gosu 0.7.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/COPYING.txt +29 -0
- data/Gosu/Async.hpp +48 -0
- data/Gosu/Audio.hpp +145 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +85 -0
- data/Gosu/ButtonsMac.hpp +114 -0
- data/Gosu/ButtonsWin.hpp +111 -0
- data/Gosu/ButtonsX.hpp +115 -0
- data/Gosu/Color.hpp +172 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +59 -0
- data/Gosu/Fwd.hpp +31 -0
- data/Gosu/Gosu.hpp +26 -0
- data/Gosu/Graphics.hpp +86 -0
- data/Gosu/GraphicsBase.hpp +45 -0
- data/Gosu/IO.hpp +255 -0
- data/Gosu/Image.hpp +148 -0
- data/Gosu/ImageData.hpp +45 -0
- data/Gosu/Input.hpp +116 -0
- data/Gosu/Math.hpp +95 -0
- data/Gosu/Platform.hpp +61 -0
- data/Gosu/RotFlip.hpp +116 -0
- data/Gosu/Sockets.hpp +129 -0
- data/Gosu/Text.hpp +47 -0
- data/Gosu/TextInput.hpp +57 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +24 -0
- data/Gosu/WinUtility.hpp +76 -0
- data/Gosu/Window.hpp +84 -0
- data/GosuImpl/Async.cpp +37 -0
- data/GosuImpl/AudioFmod.cpp +417 -0
- data/GosuImpl/AudioSDL.cpp +255 -0
- data/GosuImpl/DirectoriesMac.mm +38 -0
- data/GosuImpl/DirectoriesUnix.cpp +48 -0
- data/GosuImpl/DirectoriesWin.cpp +42 -0
- data/GosuImpl/FileUnix.cpp +100 -0
- data/GosuImpl/FileWin.cpp +83 -0
- data/GosuImpl/Graphics/Bitmap.cpp +116 -0
- data/GosuImpl/Graphics/BitmapBMP.cpp +232 -0
- data/GosuImpl/Graphics/BitmapColorKey.cpp +39 -0
- data/GosuImpl/Graphics/BitmapPNG.cpp +276 -0
- data/GosuImpl/Graphics/BitmapUtils.cpp +67 -0
- data/GosuImpl/Graphics/BlockAllocator.cpp +127 -0
- data/GosuImpl/Graphics/BlockAllocator.hpp +34 -0
- data/GosuImpl/Graphics/Color.cpp +126 -0
- data/GosuImpl/Graphics/Common.hpp +21 -0
- data/GosuImpl/Graphics/DrawOp.hpp +154 -0
- data/GosuImpl/Graphics/Font.cpp +110 -0
- data/GosuImpl/Graphics/Graphics.cpp +295 -0
- data/GosuImpl/Graphics/Image.cpp +159 -0
- data/GosuImpl/Graphics/LargeImageData.cpp +115 -0
- data/GosuImpl/Graphics/LargeImageData.hpp +37 -0
- data/GosuImpl/Graphics/RotFlip.cpp +184 -0
- data/GosuImpl/Graphics/TexChunk.cpp +77 -0
- data/GosuImpl/Graphics/TexChunk.hpp +40 -0
- data/GosuImpl/Graphics/Text.cpp +223 -0
- data/GosuImpl/Graphics/TextMac.cpp +242 -0
- data/GosuImpl/Graphics/TextPangoFT.cpp +186 -0
- data/GosuImpl/Graphics/TextWin.cpp +172 -0
- data/GosuImpl/Graphics/Texture.cpp +104 -0
- data/GosuImpl/Graphics/Texture.hpp +34 -0
- data/GosuImpl/IO.cpp +48 -0
- data/GosuImpl/InputMac.mm +677 -0
- data/GosuImpl/InputWin.cpp +444 -0
- data/GosuImpl/InputX.cpp +158 -0
- data/GosuImpl/MacUtility.hpp +48 -0
- data/GosuImpl/Math.cpp +49 -0
- data/GosuImpl/RubyGosu.swg +474 -0
- data/GosuImpl/RubyGosuStub.mm +17 -0
- data/GosuImpl/RubyGosu_DllMain.cxx +30 -0
- data/GosuImpl/RubyGosu_wrap.cxx +8521 -0
- data/GosuImpl/RubyGosu_wrap.h +31 -0
- data/GosuImpl/Sockets/CommSocket.cpp +304 -0
- data/GosuImpl/Sockets/ListenerSocket.cpp +60 -0
- data/GosuImpl/Sockets/MessageSocket.cpp +136 -0
- data/GosuImpl/Sockets/Socket.cpp +145 -0
- data/GosuImpl/Sockets/Sockets.hpp +66 -0
- data/GosuImpl/TextInputMac.mm +207 -0
- data/GosuImpl/TextInputWin.cpp +197 -0
- data/GosuImpl/TextInputX.cpp +201 -0
- data/GosuImpl/TextTTFWin.cpp +247 -0
- data/GosuImpl/TimingUnix.cpp +17 -0
- data/GosuImpl/TimingWin.cpp +28 -0
- data/GosuImpl/Utility.cpp +140 -0
- data/GosuImpl/WinMain.cpp +69 -0
- data/GosuImpl/WinUtility.cpp +137 -0
- data/GosuImpl/WindowMac.mm +466 -0
- data/GosuImpl/WindowWin.cpp +447 -0
- data/GosuImpl/WindowX.cpp +392 -0
- data/GosuImpl/X11vroot.h +118 -0
- data/README.txt +13 -0
- data/Rakefile +178 -0
- data/examples/ChipmunkIntegration.rb +275 -0
- data/examples/CptnRuby.rb +231 -0
- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +232 -0
- data/examples/RMagickIntegration.rb +449 -0
- data/examples/TextInput.cpp +170 -0
- data/examples/TextInput.rb +139 -0
- data/examples/Tutorial.cpp +215 -0
- data/examples/Tutorial.rb +137 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Sky.jpg +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/linux/Makefile.in +98 -0
- data/linux/configure +5658 -0
- data/linux/configure.ac +126 -0
- data/linux/extconf.rb +11 -0
- data/mac/English.lproj/InfoPlist.strings +0 -0
- data/mac/Gosu-Info.plist +26 -0
- data/mac/Gosu.xcodeproj/project.pbxproj +1194 -0
- data/mac/RubyGosu Template-Info.plist +26 -0
- data/mac/libboost_thread_1_34_1_universal.a +0 -0
- data/mac/libboost_thread_d_1_34_1_universal.a +0 -0
- data/mac/libfmod_universal.a +0 -0
- data/mac/libpng_universal.a +0 -0
- data/mac/libz_universal.a +0 -0
- data/reference/Async_8hpp-source.html +70 -0
- data/reference/Audio_8hpp-source.html +114 -0
- data/reference/Audio_8hpp.html +50 -0
- data/reference/AutoLink_8hpp-source.html +38 -0
- data/reference/AutoLink_8hpp.html +34 -0
- data/reference/Bitmap_8hpp-source.html +85 -0
- data/reference/Bitmap_8hpp.html +58 -0
- data/reference/ButtonsMac_8hpp-source.html +133 -0
- data/reference/ButtonsWin_8hpp-source.html +133 -0
- data/reference/ButtonsX_8hpp-source.html +134 -0
- data/reference/Color_8hpp-source.html +169 -0
- data/reference/Color_8hpp.html +85 -0
- data/reference/Directories_8hpp-source.html +42 -0
- data/reference/Directories_8hpp.html +46 -0
- data/reference/Font_8hpp-source.html +65 -0
- data/reference/Font_8hpp.html +41 -0
- data/reference/Fwd_8hpp-source.html +52 -0
- data/reference/Fwd_8hpp.html +37 -0
- data/reference/Gosu_8hpp-source.html +48 -0
- data/reference/Gosu_8hpp.html +34 -0
- data/reference/GraphicsBase_8hpp-source.html +57 -0
- data/reference/GraphicsBase_8hpp.html +56 -0
- data/reference/Graphics_8hpp-source.html +96 -0
- data/reference/Graphics_8hpp.html +53 -0
- data/reference/IO_8hpp-source.html +255 -0
- data/reference/IO_8hpp.html +74 -0
- data/reference/ImageData_8hpp-source.html +62 -0
- data/reference/ImageData_8hpp.html +43 -0
- data/reference/Image_8hpp-source.html +126 -0
- data/reference/Image_8hpp.html +48 -0
- data/reference/Input_8hpp-source.html +118 -0
- data/reference/Input_8hpp.html +50 -0
- data/reference/Math_8hpp-source.html +92 -0
- data/reference/Math_8hpp.html +74 -0
- data/reference/Platform_8hpp-source.html +83 -0
- data/reference/Platform_8hpp.html +73 -0
- data/reference/RotFlip_8hpp-source.html +138 -0
- data/reference/RotFlip_8hpp.html +77 -0
- data/reference/Sockets_8hpp-source.html +130 -0
- data/reference/Sockets_8hpp.html +66 -0
- data/reference/TextInput_8hpp-source.html +64 -0
- data/reference/TextInput_8hpp.html +41 -0
- data/reference/Text_8hpp-source.html +51 -0
- data/reference/Text_8hpp.html +46 -0
- data/reference/Timing_8hpp-source.html +36 -0
- data/reference/Timing_8hpp.html +42 -0
- data/reference/Utility_8hpp-source.html +44 -0
- data/reference/Utility_8hpp.html +48 -0
- data/reference/WinUtility_8hpp-source.html +79 -0
- data/reference/WinUtility_8hpp.html +64 -0
- data/reference/Window_8hpp-source.html +91 -0
- data/reference/Window_8hpp.html +41 -0
- data/reference/annotated.html +51 -0
- data/reference/classGosu_1_1Audio-members.html +34 -0
- data/reference/classGosu_1_1Audio.html +46 -0
- data/reference/classGosu_1_1Bitmap-members.html +44 -0
- data/reference/classGosu_1_1Bitmap.html +263 -0
- data/reference/classGosu_1_1Buffer-members.html +44 -0
- data/reference/classGosu_1_1Buffer.html +78 -0
- data/reference/classGosu_1_1Buffer.png +0 -0
- data/reference/classGosu_1_1Button-members.html +36 -0
- data/reference/classGosu_1_1Button.html +143 -0
- data/reference/classGosu_1_1Color-members.html +56 -0
- data/reference/classGosu_1_1Color.html +387 -0
- data/reference/classGosu_1_1File-members.html +41 -0
- data/reference/classGosu_1_1File.html +69 -0
- data/reference/classGosu_1_1File.png +0 -0
- data/reference/classGosu_1_1Font-members.html +39 -0
- data/reference/classGosu_1_1Font.html +309 -0
- data/reference/classGosu_1_1Graphics-members.html +50 -0
- data/reference/classGosu_1_1Graphics.html +234 -0
- data/reference/classGosu_1_1Image-members.html +45 -0
- data/reference/classGosu_1_1Image.html +518 -0
- data/reference/classGosu_1_1ImageData-members.html +37 -0
- data/reference/classGosu_1_1ImageData.html +60 -0
- data/reference/classGosu_1_1Input-members.html +44 -0
- data/reference/classGosu_1_1Input.html +223 -0
- data/reference/classGosu_1_1MessageSocket-members.html +40 -0
- data/reference/classGosu_1_1MessageSocket.html +233 -0
- data/reference/classGosu_1_1Resource-members.html +39 -0
- data/reference/classGosu_1_1Resource.html +116 -0
- data/reference/classGosu_1_1Resource.png +0 -0
- data/reference/classGosu_1_1Sample-members.html +37 -0
- data/reference/classGosu_1_1Sample.html +200 -0
- data/reference/classGosu_1_1SampleInstance-members.html +38 -0
- data/reference/classGosu_1_1SampleInstance.html +169 -0
- data/reference/classGosu_1_1Song-members.html +43 -0
- data/reference/classGosu_1_1Song.html +260 -0
- data/reference/classGosu_1_1TextInput-members.html +38 -0
- data/reference/classGosu_1_1TextInput.html +121 -0
- data/reference/classGosu_1_1Window-members.html +50 -0
- data/reference/classGosu_1_1Window.html +271 -0
- data/reference/doxyfile +233 -0
- data/reference/doxygen.css +433 -0
- data/reference/doxygen.png +0 -0
- data/reference/files.html +54 -0
- data/reference/functions.html +236 -0
- data/reference/functions_enum.html +45 -0
- data/reference/functions_func.html +227 -0
- data/reference/functions_vars.html +47 -0
- data/reference/hierarchy.html +53 -0
- data/reference/index.html +26 -0
- data/reference/namespaceGosu.html +2890 -0
- data/reference/namespaceGosu_1_1Colors.html +70 -0
- data/reference/namespaceGosu_1_1Win.html +275 -0
- data/reference/namespacemembers.html +216 -0
- data/reference/namespacemembers_enum.html +52 -0
- data/reference/namespacemembers_eval.html +54 -0
- data/reference/namespacemembers_func.html +185 -0
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- data/reference/tabs.css +102 -0
- data/windows/Gosu.sln +29 -0
- data/windows/Gosu.vcproj +553 -0
- data/windows/RubyGosu.vcproj +138 -0
- metadata +305 -0
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<h1>Timing.hpp</h1><a href="Timing_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_TIMING_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_TIMING_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="keyword">namespace </span>Gosu
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<a name="l00008"></a>00008 {
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<a name="l00010"></a>00010 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#93f9b0118e9708a760148c8c5da481d2" title="Freezes the current thread for at least the specified time.">sleep</a>(<span class="keywordtype">unsigned</span> <a class="code" href="namespaceGosu.html#37bf53016e58939d6bf2f7a261c6c4db" title="Incrementing, possibly wrapping millisecond timer.">milliseconds</a>);
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<a name="l00013"></a>00013 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="namespaceGosu.html#37bf53016e58939d6bf2f7a261c6c4db" title="Incrementing, possibly wrapping millisecond timer.">milliseconds</a>();
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<a name="l00014"></a>00014 }
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<a name="l00016"></a>00016 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<div class="contents">
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<h1>Timing.hpp File Reference</h1>Functions for timing. <a href="#_details">More...</a>
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<a href="Timing_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#93f9b0118e9708a760148c8c5da481d2">Gosu::sleep</a> (unsigned milliseconds)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned long </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#37bf53016e58939d6bf2f7a261c6c4db">Gosu::milliseconds</a> ()</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Functions for timing.
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<h1>Utility.hpp</h1><a href="Utility_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00004"></a>00004 <span class="comment">// REDESIGN: Rename to StringConversion.hpp?</span>
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<a name="l00006"></a>00006 <span class="preprocessor">#ifndef GOSU_UTILITY_HPP</span>
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<h1>Utility.hpp File Reference</h1>General purpose utility functions. <a href="#_details">More...</a>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#76d73802e9aa00f9133c3f1e099b832e">Gosu::widen</a> (const std::string &s)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="21c54ae29c5b4ebc282b87d6dec1f7de"></a><!-- doxytag: member="Utility.hpp::utf8ToWstring" ref="21c54ae29c5b4ebc282b87d6dec1f7de" args="(const std::string &utf8)" -->
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b6bc6e428b84b2e2ac39133c64b4567e"></a><!-- doxytag: member="Utility.hpp::wstringToUTF8" ref="b6bc6e428b84b2e2ac39133c64b4567e" args="(const std::wstring &ws)" -->
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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General purpose utility functions.
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<h1>WinUtility.hpp</h1><a href="WinUtility_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00021"></a>00021 HINSTANCE <a class="code" href="namespaceGosu_1_1Win.html#83b6e6b81742595a0e9203484703db1b" title="Returns the instance handle of the application.">instance</a>();
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<h1>WinUtility.hpp File Reference</h1>Contains some functions which are used to implement <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> on Windows and might be useful for advanced users who try to integrate <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> in a Win32 application. <a href="#_details">More...</a>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc">Gosu::Win::handleMessage</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#d00342fe1c6ac246a35732e61c814f66">Gosu::Win::processMessages</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#7d2d60d6682043477b9765af5433a0db">Gosu::Win::registerMessageHook</a> (const boost::function< bool(MSG &)> &hook)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">GOSU_NORETURN void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#9b691c48faa83e1f04f3c185f4fc88e0">Gosu::Win::throwLastError</a> (const std::string &action="")</td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename T> </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">boost::shared_ptr< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#a428c0599282230ad8c8c03a4eb1a054">Gosu::Win::shareComPtr</a> (T *ptr)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#6a880b46db664c1be2b5115a1090c37b">Gosu::Win::appFilename</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#23f9098ea654c70ae845ec3fe6e9f20c">Gosu::Win::appDirectory</a> ()</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Contains some functions which are used to implement <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> on Windows and might be useful for advanced users who try to integrate <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> in a Win32 application.
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Sep 12 21:50:23 2008 for Gosu by
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<h1>Window.hpp</h1><a href="Window_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_WINDOW_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_WINDOW_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="Input_8hpp.html" title="Interface of the Input class.">Gosu/Input.hpp</a>></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00011"></a>00011 <span class="preprocessor">#include <boost/shared_ptr.hpp></span>
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<a name="l00012"></a>00012 <span class="preprocessor">#include <boost/function.hpp></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#include <string></span>
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<a name="l00014"></a>00014
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<a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include <windows.h></span>
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<a name="l00017"></a>00017 <span class="preprocessor">#endif</span>
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<a name="l00018"></a>00018 <span class="preprocessor"></span>
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<a name="l00019"></a>00019 <span class="keyword">namespace </span>Gosu
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<a name="l00020"></a>00020 {
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<a name="l00024"></a><a class="code" href="classGosu_1_1Window.html">00024</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>
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<a name="l00025"></a>00025 {
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<a name="l00026"></a>00026 <span class="keyword">struct </span>Impl;
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<a name="l00027"></a>00027 boost::scoped_ptr<Impl> pimpl;
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<a name="l00028"></a>00028
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<a name="l00029"></a>00029 <span class="keyword">public</span>:
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<a name="l00033"></a>00033 <a class="code" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa" title="Constructs a Window.">Window</a>(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <span class="keywordtype">bool</span> fullscreen,
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<a name="l00034"></a>00034 <span class="keywordtype">double</span> updateInterval = 16.666666);
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>();
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037 std::wstring caption() <span class="keyword">const</span>;
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<a name="l00038"></a>00038 <span class="keywordtype">void</span> setCaption(<span class="keyword">const</span> std::wstring& caption);
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<a name="l00039"></a>00039
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<a name="l00041"></a>00041 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93" title="Starts the main event loop.">show</a>();
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<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#ccbd57bf5ea05899e4270e2b20b300a6" title="Closes the window if it is currently shown.">close</a>();
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<a name="l00044"></a>00044
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<a name="l00047"></a><a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba">00047</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba" title="Called every updateInterval milliseconds while the window is being shown.">update</a>() {}
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<a name="l00050"></a><a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8">00050</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8" title="Called after every update and when the OS wants the window to repaint itself.">draw</a>() {}
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<a name="l00051"></a>00051
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<a name="l00054"></a><a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5">00054</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5" title="Called before update when the user pressed a button while the window had the focus...">buttonDown</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
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<a name="l00056"></a><a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc">00056</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc" title="Same as buttonDown. Called then the user released a button.">buttonUp</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
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<a name="l00057"></a>00057
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<a name="l00058"></a>00058 <span class="comment">// Ignore when SWIG is wrapping this class for Ruby/Gosu.</span>
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<a name="l00059"></a>00059 <span class="preprocessor"> #ifndef SWIG</span>
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<a name="l00060"></a>00060 <span class="preprocessor"></span> <span class="keyword">const</span> <a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics() <span class="keyword">const</span>;
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<a name="l00061"></a>00061 <a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics();
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio() <span class="keyword">const</span>;
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<a name="l00064"></a>00064 <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio();
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>& input() <span class="keyword">const</span>;
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<a name="l00067"></a>00067 <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system; only one Input instance...">Input</a>& input();
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<a name="l00070"></a>00070 <span class="preprocessor"></span> <span class="comment">// Only on Windows.</span>
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<a name="l00071"></a>00071 HWND handle() <span class="keyword">const</span>;
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<a name="l00072"></a>00072 <span class="keyword">virtual</span> LRESULT <a class="code" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc" title="Blocking function which waits for the next message, processes it, then returns.">handleMessage</a>(UINT message, WPARAM wparam,
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<a name="l00073"></a>00073 LPARAM lparam);
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<a name="l00075"></a>00075 <span class="preprocessor"></span> <span class="comment">// Only on Unices (so far).</span>
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<a name="l00076"></a>00076 <span class="keyword">typedef</span> boost::shared_ptr<boost::function<void()> > SharedContext;
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<a name="l00077"></a>00077 SharedContext createSharedContext();
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<h1>Window.hpp File Reference</h1>Interface of the Window class. <a href="#_details">More...</a>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> application. <a href="classGosu_1_1Window.html#_details">More...</a><br></td></tr>
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Interface of the Window class.
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