bcdice 3.0.0.pre.alpha.1 → 3.1.0

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Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -1,282 +1,399 @@
1
- # frozen_string_literal: true
1
+ #
2
+ # DO NOT MODIFY!!!!
3
+ # This file is automatically generated by Racc 1.5.1
4
+ # from Racc grammar file "".
5
+ #
2
6
 
3
- require "bcdice/arithmetic_evaluator"
4
- require "bcdice/normalize"
7
+ require 'racc/parser.rb'
8
+
9
+
10
+ require "bcdice/common_command/lexer"
5
11
  require "bcdice/common_command/add_dice/node"
6
12
 
7
13
  module BCDice
8
14
  module CommonCommand
9
- class AddDice
10
- # 加算ロールの構文解析器のクラス
11
- class Parser
12
- # 構文解析器を初期化する
13
- # @param [String] expr 構文解析対象の文字列
14
- def initialize(expr)
15
- # 構文解析対象の文字列
16
- @expr = expr
17
- # 読み込んだトークンのインデックス
18
- @idx = 0
19
- # 構文解析エラーが発生したかどうか
20
- @error = false
21
- # 式にダイスロールが含まれるか
22
- @contain_dice_roll = false
23
-
24
- @is_secret = false
25
- end
26
-
27
- def secret?
28
- @is_secret
29
- end
30
-
31
- # 構文解析を実行する
32
- # @return [Node::Command, nil] 加算ロールコマンド
33
- def parse()
34
- lhs, cmp_op, rhs = @expr.partition(/[<>=]+/)
35
-
36
- cmp_op = Normalize.comparison_operator(cmp_op)
37
- if cmp_op && rhs.empty?
38
- @error = true
39
- return nil
40
- end
41
-
42
- if !rhs.empty? && rhs != "?"
43
- ae = ArithmeticEvaluator.new(rhs)
44
- rhs = ae.eval()
45
-
46
- @error = ae.error?
47
- end
48
-
49
- @tokens = tokenize(lhs)
50
- lhs = expr()
51
-
52
- if @idx != @tokens.size || !@contain_dice_roll
53
- @error = true
54
- end
55
-
56
- return AddDice::Node::Command.new(lhs, cmp_op, rhs)
57
- end
58
-
59
- # 構文解析エラーが発生したかどうかを返す
60
- # @return [Boolean]
61
- def error?
62
- @error
63
- end
64
-
65
- private
66
-
67
- # 構文解析対象の文字列をトークンの配列に変換する
68
- # @return [Array<String>]
69
- def tokenize(expr)
70
- expr.gsub(%r{[\+\-\*/DURSKHL@()]}) { |e| " #{e} " }.split(" ")
71
- end
72
-
73
- # 式
74
- def expr
75
- @is_secret = consume("S")
76
-
77
- return add()
78
- end
79
-
80
- # 加算、減算
81
- def add
82
- node = mul()
83
-
84
- loop do
85
- if consume("+")
86
- op, rhs = sub_negative_number(:+, mul())
87
- node = AddDice::Node::BinaryOp.new(node, op, rhs)
88
- elsif consume("-")
89
- op, rhs = sub_negative_number(:-, mul())
90
- node = AddDice::Node::BinaryOp.new(node, op, rhs)
91
- else
92
- break
93
- end
94
- end
95
-
96
- return node
97
- end
98
-
99
- # TODO: 処理の説明を書く
100
- def sub_negative_number(op, rhs)
101
- if rhs.is_a?(Node::Number) && rhs.literal < 0
102
- if op == :+
103
- return [:-, rhs.negate]
104
- elsif op == :-
105
- return [:+, rhs.negate]
106
- end
107
- end
108
-
109
- [op, rhs]
110
- end
111
-
112
- # 乗算、除算
113
- def mul
114
- node = unary()
115
-
116
- loop do
117
- if consume("*")
118
- node = AddDice::Node::BinaryOp.new(node, :*, unary())
119
- elsif consume("/")
120
- rhs = unary()
121
- klass = divide_node_class()
122
- node = klass.new(node, rhs)
123
- else
124
- break
125
- end
126
- end
127
-
128
- return node
129
- end
130
-
131
- # 端数処理方法を示す記号を読み込み、対応する除算ノードのクラスを返す
132
- # @return [Class] 除算ノードのクラス
133
- def divide_node_class
134
- if consume("U")
135
- # 切り上げ
136
- Node::DivideWithRoundingUp
137
- elsif consume("R")
138
- # 四捨五入
139
- Node::DivideWithRoundingOff
140
- else
141
- # 切り捨て
142
- Node::DivideWithRoundingDown
143
- end
144
- end
145
-
146
- # 単項演算
147
- def unary
148
- if consume("+")
149
- unary()
150
- elsif consume("-")
151
- node = unary()
152
-
153
- case node
154
- when Node::Negate
155
- node.body
156
- when Node::Number
157
- node.negate()
158
- else
159
- AddDice::Node::Negate.new(node)
160
- end
161
- else
162
- term()
163
- end
164
- end
165
-
166
- # カッコ、ダイスロール
167
- def term
168
- if consume("(")
169
- node = AddDice::Node::Parenthesis.new(add())
170
- expect(")")
171
-
172
- return node
173
- else
174
- dice_notation()
175
- end
176
- end
177
-
178
- # ダイスロール、数値
179
- def dice_notation
180
- num = expect_number()
181
- if consume("D")
182
- times = num
183
- sides = expect_number()
184
-
185
- filter = dice_roll_filter()
186
- if filter
187
- # ダイスロール後のフィルタリングあり
188
- n_filtering = expect_number()
189
- @contain_dice_roll = true
190
- return Node::DiceRollWithFilter.new(times, sides, n_filtering, filter)
191
- end
192
-
193
- # 通常のダイスロール
194
- @contain_dice_roll = true
195
- return Node::DiceRoll.new(times, sides)
196
- end
197
-
198
- return num
199
- end
200
-
201
- # ダイスロール:フィルタ処理
202
- def dice_roll_filter
203
- if consume("K", "H")
204
- # 大きな出目から複数個取る
205
- Node::DiceRollWithFilter::KEEP_HIGHEST
206
- elsif consume("K", "L")
207
- # 小さな出目から複数個取る
208
- Node::DiceRollWithFilter::KEEP_LOWEST
209
- elsif consume("D", "H")
210
- # 大きな出目から複数個除く
211
- Node::DiceRollWithFilter::DROP_HIGHEST
212
- elsif consume("D", "L")
213
- # 小さな出目から複数個除く
214
- Node::DiceRollWithFilter::DROP_LOWEST
215
- end
216
- end
217
-
218
- # トークンを消費する
219
- #
220
- # トークンと期待した文字列が合致していた場合、次のトークンに進む。
221
- # 合致していなかった場合は、進まない。
222
- #
223
- # @param [String] expected 期待する文字列
224
- # @return [true] トークンと期待した文字列が合致していた場合
225
- # @return [false] トークンと期待した文字列が合致していなかった場合
226
- def consume(*expected)
227
- target = @tokens.slice(@idx, expected.length)
228
- unless target == expected
229
- return false
230
- end
231
-
232
- @idx += expected.length
233
- return true
234
- end
235
-
236
- # 指定された文字列のトークンを要求する
237
- #
238
- # トークンと期待した文字列が合致していなかった場合、エラーとする。
239
- # エラーの有無にかかわらず、次のトークンに進む。
240
- #
241
- # @param [String] str 期待する文字列
242
- # @return [void]
243
- def expect(str)
244
- if @tokens[@idx] != str
245
- @error = true
246
- end
247
-
248
- @idx += 1
249
- end
250
-
251
- # 整数のトークンを要求する
252
- #
253
- # 整数のトークンならば、対応する整数のノードを返す。
254
- # そうでなければエラーとし、整数0のノードを返す。
255
- #
256
- # エラーの有無にかかわらず、次のトークンに進む。
257
- #
258
- # @return [Node::Number] 整数のノード
259
- def expect_number()
260
- unless integer?(@tokens[@idx])
261
- @error = true
262
- @idx += 1
263
- return AddDice::Node::Number.new(0)
264
- end
265
-
266
- ret = @tokens[@idx].to_i
267
- @idx += 1
268
- return AddDice::Node::Number.new(ret)
269
- end
270
-
271
- # 文字列が整数かどうかを返す
272
- # @param [String] str 対象文字列
273
- # @return [Boolean]
274
- def integer?(str)
275
- # Ruby 1.9 以降では Kernel.#Integer を使うべき
276
- # Ruby 1.8 にもあるが、基数を指定できない問題がある
277
- !/^\d+$/.match(str).nil?
278
- end
279
- end
15
+ module AddDice
16
+ class Parser < Racc::Parser
17
+
18
+
19
+ def self.parse(source)
20
+ new.parse(source)
21
+ end
22
+
23
+ def parse(source)
24
+ @lexer = Lexer.new(source)
25
+ do_parse()
26
+ rescue ParseError
27
+ nil
28
+ end
29
+
30
+ private
31
+
32
+ def next_token
33
+ @lexer.next_token
34
+ end
35
+
36
+ # 加減算の右辺が負数である場合に加減算を逆転させる
37
+ def expand_negate(op, rhs)
38
+ if rhs.is_a?(Node::Negate)
39
+ if op == :+
40
+ return [:-, rhs.body]
41
+ elsif op == :-
42
+ return [:+, rhs.body]
280
43
  end
281
44
  end
45
+
46
+ [op, rhs]
47
+ end
48
+ ##### State transition tables begin ###
49
+
50
+ racc_action_table = [
51
+ 13, 16, 17, 18, 19, 3, 32, 13, 4, 13,
52
+ 14, 8, 9, 22, 13, 12, 13, 26, 8, 9,
53
+ 8, 9, 12, 13, 12, 8, 9, 8, 9, 12,
54
+ 13, 12, 13, nil, 8, 9, 13, 13, 12, 13,
55
+ nil, 8, 9, 8, 9, 12, 15, 12, 8, 9,
56
+ nil, 12, 12, nil, 12, nil, 16, 17, 35, 37,
57
+ 34, 36, 16, 17, 18, 19, 18, 19, 40, 39,
58
+ 42, 43, 44, 45 ]
59
+
60
+ racc_action_check = [
61
+ 15, 23, 23, 6, 6, 0, 23, 2, 1, 8,
62
+ 4, 15, 15, 11, 9, 15, 12, 15, 2, 2,
63
+ 8, 8, 2, 16, 8, 9, 9, 12, 12, 9,
64
+ 17, 12, 18, nil, 16, 16, 22, 19, 16, 38,
65
+ nil, 17, 17, 18, 18, 17, 5, 18, 19, 19,
66
+ nil, 22, 19, nil, 38, nil, 5, 5, 30, 30,
67
+ 30, 30, 25, 25, 27, 27, 28, 28, 31, 31,
68
+ 39, 39, 40, 40 ]
69
+
70
+ racc_action_pointer = [
71
+ 1, 8, 5, nil, 10, 43, -12, nil, 7, 12,
72
+ nil, 8, 14, nil, nil, -2, 21, 28, 30, 35,
73
+ nil, nil, 34, -12, nil, 49, nil, 49, 51, nil,
74
+ 49, 63, nil, nil, nil, nil, nil, nil, 37, 63,
75
+ 65, nil, nil, nil, nil, nil ]
76
+
77
+ racc_action_default = [
78
+ -3, -31, -31, -4, -31, -1, -9, -12, -31, -31,
79
+ -20, -24, -31, -30, 46, -31, -31, -31, -31, -31,
80
+ -18, -19, -22, -31, -2, -5, -6, -7, -8, -10,
81
+ -13, -21, -29, -11, -14, -15, -16, -17, -31, -31,
82
+ -31, -23, -25, -26, -27, -28 ]
83
+
84
+ racc_goto_table = [
85
+ 31, 5, 20, 21, 27, 28, 1, 2, 24, 33,
86
+ 38, 23, 29, 30, 25, nil, 41 ]
87
+
88
+ racc_goto_check = [
89
+ 9, 3, 6, 6, 5, 5, 1, 2, 4, 7,
90
+ 10, 3, 6, 6, 3, nil, 9 ]
91
+
92
+ racc_goto_pointer = [
93
+ nil, 6, 7, -1, -7, -12, -6, -21, nil, -22,
94
+ -21 ]
95
+
96
+ racc_goto_default = [
97
+ nil, nil, nil, nil, nil, 6, 7, nil, 10, 11,
98
+ nil ]
99
+
100
+ racc_reduce_table = [
101
+ 0, 0, :racc_error,
102
+ 2, 21, :_reduce_1,
103
+ 4, 21, :_reduce_2,
104
+ 0, 22, :_reduce_3,
105
+ 1, 22, :_reduce_4,
106
+ 1, 24, :_reduce_none,
107
+ 1, 24, :_reduce_6,
108
+ 3, 23, :_reduce_7,
109
+ 3, 23, :_reduce_8,
110
+ 1, 23, :_reduce_none,
111
+ 3, 25, :_reduce_10,
112
+ 4, 25, :_reduce_11,
113
+ 1, 25, :_reduce_none,
114
+ 0, 27, :_reduce_13,
115
+ 1, 27, :_reduce_14,
116
+ 1, 27, :_reduce_15,
117
+ 1, 27, :_reduce_16,
118
+ 1, 27, :_reduce_17,
119
+ 2, 26, :_reduce_18,
120
+ 2, 26, :_reduce_19,
121
+ 1, 26, :_reduce_none,
122
+ 3, 28, :_reduce_21,
123
+ 2, 28, :_reduce_22,
124
+ 5, 28, :_reduce_23,
125
+ 1, 28, :_reduce_none,
126
+ 2, 30, :_reduce_25,
127
+ 2, 30, :_reduce_26,
128
+ 2, 30, :_reduce_27,
129
+ 2, 30, :_reduce_28,
130
+ 3, 29, :_reduce_29,
131
+ 1, 29, :_reduce_30 ]
132
+
133
+ racc_reduce_n = 31
134
+
135
+ racc_shift_n = 46
136
+
137
+ racc_token_table = {
138
+ false => 0,
139
+ :error => 1,
140
+ :NUMBER => 2,
141
+ :CMP_OP => 3,
142
+ :S => 4,
143
+ :D => 5,
144
+ :K => 6,
145
+ :H => 7,
146
+ :L => 8,
147
+ :U => 9,
148
+ :R => 10,
149
+ :F => 11,
150
+ :C => 12,
151
+ :PLUS => 13,
152
+ :MINUS => 14,
153
+ :ASTERISK => 15,
154
+ :SLASH => 16,
155
+ :PARENL => 17,
156
+ :PARENR => 18,
157
+ :QUESTION => 19 }
158
+
159
+ racc_nt_base = 20
160
+
161
+ racc_use_result_var = true
162
+
163
+ Racc_arg = [
164
+ racc_action_table,
165
+ racc_action_check,
166
+ racc_action_default,
167
+ racc_action_pointer,
168
+ racc_goto_table,
169
+ racc_goto_check,
170
+ racc_goto_default,
171
+ racc_goto_pointer,
172
+ racc_nt_base,
173
+ racc_reduce_table,
174
+ racc_token_table,
175
+ racc_shift_n,
176
+ racc_reduce_n,
177
+ racc_use_result_var ]
178
+
179
+ Racc_token_to_s_table = [
180
+ "$end",
181
+ "error",
182
+ "NUMBER",
183
+ "CMP_OP",
184
+ "S",
185
+ "D",
186
+ "K",
187
+ "H",
188
+ "L",
189
+ "U",
190
+ "R",
191
+ "F",
192
+ "C",
193
+ "PLUS",
194
+ "MINUS",
195
+ "ASTERISK",
196
+ "SLASH",
197
+ "PARENL",
198
+ "PARENR",
199
+ "QUESTION",
200
+ "$start",
201
+ "command",
202
+ "secret",
203
+ "add",
204
+ "target",
205
+ "mul",
206
+ "unary",
207
+ "round_type",
208
+ "dice",
209
+ "term",
210
+ "filter_type" ]
211
+
212
+ Racc_debug_parser = false
213
+
214
+ ##### State transition tables end #####
215
+
216
+ # reduce 0 omitted
217
+
218
+ def _reduce_1(val, _values, result)
219
+ secret, lhs = val
220
+ raise ParseError unless lhs.include_dice?
221
+
222
+ result = Node::Command.new(secret, lhs)
223
+
224
+ result
225
+ end
226
+
227
+ def _reduce_2(val, _values, result)
228
+ secret, lhs, cmp_op, rhs = val
229
+ raise ParseError if !lhs.include_dice? || rhs.include_dice? || cmp_op.nil?
230
+
231
+ result = Node::Command.new(secret, lhs, cmp_op, rhs)
232
+
233
+ result
234
+ end
235
+
236
+ def _reduce_3(val, _values, result)
237
+ result = false
238
+ result
239
+ end
240
+
241
+ def _reduce_4(val, _values, result)
242
+ result = true
243
+ result
244
+ end
245
+
246
+ # reduce 5 omitted
247
+
248
+ def _reduce_6(val, _values, result)
249
+ result = Node::UndecidedTarget.instance
250
+ result
251
+ end
252
+
253
+ def _reduce_7(val, _values, result)
254
+ lhs = val[0]
255
+ op, rhs = expand_negate(:+, val[2])
256
+ result = Node::BinaryOp.new(lhs, op, rhs)
257
+
258
+ result
259
+ end
260
+
261
+ def _reduce_8(val, _values, result)
262
+ lhs = val[0]
263
+ op, rhs = expand_negate(:-, val[2])
264
+ result = Node::BinaryOp.new(lhs, op, rhs)
265
+
266
+ result
267
+ end
268
+
269
+ # reduce 9 omitted
270
+
271
+ def _reduce_10(val, _values, result)
272
+ lhs = val[0]
273
+ rhs = val[2]
274
+ result = Node::BinaryOp.new(lhs, :*, rhs)
275
+
276
+ result
277
+ end
278
+
279
+ def _reduce_11(val, _values, result)
280
+ lhs = val[0]
281
+ rhs = val[2]
282
+ divied_class = val[3]
283
+ result = divied_class.new(lhs, rhs)
284
+
285
+ result
286
+ end
287
+
288
+ # reduce 12 omitted
289
+
290
+ def _reduce_13(val, _values, result)
291
+ result = Node::DivideWithGameSystemDefault
292
+ result
293
+ end
294
+
295
+ def _reduce_14(val, _values, result)
296
+ result = Node::DivideWithRoundingDown
297
+ result
298
+ end
299
+
300
+ def _reduce_15(val, _values, result)
301
+ result = Node::DivideWithRoundingUp
302
+ result
303
+ end
304
+
305
+ def _reduce_16(val, _values, result)
306
+ result = Node::DivideWithRoundingUp
307
+ result
308
+ end
309
+
310
+ def _reduce_17(val, _values, result)
311
+ result = Node::DivideWithRoundingOff
312
+ result
313
+ end
314
+
315
+ def _reduce_18(val, _values, result)
316
+ result = val[1]
317
+ result
318
+ end
319
+
320
+ def _reduce_19(val, _values, result)
321
+ body = val[1]
322
+ result = body.is_a?(Node::Negate) ? body.body : Node::Negate.new(body)
323
+
324
+ result
325
+ end
326
+
327
+ # reduce 20 omitted
328
+
329
+ def _reduce_21(val, _values, result)
330
+ times = val[0]
331
+ sides = val[2]
332
+ raise ParseError if times.include_dice? || sides.include_dice?
333
+
334
+ result = Node::DiceRoll.new(times, sides)
335
+
336
+ result
337
+ end
338
+
339
+ def _reduce_22(val, _values, result)
340
+ times = val[0]
341
+ raise ParseError if times.include_dice?
342
+
343
+ result = Node::ImplicitSidesDiceRoll.new(times)
344
+
345
+ result
282
346
  end
347
+
348
+ def _reduce_23(val, _values, result)
349
+ times = val[0]
350
+ sides = val[2]
351
+ filter = val[3]
352
+ n_filtering = val[4]
353
+ raise ParseError if times.include_dice? || sides.include_dice? || n_filtering.include_dice?
354
+
355
+ result = Node::DiceRollWithFilter.new(times, sides, n_filtering, filter)
356
+
357
+ result
358
+ end
359
+
360
+ # reduce 24 omitted
361
+
362
+ def _reduce_25(val, _values, result)
363
+ result = Node::DiceRollWithFilter::KEEP_HIGHEST
364
+ result
365
+ end
366
+
367
+ def _reduce_26(val, _values, result)
368
+ result = Node::DiceRollWithFilter::KEEP_LOWEST
369
+ result
370
+ end
371
+
372
+ def _reduce_27(val, _values, result)
373
+ result = Node::DiceRollWithFilter::DROP_HIGHEST
374
+ result
375
+ end
376
+
377
+ def _reduce_28(val, _values, result)
378
+ result = Node::DiceRollWithFilter::DROP_LOWEST
379
+ result
380
+ end
381
+
382
+ def _reduce_29(val, _values, result)
383
+ result = Node::Parenthesis.new(val[1])
384
+ result
385
+ end
386
+
387
+ def _reduce_30(val, _values, result)
388
+ result = Node::Number.new(val[0])
389
+ result
390
+ end
391
+
392
+ def _reduce_none(val, _values, result)
393
+ val[0]
394
+ end
395
+
396
+ end # class Parser
397
+ end # module AddDice
398
+ end # module CommonCommand
399
+ end # module BCDice