bcdice 3.0.0.pre.alpha.1 → 3.1.0

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Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -1,167 +1,18 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
- #
3
- # 四則演算を評価するクラス
4
- #
5
- class ArithmeticEvaluator
4
+ module ArithmeticEvaluator
6
5
  class << self
7
6
  # 四則演算を評価する
8
- # @param expr [String] 評価する式
7
+ # @deprecated +Arithmetic.#eval+ を利用してください。
8
+ # @param expr [String, nil] 評価する式
9
9
  # @param round_type [Symbol] 端数処理の種類
10
10
  # @return [Integer] 評価結果を返す。不正な式の場合には0を返す。
11
11
  def eval(expr, round_type: RoundType::FLOOR)
12
- ArithmeticEvaluator.new(expr, round_type: round_type).eval()
13
- end
14
- end
15
-
16
- # @param [String, nil] expr 評価する式
17
- # @param [Symbol] round_type 端数処理の種類
18
- def initialize(expr, round_type: RoundType::FLOOR)
19
- @expr = expr
20
- @round_type = round_type
21
-
22
- @error = false
23
- end
24
-
25
- # @return [Boolean] 式の評価時にエラーが発生したか
26
- def error?
27
- @error
28
- end
29
-
30
- # 四則演算を評価する
31
- # 同一インスタンスでevalを二回以上実行した場合の挙動は未定義とする
32
- #
33
- # @return [Integer] 評価結果を返す。不正な式の場合には0を返す。
34
- def eval
35
- if @expr.nil?
36
- return 0
37
- end
38
-
39
- unless @expr.is_a?(String)
40
- raise TypeError, "expr must be String, not #{@expr.class}"
41
- end
42
-
43
- @tokens = tokenize(@expr)
44
- @idx = 0
45
- @error = false
12
+ return 0 unless expr
46
13
 
47
- ret = expr()
48
- if @error
49
- return 0
50
- else
51
- return ret
14
+ Arithmetic.eval(expr, round_type) || 0
52
15
  end
53
16
  end
54
-
55
- private
56
-
57
- def tokenize(expr)
58
- expr.gsub(%r{[\(\)\+\-\*/]}) { |e| " #{e} " }.split(" ")
59
- end
60
-
61
- def add
62
- ret = mul()
63
-
64
- loop do
65
- if consume("+")
66
- ret += mul()
67
- elsif consume("-")
68
- ret -= mul()
69
- else
70
- break
71
- end
72
- end
73
-
74
- return ret
75
- end
76
- alias expr add
77
-
78
- def mul
79
- ret = unary()
80
-
81
- loop do
82
- if consume("*")
83
- ret *= unary()
84
- elsif consume("/")
85
- ret = div(ret, unary())
86
- else
87
- break
88
- end
89
- end
90
-
91
- return ret
92
- end
93
-
94
- def div(left, right)
95
- if right.zero?
96
- @error = true
97
- return 0
98
- end
99
-
100
- case @round_type
101
- when RoundType::CEIL
102
- return (left.to_f / right).ceil
103
- when RoundType::ROUND
104
- return (left.to_f / right).round
105
- when RoundType::FLOOR
106
- return left / right
107
- else
108
- raise ArgumentError, "unknown round type: #{@round_type.inspect}"
109
- end
110
- end
111
-
112
- def unary
113
- if consume("+")
114
- unary()
115
- elsif consume("-")
116
- -unary()
117
- else
118
- term()
119
- end
120
- end
121
-
122
- def term
123
- if consume("(")
124
- ret = expr()
125
- expect(")")
126
- return ret
127
- else
128
- return expect_number()
129
- end
130
- end
131
-
132
- def consume(str)
133
- if @tokens[@idx] != str
134
- return false
135
- end
136
-
137
- @idx += 1
138
- return true
139
- end
140
-
141
- def expect(str)
142
- if @tokens[@idx] != str
143
- @error = true
144
- end
145
-
146
- @idx += 1
147
- end
148
-
149
- def expect_number()
150
- unless integer?(@tokens[@idx])
151
- @error = true
152
- @idx += 1
153
- return 0
154
- end
155
-
156
- ret = @tokens[@idx].to_i
157
- @idx += 1
158
- return ret
159
- end
160
-
161
- def integer?(str)
162
- # Ruby 1.9 以降では Kernel.#Integer を使うべき
163
- # Ruby 1.8 にもあるが、基数を指定できない問題がある
164
- !/^\d+$/.match(str).nil?
165
- end
166
17
  end
167
18
  end
data/lib/bcdice/base.rb CHANGED
@@ -1,8 +1,14 @@
1
1
  # frozen_string_literal: true
2
2
 
3
+ require "i18n"
4
+ require "i18n/backend/fallbacks"
3
5
  require "bcdice/randomizer"
4
6
  require "bcdice/dice_table"
5
7
  require "bcdice/enum"
8
+ require "bcdice/translate"
9
+ require "bcdice/result"
10
+ require "bcdice/command/parser"
11
+ require "bcdice/deprecated/checker"
6
12
 
7
13
  module BCDice
8
14
  class Base
@@ -18,6 +24,10 @@ module BCDice
18
24
  @prefixes.concat(prefixes.flatten)
19
25
  end
20
26
 
27
+ def register_prefix_from_super_class
28
+ register_prefix(superclass.prefixes)
29
+ end
30
+
21
31
  # ゲームシステム固有のコマンドにマッチする正規表現を返す
22
32
  # 正規表現を一度生成したら、以後コマンドの登録はできないようにする
23
33
  #
@@ -50,21 +60,31 @@ module BCDice
50
60
 
51
61
  @command_pattern = /^S?(#{pattarns.join("|")})/i.freeze
52
62
  end
63
+
64
+ # @param command [String]
65
+ # @return [Result]
66
+ def eval(command)
67
+ new(command).eval
68
+ end
53
69
  end
54
70
 
71
+ include Translate
72
+ include Deprecated::Checker
73
+
55
74
  def initialize(command)
56
75
  @raw_input = command
57
76
 
58
77
  @sort_add_dice = false # 加算ダイスでダイス目をソートするかどうか
59
78
  @sort_barabara_dice = false # バラバラダイスでダイス目をソートするかどうか
60
79
 
61
- @enabled_d66 = true # D66ダイスを利用するかどうか
62
80
  @d66_sort_type = D66SortType::NO_SORT # 入れ替えの種類 詳しくはBCDice::D66SortTypeを参照すること
63
81
 
64
82
  @enabled_d9 = false # D9ダイスを有効にするか(ガンドッグ)で使用
65
83
 
66
84
  @round_type = RoundType::FLOOR # 割り算をした時の端数の扱い (FLOOR: 切り捨て, CEIL: 切り上げ, ROUND: 四捨五入)
67
85
 
86
+ @sides_implicit_d = 6 # 1D のようにダイスの面数が指定されていない場合に何面ダイスにするか
87
+
68
88
  @upper_dice_reroll_threshold = nil # UpperDiceで振り足しをする出目の閾値 nilの場合デフォルト設定なし
69
89
  @reroll_dice_reroll_threshold = nil # RerollDiceで振り足しをする出目の閾値 nilの場合デフォルト設定なし
70
90
 
@@ -73,11 +93,7 @@ module BCDice
73
93
 
74
94
  @enabled_upcase_input = true # 入力を String#upcase するかどうか
75
95
 
76
- @is_secret = false
77
- @is_success = false
78
- @is_failure = false
79
- @is_critical = false
80
- @is_fumble = false
96
+ @locale = :ja_jp # i18n用の言語設定
81
97
 
82
98
  @randomizer = BCDice::Randomizer.new
83
99
  @debug = false
@@ -95,6 +111,11 @@ module BCDice
95
111
  # @return [Symbol]
96
112
  attr_reader :round_type
97
113
 
114
+ # ダイスの面数が指定されていない場合に何面ダイスにするか
115
+ #
116
+ # @return [Integer]
117
+ attr_reader :sides_implicit_d
118
+
98
119
  # UpperDiceで振り足しをする出目の閾値
99
120
  #
100
121
  # @return [Integer, nil]
@@ -129,13 +150,6 @@ module BCDice
129
150
  @sort_barabara_dice
130
151
  end
131
152
 
132
- # D66ダイスが有効か
133
- #
134
- # @return [Boolean]
135
- def enabled_d66?
136
- @enabled_d66
137
- end
138
-
139
153
  # D9ダイスが有効か
140
154
  #
141
155
  # @return [Boolean]
@@ -143,50 +157,21 @@ module BCDice
143
157
  @enabled_d9
144
158
  end
145
159
 
146
- # シークレットコマンドか
147
- #
148
- # @return [Boolean]
149
- def secret?
150
- @is_secret
151
- end
152
-
153
- # 結果が成功か
154
- # @return [Boolean]
155
- def success?
156
- @is_success
157
- end
158
-
159
- # 結果が失敗か
160
- # @return [Boolean]
161
- def failure?
162
- @is_failure
163
- end
164
-
165
- # 結果がクリティカルか
166
- # @return [Boolean]
167
- def critical?
168
- @is_critical
169
- end
170
-
171
- # 結果がファンブルか
172
- # @return [Boolean]
173
- def fumble?
174
- @is_fumble
175
- end
176
-
177
160
  # デバッグを有用にする
178
161
  def enable_debug
179
162
  @debug = true
180
163
  end
181
164
 
182
165
  # コマンドを評価する
183
- # @return [String, nil] コマンド実行結果。コマンドが実行できなかった場合はnilを返す
166
+ # @return [Result, nil] コマンド実行結果。コマンドが実行できなかった場合はnilを返す
184
167
  def eval
185
- command = BCDice::Preprocessor.process(@raw_input, @randomizer, self)
186
- upcased_command = command.upcase
168
+ command = BCDice::Preprocessor.process(@raw_input, self)
169
+
170
+ result = dice_command(command) || eval_common_command(@raw_input)
171
+ return nil unless result
187
172
 
188
- result = dice_command(command)
189
- result ||= eval_common_command(upcased_command)
173
+ result.rands = @randomizer.rand_results
174
+ result.detailed_rands = @randomizer.detailed_rand_results
190
175
 
191
176
  return result
192
177
  end
@@ -200,36 +185,43 @@ module BCDice
200
185
  end
201
186
 
202
187
  # @param total [Integer] コマンド合計値
203
- # @param dice_total [Integer] ダイス目の合計値
204
- # @param dice_list [Array<Integer>] ダイスの一覧
205
- # @param sides [Integer] 振ったダイスの面数
188
+ # @param rand_results [Array<CommonCommand::AddDice::Randomizer::RandResult>] ダイスの一覧
206
189
  # @param cmp_op [Symbol] 比較演算子
207
190
  # @param target [Integer, String] 目標値の整数か'?'
208
- # @return [String]
209
- def check_result(total, dice_total, dice_list, sides, cmp_op, target)
191
+ # @return [Result, nil]
192
+ def check_result(total, rand_results, cmp_op, target)
193
+ ret = check_result_legacy(total, rand_results, cmp_op, target)
194
+ return ret if ret
195
+
196
+ sides_list = rand_results.map(&:sides)
197
+ value_list = rand_results.map(&:value)
198
+ dice_total = value_list.sum()
199
+
210
200
  ret =
211
- case [dice_list.size, sides]
212
- when [1, 100]
213
- check_1D100(total, dice_total, cmp_op, target)
214
- when [1, 20]
215
- check_1D20(total, dice_total, cmp_op, target)
216
- when [2, 6]
217
- check_2D6(total, dice_total, dice_list, cmp_op, target)
201
+ case sides_list
202
+ when [100]
203
+ result_1d100(total, dice_total, cmp_op, target)
204
+ when [20]
205
+ result_1d20(total, dice_total, cmp_op, target)
206
+ when [6, 6]
207
+ result_2d6(total, dice_total, value_list, cmp_op, target)
218
208
  end
219
209
 
220
- return ret unless ret.nil? || ret.empty?
210
+ return nil if ret == Result.nothing
211
+ return ret if ret
221
212
 
222
213
  ret =
223
- case sides
224
- when 10
225
- check_nD10(total, dice_total, dice_list, cmp_op, target)
226
- when 6
227
- check_nD6(total, dice_total, dice_list, cmp_op, target)
214
+ case sides_list.uniq
215
+ when [10]
216
+ result_nd10(total, dice_total, value_list, cmp_op, target)
217
+ when [6]
218
+ result_nd6(total, dice_total, value_list, cmp_op, target)
228
219
  end
229
220
 
230
- return ret unless ret.nil? || ret.empty?
221
+ return nil if ret == Result.nothing
222
+ return ret if ret
231
223
 
232
- check_nDx(total, cmp_op, target)
224
+ return result_ndx(total, cmp_op, target)
233
225
  end
234
226
 
235
227
  # シャドウラン用グリッチ判定
@@ -242,12 +234,10 @@ module BCDice
242
234
  private
243
235
 
244
236
  def eval_common_command(command)
237
+ command = change_text(command)
245
238
  CommonCommand::COMMANDS.each do |klass|
246
- cmd = klass.new(command, @randomizer, self)
247
- out = cmd.eval()
248
-
249
- @is_secret = cmd.secret?
250
- return out if out
239
+ result = klass.eval(command, self, @randomizer)
240
+ return result if result
251
241
  end
252
242
 
253
243
  return nil
@@ -265,11 +255,17 @@ module BCDice
265
255
  command = command[1..-1] if secret # 先頭の 'S' をとる
266
256
 
267
257
  output = eval_game_system_specific_command(command)
268
- @is_secret ||= secret
269
- if output.nil? || output.empty? || output == "1"
258
+
259
+ if output.is_a?(Result)
260
+ output.secret = output.secret? || secret
261
+ return output
262
+ elsif output.nil? || output.empty? || output == "1"
270
263
  return nil
271
264
  else
272
- return output.to_s
265
+ return Result.new.tap do |r|
266
+ r.text = output.to_s
267
+ r.secret = secret
268
+ end
273
269
  end
274
270
  end
275
271
 
@@ -277,39 +273,31 @@ module BCDice
277
273
  # @return [String, nil]
278
274
  def eval_game_system_specific_command(command); end
279
275
 
280
- # 成功か失敗かを文字列で返す
276
+ # 成功か失敗か返す
281
277
  #
282
- # @param (see #check_result)
283
- # @return [String]
284
- def check_nDx(total, cmp_op, target)
285
- return " > 失敗" if target.is_a?(String)
286
-
287
- if total.send(cmp_op, target)
288
- " > 成功"
278
+ # @param total [Integer]
279
+ # @param cmp_op [Symbol]
280
+ # @param target [Number]
281
+ # @return [Result]
282
+ def result_ndx(total, cmp_op, target)
283
+ if target.is_a?(String)
284
+ nil
285
+ elsif total.send(cmp_op, target)
286
+ Result.success(translate("success"))
289
287
  else
290
- " > 失敗"
288
+ Result.failure(translate("failure"))
291
289
  end
292
290
  end
293
291
 
294
- # @param (see #check_result)
295
- # @return [nil]
296
- def check_1D100(total, dice_total, cmp_op, target); end
292
+ def result_1d100(total, dice_total, cmp_op, target); end
297
293
 
298
- # @param (see #check_result)
299
- # @return [nil]
300
- def check_1D20(total, dice_total, cmp_op, target); end
294
+ def result_1d20(total, dice_total, cmp_op, target); end
301
295
 
302
- # @param (see #check_result)
303
- # @return [nil]
304
- def check_nD10(total, dice_total, dice_list, cmp_op, target); end
296
+ def result_nd10(total, dice_total, value_list, cmp_op, target); end
305
297
 
306
- # @param (see #check_result)
307
- # @return [nil]
308
- def check_2D6(total, dice_total, dice_list, cmp_op, target); end
298
+ def result_2d6(total, dice_total, value_list, cmp_op, target); end
309
299
 
310
- # @param (see #check_result)
311
- # @return [nil]
312
- def check_nD6(total, dice_total, dice_list, cmp_op, target); end
300
+ def result_nd6(total, dice_total, value_list, cmp_op, target); end
313
301
 
314
302
  def get_table_by_2d6(table)
315
303
  get_table_by_nD6(table, 2)
@@ -421,3 +409,8 @@ module BCDice
421
409
  end
422
410
  end
423
411
  end
412
+
413
+ I18n::Backend::Simple.include(I18n::Backend::Fallbacks)
414
+ I18n.load_path << Dir[File.join(__dir__, "../../i18n/**/*.yml")]
415
+ I18n.default_locale = :ja_jp
416
+ I18n.fallbacks.defaults = [:ja_jp]