native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,222 +1,222 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef SDL_timer_h_
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- #define SDL_timer_h_
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-
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- /**
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- * \file SDL_timer.h
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- *
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- * Header for the SDL time management routines.
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- */
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * Get the number of milliseconds since SDL library initialization.
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- *
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- * This value wraps if the program runs for more than ~49 days.
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- *
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- * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
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- * instead, where the value doesn't wrap every ~49 days. There are places in
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- * SDL where we provide a 32-bit timestamp that can not change without
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- * breaking binary compatibility, though, so this function isn't officially
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- * deprecated.
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- *
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- * \returns an unsigned 32-bit value representing the number of milliseconds
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- * since the SDL library initialized.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_TICKS_PASSED
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- */
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- extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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-
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- /**
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- * Get the number of milliseconds since SDL library initialization.
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- *
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- * Note that you should not use the SDL_TICKS_PASSED macro with values
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- * returned by this function, as that macro does clever math to compensate for
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- * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
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- * values from this function can be safely compared directly.
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- *
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- * For example, if you want to wait 100 ms, you could do this:
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- *
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- * ```c
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- * const Uint64 timeout = SDL_GetTicks64() + 100;
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- * while (SDL_GetTicks64() < timeout) {
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- * // ... do work until timeout has elapsed
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- * }
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- * ```
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- *
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- * \returns an unsigned 64-bit value representing the number of milliseconds
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- * since the SDL library initialized.
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- *
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- * \since This function is available since SDL 2.0.18.
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- */
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- extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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-
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- /**
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- * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
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- *
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- * This should be used with results from SDL_GetTicks(), as this macro
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- * attempts to deal with the 32-bit counter wrapping back to zero every ~49
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- * days, but should _not_ be used with SDL_GetTicks64(), which does not have
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- * that problem.
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- *
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- * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
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- * do this:
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- *
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- * ```c
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- * const Uint32 timeout = SDL_GetTicks() + 100;
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- * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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- * // ... do work until timeout has elapsed
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- * }
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- * ```
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- *
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- * Note that this does not handle tick differences greater
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- * than 2^31 so take care when using the above kind of code
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- * with large timeout delays (tens of days).
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- */
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- #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
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-
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- /**
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- * Get the current value of the high resolution counter.
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- *
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- * This function is typically used for profiling.
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- *
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- * The counter values are only meaningful relative to each other. Differences
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- * between values can be converted to times by using
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- * SDL_GetPerformanceFrequency().
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- *
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- * \returns the current counter value.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetPerformanceFrequency
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- */
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- extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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-
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- /**
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- * Get the count per second of the high resolution counter.
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- *
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- * \returns a platform-specific count per second.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetPerformanceCounter
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- */
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- extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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-
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- /**
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- * Wait a specified number of milliseconds before returning.
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- *
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- * This function waits a specified number of milliseconds before returning. It
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- * waits at least the specified time, but possibly longer due to OS
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- * scheduling.
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- *
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- * \param ms the number of milliseconds to delay
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- *
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- * \since This function is available since SDL 2.0.0.
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- */
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- extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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-
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- /**
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- * Function prototype for the timer callback function.
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- *
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- * The callback function is passed the current timer interval and returns
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- * the next timer interval. If the returned value is the same as the one
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- * passed in, the periodic alarm continues, otherwise a new alarm is
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- * scheduled. If the callback returns 0, the periodic alarm is cancelled.
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- */
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- typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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-
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- /**
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- * Definition of the timer ID type.
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- */
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- typedef int SDL_TimerID;
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-
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- /**
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- * Call a callback function at a future time.
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- *
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- * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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- *
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- * The callback function is passed the current timer interval and the user
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- * supplied parameter from the SDL_AddTimer() call and should return the next
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- * timer interval. If the value returned from the callback is 0, the timer is
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- * canceled.
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- *
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- * The callback is run on a separate thread.
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- *
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- * Timers take into account the amount of time it took to execute the
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- * callback. For example, if the callback took 250 ms to execute and returned
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- * 1000 (ms), the timer would only wait another 750 ms before its next
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- * iteration.
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- *
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- * Timing may be inexact due to OS scheduling. Be sure to note the current
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- * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
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- * callback needs to adjust for variances.
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- *
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- * \param interval the timer delay, in milliseconds, passed to `callback`
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- * \param callback the SDL_TimerCallback function to call when the specified
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- * `interval` elapses
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- * \param param a pointer that is passed to `callback`
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- * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
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- * information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_RemoveTimer
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- */
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- extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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- SDL_TimerCallback callback,
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- void *param);
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-
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- /**
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- * Remove a timer created with SDL_AddTimer().
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- *
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- * \param id the ID of the timer to remove
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- * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
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- * found.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_AddTimer
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_timer_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_timer_h_
23
+ #define SDL_timer_h_
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+
25
+ /**
26
+ * \file SDL_timer.h
27
+ *
28
+ * Header for the SDL time management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
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+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ extern "C" {
38
+ #endif
39
+
40
+ /**
41
+ * Get the number of milliseconds since SDL library initialization.
42
+ *
43
+ * This value wraps if the program runs for more than ~49 days.
44
+ *
45
+ * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
46
+ * instead, where the value doesn't wrap every ~49 days. There are places in
47
+ * SDL where we provide a 32-bit timestamp that can not change without
48
+ * breaking binary compatibility, though, so this function isn't officially
49
+ * deprecated.
50
+ *
51
+ * \returns an unsigned 32-bit value representing the number of milliseconds
52
+ * since the SDL library initialized.
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+ *
54
+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_TICKS_PASSED
57
+ */
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+ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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+
60
+ /**
61
+ * Get the number of milliseconds since SDL library initialization.
62
+ *
63
+ * Note that you should not use the SDL_TICKS_PASSED macro with values
64
+ * returned by this function, as that macro does clever math to compensate for
65
+ * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
66
+ * values from this function can be safely compared directly.
67
+ *
68
+ * For example, if you want to wait 100 ms, you could do this:
69
+ *
70
+ * ```c
71
+ * const Uint64 timeout = SDL_GetTicks64() + 100;
72
+ * while (SDL_GetTicks64() < timeout) {
73
+ * // ... do work until timeout has elapsed
74
+ * }
75
+ * ```
76
+ *
77
+ * \returns an unsigned 64-bit value representing the number of milliseconds
78
+ * since the SDL library initialized.
79
+ *
80
+ * \since This function is available since SDL 2.0.18.
81
+ */
82
+ extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
83
+
84
+ /**
85
+ * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
86
+ *
87
+ * This should be used with results from SDL_GetTicks(), as this macro
88
+ * attempts to deal with the 32-bit counter wrapping back to zero every ~49
89
+ * days, but should _not_ be used with SDL_GetTicks64(), which does not have
90
+ * that problem.
91
+ *
92
+ * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
93
+ * do this:
94
+ *
95
+ * ```c
96
+ * const Uint32 timeout = SDL_GetTicks() + 100;
97
+ * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
98
+ * // ... do work until timeout has elapsed
99
+ * }
100
+ * ```
101
+ *
102
+ * Note that this does not handle tick differences greater
103
+ * than 2^31 so take care when using the above kind of code
104
+ * with large timeout delays (tens of days).
105
+ */
106
+ #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
107
+
108
+ /**
109
+ * Get the current value of the high resolution counter.
110
+ *
111
+ * This function is typically used for profiling.
112
+ *
113
+ * The counter values are only meaningful relative to each other. Differences
114
+ * between values can be converted to times by using
115
+ * SDL_GetPerformanceFrequency().
116
+ *
117
+ * \returns the current counter value.
118
+ *
119
+ * \since This function is available since SDL 2.0.0.
120
+ *
121
+ * \sa SDL_GetPerformanceFrequency
122
+ */
123
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
124
+
125
+ /**
126
+ * Get the count per second of the high resolution counter.
127
+ *
128
+ * \returns a platform-specific count per second.
129
+ *
130
+ * \since This function is available since SDL 2.0.0.
131
+ *
132
+ * \sa SDL_GetPerformanceCounter
133
+ */
134
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
135
+
136
+ /**
137
+ * Wait a specified number of milliseconds before returning.
138
+ *
139
+ * This function waits a specified number of milliseconds before returning. It
140
+ * waits at least the specified time, but possibly longer due to OS
141
+ * scheduling.
142
+ *
143
+ * \param ms the number of milliseconds to delay
144
+ *
145
+ * \since This function is available since SDL 2.0.0.
146
+ */
147
+ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
148
+
149
+ /**
150
+ * Function prototype for the timer callback function.
151
+ *
152
+ * The callback function is passed the current timer interval and returns
153
+ * the next timer interval. If the returned value is the same as the one
154
+ * passed in, the periodic alarm continues, otherwise a new alarm is
155
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
156
+ */
157
+ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
158
+
159
+ /**
160
+ * Definition of the timer ID type.
161
+ */
162
+ typedef int SDL_TimerID;
163
+
164
+ /**
165
+ * Call a callback function at a future time.
166
+ *
167
+ * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
168
+ *
169
+ * The callback function is passed the current timer interval and the user
170
+ * supplied parameter from the SDL_AddTimer() call and should return the next
171
+ * timer interval. If the value returned from the callback is 0, the timer is
172
+ * canceled.
173
+ *
174
+ * The callback is run on a separate thread.
175
+ *
176
+ * Timers take into account the amount of time it took to execute the
177
+ * callback. For example, if the callback took 250 ms to execute and returned
178
+ * 1000 (ms), the timer would only wait another 750 ms before its next
179
+ * iteration.
180
+ *
181
+ * Timing may be inexact due to OS scheduling. Be sure to note the current
182
+ * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
183
+ * callback needs to adjust for variances.
184
+ *
185
+ * \param interval the timer delay, in milliseconds, passed to `callback`
186
+ * \param callback the SDL_TimerCallback function to call when the specified
187
+ * `interval` elapses
188
+ * \param param a pointer that is passed to `callback`
189
+ * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
190
+ * information.
191
+ *
192
+ * \since This function is available since SDL 2.0.0.
193
+ *
194
+ * \sa SDL_RemoveTimer
195
+ */
196
+ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
197
+ SDL_TimerCallback callback,
198
+ void *param);
199
+
200
+ /**
201
+ * Remove a timer created with SDL_AddTimer().
202
+ *
203
+ * \param id the ID of the timer to remove
204
+ * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
205
+ * found.
206
+ *
207
+ * \since This function is available since SDL 2.0.0.
208
+ *
209
+ * \sa SDL_AddTimer
210
+ */
211
+ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
212
+
213
+
214
+ /* Ends C function definitions when using C++ */
215
+ #ifdef __cplusplus
216
+ }
217
+ #endif
218
+ #include "close_code.h"
219
+
220
+ #endif /* SDL_timer_h_ */
221
+
222
+ /* vi: set ts=4 sw=4 expandtab: */