gosu 0.7.10.1
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- data/COPYING.txt +29 -0
- data/Gosu/Async.hpp +48 -0
- data/Gosu/Audio.hpp +145 -0
- data/Gosu/AutoLink.hpp +16 -0
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- data/GosuImpl/Graphics/LargeImageData.hpp +37 -0
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- data/GosuImpl/RubyGosu_wrap.h +31 -0
- data/GosuImpl/Sockets/CommSocket.cpp +304 -0
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- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +232 -0
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<h1>IO.hpp File Reference</h1>Contains everything related to input and output. <a href="#_details">More...</a>
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<a href="IO_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><b>Gosu::Reader</b></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><b>Gosu::Writer</b></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Base class for resources. <a href="classGosu_1_1Resource.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Piece of memory with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface. <a href="classGosu_1_1Buffer.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1File.html">Gosu::File</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classGosu_1_1File.html" title="File with the Resource interface.">File</a> with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface. <a href="classGosu_1_1File.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><b>ByteOrder</b> { <b>boLittle</b>,
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<b>boBig</b>,
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<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3">Gosu::FileMode</a> { <a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3fc1f3aa93dd976dd43582892a36629d8">Gosu::fmRead</a>,
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<a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc337d6ddaeba2138192b0ae84e0882a246">Gosu::fmReplace</a>,
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<a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3d09b16bbdaf86e8a38a7299abad2706d">Gosu::fmAlter</a>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#29c60cb8e87a99f7ce924ae0530029a0">Gosu::loadFile</a> (Buffer &buffer, const std::wstring &filename)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#467aa346fa1a4cb39040bb427b42b7aa">Gosu::saveFile</a> (const Buffer &buffer, const std::wstring &filename)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ead4502f3e95077f5e128d1ff6bae819"></a><!-- doxytag: member="IO.hpp::nativeByteOrder" ref="ead4502f3e95077f5e128d1ff6bae819" args="" -->
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const ByteOrder </td><td class="memItemRight" valign="bottom"><b>Gosu::nativeByteOrder</b> = boLittle</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b1ccccbaef42335e16689c5fc2f1f936"></a><!-- doxytag: member="IO.hpp::otherByteOrder" ref="b1ccccbaef42335e16689c5fc2f1f936" args="" -->
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const ByteOrder </td><td class="memItemRight" valign="bottom"><b>Gosu::otherByteOrder</b> = boBig</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Contains everything related to input and output.
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<h1>ImageData.hpp</h1><a href="ImageData_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGEDATA_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="GraphicsBase_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <boost/optional.hpp></span>
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<a name="l00014"></a>00014 <span class="keyword">struct </span>GLTexInfo
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<a name="l00015"></a>00015 {
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<a name="l00016"></a>00016 <span class="keywordtype">int</span> texName;
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<a name="l00017"></a>00017 <span class="keywordtype">double</span> left, right, top, bottom;
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<a name="l00025"></a><a class="code" href="classGosu_1_1ImageData.html">00025</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
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<a name="l00026"></a>00026 {
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<a name="l00027"></a>00027 <span class="keyword">public</span>:
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<a name="l00028"></a>00028 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>()
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<a name="l00032"></a>00032 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> width() <span class="keyword">const</span> = 0;
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<a name="l00033"></a>00033 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> height() <span class="keyword">const</span> = 0;
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00036"></a>00036 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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<a name="l00037"></a>00037 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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<a name="l00038"></a>00038 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00039"></a>00039 <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z, <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode) <span class="keyword">const</span> = 0;
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<a name="l00041"></a>00041 <span class="keyword">virtual</span> boost::optional<GLTexInfo> glTexInfo() <span class="keyword">const</span> = 0;
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<a name="l00042"></a>00042 };
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<h1>ImageData.hpp File Reference</h1>Interface of the ImageData class. <a href="#_details">More...</a>
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<a href="ImageData_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><b>Gosu::GLTexInfo</b></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1ImageData.html">Gosu::ImageData</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="classGosu_1_1ImageData.html#_details">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the ImageData class.
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<h1>Image.hpp</h1><a href="Image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGE_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGE_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="RotFlip_8hpp.html" title="Interface of the undocumented RotFlip class.">Gosu/RotFlip.hpp</a>></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00011"></a>00011
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<a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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<a name="l00013"></a>00013 {
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<a name="l00015"></a><a class="code" href="classGosu_1_1Image.html">00015</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>
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<a name="l00016"></a>00016 {
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<a name="l00017"></a>00017 boost::scoped_ptr<ImageData> data;
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">public</span>:
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<a name="l00025"></a>00025 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00026"></a>00026 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
|
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<a name="l00032"></a>00032 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00033"></a>00033 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00034"></a>00034 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
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<a name="l00035"></a>00035
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<a name="l00038"></a>00038 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source,
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<a name="l00039"></a>00039 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
|
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<a name="l00042"></a>00042 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00043"></a>00043 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00044"></a>00044 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 ~<a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>();
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="keywordtype">unsigned</span> width() <span class="keyword">const</span>;
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<a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> height() <span class="keyword">const</span>;
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<a name="l00050"></a>00050
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<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00053"></a>00053 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00054"></a>00054 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00055"></a>00055 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00059"></a>00059 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
|
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<a name="l00060"></a>00060 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00061"></a>00061 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00062"></a>00062
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<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00073"></a>00073 <span class="keywordtype">double</span> <a class="code" href="namespaceGosu.html#f7740dec821977a37ff26a90c2e85ac7" title="Returns the angle between two points in degrees, where 0.0 means upwards.">angle</a>, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
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<a name="l00074"></a>00074 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00075"></a>00075 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00076"></a>00076 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00079"></a>00079 <span class="preprocessor"></span> <span class="keywordtype">void</span> drawRotFlip(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00080"></a>00080 RotFlip rf,
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<a name="l00081"></a>00081 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00082"></a>00082 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00083"></a>00083 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00084"></a>00084 <span class="keywordtype">void</span> drawRotFlipMod(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00085"></a>00085 RotFlip rf,
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<a name="l00086"></a>00086 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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<a name="l00087"></a>00087 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00088"></a>00088 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>& <a class="code" href="classGosu_1_1Image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
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<a name="l00093"></a>00093 <span class="preprocessor"></span> };
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<a name="l00103"></a>00103 <span class="keyword">template</span><<span class="keyword">typename</span> Container>
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<a name="l00104"></a><a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23">00104</a> <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00105"></a>00105 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> hardBorders, Container& appendTo)
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<a name="l00106"></a>00106 {
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<a name="l00107"></a>00107 <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(graphics, quickLoadBitmap(filename), tileWidth, tileHeight, hardBorders, appendTo);
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<a name="l00108"></a>00108 }
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<a name="l00118"></a>00118 <span class="keyword">template</span><<span class="keyword">typename</span> Container>
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<a name="l00119"></a><a class="code" href="namespaceGosu.html#823d62ccac7a28ea78ea0a987687d649">00119</a> <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp,
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<a name="l00120"></a>00120 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> hardBorders, Container& appendTo)
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<a name="l00121"></a>00121 {
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<a name="l00122"></a>00122 <span class="keywordtype">int</span> tilesX, tilesY;
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<a name="l00123"></a>00123
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<a name="l00124"></a>00124 <span class="keywordflow">if</span> (tileWidth > 0)
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<a name="l00125"></a>00125 tilesX = bmp.<a class="code" href="classGosu_1_1Bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tileWidth;
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<a name="l00126"></a>00126 <span class="keywordflow">else</span>
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<a name="l00127"></a>00127 {
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<a name="l00128"></a>00128 tilesX = -tileWidth;
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<a name="l00129"></a>00129 tileWidth = bmp.<a class="code" href="classGosu_1_1Bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tilesX;
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<a name="l00130"></a>00130 }
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<a name="l00131"></a>00131
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<a name="l00132"></a>00132 <span class="keywordflow">if</span> (tileHeight > 0)
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<a name="l00133"></a>00133 tilesY = bmp.<a class="code" href="classGosu_1_1Bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tileHeight;
|
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<a name="l00134"></a>00134 <span class="keywordflow">else</span>
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<a name="l00135"></a>00135 {
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<a name="l00136"></a>00136 tilesY = -tileHeight;
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<a name="l00137"></a>00137 tileHeight = bmp.<a class="code" href="classGosu_1_1Bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tilesY;
|
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<a name="l00138"></a>00138 }
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<a name="l00139"></a>00139
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<a name="l00140"></a>00140 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y < tilesY; ++y)
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<a name="l00141"></a>00141 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x < tilesX; ++x)
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<a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> <a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>(graphics, bmp,
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<a name="l00143"></a>00143 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
|
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<a name="l00144"></a>00144 hardBorders)));
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<a name="l00145"></a>00145 }
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<a name="l00146"></a>00146 }
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<a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
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<h1>Image.hpp File Reference</h1>Interface of the Image class and helper functions. <a href="#_details">More...</a>
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<a href="Image_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Image.html">Gosu::Image</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="classGosu_1_1Image.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container> </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const std::wstring &filename, int tileWidth, int tileHeight, bool hardBorders, Container &appendTo)</td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container> </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#823d62ccac7a28ea78ea0a987687d649">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const Bitmap &bmp, int tileWidth, int tileHeight, bool hardBorders, Container &appendTo)</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the Image class and helper functions.
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<p>
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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<h1>Input.hpp</h1><a href="Input_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_INPUT_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_INPUT_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include <Gosu/ButtonsWin.hpp></span>
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<a name="l00012"></a>00012 <span class="preprocessor">#include <windows.h></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#endif</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_MAC</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include <Gosu/ButtonsMac.hpp></span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include <X11/Xlib.h></span>
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<a name="l00026"></a>00026 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00027"></a>00027 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00028"></a>00028 <span class="preprocessor">#include <boost/function.hpp></span>
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<a name="l00030"></a>00030
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<a name="l00031"></a>00031 <span class="keyword">namespace </span>Gosu
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<a name="l00032"></a>00032 {
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<a name="l00034"></a><a class="code" href="classGosu_1_1Button.html">00034</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a>
|
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<a name="l00035"></a>00035 {
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<a name="l00036"></a>00036 <span class="keywordtype">unsigned</span> id;
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">public</span>:
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<a name="l00040"></a><a class="code" href="classGosu_1_1Button.html#e32f254fdf87bd98cfaa2c1be62e5600">00040</a> <span class="keyword">explicit</span> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">id</span>) : id(id) {}
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<a name="l00042"></a><a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2">00042</a> <span class="keywordtype">unsigned</span> <a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> id; }
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<a name="l00045"></a><a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254">00045</a> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>() : id(noButton) {}
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<a name="l00048"></a><a class="code" href="classGosu_1_1Button.html#b0d53d357fa263d676d803c6c6baf843">00048</a> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>(<a class="code" href="namespaceGosu.html#b085b2dbdd533b49dadaf217dbcf8368" title="List of all the button ids that can be used with Gosu::Input.">ButtonName</a> name) : id(name) {}
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<a name="l00049"></a>00049 };
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<a name="l00052"></a><a class="code" href="namespaceGosu.html#8abc916db977614382f04aef415c21c3">00052</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> lhs, <a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> rhs)
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<a name="l00053"></a>00053 {
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<a name="l00054"></a>00054 <span class="keywordflow">return</span> lhs.<a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>() == rhs.<a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>();
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<a name="l00055"></a>00055 }
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<a name="l00056"></a>00056 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(Button lhs, Button rhs)
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<a name="l00057"></a>00057 {
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<a name="l00058"></a>00058 <span class="keywordflow">return</span> !(lhs == rhs);
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<a name="l00059"></a>00059 }
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<a name="l00060"></a>00060
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<a name="l00064"></a><a class="code" href="classGosu_1_1Input.html">00064</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>
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<a name="l00065"></a>00065 {
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<a name="l00066"></a>00066 <span class="keyword">struct </span>Impl;
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<a name="l00067"></a>00067 boost::scoped_ptr<Impl> pimpl;
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<a name="l00068"></a>00068
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<a name="l00069"></a>00069 <span class="keyword">public</span>:
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<a name="l00070"></a>00070 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
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<a name="l00071"></a>00071 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>(HWND window);
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<a name="l00072"></a>00072 <span class="preprocessor"> #endif</span>
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<a name="l00073"></a>00073 <span class="preprocessor"></span>
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<a name="l00074"></a>00074 <span class="preprocessor"> #ifdef GOSU_IS_MAC</span>
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<a name="l00075"></a>00075 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>(<span class="keywordtype">void</span>* nswindow);
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<a name="l00076"></a>00076 <span class="keywordtype">bool</span> feedNSEvent(<span class="keywordtype">void</span>* event);
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<a name="l00077"></a>00077 <span class="preprocessor"> #endif</span>
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<a name="l00078"></a>00078 <span class="preprocessor"></span>
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<a name="l00079"></a>00079 <span class="preprocessor"> #ifdef GOSU_IS_X</span>
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<a name="l00080"></a>00080 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>(::Display* dpy);
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<a name="l00081"></a>00081 <span class="keywordtype">bool</span> feedXEvent(::XEvent& event, <a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>* window);
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<a name="l00082"></a>00082 <span class="preprocessor"> #endif</span>
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<a name="l00083"></a>00083 <span class="preprocessor"></span>
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<a name="l00084"></a>00084 ~<a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>();
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<a name="l00085"></a>00085
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<a name="l00087"></a>00087 <span class="keyword">static</span> <span class="keywordtype">wchar_t</span> <a class="code" href="classGosu_1_1Input.html#fc9e732c19055c9f80afb147eac8414b" title="Returns the character a button usually produces, or 0.">idToChar</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn);
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<a name="l00090"></a>00090 <span class="keyword">static</span> <a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> <a class="code" href="classGosu_1_1Input.html#1cb42fd48c134fac5c2c8496b1e9f05a" title="Returns the button that has to be pressed to produce the given character, or noButton...">charToId</a>(<span class="keywordtype">wchar_t</span> ch);
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<a name="l00091"></a>00091
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<a name="l00093"></a>00093 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Input.html#b4645c1bf26bceea7f8cfc43680667f1" title="Returns true if a button is currently pressed.">down</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn) <span class="keyword">const</span>;
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<a name="l00094"></a>00094
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<a name="l00097"></a>00097 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Input.html#6849d640adfe2d576431ab2551c105c1" title="Returns the horizontal position of the mouse relative to the top left corner of the...">mouseX</a>() <span class="keyword">const</span>;
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<a name="l00099"></a>00099 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Input.html#5bedd5d599dfe530043b3b0f6e3bf2a4" title="See mouseX.">mouseY</a>() <span class="keyword">const</span>;
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<a name="l00100"></a>00100 <span class="comment">// Undocumented for the moment.</span>
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<a name="l00101"></a>00101 <span class="keywordtype">void</span> setMouseFactors(<span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY);
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<a name="l00102"></a>00102
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<a name="l00105"></a>00105 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Input.html#904cd360ad96838a61b408d5aa6729aa" title="Collects new information about which buttons are pressed, where the mouse is and...">update</a>();
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<a name="l00106"></a>00106
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<a name="l00109"></a><a class="code" href="classGosu_1_1Input.html#b8ea5dbbd08d812cb8d5efa399750e77">00109</a> boost::function<void (Button)> <a class="code" href="classGosu_1_1Input.html#b8ea5dbbd08d812cb8d5efa399750e77" title="Assignable events that are called by update.">onButtonDown</a>, onButtonUp;
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<a name="l00110"></a>00110
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<a name="l00111"></a>00111 <a class="code" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* textInput() <span class="keyword">const</span>;
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<a name="l00112"></a>00112 <span class="keywordtype">void</span> setTextInput(<a class="code" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* input);
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<a name="l00113"></a>00113 };
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<a name="l00114"></a>00114 }
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<a name="l00115"></a>00115
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<a name="l00116"></a>00116 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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