joybox 0.0.5 → 0.0.6

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Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
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@@ -1,440 +0,0 @@
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- /*
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- Copyright (c) 2010 Steve Oldmeadow
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in
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- all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- THE SOFTWARE.
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-
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- $Id$
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- */
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-
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-
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-
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- /**
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- @file
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- @b IMPORTANT
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- There are 3 different ways of using CocosDenshion. Depending on which you choose you
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- will need to include different files and frameworks.
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-
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- @par SimpleAudioEngine
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- This is recommended for basic audio requirements. If you just want to play some sound fx
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- and some background music and have no interest in learning the lower level workings then
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- this is the interface to use.
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-
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- Requirements:
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- - Firmware: OS 2.2 or greater
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- - Files: SimpleAudioEngine.*, CocosDenshion.*
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- - Frameworks: OpenAL, AudioToolbox, AVFoundation
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-
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- @par CDAudioManager
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- CDAudioManager is basically a thin wrapper around an AVAudioPlayer object used for playing
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- background music and a CDSoundEngine object used for playing sound effects. It manages the
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- audio session for you deals with audio session interruption. It is fairly low level and it
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- is expected you have some understanding of the underlying technologies. For example, for
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- many use cases regarding background music it is expected you will work directly with the
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- backgroundMusic AVAudioPlayer which is exposed as a property.
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-
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- Requirements:
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- - Firmware: OS 2.2 or greater
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- - Files: CDAudioManager.*, CocosDenshion.*
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- - Frameworks: OpenAL, AudioToolbox, AVFoundation
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-
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- @par CDSoundEngine
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- CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
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- example. It can playback up to 32 sounds simultaneously with control over pitch, pan
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- and gain. It can be set up to handle audio session interruption automatically. You
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- may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
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- because you require OS 2.0 compatibility.
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-
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- Requirements:
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- - Firmware: OS 2.0 or greater
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- - Files: CocosDenshion.*
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- - Frameworks: OpenAL, AudioToolbox
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-
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- */
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-
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- #import <OpenAL/al.h>
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- #import <OpenAL/alc.h>
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- #import <AudioToolbox/AudioToolbox.h>
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- #import <Foundation/Foundation.h>
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- #import "CDConfig.h"
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-
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-
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- #if !defined(CD_DEBUG) || CD_DEBUG == 0
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- #define CDLOG(...) do {} while (0)
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- #define CDLOGINFO(...) do {} while (0)
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-
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- #elif CD_DEBUG == 1
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- #define CDLOG(...) NSLog(__VA_ARGS__)
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- #define CDLOGINFO(...) do {} while (0)
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-
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- #elif CD_DEBUG > 1
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- #define CDLOG(...) NSLog(__VA_ARGS__)
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- #define CDLOGINFO(...) NSLog(__VA_ARGS__)
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- #endif // CD_DEBUG
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-
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-
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- #import "CDOpenALSupport.h"
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-
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- //Tested source limit on 2.2.1 and 3.1.2 with up to 128 sources and appears to work. Older OS versions e.g 2.2 may support only 32
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- #define CD_SOURCE_LIMIT 32 //Total number of sources we will ever want, may actually get less
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- #define CD_NO_SOURCE 0xFEEDFAC //Return value indicating playback failed i.e. no source
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- #define CD_IGNORE_AUDIO_SESSION 0xBEEFBEE //Used internally to indicate audio session will not be handled
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- #define CD_MUTE 0xFEEDBAB //Return value indicating sound engine is muted or non functioning
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- #define CD_NO_SOUND = -1;
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-
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- #define CD_SAMPLE_RATE_HIGH 44100
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- #define CD_SAMPLE_RATE_MID 22050
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- #define CD_SAMPLE_RATE_LOW 16000
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- #define CD_SAMPLE_RATE_BASIC 8000
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- #define CD_SAMPLE_RATE_DEFAULT 44100
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-
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- extern NSString * const kCDN_BadAlContext;
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- extern NSString * const kCDN_AsynchLoadComplete;
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-
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- extern float const kCD_PitchDefault;
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- extern float const kCD_PitchLowerOneOctave;
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- extern float const kCD_PitchHigherOneOctave;
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- extern float const kCD_PanDefault;
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- extern float const kCD_PanFullLeft;
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- extern float const kCD_PanFullRight;
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- extern float const kCD_GainDefault;
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-
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- enum bufferState {
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- CD_BS_EMPTY = 0,
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- CD_BS_LOADED = 1,
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- CD_BS_FAILED = 2
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- };
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-
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- typedef struct _sourceGroup {
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- int startIndex;
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- int currentIndex;
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- int totalSources;
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- bool enabled;
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- bool nonInterruptible;
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- int *sourceStatuses;//pointer into array of source status information
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- } sourceGroup;
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-
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- typedef struct _bufferInfo {
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- ALuint bufferId;
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- int bufferState;
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- void* bufferData;
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- ALenum format;
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- ALsizei sizeInBytes;
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- ALsizei frequencyInHertz;
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- } bufferInfo;
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-
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- typedef struct _sourceInfo {
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- bool usable;
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- ALuint sourceId;
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- ALuint attachedBufferId;
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- } sourceInfo;
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-
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- #pragma mark CDAudioTransportProtocol
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-
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- @protocol CDAudioTransportProtocol <NSObject>
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- /** Play the audio */
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- -(BOOL) play;
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- /** Pause the audio, retain resources */
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- -(BOOL) pause;
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- /** Stop the audio, release resources */
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- -(BOOL) stop;
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- /** Return playback to beginning */
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- -(BOOL) rewind;
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- @end
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-
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- #pragma mark CDAudioInterruptProtocol
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-
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- @protocol CDAudioInterruptProtocol <NSObject>
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- /** Is audio mute */
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- -(BOOL) mute;
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- /** If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently */
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- -(void) setMute:(BOOL) muteValue;
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- /** Is audio enabled */
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- -(BOOL) enabled;
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- /** If NO then all audio is stopped and any calls to start new audio will be ignored */
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- -(void) setEnabled:(BOOL) enabledValue;
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- @end
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-
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- #pragma mark CDUtilities
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- /**
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- Collection of utilities required by CocosDenshion
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- */
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- @interface CDUtilities : NSObject
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- {
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- }
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-
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- /** Fundamentally the same as the corresponding method is CCFileUtils but added to break binding to cocos2d */
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- +(NSString*) fullPathFromRelativePath:(NSString*) relPath;
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-
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- @end
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-
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-
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- #pragma mark CDSoundEngine
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-
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- /** CDSoundEngine is built upon OpenAL and works with SDK 2.0.
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- CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
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- example. It can playback up to 32 sounds simultaneously with control over pitch, pan
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- and gain. It can be set up to handle audio session interruption automatically. You
193
- may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
194
- because you require OS 2.0 compatibility.
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-
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- Requirements:
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- - Firmware: OS 2.0 or greater
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- - Files: CocosDenshion.*
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- - Frameworks: OpenAL, AudioToolbox
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-
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- @since v0.8
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- */
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- @class CDSoundSource;
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- @interface CDSoundEngine : NSObject <CDAudioInterruptProtocol> {
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-
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- bufferInfo *_buffers;
207
- sourceInfo *_sources;
208
- sourceGroup *_sourceGroups;
209
- ALCcontext *context;
210
- NSUInteger _sourceGroupTotal;
211
- UInt32 _audioSessionCategory;
212
- BOOL _handleAudioSession;
213
- ALfloat _preMuteGain;
214
- NSObject *_mutexBufferLoad;
215
- BOOL mute_;
216
- BOOL enabled_;
217
-
218
- ALenum lastErrorCode_;
219
- BOOL functioning_;
220
- float asynchLoadProgress_;
221
- BOOL getGainWorks_;
222
-
223
- //For managing dynamic allocation of sources and buffers
224
- int sourceTotal_;
225
- int bufferTotal;
226
-
227
- }
228
-
229
- @property (readwrite, nonatomic) ALfloat masterGain;
230
- @property (readonly) ALenum lastErrorCode;//Last OpenAL error code that was generated
231
- @property (readonly) BOOL functioning;//Is the sound engine functioning
232
- @property (readwrite) float asynchLoadProgress;
233
- @property (readonly) BOOL getGainWorks;//Does getting the gain for a source work
234
- /** Total number of sources available */
235
- @property (readonly) int sourceTotal;
236
- /** Total number of source groups that have been defined */
237
- @property (readonly) NSUInteger sourceGroupTotal;
238
-
239
- /** Sets the sample rate for the audio mixer. For best performance this should match the sample rate of your audio content */
240
- +(void) setMixerSampleRate:(Float32) sampleRate;
241
-
242
- /** Initializes the engine with a group definition and a total number of groups */
243
- -(id)init;
244
-
245
- /** Plays a sound in a channel group with a pitch, pan and gain. The sound could played looped or not */
246
- -(ALuint) playSound:(int) soundId sourceGroupId:(int)sourceGroupId pitch:(float) pitch pan:(float) pan gain:(float) gain loop:(BOOL) loop;
247
-
248
- /** Creates and returns a sound source object for the specified sound within the specified source group.
249
- */
250
- -(CDSoundSource *) soundSourceForSound:(int) soundId sourceGroupId:(int) sourceGroupId;
251
-
252
- /** Stops playing a sound */
253
- - (void) stopSound:(ALuint) sourceId;
254
- /** Stops playing a source group */
255
- - (void) stopSourceGroup:(int) sourceGroupId;
256
- /** Stops all playing sounds */
257
- -(void) stopAllSounds;
258
- -(void) defineSourceGroups:(NSArray*) sourceGroupDefinitions;
259
- -(void) defineSourceGroups:(int[]) sourceGroupDefinitions total:(NSUInteger) total;
260
- -(void) setSourceGroupNonInterruptible:(int) sourceGroupId isNonInterruptible:(BOOL) isNonInterruptible;
261
- -(void) setSourceGroupEnabled:(int) sourceGroupId enabled:(BOOL) enabled;
262
- -(BOOL) sourceGroupEnabled:(int) sourceGroupId;
263
- -(BOOL) loadBufferFromData:(int) soundId soundData:(ALvoid*) soundData format:(ALenum) format size:(ALsizei) size freq:(ALsizei) freq;
264
- -(BOOL) loadBuffer:(int) soundId filePath:(NSString*) filePath;
265
- -(void) loadBuffersAsynchronously:(NSArray *) loadRequests;
266
- -(BOOL) unloadBuffer:(int) soundId;
267
- -(ALCcontext *) openALContext;
268
-
269
- /** Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid */
270
- -(float) bufferDurationInSeconds:(int) soundId;
271
- /** Returns the size of the buffer in bytes or a negative value if the buffer id is invalid */
272
- -(ALsizei) bufferSizeInBytes:(int) soundId;
273
- /** Returns the sampling frequency of the buffer in hertz or a negative value if the buffer id is invalid */
274
- -(ALsizei) bufferFrequencyInHertz:(int) soundId;
275
-
276
- /** Used internally, never call unless you know what you are doing */
277
- -(void) _soundSourcePreRelease:(CDSoundSource *) soundSource;
278
-
279
- @end
280
-
281
- #pragma mark CDSoundSource
282
- /** CDSoundSource is a wrapper around an OpenAL sound source.
283
- It allows you to manipulate properties such as pitch, gain, pan and looping while the
284
- sound is playing. CDSoundSource is based on the old CDSourceWrapper class but with much
285
- added functionality.
286
-
287
- @since v1.0
288
- */
289
- @interface CDSoundSource : NSObject <CDAudioTransportProtocol, CDAudioInterruptProtocol> {
290
- ALenum lastError;
291
- @public
292
- ALuint _sourceId;
293
- ALuint _sourceIndex;
294
- CDSoundEngine* _engine;
295
- int _soundId;
296
- float _preMuteGain;
297
- BOOL enabled_;
298
- BOOL mute_;
299
- }
300
- @property (readwrite, nonatomic) float pitch;
301
- @property (readwrite, nonatomic) float gain;
302
- @property (readwrite, nonatomic) float pan;
303
- @property (readwrite, nonatomic) BOOL looping;
304
- @property (readonly) BOOL isPlaying;
305
- @property (readwrite, nonatomic) int soundId;
306
- /** Returns the duration of the attached buffer in seconds or a negative value if the buffer is invalid */
307
- @property (readonly) float durationInSeconds;
308
-
309
- /** Stores the last error code that occurred. Check against AL_NO_ERROR */
310
- @property (readonly) ALenum lastError;
311
- /** Do not init yourself, get an instance from the sourceForSound factory method on CDSoundEngine */
312
- -(id)init:(ALuint) theSourceId sourceIndex:(int) index soundEngine:(CDSoundEngine*) engine;
313
-
314
- @end
315
-
316
- #pragma mark CDAudioInterruptTargetGroup
317
-
318
- /** Container for objects that implement audio interrupt protocol i.e. they can be muted and enabled.
319
- Setting mute and enabled for the group propagates to all children.
320
- Designed to be used with your CDSoundSource objects to get them to comply with global enabled and mute settings
321
- if that is what you want to do.*/
322
- @interface CDAudioInterruptTargetGroup : NSObject <CDAudioInterruptProtocol> {
323
- BOOL mute_;
324
- BOOL enabled_;
325
- NSMutableArray *children_;
326
- }
327
- -(void) addAudioInterruptTarget:(NSObject<CDAudioInterruptProtocol>*) interruptibleTarget;
328
- @end
329
-
330
- #pragma mark CDAsynchBufferLoader
331
-
332
- /** CDAsynchBufferLoader
333
- TODO
334
- */
335
- @interface CDAsynchBufferLoader : NSOperation {
336
- NSArray *_loadRequests;
337
- CDSoundEngine *_soundEngine;
338
- }
339
-
340
- -(id) init:(NSArray *)loadRequests soundEngine:(CDSoundEngine *) theSoundEngine;
341
-
342
- @end
343
-
344
- #pragma mark CDBufferLoadRequest
345
-
346
- /** CDBufferLoadRequest */
347
- @interface CDBufferLoadRequest: NSObject
348
- {
349
- NSString *filePath;
350
- int soundId;
351
- //id loader;
352
- }
353
-
354
- @property (readonly) NSString *filePath;
355
- @property (readonly) int soundId;
356
-
357
- - (id)init:(int) theSoundId filePath:(const NSString *) theFilePath;
358
- @end
359
-
360
- /** Interpolation type */
361
- typedef enum {
362
- kIT_Linear, //!Straight linear interpolation fade
363
- kIT_SCurve, //!S curved interpolation
364
- kIT_Exponential //!Exponential interpolation
365
- } tCDInterpolationType;
366
-
367
- #pragma mark CDFloatInterpolator
368
- @interface CDFloatInterpolator: NSObject
369
- {
370
- float start;
371
- float end;
372
- float lastValue;
373
- tCDInterpolationType interpolationType;
374
- }
375
- @property (readwrite, nonatomic) float start;
376
- @property (readwrite, nonatomic) float end;
377
- @property (readwrite, nonatomic) tCDInterpolationType interpolationType;
378
-
379
- /** Return a value between min and max based on t which represents fractional progress where 0 is the start
380
- and 1 is the end */
381
- -(float) interpolate:(float) t;
382
- -(id) init:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
383
-
384
- @end
385
-
386
- #pragma mark CDPropertyModifier
387
-
388
- /** Base class for classes that modify properties such as pitch, pan and gain */
389
- @interface CDPropertyModifier: NSObject
390
- {
391
- CDFloatInterpolator *interpolator;
392
- float startValue;
393
- float endValue;
394
- id target;
395
- BOOL stopTargetWhenComplete;
396
-
397
- }
398
- @property (readwrite, nonatomic) BOOL stopTargetWhenComplete;
399
- @property (readwrite, nonatomic) float startValue;
400
- @property (readwrite, nonatomic) float endValue;
401
- @property (readwrite, nonatomic) tCDInterpolationType interpolationType;
402
-
403
- -(id) init:(id) theTarget interpolationType:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
404
- /** Set to a fractional value between 0 and 1 where 0 equals the start and 1 equals the end*/
405
- -(void) modify:(float) t;
406
-
407
- -(void) _setTargetProperty:(float) newVal;
408
- -(float) _getTargetProperty;
409
- -(void) _stopTarget;
410
- -(Class) _allowableType;
411
-
412
- @end
413
-
414
- #pragma mark CDSoundSourceFader
415
-
416
- /** Fader for CDSoundSource objects */
417
- @interface CDSoundSourceFader : CDPropertyModifier{}
418
- @end
419
-
420
- #pragma mark CDSoundSourcePanner
421
-
422
- /** Panner for CDSoundSource objects */
423
- @interface CDSoundSourcePanner : CDPropertyModifier{}
424
- @end
425
-
426
- #pragma mark CDSoundSourcePitchBender
427
-
428
- /** Pitch bender for CDSoundSource objects */
429
- @interface CDSoundSourcePitchBender : CDPropertyModifier{}
430
- @end
431
-
432
- #pragma mark CDSoundEngineFader
433
-
434
- /** Fader for CDSoundEngine objects */
435
- @interface CDSoundEngineFader : CDPropertyModifier{}
436
- @end
437
-
438
-
439
-
440
-
@@ -1,90 +0,0 @@
1
- /*
2
- Copyright (c) 2010 Steve Oldmeadow
3
-
4
- Permission is hereby granted, free of charge, to any person obtaining a copy
5
- of this software and associated documentation files (the "Software"), to deal
6
- in the Software without restriction, including without limitation the rights
7
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8
- copies of the Software, and to permit persons to whom the Software is
9
- furnished to do so, subject to the following conditions:
10
-
11
- The above copyright notice and this permission notice shall be included in
12
- all copies or substantial portions of the Software.
13
-
14
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
- THE SOFTWARE.
21
-
22
- $Id$
23
- */
24
-
25
-
26
- #import "CDAudioManager.h"
27
-
28
- /**
29
- A wrapper to the CDAudioManager object.
30
- This is recommended for basic audio requirements. If you just want to play some sound fx
31
- and some background music and have no interest in learning the lower level workings then
32
- this is the interface to use.
33
-
34
- Requirements:
35
- - Firmware: OS 2.2 or greater
36
- - Files: SimpleAudioEngine.*, CocosDenshion.*
37
- - Frameworks: OpenAL, AudioToolbox, AVFoundation
38
- @since v0.8
39
- */
40
- @interface SimpleAudioEngine : NSObject <CDAudioInterruptProtocol> {
41
-
42
- BOOL mute_;
43
- BOOL enabled_;
44
- }
45
-
46
- /** Background music volume. Range is 0.0f to 1.0f. This will only have an effect if willPlayBackgroundMusic returns YES */
47
- @property (readwrite) float backgroundMusicVolume;
48
- /** Effects volume. Range is 0.0f to 1.0f */
49
- @property (readwrite) float effectsVolume;
50
- /** If NO it indicates background music will not be played either because no background music is loaded or the audio session does not permit it.*/
51
- @property (readonly) BOOL willPlayBackgroundMusic;
52
-
53
- /** returns the shared instance of the SimpleAudioEngine object */
54
- + (SimpleAudioEngine*) sharedEngine;
55
-
56
- /** Preloads a music file so it will be ready to play as background music */
57
- -(void) preloadBackgroundMusic:(NSString*) filePath;
58
-
59
- /** plays background music in a loop*/
60
- -(void) playBackgroundMusic:(NSString*) filePath;
61
- /** plays background music, if loop is true the music will repeat otherwise it will be played once */
62
- -(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop;
63
- /** stops playing background music */
64
- -(void) stopBackgroundMusic;
65
- /** pauses the background music */
66
- -(void) pauseBackgroundMusic;
67
- /** resume background music that has been paused */
68
- -(void) resumeBackgroundMusic;
69
- /** rewind the background music */
70
- -(void) rewindBackgroundMusic;
71
- /** returns whether or not the background music is playing */
72
- -(BOOL) isBackgroundMusicPlaying;
73
-
74
- /** plays an audio effect with a file path*/
75
- -(ALuint) playEffect:(NSString*) filePath;
76
- /** stop a sound that is playing, note you must pass in the soundId that is returned when you started playing the sound with playEffect */
77
- -(void) stopEffect:(ALuint) soundId;
78
- /** plays an audio effect with a file path, pitch, pan and gain */
79
- -(ALuint) playEffect:(NSString*) filePath pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain;
80
- /** preloads an audio effect */
81
- -(void) preloadEffect:(NSString*) filePath;
82
- /** unloads an audio effect from memory */
83
- -(void) unloadEffect:(NSString*) filePath;
84
- /** Gets a CDSoundSource object set up to play the specified file. */
85
- -(CDSoundSource *) soundSourceForFile:(NSString*) filePath;
86
-
87
- /** Shuts down the shared audio engine instance so that it can be reinitialised */
88
- +(void) end;
89
-
90
- @end
@@ -1,7 +0,0 @@
1
- #import "ccTypes.h"
2
-
3
- @interface NSObject (CCUpdateSchedulerProtocol)
4
-
5
- - (void)update:(ccTime)dt;
6
-
7
- @end
@@ -1,12 +0,0 @@
1
- " \n\
2
- #ifdef GL_ES \n\
3
- precision lowp float; \n\
4
- #endif \n\
5
- \n\
6
- varying vec4 v_fragmentColor; \n\
7
- \n\
8
- void main() \n\
9
- { \n\
10
- gl_FragColor = v_fragmentColor; \n\
11
- } \n\
12
- ";
@@ -1,17 +0,0 @@
1
- " \n\
2
- attribute vec4 a_position; \n\
3
- attribute vec4 a_color; \n\
4
- uniform mat4 u_MVPMatrix; \n\
5
- \n\
6
- #ifdef GL_ES \n\
7
- varying lowp vec4 v_fragmentColor; \n\
8
- #else \n\
9
- varying vec4 v_fragmentColor; \n\
10
- #endif \n\
11
- \n\
12
- void main() \n\
13
- { \n\
14
- gl_Position = u_MVPMatrix * a_position; \n\
15
- v_fragmentColor = a_color; \n\
16
- } \n\
17
- ";
@@ -1,16 +0,0 @@
1
- " \n\
2
- #ifdef GL_ES \n\
3
- precision lowp float; \n\
4
- #endif \n\
5
- \n\
6
- varying vec4 v_fragmentColor; \n\
7
- varying vec2 v_texCoord; \n\
8
- uniform sampler2D u_texture; \n\
9
- \n\
10
- void main() \n\
11
- { \n\
12
- gl_FragColor = vec4( v_fragmentColor.rgb, // RGB from uniform \n\
13
- v_fragmentColor.a * texture2D(u_texture, v_texCoord).a // A from texture & uniform \n\
14
- ); \n\
15
- } \n\
16
- ";
@@ -1,21 +0,0 @@
1
- " \n\
2
- attribute vec4 a_position; \n\
3
- attribute vec2 a_texCoord; \n\
4
- attribute vec4 a_color; \n\
5
- uniform mat4 u_MVPMatrix; \n\
6
- \n\
7
- #ifdef GL_ES \n\
8
- varying lowp vec4 v_fragmentColor; \n\
9
- varying mediump vec2 v_texCoord; \n\
10
- #else \n\
11
- varying vec4 v_fragmentColor; \n\
12
- varying vec2 v_texCoord; \n\
13
- #endif \n\
14
- \n\
15
- void main() \n\
16
- { \n\
17
- gl_Position = u_MVPMatrix * a_position; \n\
18
- v_fragmentColor = a_color; \n\
19
- v_texCoord = a_texCoord; \n\
20
- } \n\
21
- ";
@@ -1,23 +0,0 @@
1
- " \n\
2
- #ifdef GL_ES \n\
3
- precision lowp float; \n\
4
- #endif \n\
5
- \n\
6
- varying vec4 v_fragmentColor; \n\
7
- varying vec2 v_texCoord; \n\
8
- uniform sampler2D u_texture; \n\
9
- uniform float u_alpha_value; \n\
10
- \n\
11
- void main() \n\
12
- { \n\
13
- vec4 texColor = texture2D(u_texture, v_texCoord); \n\
14
- \n\
15
- // mimic: glAlphaFunc(GL_GREATER) \n\
16
- // pass if ( incoming_pixel >= u_alpha_value ) => fail if incoming_pixel < u_alpha_value \n\
17
- \n\
18
- if ( texColor.a <= u_alpha_value ) \n\
19
- discard; \n\
20
- \n\
21
- gl_FragColor = texColor * v_fragmentColor; \n\
22
- } \n\
23
- ";
@@ -1,14 +0,0 @@
1
- " \n\
2
- #ifdef GL_ES \n\
3
- precision lowp float; \n\
4
- #endif \n\
5
- \n\
6
- varying vec4 v_fragmentColor; \n\
7
- varying vec2 v_texCoord; \n\
8
- uniform sampler2D u_texture; \n\
9
- \n\
10
- void main() \n\
11
- { \n\
12
- gl_FragColor = v_fragmentColor * texture2D(u_texture, v_texCoord); \n\
13
- } \n\
14
- ";
@@ -1,22 +0,0 @@
1
- " \n\
2
- attribute vec4 a_position; \n\
3
- attribute vec2 a_texCoord; \n\
4
- attribute vec4 a_color; \n\
5
- \n\
6
- uniform mat4 u_MVPMatrix; \n\
7
- \n\
8
- #ifdef GL_ES \n\
9
- varying lowp vec4 v_fragmentColor; \n\
10
- varying mediump vec2 v_texCoord; \n\
11
- #else \n\
12
- varying vec4 v_fragmentColor; \n\
13
- varying vec2 v_texCoord; \n\
14
- #endif \n\
15
- \n\
16
- void main() \n\
17
- { \n\
18
- gl_Position = u_MVPMatrix * a_position; \n\
19
- v_fragmentColor = a_color; \n\
20
- v_texCoord = a_texCoord; \n\
21
- } \n\
22
- ";
@@ -1,13 +0,0 @@
1
- " \n\
2
- #ifdef GL_ES \n\
3
- precision lowp float; \n\
4
- #endif \n\
5
- \n\
6
- varying vec2 v_texCoord; \n\
7
- uniform sampler2D u_texture; \n\
8
- \n\
9
- void main() \n\
10
- { \n\
11
- gl_FragColor = texture2D(u_texture, v_texCoord); \n\
12
- } \n\
13
- ";