joybox 0.0.5 → 0.0.6

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Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
  245. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimation.h +150 -0
  246. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimationCache.h +74 -0
  247. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAtlasNode.h +98 -0
  248. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCCamera.h +98 -0
  249. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCClippingNode.h +77 -0
  250. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCConfiguration.h +144 -0
  251. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDirector.h +353 -0
  252. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawNode.h +65 -0
  253. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawingPrimitives.h +173 -0
  254. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGLProgram.h +185 -0
  255. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrabber.h +44 -0
  256. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrid.h +130 -0
  257. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelAtlas.h +71 -0
  258. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelBMFont.h +240 -0
  259. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelTTF.h +132 -0
  260. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLayer.h +308 -0
  261. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenu.h +96 -0
  262. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenuItem.h +428 -0
  263. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMotionStreak.h +86 -0
  264. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode+Debug.h +39 -0
  265. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode.h +619 -0
  266. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParallaxNode.h +50 -0
  267. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleBatchNode.h +99 -0
  268. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleExamples.h +117 -0
  269. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystem.h +464 -0
  270. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystemQuad.h +73 -0
  271. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsDebugNode.h +58 -0
  272. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsSprite.h +82 -0
  273. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProgressTimer.h +92 -0
  274. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProtocols.h +160 -0
  275. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCRenderTexture.h +159 -0
  276. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScene.h +47 -0
  277. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScheduler.h +284 -0
  278. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCShaderCache.h +60 -0
  279. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSprite.h +281 -0
  280. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteBatchNode.h +145 -0
  281. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrame.h +126 -0
  282. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrameCache.h +121 -0
  283. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXLayer.h +164 -0
  284. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXObjectGroup.h +67 -0
  285. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXTiledMap.h +145 -0
  286. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXXMLParser.h +228 -0
  287. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexture2D.h +349 -0
  288. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureAtlas.h +188 -0
  289. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureCache.h +146 -0
  290. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexturePVR.h +146 -0
  291. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTileMapAtlas.h +83 -0
  292. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransition.h +341 -0
  293. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionPageTurn.h +60 -0
  294. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionProgress.h +84 -0
  295. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCGL.h +74 -0
  296. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCNS.h +54 -0
  297. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCDirectorMac.h +110 -0
  298. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCEventDispatcher.h +343 -0
  299. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCGLView.h +103 -0
  300. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCWindow.h +41 -0
  301. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCArray.h +119 -0
  302. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCFileUtils.h +394 -0
  303. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCProfiling.h +89 -0
  304. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCVertex.h +36 -0
  305. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CGPointExtension.h +346 -0
  306. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/NSThread+performBlock.h +22 -0
  307. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/OpenGL_Internal.h +86 -0
  308. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/TGAlib.h +55 -0
  309. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/TransformUtils.h +36 -0
  310. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ZipUtils.h +91 -0
  311. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/base64.h +33 -0
  312. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ccCArray.h +229 -0
  313. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ccUtils.h +36 -0
  314. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/uthash.h +917 -0
  315. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/utlist.h +733 -0
  316. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccConfig.h +292 -0
  317. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccDeprecated.h +431 -0
  318. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccFPSImages.h +39 -0
  319. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccGLStateCache.h +156 -0
  320. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccMacros.h +353 -0
  321. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  322. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  323. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColor_frag.h +37 -0
  324. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColor_vert.h +40 -0
  325. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureA8Color_frag.h +41 -0
  326. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureA8Color_vert.h +45 -0
  327. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  328. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColor_frag.h +39 -0
  329. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColor_vert.h +45 -0
  330. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_frag.h +38 -0
  331. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_uColor_frag.h +41 -0
  332. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_uColor_vert.h +41 -0
  333. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_vert.h +41 -0
  334. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_Position_uColor_frag.h +37 -0
  335. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_Position_uColor_vert.h +43 -0
  336. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShaders.h +56 -0
  337. data/vendor/{Cocos2D/include → vendor-osx/cocos_2d/cocos_2d_include}/ccTypes.h +39 -35
  338. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/cocos2d.h +203 -0
  339. data/vendor/vendor-osx/cocos_2d/libcocos2d.a +0 -0
  340. metadata +363 -195
  341. data/app/layers/box2d_layer.rb +0 -109
  342. data/app/layers/cocos2d_layer.rb +0 -14
  343. data/app/layers/cocos_motion_layer.rb +0 -145
  344. data/app/layers/menu_layer.rb +0 -59
  345. data/lib/joybox/box2d/world.rb +0 -79
  346. data/resources/box2d/blocks_sprite_sheet.png +0 -0
  347. data/resources/cocos_motion/dot.png +0 -0
  348. data/resources/cocos_motion/dot_selected.png +0 -0
  349. data/resources/cocos_motion/grossini.png +0 -0
  350. data/resources/cocos_motion/grossinis_sister.png +0 -0
  351. data/resources/cocos_motion/grossinis_sister_two.png +0 -0
  352. data/resources/cocos_motion/left_arrow.png +0 -0
  353. data/resources/cocos_motion/left_arrow_selected.png +0 -0
  354. data/resources/cocos_motion/right_arrow.png +0 -0
  355. data/resources/cocos_motion/right_arrow_selected.png +0 -0
  356. data/vendor/Cocos2D/Cocos2D.bridgesupport +0 -7808
  357. data/vendor/Cocos2D/include/CCFileUtils.h +0 -188
  358. data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +0 -243
  359. data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +0 -60
  360. data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +0 -77
  361. data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +0 -45
  362. data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +0 -440
  363. data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +0 -90
  364. data/vendor/Cocos2D/include/RubyMotionSchedule.h +0 -7
  365. data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +0 -12
  366. data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +0 -17
  367. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +0 -16
  368. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +0 -21
  369. data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +0 -23
  370. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +0 -14
  371. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +0 -22
  372. data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +0 -13
  373. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +0 -16
  374. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +0 -18
  375. data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +0 -17
  376. data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +0 -12
  377. data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +0 -19
  378. data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +0 -51
  379. data/vendor/Cocos2D/include/kazmath/GL/matrix.h +0 -58
  380. data/vendor/Cocos2D/include/kazmath/aabb.h +0 -53
  381. data/vendor/Cocos2D/include/kazmath/kazmath.h +0 -39
  382. data/vendor/Cocos2D/include/kazmath/mat3.h +0 -75
  383. data/vendor/Cocos2D/include/kazmath/mat4.h +0 -93
  384. data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +0 -41
  385. data/vendor/Cocos2D/include/kazmath/plane.h +0 -70
  386. data/vendor/Cocos2D/include/kazmath/quaternion.h +0 -113
  387. data/vendor/Cocos2D/include/kazmath/ray2.h +0 -50
  388. data/vendor/Cocos2D/include/kazmath/utility.h +0 -74
  389. data/vendor/Cocos2D/include/kazmath/vec2.h +0 -64
  390. data/vendor/Cocos2D/include/kazmath/vec3.h +0 -68
  391. data/vendor/Cocos2D/include/kazmath/vec4.h +0 -68
  392. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  393. data/vendor/Cocos2D/libcocos2d.a +0 -0
@@ -90,7 +90,7 @@ enum {
90
90
 
91
91
  Order in transformations with grid enabled
92
92
  -# The node will be translated (position)
93
- -# The node will be rotated (rotation)
93
+ -# The node will be rotated (rotation, rotationX, rotationY)
94
94
  -# The node will be skewed (skewX, skewY)
95
95
  -# The node will be scaled (scale, scaleX, scaleY)
96
96
  -# The grid will capture the screen
@@ -103,81 +103,80 @@ enum {
103
103
  @interface CCNode : NSObject
104
104
  {
105
105
  // rotation angle
106
- float rotation_;
106
+ float _rotationX, _rotationY;
107
107
 
108
108
  // scaling factors
109
- float scaleX_, scaleY_;
109
+ float _scaleX, _scaleY;
110
110
 
111
111
  // openGL real Z vertex
112
- float vertexZ_;
112
+ float _vertexZ;
113
113
 
114
114
  // position of the node
115
- CGPoint position_;
115
+ CGPoint _position;
116
116
 
117
117
  // skew angles
118
- float skewX_, skewY_;
118
+ float _skewX, _skewY;
119
119
 
120
120
  // anchor point in points
121
- CGPoint anchorPointInPoints_;
121
+ CGPoint _anchorPointInPoints;
122
122
  // anchor point normalized (NOT in points)
123
- CGPoint anchorPoint_;
123
+ CGPoint _anchorPoint;
124
124
 
125
125
  // untransformed size of the node
126
- CGSize contentSize_;
126
+ CGSize _contentSize;
127
127
 
128
128
  // transform
129
- CGAffineTransform transform_, inverse_;
129
+ CGAffineTransform _transform, _inverse;
130
+ BOOL _isTransformDirty;
131
+ BOOL _isInverseDirty;
130
132
 
131
133
  // a Camera
132
- CCCamera *camera_;
134
+ CCCamera *_camera;
133
135
 
134
136
  // a Grid
135
- CCGridBase *grid_;
137
+ CCGridBase *_grid;
136
138
 
137
139
  // z-order value
138
- NSInteger zOrder_;
140
+ NSInteger _zOrder;
139
141
 
140
142
  // array of children
141
- CCArray *children_;
143
+ CCArray *_children;
142
144
 
143
- // weakref to parent
144
- CCNode *parent_;
145
+ // weak ref to parent
146
+ CCNode *_parent;
145
147
 
146
148
  // a tag. any number you want to assign to the node
147
- NSInteger tag_;
149
+ NSInteger _tag;
148
150
 
149
151
  // user data field
150
- void *userData_;
151
- id userObject_;
152
+ void *_userData;
153
+ id _userObject;
152
154
 
153
155
  // Shader
154
- CCGLProgram *shaderProgram_;
156
+ CCGLProgram *_shaderProgram;
155
157
 
156
158
  // Server side state
157
- ccGLServerState glServerState_;
159
+ ccGLServerState _glServerState;
158
160
 
159
161
  // used to preserve sequence while sorting children with the same zOrder
160
- NSUInteger orderOfArrival_;
162
+ NSUInteger _orderOfArrival;
161
163
 
162
164
  // scheduler used to schedule timers and updates
163
- CCScheduler *scheduler_;
165
+ CCScheduler *_scheduler;
164
166
 
165
167
  // ActionManager used to handle all the actions
166
- CCActionManager *actionManager_;
168
+ CCActionManager *_actionManager;
167
169
 
168
170
  // Is running
169
- BOOL isRunning_;
170
-
171
- BOOL isTransformDirty_;
172
- BOOL isInverseDirty_;
171
+ BOOL _isRunning;
173
172
 
174
173
  // is visible
175
- BOOL visible_;
174
+ BOOL _visible;
176
175
  // If YES, the Anchor Point will be (0,0) when you position the CCNode.
177
176
  // Used by CCLayer and CCScene
178
- BOOL ignoreAnchorPointForPosition_;
177
+ BOOL _ignoreAnchorPointForPosition;
179
178
 
180
- BOOL isReorderChildDirty_;
179
+ BOOL _isReorderChildDirty;
181
180
  }
182
181
 
183
182
  /** The z order of the node relative to its "siblings": children of the same parent */
@@ -207,6 +206,11 @@ enum {
207
206
  @property(nonatomic,readwrite,assign) float skewY;
208
207
  /** The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW. */
209
208
  @property(nonatomic,readwrite,assign) float rotation;
209
+ /** The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW. It only modifies the X rotation performing a horizontal rotational skew . */
210
+ @property(nonatomic,readwrite,assign) float rotationX;
211
+ /** The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW. It only modifies the Y rotation performing a vertical rotational skew . */
212
+ @property(nonatomic,readwrite,assign) float rotationY;
213
+
210
214
  /** The scale factor of the node. 1.0 is the default scale factor. It modifies the X and Y scale at the same time. */
211
215
  @property(nonatomic,readwrite,assign) float scale;
212
216
  /** The scale factor of the node. 1.0 is the default scale factor. It only modifies the X scale factor. */
@@ -291,8 +295,7 @@ enum {
291
295
  /** initializes the node */
292
296
  -(id) init;
293
297
 
294
-
295
- // scene managment
298
+ // scene management
296
299
 
297
300
  /** Event that is called every time the CCNode enters the 'stage'.
298
301
  If the CCNode enters the 'stage' with a transition, this event is called when the transition starts.
@@ -342,22 +345,43 @@ enum {
342
345
 
343
346
  // composition: REMOVE
344
347
 
348
+ /** Remove itself from its parent node forcing a cleanup.
349
+ If the node orphan, then nothing happens.
350
+ @since v2.1
351
+ */
352
+ -(void) removeFromParent;
353
+
345
354
  /** Remove itself from its parent node. If cleanup is YES, then also remove all actions and callbacks.
346
355
  If the node orphan, then nothing happens.
347
356
  @since v0.99.3
348
357
  */
349
358
  -(void) removeFromParentAndCleanup:(BOOL)cleanup;
350
359
 
360
+ /** Removes a child from the container forcing a cleanup
361
+ @since v2.1
362
+ */
363
+ -(void) removeChild:(CCNode*)child;
364
+
351
365
  /** Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
352
366
  @since v0.7.1
353
367
  */
354
368
  -(void) removeChild: (CCNode*)node cleanup:(BOOL)cleanup;
355
369
 
370
+ /** Removes a child from the container by tag value forcing a cleanup.
371
+ @since v2.1
372
+ */
373
+ -(void) removeChildByTag:(NSInteger) tag;
374
+
356
375
  /** Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
357
376
  @since v0.7.1
358
377
  */
359
378
  -(void) removeChildByTag:(NSInteger) tag cleanup:(BOOL)cleanup;
360
379
 
380
+ /** Removes all children from the container forcing a cleanup.
381
+ @since v2.1
382
+ */
383
+ -(void) removeAllChildren;
384
+
361
385
  /** Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
362
386
  @since v0.7.1
363
387
  */
@@ -454,7 +478,7 @@ enum {
454
478
 
455
479
  /** schedules the "update" method. It will use the order number 0. This method will be called every frame.
456
480
  Scheduled methods with a lower order value will be called before the ones that have a higher order value.
457
- Only one "udpate" method could be scheduled per node.
481
+ Only one "update" method could be scheduled per node.
458
482
 
459
483
  @since v0.99.3
460
484
  */
@@ -462,7 +486,7 @@ enum {
462
486
 
463
487
  /** schedules the "update" selector with a custom priority. This selector will be called every frame.
464
488
  Scheduled selectors with a lower priority will be called before the ones that have a higher value.
465
- Only one "udpate" selector could be scheduled per node (You can't have 2 'update' selectors).
489
+ Only one "update" selector could be scheduled per node (You can't have 2 'update' selectors).
466
490
 
467
491
  @since v0.99.3
468
492
  */
@@ -474,7 +498,6 @@ enum {
474
498
  */
475
499
  -(void) unscheduleUpdate;
476
500
 
477
-
478
501
  /** schedules a selector.
479
502
  The scheduled selector will be ticked every frame
480
503
  */
@@ -515,6 +538,9 @@ enum {
515
538
  */
516
539
  -(void) pauseSchedulerAndActions;
517
540
 
541
+ /* Update will be called automatically every frame if "scheduleUpdate" is called, and the node is "live"
542
+ */
543
+ -(void) update:(ccTime)delta;
518
544
 
519
545
  // transformation methods
520
546
 
@@ -528,7 +554,7 @@ enum {
528
554
  @since v0.7.1
529
555
  */
530
556
  - (CGAffineTransform)parentToNodeTransform;
531
- /** Retrusn the world affine transform matrix. The matrix is in Pixels.
557
+ /** Returns the world affine transform matrix. The matrix is in Pixels.
532
558
  @since v0.7.1
533
559
  */
534
560
  - (CGAffineTransform)nodeToWorldTransform;
@@ -567,3 +593,27 @@ enum {
567
593
  - (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch;
568
594
  #endif // __CC_PLATFORM_IOS
569
595
  @end
596
+
597
+
598
+ #pragma mark - CCNodeRGBA
599
+
600
+ /** CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol.
601
+
602
+ All features from CCNode are valid, plus the following new features:
603
+ - opacity
604
+ - RGB colors
605
+
606
+ Opacity/Color propagates into children that conform to the CCRGBAProtocol if cascadeOpacity/cascadeColor is enabled.
607
+ @since v2.1
608
+ */
609
+ @interface CCNodeRGBA : CCNode <CCRGBAProtocol>
610
+ {
611
+ GLubyte _displayedOpacity, _realOpacity;
612
+ ccColor3B _displayedColor, _realColor;
613
+ BOOL _cascadeColorEnabled, _cascadeOpacityEnabled;
614
+ }
615
+
616
+ // XXX To make BridgeSupport happy
617
+ -(GLubyte) opacity;
618
+
619
+ @end
@@ -34,8 +34,8 @@
34
34
  */
35
35
  @interface CCParallaxNode : CCNode
36
36
  {
37
- ccArray *parallaxArray_;
38
- CGPoint lastPosition;
37
+ ccArray *_parallaxArray;
38
+ CGPoint _lastPosition;
39
39
  }
40
40
 
41
41
  /** array that holds the offset / ratio of the children */
@@ -58,8 +58,8 @@
58
58
 
59
59
  @interface CCParticleBatchNode : CCNode <CCTextureProtocol> {
60
60
 
61
- CCTextureAtlas *textureAtlas_;
62
- ccBlendFunc blendFunc_;
61
+ CCTextureAtlas *_textureAtlas;
62
+ ccBlendFunc _blendFunc;
63
63
  }
64
64
 
65
65
  /** the texture atlas used for drawing the quads */
@@ -32,64 +32,86 @@
32
32
  @interface CCParticleFire: CCParticleSystemQuad
33
33
  {
34
34
  }
35
+ // needed for BridgeSupport
36
+ -(id) init;
35
37
  @end
36
38
 
37
39
  //! A fireworks particle system
38
40
  @interface CCParticleFireworks : CCParticleSystemQuad
39
41
  {
40
42
  }
43
+ // needed for BridgeSupport
44
+ -(id) init;
41
45
  @end
42
46
 
43
47
  //! A sun particle system
44
48
  @interface CCParticleSun : CCParticleSystemQuad
45
49
  {
46
50
  }
51
+ // needed for BridgeSupport
52
+ -(id) init;
47
53
  @end
48
54
 
49
55
  //! A galaxy particle system
50
56
  @interface CCParticleGalaxy : CCParticleSystemQuad
51
57
  {
52
58
  }
59
+ // needed for BridgeSupport
60
+ -(id) init;
53
61
  @end
54
62
 
55
63
  //! A flower particle system
56
64
  @interface CCParticleFlower : CCParticleSystemQuad
57
65
  {
58
66
  }
67
+ // needed for BridgeSupport
68
+ -(id) init;
59
69
  @end
60
70
 
61
71
  //! A meteor particle system
62
72
  @interface CCParticleMeteor : CCParticleSystemQuad
63
73
  {
64
74
  }
75
+ // needed for BridgeSupport
76
+ -(id) init;
65
77
  @end
66
78
 
67
79
  //! An spiral particle system
68
80
  @interface CCParticleSpiral : CCParticleSystemQuad
69
81
  {
70
82
  }
83
+ // needed for BridgeSupport
84
+ -(id) init;
71
85
  @end
72
86
 
73
87
  //! An explosion particle system
74
88
  @interface CCParticleExplosion : CCParticleSystemQuad
75
89
  {
76
90
  }
91
+ // needed for BridgeSupport
92
+ -(id) init;
77
93
  @end
78
94
 
79
95
  //! An smoke particle system
80
96
  @interface CCParticleSmoke : CCParticleSystemQuad
81
97
  {
82
98
  }
99
+ // needed for BridgeSupport
100
+ -(id) init;
83
101
  @end
84
102
 
85
103
  //! An snow particle system
86
104
  @interface CCParticleSnow : CCParticleSystemQuad
87
105
  {
88
106
  }
107
+ // needed for BridgeSupport
108
+ -(id) init;
89
109
  @end
90
110
 
91
111
  //! A rain particle system
92
112
  @interface CCParticleRain : CCParticleSystemQuad
93
113
  {
94
114
  }
115
+ // needed for BridgeSupport
116
+ -(id) init;
95
117
  @end
@@ -169,25 +169,25 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
169
169
  @interface CCParticleSystem : CCNode <CCTextureProtocol>
170
170
  {
171
171
  // is the particle system active ?
172
- BOOL active;
172
+ BOOL _active;
173
173
  // duration in seconds of the system. -1 is infinity
174
- float duration;
174
+ float _duration;
175
175
  // time elapsed since the start of the system (in seconds)
176
- float elapsed;
176
+ float _elapsed;
177
177
 
178
178
  // position is from "superclass" CocosNode
179
- CGPoint sourcePosition;
179
+ CGPoint _sourcePosition;
180
180
  // Position variance
181
- CGPoint posVar;
181
+ CGPoint _posVar;
182
182
 
183
183
  // The angle (direction) of the particles measured in degrees
184
- float angle;
184
+ float _angle;
185
185
  // Angle variance measured in degrees;
186
- float angleVar;
186
+ float _angleVar;
187
187
 
188
188
  // Different modes
189
189
 
190
- NSInteger emitterMode_;
190
+ NSInteger _emitterMode;
191
191
  union {
192
192
  // Mode A:Gravity + Tangential Accel + Radial Accel
193
193
  struct {
@@ -226,81 +226,81 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
226
226
  // Variance in degrees for rotatePerSecond
227
227
  float rotatePerSecondVar;
228
228
  } B;
229
- } mode;
229
+ } _mode;
230
230
 
231
231
  // start ize of the particles
232
- float startSize;
232
+ float _startSize;
233
233
  // start Size variance
234
- float startSizeVar;
234
+ float _startSizeVar;
235
235
  // End size of the particle
236
- float endSize;
236
+ float _endSize;
237
237
  // end size of variance
238
- float endSizeVar;
238
+ float _endSizeVar;
239
239
 
240
240
  // How many seconds will the particle live
241
- float life;
241
+ float _life;
242
242
  // Life variance
243
- float lifeVar;
243
+ float _lifeVar;
244
244
 
245
245
  // Start color of the particles
246
- ccColor4F startColor;
246
+ ccColor4F _startColor;
247
247
  // Start color variance
248
- ccColor4F startColorVar;
248
+ ccColor4F _startColorVar;
249
249
  // End color of the particles
250
- ccColor4F endColor;
250
+ ccColor4F _endColor;
251
251
  // End color variance
252
- ccColor4F endColorVar;
252
+ ccColor4F _endColorVar;
253
253
 
254
254
  // start angle of the particles
255
- float startSpin;
255
+ float _startSpin;
256
256
  // start angle variance
257
- float startSpinVar;
257
+ float _startSpinVar;
258
258
  // End angle of the particle
259
- float endSpin;
259
+ float _endSpin;
260
260
  // end angle ariance
261
- float endSpinVar;
261
+ float _endSpinVar;
262
262
 
263
263
  // Array of particles
264
- tCCParticle *particles;
264
+ tCCParticle *_particles;
265
265
  // Maximum particles
266
- NSUInteger totalParticles;
266
+ NSUInteger _totalParticles;
267
267
  // Count of active particles
268
- NSUInteger particleCount;
268
+ NSUInteger _particleCount;
269
269
  // Number of allocated particles
270
- NSUInteger allocatedParticles;
270
+ NSUInteger _allocatedParticles;
271
271
 
272
272
  // How many particles can be emitted per second
273
- float emissionRate;
274
- float emitCounter;
273
+ float _emissionRate;
274
+ float _emitCounter;
275
275
 
276
276
  // Texture of the particles
277
- CCTexture2D *texture_;
277
+ CCTexture2D *_texture;
278
278
  // blend function
279
- ccBlendFunc blendFunc_;
279
+ ccBlendFunc _blendFunc;
280
280
  // Texture alpha behavior
281
- BOOL opacityModifyRGB_;
281
+ BOOL _opacityModifyRGB;
282
282
 
283
283
  // movment type: free or grouped
284
- tCCPositionType positionType_;
284
+ tCCPositionType _positionType;
285
285
 
286
286
  // Whether or not the node will be auto-removed when there are not particles
287
- BOOL autoRemoveOnFinish_;
287
+ BOOL _autoRemoveOnFinish;
288
288
 
289
289
  // particle idx
290
- NSUInteger particleIdx;
290
+ NSUInteger _particleIdx;
291
291
 
292
292
  // Optimization
293
- CC_UPDATE_PARTICLE_IMP updateParticleImp;
294
- SEL updateParticleSel;
293
+ CC_UPDATE_PARTICLE_IMP _updateParticleImp;
294
+ SEL _updateParticleSel;
295
295
 
296
296
  // for batching. If nil, then it won't be batched
297
- CCParticleBatchNode *batchNode_;
297
+ CCParticleBatchNode *_batchNode;
298
298
 
299
299
  // index of system in batch node array
300
- NSUInteger atlasIndex_;
300
+ NSUInteger _atlasIndex;
301
301
 
302
302
  //YES if scaled or rotated
303
- BOOL transformSystemDirty_;
303
+ BOOL _transformSystemDirty;
304
304
  }
305
305
 
306
306
  /** Is the emitter active */
@@ -419,6 +419,12 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
419
419
  */
420
420
  +(id) particleWithFile:(NSString*)plistFile;
421
421
 
422
+ /* creates an void particle emitter with a maximun number of particles.
423
+ @since v2.1
424
+ */
425
+ +(id) particleWithTotalParticles:(NSUInteger) numberOfParticles;
426
+
427
+
422
428
  /** initializes a CCParticleSystem from a plist file.
423
429
  This plist files can be creted manually or with Particle Designer:
424
430
  http://particledesigner.71squared.com/
@@ -431,6 +437,11 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
431
437
  */
432
438
  -(id) initWithDictionary:(NSDictionary*)dictionary;
433
439
 
440
+ /** initializes a particle system from a NSDictionary and the path from where to load the png
441
+ @since v2.1
442
+ */
443
+ -(id) initWithDictionary:(NSDictionary *)dictionary path:(NSString*)dirname;
444
+
434
445
  //! Initializes a system with a fixed number of particles
435
446
  -(id) initWithTotalParticles:(NSUInteger) numberOfParticles;
436
447
  //! stop emitting particles. Running particles will continue to run until they die
@@ -46,10 +46,10 @@
46
46
  */
47
47
  @interface CCParticleSystemQuad : CCParticleSystem
48
48
  {
49
- ccV3F_C4B_T2F_Quad *quads_; // quads to be rendered
50
- GLushort *indices_; // indices
51
- GLuint VAOname_;
52
- GLuint buffersVBO_[2]; //0: vertex 1: indices
49
+ ccV3F_C4B_T2F_Quad *_quads; // quads to be rendered
50
+ GLushort *_indices; // indices
51
+ GLuint _VAOname;
52
+ GLuint _buffersVBO[2]; //0: vertex 1: indices
53
53
  }
54
54
 
55
55
  /** initialices the indices for the vertices */
@@ -0,0 +1,58 @@
1
+ /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #import "ccConfig.h"
23
+
24
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
25
+
26
+ #import "chipmunk.h"
27
+
28
+ #import "CCDrawNode.h"
29
+
30
+ @class ChipmunkSpace;
31
+
32
+ /**
33
+ A Node that draws the components of a physics engine.
34
+
35
+ Supported physics engines:
36
+ - Chipmunk
37
+ - Objective-Chipmunk
38
+
39
+ @since v2.1
40
+ */
41
+ @interface CCPhysicsDebugNode : CCDrawNode
42
+ {
43
+ ChipmunkSpace *_spaceObj;
44
+ cpSpace *_spacePtr;
45
+ }
46
+
47
+ // property for the cpSpace
48
+ @property (nonatomic, readwrite, assign) cpSpace *space;
49
+
50
+ /** Create a debug node for an Objective-Chipmunk space. */
51
+ + (id) debugNodeForChipmunkSpace:(ChipmunkSpace *)space;
52
+
53
+ /** Create a debug node for a regular Chipmunk space. */
54
+ + (id) debugNodeForCPSpace:(cpSpace *)space;
55
+
56
+ @end
57
+
58
+ #endif // CC_ENABLE_CHIPMUNK_INTEGRATION
@@ -0,0 +1,82 @@
1
+ /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #import "ccConfig.h"
23
+ #import "CCSprite.h"
24
+
25
+
26
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
27
+ #import "chipmunk.h"
28
+ @class ChipmunkBody;
29
+
30
+ #elif CC_ENABLE_BOX2D_INTEGRATION
31
+ class b2Body;
32
+ #endif // CC_ENABLE_BOX2D_INTEGRATION
33
+
34
+ /** A CCSprite subclass that is bound to a physics body.
35
+ It works with:
36
+ - Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
37
+ - Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
38
+ - Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined
39
+
40
+ Features and Limitations:
41
+ - Scale and Skew properties are ignored.
42
+ - Position and rotation are going to updated from the physics body
43
+ - If you update the rotation or position manually, the physics body will be updated
44
+ - You can't eble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
45
+ */
46
+ @interface CCPhysicsSprite : CCSprite
47
+ {
48
+ BOOL _ignoreBodyRotation;
49
+
50
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
51
+ cpBody *_cpBody;
52
+
53
+ #elif CC_ENABLE_BOX2D_INTEGRATION
54
+ b2Body *_b2Body;
55
+
56
+ // Pixels to Meters ratio
57
+ float _PTMRatio;
58
+ #endif // CC_ENABLE_BOX2D_INTEGRATION
59
+ }
60
+
61
+ /** Keep the sprite's rotation separate from the body. */
62
+ @property(nonatomic, assign) BOOL ignoreBodyRotation;
63
+
64
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
65
+
66
+ /** Body accessor when using regular Chipmunk */
67
+ @property(nonatomic, assign) cpBody *CPBody;
68
+
69
+ /** Body accessor when using Objective-Chipmunk */
70
+ @property(nonatomic, assign) ChipmunkBody *chipmunkBody;
71
+
72
+
73
+ #elif CC_ENABLE_BOX2D_INTEGRATION
74
+
75
+ /** Body accessor when using box2d */
76
+ @property(nonatomic, assign) b2Body *b2Body;
77
+
78
+ @property(nonatomic, assign) float PTMRatio;
79
+
80
+ #endif // CC_ENABLE_BOX2D_INTEGRATION
81
+
82
+ @end