Error => err
         
     | 
| 
      
 245 
     | 
    
         
            +
                  assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
         
     | 
| 
      
 246 
     | 
    
         
            +
                end
         
     | 
| 
      
 247 
     | 
    
         
            +
             
     | 
| 
      
 248 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 249 
     | 
    
         
            +
                glDeleteTextures(textures)
         
     | 
| 
      
 250 
     | 
    
         
            +
              end
         
     | 
| 
      
 251 
     | 
    
         
            +
             
     | 
| 
      
 252 
     | 
    
         
            +
              def test_pixelunpack_texture
         
     | 
| 
      
 253 
     | 
    
         
            +
                textures = glGenTextures(3)
         
     | 
| 
      
 254 
     | 
    
         
            +
                image_1 = ([0, 0, 0, 1, 1, 1] * 8).pack("f*") # 16 RGB pixels
         
     | 
| 
      
 255 
     | 
    
         
            +
                image_2 = ([1, 1, 1, 0, 0, 0] * 8).pack("f*") # 16 RGB pixels
         
     | 
| 
      
 256 
     | 
    
         
            +
             
     | 
| 
      
 257 
     | 
    
         
            +
                buffers = glGenBuffers(2)
         
     | 
| 
      
 258 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 259 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 6*8*4, image_1, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 260 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 261 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 6*8*4, image_2, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 262 
     | 
    
         
            +
             
     | 
| 
      
 263 
     | 
    
         
            +
                # 3D
         
     | 
| 
      
 264 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_3D, textures[0])
         
     | 
| 
      
 265 
     | 
    
         
            +
             
     | 
| 
      
 266 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 267 
     | 
    
         
            +
                glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB8, 2, 2, 4, 0, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 268 
     | 
    
         
            +
                assert_equal(image_1, glGetTexImage(GL_TEXTURE_3D, 0, GL_RGB, GL_FLOAT))
         
     | 
| 
      
 269 
     | 
    
         
            +
             
     | 
| 
      
 270 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 271 
     | 
    
         
            +
                glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 2, 2, 4, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 272 
     | 
    
         
            +
                assert_equal(image_2, glGetTexImage(GL_TEXTURE_3D, 0, GL_RGB, GL_FLOAT))
         
     | 
| 
      
 273 
     | 
    
         
            +
             
     | 
| 
      
 274 
     | 
    
         
            +
                # 2D
         
     | 
| 
      
 275 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_2D, textures[1])
         
     | 
| 
      
 276 
     | 
    
         
            +
             
     | 
| 
      
 277 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 278 
     | 
    
         
            +
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 4, 0, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 279 
     | 
    
         
            +
                assert_equal(image_1, glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT))
         
     | 
| 
      
 280 
     | 
    
         
            +
             
     | 
| 
      
 281 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 282 
     | 
    
         
            +
                glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 283 
     | 
    
         
            +
                assert_equal(image_2, glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT))
         
     | 
| 
      
 284 
     | 
    
         
            +
             
     | 
| 
      
 285 
     | 
    
         
            +
                # 1D
         
     | 
| 
      
 286 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_1D, textures[2])
         
     | 
| 
      
 287 
     | 
    
         
            +
             
     | 
| 
      
 288 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 289 
     | 
    
         
            +
             
     | 
| 
      
 290 
     | 
    
         
            +
                glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB8, 16, 0, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 291 
     | 
    
         
            +
                assert_equal(image_1, glGetTexImage(GL_TEXTURE_1D, 0, GL_RGB, GL_FLOAT))
         
     | 
| 
      
 292 
     | 
    
         
            +
             
     | 
| 
      
 293 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[1])
         
     | 
| 
      
 294 
     | 
    
         
            +
                glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 16, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 295 
     | 
    
         
            +
                assert_equal(image_2, glGetTexImage(GL_TEXTURE_1D, 0, GL_RGB, GL_FLOAT))
         
     | 
| 
      
 296 
     | 
    
         
            +
             
     | 
| 
      
 297 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 298 
     | 
    
         
            +
                glDeleteTextures(textures)
         
     | 
| 
      
 299 
     | 
    
         
            +
              end
         
     | 
| 
      
 300 
     | 
    
         
            +
             
     | 
| 
      
 301 
     | 
    
         
            +
              def test_pixelunpack_pixelmap
         
     | 
| 
      
 302 
     | 
    
         
            +
                data_1 = [1, 2, 3, 4].pack("f*")
         
     | 
| 
      
 303 
     | 
    
         
            +
                data_2 = [5, 6, 7, 8].pack("I*")
         
     | 
| 
      
 304 
     | 
    
         
            +
                data_3 = [9, 10, 11, 12].pack("S*")
         
     | 
| 
      
 305 
     | 
    
         
            +
             
     | 
| 
      
 306 
     | 
    
         
            +
                buffers = glGenBuffers(3)
         
     | 
| 
      
 307 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffers[0])
         
     | 
| 
      
 308 
     | 
    
         
            +
                glBufferData(GL_PIXEL_UNPACK_BUFFER, 4*4+4*4+4*2, data_1+data_2+data_3, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 309 
     | 
    
         
            +
             
     | 
| 
      
 310 
     | 
    
         
            +
                glPixelMapfv(GL_PIXEL_MAP_I_TO_I, 4, 0)
         
     | 
| 
      
 311 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetPixelMapfv(GL_PIXEL_MAP_I_TO_I))
         
     | 
| 
      
 312 
     | 
    
         
            +
             
     | 
| 
      
 313 
     | 
    
         
            +
                glPixelMapuiv(GL_PIXEL_MAP_I_TO_I, 4, 4*4)
         
     | 
| 
      
 314 
     | 
    
         
            +
                assert_equal([5, 6, 7, 8], glGetPixelMapuiv(GL_PIXEL_MAP_I_TO_I))
         
     | 
| 
      
 315 
     | 
    
         
            +
             
     | 
| 
      
 316 
     | 
    
         
            +
                glPixelMapusv(GL_PIXEL_MAP_I_TO_I, 4, 4*4+4*4)
         
     | 
| 
      
 317 
     | 
    
         
            +
                assert_equal([9, 10, 11, 12], glGetPixelMapusv(GL_PIXEL_MAP_I_TO_I))
         
     | 
| 
      
 318 
     | 
    
         
            +
             
     | 
| 
      
 319 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 320 
     | 
    
         
            +
              end
         
     | 
| 
      
 321 
     | 
    
         
            +
             
     | 
| 
      
 322 
     | 
    
         
            +
              def test_pixelpack_readpixels
         
     | 
| 
      
 323 
     | 
    
         
            +
                glClearColor(0, 0, 0, 0)
         
     | 
| 
      
 324 
     | 
    
         
            +
                glClear(GL_COLOR_BUFFER_BIT)
         
     | 
| 
      
 325 
     | 
    
         
            +
             
     | 
| 
      
 326 
     | 
    
         
            +
                image = ([1.0] * 3 * 16).pack("f*")
         
     | 
| 
      
 327 
     | 
    
         
            +
                glDrawPixels(4, 4, GL_RGB, GL_FLOAT, image)
         
     | 
| 
      
 328 
     | 
    
         
            +
             
     | 
| 
      
 329 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 330 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_PACK_BUFFER, buffers[0])
         
     | 
| 
      
 331 
     | 
    
         
            +
                glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 4*4*4*3, nil, GL_STREAM_READ)
         
     | 
| 
      
 332 
     | 
    
         
            +
                glReadPixels(0, 0, 4, 4, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 333 
     | 
    
         
            +
             
     | 
| 
      
 334 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 335 
     | 
    
         
            +
                assert_equal(image, data)
         
     | 
| 
      
 336 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 337 
     | 
    
         
            +
             
     | 
| 
      
 338 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 339 
     | 
    
         
            +
              end
         
     | 
| 
      
 340 
     | 
    
         
            +
             
     | 
| 
      
 341 
     | 
    
         
            +
              def test_pixelpack_pixelmap
         
     | 
| 
      
 342 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 343 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_PACK_BUFFER, buffers[0])
         
     | 
| 
      
 344 
     | 
    
         
            +
                glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 4*4, nil, GL_STREAM_READ)
         
     | 
| 
      
 345 
     | 
    
         
            +
             
     | 
| 
      
 346 
     | 
    
         
            +
                # fv
         
     | 
| 
      
 347 
     | 
    
         
            +
                glPixelMapfv(GL_PIXEL_MAP_I_TO_I, [1, 2, 3, 4])
         
     | 
| 
      
 348 
     | 
    
         
            +
                glGetPixelMapfv(GL_PIXEL_MAP_I_TO_I, 0)
         
     | 
| 
      
 349 
     | 
    
         
            +
             
     | 
| 
      
 350 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 351 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4].pack("f*"), data)
         
     | 
| 
      
 352 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 353 
     | 
    
         
            +
             
     | 
| 
      
 354 
     | 
    
         
            +
                # uiv
         
     | 
| 
      
 355 
     | 
    
         
            +
                glPixelMapuiv(GL_PIXEL_MAP_I_TO_I, [5, 6, 7, 8])
         
     | 
| 
      
 356 
     | 
    
         
            +
                glGetPixelMapuiv(GL_PIXEL_MAP_I_TO_I, 0)
         
     | 
| 
      
 357 
     | 
    
         
            +
             
     | 
| 
      
 358 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 359 
     | 
    
         
            +
                assert_equal([5, 6, 7, 8].pack("I*"), data)
         
     | 
| 
      
 360 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 361 
     | 
    
         
            +
             
     | 
| 
      
 362 
     | 
    
         
            +
                # usv
         
     | 
| 
      
 363 
     | 
    
         
            +
                glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 4*2, nil, GL_STREAM_READ)
         
     | 
| 
      
 364 
     | 
    
         
            +
             
     | 
| 
      
 365 
     | 
    
         
            +
                glPixelMapusv(GL_PIXEL_MAP_I_TO_I, [9, 10, 11, 12])
         
     | 
| 
      
 366 
     | 
    
         
            +
                glGetPixelMapusv(GL_PIXEL_MAP_I_TO_I, 0)
         
     | 
| 
      
 367 
     | 
    
         
            +
             
     | 
| 
      
 368 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 369 
     | 
    
         
            +
                assert_equal([9, 10, 11, 12].pack("S*"), data)
         
     | 
| 
      
 370 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 371 
     | 
    
         
            +
             
     | 
| 
      
 372 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 373 
     | 
    
         
            +
              end
         
     | 
| 
      
 374 
     | 
    
         
            +
             
     | 
| 
      
 375 
     | 
    
         
            +
              def test_pixelpack_polygonstipple
         
     | 
| 
      
 376 
     | 
    
         
            +
                stipple = [0x12] * 128
         
     | 
| 
      
 377 
     | 
    
         
            +
             
     | 
| 
      
 378 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 379 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_PACK_BUFFER, buffers[0])
         
     | 
| 
      
 380 
     | 
    
         
            +
                glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 128, nil, GL_STREAM_READ)
         
     | 
| 
      
 381 
     | 
    
         
            +
             
     | 
| 
      
 382 
     | 
    
         
            +
                glPolygonStipple(stipple.pack("c*"))
         
     | 
| 
      
 383 
     | 
    
         
            +
                glGetPolygonStipple(0)
         
     | 
| 
      
 384 
     | 
    
         
            +
             
     | 
| 
      
 385 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 386 
     | 
    
         
            +
                assert_equal(stipple.pack("c*"), data)
         
     | 
| 
      
 387 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 388 
     | 
    
         
            +
             
     | 
| 
      
 389 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 390 
     | 
    
         
            +
              end
         
     | 
| 
      
 391 
     | 
    
         
            +
             
     | 
| 
      
 392 
     | 
    
         
            +
              def test_pixelpack_teximage
         
     | 
| 
      
 393 
     | 
    
         
            +
                textures = glGenTextures(1)
         
     | 
| 
      
 394 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_2D, textures[0])
         
     | 
| 
      
 395 
     | 
    
         
            +
             
     | 
| 
      
 396 
     | 
    
         
            +
                image = ([0, 0, 0, 1, 1, 1] * 8).pack("f*") # 16 RGB pixels
         
     | 
| 
      
 397 
     | 
    
         
            +
             
     | 
| 
      
 398 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 399 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_PACK_BUFFER, buffers[0])
         
     | 
| 
      
 400 
     | 
    
         
            +
                glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 16*3*4, nil, GL_STREAM_READ)
         
     | 
| 
      
 401 
     | 
    
         
            +
             
     | 
| 
      
 402 
     | 
    
         
            +
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 4, 0, GL_RGB, GL_FLOAT, image)
         
     | 
| 
      
 403 
     | 
    
         
            +
                glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, 0)
         
     | 
| 
      
 404 
     | 
    
         
            +
             
     | 
| 
      
 405 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 406 
     | 
    
         
            +
                assert_equal(image, data)
         
     | 
| 
      
 407 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 408 
     | 
    
         
            +
             
     | 
| 
      
 409 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 410 
     | 
    
         
            +
                glDeleteTextures(textures)
         
     | 
| 
      
 411 
     | 
    
         
            +
              end
         
     | 
| 
      
 412 
     | 
    
         
            +
             
     | 
| 
      
 413 
     | 
    
         
            +
              def test_pixelpack_compressedteximage
         
     | 
| 
      
 414 
     | 
    
         
            +
                supported?("GL_EXT_texture_compression_s3tc")
         
     | 
| 
      
 415 
     | 
    
         
            +
             
     | 
| 
      
 416 
     | 
    
         
            +
                # S3TC/DXT5 compressed 2x2 pixels stipple pattern [w, b, b, w]
         
     | 
| 
      
 417 
     | 
    
         
            +
                image = [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x54, 0x5C, 0x5C].pack("C*")
         
     | 
| 
      
 418 
     | 
    
         
            +
             
     | 
| 
      
 419 
     | 
    
         
            +
                textures = glGenTextures(1)
         
     | 
| 
      
 420 
     | 
    
         
            +
                glBindTexture(GL_TEXTURE_2D, textures[0])
         
     | 
| 
      
 421 
     | 
    
         
            +
             
     | 
| 
      
 422 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 423 
     | 
    
         
            +
                glBindBuffer(GL_PIXEL_PACK_BUFFER, buffers[0])
         
     | 
| 
      
 424 
     | 
    
         
            +
                glBufferData(GL_PIXEL_PACK_BUFFER_ARB, image.size, nil, GL_STREAM_READ)
         
     | 
| 
      
 425 
     | 
    
         
            +
             
     | 
| 
      
 426 
     | 
    
         
            +
                glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 2, 2, 0, 16, image)
         
     | 
| 
      
 427 
     | 
    
         
            +
                glGetCompressedTexImage(GL_TEXTURE_2D, 0, 0)
         
     | 
| 
      
 428 
     | 
    
         
            +
             
     | 
| 
      
 429 
     | 
    
         
            +
                data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
         
     | 
| 
      
 430 
     | 
    
         
            +
                assert_equal(image, data)
         
     | 
| 
      
 431 
     | 
    
         
            +
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
         
     | 
| 
      
 432 
     | 
    
         
            +
             
     | 
| 
      
 433 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 434 
     | 
    
         
            +
                glDeleteTextures(textures)
         
     | 
| 
      
 435 
     | 
    
         
            +
              end
         
     | 
| 
      
 436 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,508 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            #
         
     | 
| 
      
 2 
     | 
    
         
            +
            # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
         
     | 
| 
      
 3 
     | 
    
         
            +
            #
         
     | 
| 
      
 4 
     | 
    
         
            +
            # This program is distributed under the terms of the MIT license.
         
     | 
| 
      
 5 
     | 
    
         
            +
            # See the included MIT-LICENSE file for the terms of this license.
         
     | 
| 
      
 6 
     | 
    
         
            +
            #
         
     | 
| 
      
 7 
     | 
    
         
            +
            # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
         
     | 
| 
      
 8 
     | 
    
         
            +
            # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
         
     | 
| 
      
 9 
     | 
    
         
            +
            # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
         
     | 
| 
      
 10 
     | 
    
         
            +
            # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
         
     | 
| 
      
 11 
     | 
    
         
            +
            # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
         
     | 
| 
      
 12 
     | 
    
         
            +
            # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
         
     | 
| 
      
 13 
     | 
    
         
            +
            # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
         
     | 
| 
      
 14 
     | 
    
         
            +
            #
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
            require 'opengl/test_case'
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
            class TestGlExtArb < OpenGL::TestCase
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
              def test_gl_arb_transpose_matrix
         
     | 
| 
      
 21 
     | 
    
         
            +
                supported? "GL_ARB_transpose_matrix"
         
     | 
| 
      
 22 
     | 
    
         
            +
                m_a = [[1.0, 2.0, 3.0, 4.0],
         
     | 
| 
      
 23 
     | 
    
         
            +
                  [0.0, 2.0, 0.0, 0.0],
         
     | 
| 
      
 24 
     | 
    
         
            +
                  [0.0, 0.0, 2.0, 0.0],
         
     | 
| 
      
 25 
     | 
    
         
            +
                  [0.0, 0.0, 0.0, 2.0]]
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
                m_b = [[1.0, 2.0, 3.0, 4.0],
         
     | 
| 
      
 28 
     | 
    
         
            +
                  [0.0, 3.0, 0.0, 0.0],
         
     | 
| 
      
 29 
     | 
    
         
            +
                  [0.0, 0.0, 3.0, 0.0],
         
     | 
| 
      
 30 
     | 
    
         
            +
                  [0.0, 0.0, 0.0, 3.0]]
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
                glMatrixMode(GL_MODELVIEW)
         
     | 
| 
      
 33 
     | 
    
         
            +
                glLoadTransposeMatrixfARB(m_a)
         
     | 
| 
      
 34 
     | 
    
         
            +
                assert_each_in_delta m_a, glGetDoublev(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
         
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
      
 36 
     | 
    
         
            +
                glLoadTransposeMatrixdARB(m_b)
         
     | 
| 
      
 37 
     | 
    
         
            +
                assert_each_in_delta m_b, glGetDoublev(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 40 
     | 
    
         
            +
                glMultTransposeMatrixfARB(m_a)
         
     | 
| 
      
 41 
     | 
    
         
            +
                assert_each_in_delta m_a, glGetDoublev(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 44 
     | 
    
         
            +
                glMultTransposeMatrixdARB(m_b)
         
     | 
| 
      
 45 
     | 
    
         
            +
                assert_each_in_delta m_b, glGetDoublev(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
                # 2
         
     | 
| 
      
 48 
     | 
    
         
            +
                m = Matrix.rows([[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]])
         
     | 
| 
      
 49 
     | 
    
         
            +
                glMatrixMode(GL_MODELVIEW)
         
     | 
| 
      
 50 
     | 
    
         
            +
                glLoadTransposeMatrixfARB(m)
         
     | 
| 
      
 51 
     | 
    
         
            +
                assert_each_in_delta m.to_a.transpose, glGetDoublev(GL_MODELVIEW_MATRIX)
         
     | 
| 
      
 52 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 53 
     | 
    
         
            +
                glLoadTransposeMatrixdARB(m)
         
     | 
| 
      
 54 
     | 
    
         
            +
                assert_each_in_delta m.to_a.transpose, glGetDoublev(GL_MODELVIEW_MATRIX)
         
     | 
| 
      
 55 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 56 
     | 
    
         
            +
                glMultTransposeMatrixfARB(m)
         
     | 
| 
      
 57 
     | 
    
         
            +
                assert_each_in_delta m.to_a.transpose, glGetDoublev(GL_MODELVIEW_MATRIX)
         
     | 
| 
      
 58 
     | 
    
         
            +
                glLoadIdentity()
         
     | 
| 
      
 59 
     | 
    
         
            +
                glMultTransposeMatrixdARB(m)
         
     | 
| 
      
 60 
     | 
    
         
            +
                assert_each_in_delta m.to_a.transpose, glGetDoublev(GL_MODELVIEW_MATRIX)
         
     | 
| 
      
 61 
     | 
    
         
            +
             
     | 
| 
      
 62 
     | 
    
         
            +
                assert_raises ArgumentError do glLoadTransposeMatrixfARB([1, 2, 3, 4]) end
         
     | 
| 
      
 63 
     | 
    
         
            +
                assert_raises ArgumentError do glLoadTransposeMatrixdARB([1, 2, 3, 4]) end
         
     | 
| 
      
 64 
     | 
    
         
            +
                assert_raises ArgumentError do glMultTransposeMatrixfARB([1, 2, 3, 4]) end
         
     | 
| 
      
 65 
     | 
    
         
            +
                assert_raises ArgumentError do glMultTransposeMatrixdARB([1, 2, 3, 4]) end
         
     | 
| 
      
 66 
     | 
    
         
            +
              end
         
     | 
| 
      
 67 
     | 
    
         
            +
             
     | 
| 
      
 68 
     | 
    
         
            +
              def test_gl_arb_multisample
         
     | 
| 
      
 69 
     | 
    
         
            +
                supported? "GL_ARB_multisample"
         
     | 
| 
      
 70 
     | 
    
         
            +
                glSampleCoverageARB(0.5, GL_FALSE)
         
     | 
| 
      
 71 
     | 
    
         
            +
                assert_equal 0.5, glGetFloatv(GL_SAMPLE_COVERAGE_VALUE_ARB)
         
     | 
| 
      
 72 
     | 
    
         
            +
                assert_equal false, glGetBooleanv(GL_SAMPLE_COVERAGE_INVERT_ARB)
         
     | 
| 
      
 73 
     | 
    
         
            +
                glSampleCoverageARB(1.0, GL_TRUE)
         
     | 
| 
      
 74 
     | 
    
         
            +
                assert_equal 1.0, glGetFloatv(GL_SAMPLE_COVERAGE_VALUE_ARB)
         
     | 
| 
      
 75 
     | 
    
         
            +
                assert_equal true, glGetBooleanv(GL_SAMPLE_COVERAGE_INVERT_ARB)
         
     | 
| 
      
 76 
     | 
    
         
            +
              end
         
     | 
| 
      
 77 
     | 
    
         
            +
             
     | 
| 
      
 78 
     | 
    
         
            +
              def test_gl_arb_color_buffer_float
         
     | 
| 
      
 79 
     | 
    
         
            +
                supported? "GL_ARB_color_buffer_float"
         
     | 
| 
      
 80 
     | 
    
         
            +
                glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_FIXED_ONLY_ARB)
         
     | 
| 
      
 81 
     | 
    
         
            +
                assert_equal GL_FIXED_ONLY_ARB, glGetIntegerv(GL_CLAMP_VERTEX_COLOR_ARB)
         
     | 
| 
      
 82 
     | 
    
         
            +
             
     | 
| 
      
 83 
     | 
    
         
            +
                glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, GL_TRUE)
         
     | 
| 
      
 84 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetBooleanv(GL_CLAMP_VERTEX_COLOR_ARB)
         
     | 
| 
      
 85 
     | 
    
         
            +
              end
         
     | 
| 
      
 86 
     | 
    
         
            +
             
     | 
| 
      
 87 
     | 
    
         
            +
              def test_gl_arb_vertex_program
         
     | 
| 
      
 88 
     | 
    
         
            +
                supported? "GL_ARB_vertex_program"
         
     | 
| 
      
 89 
     | 
    
         
            +
             
     | 
| 
      
 90 
     | 
    
         
            +
                assert_equal(false, glIsProgramARB(0))
         
     | 
| 
      
 91 
     | 
    
         
            +
                programs = glGenProgramsARB(1)
         
     | 
| 
      
 92 
     | 
    
         
            +
                assert_equal(1, programs.size)
         
     | 
| 
      
 93 
     | 
    
         
            +
             
     | 
| 
      
 94 
     | 
    
         
            +
                program = "!!ARBvp1.0\nTEMP vv;\nEND"
         
     | 
| 
      
 95 
     | 
    
         
            +
             
     | 
| 
      
 96 
     | 
    
         
            +
                glBindProgramARB(GL_VERTEX_PROGRAM_ARB, programs[0])
         
     | 
| 
      
 97 
     | 
    
         
            +
                glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, program)
         
     | 
| 
      
 98 
     | 
    
         
            +
                assert_equal program, glGetProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_STRING_ARB)
         
     | 
| 
      
 99 
     | 
    
         
            +
                assert_equal(glIsProgramARB(programs[0]), true)
         
     | 
| 
      
 100 
     | 
    
         
            +
             
     | 
| 
      
 101 
     | 
    
         
            +
                assert_equal program.size, glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_LENGTH_ARB)
         
     | 
| 
      
 102 
     | 
    
         
            +
                assert_equal programs[0], glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB)
         
     | 
| 
      
 103 
     | 
    
         
            +
             
     | 
| 
      
 104 
     | 
    
         
            +
                glEnableVertexAttribArrayARB(1)
         
     | 
| 
      
 105 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetVertexAttribivARB(1, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
         
     | 
| 
      
 106 
     | 
    
         
            +
                glDisableVertexAttribArrayARB(1)
         
     | 
| 
      
 107 
     | 
    
         
            +
                assert_equal GL_FALSE, glGetVertexAttribivARB(1, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
         
     | 
| 
      
 108 
     | 
    
         
            +
             
     | 
| 
      
 109 
     | 
    
         
            +
                glVertexAttribPointerARB(1, 2, GL_FLOAT, GL_FALSE, 0, [1, 1].pack("f*"))
         
     | 
| 
      
 110 
     | 
    
         
            +
                assert_each_in_delta([1, 1], glGetVertexAttribPointervARB(1).unpack("f*"))
         
     | 
| 
      
 111 
     | 
    
         
            +
             
     | 
| 
      
 112 
     | 
    
         
            +
                glProgramEnvParameter4dARB(GL_VERTEX_PROGRAM_ARB, 1, 1, 2, 3, 4)
         
     | 
| 
      
 113 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetProgramEnvParameterdvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 114 
     | 
    
         
            +
                glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, 1, 5, 6, 7, 8)
         
     | 
| 
      
 115 
     | 
    
         
            +
                assert_equal([5, 6, 7, 8], glGetProgramEnvParameterfvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 116 
     | 
    
         
            +
                glProgramEnvParameter4dvARB(GL_VERTEX_PROGRAM_ARB, 1, [1, 2, 3, 4])
         
     | 
| 
      
 117 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetProgramEnvParameterdvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 118 
     | 
    
         
            +
                glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 1, [5, 6, 7, 8])
         
     | 
| 
      
 119 
     | 
    
         
            +
                assert_equal([5, 6, 7, 8], glGetProgramEnvParameterfvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 120 
     | 
    
         
            +
             
     | 
| 
      
 121 
     | 
    
         
            +
                glProgramLocalParameter4dARB(GL_VERTEX_PROGRAM_ARB, 1, 1, 2, 3, 4)
         
     | 
| 
      
 122 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetProgramLocalParameterdvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 123 
     | 
    
         
            +
                glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 1, 5, 6, 7, 8)
         
     | 
| 
      
 124 
     | 
    
         
            +
                assert_equal([5, 6, 7, 8], glGetProgramLocalParameterfvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 125 
     | 
    
         
            +
                glProgramLocalParameter4dvARB(GL_VERTEX_PROGRAM_ARB, 1, [1, 2, 3, 4])
         
     | 
| 
      
 126 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetProgramLocalParameterdvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 127 
     | 
    
         
            +
                glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 1, [5, 6, 7, 8])
         
     | 
| 
      
 128 
     | 
    
         
            +
                assert_equal([5, 6, 7, 8], glGetProgramLocalParameterfvARB(GL_VERTEX_PROGRAM_ARB, 1))
         
     | 
| 
      
 129 
     | 
    
         
            +
             
     | 
| 
      
 130 
     | 
    
         
            +
                glVertexAttrib1dARB(1, 1)
         
     | 
| 
      
 131 
     | 
    
         
            +
                assert_equal(1, glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0])
         
     | 
| 
      
 132 
     | 
    
         
            +
                glVertexAttrib1fARB(1, 2)
         
     | 
| 
      
 133 
     | 
    
         
            +
                assert_equal(2, glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0])
         
     | 
| 
      
 134 
     | 
    
         
            +
                glVertexAttrib1sARB(1, 3)
         
     | 
| 
      
 135 
     | 
    
         
            +
                assert_equal(3, glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0])
         
     | 
| 
      
 136 
     | 
    
         
            +
                glVertexAttrib1dvARB(1, [1])
         
     | 
| 
      
 137 
     | 
    
         
            +
                assert_equal(1, glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0])
         
     | 
| 
      
 138 
     | 
    
         
            +
                glVertexAttrib1fvARB(1, [2])
         
     | 
| 
      
 139 
     | 
    
         
            +
                assert_equal(2, glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0])
         
     | 
| 
      
 140 
     | 
    
         
            +
                glVertexAttrib1svARB(1, [3])
         
     | 
| 
      
 141 
     | 
    
         
            +
                assert_equal(3, glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0])
         
     | 
| 
      
 142 
     | 
    
         
            +
             
     | 
| 
      
 143 
     | 
    
         
            +
                glVertexAttrib2dARB(1, 1, 2)
         
     | 
| 
      
 144 
     | 
    
         
            +
                assert_equal([1, 2], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 2])
         
     | 
| 
      
 145 
     | 
    
         
            +
                glVertexAttrib2fARB(1, 2, 3)
         
     | 
| 
      
 146 
     | 
    
         
            +
                assert_equal([2, 3], glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 2])
         
     | 
| 
      
 147 
     | 
    
         
            +
                glVertexAttrib2sARB(1, 3, 4)
         
     | 
| 
      
 148 
     | 
    
         
            +
                assert_equal([3, 4], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 2])
         
     | 
| 
      
 149 
     | 
    
         
            +
                glVertexAttrib2dvARB(1, [1, 2])
         
     | 
| 
      
 150 
     | 
    
         
            +
                assert_equal([1, 2], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 2])
         
     | 
| 
      
 151 
     | 
    
         
            +
                glVertexAttrib2fvARB(1, [2, 3])
         
     | 
| 
      
 152 
     | 
    
         
            +
                assert_equal([2, 3], glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 2])
         
     | 
| 
      
 153 
     | 
    
         
            +
                glVertexAttrib2svARB(1, [3, 4])
         
     | 
| 
      
 154 
     | 
    
         
            +
                assert_equal([3, 4], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 2])
         
     | 
| 
      
 155 
     | 
    
         
            +
             
     | 
| 
      
 156 
     | 
    
         
            +
                glVertexAttrib3dARB(1, 1, 2, 3)
         
     | 
| 
      
 157 
     | 
    
         
            +
                assert_equal([1, 2, 3], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 3])
         
     | 
| 
      
 158 
     | 
    
         
            +
                glVertexAttrib3fARB(1, 2, 3, 4)
         
     | 
| 
      
 159 
     | 
    
         
            +
                assert_equal([2, 3, 4], glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 3])
         
     | 
| 
      
 160 
     | 
    
         
            +
                glVertexAttrib3sARB(1, 3, 4, 5)
         
     | 
| 
      
 161 
     | 
    
         
            +
                assert_equal([3, 4, 5], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 3])
         
     | 
| 
      
 162 
     | 
    
         
            +
                glVertexAttrib3dvARB(1, [1, 2, 3])
         
     | 
| 
      
 163 
     | 
    
         
            +
                assert_equal([1, 2, 3], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 3])
         
     | 
| 
      
 164 
     | 
    
         
            +
                glVertexAttrib3fvARB(1, [2, 3, 4])
         
     | 
| 
      
 165 
     | 
    
         
            +
                assert_equal([2, 3, 4], glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 3])
         
     | 
| 
      
 166 
     | 
    
         
            +
                glVertexAttrib3svARB(1, [3, 4, 5])
         
     | 
| 
      
 167 
     | 
    
         
            +
                assert_equal([3, 4, 5], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 3])
         
     | 
| 
      
 168 
     | 
    
         
            +
             
     | 
| 
      
 169 
     | 
    
         
            +
                glVertexAttrib4dARB(1, 1, 2, 3, 4)
         
     | 
| 
      
 170 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 171 
     | 
    
         
            +
                glVertexAttrib4fARB(1, 2, 3, 4, 5)
         
     | 
| 
      
 172 
     | 
    
         
            +
                assert_equal([2, 3, 4, 5], glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 173 
     | 
    
         
            +
                glVertexAttrib4sARB(1, 3, 4, 5, 6)
         
     | 
| 
      
 174 
     | 
    
         
            +
                assert_equal([3, 4, 5, 6], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 175 
     | 
    
         
            +
                glVertexAttrib4dvARB(1, [1, 2, 3, 4])
         
     | 
| 
      
 176 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 177 
     | 
    
         
            +
                glVertexAttrib4fvARB(1, [2, 3, 4, 5])
         
     | 
| 
      
 178 
     | 
    
         
            +
                assert_equal([2, 3, 4, 5], glGetVertexAttribfvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 179 
     | 
    
         
            +
                glVertexAttrib4svARB(1, [3, 4, 5, 6])
         
     | 
| 
      
 180 
     | 
    
         
            +
                assert_equal([3, 4, 5, 6], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 181 
     | 
    
         
            +
             
     | 
| 
      
 182 
     | 
    
         
            +
             
     | 
| 
      
 183 
     | 
    
         
            +
                glVertexAttrib4bvARB(1, [1, 2, 3, 4])
         
     | 
| 
      
 184 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 185 
     | 
    
         
            +
                glVertexAttrib4ivARB(1, [2, 3, 4, 5])
         
     | 
| 
      
 186 
     | 
    
         
            +
                assert_equal([2, 3, 4, 5], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 187 
     | 
    
         
            +
                glVertexAttrib4ubvARB(1, [3, 4, 5, 6])
         
     | 
| 
      
 188 
     | 
    
         
            +
                assert_equal([3, 4, 5, 6], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 189 
     | 
    
         
            +
                glVertexAttrib4uivARB(1, [1, 2, 3, 4])
         
     | 
| 
      
 190 
     | 
    
         
            +
                assert_equal([1, 2, 3, 4], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 191 
     | 
    
         
            +
                glVertexAttrib4usvARB(1, [2, 3, 4, 5])
         
     | 
| 
      
 192 
     | 
    
         
            +
                assert_equal([2, 3, 4, 5], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 193 
     | 
    
         
            +
             
     | 
| 
      
 194 
     | 
    
         
            +
                glVertexAttrib4NbvARB(1, [0, 2**7-1, 0, 2**7-1])
         
     | 
| 
      
 195 
     | 
    
         
            +
                assert_equal([0, 1, 0, 1], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 196 
     | 
    
         
            +
                glVertexAttrib4NivARB(1, [2**31-1, 0, 2**31-1, 0])
         
     | 
| 
      
 197 
     | 
    
         
            +
                assert_equal([1, 0, 1, 0], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 198 
     | 
    
         
            +
                glVertexAttrib4NsvARB(1, [0, 2**15-1, 0, 2**15-1])
         
     | 
| 
      
 199 
     | 
    
         
            +
                assert_equal([0, 1, 0, 1], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 200 
     | 
    
         
            +
             
     | 
| 
      
 201 
     | 
    
         
            +
                glVertexAttrib4NubARB(1, 2**8-1, 0, 2**8-1, 0)
         
     | 
| 
      
 202 
     | 
    
         
            +
                assert_equal([1, 0, 1, 0], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 203 
     | 
    
         
            +
             
     | 
| 
      
 204 
     | 
    
         
            +
                glVertexAttrib4NubvARB(1, [0, 2**8-1, 0, 2**8-1])
         
     | 
| 
      
 205 
     | 
    
         
            +
                assert_equal([0, 1, 0, 1], glGetVertexAttribdvARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 206 
     | 
    
         
            +
                glVertexAttrib4NuivARB(1, [2**32-1, 0, 2**32-1, 0])
         
     | 
| 
      
 207 
     | 
    
         
            +
                assert_equal([1, 0, 1, 0], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 208 
     | 
    
         
            +
                glVertexAttrib4NusvARB(1, [0, 2**16-1, 0, 2**16-1])
         
     | 
| 
      
 209 
     | 
    
         
            +
                assert_equal([0, 1, 0, 1], glGetVertexAttribivARB(1, GL_CURRENT_VERTEX_ATTRIB_ARB)[0, 4])
         
     | 
| 
      
 210 
     | 
    
         
            +
             
     | 
| 
      
 211 
     | 
    
         
            +
                glDeleteProgramsARB(programs)
         
     | 
| 
      
 212 
     | 
    
         
            +
              end
         
     | 
| 
      
 213 
     | 
    
         
            +
             
     | 
| 
      
 214 
     | 
    
         
            +
              def test_gl_arb_windowpos
         
     | 
| 
      
 215 
     | 
    
         
            +
                supported? "GL_ARB_window_pos"
         
     | 
| 
      
 216 
     | 
    
         
            +
                # 2
         
     | 
| 
      
 217 
     | 
    
         
            +
                glWindowPos2dARB(1.0, 2.0)
         
     | 
| 
      
 218 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 219 
     | 
    
         
            +
                glWindowPos2dvARB([2.0, 1.0])
         
     | 
| 
      
 220 
     | 
    
         
            +
                assert_each_in_delta([2, 1, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 221 
     | 
    
         
            +
                glWindowPos2fARB(1.0, 2.0)
         
     | 
| 
      
 222 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 223 
     | 
    
         
            +
                glWindowPos2fvARB([2.0, 1.0])
         
     | 
| 
      
 224 
     | 
    
         
            +
                assert_each_in_delta([2, 1, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 225 
     | 
    
         
            +
                glWindowPos2iARB(1, 2)
         
     | 
| 
      
 226 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 227 
     | 
    
         
            +
                glWindowPos2ivARB([2, 1])
         
     | 
| 
      
 228 
     | 
    
         
            +
                assert_each_in_delta([2, 1, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 229 
     | 
    
         
            +
                glWindowPos2sARB(1, 2)
         
     | 
| 
      
 230 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 231 
     | 
    
         
            +
                glWindowPos2svARB([2, 1])
         
     | 
| 
      
 232 
     | 
    
         
            +
                assert_each_in_delta([2, 1, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 233 
     | 
    
         
            +
             
     | 
| 
      
 234 
     | 
    
         
            +
                # 3
         
     | 
| 
      
 235 
     | 
    
         
            +
                glWindowPos3dARB(1.0, 2.0, 0.5)
         
     | 
| 
      
 236 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0.5, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 237 
     | 
    
         
            +
                glWindowPos3dvARB([3.0, 2.0, 1.0])
         
     | 
| 
      
 238 
     | 
    
         
            +
                assert_each_in_delta([3, 2, 1, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 239 
     | 
    
         
            +
                glWindowPos3fARB(1.0, 2.0, 0.5)
         
     | 
| 
      
 240 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0.5, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 241 
     | 
    
         
            +
                glWindowPos3fvARB([3.0, 2.0, 1.0])
         
     | 
| 
      
 242 
     | 
    
         
            +
                assert_each_in_delta([3, 2, 1, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 243 
     | 
    
         
            +
                glWindowPos3iARB(1, 2, 0)
         
     | 
| 
      
 244 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 245 
     | 
    
         
            +
                glWindowPos3ivARB([3, 2, 1])
         
     | 
| 
      
 246 
     | 
    
         
            +
                assert_each_in_delta([3, 2, 1, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 247 
     | 
    
         
            +
                glWindowPos3sARB(1, 2, 0)
         
     | 
| 
      
 248 
     | 
    
         
            +
                assert_each_in_delta([1, 2, 0, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 249 
     | 
    
         
            +
                glWindowPos3svARB([3, 2, 1])
         
     | 
| 
      
 250 
     | 
    
         
            +
                assert_each_in_delta([3, 2, 1, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION))
         
     | 
| 
      
 251 
     | 
    
         
            +
              end
         
     | 
| 
      
 252 
     | 
    
         
            +
             
     | 
| 
      
 253 
     | 
    
         
            +
              def test_gl_arb_pointparameter
         
     | 
| 
      
 254 
     | 
    
         
            +
                supported? "GL_ARB_point_parameters"
         
     | 
| 
      
 255 
     | 
    
         
            +
                glPointParameterfARB(GL_POINT_SIZE_MIN, 1.0)
         
     | 
| 
      
 256 
     | 
    
         
            +
                assert_in_delta 1.0, glGetDoublev(GL_POINT_SIZE_MIN)
         
     | 
| 
      
 257 
     | 
    
         
            +
             
     | 
| 
      
 258 
     | 
    
         
            +
                glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION, [1, 0, 1])
         
     | 
| 
      
 259 
     | 
    
         
            +
                assert_each_in_delta([1, 0, 1], glGetDoublev(GL_POINT_DISTANCE_ATTENUATION))
         
     | 
| 
      
 260 
     | 
    
         
            +
              end
         
     | 
| 
      
 261 
     | 
    
         
            +
             
     | 
| 
      
 262 
     | 
    
         
            +
              def test_gl_arb_occlusion_query
         
     | 
| 
      
 263 
     | 
    
         
            +
                supported? "GL_ARB_occlusion_query"
         
     | 
| 
      
 264 
     | 
    
         
            +
             
     | 
| 
      
 265 
     | 
    
         
            +
                queries = glGenQueriesARB(2)
         
     | 
| 
      
 266 
     | 
    
         
            +
                assert_equal(2, queries.size)
         
     | 
| 
      
 267 
     | 
    
         
            +
             
     | 
| 
      
 268 
     | 
    
         
            +
                glBeginQueryARB(GL_SAMPLES_PASSED, queries[1])
         
     | 
| 
      
 269 
     | 
    
         
            +
                assert_equal(true, glIsQueryARB(queries[1]))
         
     | 
| 
      
 270 
     | 
    
         
            +
             
     | 
| 
      
 271 
     | 
    
         
            +
                glEndQueryARB(GL_SAMPLES_PASSED)
         
     | 
| 
      
 272 
     | 
    
         
            +
                r = glGetQueryObjectivARB(queries[1], GL_QUERY_RESULT_AVAILABLE)
         
     | 
| 
      
 273 
     | 
    
         
            +
                assert(r==GL_TRUE || r==GL_FALSE)
         
     | 
| 
      
 274 
     | 
    
         
            +
                assert(glGetQueryObjectuivARB(queries[1], GL_QUERY_RESULT)>=0)
         
     | 
| 
      
 275 
     | 
    
         
            +
             
     | 
| 
      
 276 
     | 
    
         
            +
                glDeleteQueriesARB(queries)
         
     | 
| 
      
 277 
     | 
    
         
            +
                assert_equal(false, glIsQueryARB(queries[1]))
         
     | 
| 
      
 278 
     | 
    
         
            +
              end
         
     | 
| 
      
 279 
     | 
    
         
            +
             
     | 
| 
      
 280 
     | 
    
         
            +
              def test_gl_arb_shader_objects
         
     | 
| 
      
 281 
     | 
    
         
            +
                supported? "GL_ARB_shader_objects"
         
     | 
| 
      
 282 
     | 
    
         
            +
             
     | 
| 
      
 283 
     | 
    
         
            +
                vertex_shader_source = "void main() { gl_Position = ftransform();}\n"
         
     | 
| 
      
 284 
     | 
    
         
            +
             
     | 
| 
      
 285 
     | 
    
         
            +
                program = glCreateProgramObjectARB()
         
     | 
| 
      
 286 
     | 
    
         
            +
             
     | 
| 
      
 287 
     | 
    
         
            +
                vs = glCreateShaderObjectARB(GL_VERTEX_SHADER)
         
     | 
| 
      
 288 
     | 
    
         
            +
             
     | 
| 
      
 289 
     | 
    
         
            +
                glShaderSourceARB(vs, vertex_shader_source)
         
     | 
| 
      
 290 
     | 
    
         
            +
                assert_equal vertex_shader_source, glGetShaderSourceARB(vs)
         
     | 
| 
      
 291 
     | 
    
         
            +
             
     | 
| 
      
 292 
     | 
    
         
            +
                assert_equal GL_SHADER_OBJECT_ARB, glGetObjectParameterivARB(vs, GL_OBJECT_TYPE_ARB)
         
     | 
| 
      
 293 
     | 
    
         
            +
                assert_equal GL_SHADER_OBJECT_ARB, glGetObjectParameterfvARB(vs, GL_OBJECT_TYPE_ARB)
         
     | 
| 
      
 294 
     | 
    
         
            +
                assert_equal GL_VERTEX_SHADER, glGetObjectParameterfvARB(vs, GL_OBJECT_SUBTYPE_ARB)
         
     | 
| 
      
 295 
     | 
    
         
            +
                glCompileShaderARB(vs)
         
     | 
| 
      
 296 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetObjectParameterivARB(vs, GL_OBJECT_COMPILE_STATUS_ARB)
         
     | 
| 
      
 297 
     | 
    
         
            +
             
     | 
| 
      
 298 
     | 
    
         
            +
                vslog = glGetInfoLogARB(vs)
         
     | 
| 
      
 299 
     | 
    
         
            +
                assert_equal(String, vslog.class)
         
     | 
| 
      
 300 
     | 
    
         
            +
             
     | 
| 
      
 301 
     | 
    
         
            +
                glAttachObjectARB(program, vs)
         
     | 
| 
      
 302 
     | 
    
         
            +
                assert_equal vs, glGetAttachedObjectsARB(program)
         
     | 
| 
      
 303 
     | 
    
         
            +
             
     | 
| 
      
 304 
     | 
    
         
            +
                glLinkProgramARB(program)
         
     | 
| 
      
 305 
     | 
    
         
            +
                assert glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB)
         
     | 
| 
      
 306 
     | 
    
         
            +
             
     | 
| 
      
 307 
     | 
    
         
            +
                glValidateProgramARB(program)
         
     | 
| 
      
 308 
     | 
    
         
            +
                assert glGetObjectParameterivARB(program, GL_OBJECT_VALIDATE_STATUS_ARB)
         
     | 
| 
      
 309 
     | 
    
         
            +
             
     | 
| 
      
 310 
     | 
    
         
            +
                glUseProgramObjectARB(program)
         
     | 
| 
      
 311 
     | 
    
         
            +
                assert_equal program, glGetIntegerv(GL_CURRENT_PROGRAM)
         
     | 
| 
      
 312 
     | 
    
         
            +
             
     | 
| 
      
 313 
     | 
    
         
            +
                assert_equal program, glGetHandleARB(GL_PROGRAM_OBJECT_ARB)
         
     | 
| 
      
 314 
     | 
    
         
            +
             
     | 
| 
      
 315 
     | 
    
         
            +
                glUseProgramObjectARB(0)
         
     | 
| 
      
 316 
     | 
    
         
            +
             
     | 
| 
      
 317 
     | 
    
         
            +
                glDetachObjectARB(program, vs)
         
     | 
| 
      
 318 
     | 
    
         
            +
             
     | 
| 
      
 319 
     | 
    
         
            +
                glDeleteObjectARB(vs)
         
     | 
| 
      
 320 
     | 
    
         
            +
                glDeleteObjectARB(program)
         
     | 
| 
      
 321 
     | 
    
         
            +
              end
         
     | 
| 
      
 322 
     | 
    
         
            +
             
     | 
| 
      
 323 
     | 
    
         
            +
              def test_gl_arb_shader_objects_2
         
     | 
| 
      
 324 
     | 
    
         
            +
                supported? "GL_ARB_shader_objects"
         
     | 
| 
      
 325 
     | 
    
         
            +
             
     | 
| 
      
 326 
     | 
    
         
            +
                vertex_shader_source = <<-SHADER
         
     | 
| 
      
 327 
     | 
    
         
            +
            attribute vec4 test;
         
     | 
| 
      
 328 
     | 
    
         
            +
            uniform float testvec1;
         
     | 
| 
      
 329 
     | 
    
         
            +
            uniform vec2 testvec2;
         
     | 
| 
      
 330 
     | 
    
         
            +
            uniform vec3 testvec3;
         
     | 
| 
      
 331 
     | 
    
         
            +
            uniform vec4 testvec4;
         
     | 
| 
      
 332 
     | 
    
         
            +
            uniform int testivec1;
         
     | 
| 
      
 333 
     | 
    
         
            +
            uniform ivec2 testivec2;
         
     | 
| 
      
 334 
     | 
    
         
            +
            uniform ivec3 testivec3;
         
     | 
| 
      
 335 
     | 
    
         
            +
            uniform ivec4 testivec4;
         
     | 
| 
      
 336 
     | 
    
         
            +
             
     | 
| 
      
 337 
     | 
    
         
            +
            void main() {
         
     | 
| 
      
 338 
     | 
    
         
            +
              gl_Position = ftransform() * test[0] *
         
     | 
| 
      
 339 
     | 
    
         
            +
                  testvec1 * testvec2.x * testvec3.x * testvec4.x *
         
     | 
| 
      
 340 
     | 
    
         
            +
                  float(testivec1) * float(testivec2.x) * float(testivec3.x) * float(testivec4.x);
         
     | 
| 
      
 341 
     | 
    
         
            +
            }
         
     | 
| 
      
 342 
     | 
    
         
            +
                SHADER
         
     | 
| 
      
 343 
     | 
    
         
            +
             
     | 
| 
      
 344 
     | 
    
         
            +
                program = glCreateProgramObjectARB()
         
     | 
| 
      
 345 
     | 
    
         
            +
                vs = glCreateShaderObjectARB(GL_VERTEX_SHADER)
         
     | 
| 
      
 346 
     | 
    
         
            +
                glShaderSourceARB(vs, vertex_shader_source)
         
     | 
| 
      
 347 
     | 
    
         
            +
             
     | 
| 
      
 348 
     | 
    
         
            +
                glCompileShaderARB(vs)
         
     | 
| 
      
 349 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetObjectParameterivARB(vs, GL_OBJECT_COMPILE_STATUS_ARB)
         
     | 
| 
      
 350 
     | 
    
         
            +
             
     | 
| 
      
 351 
     | 
    
         
            +
                glAttachObjectARB(program, vs)
         
     | 
| 
      
 352 
     | 
    
         
            +
             
     | 
| 
      
 353 
     | 
    
         
            +
                glLinkProgramARB(program)
         
     | 
| 
      
 354 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB)
         
     | 
| 
      
 355 
     | 
    
         
            +
             
     | 
| 
      
 356 
     | 
    
         
            +
                glUseProgramObjectARB(program)
         
     | 
| 
      
 357 
     | 
    
         
            +
             
     | 
| 
      
 358 
     | 
    
         
            +
                assert((tv1l = glGetUniformLocationARB(program, "testvec1"))>=0)
         
     | 
| 
      
 359 
     | 
    
         
            +
                assert((tv2l = glGetUniformLocationARB(program, "testvec2"))>=0)
         
     | 
| 
      
 360 
     | 
    
         
            +
                assert((tv3l = glGetUniformLocationARB(program, "testvec3"))>=0)
         
     | 
| 
      
 361 
     | 
    
         
            +
                assert((tv4l = glGetUniformLocationARB(program, "testvec4"))>=0)
         
     | 
| 
      
 362 
     | 
    
         
            +
                assert((tv1il = glGetUniformLocationARB(program, "testivec1"))>=0)
         
     | 
| 
      
 363 
     | 
    
         
            +
                assert((tv2il = glGetUniformLocationARB(program, "testivec2"))>=0)
         
     | 
| 
      
 364 
     | 
    
         
            +
                assert((tv3il = glGetUniformLocationARB(program, "testivec3"))>=0)
         
     | 
| 
      
 365 
     | 
    
         
            +
                assert((tv4il = glGetUniformLocationARB(program, "testivec4"))>=0)
         
     | 
| 
      
 366 
     | 
    
         
            +
             
     | 
| 
      
 367 
     | 
    
         
            +
                ##
         
     | 
| 
      
 368 
     | 
    
         
            +
             
     | 
| 
      
 369 
     | 
    
         
            +
                assert_equal([1, GL_INT, "testivec1"], glGetActiveUniformARB(program, tv1il))
         
     | 
| 
      
 370 
     | 
    
         
            +
             
     | 
| 
      
 371 
     | 
    
         
            +
                ## f
         
     | 
| 
      
 372 
     | 
    
         
            +
                glUniform1fARB(tv1l, 2.0)
         
     | 
| 
      
 373 
     | 
    
         
            +
                assert_equal 2.0, glGetUniformfvARB(program, tv1l)
         
     | 
| 
      
 374 
     | 
    
         
            +
                glUniform2fARB(tv2l, 2.0, 2.0)
         
     | 
| 
      
 375 
     | 
    
         
            +
                assert_equal([2.0, 2.0], glGetUniformfvARB(program, tv2l))
         
     | 
| 
      
 376 
     | 
    
         
            +
                glUniform3fARB(tv3l, 2.0, 2.0, 2.0)
         
     | 
| 
      
 377 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0], glGetUniformfvARB(program, tv3l))
         
     | 
| 
      
 378 
     | 
    
         
            +
                glUniform4fARB(tv4l, 2.0, 2.0, 2.0, 2.0)
         
     | 
| 
      
 379 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0, 2.0], glGetUniformfvARB(program, tv4l))
         
     | 
| 
      
 380 
     | 
    
         
            +
                # i
         
     | 
| 
      
 381 
     | 
    
         
            +
                glUniform1iARB(tv1il, 3)
         
     | 
| 
      
 382 
     | 
    
         
            +
                assert_equal 3, glGetUniformivARB(program, tv1il)
         
     | 
| 
      
 383 
     | 
    
         
            +
                glUniform2iARB(tv2il, 3, 3)
         
     | 
| 
      
 384 
     | 
    
         
            +
                assert_equal([3, 3], glGetUniformivARB(program, tv2il))
         
     | 
| 
      
 385 
     | 
    
         
            +
                glUniform3iARB(tv3il, 3, 3, 3)
         
     | 
| 
      
 386 
     | 
    
         
            +
                assert_equal([3, 3, 3], glGetUniformivARB(program, tv3il))
         
     | 
| 
      
 387 
     | 
    
         
            +
                glUniform4iARB(tv4il, 3, 3, 3, 3)
         
     | 
| 
      
 388 
     | 
    
         
            +
                assert_equal([3, 3, 3, 3], glGetUniformivARB(program, tv4il))
         
     | 
| 
      
 389 
     | 
    
         
            +
                # fv
         
     | 
| 
      
 390 
     | 
    
         
            +
                glUniform1fvARB(tv1l, [3.0])
         
     | 
| 
      
 391 
     | 
    
         
            +
                assert_equal 3.0, glGetUniformfvARB(program, tv1l)
         
     | 
| 
      
 392 
     | 
    
         
            +
                glUniform2fvARB(tv2l, [3.0, 3.0])
         
     | 
| 
      
 393 
     | 
    
         
            +
                assert_equal([3.0, 3.0], glGetUniformfvARB(program, tv2l))
         
     | 
| 
      
 394 
     | 
    
         
            +
                glUniform3fvARB(tv3l, [3.0, 3.0, 3.0])
         
     | 
| 
      
 395 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0], glGetUniformfvARB(program, tv3l))
         
     | 
| 
      
 396 
     | 
    
         
            +
                glUniform4fvARB(tv4l, [3.0, 3.0, 3.0, 3.0])
         
     | 
| 
      
 397 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0, 3.0], glGetUniformfvARB(program, tv4l))
         
     | 
| 
      
 398 
     | 
    
         
            +
                # iv
         
     | 
| 
      
 399 
     | 
    
         
            +
                glUniform1ivARB(tv1il, [2])
         
     | 
| 
      
 400 
     | 
    
         
            +
                assert_equal 2, glGetUniformivARB(program, tv1il)
         
     | 
| 
      
 401 
     | 
    
         
            +
                glUniform2ivARB(tv2il, [2, 2])
         
     | 
| 
      
 402 
     | 
    
         
            +
                assert_equal([2, 2], glGetUniformivARB(program, tv2il))
         
     | 
| 
      
 403 
     | 
    
         
            +
                glUniform3ivARB(tv3il, [2, 2, 2])
         
     | 
| 
      
 404 
     | 
    
         
            +
                assert_equal([2, 2, 2], glGetUniformivARB(program, tv3il))
         
     | 
| 
      
 405 
     | 
    
         
            +
                glUniform4ivARB(tv4il, [2, 2, 2, 2])
         
     | 
| 
      
 406 
     | 
    
         
            +
                assert_equal([2, 2, 2, 2], glGetUniformivARB(program, tv4il))
         
     | 
| 
      
 407 
     | 
    
         
            +
             
     | 
| 
      
 408 
     | 
    
         
            +
                glDeleteObjectARB(vs)
         
     | 
| 
      
 409 
     | 
    
         
            +
                glDeleteObjectARB(program)
         
     | 
| 
      
 410 
     | 
    
         
            +
              end
         
     | 
| 
      
 411 
     | 
    
         
            +
             
     | 
| 
      
 412 
     | 
    
         
            +
              def test_gl_arb_shader_objects_3
         
     | 
| 
      
 413 
     | 
    
         
            +
                supported? "GL_ARB_shader_objects"
         
     | 
| 
      
 414 
     | 
    
         
            +
             
     | 
| 
      
 415 
     | 
    
         
            +
                vertex_shader_source = "uniform mat2 testmat2; uniform mat3 testmat3; uniform mat4 testmat4; void main() { gl_Position = gl_Vertex * testmat4[0].x * testmat3[0].x * testmat2[0].x;}"
         
     | 
| 
      
 416 
     | 
    
         
            +
             
     | 
| 
      
 417 
     | 
    
         
            +
                program = glCreateProgramObjectARB()
         
     | 
| 
      
 418 
     | 
    
         
            +
                vs = glCreateShaderObjectARB(GL_VERTEX_SHADER)
         
     | 
| 
      
 419 
     | 
    
         
            +
                glShaderSourceARB(vs, vertex_shader_source)
         
     | 
| 
      
 420 
     | 
    
         
            +
             
     | 
| 
      
 421 
     | 
    
         
            +
                glCompileShaderARB(vs)
         
     | 
| 
      
 422 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetObjectParameterivARB(vs, GL_OBJECT_COMPILE_STATUS_ARB)
         
     | 
| 
      
 423 
     | 
    
         
            +
             
     | 
| 
      
 424 
     | 
    
         
            +
                glAttachObjectARB(program, vs)
         
     | 
| 
      
 425 
     | 
    
         
            +
             
     | 
| 
      
 426 
     | 
    
         
            +
                glLinkProgramARB(program)
         
     | 
| 
      
 427 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB)
         
     | 
| 
      
 428 
     | 
    
         
            +
             
     | 
| 
      
 429 
     | 
    
         
            +
                glUseProgramObjectARB(program)
         
     | 
| 
      
 430 
     | 
    
         
            +
             
     | 
| 
      
 431 
     | 
    
         
            +
                refute_equal(-1, glGetUniformLocation(program, "testmat2"),
         
     | 
| 
      
 432 
     | 
    
         
            +
                             "testmat2 missing!")
         
     | 
| 
      
 433 
     | 
    
         
            +
                refute_equal(-1, glGetUniformLocation(program, "testmat3"),
         
     | 
| 
      
 434 
     | 
    
         
            +
                             "testmat3 missing!")
         
     | 
| 
      
 435 
     | 
    
         
            +
                refute_equal(-1, glGetUniformLocation(program, "testmat4"),
         
     | 
| 
      
 436 
     | 
    
         
            +
                             "testmat4 missing!")
         
     | 
| 
      
 437 
     | 
    
         
            +
             
     | 
| 
      
 438 
     | 
    
         
            +
                uniforms = Hash.new do |_, k| raise "invalid uniform #{k}" end
         
     | 
| 
      
 439 
     | 
    
         
            +
                (0...glGetProgramiv(program, GL_ACTIVE_UNIFORMS)).each do |i|
         
     | 
| 
      
 440 
     | 
    
         
            +
                  uniform = glGetActiveUniform program, i
         
     | 
| 
      
 441 
     | 
    
         
            +
                  uniforms[uniform.last] = i
         
     | 
| 
      
 442 
     | 
    
         
            +
                end
         
     | 
| 
      
 443 
     | 
    
         
            +
             
     | 
| 
      
 444 
     | 
    
         
            +
                glUniformMatrix2fvARB(uniforms['testmat2'], GL_TRUE, [0, 1, 2, 3])
         
     | 
| 
      
 445 
     | 
    
         
            +
                assert_each_in_delta([0, 2, 1, 3],
         
     | 
| 
      
 446 
     | 
    
         
            +
                                     glGetUniformfvARB(program, uniforms['testmat2']))
         
     | 
| 
      
 447 
     | 
    
         
            +
             
     | 
| 
      
 448 
     | 
    
         
            +
                glUniformMatrix3fvARB(uniforms['testmat3'], GL_TRUE,
         
     | 
| 
      
 449 
     | 
    
         
            +
                                      [0, 1, 2, 3, 4, 5, 6, 7, 8])
         
     | 
| 
      
 450 
     | 
    
         
            +
                assert_each_in_delta([0, 3, 6, 1, 4, 7, 2, 5, 8],
         
     | 
| 
      
 451 
     | 
    
         
            +
                                     glGetUniformfvARB(program, uniforms['testmat3']))
         
     | 
| 
      
 452 
     | 
    
         
            +
             
     | 
| 
      
 453 
     | 
    
         
            +
                glUniformMatrix4fvARB(uniforms['testmat4'], GL_TRUE,
         
     | 
| 
      
 454 
     | 
    
         
            +
                                      [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15])
         
     | 
| 
      
 455 
     | 
    
         
            +
                assert_each_in_delta([0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15],
         
     | 
| 
      
 456 
     | 
    
         
            +
                                     glGetUniformfvARB(program, uniforms['testmat4']))
         
     | 
| 
      
 457 
     | 
    
         
            +
             
     | 
| 
      
 458 
     | 
    
         
            +
                glDeleteObjectARB(vs)
         
     | 
| 
      
 459 
     | 
    
         
            +
                glDeleteObjectARB(program)
         
     | 
| 
      
 460 
     | 
    
         
            +
              end
         
     | 
| 
      
 461 
     | 
    
         
            +
             
     | 
| 
      
 462 
     | 
    
         
            +
              def test_gl_arb_vertex_shader
         
     | 
| 
      
 463 
     | 
    
         
            +
                supported? "GL_ARB_vertex_shader"
         
     | 
| 
      
 464 
     | 
    
         
            +
             
     | 
| 
      
 465 
     | 
    
         
            +
                vertex_shader_source = <<-SHADER
         
     | 
| 
      
 466 
     | 
    
         
            +
            attribute vec4 test;
         
     | 
| 
      
 467 
     | 
    
         
            +
             
     | 
| 
      
 468 
     | 
    
         
            +
            uniform float testvec1;
         
     | 
| 
      
 469 
     | 
    
         
            +
            uniform vec2 testvec2;
         
     | 
| 
      
 470 
     | 
    
         
            +
            uniform vec3 testvec3;
         
     | 
| 
      
 471 
     | 
    
         
            +
            uniform vec4 testvec4;
         
     | 
| 
      
 472 
     | 
    
         
            +
             
     | 
| 
      
 473 
     | 
    
         
            +
            uniform int testivec1;
         
     | 
| 
      
 474 
     | 
    
         
            +
            uniform ivec2 testivec2;
         
     | 
| 
      
 475 
     | 
    
         
            +
            uniform ivec3 testivec3;
         
     | 
| 
      
 476 
     | 
    
         
            +
            uniform ivec4 testivec4;
         
     | 
| 
      
 477 
     | 
    
         
            +
             
     | 
| 
      
 478 
     | 
    
         
            +
            void main() {
         
     | 
| 
      
 479 
     | 
    
         
            +
              gl_Position = ftransform() * test[0] *
         
     | 
| 
      
 480 
     | 
    
         
            +
                  testvec1 * testvec2.x * testvec3.x * testvec4.x *
         
     | 
| 
      
 481 
     | 
    
         
            +
                  float(testivec1) * float(testivec2.x) * float(testivec3.x) * float(testivec4.x);
         
     | 
| 
      
 482 
     | 
    
         
            +
            }
         
     | 
| 
      
 483 
     | 
    
         
            +
                SHADER
         
     | 
| 
      
 484 
     | 
    
         
            +
             
     | 
| 
      
 485 
     | 
    
         
            +
                program = glCreateProgramObjectARB()
         
     | 
| 
      
 486 
     | 
    
         
            +
                vs = glCreateShaderObjectARB(GL_VERTEX_SHADER)
         
     | 
| 
      
 487 
     | 
    
         
            +
                glShaderSourceARB(vs, vertex_shader_source)
         
     | 
| 
      
 488 
     | 
    
         
            +
             
     | 
| 
      
 489 
     | 
    
         
            +
                glCompileShaderARB(vs)
         
     | 
| 
      
 490 
     | 
    
         
            +
                assert(glGetObjectParameterivARB(vs, GL_OBJECT_COMPILE_STATUS_ARB),
         
     | 
| 
      
 491 
     | 
    
         
            +
                       glGetInfoLogARB(vs))
         
     | 
| 
      
 492 
     | 
    
         
            +
             
     | 
| 
      
 493 
     | 
    
         
            +
                glAttachObjectARB(program, vs)
         
     | 
| 
      
 494 
     | 
    
         
            +
             
     | 
| 
      
 495 
     | 
    
         
            +
                glBindAttribLocationARB(program, 2, "test")
         
     | 
| 
      
 496 
     | 
    
         
            +
             
     | 
| 
      
 497 
     | 
    
         
            +
                glLinkProgramARB(program)
         
     | 
| 
      
 498 
     | 
    
         
            +
                assert_equal GL_TRUE, glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB)
         
     | 
| 
      
 499 
     | 
    
         
            +
             
     | 
| 
      
 500 
     | 
    
         
            +
                glUseProgramObjectARB(program)
         
     | 
| 
      
 501 
     | 
    
         
            +
             
     | 
| 
      
 502 
     | 
    
         
            +
                assert_equal 2, glGetAttribLocationARB(program, "test")
         
     | 
| 
      
 503 
     | 
    
         
            +
                assert_equal [1, GL_FLOAT_VEC4, "gl_Vertex"], glGetActiveAttribARB(program, 1)
         
     | 
| 
      
 504 
     | 
    
         
            +
             
     | 
| 
      
 505 
     | 
    
         
            +
                glDeleteObjectARB(vs)
         
     | 
| 
      
 506 
     | 
    
         
            +
                glDeleteObjectARB(program)
         
     | 
| 
      
 507 
     | 
    
         
            +
              end
         
     | 
| 
      
 508 
     | 
    
         
            +
            end
         
     |