bcdice 3.0.0.pre.alpha.1 → 3.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -2,7 +2,6 @@
2
2
 
3
3
  require "bcdice/normalize"
4
4
  require "bcdice/format"
5
- require "bcdice/command_parser"
6
5
 
7
6
  module BCDice
8
7
  module GameSystem
@@ -29,7 +28,7 @@ module BCDice
29
28
   例)12NW-5@7#2$3 1NW 50nw+5@7,10#2,5 50nw-5+10@7,10#2,5+15+25
30
29
  INFO_MESSAGE_TEXT
31
30
 
32
- register_prefix(['([-+]?\d+)?NW.*', '2R6.*'])
31
+ register_prefix('([-+]?\d+)?NW', '2R6')
33
32
 
34
33
  def initialize(command)
35
34
  super(command)
@@ -90,6 +89,7 @@ module BCDice
90
89
  attr_accessor :modify_number
91
90
 
92
91
  def initialize(command)
92
+ super()
93
93
  @command = command
94
94
  end
95
95
 
@@ -14,7 +14,7 @@ module BCDice
14
14
  # ゲームシステムの識別子
15
15
  ID = 'NightWizard3rd'
16
16
 
17
- register_prefix(['([-+]?\d+)?NW.*', '2R6.*'])
17
+ register_prefix('([-+]?\d+)?NW', '2R6')
18
18
 
19
19
  def fumble_base_number(parsed)
20
20
  parsed.passive_modify_number + parsed.active_modify_number
@@ -1,6 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- require "bcdice/command_parser"
4
3
  require "bcdice/format"
5
4
 
6
5
  module BCDice
@@ -43,9 +42,9 @@ module BCDice
43
42
  .sub(/Lv(\d+)/i) { (Regexp.last_match(1).to_i * 5 - 1).to_s }
44
43
  .sub(/NL(\d+)/i) { (Regexp.last_match(1).to_i * 5 + 5).to_s }
45
44
 
46
- parser = CommandParser.new(/^\d+D6$/)
47
- .allow_cmp_op(nil, :>=)
48
- .enable_question_target()
45
+ parser = Command::Parser.new(/\d+D6/, round_type: round_type)
46
+ .restrict_cmp_op_to(nil, :>=)
47
+ .enable_question_target()
49
48
  cmd = parser.parse(command)
50
49
  unless cmd
51
50
  return nil
@@ -1,5 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
+ require 'bcdice/common_command/barabara_dice'
3
4
  require 'bcdice/dice_table/table'
4
5
 
5
6
  module BCDice
@@ -39,15 +40,6 @@ module BCDice
39
40
   KIDS=K,EASY=E,NORMAL=N,HARD=H,ULTRA HARD=UH 数字にも対応
40
41
  MESSAGETEXT
41
42
 
42
- # ダイスボットで使用するコマンドを配列で列挙する
43
- register_prefix([
44
- 'NJ\d+.*',
45
- 'EV\d+.*',
46
- 'AT\d+.*',
47
- 'EL\d+.*',
48
- 'SB'
49
- ])
50
-
51
43
  def initialize(command)
52
44
  super(command)
53
45
 
@@ -69,9 +61,6 @@ module BCDice
69
61
  # 電子戦の正規表現
70
62
  EL_RE = /\AEL(\d+)#{DIFFICULTY_RE}?\z/io.freeze
71
63
 
72
- # バラバラロール結果の "(" の前までの先頭部分
73
- B_ROLL_RESULT_HEAD_RE = /\A[^(]+/.freeze
74
-
75
64
  # 回避判定のノード
76
65
  EV = Struct.new(:num, :difficulty, :targetValue)
77
66
  # 近接攻撃のノード
@@ -169,19 +158,15 @@ module BCDice
169
158
  # @return [String] 回避判定結果
170
159
  def executeEV(ev)
171
160
  command = bRollCommand(ev.num, ev.difficulty)
161
+ roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
172
162
 
173
- rollResult = BCDice::CommonCommand::BarabaraDice.new(command, @randomizer, self).eval().sub(B_ROLL_RESULT_HEAD_RE, '')
174
- return rollResult unless ev.targetValue
175
-
176
- m = /成功数(\d+)/.match(rollResult)
177
- raise '成功数が見つかりません' unless m
163
+ parts = [roll_result.text]
178
164
 
179
- numOfSuccesses = m[1].to_i
180
- if numOfSuccesses > ev.targetValue
181
- return "#{rollResult} > カウンターカラテ!!"
165
+ if ev.targetValue && roll_result.success_num > ev.targetValue
166
+ parts.push("カウンターカラテ!!")
182
167
  end
183
168
 
184
- return rollResult
169
+ return parts.join(" > ")
185
170
  end
186
171
 
187
172
  # 近接攻撃を行う
@@ -189,16 +174,18 @@ module BCDice
189
174
  # @return [String] 近接攻撃結果
190
175
  def executeAT(at)
191
176
  command = bRollCommand(at.num, at.difficulty)
192
- rollResult = BCDice::CommonCommand::BarabaraDice.new(command, @randomizer, self).eval().sub(B_ROLL_RESULT_HEAD_RE, '')
177
+ roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
193
178
 
194
- # バラバラロールの出目を取得する
195
- # TODO: バラバラロールの結果として、出目を配列で取得できるようにする
196
- m = /> (\d+(?:,\d+)*)/.match(rollResult)
197
- values = m[1].split(',').map(&:to_i)
179
+ values = roll_result.rands.map { |v, _| v }
180
+ num_of_max_values = values.count(6)
198
181
 
199
- numOfMaxValues = values.select { |v| v == 6 }.length
182
+ parts = [roll_result.text]
200
183
 
201
- return numOfMaxValues >= 2 ? "#{rollResult} > サツバツ!!" : rollResult
184
+ if num_of_max_values >= 2
185
+ parts.push("サツバツ!!")
186
+ end
187
+
188
+ return parts.join(" > ")
202
189
  end
203
190
 
204
191
  # 電子戦を行う
@@ -206,18 +193,20 @@ module BCDice
206
193
  # @return [String] 電子戦結果
207
194
  def executeEL(el)
208
195
  command = bRollCommand(el.num, el.difficulty)
209
- rollResult = BCDice::CommonCommand::BarabaraDice.new(command, @randomizer, self).eval().sub(B_ROLL_RESULT_HEAD_RE, '')
196
+ roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
210
197
 
211
- # バラバラロールの出目を取得する
212
- # TODO: バラバラロールの結果として、出目を配列で取得できるようにする
213
- m = /> (\d+(?:,\d+)*)/.match(rollResult)
214
- values = m[1].split(',').map(&:to_i)
198
+ values = roll_result.rands.map { |v, _| v }
199
+ num_of_max_values = values.count(6)
200
+ sum_of_true_values = values.count { |v| v >= el.difficulty }
215
201
 
216
- numOfMaxValues = values.select { |v| v == 6 }.length
217
-
218
- sumOfTrueValues = values.select { |v| v >= el.difficulty }.length
202
+ if num_of_max_values >= 1
203
+ return [
204
+ "#{roll_result.text} + #{num_of_max_values}",
205
+ sum_of_true_values + num_of_max_values
206
+ ].join(" > ")
207
+ end
219
208
 
220
- return numOfMaxValues >= 1 ? "#{rollResult} + #{numOfMaxValues} > #{sumOfTrueValues + numOfMaxValues}" : rollResult
209
+ return roll_result.text
221
210
  end
222
211
 
223
212
  # 難易度の整数値を返す
@@ -263,12 +252,13 @@ module BCDice
263
252
  }.freeze
264
253
 
265
254
  # ダイスボットで使用するコマンドを配列で列挙する
266
- register_prefix([
267
- 'NJ\d+.*',
268
- 'EV\d+.*',
269
- 'AT\d+.*',
270
- 'EL\d+.*'
271
- ] + TABLES.keys)
255
+ register_prefix(
256
+ 'NJ\d+',
257
+ 'EV\d+',
258
+ 'AT\d+',
259
+ 'EL\d+',
260
+ TABLES.keys
261
+ )
272
262
  end
273
263
  end
274
264
  end
@@ -4,7 +4,7 @@ module BCDice
4
4
  module GameSystem
5
5
  class NjslyrBattle < Base
6
6
  # ゲームシステムの識別子
7
- ID = 'NJSLYRBATTLE'
7
+ ID = 'NjslyrBattle'
8
8
 
9
9
  # ゲームシステム名
10
10
  NAME = 'NJSLYRBATTLE'
@@ -45,7 +45,6 @@ module BCDice
45
45
 
46
46
  def initialize(command)
47
47
  super(command)
48
- @enabled_d66 = true
49
48
  @d66_sort_type = D66SortType::ASC
50
49
  end
51
50
 
@@ -128,7 +127,7 @@ module BCDice
128
127
  return "失敗"
129
128
  end
130
129
 
131
- register_prefix(['\d*JD.*', 'RETP?\d+', 'DNGNP?\d+'] + TABLES.keys)
130
+ register_prefix('\d*JD', 'RETP?\d+', 'DNGNP?\d+', TABLES.keys)
132
131
  end
133
132
  end
134
133
  end
@@ -1,6 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- require 'bcdice/command_parser'
4
3
  require 'bcdice/format'
5
4
 
6
5
  module BCDice
@@ -35,7 +34,7 @@ module BCDice
35
34
  MESSAGETEXT
36
35
 
37
36
  # ダイスボットで使用するコマンドを配列で列挙する
38
- register_prefix(['\d+CL.*', '\d+R6.*', '\d+D6.*\$[\+\-]?\d+.*'])
37
+ register_prefix('\d+CL', '\d+R6', '\d+D6.*\$[\+\-]?\d+')
39
38
 
40
39
  def initialize(command)
41
40
  super(command)
@@ -47,7 +46,7 @@ MESSAGETEXT
47
46
  case command
48
47
  when /\d+CL.*/i
49
48
  clutch_roll(command)
50
- when /\d+D6.*\$[\+\-]?\d.*/
49
+ when /\d+D6.*\$[+\-]?\d.*/
51
50
  damage_roll(command)
52
51
  when /\d+R6/
53
52
  r_roll(command)
@@ -58,17 +57,15 @@ MESSAGETEXT
58
57
  def clutch_roll(string)
59
58
  debug("clutch_roll begin", string)
60
59
 
61
- parser = CommandParser.new(/\d+CL[67]?/i)
60
+ parser = Command::Parser.new(/\d+CL[67]?/, round_type: round_type)
61
+ .restrict_cmp_op_to(nil, :>=)
62
+
62
63
  @cmd = parser.parse(string)
63
64
 
64
65
  unless @cmd
65
66
  return nil
66
67
  end
67
68
 
68
- unless [:>=, nil].include?(@cmd.cmp_op)
69
- return nil
70
- end
71
-
72
69
  @times, @max_shift = @cmd.command.split("CL").map(&:to_i)
73
70
  @max_shift ||= 6
74
71
  @cmd.target_number = clamp(@cmd.target_number, 1, @max_shift) if @cmd.cmp_op
@@ -120,16 +117,16 @@ MESSAGETEXT
120
117
 
121
118
  # 判定
122
119
  def r_roll(string)
123
- parser = CommandParser.new(/\d+R6/i)
120
+ parser = Command::Parser.new(/\d+R6/, round_type: round_type)
121
+ .restrict_cmp_op_to(nil, :>=)
122
+ .enable_critical
123
+ .enable_fumble
124
+ .enable_dollar
124
125
  @cmd = parser.parse(string)
125
126
  unless @cmd
126
127
  return nil
127
128
  end
128
129
 
129
- unless [:>=, nil].include?(@cmd.cmp_op)
130
- return nil
131
- end
132
-
133
130
  @times = @cmd.command.to_i
134
131
 
135
132
  if @times == 0
@@ -214,12 +211,11 @@ MESSAGETEXT
214
211
 
215
212
  # ダメージロール
216
213
  def damage_roll(string)
217
- parser = CommandParser.new(/\d+D6/i)
214
+ parser = Command::Parser.new(/\d+D6/, round_type: round_type)
215
+ .restrict_cmp_op_to(nil)
216
+ .enable_dollar
218
217
  @cmd = parser.parse(string)
219
-
220
- if @cmd.nil? || !@cmd.cmp_op.nil?
221
- return nil
222
- end
218
+ return nil unless @cmd
223
219
 
224
220
  @times = @cmd.command.to_i
225
221
  @break = (@cmd.dollar || 0).abs
@@ -30,47 +30,39 @@ module BCDice
30
30
  @sort_add_dice = true # ダイスのソート有
31
31
  end
32
32
 
33
- register_prefix([
34
- '(\d+)?OR([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?'
35
- ])
33
+ register_prefix(
34
+ '(\d+)?OR(\d{0,6})?'
35
+ )
36
36
 
37
37
  def eval_game_system_specific_command(command)
38
- if command =~ /(\d+)?OR([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?([0-9])?$/i
39
- diceCount = (Regexp.last_match(1) || 1).to_i
40
- countNo = [(Regexp.last_match(2) || -1).to_i, (Regexp.last_match(3) || -1).to_i, (Regexp.last_match(4) || -1).to_i, (Regexp.last_match(5) || -1).to_i, (Regexp.last_match(6) || -1).to_i, (Regexp.last_match(7) || -1).to_i]
41
- countNo.delete(-1)
42
- countNo = countNo.sort
38
+ m = command.match(/(\d+)?OR(\d{0,6})$/i)
39
+ return nil unless m
43
40
 
44
- return checkRoll(diceCount, countNo)
45
- end
46
-
47
- return nil
41
+ dice_count = (m[1] || 1).to_i
42
+ count_no = (m[2] || "").each_char.map(&:to_i).sort
43
+ return check_roll(dice_count, count_no)
48
44
  end
49
45
 
50
- def checkRoll(diceCount, countNo)
51
- diceArray = @randomizer.roll_barabara(diceCount, 10).sort
52
- diceText = diceArray.join(',')
46
+ def check_roll(dice_count, count_no)
47
+ dice_array = @randomizer.roll_barabara(dice_count, 10).sort
48
+ dice_text = dice_array.join(',')
53
49
 
54
- diceArray.map! { |x| x == 10 ? 0 : x }
55
-
56
- resultArray = []
50
+ result_array = []
57
51
  success = 0
58
- diceArray.each do |i|
59
- multiple = countNo.count(i)
52
+ dice_array.map { |x| x == 10 ? 0 : x }.each do |i|
53
+ multiple = count_no.count(i)
60
54
  if multiple > 0
61
- resultArray.push("#{i}(x#{multiple})")
55
+ result_array.push("#{i}(x#{multiple})")
62
56
  success += multiple
63
57
  else
64
- resultArray.push("×")
58
+ result_array.push("×")
65
59
  end
66
60
  end
67
61
 
68
- countText = countNo.join(',')
69
- resultText = resultArray.join(',')
70
-
71
- result = "#{diceCount}D10(命数:#{countText}) > #{diceText} > #{resultText} > 成功数:#{success}"
62
+ count_text = count_no.join(',')
63
+ result_text = result_array.join(',')
72
64
 
73
- return result
65
+ return "#{dice_count}D10(命数:#{count_text}) > #{dice_text} > #{result_text} > 成功数:#{success}"
74
66
  end
75
67
  end
76
68
  end
@@ -25,7 +25,7 @@ module BCDice
25
25
   例)DC4:【攻撃力】4でダメージチェック DC5[20]:【攻撃力】5でダメージチェック、うち1つは20mm機銃 DC5[20,30]:【攻撃力】5でダメージチェック、うち1つは20mm機銃、うち1つは30mmガンポッド
26
26
  MESSAGETEXT
27
27
 
28
- register_prefix(['(\d+)*D20<=.*', '(\d+)*CP.*', 'RMT', 'TOT', 'EXT', 'SUT', 'DC(\d+).*'])
28
+ register_prefix('(\d+)*D20<=', '(\d+)*CP', 'RMT', 'TOT', 'EXT', 'SUT', 'DC(\d+)')
29
29
 
30
30
  def eval_game_system_specific_command(command) # ダイスロールコマンド
31
31
  # 通常判定部分をgetJudgeResultコマンドに切り分け
@@ -53,13 +53,13 @@ module BCDice
53
53
  # 通常判定
54
54
  def getJudgeResult(command)
55
55
  case command
56
- when /^(\d+)*D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(\@(\d+))?$/i
56
+ when /^(\d+)*D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
57
57
  number = (Regexp.last_match(1) || 1).to_i # ダイス数。省略時は1
58
58
  target = (Regexp.last_match(2) || 14).to_i # 目標値。省略時は14 if 空白 then 14 else 記載の値
59
59
  fumble1 = (Regexp.last_match(4) || 21).to_i # 追加ファンブル値。省略時は21
60
60
  fumble2 = (Regexp.last_match(6) || 21).to_i # 追加ファンブル値。省略時は21
61
61
  critical = (Regexp.last_match(8) || 21).to_i # 追加クリティカル値。省略時は21
62
- when /^(\d+)*CP(\d+)?(\[(\d+)(,(\d+))?\])?(\@(\d+))?$/i
62
+ when /^(\d+)*CP(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
63
63
  number = (Regexp.last_match(1) || 1).to_i
64
64
  target = (Regexp.last_match(2) || 14).to_i
65
65
  fumble1 = (Regexp.last_match(4) || 21).to_i
@@ -18,7 +18,7 @@ module BCDice
18
18
  ※このダイスボットは部屋のシステム名表示用となります。
19
19
  MESSAGETEXT
20
20
 
21
- register_prefix(['geta'])
21
+ register_prefix('geta')
22
22
 
23
23
  def initialize(command)
24
24
  super(command)
@@ -26,7 +26,7 @@ module BCDice
26
26
  例)MP2
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix(['ND.*', 'MP.*'])
29
+ register_prefix('ND', 'MP')
30
30
 
31
31
  def eval_game_system_specific_command(command)
32
32
  case command
@@ -26,7 +26,7 @@ module BCDice
26
26
  ・D66ダイスあり
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix(['(N|A|M|U|C|)?URGE\d+'])
29
+ register_prefix('(N|A|M|U|C|)?URGE\d+')
30
30
 
31
31
  def get_urge(string) # パラサイトブラッドの衝動表
32
32
  unless /(\w*)URGE\s*(\d+)/i =~ string
@@ -26,12 +26,13 @@ module BCDice
26
26
   ・オバケぶらり旅表       STT
27
27
   ・仲間効果表          NST
28
28
   ・ランダム特技決定表      RTT
29
-  ・指定特技(不良)表       TNT
30
-  ・指定特技(運動)表       TET
31
-  ・指定特技(友達)表       TFT
32
-  ・指定特技(遊び)表       TPT
33
-  ・指定特技(勉強)表       TST
34
-  ・指定特技(大人)表       TAT
29
+  ・ランダム分野決定表      RCT
30
+  ・指定特技(不良)表       RTT1, TNT
31
+  ・指定特技(運動)表       RTT2, TET
32
+  ・指定特技(友達)表       RTT3, TFT
33
+  ・指定特技(遊び)表       RTT4, TPT
34
+  ・指定特技(勉強)表       RTT5, TST
35
+  ・指定特技(大人)表       RTT6, TAT
35
36
  ・D66ダイスあり
36
37
  INFO_MESSAGE_TEXT
37
38
 
@@ -39,7 +40,6 @@ module BCDice
39
40
  super(command)
40
41
 
41
42
  @sort_add_dice = true
42
- @enabled_d66 = true
43
43
  @d66_sort_type = D66SortType::ASC
44
44
  @round_type = RoundType::CEIL # 端数切り上げに設定
45
45
  end
@@ -61,21 +61,23 @@ module BCDice
61
61
  end
62
62
 
63
63
  def eval_game_system_specific_command(command)
64
- roll_tables(command, TABLES)
64
+ roll_tables(command, TABLES) || RTT.roll_command(randomizer, command)
65
65
  end
66
66
 
67
+ RTT = DiceTable::SaiFicSkillTable.new(
68
+ [
69
+ ['不良', ['夜更かし', 'いねむり', '無視', 'ウソつき', '悪口', 'いたずら', 'ズル', '隠れる', 'ぬすむ', 'おどす', 'けんか',]],
70
+ ['運動', ['泳ぐ', '木登り', '柔らかい', 'マラソン', 'とぶ', 'かけっこ', 'バランス', '投げる', '球技', '打ち返す', '力持ち',]],
71
+ ['友達', ['ネット', 'うわさ話', '優しさ', 'がまん', 'お手紙', 'おしゃべり', '自転車', '勇気', '約束', '仕切る', '秘密基地',]],
72
+ ['遊び', ['パソコン', 'ゲーム', '集める', '絵', '音楽', '空想', '読書', 'お話づくり', 'クイズ', '手品', '占い',]],
73
+ ['勉強', ['実験', '宇宙', '生き物', '工作', '計算', '宿題', '漢字', '作文', '歴史', '地理', '外国語',]],
74
+ ['大人', ['法律', 'しかる', '手当て', 'マナー', '推理', '計画性', 'お料理', 'お買い物', 'オシャレ', '恋愛', '道楽',]],
75
+ ],
76
+ rttn: ['TNT', 'TET', 'TFT', 'TPT', 'TST', 'TAT'],
77
+ rtt_format: "ランダム指定特技表(%<category_dice>d,%<row_dice>d) > %<text>s",
78
+ rttn_format: "指定特技(%<category_name>s)表(%<row_dice>d) > %<text>s"
79
+ )
67
80
  TABLES = {
68
- "RTT" => DiceTable::SaiFicSkillTable.new(
69
- [
70
- ['不良', ['夜更かし', 'いねむり', '無視', 'ウソつき', '悪口', 'いたずら', 'ズル', '隠れる', 'ぬすむ', 'おどす', 'けんか',]],
71
- ['運動', ['泳ぐ', '木登り', '柔らかい', 'マラソン', 'とぶ', 'かけっこ', 'バランス', '投げる', '球技', '打ち返す', '力持ち',]],
72
- ['友達', ['ネット', 'うわさ話', '優しさ', 'がまん', 'お手紙', 'おしゃべり', '自転車', '勇気', '約束', '仕切る', '秘密基地',]],
73
- ['遊び', ['パソコン', 'ゲーム', '集める', '絵', '音楽', '空想', '読書', 'お話づくり', 'クイズ', '手品', '占い',]],
74
- ['勉強', ['実験', '宇宙', '生き物', '工作', '計算', '宿題', '漢字', '作文', '歴史', '地理', '外国語',]],
75
- ['大人', ['法律', 'しかる', '手当て', 'マナー', '推理', '計画性', 'お料理', 'お買い物', 'オシャレ', '恋愛', '道楽',]],
76
- ],
77
- peekaboo_style: true
78
- ),
79
81
  "SET" => DiceTable::Table.new(
80
82
  "学校イベント表",
81
83
  "2D6",
@@ -168,114 +170,12 @@ module BCDice
168
170
  "魔法暴発! 自分の持っている魔法をランダムに1つ選んで、その効果が発動します。魔法の対象が選べる場合は、スプーキーのプレイヤーが選んで構いません。そして、1d6サイクルの間、行動不能になります。その後、【魔力】が1d6点回復して通常通り行動できるようになります。"
169
171
  ]
170
172
  ),
171
- "TNT" => DiceTable::Table.new(
172
- "指定特技(不良)表",
173
- "2D6",
174
- [
175
- "《夜更かし/不良2》",
176
- "《いねむり/不良3》",
177
- "《無視/不良4》",
178
- "《ウソつき/不良5》",
179
- "《悪口/不良6》",
180
- "《いたずら/不良7》",
181
- "《ズル/不良8》",
182
- "《隠れる/不良9》",
183
- "《ぬすむ/不良10》",
184
- "《おどす/不良11》",
185
- "《けんか/不良12》"
186
- ]
187
- ),
188
- "TET" => DiceTable::Table.new(
189
- "指定特技(運動)表",
190
- "2D6",
191
- [
192
- "《泳ぐ/運動2》",
193
- "《木登り/運動3》",
194
- "《柔らかい/運動4》",
195
- "《マラソン/運動5》",
196
- "《とぶ/運動6》",
197
- "《かけっこ/運動7》",
198
- "《バランス/運動8》",
199
- "《投げる/運動9》",
200
- "《球技/運動10》",
201
- "《打ち返す/運動11》",
202
- "《力持ち/運動12》"
203
- ]
204
- ),
205
- "TFT" => DiceTable::Table.new(
206
- "指定特技(友達)表",
207
- "2D6",
208
- [
209
- "《ネット/友達2》",
210
- "《うわさ話/友達3》",
211
- "《優しさ/友達4》",
212
- "《がまん/友達5》",
213
- "《お手紙/友達6》",
214
- "《おしゃべり/友達7》",
215
- "《自転車/友達8》",
216
- "《勇気/友達9》",
217
- "《約束/友達10》",
218
- "《仕切る/友達11》",
219
- "《秘密基地/友達12》"
220
- ]
221
- ),
222
- "TPT" => DiceTable::Table.new(
223
- "指定特技(遊び)表",
224
- "2D6",
225
- [
226
- "《パソコン/遊び2》",
227
- "《ゲーム/遊び3》",
228
- "《集める/遊び4》",
229
- "《絵/遊び5》",
230
- "《音楽/遊び6》",
231
- "《空想/遊び7》",
232
- "《読書/遊び8》",
233
- "《お話づくり/遊び9》",
234
- "《クイズ/遊び10》",
235
- "《手品/遊び11》",
236
- "《占い/遊び12》"
237
- ]
238
- ),
239
- "TST" => DiceTable::Table.new(
240
- "指定特技(勉強)表",
241
- "2D6",
242
- [
243
- "《実験/勉強2》",
244
- "《宇宙/勉強3》",
245
- "《生き物/勉強4》",
246
- "《工作/勉強5》",
247
- "《計算/勉強6》",
248
- "《宿題/勉強7》",
249
- "《漢字/勉強8》",
250
- "《作文/勉強9》",
251
- "《歴史/勉強10》",
252
- "《地理/勉強11》",
253
- "《外国語/勉強12》"
254
- ]
255
- ),
256
- "TAT" => DiceTable::Table.new(
257
- "指定特技(大人)表",
258
- "2D6",
259
- [
260
- "《法律/大人2》",
261
- "《しかる/大人3》",
262
- "《手当て/大人4》",
263
- "《マナー/大人5》",
264
- "《推理/大人6》",
265
- "《計画性/大人7》",
266
- "《お料理/大人8》",
267
- "《お買い物/大人9》",
268
- "《オシャレ/大人10》",
269
- "《恋愛/大人11》",
270
- "《道楽/大人12》"
271
- ]
272
- ),
273
173
  "STT" => DiceTable::Table.new(
274
174
  "オバケぶらり旅表",
275
175
  "2D6",
276
176
  [
277
177
  "オバケ狩りに遭遇してしまいますオバケ判定を行ってください。失敗すると2d6点のダメージを受けます。",
278
- "リングの上司からレポートを提出しろといわれます。セッション終了に、今回の暴言がどんな話だったかをまとめ、GMに報告してください。GMが、その報告がうまくまとまっていると感じたら、そのスプーキーとイノセントのコンビがもらえる経験点が1点上昇します。",
178
+ "リングの上司からレポートを提出しろといわれます。セッション終了に、今回の冒険がどんな話だったかをまとめ、GMに報告してください。GMが、その報告がうまくまとまっていると感じたら、そのスプーキーとイノセントのコンビがもらえる経験点が1点上昇します。",
279
179
  "近所のお家に忍び込み、めぼしいものを探しました。オバケ判定を行ってください。成功すると、ルールブック228頁に書いてあるアイテム表を使ってランダムで決めたアイテム1個を入手します。",
280
180
  "街の優しいおばけたちに頼まれます。そのシナリオに登場するはぐれオバケを説得し、悪事をやめさせることができれば、そのスプーキーとイノセントのコンビがもらえる経験点が1点上昇します。",
281
181
  "オバケたちとギャンブルに興じます♪好きなだけ【魔力】を減少してください。サイコロを1個振ります。奇数が出たらギャンブルに勝利!減少した【魔力】の2倍の値だけ魔力が回復します。偶数が出たらギャンブルに敗北(しょぼん)。減少した魔力はかえってきません。",
@@ -318,7 +218,7 @@ module BCDice
318
218
  ),
319
219
  }.freeze
320
220
 
321
- register_prefix(['RTT'] + TABLES.keys)
221
+ register_prefix(RTT.prefixes, TABLES.keys)
322
222
  end
323
223
  end
324
224
  end