native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,150 +1,150 @@
1
- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
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-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
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- * \file SDL_touch.h
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- *
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- * Include file for SDL touch event handling.
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- */
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-
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- #ifndef SDL_touch_h_
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- #define SDL_touch_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_video.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- typedef Sint64 SDL_TouchID;
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- typedef Sint64 SDL_FingerID;
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-
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- typedef enum
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- {
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- SDL_TOUCH_DEVICE_INVALID = -1,
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- SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
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- SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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- SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
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- } SDL_TouchDeviceType;
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-
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- typedef struct SDL_Finger
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- {
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- SDL_FingerID id;
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- float x;
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- float y;
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- float pressure;
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- } SDL_Finger;
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-
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- /* Used as the device ID for mouse events simulated with touch input */
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- #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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-
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- /* Used as the SDL_TouchID for touch events simulated with mouse input */
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- #define SDL_MOUSE_TOUCHID ((Sint64)-1)
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-
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-
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- /**
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- * Get the number of registered touch devices.
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- *
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- * On some platforms SDL first sees the touch device if it was actually used.
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- * Therefore SDL_GetNumTouchDevices() may return 0 although devices are
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- * available. After using all devices at least once the number will be
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- * correct.
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- *
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- * This was fixed for Android in SDL 2.0.1.
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- *
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- * \returns the number of registered touch devices.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetTouchDevice
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- */
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- extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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-
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- /**
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- * Get the touch ID with the given index.
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- *
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- * \param index the touch device index
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- * \returns the touch ID with the given index on success or 0 if the index is
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- * invalid; call SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetNumTouchDevices
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- */
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- extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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-
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- /**
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- * Get the touch device name as reported from the driver or NULL if the index
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- * is invalid.
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- *
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- * \since This function is available since SDL 2.0.22.
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- */
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- extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
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-
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- /**
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- * Get the type of the given touch device.
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- *
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- * \since This function is available since SDL 2.0.10.
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- */
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- extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
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-
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- /**
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- * Get the number of active fingers for a given touch device.
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- *
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- * \param touchID the ID of a touch device
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- * \returns the number of active fingers for a given touch device on success
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- * or 0 on failure; call SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetTouchFinger
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- */
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- extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
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-
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- /**
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- * Get the finger object for specified touch device ID and finger index.
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- *
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- * The returned resource is owned by SDL and should not be deallocated.
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- *
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- * \param touchID the ID of the requested touch device
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- * \param index the index of the requested finger
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- * \returns a pointer to the SDL_Finger object or NULL if no object at the
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- * given ID and index could be found.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_RecordGesture
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- */
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- extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_touch_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_touch.h
24
+ *
25
+ * Include file for SDL touch event handling.
26
+ */
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+
28
+ #ifndef SDL_touch_h_
29
+ #define SDL_touch_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_video.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ extern "C" {
39
+ #endif
40
+
41
+ typedef Sint64 SDL_TouchID;
42
+ typedef Sint64 SDL_FingerID;
43
+
44
+ typedef enum
45
+ {
46
+ SDL_TOUCH_DEVICE_INVALID = -1,
47
+ SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
48
+ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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+ SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
50
+ } SDL_TouchDeviceType;
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+
52
+ typedef struct SDL_Finger
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+ {
54
+ SDL_FingerID id;
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+ float x;
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+ float y;
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+ float pressure;
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+ } SDL_Finger;
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+
60
+ /* Used as the device ID for mouse events simulated with touch input */
61
+ #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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+
63
+ /* Used as the SDL_TouchID for touch events simulated with mouse input */
64
+ #define SDL_MOUSE_TOUCHID ((Sint64)-1)
65
+
66
+
67
+ /**
68
+ * Get the number of registered touch devices.
69
+ *
70
+ * On some platforms SDL first sees the touch device if it was actually used.
71
+ * Therefore SDL_GetNumTouchDevices() may return 0 although devices are
72
+ * available. After using all devices at least once the number will be
73
+ * correct.
74
+ *
75
+ * This was fixed for Android in SDL 2.0.1.
76
+ *
77
+ * \returns the number of registered touch devices.
78
+ *
79
+ * \since This function is available since SDL 2.0.0.
80
+ *
81
+ * \sa SDL_GetTouchDevice
82
+ */
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+ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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+
85
+ /**
86
+ * Get the touch ID with the given index.
87
+ *
88
+ * \param index the touch device index
89
+ * \returns the touch ID with the given index on success or 0 if the index is
90
+ * invalid; call SDL_GetError() for more information.
91
+ *
92
+ * \since This function is available since SDL 2.0.0.
93
+ *
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+ * \sa SDL_GetNumTouchDevices
95
+ */
96
+ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
97
+
98
+ /**
99
+ * Get the touch device name as reported from the driver or NULL if the index
100
+ * is invalid.
101
+ *
102
+ * \since This function is available since SDL 2.0.22.
103
+ */
104
+ extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
105
+
106
+ /**
107
+ * Get the type of the given touch device.
108
+ *
109
+ * \since This function is available since SDL 2.0.10.
110
+ */
111
+ extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
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+
113
+ /**
114
+ * Get the number of active fingers for a given touch device.
115
+ *
116
+ * \param touchID the ID of a touch device
117
+ * \returns the number of active fingers for a given touch device on success
118
+ * or 0 on failure; call SDL_GetError() for more information.
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+ *
120
+ * \since This function is available since SDL 2.0.0.
121
+ *
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+ * \sa SDL_GetTouchFinger
123
+ */
124
+ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
125
+
126
+ /**
127
+ * Get the finger object for specified touch device ID and finger index.
128
+ *
129
+ * The returned resource is owned by SDL and should not be deallocated.
130
+ *
131
+ * \param touchID the ID of the requested touch device
132
+ * \param index the index of the requested finger
133
+ * \returns a pointer to the SDL_Finger object or NULL if no object at the
134
+ * given ID and index could be found.
135
+ *
136
+ * \since This function is available since SDL 2.0.0.
137
+ *
138
+ * \sa SDL_RecordGesture
139
+ */
140
+ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
141
+
142
+ /* Ends C function definitions when using C++ */
143
+ #ifdef __cplusplus
144
+ }
145
+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_touch_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */