bcdice 3.0.0.pre.alpha.1 → 3.1.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +70 -0
- data/README.md +34 -7
- data/i18n/Amadeus/ja_jp.yml +386 -0
- data/i18n/Amadeus/ko_kr.yml +148 -0
- data/i18n/Cthulhu/ja_jp.yml +11 -0
- data/i18n/Cthulhu/ko_kr.yml +11 -0
- data/i18n/Cthulhu/zh_hant.yml +11 -0
- data/i18n/DetatokoSaga/ja_jp.yml +75 -0
- data/i18n/DetatokoSaga/ko_kr.yml +75 -0
- data/i18n/DoubleCross/ja_jp.yml +53 -0
- data/i18n/DoubleCross/ko_kr.yml +53 -0
- data/i18n/Dracurouge/ja_jp.yml +1374 -0
- data/i18n/Dracurouge/ko_kr.yml +295 -0
- data/i18n/Fiasco/ja_jp.yml +10 -0
- data/i18n/Fiasco/ko_kr.yml +10 -0
- data/i18n/FutariSousa/ja_jp.yml +720 -0
- data/i18n/FutariSousa/ko_kr.yml +746 -0
- data/i18n/Insane/ja_jp.yml +454 -0
- data/i18n/Insane/ko_kr.yml +502 -0
- data/i18n/Kamigakari/ja_jp.yml +276 -0
- data/i18n/Kamigakari/ko_kr.yml +204 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
- data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
- data/i18n/LogHorizon/ja_jp.yml +3082 -0
- data/i18n/LogHorizon/ko_kr.yml +923 -0
- data/i18n/MagicaLogia/ja_jp.yml +564 -0
- data/i18n/MagicaLogia/ko_kr.yml +564 -0
- data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
- data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
- data/i18n/Nechronica/ja_jp.yml +57 -0
- data/i18n/Nechronica/ko_kr.yml +14 -0
- data/i18n/StratoShout/ja_jp.yml +160 -0
- data/i18n/StratoShout/ko_kr.yml +160 -0
- data/i18n/ja_jp.yml +5 -0
- data/i18n/ko_kr.yml +7 -0
- data/i18n/zh_hant.yml +3 -0
- data/lib/bcdice.rb +4 -1
- data/lib/bcdice/arithmetic.rb +22 -0
- data/lib/bcdice/arithmetic/node.rb +223 -0
- data/lib/bcdice/arithmetic/parser.rb +240 -0
- data/lib/bcdice/arithmetic_evaluator.rb +7 -156
- data/lib/bcdice/base.rb +94 -101
- data/lib/bcdice/command/lexer.rb +57 -0
- data/lib/bcdice/command/parsed.rb +65 -0
- data/lib/bcdice/command/parser.rb +489 -0
- data/lib/bcdice/common_command.rb +4 -0
- data/lib/bcdice/common_command/add_dice.rb +8 -42
- data/lib/bcdice/common_command/add_dice/node.rb +221 -72
- data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
- data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
- data/lib/bcdice/common_command/barabara_dice.rb +8 -47
- data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
- data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
- data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
- data/lib/bcdice/common_command/calc.rb +9 -30
- data/lib/bcdice/common_command/calc/node.rb +39 -0
- data/lib/bcdice/common_command/calc/parser.rb +271 -0
- data/lib/bcdice/common_command/choice.rb +137 -19
- data/lib/bcdice/common_command/d66_dice.rb +52 -34
- data/lib/bcdice/common_command/lexer.rb +47 -0
- data/lib/bcdice/common_command/repeat.rb +102 -0
- data/lib/bcdice/common_command/reroll_dice.rb +8 -158
- data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
- data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
- data/lib/bcdice/common_command/upper_dice.rb +12 -129
- data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
- data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
- data/lib/bcdice/common_command/version.rb +11 -17
- data/lib/bcdice/deprecated/checker.rb +78 -0
- data/lib/bcdice/dice_table.rb +3 -0
- data/lib/bcdice/dice_table/chain_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
- data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_table.rb +12 -0
- data/lib/bcdice/dice_table/roll_result.rb +2 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
- data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
- data/lib/bcdice/dice_table/table.rb +10 -0
- data/lib/bcdice/enum.rb +2 -0
- data/lib/bcdice/format.rb +2 -0
- data/lib/bcdice/game_system.rb +17 -1
- data/lib/bcdice/game_system/AFF2e.rb +1 -1
- data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
- data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
- data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/Alshard.rb +1 -2
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +47 -508
- data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
- data/lib/bcdice/game_system/AngelGear.rb +123 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
- data/lib/bcdice/game_system/Arianrhod.rb +0 -1
- data/lib/bcdice/game_system/ArsMagica.rb +1 -1
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BBN.rb +7 -5
- data/lib/bcdice/game_system/BadLife.rb +2 -2
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
- data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
- data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
- data/lib/bcdice/game_system/BlindMythos.rb +12 -10
- data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
- data/lib/bcdice/game_system/BloodMoon.rb +43 -3
- data/lib/bcdice/game_system/CardRanker.rb +24 -65
- data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
- data/lib/bcdice/game_system/Chill.rb +1 -1
- data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
- data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
- data/lib/bcdice/game_system/Comes.rb +50 -0
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +99 -98
- data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
- data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
- data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
- data/lib/bcdice/game_system/DarkSouls.rb +1 -1
- data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
- data/lib/bcdice/game_system/DemonParasite.rb +1 -2
- data/lib/bcdice/game_system/DesperateRun.rb +163 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
- data/lib/bcdice/game_system/DiceBot.rb +22 -4
- data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
- data/lib/bcdice/game_system/DoubleCross.rb +145 -157
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
- data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
- data/lib/bcdice/game_system/EarthDawn.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
- data/lib/bcdice/game_system/Elysion.rb +5 -6
- data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
- data/lib/bcdice/game_system/Emoklore.rb +131 -0
- data/lib/bcdice/game_system/EndBreaker.rb +1 -2
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
- data/lib/bcdice/game_system/Fiasco.rb +87 -70
- data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
- data/lib/bcdice/game_system/FilledWith.rb +465 -569
- data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
- data/lib/bcdice/game_system/FutariSousa.rb +103 -938
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
- data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
- data/lib/bcdice/game_system/Garako.rb +140 -39
- data/lib/bcdice/game_system/GardenOrder.rb +3 -3
- data/lib/bcdice/game_system/GehennaAn.rb +4 -4
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +1 -1
- data/lib/bcdice/game_system/GranCrest.rb +2 -3
- data/lib/bcdice/game_system/Gundog.rb +1 -1
- data/lib/bcdice/game_system/GundogRevised.rb +4 -4
- data/lib/bcdice/game_system/GundogZero.rb +3 -3
- data/lib/bcdice/game_system/GurpsFW.rb +4 -8
- data/lib/bcdice/game_system/HarnMaster.rb +2 -2
- data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
- data/lib/bcdice/game_system/Illusio.rb +27 -36
- data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
- data/lib/bcdice/game_system/Insane.rb +90 -717
- data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
- data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
- data/lib/bcdice/game_system/JuinKansen.rb +251 -0
- data/lib/bcdice/game_system/Kamigakari.rb +47 -242
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
- data/lib/bcdice/game_system/KanColle.rb +20 -169
- data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
- data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
- data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
- data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
- data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
- data/lib/bcdice/game_system/LostRecord.rb +0 -1
- data/lib/bcdice/game_system/LostRoyal.rb +3 -6
- data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
- data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
- data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
- data/lib/bcdice/game_system/MetalHead.rb +1 -1
- data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
- data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
- data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
- data/lib/bcdice/game_system/NSSQ.rb +159 -0
- data/lib/bcdice/game_system/Nechronica.rb +37 -76
- data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
- data/lib/bcdice/game_system/NeverCloud.rb +540 -5
- data/lib/bcdice/game_system/NightWizard.rb +2 -2
- data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
- data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
- data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
- data/lib/bcdice/game_system/OracleEngine.rb +14 -18
- data/lib/bcdice/game_system/OrgaRain.rb +19 -27
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/Paranoia.rb +1 -1
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +23 -123
- data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
- data/lib/bcdice/game_system/Postman.rb +3 -3
- data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
- data/lib/bcdice/game_system/Raisondetre.rb +3 -3
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
- data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
- data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
- data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
- data/lib/bcdice/game_system/RyuTuber.rb +6 -4
- data/lib/bcdice/game_system/Ryutama.rb +2 -2
- data/lib/bcdice/game_system/SRS.rb +1 -7
- data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
- data/lib/bcdice/game_system/Satasupe.rb +90 -866
- data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
- data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
- data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
- data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
- data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
- data/lib/bcdice/game_system/Skynauts.rb +2 -2
- data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
- data/lib/bcdice/game_system/StellarKnights.rb +2 -5
- data/lib/bcdice/game_system/SterileLife.rb +2 -2
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
- data/lib/bcdice/game_system/StratoShout.rb +39 -268
- data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
- data/lib/bcdice/game_system/Strave.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld.rb +52 -189
- data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
- data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
- data/lib/bcdice/game_system/TherapieSein.rb +3 -3
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +3 -3
- data/lib/bcdice/game_system/Torg1_5.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +5 -8
- data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
- data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
- data/lib/bcdice/game_system/Utakaze.rb +2 -2
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
- data/lib/bcdice/game_system/Villaciel.rb +1 -2
- data/lib/bcdice/game_system/Warhammer.rb +7 -7
- data/lib/bcdice/game_system/Warhammer4.rb +326 -0
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
- data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
- data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
- data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
- data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
- data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
- data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
- data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
- data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
- data/lib/bcdice/loader.rb +17 -12
- data/lib/bcdice/normalize.rb +3 -1
- data/lib/bcdice/preprocessor.rb +23 -44
- data/lib/bcdice/randomizer.rb +14 -0
- data/lib/bcdice/repl.rb +4 -2
- data/lib/bcdice/result.rb +87 -0
- data/lib/bcdice/translate.rb +13 -0
- data/lib/bcdice/user_defined_dice_table.rb +28 -15
- data/lib/bcdice/version.rb +3 -1
- metadata +101 -24
- data/.editorconfig +0 -21
- data/.github/.codecov.yaml +0 -10
- data/.github/workflows/coverage.yaml +0 -21
- data/.github/workflows/lint.yaml +0 -13
- data/.github/workflows/test.yml +0 -20
- data/.gitignore +0 -14
- data/.rubocop.yml +0 -96
- data/.rubocop_todo.yml +0 -113
- data/Gemfile +0 -11
- data/ROADMAP.md +0 -30
- data/Rakefile +0 -118
- data/bcdice.gemspec +0 -27
- data/bin/repl.rb +0 -21
- data/docs/README.txt +0 -2028
- data/docs/dicebot_sort_key.md +0 -72
- data/docs/how_to_make_dicebot.md +0 -453
- data/lib/bcdice/command_parser.rb +0 -242
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module BCDice
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module GameSystem
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register_prefix(
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def initialize(command)
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super(command)
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attr_accessor :modify_number
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def initialize(command)
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super()
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# frozen_string_literal: true
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require "bcdice/command_parser"
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require "bcdice/format"
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module BCDice
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@@ -43,9 +42,9 @@ module BCDice
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.sub(/Lv(\d+)/i) { (Regexp.last_match(1).to_i * 5 - 1).to_s }
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.sub(/NL(\d+)/i) { (Regexp.last_match(1).to_i * 5 + 5).to_s }
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parser =
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parser = Command::Parser.new(/\d+D6/, round_type: round_type)
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.restrict_cmp_op_to(nil, :>=)
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.enable_question_target()
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unless cmd
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@@ -1,5 +1,6 @@
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# frozen_string_literal: true
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require 'bcdice/common_command/barabara_dice'
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require 'bcdice/dice_table/table'
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module BCDice
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@@ -39,15 +40,6 @@ module BCDice
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KIDS=K,EASY=E,NORMAL=N,HARD=H,ULTRA HARD=UH 数字にも対応
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MESSAGETEXT
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# ダイスボットで使用するコマンドを配列で列挙する
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register_prefix([
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'NJ\d+.*',
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'EV\d+.*',
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'AT\d+.*',
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'EL\d+.*',
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'SB'
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])
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def initialize(command)
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super(command)
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@@ -69,9 +61,6 @@ module BCDice
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# 電子戦の正規表現
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EL_RE = /\AEL(\d+)#{DIFFICULTY_RE}?\z/io.freeze
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# バラバラロール結果の "(" の前までの先頭部分
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B_ROLL_RESULT_HEAD_RE = /\A[^(]+/.freeze
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# 回避判定のノード
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EV = Struct.new(:num, :difficulty, :targetValue)
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# 近接攻撃のノード
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# @return [String] 回避判定結果
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def executeEV(ev)
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command = bRollCommand(ev.num, ev.difficulty)
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roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
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return rollResult unless ev.targetValue
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m = /成功数(\d+)/.match(rollResult)
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raise '成功数が見つかりません' unless m
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parts = [roll_result.text]
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return "#{rollResult} > カウンターカラテ!!"
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if ev.targetValue && roll_result.success_num > ev.targetValue
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parts.push("カウンターカラテ!!")
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end
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return
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return parts.join(" > ")
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end
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# 近接攻撃を行う
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@@ -189,16 +174,18 @@ module BCDice
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# @return [String] 近接攻撃結果
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def executeAT(at)
|
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command = bRollCommand(at.num, at.difficulty)
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-
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roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
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-
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-
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-
m = /> (\d+(?:,\d+)*)/.match(rollResult)
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values = m[1].split(',').map(&:to_i)
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+
values = roll_result.rands.map { |v, _| v }
|
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+
num_of_max_values = values.count(6)
|
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-
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parts = [roll_result.text]
|
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-
|
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+
if num_of_max_values >= 2
|
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+
parts.push("サツバツ!!")
|
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+
end
|
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+
|
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+
return parts.join(" > ")
|
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|
end
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191
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# 電子戦を行う
|
@@ -206,18 +193,20 @@ module BCDice
|
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# @return [String] 電子戦結果
|
207
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|
def executeEL(el)
|
208
195
|
command = bRollCommand(el.num, el.difficulty)
|
209
|
-
|
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|
+
roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
|
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197
|
|
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|
-
|
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|
-
|
213
|
-
|
214
|
-
values = m[1].split(',').map(&:to_i)
|
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|
+
values = roll_result.rands.map { |v, _| v }
|
199
|
+
num_of_max_values = values.count(6)
|
200
|
+
sum_of_true_values = values.count { |v| v >= el.difficulty }
|
215
201
|
|
216
|
-
|
217
|
-
|
218
|
-
|
202
|
+
if num_of_max_values >= 1
|
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|
+
return [
|
204
|
+
"#{roll_result.text} + #{num_of_max_values}",
|
205
|
+
sum_of_true_values + num_of_max_values
|
206
|
+
].join(" > ")
|
207
|
+
end
|
219
208
|
|
220
|
-
return
|
209
|
+
return roll_result.text
|
221
210
|
end
|
222
211
|
|
223
212
|
# 難易度の整数値を返す
|
@@ -263,12 +252,13 @@ module BCDice
|
|
263
252
|
}.freeze
|
264
253
|
|
265
254
|
# ダイスボットで使用するコマンドを配列で列挙する
|
266
|
-
register_prefix(
|
267
|
-
'NJ\d
|
268
|
-
'EV\d
|
269
|
-
'AT\d
|
270
|
-
'EL\d
|
271
|
-
|
255
|
+
register_prefix(
|
256
|
+
'NJ\d+',
|
257
|
+
'EV\d+',
|
258
|
+
'AT\d+',
|
259
|
+
'EL\d+',
|
260
|
+
TABLES.keys
|
261
|
+
)
|
272
262
|
end
|
273
263
|
end
|
274
264
|
end
|
@@ -45,7 +45,6 @@ module BCDice
|
|
45
45
|
|
46
46
|
def initialize(command)
|
47
47
|
super(command)
|
48
|
-
@enabled_d66 = true
|
49
48
|
@d66_sort_type = D66SortType::ASC
|
50
49
|
end
|
51
50
|
|
@@ -128,7 +127,7 @@ module BCDice
|
|
128
127
|
return "失敗"
|
129
128
|
end
|
130
129
|
|
131
|
-
register_prefix(
|
130
|
+
register_prefix('\d*JD', 'RETP?\d+', 'DNGNP?\d+', TABLES.keys)
|
132
131
|
end
|
133
132
|
end
|
134
133
|
end
|
@@ -1,6 +1,5 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
-
require 'bcdice/command_parser'
|
4
3
|
require 'bcdice/format'
|
5
4
|
|
6
5
|
module BCDice
|
@@ -35,7 +34,7 @@ module BCDice
|
|
35
34
|
MESSAGETEXT
|
36
35
|
|
37
36
|
# ダイスボットで使用するコマンドを配列で列挙する
|
38
|
-
register_prefix(
|
37
|
+
register_prefix('\d+CL', '\d+R6', '\d+D6.*\$[\+\-]?\d+')
|
39
38
|
|
40
39
|
def initialize(command)
|
41
40
|
super(command)
|
@@ -47,7 +46,7 @@ MESSAGETEXT
|
|
47
46
|
case command
|
48
47
|
when /\d+CL.*/i
|
49
48
|
clutch_roll(command)
|
50
|
-
when /\d+D6.*\$[
|
49
|
+
when /\d+D6.*\$[+\-]?\d.*/
|
51
50
|
damage_roll(command)
|
52
51
|
when /\d+R6/
|
53
52
|
r_roll(command)
|
@@ -58,17 +57,15 @@ MESSAGETEXT
|
|
58
57
|
def clutch_roll(string)
|
59
58
|
debug("clutch_roll begin", string)
|
60
59
|
|
61
|
-
parser =
|
60
|
+
parser = Command::Parser.new(/\d+CL[67]?/, round_type: round_type)
|
61
|
+
.restrict_cmp_op_to(nil, :>=)
|
62
|
+
|
62
63
|
@cmd = parser.parse(string)
|
63
64
|
|
64
65
|
unless @cmd
|
65
66
|
return nil
|
66
67
|
end
|
67
68
|
|
68
|
-
unless [:>=, nil].include?(@cmd.cmp_op)
|
69
|
-
return nil
|
70
|
-
end
|
71
|
-
|
72
69
|
@times, @max_shift = @cmd.command.split("CL").map(&:to_i)
|
73
70
|
@max_shift ||= 6
|
74
71
|
@cmd.target_number = clamp(@cmd.target_number, 1, @max_shift) if @cmd.cmp_op
|
@@ -120,16 +117,16 @@ MESSAGETEXT
|
|
120
117
|
|
121
118
|
# 判定
|
122
119
|
def r_roll(string)
|
123
|
-
parser =
|
120
|
+
parser = Command::Parser.new(/\d+R6/, round_type: round_type)
|
121
|
+
.restrict_cmp_op_to(nil, :>=)
|
122
|
+
.enable_critical
|
123
|
+
.enable_fumble
|
124
|
+
.enable_dollar
|
124
125
|
@cmd = parser.parse(string)
|
125
126
|
unless @cmd
|
126
127
|
return nil
|
127
128
|
end
|
128
129
|
|
129
|
-
unless [:>=, nil].include?(@cmd.cmp_op)
|
130
|
-
return nil
|
131
|
-
end
|
132
|
-
|
133
130
|
@times = @cmd.command.to_i
|
134
131
|
|
135
132
|
if @times == 0
|
@@ -214,12 +211,11 @@ MESSAGETEXT
|
|
214
211
|
|
215
212
|
# ダメージロール
|
216
213
|
def damage_roll(string)
|
217
|
-
parser =
|
214
|
+
parser = Command::Parser.new(/\d+D6/, round_type: round_type)
|
215
|
+
.restrict_cmp_op_to(nil)
|
216
|
+
.enable_dollar
|
218
217
|
@cmd = parser.parse(string)
|
219
|
-
|
220
|
-
if @cmd.nil? || !@cmd.cmp_op.nil?
|
221
|
-
return nil
|
222
|
-
end
|
218
|
+
return nil unless @cmd
|
223
219
|
|
224
220
|
@times = @cmd.command.to_i
|
225
221
|
@break = (@cmd.dollar || 0).abs
|
@@ -30,47 +30,39 @@ module BCDice
|
|
30
30
|
@sort_add_dice = true # ダイスのソート有
|
31
31
|
end
|
32
32
|
|
33
|
-
register_prefix(
|
34
|
-
'(\d+)?OR(
|
35
|
-
|
33
|
+
register_prefix(
|
34
|
+
'(\d+)?OR(\d{0,6})?'
|
35
|
+
)
|
36
36
|
|
37
37
|
def eval_game_system_specific_command(command)
|
38
|
-
|
39
|
-
|
40
|
-
countNo = [(Regexp.last_match(2) || -1).to_i, (Regexp.last_match(3) || -1).to_i, (Regexp.last_match(4) || -1).to_i, (Regexp.last_match(5) || -1).to_i, (Regexp.last_match(6) || -1).to_i, (Regexp.last_match(7) || -1).to_i]
|
41
|
-
countNo.delete(-1)
|
42
|
-
countNo = countNo.sort
|
38
|
+
m = command.match(/(\d+)?OR(\d{0,6})$/i)
|
39
|
+
return nil unless m
|
43
40
|
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
return nil
|
41
|
+
dice_count = (m[1] || 1).to_i
|
42
|
+
count_no = (m[2] || "").each_char.map(&:to_i).sort
|
43
|
+
return check_roll(dice_count, count_no)
|
48
44
|
end
|
49
45
|
|
50
|
-
def
|
51
|
-
|
52
|
-
|
46
|
+
def check_roll(dice_count, count_no)
|
47
|
+
dice_array = @randomizer.roll_barabara(dice_count, 10).sort
|
48
|
+
dice_text = dice_array.join(',')
|
53
49
|
|
54
|
-
|
55
|
-
|
56
|
-
resultArray = []
|
50
|
+
result_array = []
|
57
51
|
success = 0
|
58
|
-
|
59
|
-
multiple =
|
52
|
+
dice_array.map { |x| x == 10 ? 0 : x }.each do |i|
|
53
|
+
multiple = count_no.count(i)
|
60
54
|
if multiple > 0
|
61
|
-
|
55
|
+
result_array.push("#{i}(x#{multiple})")
|
62
56
|
success += multiple
|
63
57
|
else
|
64
|
-
|
58
|
+
result_array.push("×")
|
65
59
|
end
|
66
60
|
end
|
67
61
|
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
result = "#{diceCount}D10(命数:#{countText}) > #{diceText} > #{resultText} > 成功数:#{success}"
|
62
|
+
count_text = count_no.join(',')
|
63
|
+
result_text = result_array.join(',')
|
72
64
|
|
73
|
-
return
|
65
|
+
return "#{dice_count}D10(命数:#{count_text}) > #{dice_text} > #{result_text} > 成功数:#{success}"
|
74
66
|
end
|
75
67
|
end
|
76
68
|
end
|
@@ -25,7 +25,7 @@ module BCDice
|
|
25
25
|
例)DC4:【攻撃力】4でダメージチェック DC5[20]:【攻撃力】5でダメージチェック、うち1つは20mm機銃 DC5[20,30]:【攻撃力】5でダメージチェック、うち1つは20mm機銃、うち1つは30mmガンポッド
|
26
26
|
MESSAGETEXT
|
27
27
|
|
28
|
-
register_prefix(
|
28
|
+
register_prefix('(\d+)*D20<=', '(\d+)*CP', 'RMT', 'TOT', 'EXT', 'SUT', 'DC(\d+)')
|
29
29
|
|
30
30
|
def eval_game_system_specific_command(command) # ダイスロールコマンド
|
31
31
|
# 通常判定部分をgetJudgeResultコマンドに切り分け
|
@@ -53,13 +53,13 @@ module BCDice
|
|
53
53
|
# 通常判定
|
54
54
|
def getJudgeResult(command)
|
55
55
|
case command
|
56
|
-
when /^(\d+)*D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(
|
56
|
+
when /^(\d+)*D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
|
57
57
|
number = (Regexp.last_match(1) || 1).to_i # ダイス数。省略時は1
|
58
58
|
target = (Regexp.last_match(2) || 14).to_i # 目標値。省略時は14 if 空白 then 14 else 記載の値
|
59
59
|
fumble1 = (Regexp.last_match(4) || 21).to_i # 追加ファンブル値。省略時は21
|
60
60
|
fumble2 = (Regexp.last_match(6) || 21).to_i # 追加ファンブル値。省略時は21
|
61
61
|
critical = (Regexp.last_match(8) || 21).to_i # 追加クリティカル値。省略時は21
|
62
|
-
when /^(\d+)*CP(\d+)?(\[(\d+)(,(\d+))?\])?(
|
62
|
+
when /^(\d+)*CP(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
|
63
63
|
number = (Regexp.last_match(1) || 1).to_i
|
64
64
|
target = (Regexp.last_match(2) || 14).to_i
|
65
65
|
fumble1 = (Regexp.last_match(4) || 21).to_i
|
@@ -26,12 +26,13 @@ module BCDice
|
|
26
26
|
・オバケぶらり旅表 STT
|
27
27
|
・仲間効果表 NST
|
28
28
|
・ランダム特技決定表 RTT
|
29
|
-
|
30
|
-
・指定特技(
|
31
|
-
・指定特技(
|
32
|
-
・指定特技(
|
33
|
-
・指定特技(
|
34
|
-
・指定特技(
|
29
|
+
・ランダム分野決定表 RCT
|
30
|
+
・指定特技(不良)表 RTT1, TNT
|
31
|
+
・指定特技(運動)表 RTT2, TET
|
32
|
+
・指定特技(友達)表 RTT3, TFT
|
33
|
+
・指定特技(遊び)表 RTT4, TPT
|
34
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+
・指定特技(勉強)表 RTT5, TST
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+
・指定特技(大人)表 RTT6, TAT
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・D66ダイスあり
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INFO_MESSAGE_TEXT
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@@ -39,7 +40,6 @@ module BCDice
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super(command)
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@sort_add_dice = true
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-
@enabled_d66 = true
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@d66_sort_type = D66SortType::ASC
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@round_type = RoundType::CEIL # 端数切り上げに設定
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end
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@@ -61,21 +61,23 @@ module BCDice
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end
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def eval_game_system_specific_command(command)
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-
roll_tables(command, TABLES)
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+
roll_tables(command, TABLES) || RTT.roll_command(randomizer, command)
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end
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+
RTT = DiceTable::SaiFicSkillTable.new(
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[
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+
['不良', ['夜更かし', 'いねむり', '無視', 'ウソつき', '悪口', 'いたずら', 'ズル', '隠れる', 'ぬすむ', 'おどす', 'けんか',]],
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['運動', ['泳ぐ', '木登り', '柔らかい', 'マラソン', 'とぶ', 'かけっこ', 'バランス', '投げる', '球技', '打ち返す', '力持ち',]],
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['友達', ['ネット', 'うわさ話', '優しさ', 'がまん', 'お手紙', 'おしゃべり', '自転車', '勇気', '約束', '仕切る', '秘密基地',]],
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['遊び', ['パソコン', 'ゲーム', '集める', '絵', '音楽', '空想', '読書', 'お話づくり', 'クイズ', '手品', '占い',]],
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['勉強', ['実験', '宇宙', '生き物', '工作', '計算', '宿題', '漢字', '作文', '歴史', '地理', '外国語',]],
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['大人', ['法律', 'しかる', '手当て', 'マナー', '推理', '計画性', 'お料理', 'お買い物', 'オシャレ', '恋愛', '道楽',]],
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],
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rttn: ['TNT', 'TET', 'TFT', 'TPT', 'TST', 'TAT'],
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rtt_format: "ランダム指定特技表(%<category_dice>d,%<row_dice>d) > %<text>s",
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rttn_format: "指定特技(%<category_name>s)表(%<row_dice>d) > %<text>s"
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)
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TABLES = {
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"RTT" => DiceTable::SaiFicSkillTable.new(
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[
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['不良', ['夜更かし', 'いねむり', '無視', 'ウソつき', '悪口', 'いたずら', 'ズル', '隠れる', 'ぬすむ', 'おどす', 'けんか',]],
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['運動', ['泳ぐ', '木登り', '柔らかい', 'マラソン', 'とぶ', 'かけっこ', 'バランス', '投げる', '球技', '打ち返す', '力持ち',]],
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['友達', ['ネット', 'うわさ話', '優しさ', 'がまん', 'お手紙', 'おしゃべり', '自転車', '勇気', '約束', '仕切る', '秘密基地',]],
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['遊び', ['パソコン', 'ゲーム', '集める', '絵', '音楽', '空想', '読書', 'お話づくり', 'クイズ', '手品', '占い',]],
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['勉強', ['実験', '宇宙', '生き物', '工作', '計算', '宿題', '漢字', '作文', '歴史', '地理', '外国語',]],
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['大人', ['法律', 'しかる', '手当て', 'マナー', '推理', '計画性', 'お料理', 'お買い物', 'オシャレ', '恋愛', '道楽',]],
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],
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peekaboo_style: true
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),
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"SET" => DiceTable::Table.new(
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"学校イベント表",
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"2D6",
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@@ -168,114 +170,12 @@ module BCDice
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"魔法暴発! 自分の持っている魔法をランダムに1つ選んで、その効果が発動します。魔法の対象が選べる場合は、スプーキーのプレイヤーが選んで構いません。そして、1d6サイクルの間、行動不能になります。その後、【魔力】が1d6点回復して通常通り行動できるようになります。"
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]
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),
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"TNT" => DiceTable::Table.new(
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"指定特技(不良)表",
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"2D6",
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[
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"《夜更かし/不良2》",
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"《いねむり/不良3》",
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"《無視/不良4》",
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"《ウソつき/不良5》",
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"《悪口/不良6》",
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"《いたずら/不良7》",
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"《ズル/不良8》",
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"《隠れる/不良9》",
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"《ぬすむ/不良10》",
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"《おどす/不良11》",
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"《けんか/不良12》"
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-
]
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),
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-
"TET" => DiceTable::Table.new(
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"指定特技(運動)表",
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"2D6",
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[
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"《泳ぐ/運動2》",
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"《木登り/運動3》",
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"《柔らかい/運動4》",
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"《マラソン/運動5》",
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"《とぶ/運動6》",
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"《かけっこ/運動7》",
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"《バランス/運動8》",
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"《投げる/運動9》",
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"《球技/運動10》",
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"《打ち返す/運動11》",
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-
"《力持ち/運動12》"
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-
]
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-
),
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-
"TFT" => DiceTable::Table.new(
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"指定特技(友達)表",
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-
"2D6",
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[
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"《ネット/友達2》",
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-
"《うわさ話/友達3》",
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-
"《優しさ/友達4》",
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"《がまん/友達5》",
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"《お手紙/友達6》",
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"《おしゃべり/友達7》",
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"《自転車/友達8》",
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"《勇気/友達9》",
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"《約束/友達10》",
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"《仕切る/友達11》",
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-
"《秘密基地/友達12》"
|
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-
]
|
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-
),
|
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|
-
"TPT" => DiceTable::Table.new(
|
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|
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"指定特技(遊び)表",
|
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-
"2D6",
|
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|
-
[
|
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-
"《パソコン/遊び2》",
|
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-
"《ゲーム/遊び3》",
|
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|
-
"《集める/遊び4》",
|
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|
-
"《絵/遊び5》",
|
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|
-
"《音楽/遊び6》",
|
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|
-
"《空想/遊び7》",
|
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|
-
"《読書/遊び8》",
|
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|
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"《お話づくり/遊び9》",
|
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|
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"《クイズ/遊び10》",
|
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|
-
"《手品/遊び11》",
|
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|
-
"《占い/遊び12》"
|
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|
-
]
|
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|
-
),
|
239
|
-
"TST" => DiceTable::Table.new(
|
240
|
-
"指定特技(勉強)表",
|
241
|
-
"2D6",
|
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|
-
[
|
243
|
-
"《実験/勉強2》",
|
244
|
-
"《宇宙/勉強3》",
|
245
|
-
"《生き物/勉強4》",
|
246
|
-
"《工作/勉強5》",
|
247
|
-
"《計算/勉強6》",
|
248
|
-
"《宿題/勉強7》",
|
249
|
-
"《漢字/勉強8》",
|
250
|
-
"《作文/勉強9》",
|
251
|
-
"《歴史/勉強10》",
|
252
|
-
"《地理/勉強11》",
|
253
|
-
"《外国語/勉強12》"
|
254
|
-
]
|
255
|
-
),
|
256
|
-
"TAT" => DiceTable::Table.new(
|
257
|
-
"指定特技(大人)表",
|
258
|
-
"2D6",
|
259
|
-
[
|
260
|
-
"《法律/大人2》",
|
261
|
-
"《しかる/大人3》",
|
262
|
-
"《手当て/大人4》",
|
263
|
-
"《マナー/大人5》",
|
264
|
-
"《推理/大人6》",
|
265
|
-
"《計画性/大人7》",
|
266
|
-
"《お料理/大人8》",
|
267
|
-
"《お買い物/大人9》",
|
268
|
-
"《オシャレ/大人10》",
|
269
|
-
"《恋愛/大人11》",
|
270
|
-
"《道楽/大人12》"
|
271
|
-
]
|
272
|
-
),
|
273
173
|
"STT" => DiceTable::Table.new(
|
274
174
|
"オバケぶらり旅表",
|
275
175
|
"2D6",
|
276
176
|
[
|
277
177
|
"オバケ狩りに遭遇してしまいますオバケ判定を行ってください。失敗すると2d6点のダメージを受けます。",
|
278
|
-
"
|
178
|
+
"リングの上司からレポートを提出しろといわれます。セッション終了に、今回の冒険がどんな話だったかをまとめ、GMに報告してください。GMが、その報告がうまくまとまっていると感じたら、そのスプーキーとイノセントのコンビがもらえる経験点が1点上昇します。",
|
279
179
|
"近所のお家に忍び込み、めぼしいものを探しました。オバケ判定を行ってください。成功すると、ルールブック228頁に書いてあるアイテム表を使ってランダムで決めたアイテム1個を入手します。",
|
280
180
|
"街の優しいおばけたちに頼まれます。そのシナリオに登場するはぐれオバケを説得し、悪事をやめさせることができれば、そのスプーキーとイノセントのコンビがもらえる経験点が1点上昇します。",
|
281
181
|
"オバケたちとギャンブルに興じます♪好きなだけ【魔力】を減少してください。サイコロを1個振ります。奇数が出たらギャンブルに勝利!減少した【魔力】の2倍の値だけ魔力が回復します。偶数が出たらギャンブルに敗北(しょぼん)。減少した魔力はかえってきません。",
|
@@ -318,7 +218,7 @@ module BCDice
|
|
318
218
|
),
|
319
219
|
}.freeze
|
320
220
|
|
321
|
-
register_prefix(
|
221
|
+
register_prefix(RTT.prefixes, TABLES.keys)
|
322
222
|
end
|
323
223
|
end
|
324
224
|
end
|