gosu 0.7.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/COPYING.txt +29 -0
- data/Gosu/Async.hpp +48 -0
- data/Gosu/Audio.hpp +145 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +85 -0
- data/Gosu/ButtonsMac.hpp +114 -0
- data/Gosu/ButtonsWin.hpp +111 -0
- data/Gosu/ButtonsX.hpp +115 -0
- data/Gosu/Color.hpp +172 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +59 -0
- data/Gosu/Fwd.hpp +31 -0
- data/Gosu/Gosu.hpp +26 -0
- data/Gosu/Graphics.hpp +86 -0
- data/Gosu/GraphicsBase.hpp +45 -0
- data/Gosu/IO.hpp +255 -0
- data/Gosu/Image.hpp +148 -0
- data/Gosu/ImageData.hpp +45 -0
- data/Gosu/Input.hpp +116 -0
- data/Gosu/Math.hpp +95 -0
- data/Gosu/Platform.hpp +61 -0
- data/Gosu/RotFlip.hpp +116 -0
- data/Gosu/Sockets.hpp +129 -0
- data/Gosu/Text.hpp +47 -0
- data/Gosu/TextInput.hpp +57 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +24 -0
- data/Gosu/WinUtility.hpp +76 -0
- data/Gosu/Window.hpp +84 -0
- data/GosuImpl/Async.cpp +37 -0
- data/GosuImpl/AudioFmod.cpp +417 -0
- data/GosuImpl/AudioSDL.cpp +255 -0
- data/GosuImpl/DirectoriesMac.mm +38 -0
- data/GosuImpl/DirectoriesUnix.cpp +48 -0
- data/GosuImpl/DirectoriesWin.cpp +42 -0
- data/GosuImpl/FileUnix.cpp +100 -0
- data/GosuImpl/FileWin.cpp +83 -0
- data/GosuImpl/Graphics/Bitmap.cpp +116 -0
- data/GosuImpl/Graphics/BitmapBMP.cpp +232 -0
- data/GosuImpl/Graphics/BitmapColorKey.cpp +39 -0
- data/GosuImpl/Graphics/BitmapPNG.cpp +276 -0
- data/GosuImpl/Graphics/BitmapUtils.cpp +67 -0
- data/GosuImpl/Graphics/BlockAllocator.cpp +127 -0
- data/GosuImpl/Graphics/BlockAllocator.hpp +34 -0
- data/GosuImpl/Graphics/Color.cpp +126 -0
- data/GosuImpl/Graphics/Common.hpp +21 -0
- data/GosuImpl/Graphics/DrawOp.hpp +154 -0
- data/GosuImpl/Graphics/Font.cpp +110 -0
- data/GosuImpl/Graphics/Graphics.cpp +295 -0
- data/GosuImpl/Graphics/Image.cpp +159 -0
- data/GosuImpl/Graphics/LargeImageData.cpp +115 -0
- data/GosuImpl/Graphics/LargeImageData.hpp +37 -0
- data/GosuImpl/Graphics/RotFlip.cpp +184 -0
- data/GosuImpl/Graphics/TexChunk.cpp +77 -0
- data/GosuImpl/Graphics/TexChunk.hpp +40 -0
- data/GosuImpl/Graphics/Text.cpp +223 -0
- data/GosuImpl/Graphics/TextMac.cpp +242 -0
- data/GosuImpl/Graphics/TextPangoFT.cpp +186 -0
- data/GosuImpl/Graphics/TextWin.cpp +172 -0
- data/GosuImpl/Graphics/Texture.cpp +104 -0
- data/GosuImpl/Graphics/Texture.hpp +34 -0
- data/GosuImpl/IO.cpp +48 -0
- data/GosuImpl/InputMac.mm +677 -0
- data/GosuImpl/InputWin.cpp +444 -0
- data/GosuImpl/InputX.cpp +158 -0
- data/GosuImpl/MacUtility.hpp +48 -0
- data/GosuImpl/Math.cpp +49 -0
- data/GosuImpl/RubyGosu.swg +474 -0
- data/GosuImpl/RubyGosuStub.mm +17 -0
- data/GosuImpl/RubyGosu_DllMain.cxx +30 -0
- data/GosuImpl/RubyGosu_wrap.cxx +8521 -0
- data/GosuImpl/RubyGosu_wrap.h +31 -0
- data/GosuImpl/Sockets/CommSocket.cpp +304 -0
- data/GosuImpl/Sockets/ListenerSocket.cpp +60 -0
- data/GosuImpl/Sockets/MessageSocket.cpp +136 -0
- data/GosuImpl/Sockets/Socket.cpp +145 -0
- data/GosuImpl/Sockets/Sockets.hpp +66 -0
- data/GosuImpl/TextInputMac.mm +207 -0
- data/GosuImpl/TextInputWin.cpp +197 -0
- data/GosuImpl/TextInputX.cpp +201 -0
- data/GosuImpl/TextTTFWin.cpp +247 -0
- data/GosuImpl/TimingUnix.cpp +17 -0
- data/GosuImpl/TimingWin.cpp +28 -0
- data/GosuImpl/Utility.cpp +140 -0
- data/GosuImpl/WinMain.cpp +69 -0
- data/GosuImpl/WinUtility.cpp +137 -0
- data/GosuImpl/WindowMac.mm +466 -0
- data/GosuImpl/WindowWin.cpp +447 -0
- data/GosuImpl/WindowX.cpp +392 -0
- data/GosuImpl/X11vroot.h +118 -0
- data/README.txt +13 -0
- data/Rakefile +178 -0
- data/examples/ChipmunkIntegration.rb +275 -0
- data/examples/CptnRuby.rb +231 -0
- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +232 -0
- data/examples/RMagickIntegration.rb +449 -0
- data/examples/TextInput.cpp +170 -0
- data/examples/TextInput.rb +139 -0
- data/examples/Tutorial.cpp +215 -0
- data/examples/Tutorial.rb +137 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Sky.jpg +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/linux/Makefile.in +98 -0
- data/linux/configure +5658 -0
- data/linux/configure.ac +126 -0
- data/linux/extconf.rb +11 -0
- data/mac/English.lproj/InfoPlist.strings +0 -0
- data/mac/Gosu-Info.plist +26 -0
- data/mac/Gosu.xcodeproj/project.pbxproj +1194 -0
- data/mac/RubyGosu Template-Info.plist +26 -0
- data/mac/libboost_thread_1_34_1_universal.a +0 -0
- data/mac/libboost_thread_d_1_34_1_universal.a +0 -0
- data/mac/libfmod_universal.a +0 -0
- data/mac/libpng_universal.a +0 -0
- data/mac/libz_universal.a +0 -0
- data/reference/Async_8hpp-source.html +70 -0
- data/reference/Audio_8hpp-source.html +114 -0
- data/reference/Audio_8hpp.html +50 -0
- data/reference/AutoLink_8hpp-source.html +38 -0
- data/reference/AutoLink_8hpp.html +34 -0
- data/reference/Bitmap_8hpp-source.html +85 -0
- data/reference/Bitmap_8hpp.html +58 -0
- data/reference/ButtonsMac_8hpp-source.html +133 -0
- data/reference/ButtonsWin_8hpp-source.html +133 -0
- data/reference/ButtonsX_8hpp-source.html +134 -0
- data/reference/Color_8hpp-source.html +169 -0
- data/reference/Color_8hpp.html +85 -0
- data/reference/Directories_8hpp-source.html +42 -0
- data/reference/Directories_8hpp.html +46 -0
- data/reference/Font_8hpp-source.html +65 -0
- data/reference/Font_8hpp.html +41 -0
- data/reference/Fwd_8hpp-source.html +52 -0
- data/reference/Fwd_8hpp.html +37 -0
- data/reference/Gosu_8hpp-source.html +48 -0
- data/reference/Gosu_8hpp.html +34 -0
- data/reference/GraphicsBase_8hpp-source.html +57 -0
- data/reference/GraphicsBase_8hpp.html +56 -0
- data/reference/Graphics_8hpp-source.html +96 -0
- data/reference/Graphics_8hpp.html +53 -0
- data/reference/IO_8hpp-source.html +255 -0
- data/reference/IO_8hpp.html +74 -0
- data/reference/ImageData_8hpp-source.html +62 -0
- data/reference/ImageData_8hpp.html +43 -0
- data/reference/Image_8hpp-source.html +126 -0
- data/reference/Image_8hpp.html +48 -0
- data/reference/Input_8hpp-source.html +118 -0
- data/reference/Input_8hpp.html +50 -0
- data/reference/Math_8hpp-source.html +92 -0
- data/reference/Math_8hpp.html +74 -0
- data/reference/Platform_8hpp-source.html +83 -0
- data/reference/Platform_8hpp.html +73 -0
- data/reference/RotFlip_8hpp-source.html +138 -0
- data/reference/RotFlip_8hpp.html +77 -0
- data/reference/Sockets_8hpp-source.html +130 -0
- data/reference/Sockets_8hpp.html +66 -0
- data/reference/TextInput_8hpp-source.html +64 -0
- data/reference/TextInput_8hpp.html +41 -0
- data/reference/Text_8hpp-source.html +51 -0
- data/reference/Text_8hpp.html +46 -0
- data/reference/Timing_8hpp-source.html +36 -0
- data/reference/Timing_8hpp.html +42 -0
- data/reference/Utility_8hpp-source.html +44 -0
- data/reference/Utility_8hpp.html +48 -0
- data/reference/WinUtility_8hpp-source.html +79 -0
- data/reference/WinUtility_8hpp.html +64 -0
- data/reference/Window_8hpp-source.html +91 -0
- data/reference/Window_8hpp.html +41 -0
- data/reference/annotated.html +51 -0
- data/reference/classGosu_1_1Audio-members.html +34 -0
- data/reference/classGosu_1_1Audio.html +46 -0
- data/reference/classGosu_1_1Bitmap-members.html +44 -0
- data/reference/classGosu_1_1Bitmap.html +263 -0
- data/reference/classGosu_1_1Buffer-members.html +44 -0
- data/reference/classGosu_1_1Buffer.html +78 -0
- data/reference/classGosu_1_1Buffer.png +0 -0
- data/reference/classGosu_1_1Button-members.html +36 -0
- data/reference/classGosu_1_1Button.html +143 -0
- data/reference/classGosu_1_1Color-members.html +56 -0
- data/reference/classGosu_1_1Color.html +387 -0
- data/reference/classGosu_1_1File-members.html +41 -0
- data/reference/classGosu_1_1File.html +69 -0
- data/reference/classGosu_1_1File.png +0 -0
- data/reference/classGosu_1_1Font-members.html +39 -0
- data/reference/classGosu_1_1Font.html +309 -0
- data/reference/classGosu_1_1Graphics-members.html +50 -0
- data/reference/classGosu_1_1Graphics.html +234 -0
- data/reference/classGosu_1_1Image-members.html +45 -0
- data/reference/classGosu_1_1Image.html +518 -0
- data/reference/classGosu_1_1ImageData-members.html +37 -0
- data/reference/classGosu_1_1ImageData.html +60 -0
- data/reference/classGosu_1_1Input-members.html +44 -0
- data/reference/classGosu_1_1Input.html +223 -0
- data/reference/classGosu_1_1MessageSocket-members.html +40 -0
- data/reference/classGosu_1_1MessageSocket.html +233 -0
- data/reference/classGosu_1_1Resource-members.html +39 -0
- data/reference/classGosu_1_1Resource.html +116 -0
- data/reference/classGosu_1_1Resource.png +0 -0
- data/reference/classGosu_1_1Sample-members.html +37 -0
- data/reference/classGosu_1_1Sample.html +200 -0
- data/reference/classGosu_1_1SampleInstance-members.html +38 -0
- data/reference/classGosu_1_1SampleInstance.html +169 -0
- data/reference/classGosu_1_1Song-members.html +43 -0
- data/reference/classGosu_1_1Song.html +260 -0
- data/reference/classGosu_1_1TextInput-members.html +38 -0
- data/reference/classGosu_1_1TextInput.html +121 -0
- data/reference/classGosu_1_1Window-members.html +50 -0
- data/reference/classGosu_1_1Window.html +271 -0
- data/reference/doxyfile +233 -0
- data/reference/doxygen.css +433 -0
- data/reference/doxygen.png +0 -0
- data/reference/files.html +54 -0
- data/reference/functions.html +236 -0
- data/reference/functions_enum.html +45 -0
- data/reference/functions_func.html +227 -0
- data/reference/functions_vars.html +47 -0
- data/reference/hierarchy.html +53 -0
- data/reference/index.html +26 -0
- data/reference/namespaceGosu.html +2890 -0
- data/reference/namespaceGosu_1_1Colors.html +70 -0
- data/reference/namespaceGosu_1_1Win.html +275 -0
- data/reference/namespacemembers.html +216 -0
- data/reference/namespacemembers_enum.html +52 -0
- data/reference/namespacemembers_eval.html +54 -0
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- data/reference/tabs.css +102 -0
- data/windows/Gosu.sln +29 -0
- data/windows/Gosu.vcproj +553 -0
- data/windows/RubyGosu.vcproj +138 -0
- metadata +305 -0
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<h1>IO.hpp File Reference</h1>Contains everything related to input and output. <a href="#_details">More...</a>
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<a href="IO_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><b>Gosu::Reader</b></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><b>Gosu::Writer</b></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Base class for resources. <a href="classGosu_1_1Resource.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Piece of memory with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface. <a href="classGosu_1_1Buffer.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1File.html">Gosu::File</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classGosu_1_1File.html" title="File with the Resource interface.">File</a> with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface. <a href="classGosu_1_1File.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><b>ByteOrder</b> { <b>boLittle</b>,
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<b>boBig</b>,
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<b>boDontCare</b>
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}</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3">Gosu::FileMode</a> { <a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3fc1f3aa93dd976dd43582892a36629d8">Gosu::fmRead</a>,
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<a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc337d6ddaeba2138192b0ae84e0882a246">Gosu::fmReplace</a>,
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<a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3d09b16bbdaf86e8a38a7299abad2706d">Gosu::fmAlter</a>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#29c60cb8e87a99f7ce924ae0530029a0">Gosu::loadFile</a> (Buffer &buffer, const std::wstring &filename)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#467aa346fa1a4cb39040bb427b42b7aa">Gosu::saveFile</a> (const Buffer &buffer, const std::wstring &filename)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ead4502f3e95077f5e128d1ff6bae819"></a><!-- doxytag: member="IO.hpp::nativeByteOrder" ref="ead4502f3e95077f5e128d1ff6bae819" args="" -->
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const ByteOrder </td><td class="memItemRight" valign="bottom"><b>Gosu::nativeByteOrder</b> = boLittle</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b1ccccbaef42335e16689c5fc2f1f936"></a><!-- doxytag: member="IO.hpp::otherByteOrder" ref="b1ccccbaef42335e16689c5fc2f1f936" args="" -->
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const ByteOrder </td><td class="memItemRight" valign="bottom"><b>Gosu::otherByteOrder</b> = boBig</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Contains everything related to input and output.
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<h1>ImageData.hpp</h1><a href="ImageData_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGEDATA_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="GraphicsBase_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <boost/optional.hpp></span>
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<a name="l00014"></a>00014 <span class="keyword">struct </span>GLTexInfo
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<a name="l00015"></a>00015 {
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<a name="l00016"></a>00016 <span class="keywordtype">int</span> texName;
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<a name="l00017"></a>00017 <span class="keywordtype">double</span> left, right, top, bottom;
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<a name="l00025"></a><a class="code" href="classGosu_1_1ImageData.html">00025</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
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<a name="l00026"></a>00026 {
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<a name="l00027"></a>00027 <span class="keyword">public</span>:
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<a name="l00028"></a>00028 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>()
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<a name="l00032"></a>00032 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> width() <span class="keyword">const</span> = 0;
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00036"></a>00036 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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<a name="l00037"></a>00037 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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<a name="l00038"></a>00038 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00039"></a>00039 <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z, <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode) <span class="keyword">const</span> = 0;
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<a name="l00041"></a>00041 <span class="keyword">virtual</span> boost::optional<GLTexInfo> glTexInfo() <span class="keyword">const</span> = 0;
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<a name="l00042"></a>00042 };
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<h1>ImageData.hpp File Reference</h1>Interface of the ImageData class. <a href="#_details">More...</a>
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<a href="ImageData_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><b>Gosu::GLTexInfo</b></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1ImageData.html">Gosu::ImageData</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="classGosu_1_1ImageData.html#_details">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the ImageData class.
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<h1>Image.hpp</h1><a href="Image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGE_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGE_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="RotFlip_8hpp.html" title="Interface of the undocumented RotFlip class.">Gosu/RotFlip.hpp</a>></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00011"></a>00011
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<a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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<a name="l00013"></a>00013 {
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<a name="l00015"></a><a class="code" href="classGosu_1_1Image.html">00015</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>
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<a name="l00016"></a>00016 {
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<a name="l00017"></a>00017 boost::scoped_ptr<ImageData> data;
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">public</span>:
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<a name="l00025"></a>00025 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00026"></a>00026 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
|
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<a name="l00032"></a>00032 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00033"></a>00033 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00034"></a>00034 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
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<a name="l00035"></a>00035
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<a name="l00038"></a>00038 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source,
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<a name="l00039"></a>00039 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
|
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<a name="l00042"></a>00042 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00043"></a>00043 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00044"></a>00044 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 ~<a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>();
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="keywordtype">unsigned</span> width() <span class="keyword">const</span>;
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<a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> height() <span class="keyword">const</span>;
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<a name="l00050"></a>00050
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<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00053"></a>00053 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00054"></a>00054 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00055"></a>00055 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00059"></a>00059 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
|
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<a name="l00060"></a>00060 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00061"></a>00061 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00062"></a>00062
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<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00073"></a>00073 <span class="keywordtype">double</span> <a class="code" href="namespaceGosu.html#f7740dec821977a37ff26a90c2e85ac7" title="Returns the angle between two points in degrees, where 0.0 means upwards.">angle</a>, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
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<a name="l00074"></a>00074 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00075"></a>00075 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00076"></a>00076 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00079"></a>00079 <span class="preprocessor"></span> <span class="keywordtype">void</span> drawRotFlip(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00080"></a>00080 RotFlip rf,
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<a name="l00081"></a>00081 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00082"></a>00082 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00083"></a>00083 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00084"></a>00084 <span class="keywordtype">void</span> drawRotFlipMod(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00085"></a>00085 RotFlip rf,
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<a name="l00086"></a>00086 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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<a name="l00087"></a>00087 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00088"></a>00088 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>& <a class="code" href="classGosu_1_1Image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
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<a name="l00093"></a>00093 <span class="preprocessor"></span> };
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<a name="l00103"></a>00103 <span class="keyword">template</span><<span class="keyword">typename</span> Container>
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<a name="l00104"></a><a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23">00104</a> <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00105"></a>00105 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> hardBorders, Container& appendTo)
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<a name="l00106"></a>00106 {
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<a name="l00107"></a>00107 <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(graphics, quickLoadBitmap(filename), tileWidth, tileHeight, hardBorders, appendTo);
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<a name="l00108"></a>00108 }
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<a name="l00118"></a>00118 <span class="keyword">template</span><<span class="keyword">typename</span> Container>
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<a name="l00119"></a><a class="code" href="namespaceGosu.html#823d62ccac7a28ea78ea0a987687d649">00119</a> <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp,
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<a name="l00120"></a>00120 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> hardBorders, Container& appendTo)
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<a name="l00121"></a>00121 {
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<a name="l00122"></a>00122 <span class="keywordtype">int</span> tilesX, tilesY;
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<a name="l00123"></a>00123
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<a name="l00124"></a>00124 <span class="keywordflow">if</span> (tileWidth > 0)
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<a name="l00125"></a>00125 tilesX = bmp.<a class="code" href="classGosu_1_1Bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tileWidth;
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<a name="l00126"></a>00126 <span class="keywordflow">else</span>
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<a name="l00127"></a>00127 {
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<a name="l00128"></a>00128 tilesX = -tileWidth;
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<a name="l00129"></a>00129 tileWidth = bmp.<a class="code" href="classGosu_1_1Bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tilesX;
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<a name="l00130"></a>00130 }
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<a name="l00131"></a>00131
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<a name="l00132"></a>00132 <span class="keywordflow">if</span> (tileHeight > 0)
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<a name="l00133"></a>00133 tilesY = bmp.<a class="code" href="classGosu_1_1Bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tileHeight;
|
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<a name="l00134"></a>00134 <span class="keywordflow">else</span>
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<a name="l00135"></a>00135 {
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<a name="l00136"></a>00136 tilesY = -tileHeight;
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<a name="l00137"></a>00137 tileHeight = bmp.<a class="code" href="classGosu_1_1Bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tilesY;
|
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<a name="l00138"></a>00138 }
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<a name="l00139"></a>00139
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<a name="l00140"></a>00140 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y < tilesY; ++y)
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<a name="l00141"></a>00141 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x < tilesX; ++x)
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<a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> <a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>(graphics, bmp,
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<a name="l00143"></a>00143 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
|
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<a name="l00144"></a>00144 hardBorders)));
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<a name="l00145"></a>00145 }
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<a name="l00146"></a>00146 }
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<a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
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<h1>Image.hpp File Reference</h1>Interface of the Image class and helper functions. <a href="#_details">More...</a>
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<a href="Image_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Image.html">Gosu::Image</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="classGosu_1_1Image.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container> </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const std::wstring &filename, int tileWidth, int tileHeight, bool hardBorders, Container &appendTo)</td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container> </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#823d62ccac7a28ea78ea0a987687d649">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const Bitmap &bmp, int tileWidth, int tileHeight, bool hardBorders, Container &appendTo)</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the Image class and helper functions.
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<p>
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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<h1>Input.hpp</h1><a href="Input_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_INPUT_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_INPUT_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include <Gosu/ButtonsWin.hpp></span>
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<a name="l00012"></a>00012 <span class="preprocessor">#include <windows.h></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#endif</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_MAC</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include <Gosu/ButtonsMac.hpp></span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include <X11/Xlib.h></span>
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<a name="l00026"></a>00026 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00027"></a>00027 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00028"></a>00028 <span class="preprocessor">#include <boost/function.hpp></span>
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<a name="l00030"></a>00030
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<a name="l00031"></a>00031 <span class="keyword">namespace </span>Gosu
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<a name="l00032"></a>00032 {
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<a name="l00034"></a><a class="code" href="classGosu_1_1Button.html">00034</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a>
|
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<a name="l00035"></a>00035 {
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<a name="l00036"></a>00036 <span class="keywordtype">unsigned</span> id;
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">public</span>:
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<a name="l00040"></a><a class="code" href="classGosu_1_1Button.html#e32f254fdf87bd98cfaa2c1be62e5600">00040</a> <span class="keyword">explicit</span> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">id</span>) : id(id) {}
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<a name="l00042"></a><a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2">00042</a> <span class="keywordtype">unsigned</span> <a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> id; }
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<a name="l00045"></a><a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254">00045</a> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>() : id(noButton) {}
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<a name="l00048"></a><a class="code" href="classGosu_1_1Button.html#b0d53d357fa263d676d803c6c6baf843">00048</a> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>(<a class="code" href="namespaceGosu.html#b085b2dbdd533b49dadaf217dbcf8368" title="List of all the button ids that can be used with Gosu::Input.">ButtonName</a> name) : id(name) {}
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<a name="l00049"></a>00049 };
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<a name="l00052"></a><a class="code" href="namespaceGosu.html#8abc916db977614382f04aef415c21c3">00052</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> lhs, <a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> rhs)
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<a name="l00053"></a>00053 {
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<a name="l00054"></a>00054 <span class="keywordflow">return</span> lhs.<a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>() == rhs.<a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>();
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<a name="l00055"></a>00055 }
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<a name="l00056"></a>00056 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(Button lhs, Button rhs)
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<a name="l00057"></a>00057 {
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<a name="l00058"></a>00058 <span class="keywordflow">return</span> !(lhs == rhs);
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<a name="l00059"></a>00059 }
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<a name="l00060"></a>00060
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<a name="l00064"></a><a class="code" href="classGosu_1_1Input.html">00064</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>
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<a name="l00065"></a>00065 {
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<a name="l00066"></a>00066 <span class="keyword">struct </span>Impl;
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<a name="l00067"></a>00067 boost::scoped_ptr<Impl> pimpl;
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<a name="l00068"></a>00068
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<a name="l00069"></a>00069 <span class="keyword">public</span>:
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<a name="l00070"></a>00070 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
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<a name="l00071"></a>00071 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>(HWND window);
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<a name="l00072"></a>00072 <span class="preprocessor"> #endif</span>
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<a name="l00073"></a>00073 <span class="preprocessor"></span>
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<a name="l00074"></a>00074 <span class="preprocessor"> #ifdef GOSU_IS_MAC</span>
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<a name="l00075"></a>00075 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>(<span class="keywordtype">void</span>* nswindow);
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<a name="l00076"></a>00076 <span class="keywordtype">bool</span> feedNSEvent(<span class="keywordtype">void</span>* event);
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<a name="l00077"></a>00077 <span class="preprocessor"> #endif</span>
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<a name="l00078"></a>00078 <span class="preprocessor"></span>
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<a name="l00079"></a>00079 <span class="preprocessor"> #ifdef GOSU_IS_X</span>
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<a name="l00080"></a>00080 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>(::Display* dpy);
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<a name="l00081"></a>00081 <span class="keywordtype">bool</span> feedXEvent(::XEvent& event, <a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>* window);
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<a name="l00082"></a>00082 <span class="preprocessor"> #endif</span>
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<a name="l00083"></a>00083 <span class="preprocessor"></span>
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<a name="l00084"></a>00084 ~<a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>();
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<a name="l00085"></a>00085
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<a name="l00087"></a>00087 <span class="keyword">static</span> <span class="keywordtype">wchar_t</span> <a class="code" href="classGosu_1_1Input.html#fc9e732c19055c9f80afb147eac8414b" title="Returns the character a button usually produces, or 0.">idToChar</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn);
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<a name="l00090"></a>00090 <span class="keyword">static</span> <a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> <a class="code" href="classGosu_1_1Input.html#1cb42fd48c134fac5c2c8496b1e9f05a" title="Returns the button that has to be pressed to produce the given character, or noButton...">charToId</a>(<span class="keywordtype">wchar_t</span> ch);
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<a name="l00091"></a>00091
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<a name="l00093"></a>00093 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Input.html#b4645c1bf26bceea7f8cfc43680667f1" title="Returns true if a button is currently pressed.">down</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn) <span class="keyword">const</span>;
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<a name="l00094"></a>00094
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<a name="l00097"></a>00097 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Input.html#6849d640adfe2d576431ab2551c105c1" title="Returns the horizontal position of the mouse relative to the top left corner of the...">mouseX</a>() <span class="keyword">const</span>;
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<a name="l00099"></a>00099 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Input.html#5bedd5d599dfe530043b3b0f6e3bf2a4" title="See mouseX.">mouseY</a>() <span class="keyword">const</span>;
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<a name="l00100"></a>00100 <span class="comment">// Undocumented for the moment.</span>
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<a name="l00101"></a>00101 <span class="keywordtype">void</span> setMouseFactors(<span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY);
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<a name="l00102"></a>00102
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<a name="l00105"></a>00105 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Input.html#904cd360ad96838a61b408d5aa6729aa" title="Collects new information about which buttons are pressed, where the mouse is and...">update</a>();
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<a name="l00106"></a>00106
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<a name="l00109"></a><a class="code" href="classGosu_1_1Input.html#b8ea5dbbd08d812cb8d5efa399750e77">00109</a> boost::function<void (Button)> <a class="code" href="classGosu_1_1Input.html#b8ea5dbbd08d812cb8d5efa399750e77" title="Assignable events that are called by update.">onButtonDown</a>, onButtonUp;
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<a name="l00110"></a>00110
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<a name="l00111"></a>00111 <a class="code" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* textInput() <span class="keyword">const</span>;
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<a name="l00112"></a>00112 <span class="keywordtype">void</span> setTextInput(<a class="code" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* input);
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<a name="l00113"></a>00113 };
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<a name="l00114"></a>00114 }
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<a name="l00115"></a>00115
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<a name="l00116"></a>00116 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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