native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,236 +1,236 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_test_common.h
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- *
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- * Include file for SDL test framework.
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- *
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- * This code is a part of the SDL2_test library, not the main SDL library.
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- */
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-
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- /* Ported from original test\common.h file. */
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-
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- #ifndef SDL_test_common_h_
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- #define SDL_test_common_h_
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-
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- #include "SDL.h"
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-
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- #if defined(__PSP__)
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- #define DEFAULT_WINDOW_WIDTH 480
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- #define DEFAULT_WINDOW_HEIGHT 272
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- #elif defined(__VITA__)
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- #define DEFAULT_WINDOW_WIDTH 960
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- #define DEFAULT_WINDOW_HEIGHT 544
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- #else
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- #define DEFAULT_WINDOW_WIDTH 640
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- #define DEFAULT_WINDOW_HEIGHT 480
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- #endif
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-
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- #define VERBOSE_VIDEO 0x00000001
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- #define VERBOSE_MODES 0x00000002
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- #define VERBOSE_RENDER 0x00000004
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- #define VERBOSE_EVENT 0x00000008
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- #define VERBOSE_AUDIO 0x00000010
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- #define VERBOSE_MOTION 0x00000020
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-
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- typedef struct
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- {
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- /* SDL init flags */
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- char **argv;
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- Uint32 flags;
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- Uint32 verbose;
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-
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- /* Video info */
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- const char *videodriver;
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- int display;
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- const char *window_title;
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- const char *window_icon;
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- Uint32 window_flags;
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- SDL_bool flash_on_focus_loss;
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- int window_x;
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- int window_y;
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- int window_w;
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- int window_h;
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- int window_minW;
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- int window_minH;
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- int window_maxW;
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- int window_maxH;
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- int logical_w;
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- int logical_h;
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- float scale;
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- int depth;
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- int refresh_rate;
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- int num_windows;
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- SDL_Window **windows;
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-
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- /* Renderer info */
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- const char *renderdriver;
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- Uint32 render_flags;
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- SDL_bool skip_renderer;
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- SDL_Renderer **renderers;
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- SDL_Texture **targets;
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-
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- /* Audio info */
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- const char *audiodriver;
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- SDL_AudioSpec audiospec;
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-
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- /* GL settings */
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- int gl_red_size;
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- int gl_green_size;
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- int gl_blue_size;
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- int gl_alpha_size;
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- int gl_buffer_size;
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- int gl_depth_size;
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- int gl_stencil_size;
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- int gl_double_buffer;
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- int gl_accum_red_size;
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- int gl_accum_green_size;
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- int gl_accum_blue_size;
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- int gl_accum_alpha_size;
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- int gl_stereo;
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- int gl_multisamplebuffers;
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- int gl_multisamplesamples;
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- int gl_retained_backing;
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- int gl_accelerated;
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- int gl_major_version;
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- int gl_minor_version;
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- int gl_debug;
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- int gl_profile_mask;
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-
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- /* Additional fields added in 2.0.18 */
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- SDL_Rect confine;
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-
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- } SDLTest_CommonState;
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /* Function prototypes */
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-
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- /**
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- * \brief Parse command line parameters and create common state.
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- *
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- * \param argv Array of command line parameters
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- * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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- *
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- * \returns a newly allocated common state object.
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- */
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- SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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-
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- /**
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- * \brief Process one common argument.
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- *
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- * \param state The common state describing the test window to create.
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- * \param index The index of the argument to process in argv[].
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- *
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- * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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- */
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- int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
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-
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-
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- /**
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- * \brief Logs command line usage info.
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- *
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- * This logs the appropriate command line options for the subsystems in use
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- * plus other common options, and then any application-specific options.
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- * This uses the SDL_Log() function and splits up output to be friendly to
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- * 80-character-wide terminals.
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- *
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- * \param state The common state describing the test window for the app.
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- * \param argv0 argv[0], as passed to main/SDL_main.
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- * \param options an array of strings for application specific options. The last element of the array should be NULL.
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- */
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- void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
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-
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- /**
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- * \brief Returns common usage information
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- *
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- * You should (probably) be using SDLTest_CommonLogUsage() instead, but this
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- * function remains for binary compatibility. Strings returned from this
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- * function are valid until SDLTest_CommonQuit() is called, in which case
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- * those strings' memory is freed and can no longer be used.
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- *
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- * \param state The common state describing the test window to create.
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- * \returns a string with usage information
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- */
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- const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
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-
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- /**
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- * \brief Open test window.
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- *
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- * \param state The common state describing the test window to create.
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- *
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- * \returns SDL_TRUE if initialization succeeded, false otherwise
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- */
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- SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
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-
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- /**
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- * \brief Easy argument handling when test app doesn't need any custom args.
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- *
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- * \param state The common state describing the test window to create.
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- * \param argc argc, as supplied to SDL_main
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- * \param argv argv, as supplied to SDL_main
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- *
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- * \returns SDL_FALSE if app should quit, true otherwise.
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- */
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- SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
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-
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- /**
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- * \brief Common event handler for test windows.
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- *
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- * \param state The common state used to create test window.
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- * \param event The event to handle.
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- * \param done Flag indicating we are done.
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- *
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- */
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- void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
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-
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- /**
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- * \brief Close test window.
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- *
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- * \param state The common state used to create test window.
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- *
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- */
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- void SDLTest_CommonQuit(SDLTest_CommonState * state);
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-
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- /**
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- * \brief Draws various window information (position, size, etc.) to the renderer.
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- *
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- * \param renderer The renderer to draw to.
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- * \param window The window whose information should be displayed.
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- * \param usedHeight Returns the height used, so the caller can draw more below.
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- *
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- */
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- void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_test_common_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
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+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
22
+ /**
23
+ * \file SDL_test_common.h
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+ *
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+ * Include file for SDL test framework.
26
+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
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+
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+ /* Ported from original test\common.h file. */
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+
32
+ #ifndef SDL_test_common_h_
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+ #define SDL_test_common_h_
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+
35
+ #include "SDL.h"
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+
37
+ #if defined(__PSP__)
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+ #define DEFAULT_WINDOW_WIDTH 480
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+ #define DEFAULT_WINDOW_HEIGHT 272
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+ #elif defined(__VITA__)
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+ #define DEFAULT_WINDOW_WIDTH 960
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+ #define DEFAULT_WINDOW_HEIGHT 544
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+ #else
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+ #define DEFAULT_WINDOW_WIDTH 640
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+ #define DEFAULT_WINDOW_HEIGHT 480
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+ #endif
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+
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+ #define VERBOSE_VIDEO 0x00000001
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+ #define VERBOSE_MODES 0x00000002
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+ #define VERBOSE_RENDER 0x00000004
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+ #define VERBOSE_EVENT 0x00000008
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+ #define VERBOSE_AUDIO 0x00000010
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+ #define VERBOSE_MOTION 0x00000020
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+
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+ typedef struct
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+ {
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+ /* SDL init flags */
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+ char **argv;
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+ Uint32 flags;
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+ Uint32 verbose;
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+
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+ /* Video info */
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+ const char *videodriver;
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+ int display;
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+ const char *window_title;
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+ const char *window_icon;
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+ Uint32 window_flags;
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+ SDL_bool flash_on_focus_loss;
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+ int window_x;
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+ int window_y;
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+ int window_w;
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+ int window_h;
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+ int window_minW;
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+ int window_minH;
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+ int window_maxW;
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+ int window_maxH;
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+ int logical_w;
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+ int logical_h;
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+ float scale;
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+ int depth;
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+ int refresh_rate;
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+ int num_windows;
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+ SDL_Window **windows;
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+
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+ /* Renderer info */
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+ const char *renderdriver;
87
+ Uint32 render_flags;
88
+ SDL_bool skip_renderer;
89
+ SDL_Renderer **renderers;
90
+ SDL_Texture **targets;
91
+
92
+ /* Audio info */
93
+ const char *audiodriver;
94
+ SDL_AudioSpec audiospec;
95
+
96
+ /* GL settings */
97
+ int gl_red_size;
98
+ int gl_green_size;
99
+ int gl_blue_size;
100
+ int gl_alpha_size;
101
+ int gl_buffer_size;
102
+ int gl_depth_size;
103
+ int gl_stencil_size;
104
+ int gl_double_buffer;
105
+ int gl_accum_red_size;
106
+ int gl_accum_green_size;
107
+ int gl_accum_blue_size;
108
+ int gl_accum_alpha_size;
109
+ int gl_stereo;
110
+ int gl_multisamplebuffers;
111
+ int gl_multisamplesamples;
112
+ int gl_retained_backing;
113
+ int gl_accelerated;
114
+ int gl_major_version;
115
+ int gl_minor_version;
116
+ int gl_debug;
117
+ int gl_profile_mask;
118
+
119
+ /* Additional fields added in 2.0.18 */
120
+ SDL_Rect confine;
121
+
122
+ } SDLTest_CommonState;
123
+
124
+ #include "begin_code.h"
125
+ /* Set up for C function definitions, even when using C++ */
126
+ #ifdef __cplusplus
127
+ extern "C" {
128
+ #endif
129
+
130
+ /* Function prototypes */
131
+
132
+ /**
133
+ * \brief Parse command line parameters and create common state.
134
+ *
135
+ * \param argv Array of command line parameters
136
+ * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
137
+ *
138
+ * \returns a newly allocated common state object.
139
+ */
140
+ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
141
+
142
+ /**
143
+ * \brief Process one common argument.
144
+ *
145
+ * \param state The common state describing the test window to create.
146
+ * \param index The index of the argument to process in argv[].
147
+ *
148
+ * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
149
+ */
150
+ int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
151
+
152
+
153
+ /**
154
+ * \brief Logs command line usage info.
155
+ *
156
+ * This logs the appropriate command line options for the subsystems in use
157
+ * plus other common options, and then any application-specific options.
158
+ * This uses the SDL_Log() function and splits up output to be friendly to
159
+ * 80-character-wide terminals.
160
+ *
161
+ * \param state The common state describing the test window for the app.
162
+ * \param argv0 argv[0], as passed to main/SDL_main.
163
+ * \param options an array of strings for application specific options. The last element of the array should be NULL.
164
+ */
165
+ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
166
+
167
+ /**
168
+ * \brief Returns common usage information
169
+ *
170
+ * You should (probably) be using SDLTest_CommonLogUsage() instead, but this
171
+ * function remains for binary compatibility. Strings returned from this
172
+ * function are valid until SDLTest_CommonQuit() is called, in which case
173
+ * those strings' memory is freed and can no longer be used.
174
+ *
175
+ * \param state The common state describing the test window to create.
176
+ * \returns a string with usage information
177
+ */
178
+ const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
179
+
180
+ /**
181
+ * \brief Open test window.
182
+ *
183
+ * \param state The common state describing the test window to create.
184
+ *
185
+ * \returns SDL_TRUE if initialization succeeded, false otherwise
186
+ */
187
+ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
188
+
189
+ /**
190
+ * \brief Easy argument handling when test app doesn't need any custom args.
191
+ *
192
+ * \param state The common state describing the test window to create.
193
+ * \param argc argc, as supplied to SDL_main
194
+ * \param argv argv, as supplied to SDL_main
195
+ *
196
+ * \returns SDL_FALSE if app should quit, true otherwise.
197
+ */
198
+ SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
199
+
200
+ /**
201
+ * \brief Common event handler for test windows.
202
+ *
203
+ * \param state The common state used to create test window.
204
+ * \param event The event to handle.
205
+ * \param done Flag indicating we are done.
206
+ *
207
+ */
208
+ void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
209
+
210
+ /**
211
+ * \brief Close test window.
212
+ *
213
+ * \param state The common state used to create test window.
214
+ *
215
+ */
216
+ void SDLTest_CommonQuit(SDLTest_CommonState * state);
217
+
218
+ /**
219
+ * \brief Draws various window information (position, size, etc.) to the renderer.
220
+ *
221
+ * \param renderer The renderer to draw to.
222
+ * \param window The window whose information should be displayed.
223
+ * \param usedHeight Returns the height used, so the caller can draw more below.
224
+ *
225
+ */
226
+ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
227
+
228
+ /* Ends C function definitions when using C++ */
229
+ #ifdef __cplusplus
230
+ }
231
+ #endif
232
+ #include "close_code.h"
233
+
234
+ #endif /* SDL_test_common_h_ */
235
+
236
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,69 +1,69 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- /**
23
- * \file SDL_test_compare.h
24
- *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
28
- */
29
-
30
- /*
31
-
32
- Defines comparison functions (i.e. for surfaces).
33
-
34
- */
35
-
36
- #ifndef SDL_test_compare_h_
37
- #define SDL_test_compare_h_
38
-
39
- #include "SDL.h"
40
-
41
- #include "SDL_test_images.h"
42
-
43
- #include "begin_code.h"
44
- /* Set up for C function definitions, even when using C++ */
45
- #ifdef __cplusplus
46
- extern "C" {
47
- #endif
48
-
49
- /**
50
- * \brief Compares a surface and with reference image data for equality
51
- *
52
- * \param surface Surface used in comparison
53
- * \param referenceSurface Test Surface used in comparison
54
- * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
55
- *
56
- * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
57
- */
58
- int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
59
-
60
-
61
- /* Ends C function definitions when using C++ */
62
- #ifdef __cplusplus
63
- }
64
- #endif
65
- #include "close_code.h"
66
-
67
- #endif /* SDL_test_compare_h_ */
68
-
69
- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_compare.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ Defines comparison functions (i.e. for surfaces).
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_compare_h_
37
+ #define SDL_test_compare_h_
38
+
39
+ #include "SDL.h"
40
+
41
+ #include "SDL_test_images.h"
42
+
43
+ #include "begin_code.h"
44
+ /* Set up for C function definitions, even when using C++ */
45
+ #ifdef __cplusplus
46
+ extern "C" {
47
+ #endif
48
+
49
+ /**
50
+ * \brief Compares a surface and with reference image data for equality
51
+ *
52
+ * \param surface Surface used in comparison
53
+ * \param referenceSurface Test Surface used in comparison
54
+ * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
55
+ *
56
+ * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
57
+ */
58
+ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
59
+
60
+
61
+ /* Ends C function definitions when using C++ */
62
+ #ifdef __cplusplus
63
+ }
64
+ #endif
65
+ #include "close_code.h"
66
+
67
+ #endif /* SDL_test_compare_h_ */
68
+
69
+ /* vi: set ts=4 sw=4 expandtab: */