gosu 0.7.10.1
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- data/COPYING.txt +29 -0
- data/Gosu/Async.hpp +48 -0
- data/Gosu/Audio.hpp +145 -0
- data/Gosu/AutoLink.hpp +16 -0
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<h1>Async.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Undocumented for the first few iterations. Interface may change rapidly.</span>
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<a name="l00002"></a>00002 <span class="comment">// This is mainly a proof of concept. Stability will be the highest on OS X.</span>
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_ASYNC_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_ASYNC_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <boost/shared_ptr.hpp></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <boost/thread.hpp></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <memory></span>
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<a name="l00011"></a>00011 <span class="preprocessor">#include <string></span>
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<a name="l00012"></a>00012
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<a name="l00013"></a><a class="code" href="namespaceGosu.html">00013</a> <span class="keyword">namespace </span>Gosu
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<a name="l00014"></a>00014 {
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<a name="l00015"></a>00015 <span class="keyword">template</span><<span class="keyword">typename</span> Result>
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<a name="l00016"></a>00016 <span class="keyword">class </span>AsyncResult
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<a name="l00017"></a>00017 {
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<a name="l00018"></a>00018 boost::shared_ptr<boost::try_mutex> mutex;
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<a name="l00019"></a>00019 boost::shared_ptr<std::auto_ptr<Result> > result;
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">public</span>:
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<a name="l00022"></a>00022 AsyncResult(<span class="keyword">const</span> boost::shared_ptr<boost::try_mutex>& mutex,
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<a name="l00023"></a>00023 <span class="keyword">const</span> boost::shared_ptr<std::auto_ptr<Result> >& result)
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<a name="l00024"></a>00024 : mutex(mutex), result(result)
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<a name="l00025"></a>00025 {
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<a name="l00026"></a>00026 }
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 <span class="keywordtype">bool</span> hasValue()<span class="keyword"> const</span>
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<a name="l00029"></a>00029 <span class="keyword"> </span>{
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<a name="l00030"></a>00030 boost::try_mutex::scoped_try_lock lock(*mutex);
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<a name="l00031"></a>00031 <span class="keywordflow">return</span> lock && result->get();
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<a name="l00032"></a>00032 }
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<a name="l00033"></a>00033
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<a name="l00034"></a>00034 std::auto_ptr<Result> takeValue()
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<a name="l00035"></a>00035 {
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<a name="l00036"></a>00036 boost::try_mutex::scoped_lock lock(*mutex);
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<a name="l00037"></a>00037 <span class="keywordflow">return</span> *result;
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<a name="l00038"></a>00038 }
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<a name="l00039"></a>00039 };
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<a name="l00040"></a>00040
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<a name="l00041"></a>00041 <span class="comment">// TODO: Will only work if the window doesn't die inbetween.</span>
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<a name="l00042"></a>00042 <span class="comment">// TODO: More functions to come; or a general interface?</span>
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 AsyncResult<Image>
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<a name="l00045"></a>00045 asyncNewImage(<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>& window, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00046"></a>00046 }
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<h1>Audio.hpp</h1><a href="Audio_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="comment">// REDESIGN: Rename all changeXXX() member functions to setXXX().</span>
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<a name="l00005"></a>00005 <span class="comment">// REDESIGN: Don't require window argument, is this possible?</span>
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<a name="l00006"></a>00006
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<a name="l00007"></a>00007 <span class="preprocessor">#ifndef GOSU_AUDIO_HPP</span>
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<a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_AUDIO_HPP</span>
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<a name="l00009"></a>00009 <span class="preprocessor"></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#ifdef WIN32</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include <windows.h></span>
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<a name="l00012"></a>00012 <span class="preprocessor">#endif</span>
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<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00016"></a>00016 <span class="preprocessor">#include <boost/utility.hpp></span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include <string></span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">namespace </span>Gosu
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<a name="l00020"></a>00020 {
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<a name="l00025"></a><a class="code" href="classGosu_1_1Audio.html">00025</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a> : boost::noncopyable
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<a name="l00026"></a>00026 {
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<a name="l00027"></a>00027 <span class="keyword">public</span>:
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<a name="l00028"></a>00028 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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<a name="l00029"></a>00029 <span class="preprocessor"></span> <span class="keyword">explicit</span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>(HWND window);
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<a name="l00030"></a>00030 <span class="preprocessor">#else</span>
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<a name="l00031"></a>00031 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>();
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<a name="l00032"></a>00032 <span class="preprocessor">#endif</span>
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<a name="l00033"></a>00033 <span class="preprocessor"></span> ~<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>();
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<a name="l00034"></a>00034 };
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<a name="l00035"></a>00035
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<a name="l00040"></a><a class="code" href="classGosu_1_1SampleInstance.html">00040</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a>
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<a name="l00041"></a>00041 {
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<a name="l00042"></a>00042 <span class="keywordtype">int</span> handle, extra;
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="keyword">public</span>:
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<a name="l00046"></a>00046 <a class="code" href="classGosu_1_1SampleInstance.html#1dcf6b649592940d21d3d2487e510c7e" title="Called by Sample, do not use.">SampleInstance</a>(<span class="keywordtype">int</span> handle, <span class="keywordtype">int</span> extra);
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="keywordtype">bool</span> playing() <span class="keyword">const</span>;
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<a name="l00049"></a>00049 <span class="keywordtype">void</span> stop();
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<a name="l00050"></a>00050
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<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a>(<span class="keywordtype">double</span> volume);
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<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#def37ef2af53716fb0b10e06263468d0">changePan</a>(<span class="keywordtype">double</span> pan);
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<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a>(<span class="keywordtype">double</span> speed);
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<a name="l00060"></a>00060 };
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<a name="l00066"></a>00066 {
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<a name="l00067"></a>00067 <span class="keyword">struct </span>SampleData;
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<a name="l00068"></a>00068 boost::scoped_ptr<SampleData> data;
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<a name="l00069"></a>00069
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<a name="l00070"></a>00070 <span class="keyword">public</span>:
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<a name="l00073"></a>00073 <a class="code" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00077"></a>00077 <a class="code" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio, Reader reader);
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<a name="l00078"></a>00078
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<a name="l00079"></a>00079 ~<a class="code" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>();
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<a name="l00087"></a>00087 <a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="classGosu_1_1Sample.html#3b8af743f036e6ee867c66b235ff5d5b" title="Plays the sample without panning.">play</a>(<span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1) <span class="keyword">const</span>;
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<a name="l00098"></a>00098 <a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="classGosu_1_1Sample.html#96c4c6f558831cc758aa877852c08b31" title="Plays the sample with panning.">playPan</a>(<span class="keywordtype">double</span> pan, <span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1) <span class="keyword">const</span>;
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<a name="l00104"></a>00104 {
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<a name="l00105"></a>00105 <span class="keyword">class </span>BaseData;
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<a name="l00106"></a>00106 <span class="keyword">class </span>ModuleData;
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<a name="l00107"></a>00107 <span class="keyword">class </span>StreamData;
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<a name="l00108"></a>00108 boost::scoped_ptr<BaseData> data;
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<a name="l00113"></a><a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f">00113</a> <span class="keyword">enum</span> <a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a>
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<a name="l00114"></a>00114 {
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<a name="l00115"></a>00115 stStream,
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<a name="l00116"></a>00116 stModule
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<a name="l00122"></a>00122 <a class="code" href="classGosu_1_1Song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00126"></a>00126 <a class="code" href="classGosu_1_1Song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&, <a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a> type, Reader reader);
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<a name="l00128"></a>00128 ~<a class="code" href="classGosu_1_1Song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>();
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<a name="l00129"></a>00129
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<a name="l00133"></a>00133 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#63e9c04af40421365b6a20be60e8e6ef" title="Starts playback of the song.">play</a>();
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<a name="l00135"></a>00135 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#469a3cf49be8ebec2c9855dec46f5f71" title="Stops playback of this song if it is currently played.">stop</a>();
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<a name="l00137"></a>00137 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Song.html#c83d4b509149c2b1fb48ad697fb1adf3" title="Returns if the song is currently playing.">playing</a>() <span class="keyword">const</span>;
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<a name="l00139"></a>00139 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Song.html#ab8e8a273b5ea235ad9f48dee684c683" title="Returns the current volume of the song.">volume</a>() <span class="keyword">const</span>;
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<a name="l00141"></a>00141 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#e460032103a9ddb7e0dd50f53fb9d36e" title="Changes the volume of the song.">changeVolume</a>(<span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Song.html#ab8e8a273b5ea235ad9f48dee684c683" title="Returns the current volume of the song.">volume</a>);
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<a name="l00142"></a>00142 };
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<a name="l00143"></a>00143 }
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<h1>Audio.hpp File Reference</h1>Contains all the classes of Gosu's audio system. <a href="#_details">More...</a>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Manages initialization and finalization of audio libraries. <a href="classGosu_1_1Audio.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">An instance of a <a class="el" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a> playing. <a href="classGosu_1_1SampleInstance.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html">Gosu::Sample</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters. <a href="classGosu_1_1Sample.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Song.html">Gosu::Song</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Songs are less flexible than samples in that they can only be played one at a time and without panning or speed parameters. <a href="classGosu_1_1Song.html#_details">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Contains all the classes of Gosu's audio system.
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<h1>AutoLink.hpp</h1><a href="AutoLink_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<h1>Bitmap.hpp</h1><a href="Bitmap_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="GraphicsBase_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00014"></a>00014 <span class="keyword">namespace </span>Gosu
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<a name="l00015"></a>00015 {
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<a name="l00020"></a><a class="code" href="classGosu_1_1Bitmap.html">00020</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>
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<a name="l00021"></a>00021 {
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<a name="l00022"></a>00022 <span class="keywordtype">unsigned</span> w, h;
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<a name="l00023"></a>00023 std::vector<Color> pixels;
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<a name="l00024"></a>00024
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<a name="l00025"></a>00025 <span class="keyword">public</span>:
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<a name="l00026"></a>00026 <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>();
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 <span class="keywordtype">unsigned</span> width()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> w; }
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<a name="l00029"></a>00029 <span class="keywordtype">unsigned</span> height()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> h; }
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<a name="l00030"></a>00030
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<a name="l00031"></a>00031 <span class="keywordtype">void</span> swap(<a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& other);
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<a name="l00032"></a>00032
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<a name="l00033"></a>00033 <span class="keywordtype">void</span> resize(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::none);
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035 <span class="keywordtype">void</span> fill(<a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c);
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<a name="l00036"></a>00036 <span class="keywordtype">void</span> replace(<a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> oldColor, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> newColor);
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<a name="l00037"></a>00037
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<a name="l00040"></a><a class="code" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">00040</a> <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> <a class="code" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18" title="Returns the color at the specified position.">getPixel</a>(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> pixels[y * w + x]; }
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<a name="l00044"></a><a class="code" href="classGosu_1_1Bitmap.html#7a247689a33ceb7c296035f439d9e549">00044</a> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Bitmap.html#7a247689a33ceb7c296035f439d9e549" title="Sets the pixel at the specified position to a color.">setPixel</a>(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c) { pixels[y * w + x] = c; }
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<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e" title="Inserts a bitmap at the given position.">insert</a>(<span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
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<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e" title="Inserts a bitmap at the given position.">insert</a>(<span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00055"></a>00055 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight);
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<a name="l00059"></a><a class="code" href="classGosu_1_1Bitmap.html#1eab4186d0c6b539f9b94e0f70778e25">00059</a> <span class="preprocessor"> const unsigned* glCompatibleData() const { return reinterpret_cast<const unsigned*>(&pixels[0]); }</span>
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<a name="l00064"></a>00064 Reader <a class="code" href="namespaceGosu.html#5eb2a400728e57559f35615af17ead55" title="Loads a Windows or OS/2 BMP file into the given bitmap.">loadFromBMP</a>(<a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp, Reader reader);
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<a name="l00066"></a>00066 Writer <a class="code" href="namespaceGosu.html#88c53b6073e06c2ce343bf49579b02de" title="Saves the contents of the given bitmap into windows BMP file data.">saveToBMP</a>(<span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp, Writer writer);
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<a name="l00068"></a>00068 Reader <a class="code" href="namespaceGosu.html#1be1c9db6a1ecf3b5c62797079e49e70" title="Loads a PNG file into the given bitmap.">loadFromPNG</a>(<a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp, Reader reader);
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<a name="l00070"></a>00070 Writer <a class="code" href="namespaceGosu.html#7c1a78c796335d8f2183a6694a911eb7" title="Saves the contents of the given bitmap into PNG file data, 24 bits.">saveToPNG</a>(<span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp, Writer writer);
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<a name="l00075"></a>00075 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#97ea4128d29b9835243e69939085bfa5" title="Set the alpha value of all pixels which are equal to the color key to zero.">applyColorKey</a>(<a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bitmap, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> key);
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<a name="l00077"></a>00077 <span class="keywordtype">void</span> applyBorderFlags(<a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& dest, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source,
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<a name="l00078"></a>00078 <span class="keywordtype">unsigned</span> srcX, <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00079"></a>00079 <span class="keywordtype">unsigned</span> borderFlags);
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<a name="l00081"></a>00081 <span class="comment">// Still to be moved around & undocumented, beware! (TODO)</span>
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<a name="l00082"></a>00082 <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a> quickLoadBitmap(<span class="keyword">const</span> std::wstring& filename);
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<a name="l00083"></a>00083 }
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<h1>Bitmap.hpp File Reference</h1>Interface of the Bitmap class. <a href="#_details">More...</a>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Rectangular area of pixels, each represented by a <a class="el" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> value. <a href="classGosu_1_1Bitmap.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">Reader </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#5eb2a400728e57559f35615af17ead55">Gosu::loadFromBMP</a> (Bitmap &bmp, Reader reader)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">Writer </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#88c53b6073e06c2ce343bf49579b02de">Gosu::saveToBMP</a> (const Bitmap &bmp, Writer writer)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">Reader </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#1be1c9db6a1ecf3b5c62797079e49e70">Gosu::loadFromPNG</a> (Bitmap &bmp, Reader reader)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">Writer </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#7c1a78c796335d8f2183a6694a911eb7">Gosu::saveToPNG</a> (const Bitmap &bmp, Writer writer)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#97ea4128d29b9835243e69939085bfa5">Gosu::applyColorKey</a> (Bitmap &bitmap, Color key)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="72957c040474b5afedd1af49b8f3a035"></a><!-- doxytag: member="Bitmap.hpp::applyBorderFlags" ref="72957c040474b5afedd1af49b8f3a035" args="(Bitmap &dest, const Bitmap &source, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight, unsigned borderFlags)" -->
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void </td><td class="memItemRight" valign="bottom"><b>Gosu::applyBorderFlags</b> (Bitmap &dest, const Bitmap &source, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight, unsigned borderFlags)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="263a114f352f439a3cbb0da9d52d18cb"></a><!-- doxytag: member="Bitmap.hpp::quickLoadBitmap" ref="263a114f352f439a3cbb0da9d52d18cb" args="(const std::wstring &filename)" -->
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Bitmap </td><td class="memItemRight" valign="bottom"><b>Gosu::quickLoadBitmap</b> (const std::wstring &filename)</td></tr>
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</table>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the Bitmap class.
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<p>
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</div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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</body>
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</html>
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