native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,187 +1,187 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file begin_code.h
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- *
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- * This file sets things up for C dynamic library function definitions,
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- * static inlined functions, and structures aligned at 4-byte alignment.
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- * If you don't like ugly C preprocessor code, don't look at this file. :)
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- */
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-
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- /* This shouldn't be nested -- included it around code only. */
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- #ifdef _begin_code_h
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- #error Nested inclusion of begin_code.h
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- #endif
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- #define _begin_code_h
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-
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- #ifndef SDL_DEPRECATED
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- # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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- # define SDL_DEPRECATED __attribute__((deprecated))
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- # else
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- # define SDL_DEPRECATED
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- # endif
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- #endif
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-
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- #ifndef SDL_UNUSED
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- # ifdef __GNUC__
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- # define SDL_UNUSED __attribute__((unused))
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- # else
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- # define SDL_UNUSED
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- # endif
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- #endif
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-
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- /* Some compilers use a special export keyword */
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- #ifndef DECLSPEC
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- # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
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- # ifdef DLL_EXPORT
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- # define DECLSPEC __declspec(dllexport)
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- # else
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- # define DECLSPEC
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- # endif
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- # elif defined(__OS2__)
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- # ifdef BUILD_SDL
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- # define DECLSPEC __declspec(dllexport)
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- # else
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- # define DECLSPEC
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- # endif
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- # else
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- # if defined(__GNUC__) && __GNUC__ >= 4
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- # define DECLSPEC __attribute__ ((visibility("default")))
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- # else
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- # define DECLSPEC
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- # endif
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- # endif
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- #endif
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-
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- /* By default SDL uses the C calling convention */
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- #ifndef SDLCALL
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- #if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
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- #define SDLCALL __cdecl
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- #elif defined(__OS2__) || defined(__EMX__)
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- #define SDLCALL _System
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- # if defined (__GNUC__) && !defined(_System)
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- # define _System /* for old EMX/GCC compat. */
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- # endif
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- #else
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- #define SDLCALL
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- #endif
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- #endif /* SDLCALL */
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-
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- /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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- #ifdef __SYMBIAN32__
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- #undef DECLSPEC
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- #define DECLSPEC
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- #endif /* __SYMBIAN32__ */
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-
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- /* Force structure packing at 4 byte alignment.
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- This is necessary if the header is included in code which has structure
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- packing set to an alternate value, say for loading structures from disk.
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- The packing is reset to the previous value in close_code.h
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- */
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- #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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- #ifdef _MSC_VER
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- #pragma warning(disable: 4103)
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- #endif
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- #ifdef __clang__
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- #pragma clang diagnostic ignored "-Wpragma-pack"
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- #endif
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- #ifdef __BORLANDC__
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- #pragma nopackwarning
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- #endif
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- #ifdef _WIN64
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- /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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- #pragma pack(push,8)
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- #else
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- #pragma pack(push,4)
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- #endif
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- #endif /* Compiler needs structure packing set */
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-
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- #ifndef SDL_INLINE
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- #if defined(__GNUC__)
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- #define SDL_INLINE __inline__
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- #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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- defined(__DMC__) || defined(__SC__) || \
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- defined(__WATCOMC__) || defined(__LCC__) || \
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- defined(__DECC) || defined(__CC_ARM)
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- #define SDL_INLINE __inline
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- #ifndef __inline__
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- #define __inline__ __inline
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- #endif
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- #else
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- #define SDL_INLINE inline
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- #ifndef __inline__
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- #define __inline__ inline
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- #endif
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- #endif
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- #endif /* SDL_INLINE not defined */
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-
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- #ifndef SDL_FORCE_INLINE
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- #if defined(_MSC_VER)
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- #define SDL_FORCE_INLINE __forceinline
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- #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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- #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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- #else
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- #define SDL_FORCE_INLINE static SDL_INLINE
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- #endif
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- #endif /* SDL_FORCE_INLINE not defined */
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-
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- #ifndef SDL_NORETURN
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- #if defined(__GNUC__)
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- #define SDL_NORETURN __attribute__((noreturn))
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- #elif defined(_MSC_VER)
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- #define SDL_NORETURN __declspec(noreturn)
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- #else
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- #define SDL_NORETURN
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- #endif
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- #endif /* SDL_NORETURN not defined */
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-
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- /* Apparently this is needed by several Windows compilers */
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- #if !defined(__MACH__)
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- #ifndef NULL
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- #ifdef __cplusplus
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- #define NULL 0
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- #else
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- #define NULL ((void *)0)
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- #endif
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- #endif /* NULL */
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- #endif /* ! Mac OS X - breaks precompiled headers */
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-
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- #ifndef SDL_FALLTHROUGH
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- #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
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- (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
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- #define SDL_FALLTHROUGH [[fallthrough]]
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- #else
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- #if defined(__has_attribute)
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- #define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
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- #else
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- #define _HAS_FALLTHROUGH 0
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- #endif /* __has_attribute */
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- #if _HAS_FALLTHROUGH && \
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- ((defined(__GNUC__) && __GNUC__ >= 7) || \
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- (defined(__clang_major__) && __clang_major__ >= 10))
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- #define SDL_FALLTHROUGH __attribute__((__fallthrough__))
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- #else
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- #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
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- #endif /* _HAS_FALLTHROUGH */
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- #undef _HAS_FALLTHROUGH
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- #endif /* C++17 or C2x */
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- #endif /* SDL_FALLTHROUGH not defined */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file begin_code.h
24
+ *
25
+ * This file sets things up for C dynamic library function definitions,
26
+ * static inlined functions, and structures aligned at 4-byte alignment.
27
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
28
+ */
29
+
30
+ /* This shouldn't be nested -- included it around code only. */
31
+ #ifdef _begin_code_h
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+ #error Nested inclusion of begin_code.h
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+ #endif
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+ #define _begin_code_h
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+
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+ #ifndef SDL_DEPRECATED
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+ # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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+ # define SDL_DEPRECATED __attribute__((deprecated))
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+ # else
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+ # define SDL_DEPRECATED
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+ # endif
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+ #endif
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+
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+ #ifndef SDL_UNUSED
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+ # ifdef __GNUC__
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+ # define SDL_UNUSED __attribute__((unused))
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+ # else
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+ # define SDL_UNUSED
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+ # endif
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+ #endif
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+
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+ /* Some compilers use a special export keyword */
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+ #ifndef DECLSPEC
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+ # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__)
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+ # ifdef DLL_EXPORT
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+ # define DECLSPEC __declspec(dllexport)
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+ # else
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+ # define DECLSPEC
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+ # endif
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+ # elif defined(__OS2__)
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+ # ifdef BUILD_SDL
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+ # define DECLSPEC __declspec(dllexport)
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+ # else
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+ # define DECLSPEC
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+ # endif
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+ # else
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+ # if defined(__GNUC__) && __GNUC__ >= 4
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+ # define DECLSPEC __attribute__ ((visibility("default")))
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+ # else
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+ # define DECLSPEC
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+ # endif
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+ # endif
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+ #endif
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+
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+ /* By default SDL uses the C calling convention */
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+ #ifndef SDLCALL
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+ #if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__)
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+ #define SDLCALL __cdecl
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+ #elif defined(__OS2__) || defined(__EMX__)
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+ #define SDLCALL _System
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+ # if defined (__GNUC__) && !defined(_System)
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+ # define _System /* for old EMX/GCC compat. */
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+ # endif
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+ #else
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+ #define SDLCALL
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+ #endif
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+ #endif /* SDLCALL */
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+
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+ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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+ #ifdef __SYMBIAN32__
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+ #undef DECLSPEC
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+ #define DECLSPEC
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+ #endif /* __SYMBIAN32__ */
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+
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+ /* Force structure packing at 4 byte alignment.
96
+ This is necessary if the header is included in code which has structure
97
+ packing set to an alternate value, say for loading structures from disk.
98
+ The packing is reset to the previous value in close_code.h
99
+ */
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+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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+ #ifdef _MSC_VER
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+ #pragma warning(disable: 4103)
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+ #endif
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+ #ifdef __clang__
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+ #pragma clang diagnostic ignored "-Wpragma-pack"
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+ #endif
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+ #ifdef __BORLANDC__
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+ #pragma nopackwarning
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+ #endif
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+ #ifdef _WIN64
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+ /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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+ #pragma pack(push,8)
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+ #else
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+ #pragma pack(push,4)
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+ #endif
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+ #endif /* Compiler needs structure packing set */
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+
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+ #ifndef SDL_INLINE
119
+ #if defined(__GNUC__)
120
+ #define SDL_INLINE __inline__
121
+ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
122
+ defined(__DMC__) || defined(__SC__) || \
123
+ defined(__WATCOMC__) || defined(__LCC__) || \
124
+ defined(__DECC) || defined(__CC_ARM)
125
+ #define SDL_INLINE __inline
126
+ #ifndef __inline__
127
+ #define __inline__ __inline
128
+ #endif
129
+ #else
130
+ #define SDL_INLINE inline
131
+ #ifndef __inline__
132
+ #define __inline__ inline
133
+ #endif
134
+ #endif
135
+ #endif /* SDL_INLINE not defined */
136
+
137
+ #ifndef SDL_FORCE_INLINE
138
+ #if defined(_MSC_VER)
139
+ #define SDL_FORCE_INLINE __forceinline
140
+ #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
141
+ #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
142
+ #else
143
+ #define SDL_FORCE_INLINE static SDL_INLINE
144
+ #endif
145
+ #endif /* SDL_FORCE_INLINE not defined */
146
+
147
+ #ifndef SDL_NORETURN
148
+ #if defined(__GNUC__)
149
+ #define SDL_NORETURN __attribute__((noreturn))
150
+ #elif defined(_MSC_VER)
151
+ #define SDL_NORETURN __declspec(noreturn)
152
+ #else
153
+ #define SDL_NORETURN
154
+ #endif
155
+ #endif /* SDL_NORETURN not defined */
156
+
157
+ /* Apparently this is needed by several Windows compilers */
158
+ #if !defined(__MACH__)
159
+ #ifndef NULL
160
+ #ifdef __cplusplus
161
+ #define NULL 0
162
+ #else
163
+ #define NULL ((void *)0)
164
+ #endif
165
+ #endif /* NULL */
166
+ #endif /* ! Mac OS X - breaks precompiled headers */
167
+
168
+ #ifndef SDL_FALLTHROUGH
169
+ #if (defined(__cplusplus) && __cplusplus >= 201703L) || \
170
+ (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
171
+ #define SDL_FALLTHROUGH [[fallthrough]]
172
+ #else
173
+ #if defined(__has_attribute)
174
+ #define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
175
+ #else
176
+ #define _HAS_FALLTHROUGH 0
177
+ #endif /* __has_attribute */
178
+ #if _HAS_FALLTHROUGH && \
179
+ ((defined(__GNUC__) && __GNUC__ >= 7) || \
180
+ (defined(__clang_major__) && __clang_major__ >= 10))
181
+ #define SDL_FALLTHROUGH __attribute__((__fallthrough__))
182
+ #else
183
+ #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
184
+ #endif /* _HAS_FALLTHROUGH */
185
+ #undef _HAS_FALLTHROUGH
186
+ #endif /* C++17 or C2x */
187
+ #endif /* SDL_FALLTHROUGH not defined */
@@ -1,40 +1,40 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file close_code.h
24
- *
25
- * This file reverses the effects of begin_code.h and should be included
26
- * after you finish any function and structure declarations in your headers
27
- */
28
-
29
- #ifndef _begin_code_h
30
- #error close_code.h included without matching begin_code.h
31
- #endif
32
- #undef _begin_code_h
33
-
34
- /* Reset structure packing at previous byte alignment */
35
- #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
- #ifdef __BORLANDC__
37
- #pragma nopackwarning
38
- #endif
39
- #pragma pack(pop)
40
- #endif /* Compiler needs structure packing set */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file close_code.h
24
+ *
25
+ * This file reverses the effects of begin_code.h and should be included
26
+ * after you finish any function and structure declarations in your headers
27
+ */
28
+
29
+ #ifndef _begin_code_h
30
+ #error close_code.h included without matching begin_code.h
31
+ #endif
32
+ #undef _begin_code_h
33
+
34
+ /* Reset structure packing at previous byte alignment */
35
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
+ #ifdef __BORLANDC__
37
+ #pragma nopackwarning
38
+ #endif
39
+ #pragma pack(pop)
40
+ #endif /* Compiler needs structure packing set */
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