bcdice 3.0.0.pre.alpha.1 → 3.1.0

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Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -1,63 +1,81 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  module CommonCommand
3
5
  class D66Dice
4
6
  PREFIX_PATTERN = /D66/.freeze
5
7
 
6
- def initialize(command, randomizer, game_system)
7
- @command = command
8
- @randomizer = randomizer
9
- @game_system = game_system
8
+ class << self
9
+ # @param command [String]
10
+ # @param game_system [BCDice::Base]
11
+ # @param randomizer [Randomizer]
12
+ # @return [Result, nil]
13
+ def eval(command, game_system, randomizer)
14
+ cmd = parse(command, game_system)
15
+ cmd&.eval(randomizer)
16
+ end
10
17
 
11
- @is_secret = false
12
- end
18
+ private
13
19
 
14
- def secret?
15
- @is_secret
16
- end
20
+ def parse(command, game_system)
21
+ command = command.split(" ", 2).first
22
+
23
+ m = /^(S)?D66([ANSD])?$/i.match(command)
24
+ return nil unless m
17
25
 
18
- def eval
19
- unless @game_system.enabled_d66?
20
- return nil
26
+ new(
27
+ secret: !m[1].nil?,
28
+ sort_type: sort_type_from_suffix(m[2]) || game_system.d66_sort_type,
29
+ suffix: m[2]
30
+ )
21
31
  end
22
32
 
23
- m = /^(S)?D66([ANS])?$/i.match(@command)
24
- unless m
25
- return nil
33
+ def sort_type_from_suffix(suffix)
34
+ case suffix
35
+ when "A", "S"
36
+ D66SortType::ASC
37
+ when "D"
38
+ D66SortType::DESC
39
+ when "N"
40
+ D66SortType::NO_SORT
41
+ end
26
42
  end
43
+ end
27
44
 
28
- @is_secret = !m[1].nil?
29
- @sort_type = sort_type_from_suffix(m[2])
45
+ # @param secret [Boolean]
46
+ # @param sort_type [Symbol]
47
+ # @param suffix [String, nil]
48
+ def initialize(secret:, sort_type:, suffix:)
49
+ @secret = secret
50
+ @sort_type = sort_type
51
+ @suffix = suffix
52
+ end
30
53
 
31
- value = roll()
54
+ # @param randomizer [Randomizer]
55
+ # @return [Result]
56
+ def eval(randomizer)
57
+ value = roll(randomizer)
32
58
 
33
- return "(D66#{m[2]}) > #{value}"
59
+ Result.new.tap do |r|
60
+ r.secret = @secret
61
+ r.text = "(D66#{@suffix}) > #{value}"
62
+ end
34
63
  end
35
64
 
36
65
  private
37
66
 
38
- def roll()
39
- dice_list = Array.new(2) { @randomizer.roll_once(6) }
67
+ def roll(randomizer)
68
+ dice_list = Array.new(2) { randomizer.roll_once(6) }
40
69
 
41
70
  case @sort_type
42
- when :asc
71
+ when D66SortType::ASC
43
72
  dice_list.sort!
44
- when :desc
73
+ when D66SortType::DESC
45
74
  dice_list.sort!.reverse!
46
75
  end
47
76
 
48
77
  return dice_list[0] * 10 + dice_list[1]
49
78
  end
50
-
51
- def sort_type_from_suffix(suffix)
52
- case suffix
53
- when "A", "S"
54
- :asc
55
- when "N"
56
- :no_sort
57
- else
58
- @game_system.d66_sort_type
59
- end
60
- end
61
79
  end
62
80
  end
63
81
  end
@@ -0,0 +1,47 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "strscan"
4
+ require "bcdice/normalize"
5
+
6
+ module BCDice
7
+ module CommonCommand
8
+ class Lexer
9
+ SYMBOLS = {
10
+ "+" => :PLUS,
11
+ "-" => :MINUS,
12
+ "*" => :ASTERISK,
13
+ "/" => :SLASH,
14
+ "(" => :PARENL,
15
+ ")" => :PARENR,
16
+ "[" => :BRACKETL,
17
+ "]" => :BRACKETR,
18
+ "?" => :QUESTION,
19
+ "@" => :AT,
20
+ }.freeze
21
+
22
+ def initialize(source)
23
+ # sourceが空文字だとString#splitが空になる
24
+ source = source.split(" ", 2).first || ""
25
+ @scanner = StringScanner.new(source)
26
+ end
27
+
28
+ def next_token
29
+ return [false, "$"] if @scanner.eos?
30
+
31
+ if (number = @scanner.scan(/\d+/))
32
+ [:NUMBER, number.to_i]
33
+ elsif (cmp_op = @scanner.scan(/[<>!=]+/))
34
+ [:CMP_OP, Normalize.comparison_operator(cmp_op)]
35
+ else
36
+ char = @scanner.getch.upcase
37
+ type = SYMBOLS[char] || char.to_sym
38
+ [type, char]
39
+ end
40
+ end
41
+
42
+ def source
43
+ @scanner.string
44
+ end
45
+ end
46
+ end
47
+ end
@@ -0,0 +1,102 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "strscan"
4
+
5
+ module BCDice
6
+ module CommonCommand
7
+ # リピート
8
+ #
9
+ # 繰り返し回数を指定して、特定のコマンドを複数回実行する
10
+ # 例)
11
+ # x5 choice[A,B,C,D] #=> `choice[A,B,C,D]`を5回実行する
12
+ # rep2 CC<=75 #=> `CC<=75`を2回実行する
13
+ # repeat10 2D6+5 #=> `2D6+6`を10回実行する
14
+ #
15
+ # このコマンドを入れ子させることは許容しない。繰り返し回数の爆発に繋がるためである。
16
+ # 以下は実行時にエラーとなる。
17
+ # x10 repeat100 100D100
18
+ class Repeat
19
+ PREFIX_PATTERN = /(repeat|rep|x)\d+/.freeze
20
+
21
+ REPEAT_LIMIT = 100
22
+
23
+ class << self
24
+ def eval(command, game_system, randomizer)
25
+ cmd = parse(command)
26
+ cmd&.roll(game_system, randomizer)
27
+ end
28
+
29
+ private
30
+
31
+ def parse(command)
32
+ scanner = StringScanner.new(command)
33
+
34
+ secret = !scanner.scan(/s/i).nil?
35
+ keyword = scanner.scan(/repeat|rep|x/i)
36
+ repeat_times = scanner.scan(/\d+/)&.to_i
37
+ whitespace = scanner.scan(/\s+/)
38
+ if keyword.nil? || repeat_times.nil? || whitespace.nil?
39
+ return nil
40
+ end
41
+
42
+ trailer = scanner.post_match
43
+ if trailer.nil? || trailer.empty?
44
+ return nil
45
+ end
46
+
47
+ new(
48
+ secret: secret,
49
+ times: repeat_times,
50
+ trailer: trailer
51
+ )
52
+ end
53
+ end
54
+
55
+ def initialize(secret:, times:, trailer:)
56
+ @secret = secret
57
+ @times = times
58
+ @trailer = trailer
59
+ end
60
+
61
+ def roll(game_system, randomizer)
62
+ err = validate()
63
+ return err if err
64
+
65
+ results = Array.new(@times) do
66
+ cmd = game_system.class.new(@trailer)
67
+ cmd.randomizer = randomizer
68
+ cmd.eval()
69
+ end
70
+
71
+ if results.count(nil) == @times
72
+ return result_with_text("繰り返し対象のコマンドが実行できませんでした (#{@trailer})")
73
+ end
74
+
75
+ text = results.map.with_index(1) { |r, index| "\##{index}\n#{r.text}" }.join("\n\n")
76
+ secret = @secret || results.any?(&:secret?)
77
+
78
+ Result.new.tap do |r|
79
+ r.secret = secret
80
+ r.text = text
81
+ end
82
+ end
83
+
84
+ private
85
+
86
+ def validate
87
+ if /\A(repeat|rep|x)\d+/.match?(@trailer)
88
+ result_with_text("Repeatコマンドの重複はできません")
89
+ elsif @times < 1 || REPEAT_LIMIT < @times
90
+ result_with_text("繰り返し回数は1以上、#{REPEAT_LIMIT}以下としてください")
91
+ end
92
+ end
93
+
94
+ def result_with_text(text)
95
+ Result.new.tap do |r|
96
+ r.secret = @secret
97
+ r.text = text
98
+ end
99
+ end
100
+ end
101
+ end
102
+ end
@@ -1,5 +1,8 @@
1
+ # frozen_string_literal: true
2
+
1
3
  require "bcdice/normalize"
2
4
  require "bcdice/format"
5
+ require "bcdice/common_command/reroll_dice/parser"
3
6
 
4
7
  module BCDice
5
8
  module CommonCommand
@@ -22,167 +25,14 @@ module BCDice
22
25
  #
23
26
  # 成功条件が書かれていない場合、成功数0として扱う。
24
27
  # 振り足し条件が数値のみ指定されている場合、比較演算子は >= が指定されたとして振舞う。
25
- class RerollDice
28
+ module RerollDice
26
29
  PREFIX_PATTERN = /\d+R\d+/.freeze
27
30
  REROLL_LIMIT = 10000
28
31
 
29
- def initialize(command, bcdice, diceBot)
30
- @command = command
31
- @bcdice = bcdice
32
- @diceBot = diceBot
33
-
34
- @is_secret = false
35
- end
36
-
37
- def secret?
38
- @is_secret
39
- end
40
-
41
- def eval()
42
- unless parse(@command)
43
- return nil
44
- end
45
-
46
- unless @reroll_threshold
47
- return msg_invalid_reroll_number(@command)
48
- end
49
-
50
- dice_queue = @notation.split("+").map do |xRn|
51
- x, n = xRn.split("R").map(&:to_i)
52
- [x, n, 0]
53
- end
54
-
55
- unless dice_queue.all? { |d| valid_reroll_rule?(d[1], @reroll_cmp_op, @reroll_threshold) }
56
- return msg_invalid_reroll_number(@command)
57
- end
58
-
59
- success_count = 0
60
- dice_str_list = []
61
- one_count = 0
62
- loop_count = 0
63
-
64
- dice_total_count = 0
65
-
66
- while !dice_queue.empty? && loop_count < REROLL_LIMIT
67
- # xRn
68
- x, n, depth = dice_queue.shift
69
- loop_count += 1
70
- dice_total_count += x
71
-
72
- dice_list = @bcdice.roll_barabara(x, n)
73
- dice_list.sort! if @diceBot.sort_barabara_dice?
74
- success_count += dice_list.count() { |val| val.send(@cmp_op, @target_number) } if @cmp_op
75
- reroll_count = dice_list.count() { |val| val.send(@reroll_cmp_op, @reroll_threshold) }
76
-
77
- dice_str_list.push(dice_list.join(","))
78
-
79
- if depth.zero?
80
- one_count += dice_list.count(1)
81
- end
82
-
83
- if reroll_count > 0
84
- dice_queue.push([reroll_count, n, depth + 1])
85
- end
86
- end
87
-
88
- sequence = [
89
- expr(),
90
- dice_str_list.join(" + "),
91
- "成功数#{success_count}",
92
- @diceBot.grich_text(one_count, dice_total_count, success_count),
93
- ].compact
94
-
95
- return sequence.join(" > ")
96
- end
97
-
98
- private
99
-
100
- # @param command [String]
101
- # @return [Boolean]
102
- def parse(command)
103
- m = /^S?(\d+R\d+(?:\+\d+R\d+)*)(?:\[([<>=]+)?(\d+)\])?(?:([<>=]+)(\d+))?(?:@([<>=]+)?(\d+))?$/.match(command)
104
- unless m
105
- return false
106
- end
107
-
108
- @is_secret = command.start_with?("S")
109
- @notation = m[1]
110
- @cmp_op = Normalize.comparison_operator(m[4]) || @diceBot.default_cmp_op
111
- @target_number = m[5]&.to_i || @diceBot.default_target_number
112
-
113
- @reroll_cmp_op = decide_reroll_cmp_op(m)
114
- @reroll_threshold = decide_reroll_threshold(m[3] || m[7], @target_number)
115
-
116
- return true
117
- end
118
-
119
- # @param m [MatchData]
120
- # @return [Symbol]
121
- def decide_reroll_cmp_op(m)
122
- bracket_op = m[2]
123
- bracket_number = m[3]
124
- at_op = m[6]
125
- at_number = m[7]
126
- cmp_op = m[4]
127
-
128
- op =
129
- if bracket_op && bracket_number
130
- bracket_op
131
- elsif at_op && at_number
132
- at_op
133
- else
134
- cmp_op
135
- end
136
-
137
- Normalize.comparison_operator(op) || :>=
138
- end
139
-
140
- # @param captured_threshold [String, nil]
141
- # @param target_number [Integer, nil]
142
- # @return [Integer]
143
- # @return [nil]
144
- def decide_reroll_threshold(captured_threshold, target_number)
145
- if captured_threshold
146
- captured_threshold.to_i
147
- elsif @diceBot.reroll_dice_reroll_threshold
148
- @diceBot.reroll_dice_reroll_threshold
149
- else
150
- target_number
151
- end
152
- end
153
-
154
- # @return [String]
155
- def expr()
156
- reroll_cmp_op_text = @cmp_op != @reroll_cmp_op ? Format.comparison_operator(@reroll_cmp_op) : nil
157
- cmp_op_text = Format.comparison_operator(@cmp_op)
158
-
159
- "(#{@notation}[#{reroll_cmp_op_text}#{@reroll_threshold}]#{cmp_op_text}#{@target_number})"
160
- end
161
-
162
- # @param command [String]
163
- # @return [String]
164
- def msg_invalid_reroll_number(command)
165
- "#{command} > 条件が間違っています。2R6>=5 あるいは 2R6[5] のように振り足し目標値を指定してください。"
166
- end
167
-
168
- # @param sides [Integer]
169
- # @param cmp_op [Symbol]
170
- # @param reroll_threshold [Integer]
171
- # @return [Boolean]
172
- def valid_reroll_rule?(sides, cmp_op, reroll_threshold) # 振り足しロールの条件確認
173
- case cmp_op
174
- when :<=
175
- reroll_threshold < sides
176
- when :<
177
- reroll_threshold <= sides
178
- when :>=
179
- reroll_threshold > 1
180
- when :>
181
- reroll_threshold >= 1
182
- when :'!='
183
- (1..sides).include?(reroll_threshold)
184
- else
185
- true
32
+ class << self
33
+ def eval(command, game_system, randomizer)
34
+ cmd = Parser.parse(command)
35
+ cmd&.eval(game_system, randomizer)
186
36
  end
187
37
  end
188
38
  end
@@ -0,0 +1,198 @@
1
+ # frozen_string_literal: true
2
+
3
+ module BCDice
4
+ module CommonCommand
5
+ module RerollDice
6
+ module Node
7
+ class Command
8
+ def initialize(secret:, notations:, source:, cmp_op: nil, target_number: nil, reroll_cmp_op: nil, reroll_threshold: nil)
9
+ @secret = secret
10
+ @notations = notations
11
+ @cmp_op = cmp_op
12
+ @target_number_node = target_number
13
+ @reroll_cmp_op = reroll_cmp_op
14
+ @reroll_threshold_node = reroll_threshold
15
+ @source = source
16
+ end
17
+
18
+ def eval(game_system, randomizer)
19
+ round_type = game_system.round_type
20
+ cmp_op = @cmp_op || game_system.default_cmp_op
21
+ reroll_cmp_op = @reroll_cmp_op || cmp_op || :>=
22
+
23
+ target_number =
24
+ @target_number_node&.eval(round_type) ||
25
+ game_system.default_target_number
26
+
27
+ reroll_threshold =
28
+ @reroll_threshold_node&.eval(round_type) ||
29
+ game_system.reroll_dice_reroll_threshold ||
30
+ target_number
31
+
32
+ reroll_condition = RerollCondition.new(reroll_cmp_op, reroll_threshold)
33
+
34
+ dice_queue = @notations.map { |node| node.to_dice(round_type) }
35
+ unless dice_queue.all? { |d| reroll_condition.valid?(d.sides) }
36
+ return result_with_text("#{@source} > 条件が間違っています。2R6>=5 あるいは 2R6[5] のように振り足し目標値を指定してください。")
37
+ end
38
+
39
+ dice_list_list = roll(
40
+ dice_queue,
41
+ randomizer,
42
+ reroll_condition,
43
+ game_system.sort_barabara_dice?
44
+ )
45
+
46
+ dice_list = dice_list_list.flatten
47
+
48
+ # 振り足し分は出目1の個数をカウントしない
49
+ one_count = dice_list_list
50
+ .take(@notations.size)
51
+ .flatten
52
+ .count(1)
53
+
54
+ success_count =
55
+ if cmp_op
56
+ dice_list.count { |val| val.send(cmp_op, target_number) }
57
+ else
58
+ 0
59
+ end
60
+
61
+ sequence = [
62
+ expr(round_type, reroll_condition, cmp_op, target_number),
63
+ dice_list_list.map { |list| list.join(",") }.join(" + "),
64
+ "成功数#{success_count}",
65
+ game_system.grich_text(one_count, dice_list.size, success_count),
66
+ ].compact
67
+
68
+ result_with_text(sequence.join(" > "))
69
+ end
70
+
71
+ private
72
+
73
+ # ダイスロールを行う
74
+ # @param dice_queue [Array<Dice>] ダイスキュー
75
+ # @param randomizer [Randomizer] 乱数生成器
76
+ # @param reroll_condition [RerollCondition] 振り足し条件
77
+ # @param sort [Boolean] 出目を並び替えるか
78
+ # @return [Array<Array<Integer>>]
79
+ def roll(dice_queue, randomizer, reroll_condition, sort)
80
+ dice_list_list = []
81
+ loop_count = 0
82
+
83
+ while !dice_queue.empty? && loop_count < REROLL_LIMIT
84
+ dice = dice_queue.shift
85
+ loop_count += 1
86
+
87
+ dice_list = dice.roll(randomizer)
88
+ dice_list.sort! if sort
89
+ dice_list_list.push(dice_list)
90
+
91
+ reroll_count = dice_list.count { |val| reroll_condition.reroll?(val) }
92
+ if reroll_count > 0
93
+ dice_queue.push(Dice.new(reroll_count, dice.sides))
94
+ end
95
+ end
96
+
97
+ return dice_list_list
98
+ end
99
+
100
+ def expr(round_type, reroll_condition, cmp_op, target_number)
101
+ notation = @notations.map { |n| n.to_dice(round_type) }.join("+")
102
+
103
+ reroll_cmp_op_text =
104
+ if reroll_condition.cmp_op == cmp_op
105
+ ""
106
+ else
107
+ Format.comparison_operator(reroll_condition.cmp_op)
108
+ end
109
+
110
+ cmp_op_text = Format.comparison_operator(cmp_op)
111
+
112
+ "(#{notation}[#{reroll_cmp_op_text}#{reroll_condition.threshold}]#{cmp_op_text}#{target_number})"
113
+ end
114
+
115
+ def result_with_text(text)
116
+ Result.new.tap do |r|
117
+ r.secret = @secret
118
+ r.text = text
119
+ end
120
+ end
121
+ end
122
+
123
+ # 振り足し条件を表すクラス。
124
+ class RerollCondition
125
+ # @return [Symbol] 比較演算子
126
+ attr_reader :cmp_op
127
+ # @return [Integer] 振り足しの閾値
128
+ attr_reader :threshold
129
+
130
+ # @param cmp_op [Symbol] 比較演算子
131
+ # @param threshold [Integer] 振り足しの閾値
132
+ def initialize(cmp_op, threshold)
133
+ @cmp_op = cmp_op
134
+ @threshold = threshold
135
+ end
136
+
137
+ # @param sides [Integer] ダイスの面数
138
+ # @return [Boolean] 振り足し条件が妥当か
139
+ def valid?(sides)
140
+ return false unless @threshold
141
+
142
+ case @cmp_op
143
+ when :<=
144
+ @threshold < sides
145
+ when :<
146
+ @threshold <= sides
147
+ when :>=
148
+ @threshold > 1
149
+ when :>
150
+ @threshold >= 1
151
+ when :'!='
152
+ (1..sides).include?(@threshold)
153
+ else # :==
154
+ true
155
+ end
156
+ end
157
+
158
+ # @param value [Integer] 出目
159
+ # @return [Boolean] 振り足しを行うべきか
160
+ def reroll?(value)
161
+ value.send(@cmp_op, @threshold)
162
+ end
163
+ end
164
+
165
+ class Notation
166
+ def initialize(times, sides)
167
+ @times = times
168
+ @sides = sides
169
+ end
170
+
171
+ def to_dice(round_type)
172
+ times = @times.eval(round_type)
173
+ sides = @sides.eval(round_type)
174
+
175
+ Dice.new(times, sides)
176
+ end
177
+ end
178
+
179
+ class Dice
180
+ attr_reader :times, :sides
181
+
182
+ def initialize(times, sides)
183
+ @times = times
184
+ @sides = sides
185
+ end
186
+
187
+ def roll(randomizer)
188
+ randomizer.roll_barabara(times, sides)
189
+ end
190
+
191
+ def to_s
192
+ "#{times}R#{sides}"
193
+ end
194
+ end
195
+ end
196
+ end
197
+ end
198
+ end