joybox 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
  245. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimation.h +150 -0
  246. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimationCache.h +74 -0
  247. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAtlasNode.h +98 -0
  248. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCCamera.h +98 -0
  249. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCClippingNode.h +77 -0
  250. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCConfiguration.h +144 -0
  251. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDirector.h +353 -0
  252. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawNode.h +65 -0
  253. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawingPrimitives.h +173 -0
  254. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGLProgram.h +185 -0
  255. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrabber.h +44 -0
  256. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrid.h +130 -0
  257. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelAtlas.h +71 -0
  258. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelBMFont.h +240 -0
  259. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelTTF.h +132 -0
  260. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLayer.h +308 -0
  261. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenu.h +96 -0
  262. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenuItem.h +428 -0
  263. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMotionStreak.h +86 -0
  264. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode+Debug.h +39 -0
  265. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode.h +619 -0
  266. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParallaxNode.h +50 -0
  267. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleBatchNode.h +99 -0
  268. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleExamples.h +117 -0
  269. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystem.h +464 -0
  270. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystemQuad.h +73 -0
  271. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsDebugNode.h +58 -0
  272. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsSprite.h +82 -0
  273. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProgressTimer.h +92 -0
  274. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProtocols.h +160 -0
  275. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCRenderTexture.h +159 -0
  276. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScene.h +47 -0
  277. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScheduler.h +284 -0
  278. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCShaderCache.h +60 -0
  279. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSprite.h +281 -0
  280. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteBatchNode.h +145 -0
  281. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrame.h +126 -0
  282. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrameCache.h +121 -0
  283. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXLayer.h +164 -0
  284. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXObjectGroup.h +67 -0
  285. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXTiledMap.h +145 -0
  286. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXXMLParser.h +228 -0
  287. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexture2D.h +349 -0
  288. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureAtlas.h +188 -0
  289. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureCache.h +146 -0
  290. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexturePVR.h +146 -0
  291. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTileMapAtlas.h +83 -0
  292. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransition.h +341 -0
  293. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionPageTurn.h +60 -0
  294. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionProgress.h +84 -0
  295. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCGL.h +74 -0
  296. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCNS.h +54 -0
  297. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCDirectorMac.h +110 -0
  298. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCEventDispatcher.h +343 -0
  299. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCGLView.h +103 -0
  300. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCWindow.h +41 -0
  301. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCArray.h +119 -0
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  303. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCProfiling.h +89 -0
  304. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCVertex.h +36 -0
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  310. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ZipUtils.h +91 -0
  311. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/base64.h +33 -0
  312. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ccCArray.h +229 -0
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  314. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/uthash.h +917 -0
  315. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/utlist.h +733 -0
  316. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccConfig.h +292 -0
  317. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccDeprecated.h +431 -0
  318. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccFPSImages.h +39 -0
  319. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccGLStateCache.h +156 -0
  320. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccMacros.h +353 -0
  321. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  322. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColorLengthTexture_vert.h +47 -0
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  327. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  328. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColor_frag.h +39 -0
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  331. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_uColor_frag.h +41 -0
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  336. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShaders.h +56 -0
  337. data/vendor/{Cocos2D/include → vendor-osx/cocos_2d/cocos_2d_include}/ccTypes.h +39 -35
  338. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/cocos2d.h +203 -0
  339. data/vendor/vendor-osx/cocos_2d/libcocos2d.a +0 -0
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  341. data/app/layers/box2d_layer.rb +0 -109
  342. data/app/layers/cocos2d_layer.rb +0 -14
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  344. data/app/layers/menu_layer.rb +0 -59
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  346. data/resources/box2d/blocks_sprite_sheet.png +0 -0
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  348. data/resources/cocos_motion/dot_selected.png +0 -0
  349. data/resources/cocos_motion/grossini.png +0 -0
  350. data/resources/cocos_motion/grossinis_sister.png +0 -0
  351. data/resources/cocos_motion/grossinis_sister_two.png +0 -0
  352. data/resources/cocos_motion/left_arrow.png +0 -0
  353. data/resources/cocos_motion/left_arrow_selected.png +0 -0
  354. data/resources/cocos_motion/right_arrow.png +0 -0
  355. data/resources/cocos_motion/right_arrow_selected.png +0 -0
  356. data/vendor/Cocos2D/Cocos2D.bridgesupport +0 -7808
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  358. data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +0 -243
  359. data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +0 -60
  360. data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +0 -77
  361. data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +0 -45
  362. data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +0 -440
  363. data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +0 -90
  364. data/vendor/Cocos2D/include/RubyMotionSchedule.h +0 -7
  365. data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +0 -12
  366. data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +0 -17
  367. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +0 -16
  368. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +0 -21
  369. data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +0 -23
  370. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +0 -14
  371. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +0 -22
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  379. data/vendor/Cocos2D/include/kazmath/GL/matrix.h +0 -58
  380. data/vendor/Cocos2D/include/kazmath/aabb.h +0 -53
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  382. data/vendor/Cocos2D/include/kazmath/mat3.h +0 -75
  383. data/vendor/Cocos2D/include/kazmath/mat4.h +0 -93
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  387. data/vendor/Cocos2D/include/kazmath/ray2.h +0 -50
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  391. data/vendor/Cocos2D/include/kazmath/vec4.h +0 -68
  392. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  393. data/vendor/Cocos2D/libcocos2d.a +0 -0
@@ -0,0 +1,349 @@
1
+ /*
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+
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+ ===== IMPORTANT =====
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+
5
+ This is sample code demonstrating API, technology or techniques in development.
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+ Although this sample code has been reviewed for technical accuracy, it is not
7
+ final. Apple is supplying this information to help you plan for the adoption of
8
+ the technologies and programming interfaces described herein. This information
9
+ is subject to change, and software implemented based on this sample code should
10
+ be tested with final operating system software and final documentation. Newer
11
+ versions of this sample code may be provided with future seeds of the API or
12
+ technology. For information about updates to this and other developer
13
+ documentation, view the New & Updated sidebars in subsequent documentation
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+ seeds.
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+
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+ =====================
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+
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+ File: Texture2D.h
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+ Abstract: Creates OpenGL 2D textures from images or text.
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+
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+ Version: 1.6
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+
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+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
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+ ("Apple") in consideration of your agreement to the following terms, and your
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+ use, installation, modification or redistribution of this Apple software
26
+ constitutes acceptance of these terms. If you do not agree with these terms,
27
+ please do not use, install, modify or redistribute this Apple software.
28
+
29
+ In consideration of your agreement to abide by the following terms, and subject
30
+ to these terms, Apple grants you a personal, non-exclusive license, under
31
+ Apple's copyrights in this original Apple software (the "Apple Software"), to
32
+ use, reproduce, modify and redistribute the Apple Software, with or without
33
+ modifications, in source and/or binary forms; provided that if you redistribute
34
+ the Apple Software in its entirety and without modifications, you must retain
35
+ this notice and the following text and disclaimers in all such redistributions
36
+ of the Apple Software.
37
+ Neither the name, trademarks, service marks or logos of Apple Inc. may be used
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+ to endorse or promote products derived from the Apple Software without specific
39
+ prior written permission from Apple. Except as expressly stated in this notice,
40
+ no other rights or licenses, express or implied, are granted by Apple herein,
41
+ including but not limited to any patent rights that may be infringed by your
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+ derivative works or by other works in which the Apple Software may be
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+ incorporated.
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+
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+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
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+ WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
47
+ WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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+ COMBINATION WITH YOUR PRODUCTS.
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+
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+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
52
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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+ GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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+ ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
55
+ DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
56
+ CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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+ APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ Copyright (C) 2008 Apple Inc. All Rights Reserved.
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+
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+ */
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+
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+ #import <Foundation/Foundation.h> // for NSObject
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+
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+ #import "ccTypes.h"
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+ #import "ccMacros.h"
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+
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+ #import "Platforms/CCGL.h" // OpenGL stuff
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+ #import "Platforms/CCNS.h" // Next-Step stuff
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+
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+ //CONSTANTS:
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+
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+ /** @typedef CCTexture2DPixelFormat
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+ Possible texture pixel formats
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+ */
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+ typedef enum {
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+ //! 32-bit texture: RGBA8888
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+ kCCTexture2DPixelFormat_RGBA8888,
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+ //! 32-bit texture without Alpha channel. Don't use it.
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+ kCCTexture2DPixelFormat_RGB888,
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+ //! 16-bit texture without Alpha channel
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+ kCCTexture2DPixelFormat_RGB565,
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+ //! 8-bit textures used as masks
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+ kCCTexture2DPixelFormat_A8,
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+ //! 8-bit intensity texture
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+ kCCTexture2DPixelFormat_I8,
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+ //! 16-bit textures used as masks
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+ kCCTexture2DPixelFormat_AI88,
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+ //! 16-bit textures: RGBA4444
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+ kCCTexture2DPixelFormat_RGBA4444,
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+ //! 16-bit textures: RGB5A1
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+ kCCTexture2DPixelFormat_RGB5A1,
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+ //! 4-bit PVRTC-compressed texture: PVRTC4
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+ kCCTexture2DPixelFormat_PVRTC4,
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+ //! 2-bit PVRTC-compressed texture: PVRTC2
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+ kCCTexture2DPixelFormat_PVRTC2,
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+
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+ //! Default texture format: RGBA8888
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+ kCCTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_RGBA8888,
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+
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+ } CCTexture2DPixelFormat;
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+
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+
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+ @class CCGLProgram;
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+
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+ /** CCTexture2D class.
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+ * This class allows to easily create OpenGL 2D textures from images, text or raw data.
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+ * The created CCTexture2D object will always have power-of-two dimensions.
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+ * Depending on how you create the CCTexture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0).
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+ * Be aware that the content of the generated textures will be upside-down!
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+ */
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+ @interface CCTexture2D : NSObject
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+ {
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+ GLuint _name;
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+ CGSize _size;
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+ NSUInteger _width,
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+ _height;
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+ CCTexture2DPixelFormat _format;
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+ GLfloat _maxS,
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+ _maxT;
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+ BOOL _hasPremultipliedAlpha;
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+ BOOL _hasMipmaps;
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+
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+ ccResolutionType _resolutionType;
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+
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+ // needed for drawAtRect, drawInPoint
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+ CCGLProgram *_shaderProgram;
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+
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+ }
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+ /** Initializes with a texture2d with data */
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+ - (id) initWithData:(const void*)data pixelFormat:(CCTexture2DPixelFormat)pixelFormat pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height contentSize:(CGSize)size;
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+
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+ /** These functions are needed to create mutable textures */
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+ - (void) releaseData:(void*)data;
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+ - (void*) keepData:(void*)data length:(NSUInteger)length;
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+
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+ /** pixel format of the texture */
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+ @property(nonatomic,readonly) CCTexture2DPixelFormat pixelFormat;
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+ /** width in pixels */
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+ @property(nonatomic,readonly) NSUInteger pixelsWide;
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+ /** hight in pixels */
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+ @property(nonatomic,readonly) NSUInteger pixelsHigh;
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+
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+ /** texture name */
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+ @property(nonatomic,readonly) GLuint name;
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+
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+ /** returns content size of the texture in pixels */
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+ @property(nonatomic,readonly, nonatomic) CGSize contentSizeInPixels;
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+
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+ /** texture max S */
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+ @property(nonatomic,readwrite) GLfloat maxS;
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+ /** texture max T */
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+ @property(nonatomic,readwrite) GLfloat maxT;
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+ /** whether or not the texture has their Alpha premultiplied */
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+ @property(nonatomic,readonly) BOOL hasPremultipliedAlpha;
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+
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+ /** shader program used by drawAtPoint and drawInRect */
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+ @property(nonatomic,readwrite,retain) CCGLProgram *shaderProgram;
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+
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+ /** Returns the resolution type of the texture.
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+ Is it a RetinaDisplay texture, an iPad texture, a Mac, a Mac RetinaDisplay or an standard texture ?
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+
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+ Should be a readonly property. It is readwrite as a hack.
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+
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+ @since v1.1
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+ */
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+ @property (nonatomic, readwrite) ccResolutionType resolutionType;
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+
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+
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+ /** returns the content size of the texture in points */
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+ -(CGSize) contentSize;
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+
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+
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+ @end
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+
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+ /**
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+ Drawing extensions to make it easy to draw basic quads using a CCTexture2D object.
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+ These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.
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+ */
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+ @interface CCTexture2D (Drawing)
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+ /** draws a texture at a given point */
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+ - (void) drawAtPoint:(CGPoint)point;
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+ /** draws a texture inside a rect */
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+ - (void) drawInRect:(CGRect)rect;
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+ @end
186
+
187
+ /**
188
+ Extensions to make it easy to create a CCTexture2D object from an image file.
189
+ Note that RGBA type textures will have their alpha premultiplied - use the blending mode (GL_ONE, GL_ONE_MINUS_SRC_ALPHA).
190
+ */
191
+ @interface CCTexture2D (Image)
192
+ /** Initializes a texture from a CGImage object */
193
+ - (id) initWithCGImage:(CGImageRef)cgImage resolutionType:(ccResolutionType)resolution;
194
+ @end
195
+
196
+ /**
197
+ Extensions to make it easy to create a CCTexture2D object from a string of text.
198
+ Note that the generated textures are of type A8 - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
199
+ */
200
+ @interface CCTexture2D (Text)
201
+ /** Initializes a texture from a string with dimensions, alignment, line break mode, font name and font size
202
+ Supported lineBreakModes:
203
+ - iOS: all UILineBreakMode supported modes
204
+ - Mac: Only NSLineBreakByWordWrapping is supported.
205
+ @since v1.0
206
+ */
207
+ - (id) initWithString:(NSString*)string fontName:(NSString*)name fontSize:(CGFloat)size dimensions:(CGSize)dimensions hAlignment:(CCTextAlignment)alignment vAlignment:(CCVerticalTextAlignment) vertAlignment lineBreakMode:(CCLineBreakMode)lineBreakMode ;
208
+ /** Initializes a texture from a string with dimensions, alignment, font name and font size */
209
+ - (id) initWithString:(NSString*)string fontName:(NSString*)name fontSize:(CGFloat)size dimensions:(CGSize)dimensions hAlignment:(CCTextAlignment)alignment vAlignment:(CCVerticalTextAlignment) vertAlignment;
210
+ /** Initializes a texture from a string with font name and font size */
211
+ - (id) initWithString:(NSString*)string fontName:(NSString*)name fontSize:(CGFloat)size;
212
+ @end
213
+
214
+
215
+ /**
216
+ Extensions to make it easy to create a CCTexture2D object from a PVRTC file
217
+ Note that the generated textures don't have their alpha premultiplied - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
218
+ */
219
+ @interface CCTexture2D (PVRSupport)
220
+ /** Initializes a texture from a PVR file.
221
+
222
+ Supported PVR formats:
223
+ - BGRA 8888
224
+ - RGBA 8888
225
+ - RGBA 4444
226
+ - RGBA 5551
227
+ - RBG 565
228
+ - A 8
229
+ - I 8
230
+ - AI 8
231
+ - PVRTC 2BPP
232
+ - PVRTC 4BPP
233
+
234
+ By default PVR images are treated as if they alpha channel is NOT premultiplied. You can override this behavior with this class method:
235
+ - PVRImagesHavePremultipliedAlpha:(BOOL)haveAlphaPremultiplied;
236
+
237
+ IMPORTANT: This method is only defined on iOS. It is not supported on the Mac version.
238
+
239
+ */
240
+ -(id) initWithPVRFile: (NSString*) file;
241
+
242
+ /** treats (or not) PVR files as if they have alpha premultiplied.
243
+ Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is
244
+ possible load them as if they have (or not) the alpha channel premultiplied.
245
+
246
+ By default it is disabled.
247
+
248
+ @since v0.99.5
249
+ */
250
+ +(void) PVRImagesHavePremultipliedAlpha:(BOOL)haveAlphaPremultiplied;
251
+ @end
252
+
253
+ /**
254
+ Extension to set the Min / Mag filter
255
+ */
256
+ typedef struct _ccTexParams {
257
+ GLuint minFilter;
258
+ GLuint magFilter;
259
+ GLuint wrapS;
260
+ GLuint wrapT;
261
+ } ccTexParams;
262
+
263
+ @interface CCTexture2D (GLFilter)
264
+ /** sets the min filter, mag filter, wrap s and wrap t texture parameters.
265
+ If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
266
+
267
+ @warning Calling this method could allocate additional texture memory.
268
+
269
+ @since v0.8
270
+ */
271
+ -(void) setTexParameters: (ccTexParams*) texParams;
272
+
273
+ /** sets antialias texture parameters:
274
+ - GL_TEXTURE_MIN_FILTER = GL_LINEAR
275
+ - GL_TEXTURE_MAG_FILTER = GL_LINEAR
276
+
277
+ @warning Calling this method could allocate additional texture memory.
278
+
279
+ @since v0.8
280
+ */
281
+ - (void) setAntiAliasTexParameters;
282
+
283
+ /** sets alias texture parameters:
284
+ - GL_TEXTURE_MIN_FILTER = GL_NEAREST
285
+ - GL_TEXTURE_MAG_FILTER = GL_NEAREST
286
+
287
+ @warning Calling this method could allocate additional texture memory.
288
+
289
+ @since v0.8
290
+ */
291
+ - (void) setAliasTexParameters;
292
+
293
+
294
+ /** Generates mipmap images for the texture.
295
+ It only works if the texture size is POT (power of 2).
296
+ @since v0.99.0
297
+ */
298
+ -(void) generateMipmap;
299
+
300
+
301
+ @end
302
+
303
+ @interface CCTexture2D (PixelFormat)
304
+ /** sets the default pixel format for CGImages that contains alpha channel.
305
+ If the CGImage contains alpha channel, then the options are:
306
+ - generate 32-bit textures: kCCTexture2DPixelFormat_RGBA8888 (default one)
307
+ - generate 16-bit textures: kCCTexture2DPixelFormat_RGBA4444
308
+ - generate 16-bit textures: kCCTexture2DPixelFormat_RGB5A1
309
+ - generate 24-bit textures: kCCTexture2DPixelFormat_RGB888 (no alpha)
310
+ - generate 16-bit textures: kCCTexture2DPixelFormat_RGB565 (no alpha)
311
+ - generate 8-bit textures: kCCTexture2DPixelFormat_A8 (only use it if you use just 1 color)
312
+
313
+ How does it work ?
314
+ - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
315
+ - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
316
+
317
+ This parameter is not valid for PVR / PVR.CCZ images.
318
+
319
+ @since v0.8
320
+ */
321
+ +(void) setDefaultAlphaPixelFormat:(CCTexture2DPixelFormat)format;
322
+
323
+ /** returns the alpha pixel format
324
+ @since v0.8
325
+ */
326
+ +(CCTexture2DPixelFormat) defaultAlphaPixelFormat;
327
+
328
+ /** returns the bits-per-pixel of the in-memory OpenGL texture
329
+ @since v1.0
330
+ */
331
+ -(NSUInteger) bitsPerPixelForFormat;
332
+
333
+ /** returns the pixel format in a NSString.
334
+ @since v2.0
335
+ */
336
+ -(NSString*) stringForFormat;
337
+
338
+
339
+ /** Helper functions that returns bits per pixels for a given format.
340
+ @since v2.0
341
+ */
342
+ +(NSUInteger) bitsPerPixelForFormat:(CCTexture2DPixelFormat)format;
343
+
344
+ @end
345
+
346
+
347
+
348
+
349
+
@@ -0,0 +1,188 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+ #import "CCTexture2D.h"
28
+ #import "ccTypes.h"
29
+ #import "ccConfig.h"
30
+
31
+ /** A class that implements a Texture Atlas.
32
+ Supported features:
33
+ * The atlas file can be a PVRTC, PNG or any other format supported by Texture2D
34
+ * Quads can be updated in runtime
35
+ * Quads can be added in runtime
36
+ * Quads can be removed in runtime
37
+ * Quads can be re-ordered in runtime
38
+ * The TextureAtlas capacity can be increased or decreased in runtime
39
+ * OpenGL component: V3F, C4B, T2F.
40
+ The quads are rendered using an OpenGL ES VBO.
41
+ To render the quads using an interleaved vertex array list, you should modify the ccConfig.h file
42
+ */
43
+ @interface CCTextureAtlas : NSObject
44
+ {
45
+ NSUInteger _totalQuads;
46
+ NSUInteger _capacity;
47
+ ccV3F_C4B_T2F_Quad *_quads; // quads to be rendered
48
+ GLushort *_indices;
49
+ CCTexture2D *_texture;
50
+
51
+ GLuint _buffersVBO[2]; //0: vertex 1: indices
52
+ BOOL _dirty; //indicates whether or not the array buffer of the VBO needs to be updated
53
+
54
+ #if CC_TEXTURE_ATLAS_USE_VAO
55
+ GLuint _VAOname;
56
+ #endif
57
+ }
58
+
59
+ /** quantity of quads that are going to be drawn */
60
+ @property (nonatomic,readonly) NSUInteger totalQuads;
61
+ /** quantity of quads that can be stored with the current texture atlas size */
62
+ @property (nonatomic,readonly) NSUInteger capacity;
63
+ /** Texture of the texture atlas */
64
+ @property (nonatomic,retain) CCTexture2D *texture;
65
+ /** Quads that are going to be rendered */
66
+ @property (nonatomic,readwrite) ccV3F_C4B_T2F_Quad *quads;
67
+
68
+ /** creates a TextureAtlas with an filename and with an initial capacity for Quads.
69
+ * The TextureAtlas capacity can be increased in runtime.
70
+ */
71
+ +(id) textureAtlasWithFile:(NSString*)file capacity:(NSUInteger)capacity;
72
+
73
+ /** initializes a TextureAtlas with a filename and with a certain capacity for Quads.
74
+ * The TextureAtlas capacity can be increased in runtime.
75
+ *
76
+ * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706)
77
+ */
78
+ -(id) initWithFile: (NSString*) file capacity:(NSUInteger)capacity;
79
+
80
+ /** creates a TextureAtlas with a previously initialized Texture2D object, and
81
+ * with an initial capacity for n Quads.
82
+ * The TextureAtlas capacity can be increased in runtime.
83
+ */
84
+ +(id) textureAtlasWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity;
85
+
86
+ /** initializes a TextureAtlas with a previously initialized Texture2D object, and
87
+ * with an initial capacity for Quads.
88
+ * The TextureAtlas capacity can be increased in runtime.
89
+ *
90
+ * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706)
91
+ */
92
+ -(id) initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity;
93
+
94
+ /** updates a Quad (texture, vertex and color) at a certain index
95
+ * index must be between 0 and the atlas capacity - 1
96
+ @since v0.8
97
+ */
98
+ -(void) updateQuad:(ccV3F_C4B_T2F_Quad*)quad atIndex:(NSUInteger)index;
99
+
100
+ /** Inserts a Quad (texture, vertex and color) at a certain index
101
+ index must be between 0 and the atlas capacity - 1
102
+ @since v0.8
103
+ */
104
+ -(void) insertQuad:(ccV3F_C4B_T2F_Quad*)quad atIndex:(NSUInteger)index;
105
+
106
+ /** Inserts a c array of quads at a given index
107
+ index must be between 0 and the atlas capacity - 1
108
+ this method doesn't enlarge the array when amount + index > totalQuads
109
+ @since v1.1
110
+ */
111
+ -(void) insertQuads:(ccV3F_C4B_T2F_Quad*)quads atIndex:(NSUInteger)index amount:(NSUInteger)amount;
112
+
113
+ /** Removes the quad that is located at a certain index and inserts it at a new index
114
+ This operation is faster than removing and inserting in a quad in 2 different steps
115
+ @since v0.7.2
116
+ */
117
+ -(void) insertQuadFromIndex:(NSUInteger)fromIndex atIndex:(NSUInteger)newIndex;
118
+
119
+ /** removes a quad at a given index number.
120
+ The capacity remains the same, but the total number of quads to be drawn is reduced in 1
121
+ @since v0.7.2
122
+ */
123
+ -(void) removeQuadAtIndex:(NSUInteger) index;
124
+
125
+ /** removes a amount of quads starting from index
126
+ @since 1.1
127
+ */
128
+ - (void) removeQuadsAtIndex:(NSUInteger) index amount:(NSUInteger) amount;
129
+
130
+ /** removes all Quads.
131
+ The TextureAtlas capacity remains untouched. No memory is freed.
132
+ The total number of quads to be drawn will be 0
133
+ @since v0.7.2
134
+ */
135
+ -(void) removeAllQuads;
136
+
137
+ /** resize the capacity of the CCTextureAtlas.
138
+ * The new capacity can be lower or higher than the current one
139
+ * It returns YES if the resize was successful.
140
+ * If it fails to resize the capacity it will return NO with a new capacity of 0.
141
+ */
142
+ -(BOOL) resizeCapacity: (NSUInteger) n;
143
+
144
+ /**
145
+ Used internally by CCParticleBatchNode
146
+ don't use this unless you know what you're doing
147
+ @since 1.1
148
+ */
149
+ - (void) increaseTotalQuadsWith:(NSUInteger) amount;
150
+
151
+ /** Moves an amount of quads from oldIndex at newIndex
152
+ @since v1.1
153
+ */
154
+ -(void) moveQuadsFromIndex:(NSUInteger)oldIndex amount:(NSUInteger) amount atIndex:(NSUInteger)newIndex;
155
+
156
+ /**
157
+ Moves quads from index till totalQuads to the newIndex
158
+ Used internally by CCParticleBatchNode
159
+ This method doesn't enlarge the array if newIndex + quads to be moved > capacity
160
+ @since 1.1
161
+ */
162
+ - (void) moveQuadsFromIndex:(NSUInteger) index to:(NSUInteger) newIndex;
163
+
164
+ /**
165
+ Ensures that after a realloc quads are still empty
166
+ Used internally by CCParticleBatchNode
167
+ @since 1.1
168
+ */
169
+ - (void) fillWithEmptyQuadsFromIndex:(NSUInteger) index amount:(NSUInteger) amount;
170
+
171
+ /** draws n quads
172
+ * n can't be greater than the capacity of the Atlas
173
+ */
174
+
175
+ -(void) drawNumberOfQuads: (NSUInteger) n;
176
+
177
+ /** draws n quads from an index (offset).
178
+ n + start can't be greater than the capacity of the atlas
179
+
180
+ @since v1.0
181
+ */
182
+ -(void) drawNumberOfQuads: (NSUInteger) n fromIndex: (NSUInteger) start;
183
+
184
+ /** draws all the Atlas's Quads
185
+ */
186
+ -(void) drawQuads;
187
+
188
+ @end
@@ -0,0 +1,146 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+ #import "ccMacros.h"
28
+
29
+ #ifdef __CC_PLATFORM_IOS
30
+ #import <CoreGraphics/CGImage.h>
31
+ #endif
32
+
33
+ #import <Foundation/Foundation.h>
34
+
35
+ @class CCTexture2D;
36
+
37
+ /** Singleton that handles the loading of textures
38
+ * Once the texture is loaded, the next time it will return
39
+ * a reference of the previously loaded texture reducing GPU & CPU memory
40
+ */
41
+ @interface CCTextureCache : NSObject
42
+ {
43
+ NSMutableDictionary *_textures;
44
+
45
+ dispatch_queue_t _loadingQueue;
46
+ dispatch_queue_t _dictQueue;
47
+ }
48
+
49
+ /** Retruns ths shared instance of the cache */
50
+ + (CCTextureCache *) sharedTextureCache;
51
+
52
+ /** purges the cache. It releases the retained instance.
53
+ @since v0.99.0
54
+ */
55
+ +(void)purgeSharedTextureCache;
56
+
57
+
58
+ /** Returns a Texture2D object given an file image
59
+ * If the file image was not previously loaded, it will create a new CCTexture2D
60
+ * object and it will return it. It will use the filename as a key.
61
+ * Otherwise it will return a reference of a previously loaded image.
62
+ * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
63
+ */
64
+ -(CCTexture2D*) addImage: (NSString*) fileimage;
65
+
66
+ /** Asynchronously, load a texture2d from a file.
67
+ * If the file image was previously loaded, it will use it.
68
+ * Otherwise it will load a texture in a new thread, and when the image is loaded, the callback will be called with the Texture2D as a parameter.
69
+ * The callback will be called in the cocos2d thread, so it is safe to create any cocos2d object from the callback.
70
+ * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
71
+ * @since v0.8
72
+ */
73
+ -(void) addImageAsync:(NSString*) filename target:(id)target selector:(SEL)selector;
74
+
75
+ /** Asynchronously, load a texture2d from a file.
76
+ * If the file image was previously loaded, it will use it.
77
+ * Otherwise it will load a texture in a new thread, and when the image is loaded, the block will be called.
78
+ * The callback will be called in the cocos2d thread, so it is safe to create any cocos2d object from the callback.
79
+ * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
80
+ * @since v2.0
81
+ */
82
+ -(void) addImageAsync:(NSString*) filename withBlock:(void(^)(CCTexture2D *tex))block;
83
+
84
+
85
+ /** Returns a Texture2D object given an CGImageRef image
86
+ * If the image was not previously loaded, it will create a new CCTexture2D object and it will return it.
87
+ * Otherwise it will return a reference of a previously loaded image
88
+ * The "key" parameter will be used as the "key" for the cache.
89
+ * If "key" is nil, then a new texture will be created each time.
90
+ * @since v0.8
91
+ */
92
+ -(CCTexture2D*) addCGImage: (CGImageRef) image forKey: (NSString *)key;
93
+
94
+ /** Returns an already created texture. Returns nil if the texture doesn't exist.
95
+ @since v0.99.5
96
+ */
97
+ -(CCTexture2D *) textureForKey:(NSString *)key;
98
+
99
+ /** Purges the dictionary of loaded textures.
100
+ * Call this method if you receive the "Memory Warning"
101
+ * In the short term: it will free some resources preventing your app from being killed
102
+ * In the medium term: it will allocate more resources
103
+ * In the long term: it will be the same
104
+ */
105
+ -(void) removeAllTextures;
106
+
107
+ /** Removes unused textures
108
+ * Textures that have a retain count of 1 will be deleted
109
+ * It is convenient to call this method after when starting a new Scene
110
+ * @since v0.8
111
+ */
112
+ -(void) removeUnusedTextures;
113
+
114
+ /** Deletes a texture from the cache given a texture
115
+ */
116
+ -(void) removeTexture: (CCTexture2D*) tex;
117
+
118
+ /** Deletes a texture from the cache given a its key name
119
+ @since v0.99.4
120
+ */
121
+ -(void) removeTextureForKey: (NSString*) textureKeyName;
122
+
123
+ @end
124
+
125
+
126
+ @interface CCTextureCache (PVRSupport)
127
+
128
+ /** Returns a Texture2D object given an PVR filename.
129
+ * If the file image was not previously loaded, it will create a new CCTexture2D
130
+ * object and it will return it. Otherwise it will return a reference of a previously loaded image
131
+ *
132
+ */
133
+ -(CCTexture2D*) addPVRImage:(NSString*) filename;
134
+
135
+ @end
136
+
137
+
138
+ @interface CCTextureCache (Debug)
139
+ /** Output to CCLOG the current contents of this CCTextureCache
140
+ * This will attempt to calculate the size of each texture, and the total texture memory in use
141
+ *
142
+ * @since v1.0
143
+ */
144
+ -(void) dumpCachedTextureInfo;
145
+
146
+ @end