native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,261 +1,261 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_platform.h
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- *
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- * Try to get a standard set of platform defines.
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- */
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-
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- #ifndef SDL_platform_h_
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- #define SDL_platform_h_
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-
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- #if defined(_AIX)
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- #undef __AIX__
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- #define __AIX__ 1
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- #endif
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- #if defined(__HAIKU__)
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- #undef __HAIKU__
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- #define __HAIKU__ 1
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- #endif
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- #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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- #undef __BSDI__
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- #define __BSDI__ 1
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- #endif
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- #if defined(_arch_dreamcast)
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- #undef __DREAMCAST__
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- #define __DREAMCAST__ 1
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- #endif
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- #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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- #undef __FREEBSD__
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- #define __FREEBSD__ 1
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- #endif
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- #if defined(hpux) || defined(__hpux) || defined(__hpux__)
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- #undef __HPUX__
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- #define __HPUX__ 1
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- #endif
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- #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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- #undef __IRIX__
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- #define __IRIX__ 1
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- #endif
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- #if (defined(linux) || defined(__linux) || defined(__linux__))
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- #undef __LINUX__
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- #define __LINUX__ 1
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- #endif
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- #if defined(ANDROID) || defined(__ANDROID__)
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- #undef __ANDROID__
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- #undef __LINUX__ /* do we need to do this? */
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- #define __ANDROID__ 1
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- #endif
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- #if defined(__NGAGE__)
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- #undef __NGAGE__
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- #define __NGAGE__ 1
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- #endif
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-
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- #if defined(__APPLE__)
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- /* lets us know what version of Mac OS X we're compiling on */
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- #include <AvailabilityMacros.h>
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- #include <TargetConditionals.h>
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-
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- /* Fix building with older SDKs that don't define these
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- See this for more information:
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- https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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- */
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- #ifndef TARGET_OS_MACCATALYST
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- #define TARGET_OS_MACCATALYST 0
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- #endif
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- #ifndef TARGET_OS_IOS
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- #define TARGET_OS_IOS 0
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- #endif
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- #ifndef TARGET_OS_IPHONE
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- #define TARGET_OS_IPHONE 0
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- #endif
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- #ifndef TARGET_OS_TV
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- #define TARGET_OS_TV 0
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- #endif
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- #ifndef TARGET_OS_SIMULATOR
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- #define TARGET_OS_SIMULATOR 0
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- #endif
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-
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- #if TARGET_OS_TV
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- #undef __TVOS__
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- #define __TVOS__ 1
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- #endif
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- #if TARGET_OS_IPHONE
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- /* if compiling for iOS */
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- #undef __IPHONEOS__
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- #define __IPHONEOS__ 1
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- #undef __MACOSX__
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- #else
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- /* if not compiling for iOS */
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- #undef __MACOSX__
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- #define __MACOSX__ 1
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- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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- # error SDL for Mac OS X only supports deploying on 10.7 and above.
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- #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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- #endif /* TARGET_OS_IPHONE */
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- #endif /* defined(__APPLE__) */
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-
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- #if defined(__NetBSD__)
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- #undef __NETBSD__
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- #define __NETBSD__ 1
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- #endif
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- #if defined(__OpenBSD__)
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- #undef __OPENBSD__
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- #define __OPENBSD__ 1
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- #endif
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- #if defined(__OS2__) || defined(__EMX__)
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- #undef __OS2__
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- #define __OS2__ 1
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- #endif
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- #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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- #undef __OSF__
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- #define __OSF__ 1
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- #endif
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- #if defined(__QNXNTO__)
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- #undef __QNXNTO__
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- #define __QNXNTO__ 1
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- #endif
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- #if defined(riscos) || defined(__riscos) || defined(__riscos__)
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- #undef __RISCOS__
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- #define __RISCOS__ 1
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- #endif
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- #if defined(__sun) && defined(__SVR4)
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- #undef __SOLARIS__
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- #define __SOLARIS__ 1
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- #endif
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-
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- #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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- /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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- #if defined(_MSC_VER) && defined(__has_include)
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- #if __has_include(<winapifamily.h>)
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- #define HAVE_WINAPIFAMILY_H 1
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- #else
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- #define HAVE_WINAPIFAMILY_H 0
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- #endif
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-
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- /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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- #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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- #define HAVE_WINAPIFAMILY_H 1
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- #else
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- #define HAVE_WINAPIFAMILY_H 0
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- #endif
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-
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- #if HAVE_WINAPIFAMILY_H
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- #include <winapifamily.h>
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- #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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- #else
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- #define WINAPI_FAMILY_WINRT 0
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- #endif /* HAVE_WINAPIFAMILY_H */
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-
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- #if WINAPI_FAMILY_WINRT
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- #undef __WINRT__
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- #define __WINRT__ 1
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- #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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- #undef __WINGDK__
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- #define __WINGDK__ 1
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- #elif defined(_GAMING_XBOX_XBOXONE)
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- #undef __XBOXONE__
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- #define __XBOXONE__ 1
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- #elif defined(_GAMING_XBOX_SCARLETT)
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- #undef __XBOXSERIES__
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- #define __XBOXSERIES__ 1
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- #else
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- #undef __WINDOWS__
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- #define __WINDOWS__ 1
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- #endif
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- #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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-
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- #if defined(__WINDOWS__)
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- #undef __WIN32__
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- #define __WIN32__ 1
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- #endif
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- /* This is to support generic "any GDK" separate from a platform-specific GDK */
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- #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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- #undef __GDK__
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- #define __GDK__ 1
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- #endif
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- #if defined(__PSP__)
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- #undef __PSP__
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- #define __PSP__ 1
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- #endif
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- #if defined(PS2)
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- #define __PS2__ 1
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- #endif
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-
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- /* The NACL compiler defines __native_client__ and __pnacl__
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- * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
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- */
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- #if defined(__native_client__)
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- #undef __LINUX__
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- #undef __NACL__
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- #define __NACL__ 1
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- #endif
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- #if defined(__pnacl__)
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- #undef __LINUX__
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- #undef __PNACL__
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- #define __PNACL__ 1
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- /* PNACL with newlib supports static linking only */
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- #define __SDL_NOGETPROCADDR__
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- #endif
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-
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- #if defined(__vita__)
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- #define __VITA__ 1
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- #endif
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-
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- #if defined(__3DS__)
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- #undef __3DS__
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- #define __3DS__ 1
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- #endif
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * Get the name of the platform.
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- *
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- * Here are the names returned for some (but not all) supported platforms:
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- *
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- * - "Windows"
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- * - "Mac OS X"
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- * - "Linux"
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- * - "iOS"
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- * - "Android"
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- *
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- * \returns the name of the platform. If the correct platform name is not
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- * available, returns a string beginning with the text "Unknown".
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- *
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- * \since This function is available since SDL 2.0.0.
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- */
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- extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_platform_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
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+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
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+
22
+ /**
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+ * \file SDL_platform.h
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+ *
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+ * Try to get a standard set of platform defines.
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+ */
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+
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+ #ifndef SDL_platform_h_
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+ #define SDL_platform_h_
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+
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+ #if defined(_AIX)
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+ #undef __AIX__
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+ #define __AIX__ 1
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+ #endif
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+ #if defined(__HAIKU__)
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+ #undef __HAIKU__
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+ #define __HAIKU__ 1
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+ #endif
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+ #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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+ #undef __BSDI__
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+ #define __BSDI__ 1
42
+ #endif
43
+ #if defined(_arch_dreamcast)
44
+ #undef __DREAMCAST__
45
+ #define __DREAMCAST__ 1
46
+ #endif
47
+ #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48
+ #undef __FREEBSD__
49
+ #define __FREEBSD__ 1
50
+ #endif
51
+ #if defined(hpux) || defined(__hpux) || defined(__hpux__)
52
+ #undef __HPUX__
53
+ #define __HPUX__ 1
54
+ #endif
55
+ #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56
+ #undef __IRIX__
57
+ #define __IRIX__ 1
58
+ #endif
59
+ #if (defined(linux) || defined(__linux) || defined(__linux__))
60
+ #undef __LINUX__
61
+ #define __LINUX__ 1
62
+ #endif
63
+ #if defined(ANDROID) || defined(__ANDROID__)
64
+ #undef __ANDROID__
65
+ #undef __LINUX__ /* do we need to do this? */
66
+ #define __ANDROID__ 1
67
+ #endif
68
+ #if defined(__NGAGE__)
69
+ #undef __NGAGE__
70
+ #define __NGAGE__ 1
71
+ #endif
72
+
73
+ #if defined(__APPLE__)
74
+ /* lets us know what version of Mac OS X we're compiling on */
75
+ #include <AvailabilityMacros.h>
76
+ #include <TargetConditionals.h>
77
+
78
+ /* Fix building with older SDKs that don't define these
79
+ See this for more information:
80
+ https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
81
+ */
82
+ #ifndef TARGET_OS_MACCATALYST
83
+ #define TARGET_OS_MACCATALYST 0
84
+ #endif
85
+ #ifndef TARGET_OS_IOS
86
+ #define TARGET_OS_IOS 0
87
+ #endif
88
+ #ifndef TARGET_OS_IPHONE
89
+ #define TARGET_OS_IPHONE 0
90
+ #endif
91
+ #ifndef TARGET_OS_TV
92
+ #define TARGET_OS_TV 0
93
+ #endif
94
+ #ifndef TARGET_OS_SIMULATOR
95
+ #define TARGET_OS_SIMULATOR 0
96
+ #endif
97
+
98
+ #if TARGET_OS_TV
99
+ #undef __TVOS__
100
+ #define __TVOS__ 1
101
+ #endif
102
+ #if TARGET_OS_IPHONE
103
+ /* if compiling for iOS */
104
+ #undef __IPHONEOS__
105
+ #define __IPHONEOS__ 1
106
+ #undef __MACOSX__
107
+ #else
108
+ /* if not compiling for iOS */
109
+ #undef __MACOSX__
110
+ #define __MACOSX__ 1
111
+ #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
112
+ # error SDL for Mac OS X only supports deploying on 10.7 and above.
113
+ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
114
+ #endif /* TARGET_OS_IPHONE */
115
+ #endif /* defined(__APPLE__) */
116
+
117
+ #if defined(__NetBSD__)
118
+ #undef __NETBSD__
119
+ #define __NETBSD__ 1
120
+ #endif
121
+ #if defined(__OpenBSD__)
122
+ #undef __OPENBSD__
123
+ #define __OPENBSD__ 1
124
+ #endif
125
+ #if defined(__OS2__) || defined(__EMX__)
126
+ #undef __OS2__
127
+ #define __OS2__ 1
128
+ #endif
129
+ #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
130
+ #undef __OSF__
131
+ #define __OSF__ 1
132
+ #endif
133
+ #if defined(__QNXNTO__)
134
+ #undef __QNXNTO__
135
+ #define __QNXNTO__ 1
136
+ #endif
137
+ #if defined(riscos) || defined(__riscos) || defined(__riscos__)
138
+ #undef __RISCOS__
139
+ #define __RISCOS__ 1
140
+ #endif
141
+ #if defined(__sun) && defined(__SVR4)
142
+ #undef __SOLARIS__
143
+ #define __SOLARIS__ 1
144
+ #endif
145
+
146
+ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
147
+ /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
148
+ #if defined(_MSC_VER) && defined(__has_include)
149
+ #if __has_include(<winapifamily.h>)
150
+ #define HAVE_WINAPIFAMILY_H 1
151
+ #else
152
+ #define HAVE_WINAPIFAMILY_H 0
153
+ #endif
154
+
155
+ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
156
+ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
157
+ #define HAVE_WINAPIFAMILY_H 1
158
+ #else
159
+ #define HAVE_WINAPIFAMILY_H 0
160
+ #endif
161
+
162
+ #if HAVE_WINAPIFAMILY_H
163
+ #include <winapifamily.h>
164
+ #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
165
+ #else
166
+ #define WINAPI_FAMILY_WINRT 0
167
+ #endif /* HAVE_WINAPIFAMILY_H */
168
+
169
+ #if WINAPI_FAMILY_WINRT
170
+ #undef __WINRT__
171
+ #define __WINRT__ 1
172
+ #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
173
+ #undef __WINGDK__
174
+ #define __WINGDK__ 1
175
+ #elif defined(_GAMING_XBOX_XBOXONE)
176
+ #undef __XBOXONE__
177
+ #define __XBOXONE__ 1
178
+ #elif defined(_GAMING_XBOX_SCARLETT)
179
+ #undef __XBOXSERIES__
180
+ #define __XBOXSERIES__ 1
181
+ #else
182
+ #undef __WINDOWS__
183
+ #define __WINDOWS__ 1
184
+ #endif
185
+ #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
186
+
187
+ #if defined(__WINDOWS__)
188
+ #undef __WIN32__
189
+ #define __WIN32__ 1
190
+ #endif
191
+ /* This is to support generic "any GDK" separate from a platform-specific GDK */
192
+ #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
193
+ #undef __GDK__
194
+ #define __GDK__ 1
195
+ #endif
196
+ #if defined(__PSP__)
197
+ #undef __PSP__
198
+ #define __PSP__ 1
199
+ #endif
200
+ #if defined(PS2)
201
+ #define __PS2__ 1
202
+ #endif
203
+
204
+ /* The NACL compiler defines __native_client__ and __pnacl__
205
+ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
206
+ */
207
+ #if defined(__native_client__)
208
+ #undef __LINUX__
209
+ #undef __NACL__
210
+ #define __NACL__ 1
211
+ #endif
212
+ #if defined(__pnacl__)
213
+ #undef __LINUX__
214
+ #undef __PNACL__
215
+ #define __PNACL__ 1
216
+ /* PNACL with newlib supports static linking only */
217
+ #define __SDL_NOGETPROCADDR__
218
+ #endif
219
+
220
+ #if defined(__vita__)
221
+ #define __VITA__ 1
222
+ #endif
223
+
224
+ #if defined(__3DS__)
225
+ #undef __3DS__
226
+ #define __3DS__ 1
227
+ #endif
228
+
229
+ #include "begin_code.h"
230
+ /* Set up for C function definitions, even when using C++ */
231
+ #ifdef __cplusplus
232
+ extern "C" {
233
+ #endif
234
+
235
+ /**
236
+ * Get the name of the platform.
237
+ *
238
+ * Here are the names returned for some (but not all) supported platforms:
239
+ *
240
+ * - "Windows"
241
+ * - "Mac OS X"
242
+ * - "Linux"
243
+ * - "iOS"
244
+ * - "Android"
245
+ *
246
+ * \returns the name of the platform. If the correct platform name is not
247
+ * available, returns a string beginning with the text "Unknown".
248
+ *
249
+ * \since This function is available since SDL 2.0.0.
250
+ */
251
+ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
252
+
253
+ /* Ends C function definitions when using C++ */
254
+ #ifdef __cplusplus
255
+ }
256
+ #endif
257
+ #include "close_code.h"
258
+
259
+ #endif /* SDL_platform_h_ */
260
+
261
+ /* vi: set ts=4 sw=4 expandtab: */