joybox 0.0.5 → 0.0.6

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Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
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  248. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCCamera.h +98 -0
  249. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCClippingNode.h +77 -0
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  271. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsDebugNode.h +58 -0
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  284. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXObjectGroup.h +67 -0
  285. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXTiledMap.h +145 -0
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  289. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureCache.h +146 -0
  290. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexturePVR.h +146 -0
  291. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTileMapAtlas.h +83 -0
  292. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransition.h +341 -0
  293. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionPageTurn.h +60 -0
  294. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionProgress.h +84 -0
  295. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCGL.h +74 -0
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  337. data/vendor/{Cocos2D/include → vendor-osx/cocos_2d/cocos_2d_include}/ccTypes.h +39 -35
  338. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/cocos2d.h +203 -0
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  342. data/app/layers/cocos2d_layer.rb +0 -14
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  392. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  393. data/vendor/Cocos2D/libcocos2d.a +0 -0
@@ -0,0 +1,146 @@
1
+ /*
2
+
3
+ File: PVRTexture.h
4
+ Abstract: The PVRTexture class is responsible for loading .pvr files.
5
+
6
+ Version: 1.0
7
+
8
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
9
+ ("Apple") in consideration of your agreement to the following terms, and your
10
+ use, installation, modification or redistribution of this Apple software
11
+ constitutes acceptance of these terms. If you do not agree with these terms,
12
+ please do not use, install, modify or redistribute this Apple software.
13
+
14
+ In consideration of your agreement to abide by the following terms, and subject
15
+ to these terms, Apple grants you a personal, non-exclusive license, under
16
+ Apple's copyrights in this original Apple software (the "Apple Software"), to
17
+ use, reproduce, modify and redistribute the Apple Software, with or without
18
+ modifications, in source and/or binary forms; provided that if you redistribute
19
+ the Apple Software in its entirety and without modifications, you must retain
20
+ this notice and the following text and disclaimers in all such redistributions
21
+ of the Apple Software.
22
+ Neither the name, trademarks, service marks or logos of Apple Inc. may be used
23
+ to endorse or promote products derived from the Apple Software without specific
24
+ prior written permission from Apple. Except as expressly stated in this notice,
25
+ no other rights or licenses, express or implied, are granted by Apple herein,
26
+ including but not limited to any patent rights that may be infringed by your
27
+ derivative works or by other works in which the Apple Software may be
28
+ incorporated.
29
+
30
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
31
+ WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
32
+ WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
33
+ PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
34
+ COMBINATION WITH YOUR PRODUCTS.
35
+
36
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
37
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
38
+ GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
39
+ ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
40
+ DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
41
+ CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
42
+ APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
43
+
44
+ Copyright (C) 2008 Apple Inc. All Rights Reserved.
45
+
46
+ */
47
+
48
+ #import <Foundation/Foundation.h>
49
+
50
+ #import "Platforms/CCGL.h"
51
+ #import "CCTexture2D.h"
52
+
53
+
54
+ #pragma mark -
55
+ #pragma mark CCTexturePVR
56
+
57
+ struct CCPVRMipmap {
58
+ unsigned char *address;
59
+ unsigned int len;
60
+ };
61
+
62
+ typedef struct _ccPVRTexturePixelFormatInfo {
63
+ GLenum internalFormat;
64
+ GLenum format;
65
+ GLenum type;
66
+ uint32_t bpp;
67
+ BOOL compressed;
68
+ BOOL alpha;
69
+ CCTexture2DPixelFormat ccPixelFormat;
70
+ } ccPVRTexturePixelFormatInfo;
71
+
72
+ enum {
73
+ CC_PVRMIPMAP_MAX = 16,
74
+ };
75
+
76
+ /** CCTexturePVR
77
+
78
+ Object that loads PVR images.
79
+
80
+ Supported PVR formats:
81
+ - RGBA8888
82
+ - BGRA8888
83
+ - RGBA4444
84
+ - RGBA5551
85
+ - RGB565
86
+ - A8
87
+ - I8
88
+ - AI88
89
+ - PVRTC 4BPP
90
+ - PVRTC 2BPP
91
+
92
+ Limitations:
93
+ Pre-generated mipmaps, such as PVR textures with mipmap levels embedded in file,
94
+ are only supported if all individual sprites are of _square_ size.
95
+ To use mipmaps with non-square textures, instead call CCTexture2D#generateMipmap on the sheet texture itself
96
+ (and to save space, save the PVR sprite sheet without mip maps included).
97
+ */
98
+ @interface CCTexturePVR : NSObject
99
+ {
100
+ struct CCPVRMipmap _mipmaps[CC_PVRMIPMAP_MAX]; // pointer to mipmap images
101
+ NSUInteger _numberOfMipmaps; // number of mipmap used
102
+
103
+ uint32_t _width, _height;
104
+ GLuint _name;
105
+ BOOL _hasAlpha;
106
+ BOOL _hasPremultipliedAlpha;
107
+ BOOL _forcePremultipliedAlpha;
108
+
109
+ // cocos2d integration
110
+ BOOL _retainName;
111
+ CCTexture2DPixelFormat _format;
112
+
113
+ const ccPVRTexturePixelFormatInfo *_pixelFormatInfo;
114
+ }
115
+
116
+ /** initializes a CCTexturePVR with a path */
117
+ - (id)initWithContentsOfFile:(NSString *)path;
118
+ /** initializes a CCTexturePVR with an URL */
119
+ - (id)initWithContentsOfURL:(NSURL *)url;
120
+ /** creates and initializes a CCTexturePVR with a path */
121
+ + (id)pvrTextureWithContentsOfFile:(NSString *)path;
122
+ /** creates and initializes a CCTexturePVR with an URL */
123
+ + (id)pvrTextureWithContentsOfURL:(NSURL *)url;
124
+
125
+ /** texture id name */
126
+ @property (nonatomic,readonly) GLuint name;
127
+ /** texture width */
128
+ @property (nonatomic,readonly) uint32_t width;
129
+ /** texture height */
130
+ @property (nonatomic,readonly) uint32_t height;
131
+ /** whether or not the texture has alpha */
132
+ @property (nonatomic,readonly) BOOL hasAlpha;
133
+ /** whether or not the texture has premultiplied alpha */
134
+ @property (nonatomic,readonly) BOOL hasPremultipliedAlpha;
135
+ /** whether or not the texture should use hasPremultipliedAlpha instead of global default */
136
+ @property (nonatomic,readonly) BOOL forcePremultipliedAlpha;
137
+ /** how many mipmaps the texture has. 1 means one level (level 0 */
138
+ @property (nonatomic, readonly) NSUInteger numberOfMipmaps;
139
+
140
+ // cocos2d integration
141
+ @property (nonatomic,readwrite) BOOL retainName;
142
+ @property (nonatomic,readonly) CCTexture2DPixelFormat format;
143
+
144
+ @end
145
+
146
+
@@ -0,0 +1,83 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+ #import "CCTextureAtlas.h"
28
+ #import "CCAtlasNode.h"
29
+ #import "Support/TGAlib.h"
30
+
31
+ /** CCTileMapAtlas is a subclass of CCAtlasNode.
32
+
33
+ It knows how to render a map based of tiles.
34
+ The tiles must be in a .PNG format while the map must be a .TGA file.
35
+
36
+ For more information regarding the format, please see this post:
37
+ http://www.cocos2d-iphone.org/archives/27
38
+
39
+ All features from CCAtlasNode are valid in CCTileMapAtlas
40
+
41
+ IMPORTANT:
42
+ This class is deprecated. It is maintained for compatibility reasons only.
43
+ You SHOULD not use this class.
44
+ Instead, use the newer TMX file format: CCTMXTiledMap
45
+ */
46
+ @interface CCTileMapAtlas : CCAtlasNode
47
+ {
48
+
49
+ /// info about the map file
50
+ tImageTGA *_tgaInfo;
51
+
52
+ /// x,y to altas dictionary
53
+ NSMutableDictionary *_posToAtlasIndex;
54
+
55
+ /// numbers of tiles to render
56
+ int _itemsToRender;
57
+ }
58
+
59
+ /** TileMap info */
60
+ @property (nonatomic,readonly) tImageTGA *tgaInfo;
61
+
62
+ /** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
63
+ The tile file will be loaded using the TextureMgr.
64
+ */
65
+ +(id) tileMapAtlasWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
66
+
67
+ /** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
68
+ The file will be loaded using the TextureMgr.
69
+ */
70
+ -(id) initWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
71
+
72
+ /** returns a tile from position x,y.
73
+ For the moment only channel R is used
74
+ */
75
+ -(ccColor3B) tileAt: (CGPoint) position;
76
+
77
+ /** sets a tile at position x,y.
78
+ For the moment only channel R is used
79
+ */
80
+ -(void) setTile:(ccColor3B)tile at:(CGPoint)position;
81
+ /** dealloc the map from memory */
82
+ -(void) releaseMap;
83
+ @end
@@ -0,0 +1,341 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+
28
+ #import "CCScene.h"
29
+ @class CCActionInterval;
30
+ @class CCNode;
31
+
32
+ /** CCTransitionEaseScene can ease the actions of the scene protocol.
33
+ @since v0.8.2
34
+ */
35
+ @protocol CCTransitionEaseScene <NSObject>
36
+ /** returns the Ease action that will be performed on a linear action.
37
+ @since v0.8.2
38
+ */
39
+ -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action;
40
+ @end
41
+
42
+ /** Orientation Type used by some transitions
43
+ */
44
+ typedef enum {
45
+ /// An horizontal orientation where the Left is nearer
46
+ kCCTransitionOrientationLeftOver = 0,
47
+ /// An horizontal orientation where the Right is nearer
48
+ kCCTransitionOrientationRightOver = 1,
49
+ /// A vertical orientation where the Up is nearer
50
+ kCCTransitionOrientationUpOver = 0,
51
+ /// A vertical orientation where the Bottom is nearer
52
+ kCCTransitionOrientationDownOver = 1,
53
+
54
+ // Deprecated
55
+ // kOrientationLeftOver = kCCTransitionOrientationLeftOver,
56
+ // kOrientationRightOver = kCCTransitionOrientationRightOver,
57
+ // kOrientationUpOver = kCCTransitionOrientationUpOver,
58
+ // kOrientationDownOver = kCCTransitionOrientationDownOver,
59
+ } tOrientation;
60
+
61
+ /** Base class for CCTransition scenes
62
+ */
63
+ @interface CCTransitionScene : CCScene
64
+ {
65
+ CCScene *_inScene;
66
+ CCScene *_outScene;
67
+ ccTime _duration;
68
+ BOOL _inSceneOnTop;
69
+ BOOL _sendCleanupToScene;
70
+ }
71
+ /** creates a base transition with duration and incoming scene */
72
+ +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
73
+ /** initializes a transition with duration and incoming scene */
74
+ -(id) initWithDuration:(ccTime) t scene:(CCScene*)s;
75
+ /** called after the transition finishes */
76
+ -(void) finish;
77
+ /** used by some transitions to hide the outer scene */
78
+ -(void) hideOutShowIn;
79
+ @end
80
+
81
+ /** A CCTransition that supports orientation like.
82
+ * Possible orientation: LeftOver, RightOver, UpOver, DownOver
83
+ */
84
+ @interface CCTransitionSceneOriented : CCTransitionScene
85
+ {
86
+ tOrientation orientation;
87
+ }
88
+ /** creates a base transition with duration and incoming scene */
89
+ +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
90
+ /** initializes a transition with duration and incoming scene */
91
+ -(id) initWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
92
+ @end
93
+
94
+
95
+ /** CCTransitionRotoZoom:
96
+ Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
97
+ */
98
+ @interface CCTransitionRotoZoom : CCTransitionScene
99
+ {}
100
+ // needed for BrdigeSupport
101
+ -(id) init;
102
+ @end
103
+
104
+ /** CCTransitionJumpZoom:
105
+ Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
106
+ */
107
+ @interface CCTransitionJumpZoom : CCTransitionScene
108
+ {}
109
+ // needed for BrdigeSupport
110
+ -(id) init;
111
+ @end
112
+
113
+ /** CCTransitionMoveInL:
114
+ Move in from to the left the incoming scene.
115
+ */
116
+ @interface CCTransitionMoveInL : CCTransitionScene <CCTransitionEaseScene>
117
+ {}
118
+ /** initializes the scenes */
119
+ -(void) initScenes;
120
+ /** returns the action that will be performed */
121
+ -(CCActionInterval*) action;
122
+ @end
123
+
124
+ /** CCTransitionMoveInR:
125
+ Move in from to the right the incoming scene.
126
+ */
127
+ @interface CCTransitionMoveInR : CCTransitionMoveInL
128
+ {}
129
+ // Needed for BridgeSupport
130
+ -(void) initScenes;
131
+ @end
132
+
133
+ /** CCTransitionMoveInT:
134
+ Move in from to the top the incoming scene.
135
+ */
136
+ @interface CCTransitionMoveInT : CCTransitionMoveInL
137
+ {}
138
+ // Needed for BridgeSupport
139
+ -(void) initScenes;
140
+ @end
141
+
142
+ /** CCTransitionMoveInB:
143
+ Move in from to the bottom the incoming scene.
144
+ */
145
+ @interface CCTransitionMoveInB : CCTransitionMoveInL
146
+ {}
147
+ // Needed for BridgeSupport
148
+ -(void) initScenes;
149
+ @end
150
+
151
+ /** CCTransitionSlideInL:
152
+ Slide in the incoming scene from the left border.
153
+ */
154
+ @interface CCTransitionSlideInL : CCTransitionScene <CCTransitionEaseScene>
155
+ {}
156
+ /** initializes the scenes */
157
+ -(void) initScenes;
158
+ /** returns the action that will be performed by the incoming and outgoing scene */
159
+ -(CCActionInterval*) action;
160
+ @end
161
+
162
+ /** CCTransitionSlideInR:
163
+ Slide in the incoming scene from the right border.
164
+ */
165
+ @interface CCTransitionSlideInR : CCTransitionSlideInL
166
+ {}
167
+ // Needed for BridgeSupport
168
+ -(void) initScenes;
169
+ @end
170
+
171
+ /** CCTransitionSlideInB:
172
+ Slide in the incoming scene from the bottom border.
173
+ */
174
+ @interface CCTransitionSlideInB : CCTransitionSlideInL
175
+ {}
176
+ // Needed for BridgeSupport
177
+ -(void) initScenes;
178
+ @end
179
+
180
+ /** CCTransitionSlideInT:
181
+ Slide in the incoming scene from the top border.
182
+ */
183
+ @interface CCTransitionSlideInT : CCTransitionSlideInL
184
+ {}
185
+ // Needed for BridgeSupport
186
+ -(void) initScenes;
187
+ @end
188
+
189
+ /**
190
+ Shrink the outgoing scene while grow the incoming scene
191
+ */
192
+ @interface CCTransitionShrinkGrow : CCTransitionScene <CCTransitionEaseScene>
193
+ {}
194
+ // needed for BrdigeSupport
195
+ -(id) init;
196
+ @end
197
+
198
+ /** CCTransitionFlipX:
199
+ Flips the screen horizontally.
200
+ The front face is the outgoing scene and the back face is the incoming scene.
201
+ */
202
+ @interface CCTransitionFlipX : CCTransitionSceneOriented
203
+ {}
204
+ // needed for BrdigeSupport
205
+ -(id) init;
206
+ @end
207
+
208
+ /** CCTransitionFlipY:
209
+ Flips the screen vertically.
210
+ The front face is the outgoing scene and the back face is the incoming scene.
211
+ */
212
+ @interface CCTransitionFlipY : CCTransitionSceneOriented
213
+ {}
214
+ // needed for BrdigeSupport
215
+ -(id) init;
216
+ @end
217
+
218
+ /** CCTransitionFlipAngular:
219
+ Flips the screen half horizontally and half vertically.
220
+ The front face is the outgoing scene and the back face is the incoming scene.
221
+ */
222
+ @interface CCTransitionFlipAngular : CCTransitionSceneOriented
223
+ {}
224
+ // needed for BrdigeSupport
225
+ -(id) init;
226
+ @end
227
+
228
+ /** CCTransitionZoomFlipX:
229
+ Flips the screen horizontally doing a zoom out/in
230
+ The front face is the outgoing scene and the back face is the incoming scene.
231
+ */
232
+ @interface CCTransitionZoomFlipX : CCTransitionSceneOriented
233
+ {}
234
+ // needed for BrdigeSupport
235
+ -(id) init;
236
+ @end
237
+
238
+ /** CCTransitionZoomFlipY:
239
+ Flips the screen vertically doing a little zooming out/in
240
+ The front face is the outgoing scene and the back face is the incoming scene.
241
+ */
242
+ @interface CCTransitionZoomFlipY : CCTransitionSceneOriented
243
+ {}
244
+ // needed for BrdigeSupport
245
+ -(id) init;
246
+ @end
247
+
248
+ /** CCTransitionZoomFlipAngular:
249
+ Flips the screen half horizontally and half vertically doing a little zooming out/in.
250
+ The front face is the outgoing scene and the back face is the incoming scene.
251
+ */
252
+ @interface CCTransitionZoomFlipAngular : CCTransitionSceneOriented
253
+ {}
254
+ // needed for BrdigeSupport
255
+ -(id) init;
256
+ @end
257
+
258
+ /** CCTransitionFade:
259
+ Fade out the outgoing scene and then fade in the incoming scene.'''
260
+ */
261
+ @interface CCTransitionFade : CCTransitionScene
262
+ {
263
+ ccColor4B color;
264
+ }
265
+ /** creates the transition with a duration and with an RGB color
266
+ * Example: [FadeTransition transitionWithDuration:2 scene:s withColor:ccc3(255,0,0)]; // red color
267
+ */
268
+ +(id) transitionWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
269
+ /** initializes the transition with a duration and with an RGB color */
270
+ -(id) initWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
271
+ @end
272
+
273
+
274
+ /**
275
+ CCTransitionCrossFade:
276
+ Cross fades two scenes using the CCRenderTexture object.
277
+ */
278
+ @class CCRenderTexture;
279
+ @interface CCTransitionCrossFade : CCTransitionScene
280
+ {}
281
+ // needed for BrdigeSupport
282
+ -(id) init;
283
+ @end
284
+
285
+ /** CCTransitionTurnOffTiles:
286
+ Turn off the tiles of the outgoing scene in random order
287
+ */
288
+ @interface CCTransitionTurnOffTiles : CCTransitionScene <CCTransitionEaseScene>
289
+ {}
290
+ // needed for BrdigeSupport
291
+ -(id) init;
292
+ @end
293
+
294
+ /** CCTransitionSplitCols:
295
+ The odd columns goes upwards while the even columns goes downwards.
296
+ */
297
+ @interface CCTransitionSplitCols : CCTransitionScene <CCTransitionEaseScene>
298
+ {}
299
+ -(CCActionInterval*) action;
300
+ @end
301
+
302
+ /** CCTransitionSplitRows:
303
+ The odd rows goes to the left while the even rows goes to the right.
304
+ */
305
+ @interface CCTransitionSplitRows : CCTransitionSplitCols
306
+ {}
307
+ // Needed for BridgeSupport
308
+ -(CCActionInterval*) action;
309
+ @end
310
+
311
+ /** CCTransitionFadeTR:
312
+ Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
313
+ */
314
+ @interface CCTransitionFadeTR : CCTransitionScene <CCTransitionEaseScene>
315
+ {}
316
+ -(CCActionInterval*) actionWithSize:(CGSize) vector;
317
+ @end
318
+
319
+ /** CCTransitionFadeBL:
320
+ Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
321
+ */
322
+ @interface CCTransitionFadeBL : CCTransitionFadeTR
323
+ {}
324
+ -(CCActionInterval*) actionWithSize:(CGSize) vector;
325
+ @end
326
+
327
+ /** CCTransitionFadeUp:
328
+ * Fade the tiles of the outgoing scene from the bottom to the top.
329
+ */
330
+ @interface CCTransitionFadeUp : CCTransitionFadeTR
331
+ {}
332
+ -(CCActionInterval*) actionWithSize: (CGSize) v;
333
+ @end
334
+
335
+ /** CCTransitionFadeDown:
336
+ * Fade the tiles of the outgoing scene from the top to the bottom.
337
+ */
338
+ @interface CCTransitionFadeDown : CCTransitionFadeTR
339
+ {}
340
+ -(CCActionInterval*) actionWithSize: (CGSize) v;
341
+ @end
@@ -0,0 +1,60 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in
14
+ * all copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ * THE SOFTWARE.
23
+ *
24
+ */
25
+
26
+
27
+ #import "CCTransition.h"
28
+
29
+ /** CCTransitionPageTurn transition.
30
+ * A transition which peels back the bottom right hand corner of a scene
31
+ * to transition to the scene beneath it simulating a page turn
32
+ *
33
+ * This uses a 3DAction so it is strongly recommended that depth buffering
34
+ * is turned on in CCDirector using:
35
+ *
36
+ * [[CCDirector sharedDirector] setDepthBufferFormat:kCCDepthBuffer16];
37
+ *
38
+ * @since v0.8.2
39
+ */
40
+ @interface CCTransitionPageTurn : CCTransitionScene
41
+ {
42
+ BOOL _back;
43
+ }
44
+ /**
45
+ * creates a base transition with duration and incoming scene
46
+ * if back is TRUE then the effect is reversed to appear as if the incoming
47
+ * scene is being turned from left over the outgoing scene
48
+ */
49
+ +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
50
+
51
+ /**
52
+ * creates a base transition with duration and incoming scene
53
+ * if back is TRUE then the effect is reversed to appear as if the incoming
54
+ * scene is being turned from left over the outgoing scene
55
+ */
56
+ -(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
57
+
58
+ -(CCActionInterval*) actionWithSize:(CGSize) vector;
59
+
60
+ @end