opengl 0.9.0-x64-mingw32

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  1. checksums.yaml +7 -0
  2. checksums.yaml.gz.sig +3 -0
  3. data.tar.gz.sig +0 -0
  4. data/.autotest +29 -0
  5. data/.gemtest +0 -0
  6. data/.gitignore +6 -0
  7. data/.travis.yml +19 -0
  8. data/History.rdoc +77 -0
  9. data/MIT-LICENSE +18 -0
  10. data/Manifest.txt +138 -0
  11. data/README.rdoc +102 -0
  12. data/Rakefile +60 -0
  13. data/examples/NeHe/NeHe.png +0 -0
  14. data/examples/NeHe/crate.png +0 -0
  15. data/examples/NeHe/glass.png +0 -0
  16. data/examples/NeHe/nehe_lesson02.rb +117 -0
  17. data/examples/NeHe/nehe_lesson03.rb +123 -0
  18. data/examples/NeHe/nehe_lesson04.rb +132 -0
  19. data/examples/NeHe/nehe_lesson05.rb +182 -0
  20. data/examples/NeHe/nehe_lesson06.rb +186 -0
  21. data/examples/NeHe/nehe_lesson07.rb +240 -0
  22. data/examples/NeHe/nehe_lesson08.rb +255 -0
  23. data/examples/NeHe/nehe_lesson09.rb +203 -0
  24. data/examples/NeHe/nehe_lesson11.rb +176 -0
  25. data/examples/NeHe/nehe_lesson12.rb +203 -0
  26. data/examples/NeHe/nehe_lesson16.rb +211 -0
  27. data/examples/NeHe/nehe_lesson19.rb +209 -0
  28. data/examples/NeHe/nehe_lesson36.rb +308 -0
  29. data/examples/NeHe/particle.png +0 -0
  30. data/examples/NeHe/star.png +0 -0
  31. data/examples/NeHe/tim.png +0 -0
  32. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  33. data/examples/OrangeBook/brick.frag +36 -0
  34. data/examples/OrangeBook/brick.rb +378 -0
  35. data/examples/OrangeBook/brick.vert +41 -0
  36. data/examples/OrangeBook/particle.frag +17 -0
  37. data/examples/OrangeBook/particle.rb +408 -0
  38. data/examples/OrangeBook/particle.vert +38 -0
  39. data/examples/README +16 -0
  40. data/examples/RedBook/aapoly.rb +143 -0
  41. data/examples/RedBook/aargb.rb +121 -0
  42. data/examples/RedBook/accanti.rb +164 -0
  43. data/examples/RedBook/accpersp.rb +217 -0
  44. data/examples/RedBook/alpha.rb +125 -0
  45. data/examples/RedBook/alpha3D.rb +160 -0
  46. data/examples/RedBook/bezcurve.rb +107 -0
  47. data/examples/RedBook/bezmesh.rb +139 -0
  48. data/examples/RedBook/checker.rb +126 -0
  49. data/examples/RedBook/clip.rb +97 -0
  50. data/examples/RedBook/colormat.rb +137 -0
  51. data/examples/RedBook/cube.rb +71 -0
  52. data/examples/RedBook/depthcue.rb +101 -0
  53. data/examples/RedBook/dof.rb +206 -0
  54. data/examples/RedBook/double.rb +107 -0
  55. data/examples/RedBook/drawf.rb +93 -0
  56. data/examples/RedBook/feedback.rb +147 -0
  57. data/examples/RedBook/fog.rb +168 -0
  58. data/examples/RedBook/font.rb +153 -0
  59. data/examples/RedBook/hello.rb +81 -0
  60. data/examples/RedBook/image.rb +139 -0
  61. data/examples/RedBook/jitter.rb +207 -0
  62. data/examples/RedBook/light.rb +155 -0
  63. data/examples/RedBook/lines.rb +130 -0
  64. data/examples/RedBook/list.rb +113 -0
  65. data/examples/RedBook/material.rb +276 -0
  66. data/examples/RedBook/mipmap.rb +158 -0
  67. data/examples/RedBook/model.rb +115 -0
  68. data/examples/RedBook/movelight.rb +134 -0
  69. data/examples/RedBook/pickdepth.rb +181 -0
  70. data/examples/RedBook/planet.rb +110 -0
  71. data/examples/RedBook/quadric.rb +160 -0
  72. data/examples/RedBook/robot.rb +117 -0
  73. data/examples/RedBook/select.rb +198 -0
  74. data/examples/RedBook/smooth.rb +97 -0
  75. data/examples/RedBook/stencil.rb +165 -0
  76. data/examples/RedBook/stroke.rb +169 -0
  77. data/examples/RedBook/surface.rb +168 -0
  78. data/examples/RedBook/teaambient.rb +134 -0
  79. data/examples/RedBook/teapots.rb +184 -0
  80. data/examples/RedBook/tess.rb +185 -0
  81. data/examples/RedBook/texbind.rb +149 -0
  82. data/examples/RedBook/texgen.rb +171 -0
  83. data/examples/RedBook/texturesurf.rb +130 -0
  84. data/examples/RedBook/varray.rb +161 -0
  85. data/examples/RedBook/wrap.rb +150 -0
  86. data/examples/misc/OGLBench.rb +338 -0
  87. data/examples/misc/anisotropic.rb +196 -0
  88. data/examples/misc/fbo_test.rb +357 -0
  89. data/examples/misc/font-glut.rb +47 -0
  90. data/examples/misc/glfwtest.rb +30 -0
  91. data/examples/misc/plane.rb +161 -0
  92. data/examples/misc/readpixel.rb +66 -0
  93. data/examples/misc/sdltest.rb +36 -0
  94. data/examples/misc/trislam.rb +829 -0
  95. data/ext/opengl/common.h +428 -0
  96. data/ext/opengl/conv.h +244 -0
  97. data/ext/opengl/extconf.rb +47 -0
  98. data/ext/opengl/funcdef.h +313 -0
  99. data/ext/opengl/gl-1.0-1.1.c +3075 -0
  100. data/ext/opengl/gl-1.2.c +155 -0
  101. data/ext/opengl/gl-1.3.c +443 -0
  102. data/ext/opengl/gl-1.4.c +348 -0
  103. data/ext/opengl/gl-1.5.c +224 -0
  104. data/ext/opengl/gl-2.0.c +667 -0
  105. data/ext/opengl/gl-2.1.c +57 -0
  106. data/ext/opengl/gl-3.0.c +493 -0
  107. data/ext/opengl/gl-enums.c +4873 -0
  108. data/ext/opengl/gl-enums.h +14588 -0
  109. data/ext/opengl/gl-error.c +112 -0
  110. data/ext/opengl/gl-error.h +28 -0
  111. data/ext/opengl/gl-ext-3dfx.c +27 -0
  112. data/ext/opengl/gl-ext-arb.c +875 -0
  113. data/ext/opengl/gl-ext-ati.c +41 -0
  114. data/ext/opengl/gl-ext-ext.c +889 -0
  115. data/ext/opengl/gl-ext-gremedy.c +41 -0
  116. data/ext/opengl/gl-ext-nv.c +680 -0
  117. data/ext/opengl/gl-types.h +67 -0
  118. data/ext/opengl/gl.c +220 -0
  119. data/ext/opengl/gl_buffer.c +177 -0
  120. data/ext/opengl/opengl.c +7 -0
  121. data/lib/gl.rb +1 -0
  122. data/lib/opengl.rb +53 -0
  123. data/lib/opengl/2.0/opengl.so +0 -0
  124. data/lib/opengl/2.1/opengl.so +0 -0
  125. data/lib/opengl/test_case.rb +86 -0
  126. data/test/dummy.xorg.conf +140 -0
  127. data/test/test_gl.rb +38 -0
  128. data/test/test_gl_10_11.rb +1363 -0
  129. data/test/test_gl_12.rb +71 -0
  130. data/test/test_gl_13.rb +221 -0
  131. data/test/test_gl_14.rb +218 -0
  132. data/test/test_gl_15.rb +258 -0
  133. data/test/test_gl_20.rb +417 -0
  134. data/test/test_gl_21.rb +436 -0
  135. data/test/test_gl_ext_arb.rb +508 -0
  136. data/test/test_gl_ext_ati.rb +28 -0
  137. data/test/test_gl_ext_ext.rb +608 -0
  138. data/test/test_gl_ext_gremedy.rb +29 -0
  139. data/test/test_gl_ext_nv.rb +349 -0
  140. data/test/test_opengl_buffer.rb +120 -0
  141. data/utils/README +6 -0
  142. data/utils/enumgen.rb +108 -0
  143. data/utils/extlistgen.rb +90 -0
  144. metadata +319 -0
  145. metadata.gz.sig +1 -0
@@ -0,0 +1,7 @@
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+ #include "common.h"
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+
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+ void Init_gl(void);
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+
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+ DLLEXPORT void Init_opengl() {
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+ Init_gl();
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+ }
data/lib/gl.rb ADDED
@@ -0,0 +1 @@
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+ require 'opengl'
data/lib/opengl.rb ADDED
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+ #
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+ # Copyright (C) 2006 Peter McLain <peter.mclain@gmail.com>
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+ # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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+ #
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+ # This program is distributed under the terms of the MIT license.
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+ # See the included MIT-LICENSE file for the terms of this license.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ #
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+
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+ # This module provides access to the GL,GLU and GLUT methods and constants
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+ # in the way that they were available in previous versions of ruby-opengl.
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+ #
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+ # Thanks to Ilmari Heikkinen for a previous "reversed" version of this code,
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+ # and to Bill Kelly for a version before that one.
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+
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+ module OpenGL
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+ VERSION = '0.9.0'
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+ end
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+
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+ begin
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+ RUBY_VERSION =~ /(\d+.\d+)/
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+ require "opengl/#{$1}/opengl"
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+ rescue LoadError
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+ require 'opengl/opengl'
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+ end
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+
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+ # (Gl.)glVertex -> GL.Vertex
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+ # (Gl::)GL_TRUE -> GL::TRUE
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+ module GL
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+ extend self
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+ include Gl
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+
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+ Gl.constants.each do |cn|
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+ n = cn.to_s.sub(/^GL_/,'')
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+ # due to ruby naming scheme, we can't export constants with leading decimal,
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+ # e.g. (Gl::)GL_2D would under old syntax become (GL::)2D which is illegal
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+ next if n =~ /^[0-9]/
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+ const_set( n, Gl.const_get( cn ) )
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+ end
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+
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+ Gl.methods( false ).each do |mn|
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+ n = mn.to_s.sub(/^gl/,'')
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+ alias_method( n, mn )
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+ public( n )
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+ end
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+ end
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+ #
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+ # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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+ #
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+ # This program is distributed under the terms of the MIT license.
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+ # See the included MIT-LICENSE file for the terms of this license.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ #
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+
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+ require 'rubygems'
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+ begin
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+ gem 'minitest'
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+ rescue Gem::LoadError
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+ end
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+
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+ require 'minitest/autorun'
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+ require 'gl'
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+ require 'glu'
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+ require 'glut'
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+ require 'matrix'
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+
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+ include Gl
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+ include Glu
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+ include Glut
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+
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+ Gl.enable_error_checking
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+
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+ module OpenGL; end
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+
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+ class OpenGL::TestCase < MiniTest::Unit::TestCase
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+
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+ WINDOW_SIZE = 512
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+
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+ glutInit
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+ glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA | GLUT_STENCIL |
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+ GLUT_ACCUM | GLUT_ALPHA)
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+
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+ def setup
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+ glutInitWindowPosition 1, 1
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+ glutInitWindowSize WINDOW_SIZE, WINDOW_SIZE
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+ @window = glutCreateWindow "test"
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+
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+ glPushAttrib GL_ALL_ATTRIB_BITS
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+ glPushClientAttrib GL_CLIENT_ALL_ATTRIB_BITS
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+ glMatrixMode GL_MODELVIEW
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+ glLoadIdentity
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+ glMatrixMode GL_PROJECTION
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+ glLoadIdentity
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+
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+ glClearColor 0, 0, 0, 0
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+ glClear GL_COLOR_BUFFER_BIT
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+ end
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+
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+ def teardown
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+ glPopAttrib
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+ glPopClientAttrib
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+ glRenderMode GL_RENDER
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+
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+ # in case there is an GL error that escaped error checking routines ...
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+ error = glGetError
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+ assert_equal 0, error, gluErrorString(error)
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+
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+ glutDestroyWindow @window
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+ end
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+
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+ def assert_each_in_delta expected, actual, epsilon = 0.01
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+ assert_equal expected.length, actual.length, 'array lengths do not match'
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+
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+ expected.flatten.zip(actual.flatten).each_with_index do |(e, a), i|
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+ assert_in_delta e, a, epsilon, "element #{i}"
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+ end
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+ end
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+
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+ def supported? funcs
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+ Array(funcs).each do |name| # convert to array if it isn't already
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+ skip "#{name} is not supported" unless Gl.is_available? name
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+ end
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+ end
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+
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+ end
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+ # This file is used to setup a dummy X server for testing on http://travis-ci.org
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+ # See config file ".travis.yml"
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+
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+ ##Xdummy:##
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+ Section "ServerFlags"
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+ Option "DontVTSwitch" "true"
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+ Option "AllowMouseOpenFail" "true"
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+ Option "PciForceNone" "true"
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+ Option "AutoEnableDevices" "false"
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+ Option "AutoAddDevices" "false"
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+ EndSection
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+
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+ Section "Module"
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+ Load "/usr/lib/xorg/modules/extensions/libglx.so"
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+ EndSection
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+
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+ Section "Extensions"
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+ Option "GLX" "Enable"
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+ Option "NV-GLX" "Disable"
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+ EndSection
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+
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+
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+ ##Xdummy:##
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+ Section "InputDevice"
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+ Identifier "NoMouse"
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+ Option "CorePointer" "true"
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+ Driver "void"
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+ EndSection
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+
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+ Section "InputDevice"
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+ Identifier "NoKeyboard"
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+ Option "CoreKeyboard" "true"
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+ Driver "void"
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+ EndSection
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+
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+ ##Xdummy:##
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+ Section "Device"
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+ Identifier "Videocard0"
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+ Driver "dummy"
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+ #VideoRam 4096000
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+ VideoRam 256000
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+ EndSection
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+
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+ ##Xdummy:##
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+ Section "Monitor"
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+ Identifier "Monitor0"
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+ HorizSync 10.0 - 300.0
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+ VertRefresh 10.0 - 200.0
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+ DisplaySize 4335 1084
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+ #The following modeline is invalid (calculator overflowed):
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+ #Modeline "32000x32000@0" -38917.43 32000 32032 -115848 -115816 32000 32775 32826 33601
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+ Modeline "16384x8192@10" 2101.93 16384 16416 24400 24432 8192 8390 8403 8602
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+ Modeline "8192x4096@10" 424.46 8192 8224 9832 9864 4096 4195 4202 4301
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+ Modeline "5120x3200@10" 199.75 5120 5152 5904 5936 3200 3277 3283 3361
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+ Modeline "3840x2880@10" 133.43 3840 3872 4376 4408 2880 2950 2955 3025
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+ Modeline "3840x2560@10" 116.93 3840 3872 4312 4344 2560 2622 2627 2689
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+ Modeline "3840x2048@10" 91.45 3840 3872 4216 4248 2048 2097 2101 2151
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+ Modeline "2048x2048@10" 49.47 2048 2080 2264 2296 2048 2097 2101 2151
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+ Modeline "2560x1600@10" 47.12 2560 2592 2768 2800 1600 1639 1642 1681
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+ Modeline "1920x1200@10" 26.28 1920 1952 2048 2080 1200 1229 1231 1261
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+ Modeline "1920x1080@10" 23.53 1920 1952 2040 2072 1080 1106 1108 1135
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+ Modeline "1680x1050@10" 20.08 1680 1712 1784 1816 1050 1075 1077 1103
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+ Modeline "1600x900@20" 33.92 1600 1632 1760 1792 900 921 924 946
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+ Modeline "1440x900@20" 30.66 1440 1472 1584 1616 900 921 924 946
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+ Modeline "1360x768@20" 24.49 1360 1392 1480 1512 768 786 789 807
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+ #common resolutions for android devices (both orientations):
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+ Modeline "800x1280@20" 25.89 800 832 928 960 1280 1310 1315 1345
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+ Modeline "1280x800@20" 24.15 1280 1312 1400 1432 800 819 822 841
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+ Modeline "720x1280@25" 30.22 720 752 864 896 1280 1309 1315 1345
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+ Modeline "1280x720@25" 27.41 1280 1312 1416 1448 720 737 740 757
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+ Modeline "768x1024@25" 24.93 768 800 888 920 1024 1047 1052 1076
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+ Modeline "1024x768@25" 23.77 1024 1056 1144 1176 768 785 789 807
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+ Modeline "600x1024@25" 19.90 600 632 704 736 1024 1047 1052 1076
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+ Modeline "1024x600@25" 18.26 1024 1056 1120 1152 600 614 617 631
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+ Modeline "536x960@25" 16.74 536 568 624 656 960 982 986 1009
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+ Modeline "960x536@25" 15.23 960 992 1048 1080 536 548 551 563
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+ Modeline "600x800@25" 15.17 600 632 688 720 800 818 822 841
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+ Modeline "800x600@25" 14.50 800 832 880 912 600 614 617 631
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+ Modeline "480x854@25" 13.34 480 512 560 592 854 873 877 897
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+ Modeline "848x480@25" 12.09 848 880 920 952 480 491 493 505
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+ Modeline "480x800@25" 12.43 480 512 552 584 800 818 822 841
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+ Modeline "800x480@25" 11.46 800 832 872 904 480 491 493 505
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+ Modeline "320x480@50" 10.73 320 352 392 424 480 490 494 505
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+ Modeline "480x320@50" 9.79 480 512 544 576 320 327 330 337
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+ Modeline "240x400@50" 6.96 240 272 296 328 400 408 412 421
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+ Modeline "400x240@50" 6.17 400 432 448 480 240 245 247 253
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+ Modeline "240x320@50" 5.47 240 272 288 320 320 327 330 337
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+ Modeline "320x240@50" 5.10 320 352 368 400 240 245 247 253
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+ #resolutions for android devices (both orientations)
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+ #minus the status bar
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+ #38px status bar (and width rounded up)
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+ Modeline "800x1242@20" 25.03 800 832 920 952 1242 1271 1275 1305
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+ Modeline "1280x762@20" 22.93 1280 1312 1392 1424 762 780 783 801
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+ Modeline "720x1242@25" 29.20 720 752 856 888 1242 1271 1276 1305
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+ Modeline "1280x682@25" 25.85 1280 1312 1408 1440 682 698 701 717
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+ Modeline "768x986@25" 23.90 768 800 888 920 986 1009 1013 1036
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+ Modeline "1024x730@25" 22.50 1024 1056 1136 1168 730 747 750 767
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+ Modeline "600x986@25" 19.07 600 632 704 736 986 1009 1013 1036
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+ Modeline "1024x562@25" 17.03 1024 1056 1120 1152 562 575 578 591
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+ Modeline "536x922@25" 16.01 536 568 624 656 922 943 947 969
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+ Modeline "960x498@25" 14.09 960 992 1040 1072 498 509 511 523
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+ Modeline "600x762@25" 14.39 600 632 680 712 762 779 783 801
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+ Modeline "800x562@25" 13.52 800 832 880 912 562 575 578 591
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+ Modeline "480x810@25" 12.59 480 512 552 584 810 828 832 851
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+ Modeline "848x442@25" 11.09 848 880 920 952 442 452 454 465
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+ Modeline "480x762@25" 11.79 480 512 552 584 762 779 783 801
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+ Modeline "800x442@25" 10.51 800 832 864 896 442 452 454 465
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+ #32px status bar (no need for rounding):
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+ Modeline "320x448@50" 9.93 320 352 384 416 448 457 461 471
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+ Modeline "480x288@50" 8.75 480 512 544 576 288 294 297 303
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+ #24px status bar:
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+ Modeline "240x376@50" 6.49 240 272 296 328 376 384 387 395
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+ Modeline "400x216@50" 5.50 400 432 448 480 216 220 222 227
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+ Modeline "240x296@50" 5.02 240 272 288 320 296 302 305 311
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+ Modeline "320x216@50" 4.55 320 352 368 400 216 220 222 227
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+ EndSection
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+
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+ ##Xdummy:##
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+ Section "Screen"
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+ Identifier "Screen0"
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+ Device "Videocard0"
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+ Monitor "Monitor0"
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+ DefaultDepth 24
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+ SubSection "Display"
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+ Viewport 0 0
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+ Depth 24
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+ Modes "32000x32000" "16384x8192" "8192x4096" "5120x3200" "3840x2880" "3840x2560" "3840x2048" "2048x2048" "2560x1600" "1920x1440" "1920x1200" "1920x1080" "1600x1200" "1680x1050" "1600x900" "1400x1050" "1440x900" "1280x1024" "1366x768" "1280x800" "1024x768" "1024x600" "800x600" "320x200"
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+ #Virtual 32000 32000
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+ #Virtual 16384 8192
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+ #Virtual 8192 4096
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+ Virtual 1920 1440
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+ EndSubSection
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+ EndSection
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+
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+ Section "ServerLayout"
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+ Identifier "dummy_layout"
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+ Screen "screen0"
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+ InputDevice "NoMouse"
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+ InputDevice "NoKeyboard"
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+ EndSection
data/test/test_gl.rb ADDED
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+ #
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+ # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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+ #
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+ # This program is distributed under the terms of the MIT license.
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+ # See the included MIT-LICENSE file for the terms of this license.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
9
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
10
+ # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
11
+ # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
12
+ # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
13
+ # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
14
+ #
15
+
16
+ require 'opengl/test_case'
17
+
18
+ class TestGl < OpenGL::TestCase
19
+ def test_isavailable
20
+ assert_equal(true, is_available?(1.1))
21
+ assert_equal(true, is_available?("GL_ARB_multitexture"))
22
+ assert_equal(false, is_available?("GL_NON_EXISTENT"))
23
+ end
24
+
25
+ def test_errorchecking
26
+ Gl.disable_error_checking
27
+ assert_equal(false, Gl.is_error_checking_enabled?)
28
+ Gl.enable_error_checking
29
+ assert_equal(true, Gl.is_error_checking_enabled?)
30
+ begin
31
+ glEnable(0)
32
+ rescue Gl::Error => err
33
+ assert_equal(err.id, GL_INVALID_ENUM)
34
+ else
35
+ assert(false) # error not detected
36
+ end
37
+ end
38
+ end
@@ -0,0 +1,1363 @@
1
+ #
2
+ # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
3
+ #
4
+ # This program is distributed under the terms of the MIT license.
5
+ # See the included MIT-LICENSE file for the terms of this license.
6
+ #
7
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
8
+ # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
9
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
10
+ # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
11
+ # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
12
+ # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
13
+ # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
14
+ #
15
+
16
+ require 'opengl/test_case'
17
+
18
+ class TestGl10_11 < OpenGL::TestCase
19
+ def test_glhint
20
+ glHint(GL_FOG_HINT,GL_NICEST)
21
+ assert_equal(glGetIntegerv(GL_FOG_HINT), GL_NICEST)
22
+ glHint(GL_FOG_HINT,GL_FASTEST)
23
+ assert_equal(glGetIntegerv(GL_FOG_HINT), GL_FASTEST)
24
+ end
25
+
26
+ def test_glindex
27
+ glIndexd(2.0)
28
+ assert_in_delta(2.0, glGetDoublev(GL_CURRENT_INDEX), 0.001)
29
+ glIndexdv([3.0])
30
+ assert_in_delta(3.0, glGetDoublev(GL_CURRENT_INDEX), 0.001)
31
+
32
+ glIndexf(4.0)
33
+ assert_in_delta(4.0, glGetFloatv(GL_CURRENT_INDEX), 0.001)
34
+ glIndexfv([5.0])
35
+ assert_in_delta(5.0, glGetFloatv(GL_CURRENT_INDEX), 0.001)
36
+
37
+ glIndexi(6)
38
+ assert_in_delta(6, glGetIntegerv(GL_CURRENT_INDEX), 0.001)
39
+ glIndexiv([7])
40
+ assert_in_delta(7, glGetIntegerv(GL_CURRENT_INDEX), 0.001)
41
+
42
+ glIndexs(8)
43
+ assert_in_delta(8, glGetIntegerv(GL_CURRENT_INDEX), 0.001)
44
+ glIndexsv([9])
45
+ assert_in_delta(9, glGetIntegerv(GL_CURRENT_INDEX), 0.001)
46
+
47
+ glIndexub(10)
48
+ assert_in_delta(10, glGetIntegerv(GL_CURRENT_INDEX), 0.001)
49
+ glIndexubv([11])
50
+ assert_in_delta(11, glGetIntegerv(GL_CURRENT_INDEX), 0.001)
51
+
52
+ # index pointer
53
+ glIndexPointer(GL_INT, 2, "")
54
+ assert_equal(2, glGetIntegerv(GL_INDEX_ARRAY_STRIDE))
55
+ assert_equal(GL_INT, glGetIntegerv(GL_INDEX_ARRAY_TYPE))
56
+ end
57
+
58
+ def test_glclear
59
+ glClearColor(1,0,1,0)
60
+ assert_equal([1,0,1,0], glGetDoublev(GL_COLOR_CLEAR_VALUE))
61
+
62
+ glClearIndex(2)
63
+ assert_equal(2, glGetDoublev(GL_INDEX_CLEAR_VALUE))
64
+
65
+ glClearAccum(0.5,0.5,0.5,0.5)
66
+ assert_equal([0.5,0.5,0.5,0.5], glGetDoublev(GL_ACCUM_CLEAR_VALUE))
67
+
68
+ glClearStencil(1)
69
+ assert_equal(1, glGetIntegerv(GL_STENCIL_CLEAR_VALUE))
70
+
71
+ glClearDepth(0.5)
72
+ assert_equal(0.5, glGetDoublev(GL_DEPTH_CLEAR_VALUE))
73
+ end
74
+
75
+ def test_glclientattrib
76
+ glPixelStorei(GL_PACK_ALIGNMENT,2)
77
+ glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT)
78
+ glPixelStorei(GL_PACK_ALIGNMENT,4)
79
+ assert_equal(4, glGetIntegerv(GL_PACK_ALIGNMENT))
80
+ glPopClientAttrib()
81
+ assert_equal(2, glGetIntegerv(GL_PACK_ALIGNMENT))
82
+ end
83
+
84
+ def test_matrix
85
+ m_a = [[2.0,0.0,0.0,0.0],
86
+ [0.0,2.0,0.0,0.0],
87
+ [0.0,0.0,2.0,0.0],
88
+ [0.0,0.0,0.0,2.0]]
89
+
90
+ m_b = [[3.0,0.0,0.0,0.0],
91
+ [0.0,3.0,0.0,0.0],
92
+ [0.0,0.0,3.0,0.0],
93
+ [0.0,0.0,0.0,3.0]]
94
+
95
+ m_ident = [[1.0,0.0,0.0,0.0],
96
+ [0.0,1.0,0.0,0.0],
97
+ [0.0,0.0,1.0,0.0],
98
+ [0.0,0.0,0.0,1.0]]
99
+
100
+ # 1
101
+ glMatrixMode(GL_MODELVIEW)
102
+ glLoadMatrixf(m_a)
103
+ assert_equal(m_a, glGetDoublev(GL_MODELVIEW_MATRIX))
104
+ glLoadMatrixd(m_b)
105
+ assert_equal(m_b, glGetDoublev(GL_MODELVIEW_MATRIX))
106
+
107
+ glLoadIdentity()
108
+ assert_equal( m_ident, glGetDoublev(GL_MODELVIEW_MATRIX))
109
+
110
+ glMultMatrixf(m_a)
111
+ assert_equal(m_a, glGetDoublev(GL_MODELVIEW_MATRIX))
112
+ glLoadIdentity()
113
+ glMultMatrixd(m_b)
114
+ assert_equal(m_b, glGetDoublev(GL_MODELVIEW_MATRIX))
115
+
116
+ # 2
117
+ glMatrixMode(GL_MODELVIEW)
118
+ glLoadMatrixf(m_a)
119
+ glMatrixMode(GL_PROJECTION)
120
+ glLoadMatrixf(m_b)
121
+
122
+ assert_equal(m_a, glGetDoublev(GL_MODELVIEW_MATRIX))
123
+ assert_equal(m_b, glGetDoublev(GL_PROJECTION_MATRIX))
124
+
125
+ glMatrixMode(GL_MODELVIEW)
126
+ glLoadMatrixf(m_a)
127
+ glPushMatrix()
128
+ glLoadMatrixf(m_b)
129
+ assert_equal(m_b, glGetDoublev(GL_MODELVIEW_MATRIX))
130
+ glPopMatrix()
131
+ assert_equal(m_a, glGetDoublev(GL_MODELVIEW_MATRIX))
132
+
133
+ # 3
134
+ m = Matrix.rows([[1,2,3,4],[5,6,7,8],[9,10,11,12],[13,14,15,16]])
135
+ glMatrixMode(GL_MODELVIEW)
136
+ glLoadMatrixf(m)
137
+ assert_equal(m.to_a, glGetDoublev(GL_MODELVIEW_MATRIX))
138
+ glLoadIdentity()
139
+ glLoadMatrixd(m)
140
+ assert_equal(m.to_a, glGetDoublev(GL_MODELVIEW_MATRIX))
141
+ glLoadIdentity()
142
+ glMultMatrixf(m)
143
+ assert_equal(m.to_a, glGetDoublev(GL_MODELVIEW_MATRIX))
144
+ glLoadIdentity()
145
+ glMultMatrixd(m)
146
+ assert_equal(m.to_a, glGetDoublev(GL_MODELVIEW_MATRIX))
147
+
148
+ assert_raises ArgumentError do glLoadMatrixf([1,2,3,4]) end
149
+ assert_raises ArgumentError do glLoadMatrixd([1,2,3,4]) end
150
+ assert_raises ArgumentError do glMultMatrixf([1,2,3,4]) end
151
+ assert_raises ArgumentError do glMultMatrixd([1,2,3,4]) end
152
+ end
153
+
154
+ def test_gledge
155
+ glEdgeFlag(GL_FALSE)
156
+ assert_equal(false, glGetBooleanv(GL_EDGE_FLAG))
157
+
158
+ glEdgeFlag(GL_TRUE)
159
+ assert_equal(true, glGetBooleanv(GL_EDGE_FLAG))
160
+
161
+ glEdgeFlagv([GL_FALSE])
162
+ assert_equal(false, glGetBooleanv(GL_EDGE_FLAG))
163
+ end
164
+
165
+ def test_clientstate
166
+ glEnableClientState(GL_COLOR_ARRAY)
167
+ assert_equal(true, glIsEnabled(GL_COLOR_ARRAY))
168
+ glDisableClientState(GL_COLOR_ARRAY)
169
+ assert_equal(false, glIsEnabled(GL_COLOR_ARRAY))
170
+ end
171
+
172
+ def test_glshademodel
173
+ glShadeModel(GL_FLAT)
174
+ assert_equal(GL_FLAT, glGetIntegerv(GL_SHADE_MODEL))
175
+ glShadeModel(GL_SMOOTH)
176
+ assert_equal(GL_SMOOTH, glGetIntegerv(GL_SHADE_MODEL))
177
+ end
178
+
179
+ def test_glclipplane
180
+ glClipPlane(GL_CLIP_PLANE0,[1,2,3,4])
181
+ assert_equal([1,2,3,4], glGetClipPlane(GL_CLIP_PLANE0))
182
+ end
183
+
184
+ def test_polygonoffset
185
+ glPolygonOffset(2.0,3.0)
186
+ assert_equal(2.0, glGetDoublev(GL_POLYGON_OFFSET_FACTOR))
187
+ assert_equal(3.0, glGetDoublev(GL_POLYGON_OFFSET_UNITS))
188
+ end
189
+
190
+ def test_glviewport
191
+ glViewport(1,2,3,4)
192
+ assert_equal([1,2,3,4], glGetIntegerv(GL_VIEWPORT))
193
+ end
194
+
195
+ def test_mask
196
+ glStencilMask(2)
197
+ assert_equal( 2, glGetIntegerv(GL_STENCIL_WRITEMASK))
198
+ glStencilMask(1)
199
+ assert_equal( 1, glGetIntegerv(GL_STENCIL_BACK_WRITEMASK))
200
+
201
+ glColorMask(GL_TRUE,GL_FALSE,GL_TRUE,GL_FALSE)
202
+ assert_equal([true,false,true,false], glGetBooleanv(GL_COLOR_WRITEMASK))
203
+
204
+ glDepthMask(GL_TRUE)
205
+ assert_equal(true, glGetBooleanv(GL_DEPTH_WRITEMASK))
206
+ glDepthMask(GL_FALSE)
207
+ assert_equal(false, glGetBooleanv(GL_DEPTH_WRITEMASK))
208
+
209
+ glIndexMask(2)
210
+ assert_equal(2, glGetIntegerv(GL_INDEX_WRITEMASK))
211
+ glIndexMask(1)
212
+ assert_equal(1, glGetIntegerv(GL_INDEX_WRITEMASK))
213
+ end
214
+
215
+ def test_glflush
216
+ begin
217
+ glBegin(GL_POINTS)
218
+ glFlush()
219
+ glEnd
220
+ rescue Gl::Error => err
221
+ assert(err.id == GL_INVALID_OPERATION)
222
+ end
223
+ end
224
+
225
+ def test_glfinish
226
+ begin
227
+ glBegin(GL_POINTS)
228
+ glFinish()
229
+ glEnd
230
+ rescue Gl::Error => err
231
+ assert(err.id == GL_INVALID_OPERATION)
232
+ end
233
+ end
234
+
235
+ def test_glgetstring
236
+ assert(glGetString(GL_VERSION).size > 0)
237
+ end
238
+
239
+ def test_glscissor
240
+ glScissor(1,2,3,4)
241
+ assert_equal([1,2,3,4], glGetIntegerv(GL_SCISSOR_BOX))
242
+ end
243
+
244
+ def test_glstencilfunc
245
+ glStencilFunc(GL_LEQUAL,2,3)
246
+ assert_equal(GL_LEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
247
+ assert_equal(2, glGetIntegerv(GL_STENCIL_REF))
248
+ assert_equal(3, glGetIntegerv(GL_STENCIL_VALUE_MASK))
249
+ end
250
+
251
+ def test_glstencilop
252
+ glStencilOp(GL_ZERO,GL_REPLACE,GL_INCR)
253
+ assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_FAIL))
254
+ assert_equal(GL_REPLACE, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
255
+ assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
256
+ end
257
+
258
+ def test_gllogicop
259
+ glLogicOp(GL_NAND)
260
+ assert_equal(GL_NAND, glGetIntegerv(GL_LOGIC_OP_MODE))
261
+ end
262
+
263
+ def test_glfrustum
264
+ glMatrixMode(GL_PROJECTION)
265
+ glLoadIdentity()
266
+
267
+ glFrustum(1,2,3,4,5,6)
268
+ assert_equal([[10.0, 0.0, 0.0, 0.0], [0.0, 10.0, 0.0, 0.0], [3.0, 7.0, -11.0, -1.0], [0.0, 0.0, -60.0, 0.0]], glGetDoublev(GL_PROJECTION_MATRIX))
269
+ end
270
+
271
+ def test_gldepthrange
272
+ glDepthRange(0.5,0.5)
273
+ assert_equal([0.5,0.5], glGetDoublev(GL_DEPTH_RANGE))
274
+ end
275
+
276
+ def test_func
277
+ glAlphaFunc(GL_GREATER, 0.5)
278
+ assert_equal(GL_GREATER, glGetIntegerv(GL_ALPHA_TEST_FUNC))
279
+ assert_equal(0.5, glGetDoublev(GL_ALPHA_TEST_REF))
280
+
281
+ glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_DST_COLOR)
282
+ assert_equal(GL_CONSTANT_ALPHA, glGetIntegerv(GL_BLEND_SRC))
283
+ assert_equal(GL_ONE_MINUS_DST_COLOR, glGetIntegerv(GL_BLEND_DST))
284
+
285
+ glDepthFunc(GL_LEQUAL)
286
+ assert_equal(GL_LEQUAL, glGetIntegerv(GL_DEPTH_FUNC))
287
+ end
288
+
289
+ def test_glpixelzoom
290
+ glPixelZoom(0.5,0.5)
291
+ assert_equal(0.5, glGetDoublev(GL_ZOOM_X))
292
+ assert_equal(0.5, glGetDoublev(GL_ZOOM_Y))
293
+ end
294
+
295
+ def test_glpixelstore
296
+ glPixelStoref(GL_PACK_IMAGE_HEIGHT,5)
297
+ assert_equal(5, glGetIntegerv(GL_PACK_IMAGE_HEIGHT))
298
+ glPixelStorei(GL_PACK_IMAGE_HEIGHT,6)
299
+ assert_equal(6, glGetIntegerv(GL_PACK_IMAGE_HEIGHT))
300
+ end
301
+
302
+ def test_glpixeltransfer
303
+ glPixelTransferf(GL_RED_SCALE,2)
304
+ assert_equal(2, glGetIntegerv(GL_RED_SCALE))
305
+ glPixelTransferi(GL_RED_SCALE,3)
306
+ assert_equal(3, glGetIntegerv(GL_RED_SCALE))
307
+ end
308
+
309
+ def test_pixelmap
310
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_I,[1,2,3,4])
311
+ assert_equal([1,2,3,4], glGetPixelMapfv(GL_PIXEL_MAP_I_TO_I))
312
+
313
+ glPixelMapuiv(GL_PIXEL_MAP_I_TO_I,[5,6,7,8])
314
+ assert_equal([5,6,7,8], glGetPixelMapuiv(GL_PIXEL_MAP_I_TO_I))
315
+
316
+ glPixelMapusv(GL_PIXEL_MAP_I_TO_I,[9,10,11,12])
317
+ assert_equal([9,10,11,12], glGetPixelMapusv(GL_PIXEL_MAP_I_TO_I))
318
+ end
319
+
320
+ def test_buffers
321
+ glDrawBuffer(GL_FRONT)
322
+ assert_equal(GL_FRONT, glGetIntegerv(GL_DRAW_BUFFER))
323
+ glDrawBuffer(GL_BACK)
324
+ assert_equal(GL_BACK, glGetIntegerv(GL_DRAW_BUFFER))
325
+
326
+ glReadBuffer(GL_FRONT)
327
+ assert_equal(GL_FRONT, glGetIntegerv(GL_READ_BUFFER))
328
+ glReadBuffer(GL_BACK)
329
+ assert_equal(GL_BACK, glGetIntegerv(GL_READ_BUFFER))
330
+ end
331
+
332
+ def test__selection_buffer
333
+ buf = glSelectBuffer(32)
334
+
335
+ glRenderMode(GL_SELECT)
336
+ glInitNames()
337
+ glPushName(6)
338
+ glPushName(3)
339
+ glLoadName(5)
340
+ glPopName()
341
+
342
+ glBegin(GL_QUADS)
343
+ glVertex2i(-1,-1)
344
+ glVertex2i( 1,-1)
345
+ glVertex2i( 1, 1)
346
+ glVertex2i(-1, 1)
347
+ glEnd()
348
+
349
+ count = glRenderMode(GL_RENDER)
350
+ data = buf.unpack("i*")
351
+ assert(count==1) # number of records
352
+ assert(data[0]==1) # number of hits in this record
353
+ # assert(data[1]>0) # zbuffer near
354
+ # assert(data[2]>0) # zbuffer far
355
+ assert(data[3]==6) # name of hit
356
+ end
357
+
358
+ def test__feedback_buffer
359
+ buf = glFeedbackBuffer(32,GL_2D)
360
+
361
+ glRenderMode(GL_FEEDBACK)
362
+
363
+ glBegin(GL_TRIANGLES)
364
+ glVertex2i(-1,-1)
365
+ glVertex2i( 1,-1)
366
+ glVertex2i( 1, 1)
367
+ glEnd()
368
+
369
+ glPassThrough(2.0)
370
+
371
+ count = glRenderMode(GL_RENDER)
372
+ data = buf.unpack("f*")
373
+ assert_equal(10, count) # (1 + 1 + 3x2) + (1 + 1)
374
+ assert_equal(GL_POLYGON_TOKEN, data[0])
375
+ assert_equal(3, data[1]) # 3 vertices
376
+ # skip rasterized vertex data
377
+ assert_equal(GL_PASS_THROUGH_TOKEN, data[8])
378
+ assert_equal(2.0, data[9])
379
+ end
380
+
381
+ def test_glrasterposv
382
+ glOrtho 0, WINDOW_SIZE, 0, WINDOW_SIZE, 0, -1
383
+
384
+ glRasterPos3dv Vector[1, 1, 1]
385
+
386
+ assert_each_in_delta [1, 1, 1, 1], glGetDoublev(GL_CURRENT_RASTER_POSITION)
387
+ end
388
+
389
+ def test_glrasterpos_2
390
+ glOrtho 0, WINDOW_SIZE, 0, WINDOW_SIZE, 0, -1
391
+
392
+ glRasterPos2d(1.0,2.0)
393
+ assert_equal([1.0,2.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
394
+ glRasterPos2dv([3.0,4.0])
395
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
396
+
397
+ glRasterPos2f(1.0,2.0)
398
+ assert_equal([1.0,2.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
399
+ glRasterPos2fv([3.0,4.0])
400
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
401
+
402
+ glRasterPos2i(1,2)
403
+ assert_equal([1.0,2.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
404
+ glRasterPos2iv([3,4])
405
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
406
+
407
+ glRasterPos2s(1,2)
408
+ assert_equal([1.0,2.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
409
+ glRasterPos2sv([3,4])
410
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
411
+ end
412
+
413
+ def test_glrasterpos_3
414
+ glOrtho 0, WINDOW_SIZE, 0, WINDOW_SIZE, 0, -1
415
+
416
+ glRasterPos3d(1.0,2.0,1.0)
417
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
418
+ glRasterPos3dv([3.0,4.0,0.0])
419
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
420
+
421
+ glRasterPos3f(1.0,2.0,1.0)
422
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
423
+ glRasterPos3fv([3.0,4.0,0.0])
424
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
425
+
426
+ glRasterPos3i(1,2,1)
427
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
428
+ glRasterPos3iv([3,4,0])
429
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
430
+
431
+ glRasterPos3s(1,2,1)
432
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
433
+ glRasterPos3sv([3,4,0])
434
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
435
+
436
+ # 4
437
+ glRasterPos4d(1.0,2.0,1.0,1.0)
438
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
439
+ glRasterPos4dv([3.0,4.0,0.0,1.0])
440
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
441
+
442
+ glRasterPos4f(1.0,2.0,1.0,1.0)
443
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
444
+ glRasterPos4fv([3.0,4.0,0.0,1.0])
445
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
446
+
447
+ glRasterPos4i(1,2,1,1)
448
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
449
+ glRasterPos4iv([3,4,0,1])
450
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
451
+
452
+ glRasterPos4s(1,2,1,1)
453
+ assert_equal([1.0,2.0,1.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
454
+ glRasterPos4sv([3,4,0,1])
455
+ assert_equal([3.0,4.0,0.0,1.0], glGetDoublev(GL_CURRENT_RASTER_POSITION))
456
+ end
457
+
458
+ def test_glbitmap
459
+ glOrtho(0,WINDOW_SIZE,0,WINDOW_SIZE,0,-1)
460
+
461
+ bitmap = [ 0x55 ] * 8 # 64 bits (8x8 bitmap), stipple pattern
462
+
463
+ glPixelStorei(GL_PACK_ALIGNMENT,1)
464
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1)
465
+
466
+ glBitmap(8,8,0,0,0,0,bitmap.pack("c*"))
467
+ data = glReadPixels(0,0,8,8,GL_RED,GL_UNSIGNED_BYTE)
468
+ assert_equal([0,255] * 32, data.unpack("C*"))
469
+ end
470
+
471
+ def test_glfog
472
+ glFogfv(GL_FOG_COLOR,[0.0,1.0,0.0,1.0])
473
+ assert_equal(glGetDoublev(GL_FOG_COLOR),[0.0,1.0,0.0,1.0])
474
+ glFogf(GL_FOG_DENSITY,0.5)
475
+ assert_equal(glGetDoublev(GL_FOG_DENSITY),0.5)
476
+ glFogi(GL_FOG_MODE,GL_LINEAR)
477
+ assert_equal(glGetIntegerv(GL_FOG_MODE),GL_LINEAR)
478
+ glFogi(GL_FOG_MODE,GL_EXP)
479
+ assert_equal(glGetIntegerv(GL_FOG_MODE),GL_EXP)
480
+ glFogiv(GL_FOG_MODE,[GL_EXP2])
481
+ assert_equal(GL_EXP2, glGetIntegerv(GL_FOG_MODE))
482
+ end
483
+
484
+ def test_glcolorv
485
+ glColor3fv Vector[1, 1, 1]
486
+
487
+ assert_each_in_delta [1, 1, 1, 1], glGetDoublev(GL_CURRENT_COLOR)
488
+ end
489
+
490
+ def test_glcolor_3
491
+ glColor3b(2**7-1, 0, 2**7-1)
492
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
493
+
494
+ glColor3bv([0, 2**7-1, 0])
495
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
496
+
497
+ glColor3d(1.0, 0.0, 1.0)
498
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
499
+
500
+ glColor3dv([0.0, 1.0, 0.0])
501
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
502
+
503
+ glColor3f(1.0, 0.0, 1.0)
504
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
505
+
506
+ glColor3fv([0.0, 1.0, 0.0])
507
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
508
+
509
+ glColor3i(2**31-1, 0, 2**31-1)
510
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
511
+
512
+ glColor3iv([0, 2**31-1, 0])
513
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
514
+
515
+ glColor3s(2**15-1, 0, 2**15-1)
516
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
517
+
518
+ glColor3sv([0, 2**15-1, 0])
519
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
520
+
521
+ glColor3ub(2**8-1, 0, 2**8-1)
522
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
523
+
524
+ glColor3ubv([0, 2**8-1, 0])
525
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
526
+
527
+ glColor3ui(2**32-1, 0, 2**32-1)
528
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
529
+
530
+ glColor3uiv([0, 2**32-1, 0])
531
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
532
+
533
+ glColor3us(2**16-1, 0, 2**16-1)
534
+ assert_each_in_delta [1.0, 0.0, 1.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
535
+
536
+ glColor3usv([0, 2**16-1, 0])
537
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
538
+ end
539
+
540
+ def test_glcolor_4
541
+ glColor4b(2**7-1, 0, 2**7-1, 0)
542
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
543
+
544
+ glColor4bv([0, 2**7-1, 0, 2**7-1])
545
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
546
+
547
+ glColor4d(1.0, 0.0, 1.0, 0.0)
548
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
549
+
550
+ glColor4dv([0.0, 1.0, 0.0, 1.0])
551
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
552
+
553
+ glColor4fv([0.0, 1.0, 0.0, 1.0])
554
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
555
+
556
+ glColor4i(2**31-1, 0, 2**31-1, 0)
557
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
558
+
559
+ glColor4iv([0, 2**31-1, 0, 2**31-1])
560
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
561
+
562
+ glColor4s(2**15-1, 0, 2**15-1, 0)
563
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
564
+
565
+ glColor4sv([0, 2**15-1, 0, 2**15-1])
566
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
567
+
568
+ glColor4ub(2**8-1, 0, 2**8-1, 0)
569
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
570
+
571
+ glColor4ubv([0, 2**8-1, 0, 2**8-1])
572
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
573
+
574
+ glColor4ui(2**32-1, 0, 2**32-1, 0)
575
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
576
+
577
+ glColor4uiv([0, 2**32-1, 0, 2**32-1])
578
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
579
+
580
+ glColor4us(2**16-1, 0, 2**16-1, 0)
581
+ assert_each_in_delta [1.0, 0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
582
+
583
+ glColor4usv([0, 2**16-1, 0, 2**16-1])
584
+ assert_each_in_delta [0.0, 1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_COLOR), 0.01
585
+ end
586
+
587
+ def test_glortho
588
+ res = [ [2.0/WINDOW_SIZE, 0, 0, 0],
589
+ [0, 2.0/WINDOW_SIZE, 0, 0],
590
+ [0, 0, 2, 0],
591
+ [-1,-1,-1,1] ]
592
+
593
+ glMatrixMode(GL_PROJECTION)
594
+ glLoadIdentity()
595
+ glOrtho(0,WINDOW_SIZE,0,WINDOW_SIZE,0,-1)
596
+ assert_equal(res, glGetDoublev(GL_PROJECTION_MATRIX))
597
+ end
598
+
599
+ def test_glnormal
600
+ glNormal3d(1.0, 2.0, 3.0)
601
+ assert_equal([1.0, 2.0, 3.0], glGetDoublev(GL_CURRENT_NORMAL))
602
+
603
+ glNormal3dv([4.0, 5.0, 6.0])
604
+ assert_equal([4.0, 5.0, 6.0], glGetDoublev(GL_CURRENT_NORMAL))
605
+
606
+ glNormal3f(1.0, 2.0, 3.0)
607
+ assert_equal([1.0, 2.0, 3.0], glGetDoublev(GL_CURRENT_NORMAL))
608
+
609
+ glNormal3fv([4.0, 5.0, 6.0])
610
+ assert_equal([4.0, 5.0, 6.0], glGetDoublev(GL_CURRENT_NORMAL))
611
+
612
+ glNormal3i(1, 2, 3)
613
+ assert_equal([1, 2, 3], glGetIntegerv(GL_CURRENT_NORMAL))
614
+
615
+ glNormal3iv([4, 5, 6])
616
+ assert_equal([4, 5, 6], glGetIntegerv(GL_CURRENT_NORMAL))
617
+
618
+ glNormal3b(2**7-1, 0, 2**7-1)
619
+ assert_each_in_delta([1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_NORMAL))
620
+
621
+ glNormal3bv(0, 2**7-1, 0)
622
+ assert_each_in_delta([0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_NORMAL))
623
+
624
+ glNormal3s(2**15-1, 0, 2**15-1)
625
+ assert_each_in_delta([1.0, 0.0, 1.0], glGetDoublev(GL_CURRENT_NORMAL))
626
+
627
+ glNormal3sv(0, 2**15-1, 0)
628
+ assert_each_in_delta([0.0, 1.0, 0.0], glGetDoublev(GL_CURRENT_NORMAL))
629
+ end
630
+
631
+ def test_gllight
632
+ glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,80.0)
633
+ assert_equal(80.0, glGetLightfv(GL_LIGHT0,GL_SPOT_CUTOFF))
634
+ glLighti(GL_LIGHT0,GL_SPOT_CUTOFF,75)
635
+ assert_equal(75, glGetLightiv(GL_LIGHT0,GL_SPOT_CUTOFF))
636
+ glLightfv(GL_LIGHT0,GL_AMBIENT,[0.5,0.5,0.5,1.0])
637
+ assert_equal([0.5,0.5,0.5,1.0], glGetLightfv(GL_LIGHT0,GL_AMBIENT))
638
+ glLightiv(GL_LIGHT0,GL_CONSTANT_ATTENUATION,[32])
639
+ assert_equal(32, glGetLightiv(GL_LIGHT0,GL_CONSTANT_ATTENUATION))
640
+ end
641
+
642
+ def test_glmaterial
643
+ glMaterialfv(GL_FRONT,GL_AMBIENT,[0.0,1.0,0.0,1.0])
644
+ assert_equal([0.0,1.0,0.0,1.0], glGetMaterialfv(GL_FRONT,GL_AMBIENT))
645
+
646
+ glMaterialiv(GL_FRONT,GL_SHININESS,[50])
647
+ assert_equal(50, glGetMaterialiv(GL_FRONT,GL_SHININESS))
648
+
649
+ glMaterialf(GL_FRONT,GL_SHININESS,49.0)
650
+ assert_equal(49.0, glGetMaterialfv(GL_FRONT,GL_SHININESS))
651
+
652
+ glMateriali(GL_FRONT,GL_SHININESS,48)
653
+ assert_equal(48, glGetMaterialiv(GL_FRONT,GL_SHININESS))
654
+
655
+ end
656
+
657
+ def test_glcolormaterial
658
+ glColorMaterial(GL_FRONT,GL_EMISSION)
659
+ assert_equal(GL_FRONT, glGetIntegerv(GL_COLOR_MATERIAL_FACE))
660
+ assert_equal(GL_EMISSION, glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER))
661
+
662
+ glColorMaterial(GL_BACK,GL_SPECULAR)
663
+ assert_equal(GL_BACK, glGetIntegerv(GL_COLOR_MATERIAL_FACE))
664
+ assert_equal(GL_SPECULAR, glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER))
665
+ end
666
+
667
+ def test_gllightmodel
668
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1)
669
+ assert_equal(GL_TRUE, glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE))
670
+
671
+ glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, 0)
672
+ assert_equal(GL_FALSE, glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE))
673
+
674
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.5, 0.5, 0.5, 1.0])
675
+ assert_equal([0.5, 0.5, 0.5, 1.0], glGetDoublev(GL_LIGHT_MODEL_AMBIENT))
676
+
677
+ glLightModeliv(GL_LIGHT_MODEL_AMBIENT, [2, 0, 2, 0])
678
+ assert_equal([2, 0, 2, 0], glGetIntegerv(GL_LIGHT_MODEL_AMBIENT))
679
+ end
680
+
681
+ def test_gltexcoordv
682
+ glTexCoord2dv [1, 1]
683
+
684
+ assert_each_in_delta [1, 1, 0, 1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS)
685
+ end
686
+
687
+ def test_gltexcoord_1
688
+ glTexCoord1d(1.5)
689
+ assert_equal([1.5,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
690
+ glTexCoord1dv([0.5])
691
+ assert_equal([0.5,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
692
+ glTexCoord1f(1.5)
693
+ assert_equal([1.5,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
694
+ glTexCoord1fv([0.5])
695
+ assert_equal([0.5,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
696
+ glTexCoord1i(1)
697
+ assert_equal([1,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
698
+ glTexCoord1iv([0])
699
+ assert_equal([0,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
700
+ glTexCoord1s(1)
701
+ assert_equal([1,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
702
+ glTexCoord1sv([0])
703
+ assert_equal([0,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
704
+ end
705
+
706
+ def test_gltexcoord_2
707
+ glTexCoord2d(1.5,1.5)
708
+ assert_equal([1.5,1.5,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
709
+ glTexCoord2dv([0.5,0.5])
710
+ assert_equal([0.5,0.5,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
711
+ glTexCoord2f(1.5,1.5)
712
+ assert_equal([1.5,1.5,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
713
+ glTexCoord2fv([0.5,0.5])
714
+ assert_equal([0.5,0.5,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
715
+ glTexCoord2i(1,1)
716
+ assert_equal([1,1,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
717
+ glTexCoord2iv([0,0])
718
+ assert_equal([0,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
719
+ glTexCoord2s(1,1)
720
+ assert_equal([1,1,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
721
+ glTexCoord2sv([0,0])
722
+ assert_equal([0,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
723
+ end
724
+
725
+ def test_gltexcoord_3
726
+ glTexCoord3d(1.5,1.5,1.5)
727
+ assert_equal([1.5,1.5,1.5,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
728
+ glTexCoord3dv([0.5,0.5,0.5])
729
+ assert_equal([0.5,0.5,0.5,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
730
+ glTexCoord3f(1.5,1.5,1.5)
731
+ assert_equal([1.5,1.5,1.5,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
732
+ glTexCoord3fv([0.5,0.5,0.5])
733
+ assert_equal([0.5,0.5,0.5,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
734
+ glTexCoord3i(1,1,1)
735
+ assert_equal([1,1,1,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
736
+ glTexCoord3iv([0,0,0])
737
+ assert_equal([0,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
738
+ glTexCoord3s(1,1,1)
739
+ assert_equal([1,1,1,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
740
+ glTexCoord3sv([0,0,0])
741
+ assert_equal([0,0,0,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
742
+ end
743
+
744
+ def test_gltexcoord_4
745
+ glTexCoord4d(1.5,1.5,1.5,1.5)
746
+ assert_equal([1.5,1.5,1.5,1.5], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
747
+ glTexCoord4dv([0.5,0.5,0.5,0.5])
748
+ assert_equal([0.5,0.5,0.5,0.5], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
749
+ glTexCoord4f(1.5,1.5,1.5,1.5)
750
+ assert_equal([1.5,1.5,1.5,1.5], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
751
+ glTexCoord4fv([0.5,0.5,0.5,0.5])
752
+ assert_equal([0.5,0.5,0.5,0.5], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
753
+ glTexCoord4i(1,1,1,1)
754
+ assert_equal([1,1,1,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
755
+ glTexCoord4iv([0,0,0,0])
756
+ assert_equal([0,0,0,0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
757
+ glTexCoord4s(1,1,1,1)
758
+ assert_equal([1,1,1,1], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
759
+ glTexCoord4sv([0,0,0,0])
760
+ assert_equal([0,0,0,0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
761
+ end
762
+
763
+ def test_glenable_disable
764
+ glEnable(GL_FOG)
765
+ assert_equal(true, glIsEnabled(GL_FOG))
766
+ glDisable(GL_FOG)
767
+ assert_equal(false, glIsEnabled(GL_FOG))
768
+ end
769
+
770
+ def test_gltexparameter
771
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP)
772
+ assert_equal(GL_CLAMP, glGetTexParameteriv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S))
773
+
774
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_MIRRORED_REPEAT)
775
+ assert_equal(GL_MIRRORED_REPEAT, glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S))
776
+
777
+ glTexParameteriv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,[GL_CLAMP])
778
+ assert_equal(GL_CLAMP, glGetTexParameteriv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S))
779
+
780
+ glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,[GL_MIRRORED_REPEAT])
781
+ assert_equal(GL_MIRRORED_REPEAT, glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S))
782
+
783
+ assert_equal(0.0, glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH))
784
+ assert_equal(0, glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH))
785
+ end
786
+
787
+ def test_glcullface
788
+ glCullFace(GL_FRONT)
789
+ assert_equal(GL_FRONT, glGetIntegerv(GL_CULL_FACE_MODE))
790
+ glCullFace(GL_BACK)
791
+ assert_equal(GL_BACK, glGetIntegerv(GL_CULL_FACE_MODE))
792
+ end
793
+
794
+ def test_glfrontface
795
+ glFrontFace(GL_CW)
796
+ assert_equal(GL_CW, glGetIntegerv(GL_FRONT_FACE))
797
+ glFrontFace(GL_CCW)
798
+ assert_equal(GL_CCW, glGetIntegerv(GL_FRONT_FACE))
799
+ end
800
+
801
+ def test_glpointsize
802
+ glPointSize(2.0)
803
+ assert_equal(2.0, glGetDoublev(GL_POINT_SIZE))
804
+ glPointSize(3.0)
805
+ assert_equal(3.0, glGetDoublev(GL_POINT_SIZE))
806
+ end
807
+
808
+ def test_glpolygonmode
809
+ glPolygonMode(GL_FRONT_AND_BACK,GL_LINE)
810
+ assert_equal([GL_LINE,GL_LINE], glGetIntegerv(GL_POLYGON_MODE))
811
+ glPolygonMode(GL_FRONT_AND_BACK,GL_FILL)
812
+ assert_equal([GL_FILL,GL_FILL], glGetIntegerv(GL_POLYGON_MODE))
813
+ end
814
+
815
+ def test_gllinewidth
816
+ glLineWidth(2.0)
817
+ assert_equal(2.0, glGetDoublev(GL_LINE_WIDTH))
818
+ glLineWidth(3.0)
819
+ assert_equal(3.0, glGetDoublev(GL_LINE_WIDTH))
820
+ end
821
+
822
+ def test_gllinestipple
823
+ glLineStipple(3,0x1234)
824
+ assert_equal(3, glGetIntegerv(GL_LINE_STIPPLE_REPEAT))
825
+ assert_equal(0x1234, glGetIntegerv(GL_LINE_STIPPLE_PATTERN))
826
+ end
827
+
828
+ def test_glpolygonstipple
829
+ stipple = [0x12] * 128
830
+ glPolygonStipple(stipple.pack("c*"))
831
+ assert_equal(stipple.pack("c*"), glGetPolygonStipple())
832
+ end
833
+
834
+ def parse_feedback_data(data,count)
835
+ c = count / 11
836
+ ret = []
837
+ (0...c).each do |x|
838
+ i = x * 11
839
+ type = data[0+i]
840
+
841
+ v1 = [data[2+i], data[3+i], data[4+i]]
842
+ v2 = [data[5+i], data[6+i], data[7+i]]
843
+ v3 = [data[8+i], data[9+i], data[10+i]]
844
+ vertex = [v1,v2,v3].sort
845
+ ret << [type,vertex]
846
+ end
847
+ ret
848
+ end
849
+
850
+ def test_glvertex
851
+ glMatrixMode(GL_PROJECTION)
852
+ glOrtho(0,WINDOW_SIZE,0,WINDOW_SIZE,0,-1)
853
+
854
+ buf = glFeedbackBuffer(256,GL_3D)
855
+
856
+ glRenderMode(GL_FEEDBACK)
857
+
858
+ glBegin(GL_TRIANGLES)
859
+ glVertex2d( 1, 0)
860
+ glVertex2dv([0,0])
861
+ glVertex2f( 1,1)
862
+
863
+ glVertex2fv([ 1, 0])
864
+ glVertex2i( 0,0)
865
+ glVertex2iv([1,1])
866
+
867
+ glVertex2s( 1, 0)
868
+ glVertex2sv([0,0])
869
+ glVertex3d( 1,1,0)
870
+
871
+ glVertex3dv([ 1, 0,0])
872
+ glVertex3f( 0,0,0)
873
+ glVertex3fv([1,1,0])
874
+
875
+ glVertex3i( 1, 0,0)
876
+ glVertex3iv([0,0,0])
877
+ glVertex3s( 1,1,0)
878
+
879
+ glVertex3sv([ 1, 0,0])
880
+ glVertex4d( 0,0,0,1)
881
+ glVertex4dv([1,1,0,1])
882
+
883
+ glVertex4f( 1, 0,0,1)
884
+ glVertex4fv([0,0,0,1])
885
+ glVertex4i( 1,1,0,1)
886
+
887
+ glVertex4iv([ 1, 0,0,1])
888
+ glVertex4s( 0,0,0,1)
889
+ glVertex4sv([1,1,0,1])
890
+
891
+ glEnd()
892
+
893
+ count = glRenderMode(GL_RENDER)
894
+ data = buf.unpack("f*")
895
+
896
+ ref = [[GL_POLYGON_TOKEN,[[0,0,0],[1,0,0],[1,1,0]]]] * 8
897
+
898
+ assert_equal(ref, parse_feedback_data(data,count))
899
+ end
900
+
901
+ def test_glrect
902
+ glMatrixMode GL_PROJECTION
903
+ glOrtho 0, WINDOW_SIZE, 0, WINDOW_SIZE, 0, -1
904
+
905
+ buf = glFeedbackBuffer 256, GL_3D
906
+
907
+ glRenderMode GL_FEEDBACK
908
+
909
+ glRectd(0, 0, 1, 1)
910
+ glRectdv([0, 0], [1, 1])
911
+
912
+ glRectf(0, 0, 1, 1)
913
+ glRectfv([0, 0], [1, 1])
914
+
915
+ glRecti(0, 0, 1, 1)
916
+ glRectiv([0, 0], [1, 1])
917
+
918
+ glRects(0, 0, 1, 1)
919
+ glRectsv([0, 0], [1, 1])
920
+
921
+ count = glRenderMode GL_RENDER
922
+ data = buf.unpack("f*")[0, count]
923
+
924
+ # eight 3d polygons with four points
925
+ assert_equal 16 * (3 * 3 + 2), count
926
+ end
927
+
928
+ def test_glrectv
929
+ glMatrixMode GL_PROJECTION
930
+ glOrtho 0, WINDOW_SIZE, 0, WINDOW_SIZE, 0, -1
931
+
932
+ buf = glFeedbackBuffer 256, GL_3D
933
+
934
+ glRenderMode GL_FEEDBACK
935
+
936
+ glRectdv Vector[0, 0], Vector[1, 1]
937
+
938
+ refute_equal 0, glRenderMode(GL_RENDER)
939
+ end
940
+
941
+ def test_glclear
942
+ glClearColor(1.0,1.0,1.0,1.0)
943
+ glClear(GL_COLOR_BUFFER_BIT)
944
+
945
+ data = glReadPixels(0,0,1,1,GL_RGB,GL_FLOAT)
946
+ assert_equal([1.0,1.0, 1.0], data.unpack("f*"))
947
+
948
+ glClearColor(0.0,0.0,0.0,0.0)
949
+ glClear(GL_COLOR_BUFFER_BIT)
950
+
951
+ data = glReadPixels(0,0,1,1,GL_RGB,GL_FLOAT)
952
+ assert_equal([0.0,0.0,0.0], data.unpack("f*"))
953
+ end
954
+
955
+ def test_gltexenv
956
+ glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_ADD)
957
+ assert_equal(GL_ADD, glGetTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE))
958
+ glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
959
+ assert_equal(GL_MODULATE, glGetTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE))
960
+
961
+ glTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,[GL_ADD])
962
+ assert_equal(GL_ADD, glGetTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE))
963
+ glTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,[GL_MODULATE])
964
+ assert_equal(GL_MODULATE, glGetTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE))
965
+ end
966
+
967
+ def test_gltexgen
968
+ glTexGend(GL_S,GL_TEXTURE_GEN_MODE,GL_REFLECTION_MAP)
969
+ assert_equal(GL_REFLECTION_MAP, glGetTexGendv(GL_S,GL_TEXTURE_GEN_MODE))
970
+ glTexGenf(GL_S,GL_TEXTURE_GEN_MODE,GL_EYE_LINEAR)
971
+ assert_equal(GL_EYE_LINEAR, glGetTexGenfv(GL_S,GL_TEXTURE_GEN_MODE))
972
+ glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP)
973
+ assert_equal(GL_SPHERE_MAP, glGetTexGeniv(GL_S,GL_TEXTURE_GEN_MODE))
974
+
975
+ glTexGendv(GL_S,GL_TEXTURE_GEN_MODE,[GL_REFLECTION_MAP])
976
+ assert_equal(GL_REFLECTION_MAP, glGetTexGendv(GL_S,GL_TEXTURE_GEN_MODE))
977
+ glTexGenfv(GL_S,GL_TEXTURE_GEN_MODE,[GL_EYE_LINEAR])
978
+ assert_equal(GL_EYE_LINEAR, glGetTexGenfv(GL_S,GL_TEXTURE_GEN_MODE))
979
+ glTexGeniv(GL_S,GL_TEXTURE_GEN_MODE,[GL_SPHERE_MAP])
980
+ assert_equal(GL_SPHERE_MAP, glGetTexGeniv(GL_S,GL_TEXTURE_GEN_MODE))
981
+ end
982
+
983
+ def test_textures
984
+ textures = glGenTextures(2)
985
+ assert_equal(2, textures.size)
986
+ assert_equal(false, glIsTexture(textures[0]))
987
+ glBindTexture(GL_TEXTURE_2D,textures[0])
988
+ assert_equal(true, glIsTexture(textures[0]))
989
+
990
+ image = ([0,0,0,1,1,1] * 8).pack("f*") # 16 RGB pixels
991
+
992
+ glTexImage2D(GL_TEXTURE_2D,0,GL_RGB8, 4, 4, 0, GL_RGB, GL_FLOAT, image)
993
+ assert_equal(image, glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT))
994
+
995
+ glBindTexture(GL_TEXTURE_1D,textures[1])
996
+
997
+ glTexImage1D(GL_TEXTURE_1D,0,GL_RGB8, 16, 0, GL_RGB, GL_FLOAT, image)
998
+ assert_equal(image, glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT))
999
+
1000
+ glDeleteTextures(textures)
1001
+ assert_equal(false, glIsTexture(textures[0]))
1002
+ end
1003
+
1004
+ def test_pixels
1005
+ glClearColor(0,0,0,0)
1006
+ glClear(GL_COLOR_BUFFER_BIT)
1007
+
1008
+ data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
1009
+ assert_equal([0] * 3 * 16, data.unpack("f*"))
1010
+
1011
+ image = ([1.0] * 3 * 16).pack("f*")
1012
+ glDrawPixels(4,4,GL_RGB,GL_FLOAT,image)
1013
+
1014
+ data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
1015
+ assert_equal(image, data)
1016
+
1017
+ #
1018
+ glClearColor(0,0,0,0)
1019
+ glClear(GL_COLOR_BUFFER_BIT)
1020
+
1021
+ image = (([0.0] * 3 * 8) + ([1.0] * 3 * 8)).pack("f*")
1022
+ glDrawPixels(4,4,GL_RGB,GL_FLOAT,image)
1023
+
1024
+ data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
1025
+ assert_equal(image, data)
1026
+
1027
+ glCopyPixels(0,2,4,2,GL_COLOR)
1028
+
1029
+ data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
1030
+ assert_equal(([1.0] * 3 * 16).pack("f*"), data)
1031
+ end
1032
+
1033
+ def test_gltranslate
1034
+ m = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[1,2,3,1]]
1035
+ glMatrixMode(GL_MODELVIEW)
1036
+ glLoadIdentity()
1037
+ glTranslated(1.0,2.0,3.0)
1038
+ assert_equal(m, glGetDoublev(GL_MODELVIEW_MATRIX))
1039
+ glLoadIdentity()
1040
+ glTranslatef(1.0,2.0,3.0)
1041
+ assert_equal(m, glGetDoublev(GL_MODELVIEW_MATRIX))
1042
+ end
1043
+
1044
+ def test_glscale
1045
+ m = [[1,0,0,0],[0,2,0,0],[0,0,3,0],[0,0,0,1]]
1046
+ glMatrixMode(GL_MODELVIEW)
1047
+ glLoadIdentity()
1048
+ glScaled(1.0,2.0,3.0)
1049
+ assert_equal(m, glGetDoublev(GL_MODELVIEW_MATRIX))
1050
+ glLoadIdentity()
1051
+ glScalef(1.0,2.0,3.0)
1052
+ assert_equal(m, glGetDoublev(GL_MODELVIEW_MATRIX))
1053
+ end
1054
+
1055
+ def test_glrotate
1056
+ m1 = [[0, 0, -1, 0], [0, 1, 0, 0], [1, 0, 0, 0], [0, 0, 0, 1]]
1057
+ m2 = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
1058
+ glMatrixMode(GL_MODELVIEW)
1059
+ glLoadIdentity()
1060
+ glRotated(90, 0, 1, 0)
1061
+
1062
+ assert_each_in_delta m1, glGetDoublev(GL_MODELVIEW_MATRIX)
1063
+
1064
+ glRotated(-90, 0, 1, 0)
1065
+
1066
+ assert_each_in_delta m2, glGetDoublev(GL_MODELVIEW_MATRIX)
1067
+ end
1068
+
1069
+ def test_textures_2
1070
+ textures = glGenTextures(2)
1071
+ glBindTexture(GL_TEXTURE_1D,textures[0])
1072
+ glBindTexture(GL_TEXTURE_2D,textures[1])
1073
+ assert_equal(2, glAreTexturesResident(textures).size)
1074
+ glPrioritizeTextures(textures,[0.5,1.0])
1075
+ assert_equal(0.5, glGetTexParameterfv(GL_TEXTURE_1D,GL_TEXTURE_PRIORITY))
1076
+ assert_equal(1.0, glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY))
1077
+
1078
+ tex = ([0,0,0,1,1,1] * 2).pack("f*")
1079
+ tex2 = ([1] * 3 * 4).pack("f*")
1080
+
1081
+ # 1d
1082
+ glDrawPixels(4,1,GL_RGB,GL_FLOAT,tex)
1083
+ glCopyTexImage1D(GL_TEXTURE_1D,0,GL_RGB8,0,0,4,0)
1084
+ assert_equal(tex, glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT))
1085
+
1086
+ glDrawPixels(4,1,GL_RGB,GL_FLOAT,tex2)
1087
+ glCopyTexSubImage1D(GL_TEXTURE_1D,0,0,0,0,4)
1088
+ assert_equal(tex2, glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT))
1089
+
1090
+ glTexSubImage1D(GL_TEXTURE_1D,0,0,4,GL_RGB,GL_FLOAT,tex)
1091
+ assert_equal(tex, glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT))
1092
+
1093
+ # 2d
1094
+ glDrawPixels(2,2,GL_RGB,GL_FLOAT,tex)
1095
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_RGB8,0,0,2,2,0)
1096
+ assert_equal(tex, glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT))
1097
+
1098
+ glDrawPixels(2,2,GL_RGB,GL_FLOAT,tex2)
1099
+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,0,0,0,0,2,2)
1100
+ assert_equal(tex2, glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT))
1101
+
1102
+ glTexSubImage2D(GL_TEXTURE_2D,0,0,0,2,2,GL_RGB,GL_FLOAT,tex)
1103
+ assert_equal(tex, glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT))
1104
+
1105
+ glDeleteTextures(textures)
1106
+ end
1107
+
1108
+ def test_glmap
1109
+ control_points = [
1110
+ 0.25, 0.5, 0.0,
1111
+ 1.0, 1.0, 0.0
1112
+ ]
1113
+
1114
+ control_points_2 = [
1115
+ 1.25, 1.5, 1.0,
1116
+ 0.0, 0.0, 1.0
1117
+ ]
1118
+
1119
+ glMap1f(GL_MAP1_VERTEX_3,0,100,3,2,control_points)
1120
+ assert_equal(control_points, glGetMapfv(GL_MAP1_VERTEX_3,GL_COEFF))
1121
+
1122
+ glMap1d(GL_MAP1_VERTEX_3,0,100,3,2,control_points_2)
1123
+ assert_equal(control_points_2, glGetMapdv(GL_MAP1_VERTEX_3,GL_COEFF))
1124
+
1125
+ assert_equal(2, glGetMapiv(GL_MAP1_VERTEX_3,GL_ORDER))
1126
+
1127
+ glMap2f(GL_MAP2_VERTEX_3,0,100,3,1,0,100,3,2,control_points)
1128
+ assert_equal(control_points,glGetMapfv(GL_MAP2_VERTEX_3,GL_COEFF))
1129
+
1130
+ glMap2d(GL_MAP2_VERTEX_3,0,100,3,1,0,100,3,2,control_points_2)
1131
+ assert_equal(control_points_2, glGetMapdv(GL_MAP2_VERTEX_3,GL_COEFF))
1132
+ end
1133
+
1134
+ def test_glmapgrid
1135
+ glMapGrid1d(2,1,100)
1136
+ assert_equal(2, glGetIntegerv(GL_MAP1_GRID_SEGMENTS))
1137
+ assert_equal([1,100], glGetIntegerv(GL_MAP1_GRID_DOMAIN))
1138
+ glMapGrid1f(3,2,99)
1139
+ assert_equal(3, glGetIntegerv(GL_MAP1_GRID_SEGMENTS))
1140
+ assert_equal([2,99], glGetIntegerv(GL_MAP1_GRID_DOMAIN))
1141
+ #
1142
+ glMapGrid2d(2,1,100,3,2,99)
1143
+ assert_equal([2,3], glGetIntegerv(GL_MAP2_GRID_SEGMENTS))
1144
+ assert_equal([1,100,2,99], glGetIntegerv(GL_MAP2_GRID_DOMAIN))
1145
+
1146
+ glMapGrid2f(3,2,99,4,3,98)
1147
+ assert_equal([3,4], glGetIntegerv(GL_MAP2_GRID_SEGMENTS))
1148
+ assert_equal([2,99,3,98], glGetIntegerv(GL_MAP2_GRID_DOMAIN))
1149
+ end
1150
+
1151
+ def test_gleval
1152
+ control_points = [0,0,0,1,1,1]
1153
+ glMap1f(GL_MAP1_VERTEX_3,0,1,3,2,control_points)
1154
+ glMap2f(GL_MAP2_VERTEX_3,0,1,3,1,0,1,3,2,control_points)
1155
+ glEnable(GL_MAP1_VERTEX_3)
1156
+ glEnable(GL_MAP2_VERTEX_3)
1157
+
1158
+ buf = glFeedbackBuffer(256,GL_3D)
1159
+ glRenderMode(GL_FEEDBACK)
1160
+
1161
+ glBegin(GL_TRIANGLES)
1162
+ glEvalCoord1d(1.0)
1163
+ glEvalCoord1dv([1.0])
1164
+ glEvalCoord1f(1.0)
1165
+
1166
+ glEvalCoord1fv([1.0])
1167
+ glEvalCoord1fv([1.0])
1168
+ glEvalCoord1fv([1.0])
1169
+
1170
+ glEvalCoord2d(1.0,1.0)
1171
+ glEvalCoord2dv([1.0,1.0])
1172
+ glEvalCoord2f(1.0,1.0)
1173
+
1174
+ glEvalCoord2fv([1.0,1.0])
1175
+ glEvalCoord2fv([1.0,1.0])
1176
+ glEvalCoord2fv([1.0,1.0])
1177
+
1178
+ glEvalPoint1(0.0)
1179
+ glEvalPoint1(0.0)
1180
+ glEvalPoint1(0.0)
1181
+
1182
+ glEvalPoint2(0.0,1.0)
1183
+ glEvalPoint2(0.0,1.0)
1184
+ glEvalPoint2(0.0,1.0)
1185
+
1186
+ glEnd
1187
+
1188
+ count = glRenderMode(GL_RENDER)
1189
+ assert_equal(count,(3*3+2)*6)
1190
+
1191
+ glDisable(GL_MAP2_VERTEX_3)
1192
+ glDisable(GL_MAP1_VERTEX_3)
1193
+ end
1194
+
1195
+ def test_glevalmesh
1196
+ control_points = [0,0,0,1,1,1]
1197
+ glMap1f(GL_MAP1_VERTEX_3,0,1,3,2,control_points)
1198
+ glMap2f(GL_MAP2_VERTEX_3,0,1,3,1,0,1,3,2,control_points)
1199
+ glEnable(GL_MAP1_VERTEX_3)
1200
+ glEnable(GL_MAP2_VERTEX_3)
1201
+
1202
+ buf = glFeedbackBuffer(256,GL_3D)
1203
+ glRenderMode(GL_FEEDBACK)
1204
+
1205
+ glEvalMesh1(GL_POINT,0,1)
1206
+ glEvalMesh2(GL_POINT,0,1,0,1)
1207
+
1208
+ count = glRenderMode(GL_RENDER)
1209
+ assert_equal(count,((3+1)*(2+2*2)))
1210
+
1211
+ glDisable(GL_MAP2_VERTEX_3)
1212
+ glDisable(GL_MAP1_VERTEX_3)
1213
+ end
1214
+
1215
+ def test_glaccum
1216
+ return if glGetIntegerv(GL_ACCUM_RED_BITS) <= 0 # no accumulation buffer ?
1217
+
1218
+ i1 = ([0.0] * 3 + [1.0] * 3 ).pack("f*")
1219
+ i2 = ([1.0] * 3 + [0.0] * 3 ).pack("f*")
1220
+
1221
+ # init
1222
+ glClearColor(0,0,0,0)
1223
+ glClear(GL_ACCUM_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
1224
+ # left
1225
+ glDrawPixels(2,1,GL_RGB,GL_FLOAT,i1)
1226
+ glAccum(GL_ACCUM,1.0)
1227
+ # right
1228
+ glClear(GL_COLOR_BUFFER_BIT)
1229
+ glDrawPixels(2,1,GL_RGB,GL_FLOAT,i2)
1230
+ glAccum(GL_ACCUM,1.0)
1231
+ # combine
1232
+ glAccum(GL_RETURN,1.0)
1233
+
1234
+ data = glReadPixels(0,0,2,1,GL_RGB,GL_FLOAT)
1235
+ assert_each_in_delta [1.0] * 2 * 3, data.unpack("f*"), 0.01
1236
+ end
1237
+
1238
+ def test_displaylists
1239
+ base = glGenLists(2)
1240
+ assert(base>0)
1241
+ glListBase(1)
1242
+ assert_equal(1, glGetIntegerv(GL_LIST_BASE))
1243
+ glListBase(0)
1244
+ assert_equal(0, glGetIntegerv(GL_LIST_BASE))
1245
+
1246
+ glNewList(base+0, GL_COMPILE)
1247
+ glBegin(GL_TRIANGLES)
1248
+ glVertex2f(0,0)
1249
+ glVertex2f(1,0)
1250
+ glVertex2f(1,1)
1251
+ glEnd()
1252
+ glEndList()
1253
+
1254
+ glNewList(base+1, GL_COMPILE)
1255
+ glBegin(GL_TRIANGLES)
1256
+ glVertex2f(0,0)
1257
+ glVertex2f(1,0)
1258
+ glVertex2f(1,1)
1259
+ glEnd()
1260
+ glEndList()
1261
+
1262
+ assert_equal(true, glIsList(base+0))
1263
+ assert_equal(true, glIsList(base+1))
1264
+ assert_equal(false, glIsList(base+2))
1265
+
1266
+ #
1267
+ buf = glFeedbackBuffer(256,GL_3D)
1268
+ glRenderMode(GL_FEEDBACK)
1269
+
1270
+ glCallList(base+0)
1271
+ glCallLists(GL_INT,[base+0,base+1])
1272
+
1273
+ count = glRenderMode(GL_RENDER)
1274
+ assert_equal((3*3+2) * 3, count) # 3 triangles
1275
+ #
1276
+
1277
+ glDeleteLists(base,2)
1278
+
1279
+ assert_equal(false, glIsList(base+0))
1280
+ assert_equal(false, glIsList(base+1))
1281
+ end
1282
+
1283
+ def test_arrays
1284
+ glEnableClientState(GL_VERTEX_ARRAY)
1285
+
1286
+ va = [0, 0, 0, 1, 1, 1].pack("f*")
1287
+
1288
+ glVertexPointer 2, GL_FLOAT, 8, va
1289
+ assert_equal va, glGetPointerv(GL_VERTEX_ARRAY_POINTER)
1290
+ assert_equal 2, glGetIntegerv(GL_VERTEX_ARRAY_SIZE)
1291
+ assert_equal GL_FLOAT, glGetIntegerv(GL_VERTEX_ARRAY_TYPE)
1292
+ assert_equal 8, glGetIntegerv(GL_VERTEX_ARRAY_STRIDE)
1293
+
1294
+ buf = glFeedbackBuffer(256, GL_3D)
1295
+ glRenderMode(GL_FEEDBACK)
1296
+
1297
+ glDrawArrays(GL_TRIANGLES, 0, 3)
1298
+
1299
+ glBegin(GL_TRIANGLES)
1300
+ glArrayElement(0)
1301
+ glArrayElement(1)
1302
+ glArrayElement(2)
1303
+ glEnd
1304
+
1305
+ glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, [0, 1, 2].pack("C*"))
1306
+
1307
+ glInterleavedArrays(GL_V2F, 0, va)
1308
+
1309
+ glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, [0, 1, 2].pack("C*"))
1310
+
1311
+ count = glRenderMode(GL_RENDER)
1312
+ assert_equal(44, count)
1313
+
1314
+ glDisableClientState(GL_VERTEX_ARRAY)
1315
+ end
1316
+
1317
+ def test_arrays_2
1318
+ na = [0, 1, 0].pack("f*")
1319
+ ta = [1, 0, 1, 0].pack("f*")
1320
+ ea = [0].pack("C*")
1321
+ ca = [1, 0, 1, 0].pack("f*")
1322
+
1323
+ glNormalPointer(GL_FLOAT, 12, na)
1324
+ assert_equal(GL_FLOAT, glGetIntegerv(GL_NORMAL_ARRAY_TYPE))
1325
+ assert_equal(12, glGetIntegerv(GL_NORMAL_ARRAY_STRIDE))
1326
+ assert_equal(na, glGetPointerv(GL_NORMAL_ARRAY_POINTER))
1327
+
1328
+ glTexCoordPointer(4, GL_FLOAT, 16, ta)
1329
+ assert_equal(4, glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE))
1330
+ assert_equal(GL_FLOAT, glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE))
1331
+ assert_equal(16, glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE))
1332
+ assert_equal(ta, glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER))
1333
+
1334
+ glEdgeFlagPointer(1, ea)
1335
+ assert_equal(1, glGetIntegerv(GL_EDGE_FLAG_ARRAY_STRIDE))
1336
+ assert_equal(ea, glGetPointerv(GL_EDGE_FLAG_ARRAY_POINTER))
1337
+
1338
+ glColorPointer(4, GL_FLOAT, 16, ca)
1339
+ assert_equal(4, glGetIntegerv(GL_COLOR_ARRAY_SIZE))
1340
+ assert_equal(GL_FLOAT, glGetIntegerv(GL_COLOR_ARRAY_TYPE))
1341
+ assert_equal(16, glGetIntegerv(GL_COLOR_ARRAY_STRIDE))
1342
+ assert_equal(ca, glGetPointerv(GL_COLOR_ARRAY_POINTER))
1343
+
1344
+ glEnableClientState(GL_COLOR_ARRAY)
1345
+ glEnableClientState(GL_NORMAL_ARRAY)
1346
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY)
1347
+ glEnableClientState(GL_EDGE_FLAG_ARRAY)
1348
+
1349
+ glBegin(GL_TRIANGLES)
1350
+ glArrayElement(0)
1351
+ glEnd
1352
+
1353
+ assert_each_in_delta([1, 0, 1, 0], glGetDoublev(GL_CURRENT_COLOR))
1354
+ assert_equal([0, 1, 0], glGetDoublev(GL_CURRENT_NORMAL))
1355
+ assert_equal([1, 0, 1, 0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS))
1356
+ assert_equal(false, glGetBooleanv(GL_EDGE_FLAG))
1357
+
1358
+ glDisableClientState(GL_EDGE_FLAG_ARRAY)
1359
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY)
1360
+ glDisableClientState(GL_NORMAL_ARRAY)
1361
+ glDisableClientState(GL_COLOR_ARRAY)
1362
+ end
1363
+ end