native_audio 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +233 -233
  3. data/assets/include/SDL2/SDL_assert.h +326 -326
  4. data/assets/include/SDL2/SDL_atomic.h +415 -415
  5. data/assets/include/SDL2/SDL_audio.h +1500 -1500
  6. data/assets/include/SDL2/SDL_bits.h +126 -126
  7. data/assets/include/SDL2/SDL_blendmode.h +198 -198
  8. data/assets/include/SDL2/SDL_clipboard.h +141 -141
  9. data/assets/include/SDL2/SDL_config.h +61 -61
  10. data/assets/include/SDL2/SDL_config_android.h +194 -194
  11. data/assets/include/SDL2/SDL_config_emscripten.h +218 -218
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -217
  13. data/assets/include/SDL2/SDL_config_macosx.h +277 -277
  14. data/assets/include/SDL2/SDL_config_minimal.h +95 -95
  15. data/assets/include/SDL2/SDL_config_ngage.h +89 -89
  16. data/assets/include/SDL2/SDL_config_os2.h +207 -207
  17. data/assets/include/SDL2/SDL_config_pandora.h +141 -141
  18. data/assets/include/SDL2/SDL_config_windows.h +331 -331
  19. data/assets/include/SDL2/SDL_config_wingdk.h +253 -253
  20. data/assets/include/SDL2/SDL_config_winrt.h +220 -220
  21. data/assets/include/SDL2/SDL_config_xbox.h +235 -235
  22. data/assets/include/SDL2/SDL_copying.h +20 -20
  23. data/assets/include/SDL2/SDL_cpuinfo.h +594 -594
  24. data/assets/include/SDL2/SDL_egl.h +2352 -2352
  25. data/assets/include/SDL2/SDL_endian.h +348 -348
  26. data/assets/include/SDL2/SDL_error.h +163 -163
  27. data/assets/include/SDL2/SDL_events.h +1166 -1166
  28. data/assets/include/SDL2/SDL_filesystem.h +149 -149
  29. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -1074
  30. data/assets/include/SDL2/SDL_gesture.h +117 -117
  31. data/assets/include/SDL2/SDL_guid.h +100 -100
  32. data/assets/include/SDL2/SDL_haptic.h +1341 -1341
  33. data/assets/include/SDL2/SDL_hidapi.h +451 -451
  34. data/assets/include/SDL2/SDL_hints.h +2569 -2569
  35. data/assets/include/SDL2/SDL_image.h +2173 -2173
  36. data/assets/include/SDL2/SDL_joystick.h +1066 -1066
  37. data/assets/include/SDL2/SDL_keyboard.h +353 -353
  38. data/assets/include/SDL2/SDL_keycode.h +358 -358
  39. data/assets/include/SDL2/SDL_loadso.h +115 -115
  40. data/assets/include/SDL2/SDL_locale.h +103 -103
  41. data/assets/include/SDL2/SDL_log.h +404 -404
  42. data/assets/include/SDL2/SDL_main.h +275 -275
  43. data/assets/include/SDL2/SDL_messagebox.h +193 -193
  44. data/assets/include/SDL2/SDL_metal.h +113 -113
  45. data/assets/include/SDL2/SDL_misc.h +79 -79
  46. data/assets/include/SDL2/SDL_mixer.h +2784 -2784
  47. data/assets/include/SDL2/SDL_mouse.h +465 -465
  48. data/assets/include/SDL2/SDL_mutex.h +471 -471
  49. data/assets/include/SDL2/SDL_name.h +33 -33
  50. data/assets/include/SDL2/SDL_opengl.h +2132 -2132
  51. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -13209
  52. data/assets/include/SDL2/SDL_opengles.h +39 -39
  53. data/assets/include/SDL2/SDL_opengles2.h +52 -52
  54. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -656
  55. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -4033
  56. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -27
  57. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -311
  58. data/assets/include/SDL2/SDL_pixels.h +644 -644
  59. data/assets/include/SDL2/SDL_platform.h +261 -261
  60. data/assets/include/SDL2/SDL_power.h +88 -88
  61. data/assets/include/SDL2/SDL_quit.h +58 -58
  62. data/assets/include/SDL2/SDL_rect.h +376 -376
  63. data/assets/include/SDL2/SDL_render.h +1919 -1919
  64. data/assets/include/SDL2/SDL_revision.h +6 -6
  65. data/assets/include/SDL2/SDL_rwops.h +841 -841
  66. data/assets/include/SDL2/SDL_scancode.h +438 -438
  67. data/assets/include/SDL2/SDL_sensor.h +322 -322
  68. data/assets/include/SDL2/SDL_shape.h +155 -155
  69. data/assets/include/SDL2/SDL_stdinc.h +830 -830
  70. data/assets/include/SDL2/SDL_surface.h +997 -997
  71. data/assets/include/SDL2/SDL_system.h +623 -623
  72. data/assets/include/SDL2/SDL_syswm.h +386 -386
  73. data/assets/include/SDL2/SDL_test.h +69 -69
  74. data/assets/include/SDL2/SDL_test_assert.h +105 -105
  75. data/assets/include/SDL2/SDL_test_common.h +236 -236
  76. data/assets/include/SDL2/SDL_test_compare.h +69 -69
  77. data/assets/include/SDL2/SDL_test_crc32.h +124 -124
  78. data/assets/include/SDL2/SDL_test_font.h +168 -168
  79. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -386
  80. data/assets/include/SDL2/SDL_test_harness.h +134 -134
  81. data/assets/include/SDL2/SDL_test_images.h +78 -78
  82. data/assets/include/SDL2/SDL_test_log.h +67 -67
  83. data/assets/include/SDL2/SDL_test_md5.h +129 -129
  84. data/assets/include/SDL2/SDL_test_memory.h +63 -63
  85. data/assets/include/SDL2/SDL_test_random.h +115 -115
  86. data/assets/include/SDL2/SDL_thread.h +464 -464
  87. data/assets/include/SDL2/SDL_timer.h +222 -222
  88. data/assets/include/SDL2/SDL_touch.h +150 -150
  89. data/assets/include/SDL2/SDL_ttf.h +2316 -2316
  90. data/assets/include/SDL2/SDL_types.h +29 -29
  91. data/assets/include/SDL2/SDL_version.h +204 -204
  92. data/assets/include/SDL2/SDL_video.h +2150 -2150
  93. data/assets/include/SDL2/SDL_vulkan.h +215 -215
  94. data/assets/include/SDL2/begin_code.h +187 -187
  95. data/assets/include/SDL2/close_code.h +40 -40
  96. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  97. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  98. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  99. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  100. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  101. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  102. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  103. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  104. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  105. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  106. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  107. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  108. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  109. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  110. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  111. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  112. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  113. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  114. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  115. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  116. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  117. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  118. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  119. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  120. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  121. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  122. data/ext/{audio.c → audio/audio.c} +80 -80
  123. data/ext/{extconf.h → audio/extconf.h} +3 -3
  124. data/ext/audio/extconf.rb +115 -0
  125. data/lib/native_audio.rb +50 -50
  126. metadata +7 -27
  127. data/assets/include/GL/glew.h +0 -26427
  128. data/assets/include/GLES2/gl2.h +0 -656
  129. data/assets/include/GLES2/gl2ext.h +0 -3949
  130. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  131. data/assets/include/GLES2/gl2platform.h +0 -27
  132. data/assets/include/GLES3/gl3.h +0 -1192
  133. data/assets/include/GLES3/gl31.h +0 -1507
  134. data/assets/include/GLES3/gl32.h +0 -1808
  135. data/assets/include/GLES3/gl3platform.h +0 -27
  136. data/assets/include/KHR/khrplatform.h +0 -290
  137. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  138. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  144. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  145. data/ext/extconf.rb +0 -173
  146. data/lib/audio.bundle +0 -0
  147. data/lib/audio.so +0 -0
@@ -1,141 +1,141 @@
1
- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
5
- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- /**
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- * \file SDL_clipboard.h
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- *
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- * Include file for SDL clipboard handling
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- */
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-
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- #ifndef SDL_clipboard_h_
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- #define SDL_clipboard_h_
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /* Function prototypes */
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-
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- /**
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- * Put UTF-8 text into the clipboard.
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- *
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- * \param text the text to store in the clipboard
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetClipboardText
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- * \sa SDL_HasClipboardText
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- */
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- extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
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-
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- /**
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- * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
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- *
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- * This functions returns empty string if there was not enough memory left for
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- * a copy of the clipboard's content.
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- *
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- * \returns the clipboard text on success or an empty string on failure; call
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- * SDL_GetError() for more information. Caller must call SDL_free()
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- * on the returned pointer when done with it (even if there was an
64
- * error).
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_HasClipboardText
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- * \sa SDL_SetClipboardText
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- */
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- extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
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-
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- /**
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- * Query whether the clipboard exists and contains a non-empty text string.
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- *
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- * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetClipboardText
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- * \sa SDL_SetClipboardText
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
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-
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- /**
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- * Put UTF-8 text into the primary selection.
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- *
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- * \param text the text to store in the primary selection
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.26.0.
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- *
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- * \sa SDL_GetPrimarySelectionText
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- * \sa SDL_HasPrimarySelectionText
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- */
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- extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
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-
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- /**
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- * Get UTF-8 text from the primary selection, which must be freed with
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- * SDL_free().
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- *
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- * This functions returns empty string if there was not enough memory left for
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- * a copy of the primary selection's content.
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- *
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- * \returns the primary selection text on success or an empty string on
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- * failure; call SDL_GetError() for more information. Caller must
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- * call SDL_free() on the returned pointer when done with it (even if
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- * there was an error).
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- *
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- * \since This function is available since SDL 2.26.0.
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- *
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- * \sa SDL_HasPrimarySelectionText
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- * \sa SDL_SetPrimarySelectionText
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- */
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- extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
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-
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- /**
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- * Query whether the primary selection exists and contains a non-empty text
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- * string.
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- *
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- * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
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- * does not.
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- *
125
- * \since This function is available since SDL 2.26.0.
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- *
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- * \sa SDL_GetPrimarySelectionText
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- * \sa SDL_SetPrimarySelectionText
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- */
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- extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
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-
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_clipboard_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_clipboard.h
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+ *
25
+ * Include file for SDL clipboard handling
26
+ */
27
+
28
+ #ifndef SDL_clipboard_h_
29
+ #define SDL_clipboard_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Function prototypes */
40
+
41
+ /**
42
+ * Put UTF-8 text into the clipboard.
43
+ *
44
+ * \param text the text to store in the clipboard
45
+ * \returns 0 on success or a negative error code on failure; call
46
+ * SDL_GetError() for more information.
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+ *
48
+ * \since This function is available since SDL 2.0.0.
49
+ *
50
+ * \sa SDL_GetClipboardText
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+ * \sa SDL_HasClipboardText
52
+ */
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+ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
54
+
55
+ /**
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+ * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
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+ *
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+ * This functions returns empty string if there was not enough memory left for
59
+ * a copy of the clipboard's content.
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+ *
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+ * \returns the clipboard text on success or an empty string on failure; call
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+ * SDL_GetError() for more information. Caller must call SDL_free()
63
+ * on the returned pointer when done with it (even if there was an
64
+ * error).
65
+ *
66
+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_HasClipboardText
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+ * \sa SDL_SetClipboardText
70
+ */
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+ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
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+
73
+ /**
74
+ * Query whether the clipboard exists and contains a non-empty text string.
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+ *
76
+ * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
77
+ *
78
+ * \since This function is available since SDL 2.0.0.
79
+ *
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+ * \sa SDL_GetClipboardText
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+ * \sa SDL_SetClipboardText
82
+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
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+
85
+ /**
86
+ * Put UTF-8 text into the primary selection.
87
+ *
88
+ * \param text the text to store in the primary selection
89
+ * \returns 0 on success or a negative error code on failure; call
90
+ * SDL_GetError() for more information.
91
+ *
92
+ * \since This function is available since SDL 2.26.0.
93
+ *
94
+ * \sa SDL_GetPrimarySelectionText
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+ * \sa SDL_HasPrimarySelectionText
96
+ */
97
+ extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
98
+
99
+ /**
100
+ * Get UTF-8 text from the primary selection, which must be freed with
101
+ * SDL_free().
102
+ *
103
+ * This functions returns empty string if there was not enough memory left for
104
+ * a copy of the primary selection's content.
105
+ *
106
+ * \returns the primary selection text on success or an empty string on
107
+ * failure; call SDL_GetError() for more information. Caller must
108
+ * call SDL_free() on the returned pointer when done with it (even if
109
+ * there was an error).
110
+ *
111
+ * \since This function is available since SDL 2.26.0.
112
+ *
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+ * \sa SDL_HasPrimarySelectionText
114
+ * \sa SDL_SetPrimarySelectionText
115
+ */
116
+ extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
117
+
118
+ /**
119
+ * Query whether the primary selection exists and contains a non-empty text
120
+ * string.
121
+ *
122
+ * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
123
+ * does not.
124
+ *
125
+ * \since This function is available since SDL 2.26.0.
126
+ *
127
+ * \sa SDL_GetPrimarySelectionText
128
+ * \sa SDL_SetPrimarySelectionText
129
+ */
130
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
131
+
132
+
133
+ /* Ends C function definitions when using C++ */
134
+ #ifdef __cplusplus
135
+ }
136
+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_clipboard_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,61 +1,61 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_h_
23
- #define SDL_config_h_
24
-
25
- #include "SDL_platform.h"
26
-
27
- /**
28
- * \file SDL_config.h
29
- */
30
-
31
- /* Add any platform that doesn't build using the configure system. */
32
- #if defined(__WIN32__)
33
- #include "SDL_config_windows.h"
34
- #elif defined(__WINRT__)
35
- #include "SDL_config_winrt.h"
36
- #elif defined(__WINGDK__)
37
- #include "SDL_config_wingdk.h"
38
- #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
39
- #include "SDL_config_xbox.h"
40
- #elif defined(__MACOSX__)
41
- #include "SDL_config_macosx.h"
42
- #elif defined(__IPHONEOS__)
43
- #include "SDL_config_iphoneos.h"
44
- #elif defined(__ANDROID__)
45
- #include "SDL_config_android.h"
46
- #elif defined(__OS2__)
47
- #include "SDL_config_os2.h"
48
- #elif defined(__EMSCRIPTEN__)
49
- #include "SDL_config_emscripten.h"
50
- #elif defined(__NGAGE__)
51
- #include "SDL_config_ngage.h"
52
- #else
53
- /* This is a minimal configuration just to get SDL running on new platforms. */
54
- #include "SDL_config_minimal.h"
55
- #endif /* platform config */
56
-
57
- #ifdef USING_GENERATED_CONFIG_H
58
- #error Wrong SDL_config.h, check your include path?
59
- #endif
60
-
61
- #endif /* SDL_config_h_ */
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_h_
23
+ #define SDL_config_h_
24
+
25
+ #include "SDL_platform.h"
26
+
27
+ /**
28
+ * \file SDL_config.h
29
+ */
30
+
31
+ /* Add any platform that doesn't build using the configure system. */
32
+ #if defined(__WIN32__)
33
+ #include "SDL_config_windows.h"
34
+ #elif defined(__WINRT__)
35
+ #include "SDL_config_winrt.h"
36
+ #elif defined(__WINGDK__)
37
+ #include "SDL_config_wingdk.h"
38
+ #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
39
+ #include "SDL_config_xbox.h"
40
+ #elif defined(__MACOSX__)
41
+ #include "SDL_config_macosx.h"
42
+ #elif defined(__IPHONEOS__)
43
+ #include "SDL_config_iphoneos.h"
44
+ #elif defined(__ANDROID__)
45
+ #include "SDL_config_android.h"
46
+ #elif defined(__OS2__)
47
+ #include "SDL_config_os2.h"
48
+ #elif defined(__EMSCRIPTEN__)
49
+ #include "SDL_config_emscripten.h"
50
+ #elif defined(__NGAGE__)
51
+ #include "SDL_config_ngage.h"
52
+ #else
53
+ /* This is a minimal configuration just to get SDL running on new platforms. */
54
+ #include "SDL_config_minimal.h"
55
+ #endif /* platform config */
56
+
57
+ #ifdef USING_GENERATED_CONFIG_H
58
+ #error Wrong SDL_config.h, check your include path?
59
+ #endif
60
+
61
+ #endif /* SDL_config_h_ */