opengl 0.9.0-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- checksums.yaml.gz.sig +3 -0
- data.tar.gz.sig +0 -0
- data/.autotest +29 -0
- data/.gemtest +0 -0
- data/.gitignore +6 -0
- data/.travis.yml +19 -0
- data/History.rdoc +77 -0
- data/MIT-LICENSE +18 -0
- data/Manifest.txt +138 -0
- data/README.rdoc +102 -0
- data/Rakefile +60 -0
- data/examples/NeHe/NeHe.png +0 -0
- data/examples/NeHe/crate.png +0 -0
- data/examples/NeHe/glass.png +0 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +123 -0
- data/examples/NeHe/nehe_lesson04.rb +132 -0
- data/examples/NeHe/nehe_lesson05.rb +182 -0
- data/examples/NeHe/nehe_lesson06.rb +186 -0
- data/examples/NeHe/nehe_lesson07.rb +240 -0
- data/examples/NeHe/nehe_lesson08.rb +255 -0
- data/examples/NeHe/nehe_lesson09.rb +203 -0
- data/examples/NeHe/nehe_lesson11.rb +176 -0
- data/examples/NeHe/nehe_lesson12.rb +203 -0
- data/examples/NeHe/nehe_lesson16.rb +211 -0
- data/examples/NeHe/nehe_lesson19.rb +209 -0
- data/examples/NeHe/nehe_lesson36.rb +308 -0
- data/examples/NeHe/particle.png +0 -0
- data/examples/NeHe/star.png +0 -0
- data/examples/NeHe/tim.png +0 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +378 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +408 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +143 -0
- data/examples/RedBook/aargb.rb +121 -0
- data/examples/RedBook/accanti.rb +164 -0
- data/examples/RedBook/accpersp.rb +217 -0
- data/examples/RedBook/alpha.rb +125 -0
- data/examples/RedBook/alpha3D.rb +160 -0
- data/examples/RedBook/bezcurve.rb +107 -0
- data/examples/RedBook/bezmesh.rb +139 -0
- data/examples/RedBook/checker.rb +126 -0
- data/examples/RedBook/clip.rb +97 -0
- data/examples/RedBook/colormat.rb +137 -0
- data/examples/RedBook/cube.rb +71 -0
- data/examples/RedBook/depthcue.rb +101 -0
- data/examples/RedBook/dof.rb +206 -0
- data/examples/RedBook/double.rb +107 -0
- data/examples/RedBook/drawf.rb +93 -0
- data/examples/RedBook/feedback.rb +147 -0
- data/examples/RedBook/fog.rb +168 -0
- data/examples/RedBook/font.rb +153 -0
- data/examples/RedBook/hello.rb +81 -0
- data/examples/RedBook/image.rb +139 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/light.rb +155 -0
- data/examples/RedBook/lines.rb +130 -0
- data/examples/RedBook/list.rb +113 -0
- data/examples/RedBook/material.rb +276 -0
- data/examples/RedBook/mipmap.rb +158 -0
- data/examples/RedBook/model.rb +115 -0
- data/examples/RedBook/movelight.rb +134 -0
- data/examples/RedBook/pickdepth.rb +181 -0
- data/examples/RedBook/planet.rb +110 -0
- data/examples/RedBook/quadric.rb +160 -0
- data/examples/RedBook/robot.rb +117 -0
- data/examples/RedBook/select.rb +198 -0
- data/examples/RedBook/smooth.rb +97 -0
- data/examples/RedBook/stencil.rb +165 -0
- data/examples/RedBook/stroke.rb +169 -0
- data/examples/RedBook/surface.rb +168 -0
- data/examples/RedBook/teaambient.rb +134 -0
- data/examples/RedBook/teapots.rb +184 -0
- data/examples/RedBook/tess.rb +185 -0
- data/examples/RedBook/texbind.rb +149 -0
- data/examples/RedBook/texgen.rb +171 -0
- data/examples/RedBook/texturesurf.rb +130 -0
- data/examples/RedBook/varray.rb +161 -0
- data/examples/RedBook/wrap.rb +150 -0
- data/examples/misc/OGLBench.rb +338 -0
- data/examples/misc/anisotropic.rb +196 -0
- data/examples/misc/fbo_test.rb +357 -0
- data/examples/misc/font-glut.rb +47 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +66 -0
- data/examples/misc/sdltest.rb +36 -0
- data/examples/misc/trislam.rb +829 -0
- data/ext/opengl/common.h +428 -0
- data/ext/opengl/conv.h +244 -0
- data/ext/opengl/extconf.rb +47 -0
- data/ext/opengl/funcdef.h +313 -0
- data/ext/opengl/gl-1.0-1.1.c +3075 -0
- data/ext/opengl/gl-1.2.c +155 -0
- data/ext/opengl/gl-1.3.c +443 -0
- data/ext/opengl/gl-1.4.c +348 -0
- data/ext/opengl/gl-1.5.c +224 -0
- data/ext/opengl/gl-2.0.c +667 -0
- data/ext/opengl/gl-2.1.c +57 -0
- data/ext/opengl/gl-3.0.c +493 -0
- data/ext/opengl/gl-enums.c +4873 -0
- data/ext/opengl/gl-enums.h +14588 -0
- data/ext/opengl/gl-error.c +112 -0
- data/ext/opengl/gl-error.h +28 -0
- data/ext/opengl/gl-ext-3dfx.c +27 -0
- data/ext/opengl/gl-ext-arb.c +875 -0
- data/ext/opengl/gl-ext-ati.c +41 -0
- data/ext/opengl/gl-ext-ext.c +889 -0
- data/ext/opengl/gl-ext-gremedy.c +41 -0
- data/ext/opengl/gl-ext-nv.c +680 -0
- data/ext/opengl/gl-types.h +67 -0
- data/ext/opengl/gl.c +220 -0
- data/ext/opengl/gl_buffer.c +177 -0
- data/ext/opengl/opengl.c +7 -0
- data/lib/gl.rb +1 -0
- data/lib/opengl.rb +53 -0
- data/lib/opengl/2.0/opengl.so +0 -0
- data/lib/opengl/2.1/opengl.so +0 -0
- data/lib/opengl/test_case.rb +86 -0
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +38 -0
- data/test/test_gl_10_11.rb +1363 -0
- data/test/test_gl_12.rb +71 -0
- data/test/test_gl_13.rb +221 -0
- data/test/test_gl_14.rb +218 -0
- data/test/test_gl_15.rb +258 -0
- data/test/test_gl_20.rb +417 -0
- data/test/test_gl_21.rb +436 -0
- data/test/test_gl_ext_arb.rb +508 -0
- data/test/test_gl_ext_ati.rb +28 -0
- data/test/test_gl_ext_ext.rb +608 -0
- data/test/test_gl_ext_gremedy.rb +29 -0
- data/test/test_gl_ext_nv.rb +349 -0
- data/test/test_opengl_buffer.rb +120 -0
- data/utils/README +6 -0
- data/utils/enumgen.rb +108 -0
- data/utils/extlistgen.rb +90 -0
- metadata +319 -0
- metadata.gz.sig +1 -0
data/test/test_gl_15.rb
ADDED
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'opengl/test_case'
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class TestGl15 < OpenGL::TestCase
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def setup
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super
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supported? 1.5
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end
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def test_query
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queries = glGenQueries 2
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assert_equal 2, queries.length
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glBeginQuery GL_SAMPLES_PASSED, queries[1]
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assert glIsQuery(queries[1])
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glBegin GL_TRIANGLES do
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glVertex2i 0, 0
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glVertex2i 1, 0
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glVertex2i 1, 1
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end
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assert_equal queries[1], glGetQueryiv(GL_SAMPLES_PASSED, GL_CURRENT_QUERY)
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glEndQuery GL_SAMPLES_PASSED
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r = glGetQueryObjectiv queries[1], GL_QUERY_RESULT_AVAILABLE
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assert(r == GL_TRUE || r == GL_FALSE)
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if r == GL_TRUE
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assert_operator 0, :<=, glGetQueryObjectiv(queries[1], GL_QUERY_RESULT)[0]
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assert_operator 0, :<=, glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT)[0]
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end
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glDeleteQueries queries
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refute glIsQuery queries[1]
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end
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def test_buffers
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buffers = glGenBuffers(2)
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
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assert glIsBuffer buffers[0]
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data = [0, 1, 2, 3].pack("C*")
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data2 = [4, 5, 6, 7].pack("C*")
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glBufferData(GL_ARRAY_BUFFER, 4, data, GL_STREAM_READ)
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assert_equal data, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
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assert_equal GL_STREAM_READ, glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_USAGE)
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glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data2)
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assert_equal data2, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
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assert_equal data2, glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY)
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r = glUnmapBuffer(GL_ARRAY_BUFFER)
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assert(r == true || r == false)
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glDeleteBuffers(buffers)
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refute glIsBuffer(buffers[0])
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# FIXME: GetBufferPointerv not yet implemented
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end
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def test_buffer_binding_element_array
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glEnableClientState(GL_VERTEX_ARRAY)
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va = [0, 0, 0, 1, 1, 1].pack("f*")
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glVertexPointer(2, GL_FLOAT, 0, va)
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#
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data = [0, 1, 2].pack("C*")
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buffers = glGenBuffers(1)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3, data, GL_DYNAMIC_DRAW)
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#
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feedback = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, 0)
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glDrawRangeElements(GL_TRIANGLES, 0, 3, 3, GL_UNSIGNED_BYTE, 0)
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count = glRenderMode(GL_RENDER)
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assert_equal 22, count
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glDisableClientState(GL_VERTEX_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_1
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glEnableClientState(GL_VERTEX_ARRAY)
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va = [0, 0, 0, 1, 1, 1].pack("f*")
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#
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buffers = glGenBuffers(1)
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ARRAY_BUFFER, 6*4, va, GL_DYNAMIC_DRAW)
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glVertexPointer(2, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_VERTEX_ARRAY_POINTER)
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#
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feedback = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, [0, 1, 2].pack("f*"))
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count = glRenderMode(GL_RENDER)
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assert_equal 11, count
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glDeleteBuffers(buffers)
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glDisableClientState(GL_VERTEX_ARRAY)
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end
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def test_buffer_binding_array_2
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efa = [0].pack("C*")
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na = [0, 1, 0].pack("f*")
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ca = [1, 0, 1, 0].pack("f*")
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ta = [1, 0, 1, 0].pack("f*")
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buffers = glGenBuffers(4)
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# load data into buffers
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buffer_efa, buffer_na, buffer_ca, buffer_ta = buffers
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glBindBuffer(GL_ARRAY_BUFFER, buffer_efa)
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glBufferData(GL_ARRAY_BUFFER, 1, efa, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glBufferData(GL_ARRAY_BUFFER, 3*4, na, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
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glBufferData(GL_ARRAY_BUFFER, 4*4, ca, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
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glBufferData(GL_ARRAY_BUFFER, 4*4, ta, GL_DYNAMIC_DRAW)
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# load buffers into arrays
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glEdgeFlagPointer(0, 0)
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assert_equal 0, glGetPointerv(GL_EDGE_FLAG_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glNormalPointer(GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_NORMAL_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
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glColorPointer(4, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_COLOR_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
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glTexCoordPointer(4, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER)
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# not really testing index
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glIndexPointer(GL_INT, 2, 0)
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assert_equal 0, glGetPointerv(GL_INDEX_ARRAY_POINTER)
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# draw arrays
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glEnableClientState(GL_NORMAL_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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glEnableClientState(GL_EDGE_FLAG_ARRAY)
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glBegin(GL_TRIANGLES)
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glArrayElement(0)
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glEnd()
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assert_equal [0, 1, 0], glGetDoublev(GL_CURRENT_NORMAL)
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assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_COLOR)
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assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS)
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assert_equal GL_FALSE, glGetBooleanv(GL_EDGE_FLAG)
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glDisableClientState(GL_EDGE_FLAG_ARRAY)
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glDisableClientState(GL_TEXTURE_COORD_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_3
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sc = [0, 1, 0].pack("f*")
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fc = [1].pack("f*")
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buffers = glGenBuffers(2)
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# load data into buffers
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buffer_sc, buffer_fc = buffers
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glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
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glBufferData(GL_ARRAY_BUFFER, 3*4, sc, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
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glBufferData(GL_ARRAY_BUFFER, 1*4, fc, GL_DYNAMIC_DRAW)
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# load buffers into arrays
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glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
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glSecondaryColorPointer(3, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
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glFogCoordPointer(GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_FOG_COORD_ARRAY_POINTER)
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# draw arrays
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glEnableClientState(GL_SECONDARY_COLOR_ARRAY)
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glEnableClientState(GL_FOG_COORD_ARRAY)
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glBegin(GL_TRIANGLES)
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glArrayElement(0)
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glEnd()
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assert_equal [0, 1, 0, 1], glGetDoublev(GL_CURRENT_SECONDARY_COLOR)
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assert_equal 1, glGetDoublev(GL_CURRENT_FOG_COORD)
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY)
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glDisableClientState(GL_FOG_COORD_ARRAY)
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glDeleteBuffers(buffers)
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end
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+
def test_buffer_binding_array_4
|
237
|
+
va = [0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1].pack("f*")
|
238
|
+
glVertexPointer(2, GL_FLOAT, 0, va)
|
239
|
+
|
240
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
241
|
+
|
242
|
+
buf = glFeedbackBuffer(256, GL_3D)
|
243
|
+
glRenderMode(GL_FEEDBACK)
|
244
|
+
|
245
|
+
data = [0, 1, 2, 3, 4, 5]
|
246
|
+
buffers = glGenBuffers(3)
|
247
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
|
248
|
+
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6, data.pack("C*"), GL_DYNAMIC_DRAW)
|
249
|
+
|
250
|
+
glMultiDrawElements(GL_TRIANGLES, GL_UNSIGNED_BYTE, [3, 3], [0, 3])
|
251
|
+
|
252
|
+
count = glRenderMode(GL_RENDER)
|
253
|
+
assert_equal count, 2 * (3 * 3 + 2)
|
254
|
+
|
255
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
256
|
+
glDeleteBuffers(buffers)
|
257
|
+
end
|
258
|
+
end
|
data/test/test_gl_20.rb
ADDED
@@ -0,0 +1,417 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
|
3
|
+
#
|
4
|
+
# This program is distributed under the terms of the MIT license.
|
5
|
+
# See the included MIT-LICENSE file for the terms of this license.
|
6
|
+
#
|
7
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
8
|
+
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
9
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
10
|
+
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
11
|
+
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
12
|
+
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
13
|
+
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
14
|
+
#
|
15
|
+
|
16
|
+
require 'opengl/test_case'
|
17
|
+
|
18
|
+
class TestGl20 < OpenGL::TestCase
|
19
|
+
|
20
|
+
def setup
|
21
|
+
super
|
22
|
+
supported? 2.0
|
23
|
+
end
|
24
|
+
|
25
|
+
def test_glblendequationseparate
|
26
|
+
glBlendEquationSeparate(GL_MIN, GL_MAX)
|
27
|
+
assert_equal(GL_MIN, glGetIntegerv(GL_BLEND_EQUATION_RGB))
|
28
|
+
assert_equal(GL_MAX, glGetIntegerv(GL_BLEND_EQUATION_ALPHA))
|
29
|
+
glBlendEquationSeparate(GL_MAX, GL_MIN)
|
30
|
+
assert_equal(GL_MAX, glGetIntegerv(GL_BLEND_EQUATION_RGB))
|
31
|
+
assert_equal(GL_MIN, glGetIntegerv(GL_BLEND_EQUATION_ALPHA))
|
32
|
+
end
|
33
|
+
|
34
|
+
def test_stencilops
|
35
|
+
glStencilOpSeparate(GL_FRONT, GL_ZERO, GL_INCR, GL_DECR)
|
36
|
+
assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_FAIL))
|
37
|
+
assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
|
38
|
+
assert_equal(GL_DECR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
|
39
|
+
glStencilOpSeparate(GL_FRONT, GL_INCR, GL_DECR, GL_ZERO)
|
40
|
+
assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_FAIL))
|
41
|
+
assert_equal(GL_DECR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
|
42
|
+
assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
|
43
|
+
|
44
|
+
glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 1, 0)
|
45
|
+
assert_equal(GL_LEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
|
46
|
+
assert_equal(1, glGetIntegerv(GL_STENCIL_REF))
|
47
|
+
assert_equal(0, glGetIntegerv(GL_STENCIL_VALUE_MASK))
|
48
|
+
glStencilFuncSeparate(GL_FRONT, GL_GEQUAL, 0, 1)
|
49
|
+
assert_equal(GL_GEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
|
50
|
+
assert_equal(0, glGetIntegerv(GL_STENCIL_REF))
|
51
|
+
assert_equal(1, glGetIntegerv(GL_STENCIL_VALUE_MASK))
|
52
|
+
|
53
|
+
glStencilMaskSeparate(GL_FRONT, 1)
|
54
|
+
assert_equal(1, glGetIntegerv( GL_STENCIL_WRITEMASK))
|
55
|
+
glStencilMaskSeparate(GL_FRONT, 0)
|
56
|
+
assert_equal(0, glGetIntegerv(GL_STENCIL_WRITEMASK))
|
57
|
+
end
|
58
|
+
|
59
|
+
def test_gldrawbuf
|
60
|
+
glDrawBuffers([GL_FRONT_LEFT, GL_BACK_LEFT])
|
61
|
+
assert_equal(GL_FRONT_LEFT, glGetIntegerv(GL_DRAW_BUFFER0))
|
62
|
+
assert_equal(GL_BACK_LEFT, glGetIntegerv(GL_DRAW_BUFFER1))
|
63
|
+
end
|
64
|
+
|
65
|
+
def test_glvertexattrib
|
66
|
+
# 1
|
67
|
+
glVertexAttrib1d(1, 2.0)
|
68
|
+
assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribdv(1, GL_CURRENT_VERTEX_ATTRIB))
|
69
|
+
glVertexAttrib1dv(1, [3.0])
|
70
|
+
assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
71
|
+
glVertexAttrib1f(1, 2.0)
|
72
|
+
assert_equal([2, 0, 0, 1], glGetVertexAttribiv(1, GL_CURRENT_VERTEX_ATTRIB))
|
73
|
+
glVertexAttrib1fv(1, [3.0])
|
74
|
+
assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
75
|
+
glVertexAttrib1s(1, 2)
|
76
|
+
assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
77
|
+
glVertexAttrib1sv(1, [3])
|
78
|
+
assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
79
|
+
# 2
|
80
|
+
glVertexAttrib2d(1, 2.0, 2.0)
|
81
|
+
assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
82
|
+
glVertexAttrib2dv(1, [3.0, 3.0])
|
83
|
+
assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
84
|
+
glVertexAttrib2f(1, 2.0, 2.0)
|
85
|
+
assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
86
|
+
glVertexAttrib2fv(1, [3.0, 3.0])
|
87
|
+
assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
88
|
+
glVertexAttrib2s(1, 2, 2)
|
89
|
+
assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
90
|
+
glVertexAttrib2sv(1, [3, 3])
|
91
|
+
assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
92
|
+
# 3
|
93
|
+
glVertexAttrib3d(1, 2.0, 2.0, 2.0)
|
94
|
+
assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
95
|
+
glVertexAttrib3dv(1, [3.0, 3.0, 3.0])
|
96
|
+
assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
97
|
+
glVertexAttrib3f(1, 2.0, 2.0, 2.0)
|
98
|
+
assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
99
|
+
glVertexAttrib3fv(1, [3.0, 3.0, 3.0])
|
100
|
+
assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
101
|
+
glVertexAttrib3s(1, 2, 2, 2)
|
102
|
+
assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
103
|
+
glVertexAttrib3sv(1, [3, 3, 3])
|
104
|
+
assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
105
|
+
# 4N
|
106
|
+
glVertexAttrib4Nbv(1, [2**7-1, 2**7-1, 2**7-1, 2**7-1])
|
107
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
108
|
+
glVertexAttrib4Niv(1, [0, 0, 0, 0])
|
109
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
110
|
+
glVertexAttrib4Nsv(1, [2**15-1, 2**15-1, 2**15-1, 2**15-1])
|
111
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
112
|
+
glVertexAttrib4Nub(1, 0, 0, 0, 0)
|
113
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
114
|
+
glVertexAttrib4Nubv(1, [2**8-1, 2**8-1, 2**8-1, 2**8-1])
|
115
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
116
|
+
glVertexAttrib4Nuiv(1, [0, 0, 0, 0])
|
117
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
118
|
+
glVertexAttrib4Nusv(1, [2**16-1, 2**16-1, 2**16-1, 2**16-1])
|
119
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
120
|
+
# 4
|
121
|
+
glVertexAttrib4bv(1, [0, 0, 0, 0])
|
122
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
123
|
+
glVertexAttrib4d(1, 1, 1, 1, 1)
|
124
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
125
|
+
glVertexAttrib4dv(1, [0, 0, 0, 0])
|
126
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
127
|
+
glVertexAttrib4f(1, 1, 1, 1, 1)
|
128
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
129
|
+
glVertexAttrib4fv(1, [0, 0, 0, 0])
|
130
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
131
|
+
glVertexAttrib4iv(1, [1, 1, 1, 1])
|
132
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
133
|
+
glVertexAttrib4s(1, 0, 0, 0, 0)
|
134
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
135
|
+
glVertexAttrib4sv(1, [1, 1, 1, 1])
|
136
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
137
|
+
glVertexAttrib4ubv(1, [0, 0, 0, 0])
|
138
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
139
|
+
glVertexAttrib4uiv(1, [1, 1, 1, 1])
|
140
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
141
|
+
glVertexAttrib4usv(1, [0, 0, 0, 0])
|
142
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
143
|
+
end
|
144
|
+
|
145
|
+
def test_vertexattribpointer
|
146
|
+
vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
|
147
|
+
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, vaa)
|
148
|
+
assert_equal(glGetVertexAttribPointerv(1), vaa)
|
149
|
+
|
150
|
+
glEnableVertexAttribArray(1)
|
151
|
+
|
152
|
+
glBegin(GL_POINTS)
|
153
|
+
glArrayElement(1)
|
154
|
+
glEnd()
|
155
|
+
assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
156
|
+
|
157
|
+
glDisableVertexAttribArray(1)
|
158
|
+
end
|
159
|
+
|
160
|
+
def test_shaders
|
161
|
+
vertex_shader_source = <<-SHADER
|
162
|
+
#version 110
|
163
|
+
|
164
|
+
void main() {
|
165
|
+
gl_Position = ftransform();
|
166
|
+
}
|
167
|
+
SHADER
|
168
|
+
|
169
|
+
program = glCreateProgram
|
170
|
+
assert glIsProgram program
|
171
|
+
|
172
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
173
|
+
assert glIsShader vs
|
174
|
+
|
175
|
+
glShaderSource vs, vertex_shader_source
|
176
|
+
assert_equal vertex_shader_source, glGetShaderSource(vs)
|
177
|
+
assert_equal GL_VERTEX_SHADER, glGetShaderiv(vs, GL_SHADER_TYPE)
|
178
|
+
|
179
|
+
glCompileShader vs
|
180
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS)
|
181
|
+
|
182
|
+
vslog = glGetShaderInfoLog vs
|
183
|
+
assert_equal '', vslog
|
184
|
+
|
185
|
+
glAttachShader program, vs
|
186
|
+
assert_equal vs, glGetAttachedShaders(program)
|
187
|
+
|
188
|
+
glDetachShader program, vs
|
189
|
+
assert_nil glGetAttachedShaders program
|
190
|
+
|
191
|
+
glAttachShader program, vs
|
192
|
+
|
193
|
+
glLinkProgram program
|
194
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
195
|
+
|
196
|
+
glValidateProgram program
|
197
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
198
|
+
glGetProgramInfoLog(program))
|
199
|
+
|
200
|
+
prlog = glGetProgramInfoLog program
|
201
|
+
assert_equal '', prlog
|
202
|
+
|
203
|
+
glUseProgram program
|
204
|
+
assert_equal program, glGetIntegerv(GL_CURRENT_PROGRAM)
|
205
|
+
|
206
|
+
glUseProgram 0
|
207
|
+
|
208
|
+
glDetachShader program, vs
|
209
|
+
glDeleteShader vs
|
210
|
+
refute glIsShader vs
|
211
|
+
|
212
|
+
glDeleteProgram program
|
213
|
+
refute glIsProgram(program)
|
214
|
+
end
|
215
|
+
|
216
|
+
def test_shaders_2
|
217
|
+
vertex_shader_source = <<-SHADER
|
218
|
+
#version 110
|
219
|
+
attribute vec4 test;
|
220
|
+
|
221
|
+
uniform float testvec1;
|
222
|
+
uniform vec2 testvec2;
|
223
|
+
uniform vec3 testvec3;
|
224
|
+
uniform vec4 testvec4;
|
225
|
+
|
226
|
+
uniform int testivec1;
|
227
|
+
uniform ivec2 testivec2;
|
228
|
+
uniform ivec3 testivec3;
|
229
|
+
uniform ivec4 testivec4;
|
230
|
+
|
231
|
+
void main() {
|
232
|
+
gl_Position = ftransform() *
|
233
|
+
testvec1 * testvec2[0] * testvec3[0] * testvec4[0] *
|
234
|
+
float(testivec1) * float(testivec2[0]) * float(testivec3[0]) * float(testivec4[0]);
|
235
|
+
}
|
236
|
+
SHADER
|
237
|
+
|
238
|
+
program = glCreateProgram
|
239
|
+
|
240
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
241
|
+
|
242
|
+
glShaderSource vs, vertex_shader_source
|
243
|
+
glCompileShader vs
|
244
|
+
|
245
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
|
246
|
+
|
247
|
+
glAttachShader program, vs
|
248
|
+
|
249
|
+
glBindAttribLocation program, 2, "test"
|
250
|
+
glLinkProgram program
|
251
|
+
|
252
|
+
glValidateProgram program
|
253
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
254
|
+
glGetProgramInfoLog(program))
|
255
|
+
|
256
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
257
|
+
|
258
|
+
glUseProgram program
|
259
|
+
|
260
|
+
test = glGetAttribLocation program, "test"
|
261
|
+
assert_equal(-1, test)
|
262
|
+
|
263
|
+
tv1l = glGetUniformLocation program, "testvec1"
|
264
|
+
refute_equal(-1, tv1l, "testvec1 missing!")
|
265
|
+
|
266
|
+
tv2l = glGetUniformLocation program, "testvec2"
|
267
|
+
refute_equal(-1, tv2l, "testvec2 missing!")
|
268
|
+
|
269
|
+
tv3l = glGetUniformLocation program, "testvec3"
|
270
|
+
refute_equal(-1, tv3l, "testvec3 missing!")
|
271
|
+
|
272
|
+
tv4l = glGetUniformLocation program, "testvec4"
|
273
|
+
refute_equal(-1, tv4l, "testvec4 missing!")
|
274
|
+
|
275
|
+
tv1il = glGetUniformLocation program, "testivec1"
|
276
|
+
refute_equal(-1, tv1il, "testivec1 missing!")
|
277
|
+
|
278
|
+
tv2il = glGetUniformLocation program, "testivec2"
|
279
|
+
refute_equal(-1, tv2il, "testivec2 missing!")
|
280
|
+
|
281
|
+
tv3il = glGetUniformLocation program, "testivec3"
|
282
|
+
refute_equal(-1, tv3il, "testivec3 missing!")
|
283
|
+
|
284
|
+
tv4il = glGetUniformLocation program, "testivec4"
|
285
|
+
refute_equal(-1, tv4il, "testivec4 missing!")
|
286
|
+
|
287
|
+
assert_equal [1, GL_FLOAT_VEC4, "gl_Vertex"], glGetActiveAttrib(program, 0)
|
288
|
+
assert_equal [1, GL_INT, "testivec1"], glGetActiveUniform(program, tv1il)
|
289
|
+
|
290
|
+
# f
|
291
|
+
glUniform1f(tv1l, 2.0)
|
292
|
+
assert_equal(2.0, glGetUniformfv(program, tv1l))
|
293
|
+
glUniform2f(tv2l, 2.0, 2.0)
|
294
|
+
assert_equal([2.0, 2.0], glGetUniformfv(program, tv2l))
|
295
|
+
glUniform3f(tv3l, 2.0, 2.0, 2.0)
|
296
|
+
assert_equal([2.0, 2.0, 2.0], glGetUniformfv(program, tv3l))
|
297
|
+
glUniform4f(tv4l, 2.0, 2.0, 2.0, 2.0)
|
298
|
+
assert_equal([2.0, 2.0, 2.0, 2.0], glGetUniformfv(program, tv4l))
|
299
|
+
# i
|
300
|
+
glUniform1i(tv1il, 3)
|
301
|
+
assert_equal(3, glGetUniformiv(program, tv1il))
|
302
|
+
glUniform2i(tv2il, 3, 3)
|
303
|
+
assert_equal([3, 3], glGetUniformiv(program, tv2il))
|
304
|
+
glUniform3i(tv3il, 3, 3, 3)
|
305
|
+
assert_equal([3, 3, 3], glGetUniformiv(program, tv3il))
|
306
|
+
glUniform4i(tv4il, 3, 3, 3, 3)
|
307
|
+
assert_equal([3, 3, 3, 3], glGetUniformiv(program, tv4il))
|
308
|
+
# fv
|
309
|
+
glUniform1fv(tv1l, [3.0])
|
310
|
+
assert_equal(3.0, glGetUniformfv(program, tv1l))
|
311
|
+
glUniform2fv(tv2l, [3.0, 3.0])
|
312
|
+
assert_equal([3.0, 3.0], glGetUniformfv(program, tv2l))
|
313
|
+
glUniform3fv(tv3l, [3.0, 3.0, 3.0])
|
314
|
+
assert_equal([3.0, 3.0, 3.0], glGetUniformfv(program, tv3l))
|
315
|
+
glUniform4fv(tv4l, [3.0, 3.0, 3.0, 3.0])
|
316
|
+
assert_equal([3.0, 3.0, 3.0, 3.0], glGetUniformfv(program, tv4l))
|
317
|
+
# iv
|
318
|
+
glUniform1iv(tv1il, [2])
|
319
|
+
assert_equal(2, glGetUniformiv(program, tv1il))
|
320
|
+
glUniform2iv(tv2il, [2, 2])
|
321
|
+
assert_equal([2, 2], glGetUniformiv(program, tv2il))
|
322
|
+
glUniform3iv(tv3il, [2, 2, 2])
|
323
|
+
assert_equal([2, 2, 2], glGetUniformiv(program, tv3il))
|
324
|
+
glUniform4iv(tv4il, [2, 2, 2, 2])
|
325
|
+
assert_equal([2, 2, 2, 2], glGetUniformiv(program, tv4il))
|
326
|
+
|
327
|
+
glDeleteShader(vs)
|
328
|
+
glDeleteProgram(program)
|
329
|
+
end
|
330
|
+
|
331
|
+
def test_shaders_3
|
332
|
+
vertex_shader_source = <<-SHADER
|
333
|
+
#version 110
|
334
|
+
|
335
|
+
uniform mat2 testmat2;
|
336
|
+
uniform mat3 testmat3;
|
337
|
+
uniform mat4 testmat4;
|
338
|
+
|
339
|
+
void main() {
|
340
|
+
gl_Position = ftransform() * testmat2[0][0] * testmat3[0][0] * testmat4[0][0];
|
341
|
+
}
|
342
|
+
SHADER
|
343
|
+
|
344
|
+
program = glCreateProgram
|
345
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
346
|
+
|
347
|
+
glShaderSource vs, vertex_shader_source
|
348
|
+
glCompileShader vs
|
349
|
+
|
350
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
|
351
|
+
|
352
|
+
glAttachShader program, vs
|
353
|
+
|
354
|
+
glLinkProgram program
|
355
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
356
|
+
|
357
|
+
glValidateProgram program
|
358
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
359
|
+
glGetProgramInfoLog(program))
|
360
|
+
|
361
|
+
glUseProgram program
|
362
|
+
|
363
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat2"),
|
364
|
+
"testmat2 missing!")
|
365
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat3"),
|
366
|
+
"testmat3 missing!")
|
367
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat4"),
|
368
|
+
"testmat4 missing!")
|
369
|
+
|
370
|
+
uniforms = Hash.new do |_, k| raise "invalid uniform #{k}" end
|
371
|
+
(0...glGetProgramiv(program, GL_ACTIVE_UNIFORMS)).each do |i|
|
372
|
+
uniform = glGetActiveUniform program, i
|
373
|
+
uniforms[uniform.last] = i
|
374
|
+
end
|
375
|
+
|
376
|
+
glUniformMatrix2fv(uniforms['testmat2'], GL_TRUE, [0, 1, 2, 3])
|
377
|
+
|
378
|
+
assert_each_in_delta([0, 2, 1, 3],
|
379
|
+
glGetUniformfv(program, uniforms['testmat2']))
|
380
|
+
|
381
|
+
glUniformMatrix3fv(uniforms['testmat3'], GL_TRUE,
|
382
|
+
[0, 1, 2, 3, 4, 5, 6, 7, 8])
|
383
|
+
|
384
|
+
assert_each_in_delta([0, 3, 6, 1, 4, 7, 2, 5, 8],
|
385
|
+
glGetUniformfv(program, uniforms['testmat3']))
|
386
|
+
|
387
|
+
glUniformMatrix4fv(uniforms['testmat4'], GL_TRUE,
|
388
|
+
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15])
|
389
|
+
|
390
|
+
assert_each_in_delta([0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15],
|
391
|
+
glGetUniformfv(program, uniforms['testmat4']))
|
392
|
+
ensure
|
393
|
+
glDeleteProgram program
|
394
|
+
end
|
395
|
+
|
396
|
+
def test_buffered_vertexattribpointer
|
397
|
+
vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
|
398
|
+
|
399
|
+
buffers = glGenBuffers(1)
|
400
|
+
|
401
|
+
glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
|
402
|
+
glBufferData(GL_ARRAY_BUFFER, 8*4, vaa, GL_DYNAMIC_DRAW)
|
403
|
+
|
404
|
+
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0)
|
405
|
+
assert_equal(0, glGetVertexAttribPointerv(1))
|
406
|
+
|
407
|
+
glEnableVertexAttribArray(1)
|
408
|
+
|
409
|
+
glBegin(GL_POINTS)
|
410
|
+
glArrayElement(1)
|
411
|
+
glEnd()
|
412
|
+
assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
413
|
+
|
414
|
+
glDisableVertexAttribArray(1)
|
415
|
+
glDeleteBuffers(buffers)
|
416
|
+
end
|
417
|
+
end
|