native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,322 +1,322 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_sensor.h
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- *
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- * Include file for SDL sensor event handling
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- *
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- */
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-
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- #ifndef SDL_sensor_h_
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- #define SDL_sensor_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- /* *INDENT-OFF* */
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- extern "C" {
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- /* *INDENT-ON* */
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- #endif
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-
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- /**
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- * \brief SDL_sensor.h
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- *
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- * In order to use these functions, SDL_Init() must have been called
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- * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
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- * for sensors, and load appropriate drivers.
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- */
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-
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- struct _SDL_Sensor;
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- typedef struct _SDL_Sensor SDL_Sensor;
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-
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- /**
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- * This is a unique ID for a sensor for the time it is connected to the system,
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- * and is never reused for the lifetime of the application.
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- *
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- * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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- */
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- typedef Sint32 SDL_SensorID;
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-
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- /* The different sensors defined by SDL
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- *
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- * Additional sensors may be available, using platform dependent semantics.
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- *
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- * Hare are the additional Android sensors:
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- * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
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- */
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- typedef enum
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- {
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- SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
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- SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
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- SDL_SENSOR_ACCEL, /**< Accelerometer */
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- SDL_SENSOR_GYRO, /**< Gyroscope */
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- SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
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- SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
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- SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
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- SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */
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- } SDL_SensorType;
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-
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- /**
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- * Accelerometer sensor
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- *
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- * The accelerometer returns the current acceleration in SI meters per
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- * second squared. This measurement includes the force of gravity, so
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- * a device at rest will have an value of SDL_STANDARD_GRAVITY away
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- * from the center of the earth.
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- *
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- * values[0]: Acceleration on the x axis
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- * values[1]: Acceleration on the y axis
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- * values[2]: Acceleration on the z axis
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- *
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- * For phones held in portrait mode and game controllers held in front of you,
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- * the axes are defined as follows:
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- * -X ... +X : left ... right
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- * -Y ... +Y : bottom ... top
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- * -Z ... +Z : farther ... closer
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- *
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- * The axis data is not changed when the phone is rotated.
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- *
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- * \sa SDL_GetDisplayOrientation()
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- */
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- #define SDL_STANDARD_GRAVITY 9.80665f
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-
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- /**
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- * Gyroscope sensor
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- *
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- * The gyroscope returns the current rate of rotation in radians per second.
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- * The rotation is positive in the counter-clockwise direction. That is,
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- * an observer looking from a positive location on one of the axes would
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- * see positive rotation on that axis when it appeared to be rotating
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- * counter-clockwise.
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- *
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- * values[0]: Angular speed around the x axis (pitch)
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- * values[1]: Angular speed around the y axis (yaw)
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- * values[2]: Angular speed around the z axis (roll)
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- *
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- * For phones held in portrait mode and game controllers held in front of you,
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- * the axes are defined as follows:
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- * -X ... +X : left ... right
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- * -Y ... +Y : bottom ... top
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- * -Z ... +Z : farther ... closer
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- *
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- * The axis data is not changed when the phone or controller is rotated.
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- *
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- * \sa SDL_GetDisplayOrientation()
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- */
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-
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- /* Function prototypes */
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-
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- /**
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- * Locking for multi-threaded access to the sensor API
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- *
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- * If you are using the sensor API or handling events from multiple threads
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- * you should use these locking functions to protect access to the sensors.
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- *
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- * In particular, you are guaranteed that the sensor list won't change, so the
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- * API functions that take a sensor index will be valid, and sensor events
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- * will not be delivered.
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- *
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- * \since This function is available since SDL 2.0.14.
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- */
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- extern DECLSPEC void SDLCALL SDL_LockSensors(void);
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- extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
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-
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- /**
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- * Count the number of sensors attached to the system right now.
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- *
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- * \returns the number of sensors detected.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC int SDLCALL SDL_NumSensors(void);
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-
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- /**
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- * Get the implementation dependent name of a sensor.
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- *
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- * \param device_index The sensor to obtain name from
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- * \returns the sensor name, or NULL if `device_index` is out of range.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
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-
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- /**
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- * Get the type of a sensor.
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- *
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- * \param device_index The sensor to get the type from
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- * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
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- * out of range.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
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-
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- /**
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- * Get the platform dependent type of a sensor.
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- *
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- * \param device_index The sensor to check
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- * \returns the sensor platform dependent type, or -1 if `device_index` is out
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- * of range.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
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-
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- /**
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- * Get the instance ID of a sensor.
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- *
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- * \param device_index The sensor to get instance id from
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- * \returns the sensor instance ID, or -1 if `device_index` is out of range.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
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-
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- /**
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- * Open a sensor for use.
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- *
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- * \param device_index The sensor to open
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- * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
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-
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- /**
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- * Return the SDL_Sensor associated with an instance id.
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- *
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- * \param instance_id The sensor from instance id
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- * \returns an SDL_Sensor object.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
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-
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- /**
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- * Get the implementation dependent name of a sensor
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- *
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- * \param sensor The SDL_Sensor object
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- * \returns the sensor name, or NULL if `sensor` is NULL.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
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-
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- /**
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- * Get the type of a sensor.
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- *
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- * \param sensor The SDL_Sensor object to inspect
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- * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
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- * NULL.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
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-
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- /**
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- * Get the platform dependent type of a sensor.
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- *
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- * \param sensor The SDL_Sensor object to inspect
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- * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
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-
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- /**
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- * Get the instance ID of a sensor.
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- *
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- * \param sensor The SDL_Sensor object to inspect
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- * \returns the sensor instance ID, or -1 if `sensor` is NULL.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
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-
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- /**
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- * Get the current state of an opened sensor.
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- *
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- * The number of values and interpretation of the data is sensor dependent.
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- *
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- * \param sensor The SDL_Sensor object to query
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- * \param data A pointer filled with the current sensor state
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- * \param num_values The number of values to write to data
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- * \returns 0 or -1 if an error occurred.
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
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-
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- /**
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- * Get the current state of an opened sensor with the timestamp of the last
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- * update.
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- *
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- * The number of values and interpretation of the data is sensor dependent.
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- *
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- * \param sensor The SDL_Sensor object to query
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- * \param timestamp A pointer filled with the timestamp in microseconds of the
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- * current sensor reading if available, or 0 if not
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- * \param data A pointer filled with the current sensor state
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- * \param num_values The number of values to write to data
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- * \returns 0 or -1 if an error occurred.
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- *
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- * \since This function is available since SDL 2.26.0.
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- */
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- extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
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-
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- /**
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- * Close a sensor previously opened with SDL_SensorOpen().
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- *
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- * \param sensor The SDL_Sensor object to close
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- *
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- * \since This function is available since SDL 2.0.9.
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- */
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- extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor);
297
-
298
- /**
299
- * Update the current state of the open sensors.
300
- *
301
- * This is called automatically by the event loop if sensor events are
302
- * enabled.
303
- *
304
- * This needs to be called from the thread that initialized the sensor
305
- * subsystem.
306
- *
307
- * \since This function is available since SDL 2.0.9.
308
- */
309
- extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- /* *INDENT-OFF* */
315
- }
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- /* *INDENT-ON* */
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- #endif
318
- #include "close_code.h"
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-
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- #endif /* SDL_sensor_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_sensor.h
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+ *
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+ * Include file for SDL sensor event handling
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+ *
27
+ */
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+
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+ #ifndef SDL_sensor_h_
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+ #define SDL_sensor_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ /* *INDENT-OFF* */
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+ extern "C" {
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+ /* *INDENT-ON* */
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+ #endif
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+
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+ /**
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+ * \brief SDL_sensor.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
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+ * for sensors, and load appropriate drivers.
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+ */
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+
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+ struct _SDL_Sensor;
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+ typedef struct _SDL_Sensor SDL_Sensor;
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+
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+ /**
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+ * This is a unique ID for a sensor for the time it is connected to the system,
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+ * and is never reused for the lifetime of the application.
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+ *
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+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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+ */
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+ typedef Sint32 SDL_SensorID;
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+
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+ /* The different sensors defined by SDL
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+ *
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+ * Additional sensors may be available, using platform dependent semantics.
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+ *
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+ * Hare are the additional Android sensors:
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+ * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
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+ */
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+ typedef enum
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+ {
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+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
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+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
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+ SDL_SENSOR_ACCEL, /**< Accelerometer */
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+ SDL_SENSOR_GYRO, /**< Gyroscope */
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+ SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
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+ SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
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+ SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
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+ SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */
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+ } SDL_SensorType;
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+
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+ /**
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+ * Accelerometer sensor
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+ *
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+ * The accelerometer returns the current acceleration in SI meters per
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+ * second squared. This measurement includes the force of gravity, so
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+ * a device at rest will have an value of SDL_STANDARD_GRAVITY away
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+ * from the center of the earth.
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+ *
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+ * values[0]: Acceleration on the x axis
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+ * values[1]: Acceleration on the y axis
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+ * values[2]: Acceleration on the z axis
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+ *
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+ * For phones held in portrait mode and game controllers held in front of you,
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+ * the axes are defined as follows:
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+ * -X ... +X : left ... right
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+ * -Y ... +Y : bottom ... top
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+ * -Z ... +Z : farther ... closer
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+ *
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+ * The axis data is not changed when the phone is rotated.
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+ *
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+ * \sa SDL_GetDisplayOrientation()
102
+ */
103
+ #define SDL_STANDARD_GRAVITY 9.80665f
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+
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+ /**
106
+ * Gyroscope sensor
107
+ *
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+ * The gyroscope returns the current rate of rotation in radians per second.
109
+ * The rotation is positive in the counter-clockwise direction. That is,
110
+ * an observer looking from a positive location on one of the axes would
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+ * see positive rotation on that axis when it appeared to be rotating
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+ * counter-clockwise.
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+ *
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+ * values[0]: Angular speed around the x axis (pitch)
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+ * values[1]: Angular speed around the y axis (yaw)
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+ * values[2]: Angular speed around the z axis (roll)
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+ *
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+ * For phones held in portrait mode and game controllers held in front of you,
119
+ * the axes are defined as follows:
120
+ * -X ... +X : left ... right
121
+ * -Y ... +Y : bottom ... top
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+ * -Z ... +Z : farther ... closer
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+ *
124
+ * The axis data is not changed when the phone or controller is rotated.
125
+ *
126
+ * \sa SDL_GetDisplayOrientation()
127
+ */
128
+
129
+ /* Function prototypes */
130
+
131
+ /**
132
+ * Locking for multi-threaded access to the sensor API
133
+ *
134
+ * If you are using the sensor API or handling events from multiple threads
135
+ * you should use these locking functions to protect access to the sensors.
136
+ *
137
+ * In particular, you are guaranteed that the sensor list won't change, so the
138
+ * API functions that take a sensor index will be valid, and sensor events
139
+ * will not be delivered.
140
+ *
141
+ * \since This function is available since SDL 2.0.14.
142
+ */
143
+ extern DECLSPEC void SDLCALL SDL_LockSensors(void);
144
+ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
145
+
146
+ /**
147
+ * Count the number of sensors attached to the system right now.
148
+ *
149
+ * \returns the number of sensors detected.
150
+ *
151
+ * \since This function is available since SDL 2.0.9.
152
+ */
153
+ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
154
+
155
+ /**
156
+ * Get the implementation dependent name of a sensor.
157
+ *
158
+ * \param device_index The sensor to obtain name from
159
+ * \returns the sensor name, or NULL if `device_index` is out of range.
160
+ *
161
+ * \since This function is available since SDL 2.0.9.
162
+ */
163
+ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
164
+
165
+ /**
166
+ * Get the type of a sensor.
167
+ *
168
+ * \param device_index The sensor to get the type from
169
+ * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
170
+ * out of range.
171
+ *
172
+ * \since This function is available since SDL 2.0.9.
173
+ */
174
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
175
+
176
+ /**
177
+ * Get the platform dependent type of a sensor.
178
+ *
179
+ * \param device_index The sensor to check
180
+ * \returns the sensor platform dependent type, or -1 if `device_index` is out
181
+ * of range.
182
+ *
183
+ * \since This function is available since SDL 2.0.9.
184
+ */
185
+ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
186
+
187
+ /**
188
+ * Get the instance ID of a sensor.
189
+ *
190
+ * \param device_index The sensor to get instance id from
191
+ * \returns the sensor instance ID, or -1 if `device_index` is out of range.
192
+ *
193
+ * \since This function is available since SDL 2.0.9.
194
+ */
195
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
196
+
197
+ /**
198
+ * Open a sensor for use.
199
+ *
200
+ * \param device_index The sensor to open
201
+ * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
202
+ *
203
+ * \since This function is available since SDL 2.0.9.
204
+ */
205
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
206
+
207
+ /**
208
+ * Return the SDL_Sensor associated with an instance id.
209
+ *
210
+ * \param instance_id The sensor from instance id
211
+ * \returns an SDL_Sensor object.
212
+ *
213
+ * \since This function is available since SDL 2.0.9.
214
+ */
215
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
216
+
217
+ /**
218
+ * Get the implementation dependent name of a sensor
219
+ *
220
+ * \param sensor The SDL_Sensor object
221
+ * \returns the sensor name, or NULL if `sensor` is NULL.
222
+ *
223
+ * \since This function is available since SDL 2.0.9.
224
+ */
225
+ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
226
+
227
+ /**
228
+ * Get the type of a sensor.
229
+ *
230
+ * \param sensor The SDL_Sensor object to inspect
231
+ * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
232
+ * NULL.
233
+ *
234
+ * \since This function is available since SDL 2.0.9.
235
+ */
236
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
237
+
238
+ /**
239
+ * Get the platform dependent type of a sensor.
240
+ *
241
+ * \param sensor The SDL_Sensor object to inspect
242
+ * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
243
+ *
244
+ * \since This function is available since SDL 2.0.9.
245
+ */
246
+ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
247
+
248
+ /**
249
+ * Get the instance ID of a sensor.
250
+ *
251
+ * \param sensor The SDL_Sensor object to inspect
252
+ * \returns the sensor instance ID, or -1 if `sensor` is NULL.
253
+ *
254
+ * \since This function is available since SDL 2.0.9.
255
+ */
256
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
257
+
258
+ /**
259
+ * Get the current state of an opened sensor.
260
+ *
261
+ * The number of values and interpretation of the data is sensor dependent.
262
+ *
263
+ * \param sensor The SDL_Sensor object to query
264
+ * \param data A pointer filled with the current sensor state
265
+ * \param num_values The number of values to write to data
266
+ * \returns 0 or -1 if an error occurred.
267
+ *
268
+ * \since This function is available since SDL 2.0.9.
269
+ */
270
+ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
271
+
272
+ /**
273
+ * Get the current state of an opened sensor with the timestamp of the last
274
+ * update.
275
+ *
276
+ * The number of values and interpretation of the data is sensor dependent.
277
+ *
278
+ * \param sensor The SDL_Sensor object to query
279
+ * \param timestamp A pointer filled with the timestamp in microseconds of the
280
+ * current sensor reading if available, or 0 if not
281
+ * \param data A pointer filled with the current sensor state
282
+ * \param num_values The number of values to write to data
283
+ * \returns 0 or -1 if an error occurred.
284
+ *
285
+ * \since This function is available since SDL 2.26.0.
286
+ */
287
+ extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
288
+
289
+ /**
290
+ * Close a sensor previously opened with SDL_SensorOpen().
291
+ *
292
+ * \param sensor The SDL_Sensor object to close
293
+ *
294
+ * \since This function is available since SDL 2.0.9.
295
+ */
296
+ extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor);
297
+
298
+ /**
299
+ * Update the current state of the open sensors.
300
+ *
301
+ * This is called automatically by the event loop if sensor events are
302
+ * enabled.
303
+ *
304
+ * This needs to be called from the thread that initialized the sensor
305
+ * subsystem.
306
+ *
307
+ * \since This function is available since SDL 2.0.9.
308
+ */
309
+ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
310
+
311
+
312
+ /* Ends C function definitions when using C++ */
313
+ #ifdef __cplusplus
314
+ /* *INDENT-OFF* */
315
+ }
316
+ /* *INDENT-ON* */
317
+ #endif
318
+ #include "close_code.h"
319
+
320
+ #endif /* SDL_sensor_h_ */
321
+
322
+ /* vi: set ts=4 sw=4 expandtab: */