gosu 0.7.10.1
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- data/COPYING.txt +29 -0
- data/Gosu/Async.hpp +48 -0
- data/Gosu/Audio.hpp +145 -0
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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td class="indexvalue">Manages initialization and finalization of audio libraries </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td class="indexvalue">Rectangular area of pixels, each represented by a <a class="el" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> value </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td class="indexvalue">Piece of memory with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Button.html">Gosu::Button</a></td><td class="indexvalue">Very lightweight class that identifies a button (keyboard, mouse or other device) </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Color.html">Gosu::Color</a></td><td class="indexvalue">Represents an ARGB color value with 8 bits for each channel </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1File.html">Gosu::File</a></td><td class="indexvalue"><a class="el" href="classGosu_1_1File.html" title="File with the Resource interface.">File</a> with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Font.html">Gosu::Font</a></td><td class="indexvalue">A font can be used to draw text on a <a class="el" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a> object very flexibly </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Graphics.html">Gosu::Graphics</a></td><td class="indexvalue">Serves as the target of all drawing and provides basic drawing functionality </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Image.html">Gosu::Image</a></td><td class="indexvalue">Provides functionality for drawing rectangular images </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1ImageData.html">Gosu::ImageData</a></td><td class="indexvalue">Abstract base class for drawable images </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Input.html">Gosu::Input</a></td><td class="indexvalue">Manages initialization and shutdown of the input system; only one <a class="el" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a> instance can live per application </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1MessageSocket.html">Gosu::MessageSocket</a></td><td class="indexvalue">Wraps an UDP socket </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td><td class="indexvalue">Base class for resources </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Sample.html">Gosu::Sample</a></td><td class="indexvalue">A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td class="indexvalue">An instance of a <a class="el" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a> playing </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Song.html">Gosu::Song</a></td><td class="indexvalue">Songs are less flexible than samples in that they can only be played one at a time and without panning or speed parameters </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1TextInput.html">Gosu::TextInput</a></td><td class="indexvalue"><a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> instances are invisible objects that build a text string from input, using the current operating system's keyboard layout </td></tr>
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td class="indexvalue">Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> application </td></tr>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<h1>Gosu::Audio Member List</h1>This is the complete list of members for <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>, including all inherited members.<p><table>
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<tr bgcolor="#f0f0f0"><td><b>Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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<div class="navpath"><a class="el" href="namespaceGosu.html">Gosu</a>::<a class="el" href="classGosu_1_1Audio.html">Audio</a>
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<h1>Gosu::Audio Class Reference</h1><!-- doxytag: class="Gosu::Audio" -->Manages initialization and finalization of audio libraries.
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<a href="classGosu_1_1Audio-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Manages initialization and finalization of audio libraries.
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Must be created before and destroyed after all samples and songs. There can only be one instance of <a class="el" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Gosu::Audio</a>. Usually created internally by <a class="el" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Gosu::Window</a>. <hr>The documentation for this class was generated from the following file:<ul>
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<h1>Gosu::Bitmap Member List</h1>This is the complete list of members for <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>, including all inherited members.<p><table>
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<tr bgcolor="#f0f0f0"><td><b>Bitmap</b>() (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>fill</b>(Color c) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">getPixel</a>(unsigned x, unsigned y) const </td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#1eab4186d0c6b539f9b94e0f70778e25">glCompatibleData</a>() const </td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>height</b>() const (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e">insert</a>(const Bitmap &source, int x, int y)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#ebe6c55dbdf4fe1162bc1276562f8b78">insert</a>(const Bitmap &source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>replace</b>(Color oldColor, Color newColor) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>resize</b>(unsigned width, unsigned height, Color c=Colors::none) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Bitmap.html#7a247689a33ceb7c296035f439d9e549">setPixel</a>(unsigned x, unsigned y, Color c)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>swap</b>(Bitmap &other) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>width</b>() const (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<h1>Gosu::Bitmap Class Reference</h1><!-- doxytag: class="Gosu::Bitmap" -->Rectangular area of pixels, each represented by a <a class="el" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> value.
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="eb1d21d261788c77aba770361ccdb09f"></a><!-- doxytag: member="Gosu::Bitmap::width" ref="eb1d21d261788c77aba770361ccdb09f" args="() const " -->
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unsigned </td><td class="memItemRight" valign="bottom"><b>width</b> () const </td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="fc5a1fdaaf0453834c3b9ac13342eae6"></a><!-- doxytag: member="Gosu::Bitmap::height" ref="fc5a1fdaaf0453834c3b9ac13342eae6" args="() const " -->
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unsigned </td><td class="memItemRight" valign="bottom"><b>height</b> () const </td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f1c65649edc1218628e5e74c5ae807ba"></a><!-- doxytag: member="Gosu::Bitmap::swap" ref="f1c65649edc1218628e5e74c5ae807ba" args="(Bitmap &other)" -->
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void </td><td class="memItemRight" valign="bottom"><b>swap</b> (<a class="el" href="classGosu_1_1Bitmap.html">Bitmap</a> &other)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4e23daf38aaa2e040949724f04e280e4"></a><!-- doxytag: member="Gosu::Bitmap::resize" ref="4e23daf38aaa2e040949724f04e280e4" args="(unsigned width, unsigned height, Color c=Colors::none)" -->
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void </td><td class="memItemRight" valign="bottom"><b>resize</b> (unsigned width, unsigned height, <a class="el" href="classGosu_1_1Color.html">Color</a> c=Colors::none)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a0ec9491a5b0e30affa8ddf4351fc8af"></a><!-- doxytag: member="Gosu::Bitmap::fill" ref="a0ec9491a5b0e30affa8ddf4351fc8af" args="(Color c)" -->
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void </td><td class="memItemRight" valign="bottom"><b>fill</b> (<a class="el" href="classGosu_1_1Color.html">Color</a> c)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c344975cd3a27fa5a564e2b709a06780"></a><!-- doxytag: member="Gosu::Bitmap::replace" ref="c344975cd3a27fa5a564e2b709a06780" args="(Color oldColor, Color newColor)" -->
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void </td><td class="memItemRight" valign="bottom"><b>replace</b> (<a class="el" href="classGosu_1_1Color.html">Color</a> oldColor, <a class="el" href="classGosu_1_1Color.html">Color</a> newColor)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classGosu_1_1Color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">getPixel</a> (unsigned x, unsigned y) const </td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#7a247689a33ceb7c296035f439d9e549">setPixel</a> (unsigned x, unsigned y, <a class="el" href="classGosu_1_1Color.html">Color</a> c)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e">insert</a> (const <a class="el" href="classGosu_1_1Bitmap.html">Bitmap</a> &source, int x, int y)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#ebe6c55dbdf4fe1162bc1276562f8b78">insert</a> (const <a class="el" href="classGosu_1_1Bitmap.html">Bitmap</a> &source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">const unsigned * </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html#1eab4186d0c6b539f9b94e0f70778e25">glCompatibleData</a> () const </td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Rectangular area of pixels, each represented by a <a class="el" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> value.
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<p>
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Provides minimal drawing functionality and serves as a temporary holder for graphical resources which are usually turned into Images later. Has (expensive) value semantics. <hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="93ea4a3ce9a09520dee52ba4deae4d18"></a><!-- doxytag: member="Gosu::Bitmap::getPixel" ref="93ea4a3ce9a09520dee52ba4deae4d18" args="(unsigned x, unsigned y) const " -->
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<td class="memname"><a class="el" href="classGosu_1_1Color.html">Color</a> Gosu::Bitmap::getPixel </td>
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<td>(</td>
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Returns the color at the specified position.
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<a class="anchor" name="7a247689a33ceb7c296035f439d9e549"></a><!-- doxytag: member="Gosu::Bitmap::setPixel" ref="7a247689a33ceb7c296035f439d9e549" args="(unsigned x, unsigned y, Color c)" -->
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<td>(</td>
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Sets the pixel at the specified position to a color.
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<a class="anchor" name="fe59c7aed8ffadefb136eff87326c13e"></a><!-- doxytag: member="Gosu::Bitmap::insert" ref="fe59c7aed8ffadefb136eff87326c13e" args="(const Bitmap &source, int x, int y)" -->
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<a class="anchor" name="ebe6c55dbdf4fe1162bc1276562f8b78"></a><!-- doxytag: member="Gosu::Bitmap::insert" ref="ebe6c55dbdf4fe1162bc1276562f8b78" args="(const Bitmap &source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)" -->
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Inserts a portion of a bitmap at the given position.
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<a class="anchor" name="1eab4186d0c6b539f9b94e0f70778e25"></a><!-- doxytag: member="Gosu::Bitmap::glCompatibleData" ref="1eab4186d0c6b539f9b94e0f70778e25" args="() const " -->
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Undocumented optimization for <a class="el" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a> creation; to be changed.
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<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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<h1>Gosu::Buffer Member List</h1>This is the complete list of members for <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>, including all inherited members.<p><table>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Resource.html#8383c59af78d8b90b4f28cd10c6a368f">backWriter</a>()</td><td><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>Buffer</b>() (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>Buffer</b>(const Buffer &other) (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>data</b>() const (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>data</b>() (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Resource.html#1487016df4be48aa67e4596d5436dab6">frontReader</a>() const </td><td><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>operator=</b>(const Buffer &other) (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>read</b>(std::size_t offset, std::size_t length, void *destBuffer) const (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>resize</b>(std::size_t newSize) (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>size</b>() const (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>write</b>(std::size_t offset, std::size_t length, const void *sourceBuffer) (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~Resource</b>() (defined in <a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a>)</td><td><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td><td><code> [inline, virtual]</code></td></tr>
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