joybox 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
  245. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimation.h +150 -0
  246. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimationCache.h +74 -0
  247. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAtlasNode.h +98 -0
  248. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCCamera.h +98 -0
  249. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCClippingNode.h +77 -0
  250. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCConfiguration.h +144 -0
  251. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDirector.h +353 -0
  252. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawNode.h +65 -0
  253. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawingPrimitives.h +173 -0
  254. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGLProgram.h +185 -0
  255. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrabber.h +44 -0
  256. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrid.h +130 -0
  257. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelAtlas.h +71 -0
  258. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelBMFont.h +240 -0
  259. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelTTF.h +132 -0
  260. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLayer.h +308 -0
  261. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenu.h +96 -0
  262. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenuItem.h +428 -0
  263. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMotionStreak.h +86 -0
  264. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode+Debug.h +39 -0
  265. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCNode.h +619 -0
  266. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParallaxNode.h +50 -0
  267. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleBatchNode.h +99 -0
  268. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleExamples.h +117 -0
  269. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystem.h +464 -0
  270. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystemQuad.h +73 -0
  271. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsDebugNode.h +58 -0
  272. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsSprite.h +82 -0
  273. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProgressTimer.h +92 -0
  274. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProtocols.h +160 -0
  275. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCRenderTexture.h +159 -0
  276. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScene.h +47 -0
  277. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScheduler.h +284 -0
  278. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCShaderCache.h +60 -0
  279. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSprite.h +281 -0
  280. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteBatchNode.h +145 -0
  281. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrame.h +126 -0
  282. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSpriteFrameCache.h +121 -0
  283. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXLayer.h +164 -0
  284. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXObjectGroup.h +67 -0
  285. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXTiledMap.h +145 -0
  286. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXXMLParser.h +228 -0
  287. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexture2D.h +349 -0
  288. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureAtlas.h +188 -0
  289. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTextureCache.h +146 -0
  290. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTexturePVR.h +146 -0
  291. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTileMapAtlas.h +83 -0
  292. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransition.h +341 -0
  293. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionPageTurn.h +60 -0
  294. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionProgress.h +84 -0
  295. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCGL.h +74 -0
  296. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/CCNS.h +54 -0
  297. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCDirectorMac.h +110 -0
  298. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCEventDispatcher.h +343 -0
  299. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCGLView.h +103 -0
  300. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Platforms/Mac/CCWindow.h +41 -0
  301. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCArray.h +119 -0
  302. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCFileUtils.h +394 -0
  303. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCProfiling.h +89 -0
  304. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CCVertex.h +36 -0
  305. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/CGPointExtension.h +346 -0
  306. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/NSThread+performBlock.h +22 -0
  307. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/OpenGL_Internal.h +86 -0
  308. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/TGAlib.h +55 -0
  309. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/TransformUtils.h +36 -0
  310. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ZipUtils.h +91 -0
  311. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/base64.h +33 -0
  312. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ccCArray.h +229 -0
  313. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/ccUtils.h +36 -0
  314. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/uthash.h +917 -0
  315. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/Support/utlist.h +733 -0
  316. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccConfig.h +292 -0
  317. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccDeprecated.h +431 -0
  318. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccFPSImages.h +39 -0
  319. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccGLStateCache.h +156 -0
  320. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccMacros.h +353 -0
  321. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  322. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  323. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColor_frag.h +37 -0
  324. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionColor_vert.h +40 -0
  325. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureA8Color_frag.h +41 -0
  326. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureA8Color_vert.h +45 -0
  327. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  328. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColor_frag.h +39 -0
  329. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTextureColor_vert.h +45 -0
  330. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_frag.h +38 -0
  331. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_uColor_frag.h +41 -0
  332. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_uColor_vert.h +41 -0
  333. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_PositionTexture_vert.h +41 -0
  334. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_Position_uColor_frag.h +37 -0
  335. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShader_Position_uColor_vert.h +43 -0
  336. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/ccShaders.h +56 -0
  337. data/vendor/{Cocos2D/include → vendor-osx/cocos_2d/cocos_2d_include}/ccTypes.h +39 -35
  338. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/cocos2d.h +203 -0
  339. data/vendor/vendor-osx/cocos_2d/libcocos2d.a +0 -0
  340. metadata +363 -195
  341. data/app/layers/box2d_layer.rb +0 -109
  342. data/app/layers/cocos2d_layer.rb +0 -14
  343. data/app/layers/cocos_motion_layer.rb +0 -145
  344. data/app/layers/menu_layer.rb +0 -59
  345. data/lib/joybox/box2d/world.rb +0 -79
  346. data/resources/box2d/blocks_sprite_sheet.png +0 -0
  347. data/resources/cocos_motion/dot.png +0 -0
  348. data/resources/cocos_motion/dot_selected.png +0 -0
  349. data/resources/cocos_motion/grossini.png +0 -0
  350. data/resources/cocos_motion/grossinis_sister.png +0 -0
  351. data/resources/cocos_motion/grossinis_sister_two.png +0 -0
  352. data/resources/cocos_motion/left_arrow.png +0 -0
  353. data/resources/cocos_motion/left_arrow_selected.png +0 -0
  354. data/resources/cocos_motion/right_arrow.png +0 -0
  355. data/resources/cocos_motion/right_arrow_selected.png +0 -0
  356. data/vendor/Cocos2D/Cocos2D.bridgesupport +0 -7808
  357. data/vendor/Cocos2D/include/CCFileUtils.h +0 -188
  358. data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +0 -243
  359. data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +0 -60
  360. data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +0 -77
  361. data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +0 -45
  362. data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +0 -440
  363. data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +0 -90
  364. data/vendor/Cocos2D/include/RubyMotionSchedule.h +0 -7
  365. data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +0 -12
  366. data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +0 -17
  367. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +0 -16
  368. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +0 -21
  369. data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +0 -23
  370. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +0 -14
  371. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +0 -22
  372. data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +0 -13
  373. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +0 -16
  374. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +0 -18
  375. data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +0 -17
  376. data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +0 -12
  377. data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +0 -19
  378. data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +0 -51
  379. data/vendor/Cocos2D/include/kazmath/GL/matrix.h +0 -58
  380. data/vendor/Cocos2D/include/kazmath/aabb.h +0 -53
  381. data/vendor/Cocos2D/include/kazmath/kazmath.h +0 -39
  382. data/vendor/Cocos2D/include/kazmath/mat3.h +0 -75
  383. data/vendor/Cocos2D/include/kazmath/mat4.h +0 -93
  384. data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +0 -41
  385. data/vendor/Cocos2D/include/kazmath/plane.h +0 -70
  386. data/vendor/Cocos2D/include/kazmath/quaternion.h +0 -113
  387. data/vendor/Cocos2D/include/kazmath/ray2.h +0 -50
  388. data/vendor/Cocos2D/include/kazmath/utility.h +0 -74
  389. data/vendor/Cocos2D/include/kazmath/vec2.h +0 -64
  390. data/vendor/Cocos2D/include/kazmath/vec3.h +0 -68
  391. data/vendor/Cocos2D/include/kazmath/vec4.h +0 -68
  392. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  393. data/vendor/Cocos2D/libcocos2d.a +0 -0
@@ -90,7 +90,7 @@ enum {
90
90
 
91
91
  Order in transformations with grid enabled
92
92
  -# The node will be translated (position)
93
- -# The node will be rotated (rotation)
93
+ -# The node will be rotated (rotation, rotationX, rotationY)
94
94
  -# The node will be skewed (skewX, skewY)
95
95
  -# The node will be scaled (scale, scaleX, scaleY)
96
96
  -# The grid will capture the screen
@@ -103,81 +103,80 @@ enum {
103
103
  @interface CCNode : NSObject
104
104
  {
105
105
  // rotation angle
106
- float rotation_;
106
+ float _rotationX, _rotationY;
107
107
 
108
108
  // scaling factors
109
- float scaleX_, scaleY_;
109
+ float _scaleX, _scaleY;
110
110
 
111
111
  // openGL real Z vertex
112
- float vertexZ_;
112
+ float _vertexZ;
113
113
 
114
114
  // position of the node
115
- CGPoint position_;
115
+ CGPoint _position;
116
116
 
117
117
  // skew angles
118
- float skewX_, skewY_;
118
+ float _skewX, _skewY;
119
119
 
120
120
  // anchor point in points
121
- CGPoint anchorPointInPoints_;
121
+ CGPoint _anchorPointInPoints;
122
122
  // anchor point normalized (NOT in points)
123
- CGPoint anchorPoint_;
123
+ CGPoint _anchorPoint;
124
124
 
125
125
  // untransformed size of the node
126
- CGSize contentSize_;
126
+ CGSize _contentSize;
127
127
 
128
128
  // transform
129
- CGAffineTransform transform_, inverse_;
129
+ CGAffineTransform _transform, _inverse;
130
+ BOOL _isTransformDirty;
131
+ BOOL _isInverseDirty;
130
132
 
131
133
  // a Camera
132
- CCCamera *camera_;
134
+ CCCamera *_camera;
133
135
 
134
136
  // a Grid
135
- CCGridBase *grid_;
137
+ CCGridBase *_grid;
136
138
 
137
139
  // z-order value
138
- NSInteger zOrder_;
140
+ NSInteger _zOrder;
139
141
 
140
142
  // array of children
141
- CCArray *children_;
143
+ CCArray *_children;
142
144
 
143
- // weakref to parent
144
- CCNode *parent_;
145
+ // weak ref to parent
146
+ CCNode *_parent;
145
147
 
146
148
  // a tag. any number you want to assign to the node
147
- NSInteger tag_;
149
+ NSInteger _tag;
148
150
 
149
151
  // user data field
150
- void *userData_;
151
- id userObject_;
152
+ void *_userData;
153
+ id _userObject;
152
154
 
153
155
  // Shader
154
- CCGLProgram *shaderProgram_;
156
+ CCGLProgram *_shaderProgram;
155
157
 
156
158
  // Server side state
157
- ccGLServerState glServerState_;
159
+ ccGLServerState _glServerState;
158
160
 
159
161
  // used to preserve sequence while sorting children with the same zOrder
160
- NSUInteger orderOfArrival_;
162
+ NSUInteger _orderOfArrival;
161
163
 
162
164
  // scheduler used to schedule timers and updates
163
- CCScheduler *scheduler_;
165
+ CCScheduler *_scheduler;
164
166
 
165
167
  // ActionManager used to handle all the actions
166
- CCActionManager *actionManager_;
168
+ CCActionManager *_actionManager;
167
169
 
168
170
  // Is running
169
- BOOL isRunning_;
170
-
171
- BOOL isTransformDirty_;
172
- BOOL isInverseDirty_;
171
+ BOOL _isRunning;
173
172
 
174
173
  // is visible
175
- BOOL visible_;
174
+ BOOL _visible;
176
175
  // If YES, the Anchor Point will be (0,0) when you position the CCNode.
177
176
  // Used by CCLayer and CCScene
178
- BOOL ignoreAnchorPointForPosition_;
177
+ BOOL _ignoreAnchorPointForPosition;
179
178
 
180
- BOOL isReorderChildDirty_;
179
+ BOOL _isReorderChildDirty;
181
180
  }
182
181
 
183
182
  /** The z order of the node relative to its "siblings": children of the same parent */
@@ -207,6 +206,11 @@ enum {
207
206
  @property(nonatomic,readwrite,assign) float skewY;
208
207
  /** The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW. */
209
208
  @property(nonatomic,readwrite,assign) float rotation;
209
+ /** The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW. It only modifies the X rotation performing a horizontal rotational skew . */
210
+ @property(nonatomic,readwrite,assign) float rotationX;
211
+ /** The rotation (angle) of the node in degrees. 0 is the default rotation angle. Positive values rotate node CW. It only modifies the Y rotation performing a vertical rotational skew . */
212
+ @property(nonatomic,readwrite,assign) float rotationY;
213
+
210
214
  /** The scale factor of the node. 1.0 is the default scale factor. It modifies the X and Y scale at the same time. */
211
215
  @property(nonatomic,readwrite,assign) float scale;
212
216
  /** The scale factor of the node. 1.0 is the default scale factor. It only modifies the X scale factor. */
@@ -291,8 +295,7 @@ enum {
291
295
  /** initializes the node */
292
296
  -(id) init;
293
297
 
294
-
295
- // scene managment
298
+ // scene management
296
299
 
297
300
  /** Event that is called every time the CCNode enters the 'stage'.
298
301
  If the CCNode enters the 'stage' with a transition, this event is called when the transition starts.
@@ -342,22 +345,43 @@ enum {
342
345
 
343
346
  // composition: REMOVE
344
347
 
348
+ /** Remove itself from its parent node forcing a cleanup.
349
+ If the node orphan, then nothing happens.
350
+ @since v2.1
351
+ */
352
+ -(void) removeFromParent;
353
+
345
354
  /** Remove itself from its parent node. If cleanup is YES, then also remove all actions and callbacks.
346
355
  If the node orphan, then nothing happens.
347
356
  @since v0.99.3
348
357
  */
349
358
  -(void) removeFromParentAndCleanup:(BOOL)cleanup;
350
359
 
360
+ /** Removes a child from the container forcing a cleanup
361
+ @since v2.1
362
+ */
363
+ -(void) removeChild:(CCNode*)child;
364
+
351
365
  /** Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
352
366
  @since v0.7.1
353
367
  */
354
368
  -(void) removeChild: (CCNode*)node cleanup:(BOOL)cleanup;
355
369
 
370
+ /** Removes a child from the container by tag value forcing a cleanup.
371
+ @since v2.1
372
+ */
373
+ -(void) removeChildByTag:(NSInteger) tag;
374
+
356
375
  /** Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
357
376
  @since v0.7.1
358
377
  */
359
378
  -(void) removeChildByTag:(NSInteger) tag cleanup:(BOOL)cleanup;
360
379
 
380
+ /** Removes all children from the container forcing a cleanup.
381
+ @since v2.1
382
+ */
383
+ -(void) removeAllChildren;
384
+
361
385
  /** Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
362
386
  @since v0.7.1
363
387
  */
@@ -454,7 +478,7 @@ enum {
454
478
 
455
479
  /** schedules the "update" method. It will use the order number 0. This method will be called every frame.
456
480
  Scheduled methods with a lower order value will be called before the ones that have a higher order value.
457
- Only one "udpate" method could be scheduled per node.
481
+ Only one "update" method could be scheduled per node.
458
482
 
459
483
  @since v0.99.3
460
484
  */
@@ -462,7 +486,7 @@ enum {
462
486
 
463
487
  /** schedules the "update" selector with a custom priority. This selector will be called every frame.
464
488
  Scheduled selectors with a lower priority will be called before the ones that have a higher value.
465
- Only one "udpate" selector could be scheduled per node (You can't have 2 'update' selectors).
489
+ Only one "update" selector could be scheduled per node (You can't have 2 'update' selectors).
466
490
 
467
491
  @since v0.99.3
468
492
  */
@@ -474,7 +498,6 @@ enum {
474
498
  */
475
499
  -(void) unscheduleUpdate;
476
500
 
477
-
478
501
  /** schedules a selector.
479
502
  The scheduled selector will be ticked every frame
480
503
  */
@@ -515,6 +538,9 @@ enum {
515
538
  */
516
539
  -(void) pauseSchedulerAndActions;
517
540
 
541
+ /* Update will be called automatically every frame if "scheduleUpdate" is called, and the node is "live"
542
+ */
543
+ -(void) update:(ccTime)delta;
518
544
 
519
545
  // transformation methods
520
546
 
@@ -528,7 +554,7 @@ enum {
528
554
  @since v0.7.1
529
555
  */
530
556
  - (CGAffineTransform)parentToNodeTransform;
531
- /** Retrusn the world affine transform matrix. The matrix is in Pixels.
557
+ /** Returns the world affine transform matrix. The matrix is in Pixels.
532
558
  @since v0.7.1
533
559
  */
534
560
  - (CGAffineTransform)nodeToWorldTransform;
@@ -567,3 +593,27 @@ enum {
567
593
  - (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch;
568
594
  #endif // __CC_PLATFORM_IOS
569
595
  @end
596
+
597
+
598
+ #pragma mark - CCNodeRGBA
599
+
600
+ /** CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol.
601
+
602
+ All features from CCNode are valid, plus the following new features:
603
+ - opacity
604
+ - RGB colors
605
+
606
+ Opacity/Color propagates into children that conform to the CCRGBAProtocol if cascadeOpacity/cascadeColor is enabled.
607
+ @since v2.1
608
+ */
609
+ @interface CCNodeRGBA : CCNode <CCRGBAProtocol>
610
+ {
611
+ GLubyte _displayedOpacity, _realOpacity;
612
+ ccColor3B _displayedColor, _realColor;
613
+ BOOL _cascadeColorEnabled, _cascadeOpacityEnabled;
614
+ }
615
+
616
+ // XXX To make BridgeSupport happy
617
+ -(GLubyte) opacity;
618
+
619
+ @end
@@ -34,8 +34,8 @@
34
34
  */
35
35
  @interface CCParallaxNode : CCNode
36
36
  {
37
- ccArray *parallaxArray_;
38
- CGPoint lastPosition;
37
+ ccArray *_parallaxArray;
38
+ CGPoint _lastPosition;
39
39
  }
40
40
 
41
41
  /** array that holds the offset / ratio of the children */
@@ -58,8 +58,8 @@
58
58
 
59
59
  @interface CCParticleBatchNode : CCNode <CCTextureProtocol> {
60
60
 
61
- CCTextureAtlas *textureAtlas_;
62
- ccBlendFunc blendFunc_;
61
+ CCTextureAtlas *_textureAtlas;
62
+ ccBlendFunc _blendFunc;
63
63
  }
64
64
 
65
65
  /** the texture atlas used for drawing the quads */
@@ -32,64 +32,86 @@
32
32
  @interface CCParticleFire: CCParticleSystemQuad
33
33
  {
34
34
  }
35
+ // needed for BridgeSupport
36
+ -(id) init;
35
37
  @end
36
38
 
37
39
  //! A fireworks particle system
38
40
  @interface CCParticleFireworks : CCParticleSystemQuad
39
41
  {
40
42
  }
43
+ // needed for BridgeSupport
44
+ -(id) init;
41
45
  @end
42
46
 
43
47
  //! A sun particle system
44
48
  @interface CCParticleSun : CCParticleSystemQuad
45
49
  {
46
50
  }
51
+ // needed for BridgeSupport
52
+ -(id) init;
47
53
  @end
48
54
 
49
55
  //! A galaxy particle system
50
56
  @interface CCParticleGalaxy : CCParticleSystemQuad
51
57
  {
52
58
  }
59
+ // needed for BridgeSupport
60
+ -(id) init;
53
61
  @end
54
62
 
55
63
  //! A flower particle system
56
64
  @interface CCParticleFlower : CCParticleSystemQuad
57
65
  {
58
66
  }
67
+ // needed for BridgeSupport
68
+ -(id) init;
59
69
  @end
60
70
 
61
71
  //! A meteor particle system
62
72
  @interface CCParticleMeteor : CCParticleSystemQuad
63
73
  {
64
74
  }
75
+ // needed for BridgeSupport
76
+ -(id) init;
65
77
  @end
66
78
 
67
79
  //! An spiral particle system
68
80
  @interface CCParticleSpiral : CCParticleSystemQuad
69
81
  {
70
82
  }
83
+ // needed for BridgeSupport
84
+ -(id) init;
71
85
  @end
72
86
 
73
87
  //! An explosion particle system
74
88
  @interface CCParticleExplosion : CCParticleSystemQuad
75
89
  {
76
90
  }
91
+ // needed for BridgeSupport
92
+ -(id) init;
77
93
  @end
78
94
 
79
95
  //! An smoke particle system
80
96
  @interface CCParticleSmoke : CCParticleSystemQuad
81
97
  {
82
98
  }
99
+ // needed for BridgeSupport
100
+ -(id) init;
83
101
  @end
84
102
 
85
103
  //! An snow particle system
86
104
  @interface CCParticleSnow : CCParticleSystemQuad
87
105
  {
88
106
  }
107
+ // needed for BridgeSupport
108
+ -(id) init;
89
109
  @end
90
110
 
91
111
  //! A rain particle system
92
112
  @interface CCParticleRain : CCParticleSystemQuad
93
113
  {
94
114
  }
115
+ // needed for BridgeSupport
116
+ -(id) init;
95
117
  @end
@@ -169,25 +169,25 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
169
169
  @interface CCParticleSystem : CCNode <CCTextureProtocol>
170
170
  {
171
171
  // is the particle system active ?
172
- BOOL active;
172
+ BOOL _active;
173
173
  // duration in seconds of the system. -1 is infinity
174
- float duration;
174
+ float _duration;
175
175
  // time elapsed since the start of the system (in seconds)
176
- float elapsed;
176
+ float _elapsed;
177
177
 
178
178
  // position is from "superclass" CocosNode
179
- CGPoint sourcePosition;
179
+ CGPoint _sourcePosition;
180
180
  // Position variance
181
- CGPoint posVar;
181
+ CGPoint _posVar;
182
182
 
183
183
  // The angle (direction) of the particles measured in degrees
184
- float angle;
184
+ float _angle;
185
185
  // Angle variance measured in degrees;
186
- float angleVar;
186
+ float _angleVar;
187
187
 
188
188
  // Different modes
189
189
 
190
- NSInteger emitterMode_;
190
+ NSInteger _emitterMode;
191
191
  union {
192
192
  // Mode A:Gravity + Tangential Accel + Radial Accel
193
193
  struct {
@@ -226,81 +226,81 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
226
226
  // Variance in degrees for rotatePerSecond
227
227
  float rotatePerSecondVar;
228
228
  } B;
229
- } mode;
229
+ } _mode;
230
230
 
231
231
  // start ize of the particles
232
- float startSize;
232
+ float _startSize;
233
233
  // start Size variance
234
- float startSizeVar;
234
+ float _startSizeVar;
235
235
  // End size of the particle
236
- float endSize;
236
+ float _endSize;
237
237
  // end size of variance
238
- float endSizeVar;
238
+ float _endSizeVar;
239
239
 
240
240
  // How many seconds will the particle live
241
- float life;
241
+ float _life;
242
242
  // Life variance
243
- float lifeVar;
243
+ float _lifeVar;
244
244
 
245
245
  // Start color of the particles
246
- ccColor4F startColor;
246
+ ccColor4F _startColor;
247
247
  // Start color variance
248
- ccColor4F startColorVar;
248
+ ccColor4F _startColorVar;
249
249
  // End color of the particles
250
- ccColor4F endColor;
250
+ ccColor4F _endColor;
251
251
  // End color variance
252
- ccColor4F endColorVar;
252
+ ccColor4F _endColorVar;
253
253
 
254
254
  // start angle of the particles
255
- float startSpin;
255
+ float _startSpin;
256
256
  // start angle variance
257
- float startSpinVar;
257
+ float _startSpinVar;
258
258
  // End angle of the particle
259
- float endSpin;
259
+ float _endSpin;
260
260
  // end angle ariance
261
- float endSpinVar;
261
+ float _endSpinVar;
262
262
 
263
263
  // Array of particles
264
- tCCParticle *particles;
264
+ tCCParticle *_particles;
265
265
  // Maximum particles
266
- NSUInteger totalParticles;
266
+ NSUInteger _totalParticles;
267
267
  // Count of active particles
268
- NSUInteger particleCount;
268
+ NSUInteger _particleCount;
269
269
  // Number of allocated particles
270
- NSUInteger allocatedParticles;
270
+ NSUInteger _allocatedParticles;
271
271
 
272
272
  // How many particles can be emitted per second
273
- float emissionRate;
274
- float emitCounter;
273
+ float _emissionRate;
274
+ float _emitCounter;
275
275
 
276
276
  // Texture of the particles
277
- CCTexture2D *texture_;
277
+ CCTexture2D *_texture;
278
278
  // blend function
279
- ccBlendFunc blendFunc_;
279
+ ccBlendFunc _blendFunc;
280
280
  // Texture alpha behavior
281
- BOOL opacityModifyRGB_;
281
+ BOOL _opacityModifyRGB;
282
282
 
283
283
  // movment type: free or grouped
284
- tCCPositionType positionType_;
284
+ tCCPositionType _positionType;
285
285
 
286
286
  // Whether or not the node will be auto-removed when there are not particles
287
- BOOL autoRemoveOnFinish_;
287
+ BOOL _autoRemoveOnFinish;
288
288
 
289
289
  // particle idx
290
- NSUInteger particleIdx;
290
+ NSUInteger _particleIdx;
291
291
 
292
292
  // Optimization
293
- CC_UPDATE_PARTICLE_IMP updateParticleImp;
294
- SEL updateParticleSel;
293
+ CC_UPDATE_PARTICLE_IMP _updateParticleImp;
294
+ SEL _updateParticleSel;
295
295
 
296
296
  // for batching. If nil, then it won't be batched
297
- CCParticleBatchNode *batchNode_;
297
+ CCParticleBatchNode *_batchNode;
298
298
 
299
299
  // index of system in batch node array
300
- NSUInteger atlasIndex_;
300
+ NSUInteger _atlasIndex;
301
301
 
302
302
  //YES if scaled or rotated
303
- BOOL transformSystemDirty_;
303
+ BOOL _transformSystemDirty;
304
304
  }
305
305
 
306
306
  /** Is the emitter active */
@@ -419,6 +419,12 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
419
419
  */
420
420
  +(id) particleWithFile:(NSString*)plistFile;
421
421
 
422
+ /* creates an void particle emitter with a maximun number of particles.
423
+ @since v2.1
424
+ */
425
+ +(id) particleWithTotalParticles:(NSUInteger) numberOfParticles;
426
+
427
+
422
428
  /** initializes a CCParticleSystem from a plist file.
423
429
  This plist files can be creted manually or with Particle Designer:
424
430
  http://particledesigner.71squared.com/
@@ -431,6 +437,11 @@ typedef void (*CC_UPDATE_PARTICLE_IMP)(id, SEL, tCCParticle*, CGPoint);
431
437
  */
432
438
  -(id) initWithDictionary:(NSDictionary*)dictionary;
433
439
 
440
+ /** initializes a particle system from a NSDictionary and the path from where to load the png
441
+ @since v2.1
442
+ */
443
+ -(id) initWithDictionary:(NSDictionary *)dictionary path:(NSString*)dirname;
444
+
434
445
  //! Initializes a system with a fixed number of particles
435
446
  -(id) initWithTotalParticles:(NSUInteger) numberOfParticles;
436
447
  //! stop emitting particles. Running particles will continue to run until they die
@@ -46,10 +46,10 @@
46
46
  */
47
47
  @interface CCParticleSystemQuad : CCParticleSystem
48
48
  {
49
- ccV3F_C4B_T2F_Quad *quads_; // quads to be rendered
50
- GLushort *indices_; // indices
51
- GLuint VAOname_;
52
- GLuint buffersVBO_[2]; //0: vertex 1: indices
49
+ ccV3F_C4B_T2F_Quad *_quads; // quads to be rendered
50
+ GLushort *_indices; // indices
51
+ GLuint _VAOname;
52
+ GLuint _buffersVBO[2]; //0: vertex 1: indices
53
53
  }
54
54
 
55
55
  /** initialices the indices for the vertices */
@@ -0,0 +1,58 @@
1
+ /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #import "ccConfig.h"
23
+
24
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
25
+
26
+ #import "chipmunk.h"
27
+
28
+ #import "CCDrawNode.h"
29
+
30
+ @class ChipmunkSpace;
31
+
32
+ /**
33
+ A Node that draws the components of a physics engine.
34
+
35
+ Supported physics engines:
36
+ - Chipmunk
37
+ - Objective-Chipmunk
38
+
39
+ @since v2.1
40
+ */
41
+ @interface CCPhysicsDebugNode : CCDrawNode
42
+ {
43
+ ChipmunkSpace *_spaceObj;
44
+ cpSpace *_spacePtr;
45
+ }
46
+
47
+ // property for the cpSpace
48
+ @property (nonatomic, readwrite, assign) cpSpace *space;
49
+
50
+ /** Create a debug node for an Objective-Chipmunk space. */
51
+ + (id) debugNodeForChipmunkSpace:(ChipmunkSpace *)space;
52
+
53
+ /** Create a debug node for a regular Chipmunk space. */
54
+ + (id) debugNodeForCPSpace:(cpSpace *)space;
55
+
56
+ @end
57
+
58
+ #endif // CC_ENABLE_CHIPMUNK_INTEGRATION
@@ -0,0 +1,82 @@
1
+ /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #import "ccConfig.h"
23
+ #import "CCSprite.h"
24
+
25
+
26
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
27
+ #import "chipmunk.h"
28
+ @class ChipmunkBody;
29
+
30
+ #elif CC_ENABLE_BOX2D_INTEGRATION
31
+ class b2Body;
32
+ #endif // CC_ENABLE_BOX2D_INTEGRATION
33
+
34
+ /** A CCSprite subclass that is bound to a physics body.
35
+ It works with:
36
+ - Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
37
+ - Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
38
+ - Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined
39
+
40
+ Features and Limitations:
41
+ - Scale and Skew properties are ignored.
42
+ - Position and rotation are going to updated from the physics body
43
+ - If you update the rotation or position manually, the physics body will be updated
44
+ - You can't eble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
45
+ */
46
+ @interface CCPhysicsSprite : CCSprite
47
+ {
48
+ BOOL _ignoreBodyRotation;
49
+
50
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
51
+ cpBody *_cpBody;
52
+
53
+ #elif CC_ENABLE_BOX2D_INTEGRATION
54
+ b2Body *_b2Body;
55
+
56
+ // Pixels to Meters ratio
57
+ float _PTMRatio;
58
+ #endif // CC_ENABLE_BOX2D_INTEGRATION
59
+ }
60
+
61
+ /** Keep the sprite's rotation separate from the body. */
62
+ @property(nonatomic, assign) BOOL ignoreBodyRotation;
63
+
64
+ #if CC_ENABLE_CHIPMUNK_INTEGRATION
65
+
66
+ /** Body accessor when using regular Chipmunk */
67
+ @property(nonatomic, assign) cpBody *CPBody;
68
+
69
+ /** Body accessor when using Objective-Chipmunk */
70
+ @property(nonatomic, assign) ChipmunkBody *chipmunkBody;
71
+
72
+
73
+ #elif CC_ENABLE_BOX2D_INTEGRATION
74
+
75
+ /** Body accessor when using box2d */
76
+ @property(nonatomic, assign) b2Body *b2Body;
77
+
78
+ @property(nonatomic, assign) float PTMRatio;
79
+
80
+ #endif // CC_ENABLE_BOX2D_INTEGRATION
81
+
82
+ @end