opengl 0.9.0-x64-mingw32

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Files changed (145) hide show
  1. checksums.yaml +7 -0
  2. checksums.yaml.gz.sig +3 -0
  3. data.tar.gz.sig +0 -0
  4. data/.autotest +29 -0
  5. data/.gemtest +0 -0
  6. data/.gitignore +6 -0
  7. data/.travis.yml +19 -0
  8. data/History.rdoc +77 -0
  9. data/MIT-LICENSE +18 -0
  10. data/Manifest.txt +138 -0
  11. data/README.rdoc +102 -0
  12. data/Rakefile +60 -0
  13. data/examples/NeHe/NeHe.png +0 -0
  14. data/examples/NeHe/crate.png +0 -0
  15. data/examples/NeHe/glass.png +0 -0
  16. data/examples/NeHe/nehe_lesson02.rb +117 -0
  17. data/examples/NeHe/nehe_lesson03.rb +123 -0
  18. data/examples/NeHe/nehe_lesson04.rb +132 -0
  19. data/examples/NeHe/nehe_lesson05.rb +182 -0
  20. data/examples/NeHe/nehe_lesson06.rb +186 -0
  21. data/examples/NeHe/nehe_lesson07.rb +240 -0
  22. data/examples/NeHe/nehe_lesson08.rb +255 -0
  23. data/examples/NeHe/nehe_lesson09.rb +203 -0
  24. data/examples/NeHe/nehe_lesson11.rb +176 -0
  25. data/examples/NeHe/nehe_lesson12.rb +203 -0
  26. data/examples/NeHe/nehe_lesson16.rb +211 -0
  27. data/examples/NeHe/nehe_lesson19.rb +209 -0
  28. data/examples/NeHe/nehe_lesson36.rb +308 -0
  29. data/examples/NeHe/particle.png +0 -0
  30. data/examples/NeHe/star.png +0 -0
  31. data/examples/NeHe/tim.png +0 -0
  32. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  33. data/examples/OrangeBook/brick.frag +36 -0
  34. data/examples/OrangeBook/brick.rb +378 -0
  35. data/examples/OrangeBook/brick.vert +41 -0
  36. data/examples/OrangeBook/particle.frag +17 -0
  37. data/examples/OrangeBook/particle.rb +408 -0
  38. data/examples/OrangeBook/particle.vert +38 -0
  39. data/examples/README +16 -0
  40. data/examples/RedBook/aapoly.rb +143 -0
  41. data/examples/RedBook/aargb.rb +121 -0
  42. data/examples/RedBook/accanti.rb +164 -0
  43. data/examples/RedBook/accpersp.rb +217 -0
  44. data/examples/RedBook/alpha.rb +125 -0
  45. data/examples/RedBook/alpha3D.rb +160 -0
  46. data/examples/RedBook/bezcurve.rb +107 -0
  47. data/examples/RedBook/bezmesh.rb +139 -0
  48. data/examples/RedBook/checker.rb +126 -0
  49. data/examples/RedBook/clip.rb +97 -0
  50. data/examples/RedBook/colormat.rb +137 -0
  51. data/examples/RedBook/cube.rb +71 -0
  52. data/examples/RedBook/depthcue.rb +101 -0
  53. data/examples/RedBook/dof.rb +206 -0
  54. data/examples/RedBook/double.rb +107 -0
  55. data/examples/RedBook/drawf.rb +93 -0
  56. data/examples/RedBook/feedback.rb +147 -0
  57. data/examples/RedBook/fog.rb +168 -0
  58. data/examples/RedBook/font.rb +153 -0
  59. data/examples/RedBook/hello.rb +81 -0
  60. data/examples/RedBook/image.rb +139 -0
  61. data/examples/RedBook/jitter.rb +207 -0
  62. data/examples/RedBook/light.rb +155 -0
  63. data/examples/RedBook/lines.rb +130 -0
  64. data/examples/RedBook/list.rb +113 -0
  65. data/examples/RedBook/material.rb +276 -0
  66. data/examples/RedBook/mipmap.rb +158 -0
  67. data/examples/RedBook/model.rb +115 -0
  68. data/examples/RedBook/movelight.rb +134 -0
  69. data/examples/RedBook/pickdepth.rb +181 -0
  70. data/examples/RedBook/planet.rb +110 -0
  71. data/examples/RedBook/quadric.rb +160 -0
  72. data/examples/RedBook/robot.rb +117 -0
  73. data/examples/RedBook/select.rb +198 -0
  74. data/examples/RedBook/smooth.rb +97 -0
  75. data/examples/RedBook/stencil.rb +165 -0
  76. data/examples/RedBook/stroke.rb +169 -0
  77. data/examples/RedBook/surface.rb +168 -0
  78. data/examples/RedBook/teaambient.rb +134 -0
  79. data/examples/RedBook/teapots.rb +184 -0
  80. data/examples/RedBook/tess.rb +185 -0
  81. data/examples/RedBook/texbind.rb +149 -0
  82. data/examples/RedBook/texgen.rb +171 -0
  83. data/examples/RedBook/texturesurf.rb +130 -0
  84. data/examples/RedBook/varray.rb +161 -0
  85. data/examples/RedBook/wrap.rb +150 -0
  86. data/examples/misc/OGLBench.rb +338 -0
  87. data/examples/misc/anisotropic.rb +196 -0
  88. data/examples/misc/fbo_test.rb +357 -0
  89. data/examples/misc/font-glut.rb +47 -0
  90. data/examples/misc/glfwtest.rb +30 -0
  91. data/examples/misc/plane.rb +161 -0
  92. data/examples/misc/readpixel.rb +66 -0
  93. data/examples/misc/sdltest.rb +36 -0
  94. data/examples/misc/trislam.rb +829 -0
  95. data/ext/opengl/common.h +428 -0
  96. data/ext/opengl/conv.h +244 -0
  97. data/ext/opengl/extconf.rb +47 -0
  98. data/ext/opengl/funcdef.h +313 -0
  99. data/ext/opengl/gl-1.0-1.1.c +3075 -0
  100. data/ext/opengl/gl-1.2.c +155 -0
  101. data/ext/opengl/gl-1.3.c +443 -0
  102. data/ext/opengl/gl-1.4.c +348 -0
  103. data/ext/opengl/gl-1.5.c +224 -0
  104. data/ext/opengl/gl-2.0.c +667 -0
  105. data/ext/opengl/gl-2.1.c +57 -0
  106. data/ext/opengl/gl-3.0.c +493 -0
  107. data/ext/opengl/gl-enums.c +4873 -0
  108. data/ext/opengl/gl-enums.h +14588 -0
  109. data/ext/opengl/gl-error.c +112 -0
  110. data/ext/opengl/gl-error.h +28 -0
  111. data/ext/opengl/gl-ext-3dfx.c +27 -0
  112. data/ext/opengl/gl-ext-arb.c +875 -0
  113. data/ext/opengl/gl-ext-ati.c +41 -0
  114. data/ext/opengl/gl-ext-ext.c +889 -0
  115. data/ext/opengl/gl-ext-gremedy.c +41 -0
  116. data/ext/opengl/gl-ext-nv.c +680 -0
  117. data/ext/opengl/gl-types.h +67 -0
  118. data/ext/opengl/gl.c +220 -0
  119. data/ext/opengl/gl_buffer.c +177 -0
  120. data/ext/opengl/opengl.c +7 -0
  121. data/lib/gl.rb +1 -0
  122. data/lib/opengl.rb +53 -0
  123. data/lib/opengl/2.0/opengl.so +0 -0
  124. data/lib/opengl/2.1/opengl.so +0 -0
  125. data/lib/opengl/test_case.rb +86 -0
  126. data/test/dummy.xorg.conf +140 -0
  127. data/test/test_gl.rb +38 -0
  128. data/test/test_gl_10_11.rb +1363 -0
  129. data/test/test_gl_12.rb +71 -0
  130. data/test/test_gl_13.rb +221 -0
  131. data/test/test_gl_14.rb +218 -0
  132. data/test/test_gl_15.rb +258 -0
  133. data/test/test_gl_20.rb +417 -0
  134. data/test/test_gl_21.rb +436 -0
  135. data/test/test_gl_ext_arb.rb +508 -0
  136. data/test/test_gl_ext_ati.rb +28 -0
  137. data/test/test_gl_ext_ext.rb +608 -0
  138. data/test/test_gl_ext_gremedy.rb +29 -0
  139. data/test/test_gl_ext_nv.rb +349 -0
  140. data/test/test_opengl_buffer.rb +120 -0
  141. data/utils/README +6 -0
  142. data/utils/enumgen.rb +108 -0
  143. data/utils/extlistgen.rb +90 -0
  144. metadata +319 -0
  145. metadata.gz.sig +1 -0
@@ -0,0 +1,137 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
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+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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+ #
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+ # colormat.c
38
+ # After initialization, the program will be in
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+ # ColorMaterial mode. Interaction: pressing the
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+ # mouse buttons will change the diffuse reflection values.
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+ require 'opengl'
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+ require 'glu'
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+ require 'glut'
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+ require 'mathn'
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+ include Gl,Glu,Glut
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+
47
+ $diffuseMaterial = [0.5,0.5,0.5,1.0]
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+
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+ # Initialize material property, light source, lighting model,
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+ # and depth buffer.
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+ def init
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+ mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
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+ light_position = [ 1.0, 1.0, 1.0, 0.0 ]
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+
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ glShadeModel(GL_SMOOTH)
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+ glEnable(GL_DEPTH_TEST)
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+ glMaterial(GL_FRONT, GL_DIFFUSE, $diffuseMaterial)
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+ glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
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+ glMaterial(GL_FRONT, GL_SHININESS, 25.0)
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+ glLight(GL_LIGHT0, GL_POSITION, light_position)
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+ glEnable(GL_LIGHTING)
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+ glEnable(GL_LIGHT0)
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+
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+ glColorMaterial(GL_FRONT, GL_DIFFUSE)
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+ glEnable(GL_COLOR_MATERIAL)
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+ end
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+
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+ display = Proc.new do
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ glutSolidSphere(1.0, 20, 16)
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+ glutSwapBuffers()
73
+ end
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+
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+ reshape = Proc.new do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ if (w <= h)
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+ glOrtho(-1.5, 1.5, -1.5*h/w, 1.5*h/w, -10.0, 10.0)
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+ else
82
+ glOrtho(-1.5*w/h, 1.5*w/h, -1.5, 1.5, -10.0, 10.0)
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+ end
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
86
+ end
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+
88
+ mouse = Proc.new do |button, state, x, y|
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+ case (button)
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+ when GLUT_LEFT_BUTTON
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+ if (state == GLUT_DOWN)
92
+ $diffuseMaterial[0] = $diffuseMaterial[0] + 0.1
93
+ if ($diffuseMaterial[0] > 1.0)
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+ $diffuseMaterial[0] = 0.0
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+ end
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+ glColor($diffuseMaterial)
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+ glutPostRedisplay()
98
+ end
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+ when GLUT_MIDDLE_BUTTON
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+ if (state == GLUT_DOWN)
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+ $diffuseMaterial[1] = $diffuseMaterial[1] + 0.1
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+ if ($diffuseMaterial[1] > 1.0)
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+ $diffuseMaterial[1] = 0.0
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+ end
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+ glColor($diffuseMaterial)
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+ glutPostRedisplay()
107
+ end
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+ when GLUT_RIGHT_BUTTON
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+ if (state == GLUT_DOWN)
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+ $diffuseMaterial[2] = $diffuseMaterial[2] + 0.1
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+ if ($diffuseMaterial[2] > 1.0)
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+ $diffuseMaterial[2] = 0.0
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+ end
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+ glColor($diffuseMaterial)
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+ glutPostRedisplay()
116
+ end
117
+ end
118
+ end
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+
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+ keyboard = Proc.new do |key, x, y|
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+ case (key)
122
+ when ?\e
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+ exit(0)
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+ end
125
+ end
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+
127
+ glutInit
128
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
129
+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow($0)
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+ init()
133
+ glutDisplayFunc(display)
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+ glutReshapeFunc(reshape)
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+ glutMouseFunc(mouse)
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+ glutKeyboardFunc(keyboard)
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+ glutMainLoop()
@@ -0,0 +1,71 @@
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+ #!/usr/bin/env ruby -rubygems
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+ require 'opengl'
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+ require 'glu'
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+ require 'glut'
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+ include Gl,Glu,Glut
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+
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+ $light_diffuse = [1.0, 0.0, 0.0, 1.0]
8
+ $light_position = [1.0, 1.0, 1.0, 0.0]
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+ $n = [
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+ [-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
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+ [0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
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+ $faces = [
13
+ [0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
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+ [4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
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+ $v = 0
16
+
17
+ def drawBox
18
+ for i in (0..5)
19
+ glBegin(GL_QUADS)
20
+ glNormal(*($n[i]))
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+ glVertex($v[$faces[i][0]])
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+ glVertex($v[$faces[i][1]])
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+ glVertex($v[$faces[i][2]])
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+ glVertex($v[$faces[i][3]])
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+ glEnd()
26
+ end
27
+ end
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+
29
+ display = Proc.new do
30
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ drawBox
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+ glutSwapBuffers
33
+ end
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+
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+ def myinit
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+ $v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
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+ [1, -1,-1], [1, 1,-1], [1,1,1]]
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+
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+ glLight(GL_LIGHT0, GL_DIFFUSE, $light_diffuse)
40
+ glLight(GL_LIGHT0, GL_POSITION, $light_position)
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+ glEnable(GL_LIGHT0)
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+ glEnable(GL_LIGHTING)
43
+
44
+ glEnable(GL_DEPTH_TEST)
45
+
46
+ glMatrixMode(GL_PROJECTION)
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+ gluPerspective(40.0, 1.0, 1.0, 10.0)
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+ glMatrixMode(GL_MODELVIEW)
49
+ gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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+
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+ glTranslate(0.0, 0.0, -1.0)
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+ glRotate(60, 1.0, 0.0, 0.0)
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+ glRotate(-20, 0.0, 0.0, 1.0)
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+ end
55
+
56
+ keyboard = Proc.new do |key, x, y|
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+ case (key)
58
+ when ?\e
59
+ exit(0);
60
+ end
61
+ end
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+
63
+ glutInit
64
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow("red 3D lighted cube")
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+ glutDisplayFunc(display)
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+ glutKeyboardFunc(keyboard)
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+ myinit
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+ glutMainLoop()
@@ -0,0 +1,101 @@
1
+ #
2
+ # Copyright (c) Mark J. Kilgard, 1994.
3
+ #
4
+ # (c) Copyright 1993, Silicon Graphics, Inc.
5
+ # ALL RIGHTS RESERVED
6
+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
13
+ #
14
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
+ #
27
+ # US Government Users Restricted Rights
28
+ # Use, duplication, or disclosure by the Government is subject to
29
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
33
+ # Unpublished-- rights reserved under the copyright laws of the
34
+ # United States. Contractor/manufacturer is Silicon Graphics,
35
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
+ #
37
+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
+ #
39
+ # depthcue.c
40
+ # This program draws a wireframe model, which uses
41
+ # intensity (brightness) to give clues to distance.
42
+ # Fog is used to achieve this effect.
43
+ require 'opengl'
44
+ require 'glu'
45
+ require 'glut'
46
+ require 'mathn'
47
+ include Gl,Glu,Glut
48
+
49
+ # Initialize linear fog for depth cueing.
50
+ def myinit
51
+ fogColor = [0.0, 0.0, 0.0, 1.0]
52
+
53
+ glEnable(GL_FOG)
54
+ glFog(GL_FOG_MODE, GL_LINEAR)
55
+ glHint(GL_FOG_HINT, GL_NICEST) # per pixel
56
+ glFog(GL_FOG_START, 3.0)
57
+ glFog(GL_FOG_END, 5.0)
58
+ glFog(GL_FOG_COLOR, fogColor)
59
+ glClearColor(0.0, 0.0, 0.0, 1.0)
60
+
61
+ glDepthFunc(GL_LESS)
62
+ glEnable(GL_DEPTH_TEST)
63
+ glShadeModel(GL_FLAT)
64
+ end
65
+
66
+ # display() draws an icosahedron.
67
+ display = Proc.new do
68
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
69
+ glColor(1.0, 1.0, 1.0)
70
+ glutWireIcosahedron()
71
+ glFlush()
72
+ end
73
+
74
+ myReshape = Proc.new do |w, h|
75
+ glViewport(0, 0, w, h)
76
+ glMatrixMode(GL_PROJECTION)
77
+ glLoadIdentity()
78
+ gluPerspective(45.0, w/h, 3.0, 5.0)
79
+ glMatrixMode(GL_MODELVIEW)
80
+ glLoadIdentity()
81
+ glTranslate(0.0, 0.0, -4.0) # move object into view
82
+ end
83
+
84
+ keyboard = Proc.new do |key, x, y|
85
+ case (key)
86
+ when ?\e
87
+ exit(0)
88
+ end
89
+ end
90
+
91
+ # Main Loop
92
+ glutInit
93
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH)
94
+ glutInitWindowSize(500, 500)
95
+ glutInitWindowPosition(100, 100)
96
+ glutCreateWindow($0)
97
+ myinit()
98
+ glutReshapeFunc(myReshape)
99
+ glutDisplayFunc(display)
100
+ glutKeyboardFunc(keyboard)
101
+ glutMainLoop()
@@ -0,0 +1,206 @@
1
+ #
2
+ # Copyright (c) Mark J. Kilgard, 1994.
3
+ #
4
+ # (c) Copyright 1993, Silicon Graphics, Inc.
5
+ # ALL RIGHTS RESERVED
6
+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
13
+ #
14
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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+ #
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+ # US Government Users Restricted Rights
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+ # Use, duplication, or disclosure by the Government is subject to
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+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
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+ # clause at DFARS 252.227-7013 and/or in similar or successor
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+ # clauses in the FAR or the DOD or NASA FAR Supplement.
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+ # Unpublished-- rights reserved under the copyright laws of the
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+ # United States. Contractor/manufacturer is Silicon Graphics,
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+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ #
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+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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+ #
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+ # dof.c
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+ # This program demonstrates use of the accumulation buffer to
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+ # create an out-of-focus depth-of-field effect. The teapots
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+ # are drawn several times into the accumulation buffer. The
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+ # viewing volume is jittered, except at the focal point, where
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+ # the viewing volume is at the same position, each time. In
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+ # this case, the gold teapot remains in focus.
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+ require 'opengl'
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+ require 'glu'
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+ require 'glut'
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+ require_relative 'jitter'
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+ include Gl,Glu,Glut
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+
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+ # accFrustum()
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+ # The first 6 arguments are identical to the glFrustum() call.
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+ #
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+ # pixdx and pixdy are anti-alias jitter in pixels.
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+ # Set both equal to 0.0 for no anti-alias jitter.
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+ # eyedx and eyedy are depth-of field jitter in pixels.
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+ # Set both equal to 0.0 for no depth of field effects.
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+ #
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+ # focus is distance from eye to plane in focus.
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+ # focus must be greater than, but not equal to 0.0.
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+ #
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+ # Note that accFrustum() calls glTranslatef(). You will
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+ # probably want to insure that your ModelView matrix has been
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+ # initialized to identity before calling accFrustum().
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+ def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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+ viewport = glGetDoublev(GL_VIEWPORT)
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+
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+ xwsize = right - left
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+ ywsize = top - bottom
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+
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+ dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
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+ dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+ glTranslate(-eyedx, -eyedy, 0.0)
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+ end
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+
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+ # accPerspective()
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+ #
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+ # The first 4 arguments are identical to the gluPerspective() call.
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+ # pixdx and pixdy are anti-alias jitter in pixels.
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+ # Set both equal to 0.0 for no anti-alias jitter.
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+ # eyedx and eyedy are depth-of field jitter in pixels.
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+ # Set both equal to 0.0 for no depth of field effects.
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+ #
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+ # focus is distance from eye to plane in focus.
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+ # focus must be greater than, but not equal to 0.0.
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+ #
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+ # Note that accPerspective() calls accFrustum().
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+ def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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+ fov2 = ((fovy*Math::PI) / 180.0) / 2.0
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+
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+ top = nnear / (Math::cos(fov2) / Math::sin(fov2))
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+ bottom = -top
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+
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+ right = top * aspect
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+ left = -right
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+
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+ accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
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+ end
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+
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+
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+ def myinit
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+ ambient = [ 0.0, 0.0, 0.0, 1.0 ]
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+ diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
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+ position = [ 0.0, 3.0, 3.0, 0.0 ]
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+
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+ lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
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+ local_view = [ 0.0 ]
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+
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+ glEnable(GL_DEPTH_TEST)
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+ glDepthFunc(GL_LESS)
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+
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+ glLight(GL_LIGHT0, GL_AMBIENT, ambient)
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+ glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
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+ glLight(GL_LIGHT0, GL_POSITION, position)
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+
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+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
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+ glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
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+
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+ glFrontFace(GL_CW)
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+ glEnable(GL_LIGHTING)
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+ glEnable(GL_LIGHT0)
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+ glEnable(GL_AUTO_NORMAL)
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+ glEnable(GL_NORMALIZE)
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+
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ glClearAccum(0.0, 0.0, 0.0, 0.0)
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+ end
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+
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+ def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
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+ glPushMatrix()
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+ glTranslate(x, y, z)
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+ mat = []
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+ mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
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+ glMaterial(GL_FRONT, GL_AMBIENT, mat)
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+ mat[0] = difr; mat[1] = difg; mat[2] = difb
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+ glMaterial(GL_FRONT, GL_DIFFUSE, mat)
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+ mat[0] = specr; mat[1] = specg; mat[2] = specb
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+ glMaterial(GL_FRONT, GL_SPECULAR, mat)
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+ glMaterial(GL_FRONT, GL_SHININESS, shine*128.0)
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+ glutSolidTeapot(0.5)
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+ glPopMatrix()
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+ end
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+
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+ # display() draws 5 teapots into the accumulation buffer
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+ # several times each time with a jittered perspective.
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+ # The focal point is at z = 5.0, so the gold teapot will
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+ # stay in focus. The amount of jitter is adjusted by the
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+ # magnitude of the accPerspective() jitter in this example, 0.33.
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+ # In this example, the teapots are drawn 8 times. See jitter.rb
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+ display = proc do
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+ viewport = glGetDoublev(GL_VIEWPORT)
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+ glClear(GL_ACCUM_BUFFER_BIT)
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+
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+ for jitter in 0...8
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ accPerspective(45.0,
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+ viewport[2]/ viewport[3],
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+ 1.0, 15.0, 0.0, 0.0,
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+ 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0)
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+ # ruby, gold, silver, emerald, and cyan teapots
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+ renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
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+ renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
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+ renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
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+ renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
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+ renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25)
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+ glAccum(GL_ACCUM, 0.125)
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+ end
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+
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+ glAccum(GL_RETURN, 1.0)
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+ glutSwapBuffers()
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+ end
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+
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+ myReshape = proc do |w, h|
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+ glViewport(0, 0, w, h)
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+ end
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+
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+ keyboard = proc do |key, x, y|
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+ case (key)
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+ when ?\e
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+ exit(0)
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+ end
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+ end
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+
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+ # Main Loop
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+ # Open window with initial window size, title bar,
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+ # RGBA display mode, depth buffer, and handle input events.
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+ glutInit()
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+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow()
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+ myinit()
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+ glutReshapeFunc(myReshape)
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+ glutDisplayFunc(display)
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+ glutKeyboardFunc(keyboard)
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+ glutMainLoop()