joybox 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (393) hide show
  1. checksums.yaml +8 -8
  2. data/Gemfile.lock +1 -1
  3. data/LICENSE +1 -1
  4. data/LICENSE_Box2D +20 -0
  5. data/LICENSE_Cocos2D +24 -0
  6. data/README.md +34 -66
  7. data/Rakefile +2 -3
  8. data/bin/joybox +49 -0
  9. data/command/joybox/USAGE +24 -0
  10. data/command/joybox/templates/layer.erb +11 -0
  11. data/command/joybox/templates/layer_spec.erb +3 -0
  12. data/command/joybox/templates/scene.erb +11 -0
  13. data/command/joybox/templates/scene_spec.erb +3 -0
  14. data/command/joybox/templates/sprite.erb +11 -0
  15. data/command/joybox/templates/sprite_spec.erb +3 -0
  16. data/command/joybox_generate_command.rb +114 -0
  17. data/joybox.gemspec +44 -0
  18. data/lib/joybox/joybox-ios.rb +47 -0
  19. data/lib/joybox/joybox-osx.rb +47 -0
  20. data/lib/joybox/version.rb +1 -1
  21. data/lib/joybox.rb +18 -36
  22. data/{lib/joybox/cocos2d → motion/joybox}/actions/actions.rb +0 -0
  23. data/motion/joybox/actions/animate.rb +22 -0
  24. data/motion/joybox/actions/bezier.rb +33 -0
  25. data/motion/joybox/actions/blink.rb +24 -0
  26. data/motion/joybox/actions/ease.rb +149 -0
  27. data/motion/joybox/actions/fade.rb +38 -0
  28. data/motion/joybox/actions/jump.rb +39 -0
  29. data/{lib/joybox/cocos2d → motion/joybox}/actions/move.rb +4 -2
  30. data/motion/joybox/actions/place.rb +22 -0
  31. data/{lib/joybox/cocos2d → motion/joybox}/actions/repeat.rb +10 -1
  32. data/{lib/joybox/cocos2d → motion/joybox}/actions/rotate.rb +4 -2
  33. data/{lib/joybox/cocos2d → motion/joybox}/actions/scale.rb +4 -2
  34. data/{lib/joybox/cocos2d → motion/joybox}/actions/sequence.rb +3 -3
  35. data/{lib/joybox/cocos2d → motion/joybox}/actions/skew.rb +0 -0
  36. data/motion/joybox/actions/spawn.rb +22 -0
  37. data/motion/joybox/actions/tint.rb +37 -0
  38. data/motion/joybox/animations/animation.rb +60 -0
  39. data/{lib/joybox/cocos2d → motion/joybox}/common/color.rb +12 -1
  40. data/{lib/joybox/cocos2d → motion/joybox}/common/gc_size.rb +4 -4
  41. data/{lib/joybox/cocos2d → motion/joybox}/common/ns_set.rb +0 -0
  42. data/{lib/joybox/cocos2d → motion/joybox}/common/numeric.rb +0 -0
  43. data/{lib/joybox/cocos2d → motion/joybox}/common/screen.rb +4 -4
  44. data/motion/joybox/core/layer.rb +51 -0
  45. data/{lib/joybox/cocos2d → motion/joybox}/core/node.rb +0 -0
  46. data/{lib/joybox/cocos2d → motion/joybox}/core/scene.rb +0 -0
  47. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite.rb +22 -3
  48. data/{lib/joybox/cocos2d → motion/joybox}/core/sprite_batch.rb +0 -0
  49. data/motion/joybox/core/sprite_frame_cache.rb +147 -0
  50. data/{lib/joybox/cocos2d/cocos2d.rb → motion/joybox/joybox.rb} +3 -1
  51. data/{lib/joybox/cocos2d → motion/joybox}/macros.rb +0 -0
  52. data/{lib/joybox/box2d → motion/joybox/physics}/body.rb +44 -17
  53. data/{lib/joybox/cocos2d/core → motion/joybox/physics}/physics_sprite.rb +1 -1
  54. data/motion/joybox/physics/world.rb +79 -0
  55. data/{lib/joybox/cocos2d → motion/joybox}/ui/label.rb +3 -2
  56. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu.rb +0 -0
  57. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_image.rb +0 -0
  58. data/{lib/joybox/cocos2d → motion/joybox}/ui/menu_label.rb +0 -0
  59. data/{lib/joybox/cocos2d → motion/joybox}/ui/ui.rb +0 -0
  60. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/cg_point.rb +9 -2
  61. data/{lib/joybox/cocos2d → motion/joybox-ios}/common/ui_touch.rb +1 -1
  62. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/configuration.rb +0 -0
  63. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/file_utils.rb +0 -3
  64. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/gl_view.rb +0 -0
  65. data/{lib/joybox/cocos2d → motion/joybox-ios}/configuration/texture_2d.rb +0 -0
  66. data/{lib/joybox/cocos2d → motion/joybox-ios}/core/layer.rb +1 -45
  67. data/{lib/joybox/cocos2d → motion/joybox-ios}/director.rb +6 -6
  68. data/motion/joybox-osx/common/ats_point.rb +48 -0
  69. data/motion/joybox-osx/common/ns_event.rb +8 -0
  70. data/motion/joybox-osx/configuration/configuration.rb +46 -0
  71. data/motion/joybox-osx/configuration/gl_view.rb +57 -0
  72. data/motion/joybox-osx/core/layer.rb +135 -0
  73. data/motion/joybox-osx/director.rb +42 -0
  74. data/template/joybox-ios/files/Rakefile.erb +9 -0
  75. data/{app → template/joybox-ios/files/app}/app_delegate.rb +1 -5
  76. data/{resources → template/joybox-ios/files/resources}/fps_images-hd.png +0 -0
  77. data/{resources → template/joybox-ios/files/resources}/fps_images-ipadhd.png +0 -0
  78. data/{resources → template/joybox-ios/files/resources}/fps_images.png +0 -0
  79. data/template/joybox-ios/files/spec/main_spec.rb.erb +9 -0
  80. data/template/joybox-osx/files/Rakefile.erb +9 -0
  81. data/template/joybox-osx/files/app/app_delegate.rb +23 -0
  82. data/template/joybox-osx/files/app/layers/default_layer.rb +5 -0
  83. data/template/joybox-osx/files/app/menu.rb +51 -0
  84. data/template/joybox-osx/files/resources/Credits.rtf +29 -0
  85. data/template/joybox-osx/files/resources/fps_images-hd.png +0 -0
  86. data/template/joybox-osx/files/resources/fps_images-ipadhd.png +0 -0
  87. data/template/joybox-osx/files/resources/fps_images.png +0 -0
  88. data/template/joybox-osx/files/spec/main_spec.rb.erb +9 -0
  89. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D +0 -0
  90. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Box2D.framework.bridgesupport +47 -37
  91. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Box2D +0 -0
  92. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/B2DContactListener.h +0 -0
  93. data/vendor/vendor-ios/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DCircleShape.h +16 -0
  94. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +0 -0
  95. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +0 -0
  96. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Collision/Shapes/B2DShape.h +0 -0
  97. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DBody.h +6 -6
  98. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Headers/Dynamics/B2DWorld.h +0 -0
  99. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/Box2DConfig.cmake +0 -0
  100. data/vendor/{Box2D.framework → vendor-ios/Box2D.framework}/Versions/A/Resources/CMakeLists.txt +0 -0
  101. data/vendor/vendor-ios/Box2D.framework/Versions/A/Resources/LICENSE +22 -0
  102. data/vendor/vendor-ios/cocos_2d/cocos_2d.bridgesupport +9154 -0
  103. data/vendor/vendor-ios/cocos_2d/cocos_2d_exceptions.bridgesupport +39 -0
  104. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAction.h +23 -23
  105. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCamera.h +21 -19
  106. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionCatmullRom.h +18 -6
  107. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionEase.h +117 -31
  108. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid.h +19 -17
  109. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionGrid3D.h +45 -42
  110. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInstant.h +21 -13
  111. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionInterval.h +123 -81
  112. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionManager.h +2 -2
  113. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionPageTurn3D.h +2 -1
  114. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionProgressTimer.h +4 -4
  115. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTiledGrid.h +46 -38
  116. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCActionTween.h +3 -3
  117. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimation.h +8 -8
  118. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAnimationCache.h +2 -2
  119. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCAtlasNode.h +19 -17
  120. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCCamera.h +12 -12
  121. data/vendor/vendor-ios/cocos_2d/include/CCClippingNode.h +77 -0
  122. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCConfiguration.h +31 -13
  123. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDirector.h +51 -42
  124. data/vendor/vendor-ios/cocos_2d/include/CCDrawNode.h +65 -0
  125. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCDrawingPrimitives.h +42 -8
  126. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGLProgram.h +56 -21
  127. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrabber.h +2 -2
  128. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCGrid.h +29 -29
  129. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelAtlas.h +5 -2
  130. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelBMFont.h +56 -32
  131. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLabelTTF.h +20 -20
  132. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCLayer.h +107 -79
  133. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenu.h +10 -14
  134. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMenuItem.h +37 -32
  135. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCMotionStreak.h +18 -19
  136. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode+Debug.h +0 -0
  137. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCNode.h +87 -37
  138. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParallaxNode.h +2 -2
  139. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleBatchNode.h +2 -2
  140. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleExamples.h +22 -0
  141. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystem.h +51 -40
  142. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCParticleSystemQuad.h +4 -4
  143. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsDebugNode.h +58 -0
  144. data/vendor/vendor-ios/cocos_2d/include/CCPhysicsSprite.h +82 -0
  145. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProgressTimer.h +9 -11
  146. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCProtocols.h +54 -26
  147. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCRenderTexture.h +29 -9
  148. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScene.h +4 -0
  149. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCScheduler.h +94 -40
  150. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCShaderCache.h +1 -1
  151. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSprite.h +21 -28
  152. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteBatchNode.h +16 -9
  153. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrame.h +10 -10
  154. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCSpriteFrameCache.h +6 -6
  155. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXLayer.h +16 -16
  156. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXObjectGroup.h +4 -4
  157. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXTiledMap.h +9 -9
  158. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTMXXMLParser.h +44 -33
  159. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexture2D.h +17 -25
  160. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureAtlas.h +10 -10
  161. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTextureCache.h +4 -4
  162. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTexturePVR.h +25 -8
  163. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTileMapAtlas.h +6 -6
  164. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransition.h +57 -12
  165. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionPageTurn.h +2 -2
  166. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/CCTransitionProgress.h +27 -5
  167. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCGL.h +4 -2
  168. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms}/CCNS.h +0 -0
  169. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCDirectorMac.h +110 -0
  170. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCEventDispatcher.h +343 -0
  171. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCGLView.h +103 -0
  172. data/vendor/vendor-ios/cocos_2d/include/Platforms/Mac/CCWindow.h +41 -0
  173. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCDirectorIOS.h +12 -5
  174. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCES2Renderer.h +12 -12
  175. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCESRenderer.h +0 -0
  176. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCGLView.h +28 -13
  177. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDelegateProtocol.h +4 -4
  178. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchDispatcher.h +2 -2
  179. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Platforms/iOS}/CCTouchHandler.h +7 -7
  180. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCArray.h +1 -1
  181. data/vendor/vendor-ios/cocos_2d/include/Support/CCFileUtils.h +394 -0
  182. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCProfiling.h +0 -0
  183. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CCVertex.h +1 -1
  184. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/CGPointExtension.h +4 -2
  185. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/NSThread+performBlock.h +0 -0
  186. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/OpenGL_Internal.h +0 -0
  187. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TGAlib.h +0 -0
  188. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/TransformUtils.h +0 -0
  189. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ZipUtils.h +4 -4
  190. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/base64.h +0 -0
  191. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccCArray.h +15 -15
  192. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/ccUtils.h +0 -0
  193. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/uthash.h +129 -184
  194. data/vendor/{Cocos2D/include → vendor-ios/cocos_2d/include/Support}/utlist.h +298 -55
  195. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccConfig.h +56 -9
  196. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccDeprecated.h +131 -0
  197. data/vendor/vendor-ios/cocos_2d/include/ccFPSImages.h +39 -0
  198. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccGLStateCache.h +44 -26
  199. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccMacros.h +9 -9
  200. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_frag.h +41 -0
  201. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColorLengthTexture_vert.h +47 -0
  202. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_frag.h +37 -0
  203. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionColor_vert.h +40 -0
  204. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_frag.h +41 -0
  205. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureA8Color_vert.h +45 -0
  206. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColorAlphaTest_frag.h +47 -0
  207. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_frag.h +39 -0
  208. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTextureColor_vert.h +45 -0
  209. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_frag.h +38 -0
  210. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_frag.h +41 -0
  211. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_uColor_vert.h +41 -0
  212. data/vendor/vendor-ios/cocos_2d/include/ccShader_PositionTexture_vert.h +41 -0
  213. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_frag.h +37 -0
  214. data/vendor/vendor-ios/cocos_2d/include/ccShader_Position_uColor_vert.h +43 -0
  215. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/ccShaders.h +11 -0
  216. data/vendor/vendor-ios/cocos_2d/include/ccTypes.h +392 -0
  217. data/vendor/vendor-ios/cocos_2d/include/cocos2d-ios-exceptions.bridgesupport +39 -0
  218. data/vendor/{Cocos2D → vendor-ios/cocos_2d}/include/cocos2d.h +28 -3
  219. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_bridgesupport.sh +17 -0
  220. data/vendor/vendor-ios/cocos_2d/include/gen_cocos2d_complement.sh +17 -0
  221. data/vendor/vendor-ios/cocos_2d/libcocos2d.a +0 -0
  222. data/vendor/vendor-osx/box_2d/box_2d.bridgesupport +176 -0
  223. data/vendor/vendor-osx/box_2d/include/B2DBody.h +46 -0
  224. data/vendor/vendor-osx/box_2d/include/B2DCircleShape.h +16 -0
  225. data/vendor/vendor-osx/box_2d/include/B2DContactListener.h +30 -0
  226. data/vendor/vendor-osx/box_2d/include/B2DEdgeShape.h +17 -0
  227. data/vendor/vendor-osx/box_2d/include/B2DPolygonShape.h +16 -0
  228. data/vendor/vendor-osx/box_2d/include/B2DShape.h +18 -0
  229. data/vendor/vendor-osx/box_2d/include/B2DWorld.h +44 -0
  230. data/vendor/vendor-osx/box_2d/libBox2D.a +0 -0
  231. data/vendor/vendor-osx/cocos_2d/cocos_2d.bridgesupport +8292 -0
  232. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAction.h +195 -0
  233. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCamera.h +75 -0
  234. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionCatmullRom.h +151 -0
  235. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionEase.h +245 -0
  236. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid.h +167 -0
  237. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionGrid3D.h +208 -0
  238. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInstant.h +235 -0
  239. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionInterval.h +473 -0
  240. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionManager.h +113 -0
  241. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionPageTurn3D.h +43 -0
  242. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionProgressTimer.h +59 -0
  243. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTiledGrid.h +219 -0
  244. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCActionTween.h +62 -0
  245. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimation.h +150 -0
  246. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAnimationCache.h +74 -0
  247. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCAtlasNode.h +98 -0
  248. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCCamera.h +98 -0
  249. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCClippingNode.h +77 -0
  250. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCConfiguration.h +144 -0
  251. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDirector.h +353 -0
  252. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawNode.h +65 -0
  253. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCDrawingPrimitives.h +173 -0
  254. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGLProgram.h +185 -0
  255. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrabber.h +44 -0
  256. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCGrid.h +130 -0
  257. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelAtlas.h +71 -0
  258. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelBMFont.h +240 -0
  259. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCLabelTTF.h +132 -0
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  262. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMenuItem.h +428 -0
  263. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCMotionStreak.h +86 -0
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  266. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParallaxNode.h +50 -0
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  268. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleExamples.h +117 -0
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  270. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCParticleSystemQuad.h +73 -0
  271. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsDebugNode.h +58 -0
  272. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCPhysicsSprite.h +82 -0
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  274. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCProtocols.h +160 -0
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  277. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCScheduler.h +284 -0
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  279. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCSprite.h +281 -0
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  286. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTMXXMLParser.h +228 -0
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  291. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTileMapAtlas.h +83 -0
  292. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransition.h +341 -0
  293. data/vendor/vendor-osx/cocos_2d/cocos_2d_include/CCTransitionPageTurn.h +60 -0
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  392. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  393. data/vendor/Cocos2D/libcocos2d.a +0 -0
@@ -0,0 +1,219 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2009 On-Core
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in
14
+ * all copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ * THE SOFTWARE.
23
+ *
24
+ */
25
+
26
+ #import "CCActionGrid.h"
27
+
28
+ /** CCShakyTiles3D action */
29
+ @interface CCShakyTiles3D : CCTiledGrid3DAction
30
+ {
31
+ int _randrange;
32
+ BOOL _shakeZ;
33
+ }
34
+
35
+ /** creates the action with a range, whether or not to shake Z vertices, a grid size, and duration */
36
+ +(id)actionWithDuration:(ccTime)duration size:(CGSize)gridSize range:(int)range shakeZ:(BOOL)shakeZ;
37
+ /** initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration */
38
+ -(id)initWithDuration:(ccTime)duration size:(CGSize)gridSize range:(int)range shakeZ:(BOOL)shakeZ;
39
+
40
+ @end
41
+
42
+ ////////////////////////////////////////////////////////////
43
+
44
+ /** CCShatteredTiles3D action */
45
+ @interface CCShatteredTiles3D : CCTiledGrid3DAction
46
+ {
47
+ int _randrange;
48
+ BOOL _once;
49
+ BOOL _shatterZ;
50
+ }
51
+
52
+ /** creates the action with a range, whether of not to shatter Z vertices, a grid size and duration */
53
+ +(id)actionWithDuration:(ccTime)duration size:(CGSize)gridSize range:(int)range shatterZ:(BOOL)shatterZ;
54
+ /** initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */
55
+ -(id)initWithDuration:(ccTime)duration size:(CGSize)gridSize range:(int)range shatterZ:(BOOL)shatterZ;
56
+
57
+ @end
58
+
59
+ ////////////////////////////////////////////////////////////
60
+
61
+ /** CCShuffleTiles action
62
+ Shuffle the tiles in random order
63
+ */
64
+ @interface CCShuffleTiles : CCTiledGrid3DAction
65
+ {
66
+ unsigned _seed;
67
+ NSUInteger _tilesCount;
68
+ NSUInteger *_tilesOrder;
69
+ void *_tiles;
70
+ }
71
+
72
+ /** creates the action with a random seed, the grid size and the duration */
73
+ +(id)actionWithDuration:(ccTime)duration size:(CGSize)gridSize seed:(unsigned)seed;
74
+ /** initializes the action with a random seed, the grid size and the duration */
75
+ -(id)initWithDuration:(ccTime)duration size:(CGSize)gridSize seed:(unsigned)seed;
76
+
77
+ @end
78
+
79
+ ////////////////////////////////////////////////////////////
80
+
81
+ /** CCFadeOutTRTiles action
82
+ Fades out the tiles in a Top-Right direction
83
+ */
84
+ @interface CCFadeOutTRTiles : CCTiledGrid3DAction
85
+ {
86
+ }
87
+ // XXX: private, but added to make BridgeSupport happy
88
+ -(float)testFunc:(CGSize)pos time:(ccTime)time;
89
+ @end
90
+
91
+ ////////////////////////////////////////////////////////////
92
+
93
+ /** CCFadeOutBLTiles action.
94
+ Fades out the tiles in a Bottom-Left direction
95
+ */
96
+ @interface CCFadeOutBLTiles : CCFadeOutTRTiles
97
+ {
98
+ }
99
+ // XXX: private, but added to make BridgeSupport happy
100
+ -(float)testFunc:(CGSize)pos time:(ccTime)time;
101
+ @end
102
+
103
+ ////////////////////////////////////////////////////////////
104
+
105
+ /** CCFadeOutUpTiles action.
106
+ Fades out the tiles in upwards direction
107
+ */
108
+ @interface CCFadeOutUpTiles : CCFadeOutTRTiles
109
+ {
110
+ }
111
+ // XXX: private, but added to make BridgeSupport happy
112
+ -(float)testFunc:(CGSize)pos time:(ccTime)time;
113
+ @end
114
+
115
+ ////////////////////////////////////////////////////////////
116
+
117
+ /** CCFadeOutDownTiles action.
118
+ Fades out the tiles in downwards direction
119
+ */
120
+ @interface CCFadeOutDownTiles : CCFadeOutUpTiles
121
+ {
122
+ }
123
+ // XXX: private, but added to make BridgeSupport happy
124
+ -(float)testFunc:(CGSize)pos time:(ccTime)time;
125
+ @end
126
+
127
+ ////////////////////////////////////////////////////////////
128
+
129
+ /** CCTurnOffTiles action.
130
+ Turn off the files in random order
131
+ */
132
+ @interface CCTurnOffTiles : CCTiledGrid3DAction
133
+ {
134
+ unsigned _seed;
135
+ NSUInteger _tilesCount;
136
+ NSUInteger *_tilesOrder;
137
+ }
138
+
139
+ /** creates the action with a random seed, the grid size and the duration */
140
+ +(id)actionWithDuration:(ccTime)duration size:(CGSize)gridSize seed:(unsigned)seed;
141
+ /** initializes the action with a random seed, the grid size and the duration */
142
+ -(id)initWithDuration:(ccTime)duration size:(CGSize)gridSize seed:(unsigned)seed;
143
+ @end
144
+
145
+ ////////////////////////////////////////////////////////////
146
+
147
+ /** CCWavesTiles3D action. */
148
+ @interface CCWavesTiles3D : CCTiledGrid3DAction
149
+ {
150
+ NSUInteger _waves;
151
+ float _amplitude;
152
+ float _amplitudeRate;
153
+ }
154
+
155
+ /** waves amplitude */
156
+ @property (nonatomic,readwrite) float amplitude;
157
+ /** waves amplitude rate */
158
+ @property (nonatomic,readwrite) float amplitudeRate;
159
+
160
+ /** creates the action with a number of waves, the waves amplitude, the grid size and the duration */
161
+ +(id)actionWithDuration:(ccTime)duration size:(CGSize)gridSize waves:(NSUInteger)wav amplitude:(float)amp;
162
+ /** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */
163
+ -(id)initWithDuration:(ccTime)duration size:(CGSize)gridSize waves:(NSUInteger)wav amplitude:(float)amp;
164
+
165
+ @end
166
+
167
+ ////////////////////////////////////////////////////////////
168
+
169
+ /** CCJumpTiles3D action.
170
+ A sin function is executed to move the tiles across the Z axis
171
+ */
172
+ @interface CCJumpTiles3D : CCTiledGrid3DAction
173
+ {
174
+ NSUInteger _jumps;
175
+ float _amplitude;
176
+ float _amplitudeRate;
177
+ }
178
+
179
+ /** amplitude of the sin*/
180
+ @property (nonatomic,readwrite) float amplitude;
181
+ /** amplitude rate */
182
+ @property (nonatomic,readwrite) float amplitudeRate;
183
+
184
+ /** creates the action with the number of jumps, the sin amplitude, the grid size and the duration */
185
+ +(id)actionWithDuration:(ccTime)duration size:(CGSize)gridSize jumps:(NSUInteger)numberOfJumps amplitude:(float)amplitude;
186
+ /** initializes the action with the number of jumps, the sin amplitude, the grid size and the duration */
187
+ -(id)initWithDuration:(ccTime)duration size:(CGSize)gridSize jumps:(NSUInteger)numberOfJumps amplitude:(float)amplitude;
188
+
189
+ @end
190
+
191
+ ////////////////////////////////////////////////////////////
192
+
193
+ /** CCSplitRows action */
194
+ @interface CCSplitRows : CCTiledGrid3DAction
195
+ {
196
+ NSUInteger _rows;
197
+ CGSize _winSize;
198
+ }
199
+ /** creates the action with the number of rows to split and the duration */
200
+ +(id)actionWithDuration:(ccTime)duration rows:(NSUInteger)rows;
201
+ /** initializes the action with the number of rows to split and the duration */
202
+ -(id)initWithDuration:(ccTime)duration rows:(NSUInteger)rows;
203
+
204
+ @end
205
+
206
+ ////////////////////////////////////////////////////////////
207
+
208
+ /** CCSplitCols action */
209
+ @interface CCSplitCols : CCTiledGrid3DAction
210
+ {
211
+ NSUInteger _cols;
212
+ CGSize _winSize;
213
+ }
214
+ /** creates the action with the number of columns to split and the duration */
215
+ +(id)actionWithDuration:(ccTime)duration cols:(NSUInteger)cols;
216
+ /** initializes the action with the number of columns to split and the duration */
217
+ -(id)initWithDuration:(ccTime)duration cols:(NSUInteger)cols;
218
+
219
+ @end
@@ -0,0 +1,62 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright 2009 lhunath (Maarten Billemont)
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in
14
+ * all copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ * THE SOFTWARE.
23
+ *
24
+ */
25
+
26
+
27
+ #import <Foundation/Foundation.h>
28
+ #import "CCActionInterval.h"
29
+
30
+ /** CCActionTween
31
+
32
+ CCActionTween is an action that lets you update any property of an object.
33
+ For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:
34
+
35
+ id modifyWidth = [CCActionTween actionWithDuration:2 key:@"width" from:200 to:300];
36
+ [target runAction:modifyWidth];
37
+
38
+
39
+ Another example: CCScaleTo action could be rewriten using CCPropertyAction:
40
+
41
+ // scaleA and scaleB are equivalents
42
+ id scaleA = [CCScaleTo actionWithDuration:2 scale:3];
43
+ id scaleB = [CCActionTween actionWithDuration:2 key:@"scale" from:1 to:3];
44
+
45
+
46
+ @since v0.99.2
47
+ */
48
+ @interface CCActionTween : CCActionInterval
49
+ {
50
+ NSString *_key;
51
+
52
+ float _from, _to;
53
+ float _delta;
54
+ }
55
+
56
+ /** creates an initializes the action with the property name (key), and the from and to parameters. */
57
+ + (id)actionWithDuration:(ccTime)aDuration key:(NSString *)key from:(float)from to:(float)to;
58
+
59
+ /** initializes the action with the property name (key), and the from and to parameters. */
60
+ - (id)initWithDuration:(ccTime)aDuration key:(NSString *)key from:(float)from to:(float)to;
61
+
62
+ @end
@@ -0,0 +1,150 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+ #import <Foundation/Foundation.h>
28
+ #ifdef __CC_PLATFORM_IOS
29
+ #import <CoreGraphics/CoreGraphics.h>
30
+ #endif // IPHONE
31
+
32
+ @class CCSpriteFrame;
33
+ @class CCTexture2D;
34
+ @class CCSpriteFrame;
35
+
36
+ /** CCAnimationFrame
37
+ A frame of the animation. It contains information like:
38
+ - sprite frame name
39
+ - # of delay units.
40
+ - offset
41
+
42
+ @since v2.0
43
+ */
44
+ @interface CCAnimationFrame : NSObject <NSCopying>
45
+ {
46
+ CCSpriteFrame* _spriteFrame;
47
+ float _delayUnits;
48
+ NSDictionary *_userInfo;
49
+ }
50
+ /** CCSpriteFrameName to be used */
51
+ @property (nonatomic, readwrite, retain) CCSpriteFrame* spriteFrame;
52
+
53
+ /** how many units of time the frame takes */
54
+ @property (nonatomic, readwrite) float delayUnits;
55
+
56
+ /** A CCAnimationFrameDisplayedNotification notification will be broadcasted when the frame is displayed with this dictionary as UserInfo. If UserInfo is nil, then no notification will be broadcasted. */
57
+ @property (nonatomic, readwrite, retain) NSDictionary *userInfo;
58
+
59
+ /** initializes the animation frame with a spriteframe, number of delay units and a notification user info */
60
+ -(id) initWithSpriteFrame:(CCSpriteFrame*)spriteFrame delayUnits:(float)delayUnits userInfo:(NSDictionary*)userInfo;
61
+ @end
62
+
63
+ /** A CCAnimation object is used to perform animations on the CCSprite objects.
64
+
65
+ The CCAnimation object contains CCAnimationFrame objects, and a possible delay between the frames.
66
+ You can animate a CCAnimation object by using the CCAnimate action. Example:
67
+
68
+ [sprite runAction:[CCAnimate actionWithAnimation:animation]];
69
+
70
+ */
71
+ @interface CCAnimation : NSObject <NSCopying>
72
+ {
73
+ NSMutableArray *_frames;
74
+ float _totalDelayUnits;
75
+ float _delayPerUnit;
76
+ BOOL _restoreOriginalFrame;
77
+ NSUInteger _loops;
78
+ }
79
+
80
+ /** total Delay units of the CCAnimation. */
81
+ @property (nonatomic, readonly) float totalDelayUnits;
82
+ /** Delay in seconds of the "delay unit" */
83
+ @property (nonatomic, readwrite) float delayPerUnit;
84
+ /** duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit */
85
+ @property (nonatomic,readonly) float duration;
86
+ /** array of CCAnimationFrames */
87
+ @property (nonatomic,readwrite,retain) NSMutableArray *frames;
88
+ /** whether or not it shall restore the original frame when the animation finishes */
89
+ @property (nonatomic,readwrite) BOOL restoreOriginalFrame;
90
+ /** how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... */
91
+ @property (nonatomic, readwrite) NSUInteger loops;
92
+
93
+ /** Creates an animation
94
+ @since v0.99.5
95
+ */
96
+ +(id) animation;
97
+
98
+ /** Creates an animation with an array of CCSpriteFrame.
99
+ The frames will be created with one "delay unit".
100
+ @since v0.99.5
101
+ */
102
+ +(id) animationWithSpriteFrames:(NSArray*)arrayOfSpriteFrameNames;
103
+
104
+ /* Creates an animation with an array of CCSpriteFrame and a delay between frames in seconds.
105
+ The frames will be added with one "delay unit".
106
+ @since v0.99.5
107
+ */
108
+ +(id) animationWithSpriteFrames:(NSArray*)arrayOfSpriteFrameNames delay:(float)delay;
109
+
110
+ /* Creates an animation with an array of CCAnimationFrame, the delay per units in seconds and and how many times it should be executed.
111
+ @since v2.0
112
+ */
113
+ +(id) animationWithAnimationFrames:(NSArray*)arrayOfAnimationFrames delayPerUnit:(float)delayPerUnit loops:(NSUInteger)loops;
114
+
115
+
116
+ /** Initializes a CCAnimation with an array of CCSpriteFrame.
117
+ The frames will be added with one "delay unit".
118
+ @since v0.99.5
119
+ */
120
+ -(id) initWithSpriteFrames:(NSArray*)arrayOfSpriteFrameNames;
121
+
122
+ /** Initializes a CCAnimation with an array of CCSpriteFrames and a delay between frames in seconds.
123
+ The frames will be added with one "delay unit".
124
+ @since v0.99.5
125
+ */
126
+ -(id) initWithSpriteFrames:(NSArray *)arrayOfSpriteFrameNames delay:(float)delay;
127
+
128
+ /* Initializes an animation with an array of CCAnimationFrame and the delay per units in seconds.
129
+ @since v2.0
130
+ */
131
+ -(id) initWithAnimationFrames:(NSArray*)arrayOfAnimationFrames delayPerUnit:(float)delayPerUnit loops:(NSUInteger)loops;
132
+
133
+ /** Adds a CCSpriteFrame to a CCAnimation.
134
+ The frame will be added with one "delay unit".
135
+ */
136
+ -(void) addSpriteFrame:(CCSpriteFrame*)frame;
137
+
138
+ /** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it.
139
+ The frame will be added with one "delay unit".
140
+ Added to facilitate the migration from v0.8 to v0.9.
141
+ */
142
+ -(void) addSpriteFrameWithFilename:(NSString*)filename;
143
+
144
+ /** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it.
145
+ The frame will be added with one "delay unit".
146
+ Added to facilitate the migration from v0.8 to v0.9.
147
+ */
148
+ -(void) addSpriteFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
149
+
150
+ @end
@@ -0,0 +1,74 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+ #import <Foundation/Foundation.h>
28
+
29
+ @class CCAnimation;
30
+
31
+ /** Singleton that manages the CCAnimation objects.
32
+ It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
33
+
34
+ @since v0.99.5
35
+ */
36
+ @interface CCAnimationCache : NSObject
37
+ {
38
+ NSMutableDictionary *_animations;
39
+ }
40
+
41
+ /** Returns the shared instance of the Animation cache */
42
+ + (CCAnimationCache *) sharedAnimationCache;
43
+
44
+ /** Purges the cache. It releases all the CCAnimation objects and the shared instance.
45
+ */
46
+ +(void)purgeSharedAnimationCache;
47
+
48
+ /** Adds a CCAnimation with a name.
49
+ */
50
+ -(void) addAnimation:(CCAnimation*)animation name:(NSString*)name;
51
+
52
+ /** Deletes a CCAnimation from the cache.
53
+ */
54
+ -(void) removeAnimationByName:(NSString*)name;
55
+
56
+ /** Returns a CCAnimation that was previously added.
57
+ If the name is not found it will return nil.
58
+ You should retain the returned copy if you are going to use it.
59
+ */
60
+ -(CCAnimation*) animationByName:(NSString*)name;
61
+
62
+ /** Adds an animation from an NSDictionary
63
+ Make sure that the frames were previously loaded in the CCSpriteFrameCache.
64
+ @since v1.1
65
+ */
66
+ -(void)addAnimationsWithDictionary:(NSDictionary *)dictionary;
67
+
68
+ /** Adds an animation from a plist file.
69
+ Make sure that the frames were previously loaded in the CCSpriteFrameCache.
70
+ @since v1.1
71
+ */
72
+ -(void)addAnimationsWithFile:(NSString *)plist;
73
+
74
+ @end
@@ -0,0 +1,98 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ * of this software and associated documentation files (the "Software"), to deal
10
+ * in the Software without restriction, including without limitation the rights
11
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ * copies of the Software, and to permit persons to whom the Software is
13
+ * furnished to do so, subject to the following conditions:
14
+ *
15
+ * The above copyright notice and this permission notice shall be included in
16
+ * all copies or substantial portions of the Software.
17
+ *
18
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ * THE SOFTWARE.
25
+ */
26
+
27
+
28
+ #import "CCTextureAtlas.h"
29
+ #import "CCNode.h"
30
+ #import "CCProtocols.h"
31
+
32
+ @class CCTexture2D;
33
+
34
+ /** CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and
35
+ CCTextureProtocol protocol
36
+
37
+ It knows how to render a TextureAtlas object.
38
+ If you are going to render a TextureAtlas consider sub-classing CCAtlasNode (or a subclass of CCAtlasNode)
39
+
40
+ All features from CCNode are valid, plus the following features:
41
+ - opacity and RGB colors
42
+ */
43
+ @interface CCAtlasNode : CCNodeRGBA <CCTextureProtocol>
44
+ {
45
+ // texture atlas
46
+ CCTextureAtlas *_textureAtlas;
47
+
48
+ // chars per row
49
+ NSUInteger _itemsPerRow;
50
+ // chars per column
51
+ NSUInteger _itemsPerColumn;
52
+
53
+ // width of each char
54
+ NSUInteger _itemWidth;
55
+ // height of each char
56
+ NSUInteger _itemHeight;
57
+
58
+ // quads to draw
59
+ NSUInteger _quadsToDraw;
60
+
61
+ // blend function
62
+ ccBlendFunc _blendFunc;
63
+
64
+ // texture RGBA.
65
+ ccColor3B _colorUnmodified;
66
+ BOOL _opacityModifyRGB;
67
+
68
+ // color uniform
69
+ GLint _uniformColor;
70
+ }
71
+
72
+ /** conforms to CCTextureProtocol protocol */
73
+ @property (nonatomic,readwrite,retain) CCTextureAtlas *textureAtlas;
74
+
75
+ /** conforms to CCTextureProtocol protocol */
76
+ @property (nonatomic,readwrite) ccBlendFunc blendFunc;
77
+
78
+ /** conforms to CCRGBAProtocol protocol */
79
+ @property (nonatomic,readwrite) ccColor3B color;
80
+
81
+ /** how many quads to draw */
82
+ @property (nonatomic,readwrite) NSUInteger quadsToDraw;
83
+
84
+ /** creates a CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render*/
85
+ +(id) atlasWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
86
+
87
+ /** initializes an CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render*/
88
+ -(id) initWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
89
+
90
+ /** initializes an CCAtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/
91
+ -(id) initWithTexture:(CCTexture2D*)texture tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
92
+
93
+
94
+ /** updates the Atlas (indexed vertex array).
95
+ * Shall be overridden in subclasses
96
+ */
97
+ -(void) updateAtlasValues;
98
+ @end