joybox 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
  245. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimation.h +150 -0
  246. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimationCache.h +74 -0
  247. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAtlasNode.h +98 -0
  248. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCCamera.h +98 -0
  249. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCClippingNode.h +77 -0
  250. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCConfiguration.h +144 -0
  251. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDirector.h +353 -0
  252. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawNode.h +65 -0
  253. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawingPrimitives.h +173 -0
  254. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGLProgram.h +185 -0
  255. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrabber.h +44 -0
  256. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrid.h +130 -0
  257. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelAtlas.h +71 -0
  258. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelBMFont.h +240 -0
  259. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelTTF.h +132 -0
  260. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLayer.h +308 -0
  261. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenu.h +96 -0
  262. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenuItem.h +428 -0
  263. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMotionStreak.h +86 -0
  264. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode+Debug.h +39 -0
  265. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode.h +619 -0
  266. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParallaxNode.h +50 -0
  267. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleBatchNode.h +99 -0
  268. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleExamples.h +117 -0
  269. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystem.h +464 -0
  270. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystemQuad.h +73 -0
  271. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsDebugNode.h +58 -0
  272. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsSprite.h +82 -0
  273. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProgressTimer.h +92 -0
  274. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProtocols.h +160 -0
  275. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCRenderTexture.h +159 -0
  276. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScene.h +47 -0
  277. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScheduler.h +284 -0
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  279. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSprite.h +281 -0
  280. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteBatchNode.h +145 -0
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  282. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrameCache.h +121 -0
  283. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXLayer.h +164 -0
  284. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXObjectGroup.h +67 -0
  285. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXTiledMap.h +145 -0
  286. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXXMLParser.h +228 -0
  287. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexture2D.h +349 -0
  288. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureAtlas.h +188 -0
  289. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureCache.h +146 -0
  290. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexturePVR.h +146 -0
  291. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTileMapAtlas.h +83 -0
  292. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransition.h +341 -0
  293. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionPageTurn.h +60 -0
  294. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionProgress.h +84 -0
  295. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCGL.h +74 -0
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  297. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCDirectorMac.h +110 -0
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  392. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  393. data/vendor/Cocos2D/libcocos2d.a +0 -0
@@ -0,0 +1,473 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
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+ * Copyright (c) 2008-2011 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
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+ *
25
+ */
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+
27
+
28
+ #import "CCNode.h"
29
+ #import "CCAction.h"
30
+ #import "CCProtocols.h"
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+
32
+ #include <sys/time.h>
33
+
34
+ /** An interval action is an action that takes place within a certain period of time.
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+ It has an start time, and a finish time. The finish time is the parameter
36
+ duration plus the start time.
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+
38
+ These CCActionInterval actions have some interesting properties, like:
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+ - They can run normally (default)
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+ - They can run reversed with the reverse method
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+ - They can run with the time altered with the Accelerate, AccelDeccel and Speed actions.
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+
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+ For example, you can simulate a Ping Pong effect running the action normally and
44
+ then running it again in Reverse mode.
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+
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+ Example:
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+
48
+ CCAction * pingPongAction = [CCSequence actions: action, [action reverse], nil];
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+ */
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+ @interface CCActionInterval: CCFiniteTimeAction <NSCopying>
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+ {
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+ ccTime _elapsed;
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+ BOOL _firstTick;
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+ }
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+
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+ /** how many seconds had elapsed since the actions started to run. */
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+ @property (nonatomic,readonly) ccTime elapsed;
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+
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+ /** creates the action */
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+ +(id) actionWithDuration: (ccTime) d;
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+ /** initializes the action */
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+ -(id) initWithDuration: (ccTime) d;
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+ /** returns YES if the action has finished */
64
+ -(BOOL) isDone;
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+ /** returns a reversed action */
66
+ - (CCActionInterval*) reverse;
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+ @end
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+
69
+ /** Runs actions sequentially, one after another
70
+ */
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+ @interface CCSequence : CCActionInterval <NSCopying>
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+ {
73
+ CCFiniteTimeAction *_actions[2];
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+ ccTime _split;
75
+ int _last;
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+ }
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+ /** helper constructor to create an array of sequence-able actions */
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+ +(id) actions: (CCFiniteTimeAction*) action1, ... NS_REQUIRES_NIL_TERMINATION;
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+ /** helper constructor to create an array of sequence-able actions */
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+ +(id) actions: (CCFiniteTimeAction*) action1 vaList:(va_list) args;
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+ /** helper constructor to create an array of sequence-able actions given an array */
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+ +(id) actionWithArray: (NSArray*) arrayOfActions;
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+ /** creates the action */
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+ +(id) actionOne:(CCFiniteTimeAction*)actionOne two:(CCFiniteTimeAction*)actionTwo;
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+ /** initializes the action */
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+ -(id) initOne:(CCFiniteTimeAction*)actionOne two:(CCFiniteTimeAction*)actionTwo;
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+ @end
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+
89
+
90
+ /** Repeats an action a number of times.
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+ * To repeat an action forever use the CCRepeatForever action.
92
+ */
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+ @interface CCRepeat : CCActionInterval <NSCopying>
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+ {
95
+ NSUInteger _times;
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+ NSUInteger _total;
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+ ccTime _nextDt;
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+ BOOL _isActionInstant;
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+ CCFiniteTimeAction *_innerAction;
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+ }
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+
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+ /** Inner action */
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+ @property (nonatomic,readwrite,retain) CCFiniteTimeAction *innerAction;
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+
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+ /** creates a CCRepeat action. Times is an unsigned integer between 1 and MAX_UINT.
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+ */
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+ +(id) actionWithAction:(CCFiniteTimeAction*)action times: (NSUInteger)times;
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+ /** initializes a CCRepeat action. Times is an unsigned integer between 1 and MAX_UINT */
109
+ -(id) initWithAction:(CCFiniteTimeAction*)action times: (NSUInteger)times;
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+ @end
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+
112
+ /** Spawn a new action immediately
113
+ */
114
+ @interface CCSpawn : CCActionInterval <NSCopying>
115
+ {
116
+ CCFiniteTimeAction *_one;
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+ CCFiniteTimeAction *_two;
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+ }
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+ /** helper constructor to create an array of spawned actions */
120
+ +(id) actions: (CCFiniteTimeAction*) action1, ... NS_REQUIRES_NIL_TERMINATION;
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+ /** helper constructor to create an array of spawned actions */
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+ +(id) actions: (CCFiniteTimeAction*) action1 vaList:(va_list)args;
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+ /** helper constructor to create an array of spawned actions given an array */
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+ +(id) actionWithArray: (NSArray*) arrayOfActions;
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+ /** creates the Spawn action */
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+ +(id) actionOne: (CCFiniteTimeAction*) one two:(CCFiniteTimeAction*) two;
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+ /** initializes the Spawn action with the 2 actions to spawn */
128
+ -(id) initOne: (CCFiniteTimeAction*) one two:(CCFiniteTimeAction*) two;
129
+ @end
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+
131
+ /** Rotates a CCNode object to a certain angle by modifying it's
132
+ rotation attribute.
133
+ The direction will be decided by the shortest angle.
134
+ */
135
+ @interface CCRotateTo : CCActionInterval <NSCopying>
136
+ {
137
+ float _dstAngleX;
138
+ float _startAngleX;
139
+ float _diffAngleX;
140
+
141
+ float _dstAngleY;
142
+ float _startAngleY;
143
+ float _diffAngleY;
144
+ }
145
+ /** creates the action */
146
+ +(id) actionWithDuration:(ccTime)duration angle:(float)angle;
147
+ /** initializes the action */
148
+ -(id) initWithDuration:(ccTime)duration angle:(float)angle;
149
+
150
+ /** creates the action with separate rotation angles */
151
+ +(id) actionWithDuration: (ccTime) t angleX:(float) aX angleY:(float) aY;
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+ -(id) initWithDuration: (ccTime) t angleX:(float) aX angleY:(float) aY;
153
+ @end
154
+
155
+ /** Rotates a CCNode object clockwise a number of degrees by modifying its rotation attribute.
156
+ */
157
+ @interface CCRotateBy : CCActionInterval <NSCopying>
158
+ {
159
+ float _angleX;
160
+ float _startAngleX;
161
+ float _angleY;
162
+ float _startAngleY;
163
+ }
164
+ /** creates the action */
165
+ +(id) actionWithDuration:(ccTime)duration angle:(float)deltaAngle;
166
+ /** initializes the action */
167
+ -(id) initWithDuration:(ccTime)duration angle:(float)deltaAngle;
168
+
169
+ /** creates the action with separate rotation angles */
170
+ +(id) actionWithDuration: (ccTime) t angleX:(float) aX angleY:(float) aY;
171
+ -(id) initWithDuration: (ccTime) t angleX:(float) aX angleY:(float) aY;
172
+ @end
173
+
174
+ /** Moves a CCNode object x,y pixels by modifying it's position attribute.
175
+ x and y are relative to the position of the object.
176
+ Several CCMoveBy actions can be concurrently called, and the resulting
177
+ movement will be the sum of individual movements.
178
+ @since v2.1beta2-custom
179
+ */
180
+ @interface CCMoveBy : CCActionInterval <NSCopying>
181
+ {
182
+ CGPoint _positionDelta;
183
+ CGPoint _startPos;
184
+ CGPoint _previousPos;
185
+ }
186
+ /** creates the action */
187
+ +(id) actionWithDuration: (ccTime)duration position:(CGPoint)deltaPosition;
188
+ /** initializes the action */
189
+ -(id) initWithDuration: (ccTime)duration position:(CGPoint)deltaPosition;
190
+ @end
191
+
192
+ /** Moves a CCNode object to the position x,y. x and y are absolute coordinates by modifying it's position attribute.
193
+ Several CCMoveTo actions can be concurrently called, and the resulting
194
+ movement will be the sum of individual movements.
195
+ @since v2.1beta2-custom
196
+ */
197
+ @interface CCMoveTo : CCMoveBy
198
+ {
199
+ CGPoint _endPosition;
200
+ }
201
+ /** creates the action */
202
+ +(id) actionWithDuration:(ccTime)duration position:(CGPoint)position;
203
+ /** initializes the action */
204
+ -(id) initWithDuration:(ccTime)duration position:(CGPoint)position;
205
+ @end
206
+
207
+ /** Skews a CCNode object to given angles by modifying its skewX and skewY attributes
208
+ @since v1.0
209
+ */
210
+ @interface CCSkewTo : CCActionInterval <NSCopying>
211
+ {
212
+ float _skewX;
213
+ float _skewY;
214
+ float _startSkewX;
215
+ float _startSkewY;
216
+ float _endSkewX;
217
+ float _endSkewY;
218
+ float _deltaX;
219
+ float _deltaY;
220
+ }
221
+ /** creates the action */
222
+ +(id) actionWithDuration:(ccTime)t skewX:(float)sx skewY:(float)sy;
223
+ /** initializes the action with duration, skew X and skew Y */
224
+ -(id) initWithDuration:(ccTime)t skewX:(float)sx skewY:(float)sy;
225
+ @end
226
+
227
+ /** Skews a CCNode object by skewX and skewY degrees
228
+ @since v1.0
229
+ */
230
+ @interface CCSkewBy : CCSkewTo <NSCopying>
231
+ {
232
+ }
233
+ /** initializes the action with duration, skew X and skew Y */
234
+ -(id) initWithDuration:(ccTime)t skewX:(float)sx skewY:(float)sy;
235
+ @end
236
+
237
+ /** Moves a CCNode object simulating a parabolic jump movement by modifying its position attribute.
238
+ */
239
+ @interface CCJumpBy : CCActionInterval <NSCopying>
240
+ {
241
+ CGPoint _startPosition;
242
+ CGPoint _delta;
243
+ ccTime _height;
244
+ NSUInteger _jumps;
245
+ CGPoint _previousPos;
246
+ }
247
+ /** creates the action */
248
+ +(id) actionWithDuration: (ccTime)duration position:(CGPoint)position height:(ccTime)height jumps:(NSUInteger)jumps;
249
+ /** initializes the action */
250
+ -(id) initWithDuration: (ccTime)duration position:(CGPoint)position height:(ccTime)height jumps:(NSUInteger)jumps;
251
+ @end
252
+
253
+ /** Moves a CCNode object to a parabolic position simulating a jump movement by modifying its position attribute.
254
+ */
255
+ @interface CCJumpTo : CCJumpBy <NSCopying>
256
+ {
257
+ }
258
+ // XXX: Added to prevent bug on BridgeSupport
259
+ -(void) startWithTarget:(CCNode *)aTarget;
260
+ @end
261
+
262
+ /** bezier configuration structure
263
+ */
264
+ typedef struct _ccBezierConfig {
265
+ //! end position of the bezier
266
+ CGPoint endPosition;
267
+ //! Bezier control point 1
268
+ CGPoint controlPoint_1;
269
+ //! Bezier control point 2
270
+ CGPoint controlPoint_2;
271
+ } ccBezierConfig;
272
+
273
+ /** An action that moves the target with a cubic Bezier curve by a certain distance.
274
+ */
275
+ @interface CCBezierBy : CCActionInterval <NSCopying>
276
+ {
277
+ ccBezierConfig _config;
278
+ CGPoint _startPosition;
279
+ CGPoint _previousPosition;
280
+ }
281
+
282
+ /** creates the action with a duration and a bezier configuration */
283
+ +(id) actionWithDuration: (ccTime) t bezier:(ccBezierConfig) c;
284
+
285
+ /** initializes the action with a duration and a bezier configuration */
286
+ -(id) initWithDuration: (ccTime) t bezier:(ccBezierConfig) c;
287
+ @end
288
+
289
+ /** An action that moves the target with a cubic Bezier curve to a destination point.
290
+ @since v0.8.2
291
+ */
292
+ @interface CCBezierTo : CCBezierBy
293
+ {
294
+ ccBezierConfig _toConfig;
295
+ }
296
+ // XXX: Added to prevent bug on BridgeSupport
297
+ -(void) startWithTarget:(CCNode *)aTarget;
298
+ @end
299
+
300
+ /** Scales a CCNode object to a zoom factor by modifying its scale attribute.
301
+ @warning This action doesn't support "reverse"
302
+ */
303
+ @interface CCScaleTo : CCActionInterval <NSCopying>
304
+ {
305
+ float _scaleX;
306
+ float _scaleY;
307
+ float _startScaleX;
308
+ float _startScaleY;
309
+ float _endScaleX;
310
+ float _endScaleY;
311
+ float _deltaX;
312
+ float _deltaY;
313
+ }
314
+ /** creates the action with the same scale factor for X and Y */
315
+ +(id) actionWithDuration: (ccTime)duration scale:(float) s;
316
+ /** initializes the action with the same scale factor for X and Y */
317
+ -(id) initWithDuration: (ccTime)duration scale:(float) s;
318
+ /** creates the action with and X factor and a Y factor */
319
+ +(id) actionWithDuration: (ccTime)duration scaleX:(float) sx scaleY:(float)sy;
320
+ /** initializes the action with and X factor and a Y factor */
321
+ -(id) initWithDuration: (ccTime)duration scaleX:(float) sx scaleY:(float)sy;
322
+ @end
323
+
324
+ /** Scales a CCNode object a zoom factor by modifying its scale attribute.
325
+ */
326
+ @interface CCScaleBy : CCScaleTo <NSCopying>
327
+ {
328
+ }
329
+ // XXX: Added to prevent bug on BridgeSupport
330
+ -(void) startWithTarget:(CCNode *)aTarget;
331
+ @end
332
+
333
+ /** Blinks a CCNode object by modifying its visible attribute
334
+ */
335
+ @interface CCBlink : CCActionInterval <NSCopying>
336
+ {
337
+ NSUInteger _times;
338
+ BOOL _originalState;
339
+ }
340
+ /** creates the action */
341
+ +(id) actionWithDuration: (ccTime)duration blinks:(NSUInteger)blinks;
342
+ /** initializes the action */
343
+ -(id) initWithDuration: (ccTime)duration blinks:(NSUInteger)blinks;
344
+ @end
345
+
346
+ /** Fades In an object that implements the CCRGBAProtocol protocol. It modifies the opacity from 0 to 255.
347
+ The "reverse" of this action is FadeOut
348
+ */
349
+ @interface CCFadeIn : CCActionInterval <NSCopying>
350
+ {
351
+ }
352
+ // XXX: Added to prevent bug on BridgeSupport
353
+ -(void) update:(ccTime)dt;
354
+ @end
355
+
356
+ /** Fades Out an object that implements the CCRGBAProtocol protocol. It modifies the opacity from 255 to 0.
357
+ The "reverse" of this action is FadeIn
358
+ */
359
+ @interface CCFadeOut : CCActionInterval <NSCopying>
360
+ {
361
+ }
362
+ // XXX: Added to prevent bug on BridgeSupport
363
+ -(void) update:(ccTime)dt;
364
+ @end
365
+
366
+ /** Fades an object that implements the CCRGBAProtocol protocol. It modifies the opacity from the current value to a custom one.
367
+ @warning This action doesn't support "reverse"
368
+ */
369
+ @interface CCFadeTo : CCActionInterval <NSCopying>
370
+ {
371
+ GLubyte _toOpacity;
372
+ GLubyte _fromOpacity;
373
+ }
374
+ /** creates an action with duration and opacity */
375
+ +(id) actionWithDuration:(ccTime)duration opacity:(GLubyte)opactiy;
376
+ /** initializes the action with duration and opacity */
377
+ -(id) initWithDuration:(ccTime)duration opacity:(GLubyte)opacity;
378
+ @end
379
+
380
+ /** Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one.
381
+ @warning This action doesn't support "reverse"
382
+ @since v0.7.2
383
+ */
384
+ @interface CCTintTo : CCActionInterval <NSCopying>
385
+ {
386
+ ccColor3B _to;
387
+ ccColor3B _from;
388
+ }
389
+ /** creates an action with duration and color */
390
+ +(id) actionWithDuration:(ccTime)duration red:(GLubyte)red green:(GLubyte)green blue:(GLubyte)blue;
391
+ /** initializes the action with duration and color */
392
+ -(id) initWithDuration:(ccTime)duration red:(GLubyte)red green:(GLubyte)green blue:(GLubyte)blue;
393
+ @end
394
+
395
+ /** Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one.
396
+ @since v0.7.2
397
+ */
398
+ @interface CCTintBy : CCActionInterval <NSCopying>
399
+ {
400
+ GLshort _deltaR, _deltaG, _deltaB;
401
+ GLshort _fromR, _fromG, _fromB;
402
+ }
403
+ /** creates an action with duration and color */
404
+ +(id) actionWithDuration:(ccTime)duration red:(GLshort)deltaRed green:(GLshort)deltaGreen blue:(GLshort)deltaBlue;
405
+ /** initializes the action with duration and color */
406
+ -(id) initWithDuration:(ccTime)duration red:(GLshort)deltaRed green:(GLshort)deltaGreen blue:(GLshort)deltaBlue;
407
+ @end
408
+
409
+ /** Delays the action a certain amount of seconds
410
+ */
411
+ @interface CCDelayTime : CCActionInterval <NSCopying>
412
+ {
413
+ }
414
+ // XXX: Added to prevent bug on BridgeSupport
415
+ -(void) update:(ccTime)dt;
416
+ @end
417
+
418
+ /** Executes an action in reverse order, from time=duration to time=0
419
+
420
+ @warning Use this action carefully. This action is not
421
+ sequence-able. Use it as the default "reversed" method
422
+ of your own actions, but using it outside the "reversed"
423
+ scope is not recommended.
424
+ */
425
+ @interface CCReverseTime : CCActionInterval <NSCopying>
426
+ {
427
+ CCFiniteTimeAction * _other;
428
+ }
429
+ /** creates the action */
430
+ +(id) actionWithAction: (CCFiniteTimeAction*) action;
431
+ /** initializes the action */
432
+ -(id) initWithAction: (CCFiniteTimeAction*) action;
433
+ @end
434
+
435
+
436
+ @class CCAnimation;
437
+ @class CCTexture2D;
438
+ /** Animates a sprite given the name of an Animation */
439
+ @interface CCAnimate : CCActionInterval <NSCopying>
440
+ {
441
+ NSMutableArray *_splitTimes;
442
+ NSInteger _nextFrame;
443
+ CCAnimation *_animation;
444
+ id _origFrame;
445
+ NSUInteger _executedLoops;
446
+ }
447
+ /** animation used for the image */
448
+ @property (readwrite,nonatomic,retain) CCAnimation * animation;
449
+
450
+ /** creates the action with an Animation and will restore the original frame when the animation is over */
451
+ +(id) actionWithAnimation:(CCAnimation*)animation;
452
+ /** initializes the action with an Animation and will restore the original frame when the animation is over */
453
+ -(id) initWithAnimation:(CCAnimation*)animation;
454
+ @end
455
+
456
+ /** Overrides the target of an action so that it always runs on the target
457
+ * specified at action creation rather than the one specified by runAction.
458
+ */
459
+ @interface CCTargetedAction : CCActionInterval <NSCopying>
460
+ {
461
+ id _forcedTarget;
462
+ CCFiniteTimeAction* _action;
463
+ }
464
+ /** This is the target that the action will be forced to run with */
465
+ @property(readwrite,nonatomic,retain) id forcedTarget;
466
+
467
+ /** Create an action with the specified action and forced target */
468
+ + (id) actionWithTarget:(id) target action:(CCFiniteTimeAction*) action;
469
+
470
+ /** Init an action with the specified action and forced target */
471
+ - (id) initWithTarget:(id) target action:(CCFiniteTimeAction*) action;
472
+
473
+ @end
@@ -0,0 +1,113 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2009 Valentin Milea
5
+ *
6
+ * Copyright (c) 2008-2010 Ricardo Quesada
7
+ * Copyright (c) 2011 Zynga Inc.
8
+ *
9
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
10
+ * of this software and associated documentation files (the "Software"), to deal
11
+ * in the Software without restriction, including without limitation the rights
12
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
+ * copies of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be included in
17
+ * all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
+ * THE SOFTWARE.
26
+ *
27
+ */
28
+
29
+
30
+ #import "CCAction.h"
31
+ #import "ccMacros.h"
32
+ #import "Support/ccCArray.h"
33
+ #import "Support/uthash.h"
34
+
35
+ typedef struct _hashElement
36
+ {
37
+ struct ccArray *actions;
38
+ NSUInteger actionIndex;
39
+ BOOL currentActionSalvaged;
40
+ BOOL paused;
41
+ UT_hash_handle hh;
42
+
43
+ CC_ARC_UNSAFE_RETAINED id target;
44
+ CC_ARC_UNSAFE_RETAINED CCAction *currentAction;
45
+ } tHashElement;
46
+
47
+
48
+ /** CCActionManager the object that manages all the actions.
49
+ Normally you won't need to use this API directly. 99% of the cases you will use the CCNode interface, which uses this object.
50
+ But there are some cases where you might need to use this API directly:
51
+ Examples:
52
+ - When you want to run an action where the target is different from a CCNode.
53
+ - When you want to pause / resume the actions
54
+
55
+ @since v0.8
56
+ */
57
+ @interface CCActionManager : NSObject
58
+ {
59
+ tHashElement *targets;
60
+ tHashElement *currentTarget;
61
+ BOOL currentTargetSalvaged;
62
+ }
63
+
64
+
65
+ // actions
66
+
67
+ /** Adds an action with a target.
68
+ If the target is already present, then the action will be added to the existing target.
69
+ If the target is not present, a new instance of this target will be created either paused or paused, and the action will be added to the newly created target.
70
+ When the target is paused, the queued actions won't be 'ticked'.
71
+ */
72
+ -(void) addAction: (CCAction*) action target:(id)target paused:(BOOL)paused;
73
+ /** Removes all actions from all the targets.
74
+ */
75
+ -(void) removeAllActions;
76
+
77
+ /** Removes all actions from a certain target.
78
+ All the actions that belongs to the target will be removed.
79
+ */
80
+ -(void) removeAllActionsFromTarget:(id)target;
81
+ /** Removes an action given an action reference.
82
+ */
83
+ -(void) removeAction: (CCAction*) action;
84
+ /** Removes an action given its tag and the target */
85
+ -(void) removeActionByTag:(NSInteger)tag target:(id)target;
86
+ /** Gets an action given its tag an a target
87
+ @return the Action the with the given tag
88
+ */
89
+ -(CCAction*) getActionByTag:(NSInteger) tag target:(id)target;
90
+ /** Returns the numbers of actions that are running in a certain target
91
+ * Composable actions are counted as 1 action. Example:
92
+ * If you are running 1 Sequence of 7 actions, it will return 1.
93
+ * If you are running 7 Sequences of 2 actions, it will return 7.
94
+ */
95
+ -(NSUInteger) numberOfRunningActionsInTarget:(id)target;
96
+
97
+ /** Pauses the target: all running actions and newly added actions will be paused.
98
+ */
99
+ -(void) pauseTarget:(id)target;
100
+ /** Resumes the target. All queued actions will be resumed.
101
+ */
102
+ -(void) resumeTarget:(id)target;
103
+
104
+ /** Pauses all running actions, returning a list of targets whose actions were paused.
105
+ */
106
+ -(NSSet *) pauseAllRunningActions;
107
+
108
+ /** Resume a set of targets (convenience function to reverse a pauseAllRunningActions call)
109
+ */
110
+ -(void) resumeTargets:(NSSet *)targetsToResume;
111
+
112
+ @end
113
+
@@ -0,0 +1,43 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in
14
+ * all copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ * THE SOFTWARE.
23
+ *
24
+ */
25
+
26
+
27
+ #import "CCActionGrid3D.h"
28
+
29
+ /**
30
+ * This action simulates a page turn from the bottom right hand corner of the screen
31
+ * It's not much use by itself but is used by the PageTurnTransition.
32
+ *
33
+ * Based on an original paper by L Hong et al.
34
+ * http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
35
+ *
36
+ * @since v0.8.2
37
+ */
38
+ @interface CCPageTurn3D : CCGrid3DAction
39
+ {
40
+ }
41
+ // XXX: To make BridgeSupport happy
42
+ -(void)update:(ccTime)time;
43
+ @end
@@ -0,0 +1,59 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (C) 2010 Lam Pham
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in
14
+ * all copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ * THE SOFTWARE.
23
+ *
24
+ */
25
+
26
+
27
+ #import <Foundation/Foundation.h>
28
+ #import "CCProgressTimer.h"
29
+ #import "CCActionInterval.h"
30
+
31
+ /**
32
+ Progress to percentage
33
+ @since v0.99.1
34
+ */
35
+ @interface CCProgressTo : CCActionInterval <NSCopying>
36
+ {
37
+ float _to;
38
+ float _from;
39
+ }
40
+ /** Creates and initializes with a duration and a percent */
41
+ +(id) actionWithDuration:(ccTime)duration percent:(float)percent;
42
+ /** Initializes with a duration and a percent */
43
+ -(id) initWithDuration:(ccTime)duration percent:(float)percent;
44
+ @end
45
+
46
+ /**
47
+ Progress from a percentage to another percentage
48
+ @since v0.99.1
49
+ */
50
+ @interface CCProgressFromTo : CCActionInterval <NSCopying>
51
+ {
52
+ float _to;
53
+ float _from;
54
+ }
55
+ /** Creates and initializes the action with a duration, a "from" percentage and a "to" percentage */
56
+ +(id) actionWithDuration:(ccTime)duration from:(float)fromPercentage to:(float) toPercentage;
57
+ /** Initializes the action with a duration, a "from" percentage and a "to" percentage */
58
+ -(id) initWithDuration:(ccTime)duration from:(float)fromPercentage to:(float) toPercentage;
59
+ @end