opengl 0.9.0-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
 - checksums.yaml.gz.sig +3 -0
 - data.tar.gz.sig +0 -0
 - data/.autotest +29 -0
 - data/.gemtest +0 -0
 - data/.gitignore +6 -0
 - data/.travis.yml +19 -0
 - data/History.rdoc +77 -0
 - data/MIT-LICENSE +18 -0
 - data/Manifest.txt +138 -0
 - data/README.rdoc +102 -0
 - data/Rakefile +60 -0
 - data/examples/NeHe/NeHe.png +0 -0
 - data/examples/NeHe/crate.png +0 -0
 - data/examples/NeHe/glass.png +0 -0
 - data/examples/NeHe/nehe_lesson02.rb +117 -0
 - data/examples/NeHe/nehe_lesson03.rb +123 -0
 - data/examples/NeHe/nehe_lesson04.rb +132 -0
 - data/examples/NeHe/nehe_lesson05.rb +182 -0
 - data/examples/NeHe/nehe_lesson06.rb +186 -0
 - data/examples/NeHe/nehe_lesson07.rb +240 -0
 - data/examples/NeHe/nehe_lesson08.rb +255 -0
 - data/examples/NeHe/nehe_lesson09.rb +203 -0
 - data/examples/NeHe/nehe_lesson11.rb +176 -0
 - data/examples/NeHe/nehe_lesson12.rb +203 -0
 - data/examples/NeHe/nehe_lesson16.rb +211 -0
 - data/examples/NeHe/nehe_lesson19.rb +209 -0
 - data/examples/NeHe/nehe_lesson36.rb +308 -0
 - data/examples/NeHe/particle.png +0 -0
 - data/examples/NeHe/star.png +0 -0
 - data/examples/NeHe/tim.png +0 -0
 - data/examples/OrangeBook/3Dlabs-License.txt +33 -0
 - data/examples/OrangeBook/brick.frag +36 -0
 - data/examples/OrangeBook/brick.rb +378 -0
 - data/examples/OrangeBook/brick.vert +41 -0
 - data/examples/OrangeBook/particle.frag +17 -0
 - data/examples/OrangeBook/particle.rb +408 -0
 - data/examples/OrangeBook/particle.vert +38 -0
 - data/examples/README +16 -0
 - data/examples/RedBook/aapoly.rb +143 -0
 - data/examples/RedBook/aargb.rb +121 -0
 - data/examples/RedBook/accanti.rb +164 -0
 - data/examples/RedBook/accpersp.rb +217 -0
 - data/examples/RedBook/alpha.rb +125 -0
 - data/examples/RedBook/alpha3D.rb +160 -0
 - data/examples/RedBook/bezcurve.rb +107 -0
 - data/examples/RedBook/bezmesh.rb +139 -0
 - data/examples/RedBook/checker.rb +126 -0
 - data/examples/RedBook/clip.rb +97 -0
 - data/examples/RedBook/colormat.rb +137 -0
 - data/examples/RedBook/cube.rb +71 -0
 - data/examples/RedBook/depthcue.rb +101 -0
 - data/examples/RedBook/dof.rb +206 -0
 - data/examples/RedBook/double.rb +107 -0
 - data/examples/RedBook/drawf.rb +93 -0
 - data/examples/RedBook/feedback.rb +147 -0
 - data/examples/RedBook/fog.rb +168 -0
 - data/examples/RedBook/font.rb +153 -0
 - data/examples/RedBook/hello.rb +81 -0
 - data/examples/RedBook/image.rb +139 -0
 - data/examples/RedBook/jitter.rb +207 -0
 - data/examples/RedBook/light.rb +155 -0
 - data/examples/RedBook/lines.rb +130 -0
 - data/examples/RedBook/list.rb +113 -0
 - data/examples/RedBook/material.rb +276 -0
 - data/examples/RedBook/mipmap.rb +158 -0
 - data/examples/RedBook/model.rb +115 -0
 - data/examples/RedBook/movelight.rb +134 -0
 - data/examples/RedBook/pickdepth.rb +181 -0
 - data/examples/RedBook/planet.rb +110 -0
 - data/examples/RedBook/quadric.rb +160 -0
 - data/examples/RedBook/robot.rb +117 -0
 - data/examples/RedBook/select.rb +198 -0
 - data/examples/RedBook/smooth.rb +97 -0
 - data/examples/RedBook/stencil.rb +165 -0
 - data/examples/RedBook/stroke.rb +169 -0
 - data/examples/RedBook/surface.rb +168 -0
 - data/examples/RedBook/teaambient.rb +134 -0
 - data/examples/RedBook/teapots.rb +184 -0
 - data/examples/RedBook/tess.rb +185 -0
 - data/examples/RedBook/texbind.rb +149 -0
 - data/examples/RedBook/texgen.rb +171 -0
 - data/examples/RedBook/texturesurf.rb +130 -0
 - data/examples/RedBook/varray.rb +161 -0
 - data/examples/RedBook/wrap.rb +150 -0
 - data/examples/misc/OGLBench.rb +338 -0
 - data/examples/misc/anisotropic.rb +196 -0
 - data/examples/misc/fbo_test.rb +357 -0
 - data/examples/misc/font-glut.rb +47 -0
 - data/examples/misc/glfwtest.rb +30 -0
 - data/examples/misc/plane.rb +161 -0
 - data/examples/misc/readpixel.rb +66 -0
 - data/examples/misc/sdltest.rb +36 -0
 - data/examples/misc/trislam.rb +829 -0
 - data/ext/opengl/common.h +428 -0
 - data/ext/opengl/conv.h +244 -0
 - data/ext/opengl/extconf.rb +47 -0
 - data/ext/opengl/funcdef.h +313 -0
 - data/ext/opengl/gl-1.0-1.1.c +3075 -0
 - data/ext/opengl/gl-1.2.c +155 -0
 - data/ext/opengl/gl-1.3.c +443 -0
 - data/ext/opengl/gl-1.4.c +348 -0
 - data/ext/opengl/gl-1.5.c +224 -0
 - data/ext/opengl/gl-2.0.c +667 -0
 - data/ext/opengl/gl-2.1.c +57 -0
 - data/ext/opengl/gl-3.0.c +493 -0
 - data/ext/opengl/gl-enums.c +4873 -0
 - data/ext/opengl/gl-enums.h +14588 -0
 - data/ext/opengl/gl-error.c +112 -0
 - data/ext/opengl/gl-error.h +28 -0
 - data/ext/opengl/gl-ext-3dfx.c +27 -0
 - data/ext/opengl/gl-ext-arb.c +875 -0
 - data/ext/opengl/gl-ext-ati.c +41 -0
 - data/ext/opengl/gl-ext-ext.c +889 -0
 - data/ext/opengl/gl-ext-gremedy.c +41 -0
 - data/ext/opengl/gl-ext-nv.c +680 -0
 - data/ext/opengl/gl-types.h +67 -0
 - data/ext/opengl/gl.c +220 -0
 - data/ext/opengl/gl_buffer.c +177 -0
 - data/ext/opengl/opengl.c +7 -0
 - data/lib/gl.rb +1 -0
 - data/lib/opengl.rb +53 -0
 - data/lib/opengl/2.0/opengl.so +0 -0
 - data/lib/opengl/2.1/opengl.so +0 -0
 - data/lib/opengl/test_case.rb +86 -0
 - data/test/dummy.xorg.conf +140 -0
 - data/test/test_gl.rb +38 -0
 - data/test/test_gl_10_11.rb +1363 -0
 - data/test/test_gl_12.rb +71 -0
 - data/test/test_gl_13.rb +221 -0
 - data/test/test_gl_14.rb +218 -0
 - data/test/test_gl_15.rb +258 -0
 - data/test/test_gl_20.rb +417 -0
 - data/test/test_gl_21.rb +436 -0
 - data/test/test_gl_ext_arb.rb +508 -0
 - data/test/test_gl_ext_ati.rb +28 -0
 - data/test/test_gl_ext_ext.rb +608 -0
 - data/test/test_gl_ext_gremedy.rb +29 -0
 - data/test/test_gl_ext_nv.rb +349 -0
 - data/test/test_opengl_buffer.rb +120 -0
 - data/utils/README +6 -0
 - data/utils/enumgen.rb +108 -0
 - data/utils/extlistgen.rb +90 -0
 - metadata +319 -0
 - metadata.gz.sig +1 -0
 
    
        data/test/test_gl_15.rb
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            #
         
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            # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
         
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            #
         
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            # This program is distributed under the terms of the MIT license.
         
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            # See the included MIT-LICENSE file for the terms of this license.
         
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            #
         
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            # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
         
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            # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
         
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            # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
         
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            # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
         
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            # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
         
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            # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
         
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            # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
         
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            #
         
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            require 'opengl/test_case'
         
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            class TestGl15 < OpenGL::TestCase
         
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              def setup
         
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                super
         
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                supported? 1.5
         
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              end
         
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              def test_query
         
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                queries = glGenQueries 2
         
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                assert_equal 2, queries.length
         
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                glBeginQuery GL_SAMPLES_PASSED, queries[1]
         
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                assert glIsQuery(queries[1])
         
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                glBegin GL_TRIANGLES do
         
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                  glVertex2i 0, 0
         
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                  glVertex2i 1, 0
         
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                  glVertex2i 1, 1
         
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                end
         
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                assert_equal queries[1], glGetQueryiv(GL_SAMPLES_PASSED, GL_CURRENT_QUERY)
         
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                glEndQuery GL_SAMPLES_PASSED
         
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                r = glGetQueryObjectiv queries[1], GL_QUERY_RESULT_AVAILABLE
         
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                assert(r == GL_TRUE || r == GL_FALSE)
         
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                if r == GL_TRUE
         
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                  assert_operator 0, :<=, glGetQueryObjectiv(queries[1], GL_QUERY_RESULT)[0]
         
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                  assert_operator 0, :<=, glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT)[0]
         
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                end
         
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                glDeleteQueries queries
         
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                refute glIsQuery queries[1]
         
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              end
         
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              def test_buffers
         
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                buffers = glGenBuffers(2)
         
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                glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
         
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                assert glIsBuffer buffers[0]
         
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                data = [0, 1, 2, 3].pack("C*")
         
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                data2 = [4, 5, 6, 7].pack("C*")
         
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                glBufferData(GL_ARRAY_BUFFER, 4, data, GL_STREAM_READ)
         
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                assert_equal data, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
         
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                assert_equal GL_STREAM_READ, glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_USAGE)
         
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                glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data2)
         
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                assert_equal data2, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
         
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                assert_equal data2, glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY)
         
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                r = glUnmapBuffer(GL_ARRAY_BUFFER)
         
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                assert(r == true || r == false)
         
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                glDeleteBuffers(buffers)
         
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                refute glIsBuffer(buffers[0])
         
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                # FIXME: GetBufferPointerv not yet implemented
         
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              end
         
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              def test_buffer_binding_element_array
         
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                glEnableClientState(GL_VERTEX_ARRAY)
         
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                va = [0, 0, 0, 1, 1, 1].pack("f*")
         
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                glVertexPointer(2, GL_FLOAT, 0, va)
         
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                #
         
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                data = [0, 1, 2].pack("C*")
         
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                buffers = glGenBuffers(1)
         
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                glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
         
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                glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3, data, GL_DYNAMIC_DRAW)
         
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                #
         
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                feedback = glFeedbackBuffer(256, GL_3D)
         
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                glRenderMode(GL_FEEDBACK)
         
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                glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, 0)
         
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                glDrawRangeElements(GL_TRIANGLES, 0, 3, 3, GL_UNSIGNED_BYTE, 0)
         
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                count = glRenderMode(GL_RENDER)
         
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                assert_equal 22, count
         
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                glDisableClientState(GL_VERTEX_ARRAY)
         
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                glDeleteBuffers(buffers)
         
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              end
         
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              def test_buffer_binding_array_1
         
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                glEnableClientState(GL_VERTEX_ARRAY)
         
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                va = [0, 0, 0, 1, 1, 1].pack("f*")
         
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                #
         
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                buffers = glGenBuffers(1)
         
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                glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
         
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                glBufferData(GL_ARRAY_BUFFER, 6*4, va, GL_DYNAMIC_DRAW)
         
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                glVertexPointer(2, GL_FLOAT, 0, 0)
         
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                assert_equal 0, glGetPointerv(GL_VERTEX_ARRAY_POINTER)
         
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                #
         
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                feedback = glFeedbackBuffer(256, GL_3D)
         
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                glRenderMode(GL_FEEDBACK)
         
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                glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, [0, 1, 2].pack("f*"))
         
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                count = glRenderMode(GL_RENDER)
         
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                assert_equal 11, count
         
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                glDeleteBuffers(buffers)
         
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                glDisableClientState(GL_VERTEX_ARRAY)
         
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              end
         
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              def test_buffer_binding_array_2
         
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                efa = [0].pack("C*")
         
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                na = [0, 1, 0].pack("f*")
         
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                ca = [1, 0, 1, 0].pack("f*")
         
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                ta = [1, 0, 1, 0].pack("f*")
         
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                buffers = glGenBuffers(4)
         
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                # load data into buffers
         
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                buffer_efa, buffer_na, buffer_ca, buffer_ta = buffers
         
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                glBindBuffer(GL_ARRAY_BUFFER, buffer_efa)
         
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                glBufferData(GL_ARRAY_BUFFER, 1, efa, GL_DYNAMIC_DRAW)
         
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                glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
         
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                glBufferData(GL_ARRAY_BUFFER, 3*4, na, GL_DYNAMIC_DRAW)
         
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     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
         
     | 
| 
      
 146 
     | 
    
         
            +
                glBufferData(GL_ARRAY_BUFFER, 4*4, ca, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
         
     | 
| 
      
 149 
     | 
    
         
            +
                glBufferData(GL_ARRAY_BUFFER, 4*4, ta, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 150 
     | 
    
         
            +
             
     | 
| 
      
 151 
     | 
    
         
            +
                # load buffers into arrays
         
     | 
| 
      
 152 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
         
     | 
| 
      
 153 
     | 
    
         
            +
                glEdgeFlagPointer(0, 0)
         
     | 
| 
      
 154 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_EDGE_FLAG_ARRAY_POINTER)
         
     | 
| 
      
 155 
     | 
    
         
            +
             
     | 
| 
      
 156 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
         
     | 
| 
      
 157 
     | 
    
         
            +
                glNormalPointer(GL_FLOAT, 0, 0)
         
     | 
| 
      
 158 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_NORMAL_ARRAY_POINTER)
         
     | 
| 
      
 159 
     | 
    
         
            +
             
     | 
| 
      
 160 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
         
     | 
| 
      
 161 
     | 
    
         
            +
                glColorPointer(4, GL_FLOAT, 0, 0)
         
     | 
| 
      
 162 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_COLOR_ARRAY_POINTER)
         
     | 
| 
      
 163 
     | 
    
         
            +
             
     | 
| 
      
 164 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
         
     | 
| 
      
 165 
     | 
    
         
            +
                glTexCoordPointer(4, GL_FLOAT, 0, 0)
         
     | 
| 
      
 166 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER)
         
     | 
| 
      
 167 
     | 
    
         
            +
             
     | 
| 
      
 168 
     | 
    
         
            +
                # not really testing index
         
     | 
| 
      
 169 
     | 
    
         
            +
                glIndexPointer(GL_INT, 2, 0)
         
     | 
| 
      
 170 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_INDEX_ARRAY_POINTER)
         
     | 
| 
      
 171 
     | 
    
         
            +
             
     | 
| 
      
 172 
     | 
    
         
            +
                # draw arrays
         
     | 
| 
      
 173 
     | 
    
         
            +
                glEnableClientState(GL_NORMAL_ARRAY)
         
     | 
| 
      
 174 
     | 
    
         
            +
                glEnableClientState(GL_COLOR_ARRAY)
         
     | 
| 
      
 175 
     | 
    
         
            +
                glEnableClientState(GL_TEXTURE_COORD_ARRAY)
         
     | 
| 
      
 176 
     | 
    
         
            +
                glEnableClientState(GL_EDGE_FLAG_ARRAY)
         
     | 
| 
      
 177 
     | 
    
         
            +
             
     | 
| 
      
 178 
     | 
    
         
            +
                glBegin(GL_TRIANGLES)
         
     | 
| 
      
 179 
     | 
    
         
            +
                glArrayElement(0)
         
     | 
| 
      
 180 
     | 
    
         
            +
                glEnd()
         
     | 
| 
      
 181 
     | 
    
         
            +
             
     | 
| 
      
 182 
     | 
    
         
            +
                assert_equal [0, 1, 0],    glGetDoublev(GL_CURRENT_NORMAL)
         
     | 
| 
      
 183 
     | 
    
         
            +
                assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_COLOR)
         
     | 
| 
      
 184 
     | 
    
         
            +
                assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS)
         
     | 
| 
      
 185 
     | 
    
         
            +
             
     | 
| 
      
 186 
     | 
    
         
            +
                assert_equal GL_FALSE, glGetBooleanv(GL_EDGE_FLAG)
         
     | 
| 
      
 187 
     | 
    
         
            +
             
     | 
| 
      
 188 
     | 
    
         
            +
                glDisableClientState(GL_EDGE_FLAG_ARRAY)
         
     | 
| 
      
 189 
     | 
    
         
            +
                glDisableClientState(GL_TEXTURE_COORD_ARRAY)
         
     | 
| 
      
 190 
     | 
    
         
            +
                glDisableClientState(GL_COLOR_ARRAY)
         
     | 
| 
      
 191 
     | 
    
         
            +
                glDisableClientState(GL_NORMAL_ARRAY)
         
     | 
| 
      
 192 
     | 
    
         
            +
             
     | 
| 
      
 193 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 194 
     | 
    
         
            +
              end
         
     | 
| 
      
 195 
     | 
    
         
            +
             
     | 
| 
      
 196 
     | 
    
         
            +
              def test_buffer_binding_array_3
         
     | 
| 
      
 197 
     | 
    
         
            +
                sc = [0, 1, 0].pack("f*")
         
     | 
| 
      
 198 
     | 
    
         
            +
                fc = [1].pack("f*")
         
     | 
| 
      
 199 
     | 
    
         
            +
             
     | 
| 
      
 200 
     | 
    
         
            +
                buffers = glGenBuffers(2)
         
     | 
| 
      
 201 
     | 
    
         
            +
                # load data into buffers
         
     | 
| 
      
 202 
     | 
    
         
            +
                buffer_sc, buffer_fc = buffers
         
     | 
| 
      
 203 
     | 
    
         
            +
             
     | 
| 
      
 204 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
         
     | 
| 
      
 205 
     | 
    
         
            +
                glBufferData(GL_ARRAY_BUFFER, 3*4, sc, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 206 
     | 
    
         
            +
             
     | 
| 
      
 207 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
         
     | 
| 
      
 208 
     | 
    
         
            +
                glBufferData(GL_ARRAY_BUFFER, 1*4, fc, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 209 
     | 
    
         
            +
             
     | 
| 
      
 210 
     | 
    
         
            +
                # load buffers into arrays
         
     | 
| 
      
 211 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
         
     | 
| 
      
 212 
     | 
    
         
            +
                glSecondaryColorPointer(3, GL_FLOAT, 0, 0)
         
     | 
| 
      
 213 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER)
         
     | 
| 
      
 214 
     | 
    
         
            +
             
     | 
| 
      
 215 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
         
     | 
| 
      
 216 
     | 
    
         
            +
                glFogCoordPointer(GL_FLOAT, 0, 0)
         
     | 
| 
      
 217 
     | 
    
         
            +
                assert_equal 0, glGetPointerv(GL_FOG_COORD_ARRAY_POINTER)
         
     | 
| 
      
 218 
     | 
    
         
            +
             
     | 
| 
      
 219 
     | 
    
         
            +
                # draw arrays
         
     | 
| 
      
 220 
     | 
    
         
            +
                glEnableClientState(GL_SECONDARY_COLOR_ARRAY)
         
     | 
| 
      
 221 
     | 
    
         
            +
                glEnableClientState(GL_FOG_COORD_ARRAY)
         
     | 
| 
      
 222 
     | 
    
         
            +
             
     | 
| 
      
 223 
     | 
    
         
            +
                glBegin(GL_TRIANGLES)
         
     | 
| 
      
 224 
     | 
    
         
            +
                glArrayElement(0)
         
     | 
| 
      
 225 
     | 
    
         
            +
                glEnd()
         
     | 
| 
      
 226 
     | 
    
         
            +
             
     | 
| 
      
 227 
     | 
    
         
            +
                assert_equal [0, 1, 0, 1], glGetDoublev(GL_CURRENT_SECONDARY_COLOR)
         
     | 
| 
      
 228 
     | 
    
         
            +
                assert_equal 1, glGetDoublev(GL_CURRENT_FOG_COORD)
         
     | 
| 
      
 229 
     | 
    
         
            +
             
     | 
| 
      
 230 
     | 
    
         
            +
                glDisableClientState(GL_SECONDARY_COLOR_ARRAY)
         
     | 
| 
      
 231 
     | 
    
         
            +
                glDisableClientState(GL_FOG_COORD_ARRAY)
         
     | 
| 
      
 232 
     | 
    
         
            +
             
     | 
| 
      
 233 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 234 
     | 
    
         
            +
              end
         
     | 
| 
      
 235 
     | 
    
         
            +
             
     | 
| 
      
 236 
     | 
    
         
            +
              def test_buffer_binding_array_4
         
     | 
| 
      
 237 
     | 
    
         
            +
                va = [0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1].pack("f*")
         
     | 
| 
      
 238 
     | 
    
         
            +
                glVertexPointer(2, GL_FLOAT, 0, va)
         
     | 
| 
      
 239 
     | 
    
         
            +
             
     | 
| 
      
 240 
     | 
    
         
            +
                glEnableClientState(GL_VERTEX_ARRAY)
         
     | 
| 
      
 241 
     | 
    
         
            +
             
     | 
| 
      
 242 
     | 
    
         
            +
                buf = glFeedbackBuffer(256, GL_3D)
         
     | 
| 
      
 243 
     | 
    
         
            +
                glRenderMode(GL_FEEDBACK)
         
     | 
| 
      
 244 
     | 
    
         
            +
             
     | 
| 
      
 245 
     | 
    
         
            +
                data = [0, 1, 2, 3, 4, 5]
         
     | 
| 
      
 246 
     | 
    
         
            +
                buffers = glGenBuffers(3)
         
     | 
| 
      
 247 
     | 
    
         
            +
                glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
         
     | 
| 
      
 248 
     | 
    
         
            +
                glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6, data.pack("C*"), GL_DYNAMIC_DRAW)
         
     | 
| 
      
 249 
     | 
    
         
            +
             
     | 
| 
      
 250 
     | 
    
         
            +
                glMultiDrawElements(GL_TRIANGLES, GL_UNSIGNED_BYTE, [3, 3], [0, 3])
         
     | 
| 
      
 251 
     | 
    
         
            +
             
     | 
| 
      
 252 
     | 
    
         
            +
                count = glRenderMode(GL_RENDER)
         
     | 
| 
      
 253 
     | 
    
         
            +
                assert_equal count, 2 * (3 * 3 + 2)
         
     | 
| 
      
 254 
     | 
    
         
            +
             
     | 
| 
      
 255 
     | 
    
         
            +
                glDisableClientState(GL_VERTEX_ARRAY)
         
     | 
| 
      
 256 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 257 
     | 
    
         
            +
              end
         
     | 
| 
      
 258 
     | 
    
         
            +
            end
         
     | 
    
        data/test/test_gl_20.rb
    ADDED
    
    | 
         @@ -0,0 +1,417 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            #
         
     | 
| 
      
 2 
     | 
    
         
            +
            # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
         
     | 
| 
      
 3 
     | 
    
         
            +
            #
         
     | 
| 
      
 4 
     | 
    
         
            +
            # This program is distributed under the terms of the MIT license.
         
     | 
| 
      
 5 
     | 
    
         
            +
            # See the included MIT-LICENSE file for the terms of this license.
         
     | 
| 
      
 6 
     | 
    
         
            +
            #
         
     | 
| 
      
 7 
     | 
    
         
            +
            # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
         
     | 
| 
      
 8 
     | 
    
         
            +
            # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
         
     | 
| 
      
 9 
     | 
    
         
            +
            # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
         
     | 
| 
      
 10 
     | 
    
         
            +
            # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
         
     | 
| 
      
 11 
     | 
    
         
            +
            # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
         
     | 
| 
      
 12 
     | 
    
         
            +
            # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
         
     | 
| 
      
 13 
     | 
    
         
            +
            # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
         
     | 
| 
      
 14 
     | 
    
         
            +
            #
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
            require 'opengl/test_case'
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
            class TestGl20 < OpenGL::TestCase
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
              def setup
         
     | 
| 
      
 21 
     | 
    
         
            +
                super
         
     | 
| 
      
 22 
     | 
    
         
            +
                supported? 2.0
         
     | 
| 
      
 23 
     | 
    
         
            +
              end
         
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
              def test_glblendequationseparate
         
     | 
| 
      
 26 
     | 
    
         
            +
                glBlendEquationSeparate(GL_MIN, GL_MAX)
         
     | 
| 
      
 27 
     | 
    
         
            +
                assert_equal(GL_MIN, glGetIntegerv(GL_BLEND_EQUATION_RGB))
         
     | 
| 
      
 28 
     | 
    
         
            +
                assert_equal(GL_MAX, glGetIntegerv(GL_BLEND_EQUATION_ALPHA))
         
     | 
| 
      
 29 
     | 
    
         
            +
                glBlendEquationSeparate(GL_MAX, GL_MIN)
         
     | 
| 
      
 30 
     | 
    
         
            +
                assert_equal(GL_MAX, glGetIntegerv(GL_BLEND_EQUATION_RGB))
         
     | 
| 
      
 31 
     | 
    
         
            +
                assert_equal(GL_MIN, glGetIntegerv(GL_BLEND_EQUATION_ALPHA))
         
     | 
| 
      
 32 
     | 
    
         
            +
              end
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
              def test_stencilops
         
     | 
| 
      
 35 
     | 
    
         
            +
                glStencilOpSeparate(GL_FRONT, GL_ZERO, GL_INCR, GL_DECR)
         
     | 
| 
      
 36 
     | 
    
         
            +
                assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_FAIL))
         
     | 
| 
      
 37 
     | 
    
         
            +
                assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
         
     | 
| 
      
 38 
     | 
    
         
            +
                assert_equal(GL_DECR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
         
     | 
| 
      
 39 
     | 
    
         
            +
                glStencilOpSeparate(GL_FRONT, GL_INCR, GL_DECR, GL_ZERO)
         
     | 
| 
      
 40 
     | 
    
         
            +
                assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_FAIL))
         
     | 
| 
      
 41 
     | 
    
         
            +
                assert_equal(GL_DECR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
         
     | 
| 
      
 42 
     | 
    
         
            +
                assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
         
     | 
| 
      
 43 
     | 
    
         
            +
             
     | 
| 
      
 44 
     | 
    
         
            +
                glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 1, 0)
         
     | 
| 
      
 45 
     | 
    
         
            +
                assert_equal(GL_LEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
         
     | 
| 
      
 46 
     | 
    
         
            +
                assert_equal(1, glGetIntegerv(GL_STENCIL_REF))
         
     | 
| 
      
 47 
     | 
    
         
            +
                assert_equal(0, glGetIntegerv(GL_STENCIL_VALUE_MASK))
         
     | 
| 
      
 48 
     | 
    
         
            +
                glStencilFuncSeparate(GL_FRONT, GL_GEQUAL, 0, 1)
         
     | 
| 
      
 49 
     | 
    
         
            +
                assert_equal(GL_GEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
         
     | 
| 
      
 50 
     | 
    
         
            +
                assert_equal(0, glGetIntegerv(GL_STENCIL_REF))
         
     | 
| 
      
 51 
     | 
    
         
            +
                assert_equal(1, glGetIntegerv(GL_STENCIL_VALUE_MASK))
         
     | 
| 
      
 52 
     | 
    
         
            +
             
     | 
| 
      
 53 
     | 
    
         
            +
                glStencilMaskSeparate(GL_FRONT, 1)
         
     | 
| 
      
 54 
     | 
    
         
            +
                assert_equal(1, glGetIntegerv( GL_STENCIL_WRITEMASK))
         
     | 
| 
      
 55 
     | 
    
         
            +
                glStencilMaskSeparate(GL_FRONT, 0)
         
     | 
| 
      
 56 
     | 
    
         
            +
                assert_equal(0, glGetIntegerv(GL_STENCIL_WRITEMASK))
         
     | 
| 
      
 57 
     | 
    
         
            +
              end
         
     | 
| 
      
 58 
     | 
    
         
            +
             
     | 
| 
      
 59 
     | 
    
         
            +
              def test_gldrawbuf
         
     | 
| 
      
 60 
     | 
    
         
            +
                glDrawBuffers([GL_FRONT_LEFT, GL_BACK_LEFT])
         
     | 
| 
      
 61 
     | 
    
         
            +
                assert_equal(GL_FRONT_LEFT, glGetIntegerv(GL_DRAW_BUFFER0))
         
     | 
| 
      
 62 
     | 
    
         
            +
                assert_equal(GL_BACK_LEFT, glGetIntegerv(GL_DRAW_BUFFER1))
         
     | 
| 
      
 63 
     | 
    
         
            +
              end
         
     | 
| 
      
 64 
     | 
    
         
            +
             
     | 
| 
      
 65 
     | 
    
         
            +
              def test_glvertexattrib
         
     | 
| 
      
 66 
     | 
    
         
            +
                # 1
         
     | 
| 
      
 67 
     | 
    
         
            +
                glVertexAttrib1d(1, 2.0)
         
     | 
| 
      
 68 
     | 
    
         
            +
                assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribdv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 69 
     | 
    
         
            +
                glVertexAttrib1dv(1, [3.0])
         
     | 
| 
      
 70 
     | 
    
         
            +
                assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 71 
     | 
    
         
            +
                glVertexAttrib1f(1, 2.0)
         
     | 
| 
      
 72 
     | 
    
         
            +
                assert_equal([2, 0, 0, 1], glGetVertexAttribiv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 73 
     | 
    
         
            +
                glVertexAttrib1fv(1, [3.0])
         
     | 
| 
      
 74 
     | 
    
         
            +
                assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 75 
     | 
    
         
            +
                glVertexAttrib1s(1, 2)
         
     | 
| 
      
 76 
     | 
    
         
            +
                assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 77 
     | 
    
         
            +
                glVertexAttrib1sv(1, [3])
         
     | 
| 
      
 78 
     | 
    
         
            +
                assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 79 
     | 
    
         
            +
                # 2
         
     | 
| 
      
 80 
     | 
    
         
            +
                glVertexAttrib2d(1, 2.0, 2.0)
         
     | 
| 
      
 81 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 82 
     | 
    
         
            +
                glVertexAttrib2dv(1, [3.0, 3.0])
         
     | 
| 
      
 83 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 84 
     | 
    
         
            +
                glVertexAttrib2f(1, 2.0, 2.0)
         
     | 
| 
      
 85 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 86 
     | 
    
         
            +
                glVertexAttrib2fv(1, [3.0, 3.0])
         
     | 
| 
      
 87 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 88 
     | 
    
         
            +
                glVertexAttrib2s(1, 2, 2)
         
     | 
| 
      
 89 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 90 
     | 
    
         
            +
                glVertexAttrib2sv(1, [3, 3])
         
     | 
| 
      
 91 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 92 
     | 
    
         
            +
                # 3
         
     | 
| 
      
 93 
     | 
    
         
            +
                glVertexAttrib3d(1, 2.0, 2.0, 2.0)
         
     | 
| 
      
 94 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 95 
     | 
    
         
            +
                glVertexAttrib3dv(1, [3.0, 3.0, 3.0])
         
     | 
| 
      
 96 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 97 
     | 
    
         
            +
                glVertexAttrib3f(1, 2.0, 2.0, 2.0)
         
     | 
| 
      
 98 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 99 
     | 
    
         
            +
                glVertexAttrib3fv(1, [3.0, 3.0, 3.0])
         
     | 
| 
      
 100 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 101 
     | 
    
         
            +
                glVertexAttrib3s(1, 2, 2, 2)
         
     | 
| 
      
 102 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 103 
     | 
    
         
            +
                glVertexAttrib3sv(1, [3, 3, 3])
         
     | 
| 
      
 104 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 105 
     | 
    
         
            +
                # 4N
         
     | 
| 
      
 106 
     | 
    
         
            +
                glVertexAttrib4Nbv(1, [2**7-1, 2**7-1, 2**7-1, 2**7-1])
         
     | 
| 
      
 107 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 108 
     | 
    
         
            +
                glVertexAttrib4Niv(1, [0, 0, 0, 0])
         
     | 
| 
      
 109 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 110 
     | 
    
         
            +
                glVertexAttrib4Nsv(1, [2**15-1, 2**15-1, 2**15-1, 2**15-1])
         
     | 
| 
      
 111 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 112 
     | 
    
         
            +
                glVertexAttrib4Nub(1, 0, 0, 0, 0)
         
     | 
| 
      
 113 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 114 
     | 
    
         
            +
                glVertexAttrib4Nubv(1, [2**8-1, 2**8-1, 2**8-1, 2**8-1])
         
     | 
| 
      
 115 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 116 
     | 
    
         
            +
                glVertexAttrib4Nuiv(1, [0, 0, 0, 0])
         
     | 
| 
      
 117 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 118 
     | 
    
         
            +
                glVertexAttrib4Nusv(1, [2**16-1, 2**16-1, 2**16-1, 2**16-1])
         
     | 
| 
      
 119 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 120 
     | 
    
         
            +
                # 4
         
     | 
| 
      
 121 
     | 
    
         
            +
                glVertexAttrib4bv(1, [0, 0, 0, 0])
         
     | 
| 
      
 122 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 123 
     | 
    
         
            +
                glVertexAttrib4d(1, 1, 1, 1, 1)
         
     | 
| 
      
 124 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 125 
     | 
    
         
            +
                glVertexAttrib4dv(1, [0, 0, 0, 0])
         
     | 
| 
      
 126 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 127 
     | 
    
         
            +
                glVertexAttrib4f(1, 1, 1, 1, 1)
         
     | 
| 
      
 128 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 129 
     | 
    
         
            +
                glVertexAttrib4fv(1, [0, 0, 0, 0])
         
     | 
| 
      
 130 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 131 
     | 
    
         
            +
                glVertexAttrib4iv(1, [1, 1, 1, 1])
         
     | 
| 
      
 132 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 133 
     | 
    
         
            +
                glVertexAttrib4s(1, 0, 0, 0, 0)
         
     | 
| 
      
 134 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 135 
     | 
    
         
            +
                glVertexAttrib4sv(1, [1, 1, 1, 1])
         
     | 
| 
      
 136 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 137 
     | 
    
         
            +
                glVertexAttrib4ubv(1, [0, 0, 0, 0])
         
     | 
| 
      
 138 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 139 
     | 
    
         
            +
                glVertexAttrib4uiv(1, [1, 1, 1, 1])
         
     | 
| 
      
 140 
     | 
    
         
            +
                assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 141 
     | 
    
         
            +
                glVertexAttrib4usv(1, [0, 0, 0, 0])
         
     | 
| 
      
 142 
     | 
    
         
            +
                assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 143 
     | 
    
         
            +
              end
         
     | 
| 
      
 144 
     | 
    
         
            +
             
     | 
| 
      
 145 
     | 
    
         
            +
              def test_vertexattribpointer
         
     | 
| 
      
 146 
     | 
    
         
            +
                vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
         
     | 
| 
      
 147 
     | 
    
         
            +
                glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, vaa)
         
     | 
| 
      
 148 
     | 
    
         
            +
                assert_equal(glGetVertexAttribPointerv(1), vaa)
         
     | 
| 
      
 149 
     | 
    
         
            +
             
     | 
| 
      
 150 
     | 
    
         
            +
                glEnableVertexAttribArray(1)
         
     | 
| 
      
 151 
     | 
    
         
            +
             
     | 
| 
      
 152 
     | 
    
         
            +
                glBegin(GL_POINTS)
         
     | 
| 
      
 153 
     | 
    
         
            +
                glArrayElement(1)
         
     | 
| 
      
 154 
     | 
    
         
            +
                glEnd()
         
     | 
| 
      
 155 
     | 
    
         
            +
                assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 156 
     | 
    
         
            +
             
     | 
| 
      
 157 
     | 
    
         
            +
                glDisableVertexAttribArray(1)
         
     | 
| 
      
 158 
     | 
    
         
            +
              end
         
     | 
| 
      
 159 
     | 
    
         
            +
             
     | 
| 
      
 160 
     | 
    
         
            +
              def test_shaders
         
     | 
| 
      
 161 
     | 
    
         
            +
                vertex_shader_source = <<-SHADER
         
     | 
| 
      
 162 
     | 
    
         
            +
            #version 110
         
     | 
| 
      
 163 
     | 
    
         
            +
             
     | 
| 
      
 164 
     | 
    
         
            +
            void main() {
         
     | 
| 
      
 165 
     | 
    
         
            +
              gl_Position = ftransform();
         
     | 
| 
      
 166 
     | 
    
         
            +
            }
         
     | 
| 
      
 167 
     | 
    
         
            +
                SHADER
         
     | 
| 
      
 168 
     | 
    
         
            +
             
     | 
| 
      
 169 
     | 
    
         
            +
                program = glCreateProgram
         
     | 
| 
      
 170 
     | 
    
         
            +
                assert glIsProgram program
         
     | 
| 
      
 171 
     | 
    
         
            +
             
     | 
| 
      
 172 
     | 
    
         
            +
                vs = glCreateShader GL_VERTEX_SHADER
         
     | 
| 
      
 173 
     | 
    
         
            +
                assert glIsShader vs
         
     | 
| 
      
 174 
     | 
    
         
            +
             
     | 
| 
      
 175 
     | 
    
         
            +
                glShaderSource vs, vertex_shader_source
         
     | 
| 
      
 176 
     | 
    
         
            +
                assert_equal vertex_shader_source, glGetShaderSource(vs)
         
     | 
| 
      
 177 
     | 
    
         
            +
                assert_equal GL_VERTEX_SHADER, glGetShaderiv(vs, GL_SHADER_TYPE)
         
     | 
| 
      
 178 
     | 
    
         
            +
             
     | 
| 
      
 179 
     | 
    
         
            +
                glCompileShader vs
         
     | 
| 
      
 180 
     | 
    
         
            +
                assert glGetShaderiv(vs, GL_COMPILE_STATUS)
         
     | 
| 
      
 181 
     | 
    
         
            +
             
     | 
| 
      
 182 
     | 
    
         
            +
                vslog = glGetShaderInfoLog vs
         
     | 
| 
      
 183 
     | 
    
         
            +
                assert_equal '', vslog
         
     | 
| 
      
 184 
     | 
    
         
            +
             
     | 
| 
      
 185 
     | 
    
         
            +
                glAttachShader program, vs
         
     | 
| 
      
 186 
     | 
    
         
            +
                assert_equal vs, glGetAttachedShaders(program)
         
     | 
| 
      
 187 
     | 
    
         
            +
             
     | 
| 
      
 188 
     | 
    
         
            +
                glDetachShader program, vs
         
     | 
| 
      
 189 
     | 
    
         
            +
                assert_nil glGetAttachedShaders program
         
     | 
| 
      
 190 
     | 
    
         
            +
             
     | 
| 
      
 191 
     | 
    
         
            +
                glAttachShader program, vs
         
     | 
| 
      
 192 
     | 
    
         
            +
             
     | 
| 
      
 193 
     | 
    
         
            +
                glLinkProgram program
         
     | 
| 
      
 194 
     | 
    
         
            +
                assert glGetProgramiv(program, GL_LINK_STATUS)
         
     | 
| 
      
 195 
     | 
    
         
            +
             
     | 
| 
      
 196 
     | 
    
         
            +
                glValidateProgram program
         
     | 
| 
      
 197 
     | 
    
         
            +
                assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
         
     | 
| 
      
 198 
     | 
    
         
            +
                       glGetProgramInfoLog(program))
         
     | 
| 
      
 199 
     | 
    
         
            +
             
     | 
| 
      
 200 
     | 
    
         
            +
                prlog = glGetProgramInfoLog program
         
     | 
| 
      
 201 
     | 
    
         
            +
                assert_equal '', prlog
         
     | 
| 
      
 202 
     | 
    
         
            +
             
     | 
| 
      
 203 
     | 
    
         
            +
                glUseProgram program
         
     | 
| 
      
 204 
     | 
    
         
            +
                assert_equal program, glGetIntegerv(GL_CURRENT_PROGRAM)
         
     | 
| 
      
 205 
     | 
    
         
            +
             
     | 
| 
      
 206 
     | 
    
         
            +
                glUseProgram 0
         
     | 
| 
      
 207 
     | 
    
         
            +
             
     | 
| 
      
 208 
     | 
    
         
            +
                glDetachShader program, vs
         
     | 
| 
      
 209 
     | 
    
         
            +
                glDeleteShader vs
         
     | 
| 
      
 210 
     | 
    
         
            +
                refute glIsShader vs
         
     | 
| 
      
 211 
     | 
    
         
            +
             
     | 
| 
      
 212 
     | 
    
         
            +
                glDeleteProgram program
         
     | 
| 
      
 213 
     | 
    
         
            +
                refute glIsProgram(program)
         
     | 
| 
      
 214 
     | 
    
         
            +
              end
         
     | 
| 
      
 215 
     | 
    
         
            +
             
     | 
| 
      
 216 
     | 
    
         
            +
              def test_shaders_2
         
     | 
| 
      
 217 
     | 
    
         
            +
                vertex_shader_source = <<-SHADER
         
     | 
| 
      
 218 
     | 
    
         
            +
            #version 110
         
     | 
| 
      
 219 
     | 
    
         
            +
            attribute vec4 test;
         
     | 
| 
      
 220 
     | 
    
         
            +
             
     | 
| 
      
 221 
     | 
    
         
            +
            uniform float testvec1;
         
     | 
| 
      
 222 
     | 
    
         
            +
            uniform vec2 testvec2;
         
     | 
| 
      
 223 
     | 
    
         
            +
            uniform vec3 testvec3;
         
     | 
| 
      
 224 
     | 
    
         
            +
            uniform vec4 testvec4;
         
     | 
| 
      
 225 
     | 
    
         
            +
             
     | 
| 
      
 226 
     | 
    
         
            +
            uniform int testivec1;
         
     | 
| 
      
 227 
     | 
    
         
            +
            uniform ivec2 testivec2;
         
     | 
| 
      
 228 
     | 
    
         
            +
            uniform ivec3 testivec3;
         
     | 
| 
      
 229 
     | 
    
         
            +
            uniform ivec4 testivec4;
         
     | 
| 
      
 230 
     | 
    
         
            +
             
     | 
| 
      
 231 
     | 
    
         
            +
            void main() {
         
     | 
| 
      
 232 
     | 
    
         
            +
              gl_Position = ftransform() *
         
     | 
| 
      
 233 
     | 
    
         
            +
                testvec1 * testvec2[0] * testvec3[0] * testvec4[0] *
         
     | 
| 
      
 234 
     | 
    
         
            +
                float(testivec1) * float(testivec2[0]) * float(testivec3[0]) * float(testivec4[0]);
         
     | 
| 
      
 235 
     | 
    
         
            +
            }
         
     | 
| 
      
 236 
     | 
    
         
            +
                SHADER
         
     | 
| 
      
 237 
     | 
    
         
            +
             
     | 
| 
      
 238 
     | 
    
         
            +
                program = glCreateProgram
         
     | 
| 
      
 239 
     | 
    
         
            +
             
     | 
| 
      
 240 
     | 
    
         
            +
                vs = glCreateShader GL_VERTEX_SHADER
         
     | 
| 
      
 241 
     | 
    
         
            +
             
     | 
| 
      
 242 
     | 
    
         
            +
                glShaderSource vs, vertex_shader_source
         
     | 
| 
      
 243 
     | 
    
         
            +
                glCompileShader vs
         
     | 
| 
      
 244 
     | 
    
         
            +
             
     | 
| 
      
 245 
     | 
    
         
            +
                assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
         
     | 
| 
      
 246 
     | 
    
         
            +
             
     | 
| 
      
 247 
     | 
    
         
            +
                glAttachShader program, vs
         
     | 
| 
      
 248 
     | 
    
         
            +
             
     | 
| 
      
 249 
     | 
    
         
            +
                glBindAttribLocation program, 2, "test"
         
     | 
| 
      
 250 
     | 
    
         
            +
                glLinkProgram program
         
     | 
| 
      
 251 
     | 
    
         
            +
             
     | 
| 
      
 252 
     | 
    
         
            +
                glValidateProgram program
         
     | 
| 
      
 253 
     | 
    
         
            +
                assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
         
     | 
| 
      
 254 
     | 
    
         
            +
                       glGetProgramInfoLog(program))
         
     | 
| 
      
 255 
     | 
    
         
            +
             
     | 
| 
      
 256 
     | 
    
         
            +
                assert glGetProgramiv(program, GL_LINK_STATUS)
         
     | 
| 
      
 257 
     | 
    
         
            +
             
     | 
| 
      
 258 
     | 
    
         
            +
                glUseProgram program
         
     | 
| 
      
 259 
     | 
    
         
            +
             
     | 
| 
      
 260 
     | 
    
         
            +
                test = glGetAttribLocation program, "test"
         
     | 
| 
      
 261 
     | 
    
         
            +
                assert_equal(-1, test)
         
     | 
| 
      
 262 
     | 
    
         
            +
             
     | 
| 
      
 263 
     | 
    
         
            +
                tv1l = glGetUniformLocation program, "testvec1"
         
     | 
| 
      
 264 
     | 
    
         
            +
                refute_equal(-1, tv1l, "testvec1 missing!")
         
     | 
| 
      
 265 
     | 
    
         
            +
             
     | 
| 
      
 266 
     | 
    
         
            +
                tv2l = glGetUniformLocation program, "testvec2"
         
     | 
| 
      
 267 
     | 
    
         
            +
                refute_equal(-1, tv2l, "testvec2 missing!")
         
     | 
| 
      
 268 
     | 
    
         
            +
             
     | 
| 
      
 269 
     | 
    
         
            +
                tv3l = glGetUniformLocation program, "testvec3"
         
     | 
| 
      
 270 
     | 
    
         
            +
                refute_equal(-1, tv3l, "testvec3 missing!")
         
     | 
| 
      
 271 
     | 
    
         
            +
             
     | 
| 
      
 272 
     | 
    
         
            +
                tv4l = glGetUniformLocation program, "testvec4"
         
     | 
| 
      
 273 
     | 
    
         
            +
                refute_equal(-1, tv4l, "testvec4 missing!")
         
     | 
| 
      
 274 
     | 
    
         
            +
             
     | 
| 
      
 275 
     | 
    
         
            +
                tv1il = glGetUniformLocation program, "testivec1"
         
     | 
| 
      
 276 
     | 
    
         
            +
                refute_equal(-1, tv1il, "testivec1 missing!")
         
     | 
| 
      
 277 
     | 
    
         
            +
             
     | 
| 
      
 278 
     | 
    
         
            +
                tv2il = glGetUniformLocation program, "testivec2"
         
     | 
| 
      
 279 
     | 
    
         
            +
                refute_equal(-1, tv2il, "testivec2 missing!")
         
     | 
| 
      
 280 
     | 
    
         
            +
             
     | 
| 
      
 281 
     | 
    
         
            +
                tv3il = glGetUniformLocation program, "testivec3"
         
     | 
| 
      
 282 
     | 
    
         
            +
                refute_equal(-1, tv3il, "testivec3 missing!")
         
     | 
| 
      
 283 
     | 
    
         
            +
             
     | 
| 
      
 284 
     | 
    
         
            +
                tv4il = glGetUniformLocation program, "testivec4"
         
     | 
| 
      
 285 
     | 
    
         
            +
                refute_equal(-1, tv4il, "testivec4 missing!")
         
     | 
| 
      
 286 
     | 
    
         
            +
             
     | 
| 
      
 287 
     | 
    
         
            +
                assert_equal [1, GL_FLOAT_VEC4, "gl_Vertex"], glGetActiveAttrib(program, 0)
         
     | 
| 
      
 288 
     | 
    
         
            +
                assert_equal [1, GL_INT, "testivec1"], glGetActiveUniform(program, tv1il)
         
     | 
| 
      
 289 
     | 
    
         
            +
             
     | 
| 
      
 290 
     | 
    
         
            +
                # f
         
     | 
| 
      
 291 
     | 
    
         
            +
                glUniform1f(tv1l, 2.0)
         
     | 
| 
      
 292 
     | 
    
         
            +
                assert_equal(2.0, glGetUniformfv(program, tv1l))
         
     | 
| 
      
 293 
     | 
    
         
            +
                glUniform2f(tv2l, 2.0, 2.0)
         
     | 
| 
      
 294 
     | 
    
         
            +
                assert_equal([2.0, 2.0], glGetUniformfv(program, tv2l))
         
     | 
| 
      
 295 
     | 
    
         
            +
                glUniform3f(tv3l, 2.0, 2.0, 2.0)
         
     | 
| 
      
 296 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0], glGetUniformfv(program, tv3l))
         
     | 
| 
      
 297 
     | 
    
         
            +
                glUniform4f(tv4l, 2.0, 2.0, 2.0, 2.0)
         
     | 
| 
      
 298 
     | 
    
         
            +
                assert_equal([2.0, 2.0, 2.0, 2.0], glGetUniformfv(program, tv4l))
         
     | 
| 
      
 299 
     | 
    
         
            +
                # i
         
     | 
| 
      
 300 
     | 
    
         
            +
                glUniform1i(tv1il, 3)
         
     | 
| 
      
 301 
     | 
    
         
            +
                assert_equal(3, glGetUniformiv(program, tv1il))
         
     | 
| 
      
 302 
     | 
    
         
            +
                glUniform2i(tv2il, 3, 3)
         
     | 
| 
      
 303 
     | 
    
         
            +
                assert_equal([3, 3], glGetUniformiv(program, tv2il))
         
     | 
| 
      
 304 
     | 
    
         
            +
                glUniform3i(tv3il, 3, 3, 3)
         
     | 
| 
      
 305 
     | 
    
         
            +
                assert_equal([3, 3, 3], glGetUniformiv(program, tv3il))
         
     | 
| 
      
 306 
     | 
    
         
            +
                glUniform4i(tv4il, 3, 3, 3, 3)
         
     | 
| 
      
 307 
     | 
    
         
            +
                assert_equal([3, 3, 3, 3], glGetUniformiv(program, tv4il))
         
     | 
| 
      
 308 
     | 
    
         
            +
                # fv
         
     | 
| 
      
 309 
     | 
    
         
            +
                glUniform1fv(tv1l, [3.0])
         
     | 
| 
      
 310 
     | 
    
         
            +
                assert_equal(3.0, glGetUniformfv(program, tv1l))
         
     | 
| 
      
 311 
     | 
    
         
            +
                glUniform2fv(tv2l, [3.0, 3.0])
         
     | 
| 
      
 312 
     | 
    
         
            +
                assert_equal([3.0, 3.0], glGetUniformfv(program, tv2l))
         
     | 
| 
      
 313 
     | 
    
         
            +
                glUniform3fv(tv3l, [3.0, 3.0, 3.0])
         
     | 
| 
      
 314 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0], glGetUniformfv(program, tv3l))
         
     | 
| 
      
 315 
     | 
    
         
            +
                glUniform4fv(tv4l, [3.0, 3.0, 3.0, 3.0])
         
     | 
| 
      
 316 
     | 
    
         
            +
                assert_equal([3.0, 3.0, 3.0, 3.0], glGetUniformfv(program, tv4l))
         
     | 
| 
      
 317 
     | 
    
         
            +
                # iv
         
     | 
| 
      
 318 
     | 
    
         
            +
                glUniform1iv(tv1il, [2])
         
     | 
| 
      
 319 
     | 
    
         
            +
                assert_equal(2, glGetUniformiv(program, tv1il))
         
     | 
| 
      
 320 
     | 
    
         
            +
                glUniform2iv(tv2il, [2, 2])
         
     | 
| 
      
 321 
     | 
    
         
            +
                assert_equal([2, 2], glGetUniformiv(program, tv2il))
         
     | 
| 
      
 322 
     | 
    
         
            +
                glUniform3iv(tv3il, [2, 2, 2])
         
     | 
| 
      
 323 
     | 
    
         
            +
                assert_equal([2, 2, 2], glGetUniformiv(program, tv3il))
         
     | 
| 
      
 324 
     | 
    
         
            +
                glUniform4iv(tv4il, [2, 2, 2, 2])
         
     | 
| 
      
 325 
     | 
    
         
            +
                assert_equal([2, 2, 2, 2], glGetUniformiv(program, tv4il))
         
     | 
| 
      
 326 
     | 
    
         
            +
             
     | 
| 
      
 327 
     | 
    
         
            +
                glDeleteShader(vs)
         
     | 
| 
      
 328 
     | 
    
         
            +
                glDeleteProgram(program)
         
     | 
| 
      
 329 
     | 
    
         
            +
              end
         
     | 
| 
      
 330 
     | 
    
         
            +
             
     | 
| 
      
 331 
     | 
    
         
            +
              def test_shaders_3
         
     | 
| 
      
 332 
     | 
    
         
            +
                vertex_shader_source = <<-SHADER
         
     | 
| 
      
 333 
     | 
    
         
            +
            #version 110
         
     | 
| 
      
 334 
     | 
    
         
            +
             
     | 
| 
      
 335 
     | 
    
         
            +
            uniform mat2 testmat2;
         
     | 
| 
      
 336 
     | 
    
         
            +
            uniform mat3 testmat3;
         
     | 
| 
      
 337 
     | 
    
         
            +
            uniform mat4 testmat4;
         
     | 
| 
      
 338 
     | 
    
         
            +
             
     | 
| 
      
 339 
     | 
    
         
            +
            void main() {
         
     | 
| 
      
 340 
     | 
    
         
            +
              gl_Position = ftransform() * testmat2[0][0] * testmat3[0][0] * testmat4[0][0];
         
     | 
| 
      
 341 
     | 
    
         
            +
            }
         
     | 
| 
      
 342 
     | 
    
         
            +
                SHADER
         
     | 
| 
      
 343 
     | 
    
         
            +
             
     | 
| 
      
 344 
     | 
    
         
            +
                program = glCreateProgram
         
     | 
| 
      
 345 
     | 
    
         
            +
                vs = glCreateShader GL_VERTEX_SHADER
         
     | 
| 
      
 346 
     | 
    
         
            +
             
     | 
| 
      
 347 
     | 
    
         
            +
                glShaderSource vs, vertex_shader_source
         
     | 
| 
      
 348 
     | 
    
         
            +
                glCompileShader vs
         
     | 
| 
      
 349 
     | 
    
         
            +
             
     | 
| 
      
 350 
     | 
    
         
            +
                assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
         
     | 
| 
      
 351 
     | 
    
         
            +
             
     | 
| 
      
 352 
     | 
    
         
            +
                glAttachShader program, vs
         
     | 
| 
      
 353 
     | 
    
         
            +
             
     | 
| 
      
 354 
     | 
    
         
            +
                glLinkProgram program
         
     | 
| 
      
 355 
     | 
    
         
            +
                assert glGetProgramiv(program, GL_LINK_STATUS)
         
     | 
| 
      
 356 
     | 
    
         
            +
             
     | 
| 
      
 357 
     | 
    
         
            +
                glValidateProgram program
         
     | 
| 
      
 358 
     | 
    
         
            +
                assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
         
     | 
| 
      
 359 
     | 
    
         
            +
                       glGetProgramInfoLog(program))
         
     | 
| 
      
 360 
     | 
    
         
            +
             
     | 
| 
      
 361 
     | 
    
         
            +
                glUseProgram program
         
     | 
| 
      
 362 
     | 
    
         
            +
             
     | 
| 
      
 363 
     | 
    
         
            +
                refute_equal(-1, glGetUniformLocation(program, "testmat2"),
         
     | 
| 
      
 364 
     | 
    
         
            +
                             "testmat2 missing!")
         
     | 
| 
      
 365 
     | 
    
         
            +
                refute_equal(-1, glGetUniformLocation(program, "testmat3"),
         
     | 
| 
      
 366 
     | 
    
         
            +
                             "testmat3 missing!")
         
     | 
| 
      
 367 
     | 
    
         
            +
                refute_equal(-1, glGetUniformLocation(program, "testmat4"),
         
     | 
| 
      
 368 
     | 
    
         
            +
                             "testmat4 missing!")
         
     | 
| 
      
 369 
     | 
    
         
            +
             
     | 
| 
      
 370 
     | 
    
         
            +
                uniforms = Hash.new do |_, k| raise "invalid uniform #{k}" end
         
     | 
| 
      
 371 
     | 
    
         
            +
                (0...glGetProgramiv(program, GL_ACTIVE_UNIFORMS)).each do |i|
         
     | 
| 
      
 372 
     | 
    
         
            +
                  uniform = glGetActiveUniform program, i
         
     | 
| 
      
 373 
     | 
    
         
            +
                  uniforms[uniform.last] = i
         
     | 
| 
      
 374 
     | 
    
         
            +
                end
         
     | 
| 
      
 375 
     | 
    
         
            +
             
     | 
| 
      
 376 
     | 
    
         
            +
                glUniformMatrix2fv(uniforms['testmat2'], GL_TRUE, [0, 1, 2, 3])
         
     | 
| 
      
 377 
     | 
    
         
            +
             
     | 
| 
      
 378 
     | 
    
         
            +
                assert_each_in_delta([0, 2, 1, 3],
         
     | 
| 
      
 379 
     | 
    
         
            +
                                     glGetUniformfv(program, uniforms['testmat2']))
         
     | 
| 
      
 380 
     | 
    
         
            +
             
     | 
| 
      
 381 
     | 
    
         
            +
                glUniformMatrix3fv(uniforms['testmat3'], GL_TRUE,
         
     | 
| 
      
 382 
     | 
    
         
            +
                                   [0, 1, 2, 3, 4, 5, 6, 7, 8])
         
     | 
| 
      
 383 
     | 
    
         
            +
             
     | 
| 
      
 384 
     | 
    
         
            +
                assert_each_in_delta([0, 3, 6, 1, 4, 7, 2, 5, 8],
         
     | 
| 
      
 385 
     | 
    
         
            +
                                     glGetUniformfv(program, uniforms['testmat3']))
         
     | 
| 
      
 386 
     | 
    
         
            +
             
     | 
| 
      
 387 
     | 
    
         
            +
                glUniformMatrix4fv(uniforms['testmat4'], GL_TRUE,
         
     | 
| 
      
 388 
     | 
    
         
            +
                                   [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15])
         
     | 
| 
      
 389 
     | 
    
         
            +
             
     | 
| 
      
 390 
     | 
    
         
            +
                assert_each_in_delta([0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15],
         
     | 
| 
      
 391 
     | 
    
         
            +
                                     glGetUniformfv(program, uniforms['testmat4']))
         
     | 
| 
      
 392 
     | 
    
         
            +
              ensure
         
     | 
| 
      
 393 
     | 
    
         
            +
                glDeleteProgram program
         
     | 
| 
      
 394 
     | 
    
         
            +
              end
         
     | 
| 
      
 395 
     | 
    
         
            +
             
     | 
| 
      
 396 
     | 
    
         
            +
              def test_buffered_vertexattribpointer
         
     | 
| 
      
 397 
     | 
    
         
            +
                vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
         
     | 
| 
      
 398 
     | 
    
         
            +
             
     | 
| 
      
 399 
     | 
    
         
            +
                buffers = glGenBuffers(1)
         
     | 
| 
      
 400 
     | 
    
         
            +
             
     | 
| 
      
 401 
     | 
    
         
            +
                glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
         
     | 
| 
      
 402 
     | 
    
         
            +
                glBufferData(GL_ARRAY_BUFFER, 8*4, vaa, GL_DYNAMIC_DRAW)
         
     | 
| 
      
 403 
     | 
    
         
            +
             
     | 
| 
      
 404 
     | 
    
         
            +
                glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0)
         
     | 
| 
      
 405 
     | 
    
         
            +
                assert_equal(0, glGetVertexAttribPointerv(1))
         
     | 
| 
      
 406 
     | 
    
         
            +
             
     | 
| 
      
 407 
     | 
    
         
            +
                glEnableVertexAttribArray(1)
         
     | 
| 
      
 408 
     | 
    
         
            +
             
     | 
| 
      
 409 
     | 
    
         
            +
                glBegin(GL_POINTS)
         
     | 
| 
      
 410 
     | 
    
         
            +
                glArrayElement(1)
         
     | 
| 
      
 411 
     | 
    
         
            +
                glEnd()
         
     | 
| 
      
 412 
     | 
    
         
            +
                assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
         
     | 
| 
      
 413 
     | 
    
         
            +
             
     | 
| 
      
 414 
     | 
    
         
            +
                glDisableVertexAttribArray(1)
         
     | 
| 
      
 415 
     | 
    
         
            +
                glDeleteBuffers(buffers)
         
     | 
| 
      
 416 
     | 
    
         
            +
              end
         
     | 
| 
      
 417 
     | 
    
         
            +
            end
         
     |