native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,126 +1,126 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_bits.h
24
- *
25
- * Functions for fiddling with bits and bitmasks.
26
- */
27
-
28
- #ifndef SDL_bits_h_
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- #define SDL_bits_h_
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-
31
- #include "SDL_stdinc.h"
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-
33
- #include "begin_code.h"
34
- /* Set up for C function definitions, even when using C++ */
35
- #ifdef __cplusplus
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- extern "C" {
37
- #endif
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-
39
- /**
40
- * \file SDL_bits.h
41
- */
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-
43
- /**
44
- * Get the index of the most significant bit. Result is undefined when called
45
- * with 0. This operation can also be stated as "count leading zeroes" and
46
- * "log base 2".
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- *
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- * \return the index of the most significant bit, or -1 if the value is 0.
49
- */
50
- #if defined(__WATCOMC__) && defined(__386__)
51
- extern __inline int _SDL_bsr_watcom(Uint32);
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- #pragma aux _SDL_bsr_watcom = \
53
- "bsr eax, eax" \
54
- parm [eax] nomemory \
55
- value [eax] \
56
- modify exact [eax] nomemory;
57
- #endif
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-
59
- SDL_FORCE_INLINE int
60
- SDL_MostSignificantBitIndex32(Uint32 x)
61
- {
62
- #if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
63
- /* Count Leading Zeroes builtin in GCC.
64
- * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
65
- */
66
- if (x == 0) {
67
- return -1;
68
- }
69
- return 31 - __builtin_clz(x);
70
- #elif defined(__WATCOMC__) && defined(__386__)
71
- if (x == 0) {
72
- return -1;
73
- }
74
- return _SDL_bsr_watcom(x);
75
- #elif defined(_MSC_VER)
76
- unsigned long index;
77
- if (_BitScanReverse(&index, x)) {
78
- return index;
79
- }
80
- return -1;
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- #else
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- /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
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- * <seander@cs.stanford.edu>, released in the public domain.
84
- * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
85
- */
86
- const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
87
- const int S[] = {1, 2, 4, 8, 16};
88
-
89
- int msbIndex = 0;
90
- int i;
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-
92
- if (x == 0) {
93
- return -1;
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- }
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-
96
- for (i = 4; i >= 0; i--)
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- {
98
- if (x & b[i])
99
- {
100
- x >>= S[i];
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- msbIndex |= S[i];
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- }
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- }
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-
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- return msbIndex;
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- #endif
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- }
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-
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- SDL_FORCE_INLINE SDL_bool
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- SDL_HasExactlyOneBitSet32(Uint32 x)
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- {
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- if (x && !(x & (x - 1))) {
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- return SDL_TRUE;
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- }
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- return SDL_FALSE;
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- }
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_bits_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_bits.h
24
+ *
25
+ * Functions for fiddling with bits and bitmasks.
26
+ */
27
+
28
+ #ifndef SDL_bits_h_
29
+ #define SDL_bits_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /**
40
+ * \file SDL_bits.h
41
+ */
42
+
43
+ /**
44
+ * Get the index of the most significant bit. Result is undefined when called
45
+ * with 0. This operation can also be stated as "count leading zeroes" and
46
+ * "log base 2".
47
+ *
48
+ * \return the index of the most significant bit, or -1 if the value is 0.
49
+ */
50
+ #if defined(__WATCOMC__) && defined(__386__)
51
+ extern __inline int _SDL_bsr_watcom(Uint32);
52
+ #pragma aux _SDL_bsr_watcom = \
53
+ "bsr eax, eax" \
54
+ parm [eax] nomemory \
55
+ value [eax] \
56
+ modify exact [eax] nomemory;
57
+ #endif
58
+
59
+ SDL_FORCE_INLINE int
60
+ SDL_MostSignificantBitIndex32(Uint32 x)
61
+ {
62
+ #if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
63
+ /* Count Leading Zeroes builtin in GCC.
64
+ * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
65
+ */
66
+ if (x == 0) {
67
+ return -1;
68
+ }
69
+ return 31 - __builtin_clz(x);
70
+ #elif defined(__WATCOMC__) && defined(__386__)
71
+ if (x == 0) {
72
+ return -1;
73
+ }
74
+ return _SDL_bsr_watcom(x);
75
+ #elif defined(_MSC_VER)
76
+ unsigned long index;
77
+ if (_BitScanReverse(&index, x)) {
78
+ return index;
79
+ }
80
+ return -1;
81
+ #else
82
+ /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
83
+ * <seander@cs.stanford.edu>, released in the public domain.
84
+ * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
85
+ */
86
+ const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
87
+ const int S[] = {1, 2, 4, 8, 16};
88
+
89
+ int msbIndex = 0;
90
+ int i;
91
+
92
+ if (x == 0) {
93
+ return -1;
94
+ }
95
+
96
+ for (i = 4; i >= 0; i--)
97
+ {
98
+ if (x & b[i])
99
+ {
100
+ x >>= S[i];
101
+ msbIndex |= S[i];
102
+ }
103
+ }
104
+
105
+ return msbIndex;
106
+ #endif
107
+ }
108
+
109
+ SDL_FORCE_INLINE SDL_bool
110
+ SDL_HasExactlyOneBitSet32(Uint32 x)
111
+ {
112
+ if (x && !(x & (x - 1))) {
113
+ return SDL_TRUE;
114
+ }
115
+ return SDL_FALSE;
116
+ }
117
+
118
+ /* Ends C function definitions when using C++ */
119
+ #ifdef __cplusplus
120
+ }
121
+ #endif
122
+ #include "close_code.h"
123
+
124
+ #endif /* SDL_bits_h_ */
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+
126
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,198 +1,198 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_blendmode.h
24
- *
25
- * Header file declaring the SDL_BlendMode enumeration
26
- */
27
-
28
- #ifndef SDL_blendmode_h_
29
- #define SDL_blendmode_h_
30
-
31
- #include "begin_code.h"
32
- /* Set up for C function definitions, even when using C++ */
33
- #ifdef __cplusplus
34
- extern "C" {
35
- #endif
36
-
37
- /**
38
- * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
39
- */
40
- typedef enum
41
- {
42
- SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
43
- dstRGBA = srcRGBA */
44
- SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
45
- dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
46
- dstA = srcA + (dstA * (1-srcA)) */
47
- SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
48
- dstRGB = (srcRGB * srcA) + dstRGB
49
- dstA = dstA */
50
- SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
51
- dstRGB = srcRGB * dstRGB
52
- dstA = dstA */
53
- SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
54
- dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
55
- dstA = (srcA * dstA) + (dstA * (1-srcA)) */
56
- SDL_BLENDMODE_INVALID = 0x7FFFFFFF
57
-
58
- /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
59
-
60
- } SDL_BlendMode;
61
-
62
- /**
63
- * \brief The blend operation used when combining source and destination pixel components
64
- */
65
- typedef enum
66
- {
67
- SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
68
- SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
69
- SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
70
- SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
71
- SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
72
- } SDL_BlendOperation;
73
-
74
- /**
75
- * \brief The normalized factor used to multiply pixel components
76
- */
77
- typedef enum
78
- {
79
- SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
80
- SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
81
- SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
82
- SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
83
- SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
84
- SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
85
- SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
86
- SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
87
- SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
88
- SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
89
- } SDL_BlendFactor;
90
-
91
- /**
92
- * Compose a custom blend mode for renderers.
93
- *
94
- * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
95
- * the SDL_BlendMode returned by this function if the renderer supports it.
96
- *
97
- * A blend mode controls how the pixels from a drawing operation (source) get
98
- * combined with the pixels from the render target (destination). First, the
99
- * components of the source and destination pixels get multiplied with their
100
- * blend factors. Then, the blend operation takes the two products and
101
- * calculates the result that will get stored in the render target.
102
- *
103
- * Expressed in pseudocode, it would look like this:
104
- *
105
- * ```c
106
- * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
107
- * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
108
- * ```
109
- *
110
- * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
111
- * dst)` can return one of the following:
112
- *
113
- * - `src + dst`
114
- * - `src - dst`
115
- * - `dst - src`
116
- * - `min(src, dst)`
117
- * - `max(src, dst)`
118
- *
119
- * The red, green, and blue components are always multiplied with the first,
120
- * second, and third components of the SDL_BlendFactor, respectively. The
121
- * fourth component is not used.
122
- *
123
- * The alpha component is always multiplied with the fourth component of the
124
- * SDL_BlendFactor. The other components are not used in the alpha
125
- * calculation.
126
- *
127
- * Support for these blend modes varies for each renderer. To check if a
128
- * specific SDL_BlendMode is supported, create a renderer and pass it to
129
- * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
130
- * return with an error if the blend mode is not supported.
131
- *
132
- * This list describes the support of custom blend modes for each renderer in
133
- * SDL 2.0.6. All renderers support the four blend modes listed in the
134
- * SDL_BlendMode enumeration.
135
- *
136
- * - **direct3d**: Supports all operations with all factors. However, some
137
- * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
138
- * `SDL_BLENDOPERATION_MAXIMUM`.
139
- * - **direct3d11**: Same as Direct3D 9.
140
- * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
141
- * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
142
- * 2.0.6.
143
- * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
144
- * factors. Color and alpha factors need to be the same. OpenGL ES 1
145
- * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
146
- * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
147
- * operations being different from each other. May support color and alpha
148
- * factors being different from each other.
149
- * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
150
- * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
151
- * operations with all factors.
152
- * - **psp**: No custom blend mode support.
153
- * - **software**: No custom blend mode support.
154
- *
155
- * Some renderers do not provide an alpha component for the default render
156
- * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
157
- * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
158
- * case.
159
- *
160
- * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
161
- * blue components of the source pixels
162
- * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
163
- * blue components of the destination pixels
164
- * \param colorOperation the SDL_BlendOperation used to combine the red,
165
- * green, and blue components of the source and
166
- * destination pixels
167
- * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
168
- * the source pixels
169
- * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
170
- * the destination pixels
171
- * \param alphaOperation the SDL_BlendOperation used to combine the alpha
172
- * component of the source and destination pixels
173
- * \returns an SDL_BlendMode that represents the chosen factors and
174
- * operations.
175
- *
176
- * \since This function is available since SDL 2.0.6.
177
- *
178
- * \sa SDL_SetRenderDrawBlendMode
179
- * \sa SDL_GetRenderDrawBlendMode
180
- * \sa SDL_SetTextureBlendMode
181
- * \sa SDL_GetTextureBlendMode
182
- */
183
- extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
184
- SDL_BlendFactor dstColorFactor,
185
- SDL_BlendOperation colorOperation,
186
- SDL_BlendFactor srcAlphaFactor,
187
- SDL_BlendFactor dstAlphaFactor,
188
- SDL_BlendOperation alphaOperation);
189
-
190
- /* Ends C function definitions when using C++ */
191
- #ifdef __cplusplus
192
- }
193
- #endif
194
- #include "close_code.h"
195
-
196
- #endif /* SDL_blendmode_h_ */
197
-
198
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_blendmode.h
24
+ *
25
+ * Header file declaring the SDL_BlendMode enumeration
26
+ */
27
+
28
+ #ifndef SDL_blendmode_h_
29
+ #define SDL_blendmode_h_
30
+
31
+ #include "begin_code.h"
32
+ /* Set up for C function definitions, even when using C++ */
33
+ #ifdef __cplusplus
34
+ extern "C" {
35
+ #endif
36
+
37
+ /**
38
+ * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
39
+ */
40
+ typedef enum
41
+ {
42
+ SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
43
+ dstRGBA = srcRGBA */
44
+ SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
45
+ dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
46
+ dstA = srcA + (dstA * (1-srcA)) */
47
+ SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
48
+ dstRGB = (srcRGB * srcA) + dstRGB
49
+ dstA = dstA */
50
+ SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
51
+ dstRGB = srcRGB * dstRGB
52
+ dstA = dstA */
53
+ SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
54
+ dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
55
+ dstA = (srcA * dstA) + (dstA * (1-srcA)) */
56
+ SDL_BLENDMODE_INVALID = 0x7FFFFFFF
57
+
58
+ /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
59
+
60
+ } SDL_BlendMode;
61
+
62
+ /**
63
+ * \brief The blend operation used when combining source and destination pixel components
64
+ */
65
+ typedef enum
66
+ {
67
+ SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
68
+ SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
69
+ SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
70
+ SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
71
+ SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
72
+ } SDL_BlendOperation;
73
+
74
+ /**
75
+ * \brief The normalized factor used to multiply pixel components
76
+ */
77
+ typedef enum
78
+ {
79
+ SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
80
+ SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
81
+ SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
82
+ SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
83
+ SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
84
+ SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
85
+ SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
86
+ SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
87
+ SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
88
+ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
89
+ } SDL_BlendFactor;
90
+
91
+ /**
92
+ * Compose a custom blend mode for renderers.
93
+ *
94
+ * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
95
+ * the SDL_BlendMode returned by this function if the renderer supports it.
96
+ *
97
+ * A blend mode controls how the pixels from a drawing operation (source) get
98
+ * combined with the pixels from the render target (destination). First, the
99
+ * components of the source and destination pixels get multiplied with their
100
+ * blend factors. Then, the blend operation takes the two products and
101
+ * calculates the result that will get stored in the render target.
102
+ *
103
+ * Expressed in pseudocode, it would look like this:
104
+ *
105
+ * ```c
106
+ * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
107
+ * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
108
+ * ```
109
+ *
110
+ * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
111
+ * dst)` can return one of the following:
112
+ *
113
+ * - `src + dst`
114
+ * - `src - dst`
115
+ * - `dst - src`
116
+ * - `min(src, dst)`
117
+ * - `max(src, dst)`
118
+ *
119
+ * The red, green, and blue components are always multiplied with the first,
120
+ * second, and third components of the SDL_BlendFactor, respectively. The
121
+ * fourth component is not used.
122
+ *
123
+ * The alpha component is always multiplied with the fourth component of the
124
+ * SDL_BlendFactor. The other components are not used in the alpha
125
+ * calculation.
126
+ *
127
+ * Support for these blend modes varies for each renderer. To check if a
128
+ * specific SDL_BlendMode is supported, create a renderer and pass it to
129
+ * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
130
+ * return with an error if the blend mode is not supported.
131
+ *
132
+ * This list describes the support of custom blend modes for each renderer in
133
+ * SDL 2.0.6. All renderers support the four blend modes listed in the
134
+ * SDL_BlendMode enumeration.
135
+ *
136
+ * - **direct3d**: Supports all operations with all factors. However, some
137
+ * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
138
+ * `SDL_BLENDOPERATION_MAXIMUM`.
139
+ * - **direct3d11**: Same as Direct3D 9.
140
+ * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
141
+ * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
142
+ * 2.0.6.
143
+ * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
144
+ * factors. Color and alpha factors need to be the same. OpenGL ES 1
145
+ * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
146
+ * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
147
+ * operations being different from each other. May support color and alpha
148
+ * factors being different from each other.
149
+ * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
150
+ * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
151
+ * operations with all factors.
152
+ * - **psp**: No custom blend mode support.
153
+ * - **software**: No custom blend mode support.
154
+ *
155
+ * Some renderers do not provide an alpha component for the default render
156
+ * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
157
+ * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
158
+ * case.
159
+ *
160
+ * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
161
+ * blue components of the source pixels
162
+ * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
163
+ * blue components of the destination pixels
164
+ * \param colorOperation the SDL_BlendOperation used to combine the red,
165
+ * green, and blue components of the source and
166
+ * destination pixels
167
+ * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
168
+ * the source pixels
169
+ * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
170
+ * the destination pixels
171
+ * \param alphaOperation the SDL_BlendOperation used to combine the alpha
172
+ * component of the source and destination pixels
173
+ * \returns an SDL_BlendMode that represents the chosen factors and
174
+ * operations.
175
+ *
176
+ * \since This function is available since SDL 2.0.6.
177
+ *
178
+ * \sa SDL_SetRenderDrawBlendMode
179
+ * \sa SDL_GetRenderDrawBlendMode
180
+ * \sa SDL_SetTextureBlendMode
181
+ * \sa SDL_GetTextureBlendMode
182
+ */
183
+ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
184
+ SDL_BlendFactor dstColorFactor,
185
+ SDL_BlendOperation colorOperation,
186
+ SDL_BlendFactor srcAlphaFactor,
187
+ SDL_BlendFactor dstAlphaFactor,
188
+ SDL_BlendOperation alphaOperation);
189
+
190
+ /* Ends C function definitions when using C++ */
191
+ #ifdef __cplusplus
192
+ }
193
+ #endif
194
+ #include "close_code.h"
195
+
196
+ #endif /* SDL_blendmode_h_ */
197
+
198
+ /* vi: set ts=4 sw=4 expandtab: */