bcdice 3.0.0.pre.alpha.1 → 3.1.0

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Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -1,8 +1,11 @@
1
+ # frozen_string_literal: true
2
+
1
3
  require "bcdice/common_command/add_dice"
2
4
  require "bcdice/common_command/barabara_dice"
3
5
  require "bcdice/common_command/calc"
4
6
  require "bcdice/common_command/choice"
5
7
  require "bcdice/common_command/d66_dice"
8
+ require "bcdice/common_command/repeat"
6
9
  require "bcdice/common_command/reroll_dice"
7
10
  require "bcdice/common_command/upper_dice"
8
11
  require "bcdice/common_command/version"
@@ -15,6 +18,7 @@ module BCDice
15
18
  Calc,
16
19
  Choice,
17
20
  D66Dice,
21
+ Repeat,
18
22
  RerollDice,
19
23
  UpperDice,
20
24
  Version,
@@ -1,53 +1,19 @@
1
+ # frozen_string_literal: true
2
+
1
3
  require "bcdice/normalize"
2
4
  require "bcdice/common_command/add_dice/parser"
3
5
  require "bcdice/common_command/add_dice/randomizer"
4
6
 
5
7
  module BCDice
6
8
  module CommonCommand
7
- class AddDice
8
- PREFIX_PATTERN = /[\+\-\dD\(\[]+/.freeze
9
-
10
- def initialize(command, randomizer, game_system)
11
- @command = command
12
- @bcdice = randomizer
13
- @diceBot = game_system
14
-
15
- @dice_list = []
16
- @is_secret = false
17
- end
18
-
19
- def secret?
20
- @is_secret
21
- end
22
-
23
- def eval()
24
- parser = Parser.new(@command)
9
+ module AddDice
10
+ PREFIX_PATTERN = /[+\-\dD(\[]+/.freeze
25
11
 
26
- command = parser.parse()
27
- if parser.error?
28
- return nil
12
+ class << self
13
+ def eval(command, game_system, randomizer)
14
+ cmd = Parser.parse(command)
15
+ cmd&.eval(game_system, randomizer)
29
16
  end
30
-
31
- randomizer = Randomizer.new(@bcdice, @diceBot, command.cmp_op)
32
- total = command.lhs.eval(randomizer)
33
-
34
- output =
35
- if randomizer.dice_list.size <= 1 && command.lhs.is_a?(Node::DiceRoll)
36
- "(#{command}) > #{total}"
37
- else
38
- "(#{command}) > #{command.lhs.output} > #{total}"
39
- end
40
-
41
- dice_list = randomizer.dice_list
42
-
43
- if command.cmp_op
44
- dice_total = dice_list.inject(&:+)
45
- output += @diceBot.check_result(total, dice_total, dice_list, randomizer.sides, command.cmp_op, command.rhs)
46
- end
47
-
48
- @is_secret = parser.secret?
49
-
50
- return output
51
17
  end
52
18
  end
53
19
  end
@@ -1,8 +1,10 @@
1
1
  # frozen_string_literal: true
2
2
 
3
+ require "singleton"
4
+
3
5
  module BCDice
4
6
  module CommonCommand
5
- class AddDice
7
+ module AddDice
6
8
  # 加算ロールの構文解析木のノードを格納するモジュール
7
9
  module Node
8
10
  # 加算ロールコマンドのノード。
@@ -24,28 +26,59 @@ module BCDice
24
26
  # @param [Object] lhs 左辺のノード
25
27
  # @param [Symbol] cmp_op 比較演算子
26
28
  # @param [Integer, String] rhs 右辺のノード
27
- def initialize(lhs, cmp_op, rhs)
29
+ def initialize(secret, lhs, cmp_op = nil, rhs = nil)
30
+ @secret = secret
28
31
  @lhs = lhs
29
32
  @cmp_op = cmp_op
30
33
  @rhs = rhs
31
34
  end
32
35
 
33
36
  # 文字列に変換する
37
+ # @param game_system [BCDice::Base]
34
38
  # @return [String]
35
- def to_s
36
- @lhs.to_s + cmp_op_text + @rhs.to_s
39
+ def expr(game_system)
40
+ @lhs.expr(game_system) + cmp_op_text + @rhs&.eval(game_system, nil).to_s
37
41
  end
38
42
 
39
43
  # ノードのS式を返す
40
44
  # @return [String]
41
45
  def s_exp
42
46
  if @cmp_op
43
- "(Command (#{@cmp_op} #{@lhs.s_exp} #{@rhs}))"
47
+ "(Command (#{@cmp_op} #{@lhs.s_exp} #{@rhs.s_exp}))"
44
48
  else
45
49
  "(Command #{@lhs.s_exp})"
46
50
  end
47
51
  end
48
52
 
53
+ def eval(game_system, randomizer)
54
+ randomizer = Randomizer.new(randomizer, game_system)
55
+ total = @lhs.eval(game_system, randomizer)
56
+
57
+ interrim_expr =
58
+ unless randomizer.rand_results.size <= 1 && @lhs.is_a?(Node::DiceRoll)
59
+ @lhs.output
60
+ end
61
+
62
+ result =
63
+ if @cmp_op
64
+ rhs = @rhs.eval(game_system, nil)
65
+ game_system.check_result(total, randomizer.rand_results, @cmp_op, rhs)
66
+ end
67
+ result ||= Result.new
68
+
69
+ sequence = [
70
+ "(#{expr(game_system)})",
71
+ interrim_expr,
72
+ total,
73
+ result&.text
74
+ ].compact
75
+
76
+ result.tap do |r|
77
+ r.secret = @secret
78
+ r.text = sequence.join(" > ")
79
+ end
80
+ end
81
+
49
82
  private
50
83
 
51
84
  # メッセージ中で比較演算子をどのように表示するかを返す
@@ -62,6 +95,28 @@ module BCDice
62
95
  end
63
96
  end
64
97
 
98
+ class UndecidedTarget
99
+ include Singleton
100
+
101
+ def eval(_game_system, _randomizer)
102
+ "?"
103
+ end
104
+
105
+ def include_dice?
106
+ false
107
+ end
108
+
109
+ def expr(_game_system)
110
+ "?"
111
+ end
112
+
113
+ def output
114
+ "?"
115
+ end
116
+
117
+ alias s_exp output
118
+ end
119
+
65
120
  # 二項演算子のノード
66
121
  class BinaryOp
67
122
  # ノードを初期化する
@@ -78,19 +133,28 @@ module BCDice
78
133
  #
79
134
  # 左右のオペランドをそれぞれ再帰的に評価した後で、演算を行う。
80
135
  #
81
- # @param [Randomizer] randomizer ランダマイザ
136
+ # @param game_system [BCDice::Base]
137
+ # @param randomizer [Randomizer] ランダマイザ
82
138
  # @return [Integer] 評価結果
83
- def eval(randomizer)
84
- lhs = @lhs.eval(randomizer)
85
- rhs = @rhs.eval(randomizer)
139
+ def eval(game_system, randomizer)
140
+ lhs = @lhs.eval(game_system, randomizer)
141
+ rhs = @rhs.eval(game_system, randomizer)
86
142
 
87
- return calc(lhs, rhs)
143
+ return calc(lhs, rhs, game_system.round_type)
144
+ end
145
+
146
+ # @return [Boolean]
147
+ def include_dice?
148
+ @lhs.include_dice? || @rhs.include_dice?
88
149
  end
89
150
 
90
151
  # 文字列に変換する
91
152
  # @return [String]
92
- def to_s
93
- "#{@lhs}#{@op}#{@rhs}"
153
+ def expr(game_system)
154
+ lhs = @lhs.expr(game_system)
155
+ rhs = @rhs.expr(game_system)
156
+
157
+ "#{lhs}#{@op}#{rhs}"
94
158
  end
95
159
 
96
160
  # メッセージへの出力を返す
@@ -108,10 +172,11 @@ module BCDice
108
172
  private
109
173
 
110
174
  # 演算を行う
111
- # @param [Integer] lhs 左のオペランド
112
- # @param [Integer] rhs 右のオペランド
175
+ # @param lhs [Integer] lhs 左のオペランド
176
+ # @param rhs [Integer] 右のオペランド
177
+ # @param _round_type [Symbol] ゲームシステムの端数処理設定
113
178
  # @return [Integer] 演算の結果
114
- def calc(lhs, rhs)
179
+ def calc(lhs, rhs, _round_type)
115
180
  lhs.send(@op, rhs)
116
181
  end
117
182
 
@@ -140,8 +205,8 @@ module BCDice
140
205
  # 通常の結果の末尾に、端数処理方法を示す記号を付加する。
141
206
  #
142
207
  # @return [String]
143
- def to_s
144
- "#{super}#{rounding_method}"
208
+ def expr(game_system)
209
+ "#{super(game_system)}#{rounding_method}"
145
210
  end
146
211
 
147
212
  # メッセージへの出力を返す
@@ -168,26 +233,51 @@ module BCDice
168
233
  end
169
234
 
170
235
  # 演算を行う
171
- # @param [Integer] lhs 左のオペランド
172
- # @param [Integer] rhs 右のオペランド
236
+ # @param lhs [Integer] 左のオペランド
237
+ # @param rhs [Integer] 右のオペランド
238
+ # @param round_type [Symbol] ゲームシステムの端数処理設定
173
239
  # @return [Integer] 演算の結果
174
- def calc(lhs, rhs)
240
+ def calc(lhs, rhs, round_type)
175
241
  if rhs.zero?
176
242
  return 1
177
243
  end
178
244
 
179
- return divide_and_round(lhs, rhs)
245
+ return divide_and_round(lhs, rhs, round_type)
180
246
  end
181
247
 
182
248
  # 除算および端数処理を行う
183
- # @param [Integer] _dividend 被除数
184
- # @param [Integer] _divisor 除数(0以外)
249
+ # @param dividend [Integer] 被除数
250
+ # @param divisor [Integer] 除数(0以外)
251
+ # @param round_type [Symbol] ゲームシステムの端数処理設定
185
252
  # @return [Integer]
186
- def divide_and_round(_dividend, _divisor)
253
+ def divide_and_round(dividend, divisor, round_type)
187
254
  raise NotImplementedError
188
255
  end
189
256
  end
190
257
 
258
+ # 除算(端数処理はゲームシステム依存)のノード
259
+ class DivideWithGameSystemDefault < DivideBase
260
+ ROUNDING_METHOD = ""
261
+
262
+ private
263
+
264
+ # 除算および端数処理を行う
265
+ # @param dividend [Integer] 被除数
266
+ # @param divisor [Integer] 除数(0以外)
267
+ # @param round_type [Symbol] ゲームシステムの端数処理設定
268
+ # @return [Integer]
269
+ def divide_and_round(dividend, divisor, round_type)
270
+ case round_type
271
+ when RoundType::CEIL
272
+ (dividend.to_f / divisor).ceil
273
+ when RoundType::ROUND
274
+ (dividend.to_f / divisor).round
275
+ else # RoundType::FLOOR
276
+ dividend / divisor
277
+ end
278
+ end
279
+ end
280
+
191
281
  # 除算(切り上げ)のノード
192
282
  class DivideWithRoundingUp < DivideBase
193
283
  # 端数処理方法を示す記号
@@ -196,10 +286,9 @@ module BCDice
196
286
  private
197
287
 
198
288
  # 除算および端数処理を行う
199
- # @param [Integer] dividend 被除数
200
- # @param [Integer] divisor 除数(0以外)
289
+ # @param (see DivideWithGameSystemDefault#divide_and_round)
201
290
  # @return [Integer]
202
- def divide_and_round(dividend, divisor)
291
+ def divide_and_round(dividend, divisor, _round_type)
203
292
  (dividend.to_f / divisor).ceil
204
293
  end
205
294
  end
@@ -212,10 +301,9 @@ module BCDice
212
301
  private
213
302
 
214
303
  # 除算および端数処理を行う
215
- # @param [Integer] dividend 被除数
216
- # @param [Integer] divisor 除数(0以外)
304
+ # @param (see DivideWithGameSystemDefault#divide_and_round)
217
305
  # @return [Integer]
218
- def divide_and_round(dividend, divisor)
306
+ def divide_and_round(dividend, divisor, _round_type)
219
307
  (dividend.to_f / divisor).round
220
308
  end
221
309
  end
@@ -223,15 +311,14 @@ module BCDice
223
311
  # 除算(切り捨て)のノード
224
312
  class DivideWithRoundingDown < DivideBase
225
313
  # 端数処理方法を示す記号
226
- ROUNDING_METHOD = ""
314
+ ROUNDING_METHOD = "F"
227
315
 
228
316
  private
229
317
 
230
318
  # 除算および端数処理を行う
231
- # @param [Integer] dividend 被除数
232
- # @param [Integer] divisor 除数(0以外)
319
+ # @param (see DivideWithGameSystemDefault#divide_and_round)
233
320
  # @return [Integer]
234
- def divide_and_round(dividend, divisor)
321
+ def divide_and_round(dividend, divisor, _round_type)
235
322
  dividend / divisor
236
323
  end
237
324
  end
@@ -254,14 +341,19 @@ module BCDice
254
341
  #
255
342
  # @param [Randomizer] randomizer ランダマイザ
256
343
  # @return [Integer] 評価結果
257
- def eval(randomizer)
258
- -@body.eval(randomizer)
344
+ def eval(game_system, randomizer)
345
+ -@body.eval(game_system, randomizer)
346
+ end
347
+
348
+ # @return [Boolean]
349
+ def include_dice?
350
+ @body.include_dice?
259
351
  end
260
352
 
261
353
  # 文字列に変換する
262
354
  # @return [String]
263
- def to_s
264
- "-#{@body}"
355
+ def expr(game_system)
356
+ "-#{@body.expr(game_system)}"
265
357
  end
266
358
 
267
359
  # メッセージへの出力を返す
@@ -283,8 +375,8 @@ module BCDice
283
375
  # @param [Number] times ダイスを振る回数のノード
284
376
  # @param [Number] sides ダイスの面数のノード
285
377
  def initialize(times, sides)
286
- @times = times.literal
287
- @sides = sides.literal
378
+ @times = times
379
+ @sides = sides
288
380
 
289
381
  # ダイスを振った結果の出力
290
382
  @text = nil
@@ -297,24 +389,30 @@ module BCDice
297
389
  #
298
390
  # @param [Randomizer] randomizer ランダマイザ
299
391
  # @return [Integer] 評価結果(出目の合計値)
300
- def eval(randomizer)
301
- dice_groups = randomizer.roll(@times, @sides)
392
+ def eval(game_system, randomizer)
393
+ times = @times.eval(game_system, nil)
394
+ sides = eval_sides(game_system)
302
395
 
303
- # TODO: Ruby 2.4以降では Array#sum が使える
304
- total = dice_groups.flatten.reduce(0, &:+)
396
+ dice_list = randomizer.roll(times, sides)
305
397
 
306
- dice_str = dice_groups
307
- .map { |dice_list| "[#{dice_list.join(',')}]" }
308
- .join
309
- @text = "#{total}#{dice_str}"
398
+ total = dice_list.sum()
399
+ @text = "#{total}[#{dice_list.join(',')}]"
310
400
 
311
401
  return total
312
402
  end
313
403
 
404
+ # @return [Boolean]
405
+ def include_dice?
406
+ true
407
+ end
408
+
314
409
  # 文字列に変換する
315
410
  # @return [String]
316
- def to_s
317
- "#{@times}D#{@sides}"
411
+ def expr(game_system)
412
+ times = @times.eval(game_system, nil)
413
+ sides = eval_sides(game_system)
414
+
415
+ "#{times}D#{sides}"
318
416
  end
319
417
 
320
418
  # メッセージへの出力を返す
@@ -326,7 +424,32 @@ module BCDice
326
424
  # ノードのS式を返す
327
425
  # @return [String]
328
426
  def s_exp
329
- "(DiceRoll #{@times} #{@sides})"
427
+ "(DiceRoll #{@times.s_exp} #{@sides.s_exp})"
428
+ end
429
+
430
+ private
431
+
432
+ def eval_sides(game_system)
433
+ @sides.eval(game_system, nil)
434
+ end
435
+ end
436
+
437
+ class ImplicitSidesDiceRoll < DiceRoll
438
+ # @param [Number] times ダイスを振る回数のノード
439
+ def initialize(times)
440
+ @times = times
441
+ @text = nil
442
+ end
443
+
444
+ # @return [String]
445
+ def s_exp
446
+ "(ImplicitSidesDiceRoll #{@times.s_exp})"
447
+ end
448
+
449
+ private
450
+
451
+ def eval_sides(game_system)
452
+ game_system.sides_implicit_d
330
453
  end
331
454
  end
332
455
 
@@ -369,14 +492,14 @@ module BCDice
369
492
  ).freeze
370
493
 
371
494
  # ノードを初期化する
372
- # @param [Number] times ダイスを振る回数のノード
373
- # @param [Number] sides ダイスの面数のノード
374
- # @param [Number] n_filtering ダイスを残す/減らす個数のノード
495
+ # @param [Object] times ダイスを振る回数のノード
496
+ # @param [Object] sides ダイスの面数のノード
497
+ # @param [Object] n_filtering ダイスを残す/減らす個数のノード
375
498
  # @param [Filter] filter フィルタ
376
499
  def initialize(times, sides, n_filtering, filter)
377
- @times = times.literal
378
- @sides = sides.literal
379
- @n_filtering = n_filtering.literal
500
+ @times = times
501
+ @sides = sides
502
+ @n_filtering = n_filtering
380
503
  @filter = filter
381
504
 
382
505
  # ダイスを振った結果の出力
@@ -390,21 +513,34 @@ module BCDice
390
513
  #
391
514
  # @param [Randomizer] randomizer ランダマイザ
392
515
  # @return [Integer] 評価結果(出目の合計値)
393
- def eval(randomizer)
394
- sorted_values = randomizer.roll_once(@times, @sides).sort
516
+ def eval(game_system, randomizer)
517
+ times = @times.eval(game_system, nil)
518
+ sides = @sides.eval(game_system, nil)
519
+ n_filtering = @n_filtering.eval(game_system, nil)
520
+
521
+ sorted_values = randomizer.roll(times, sides).sort
395
522
  total = @filter
396
- .apply[sorted_values, @n_filtering]
397
- .reduce(0, &:+)
523
+ .apply[sorted_values, n_filtering]
524
+ .sum()
398
525
 
399
526
  @text = "#{total}[#{sorted_values.join(',')}]"
400
527
 
401
528
  return total
402
529
  end
403
530
 
531
+ # @return [Boolean]
532
+ def include_dice?
533
+ true
534
+ end
535
+
404
536
  # 文字列に変換する
405
537
  # @return [String]
406
- def to_s
407
- "#{@times}D#{@sides}#{@filter.abbr}#{@n_filtering}"
538
+ def expr(game_system)
539
+ times = @times.eval(game_system, nil)
540
+ sides = @sides.eval(game_system, nil)
541
+ n_filtering = @n_filtering.eval(game_system, nil)
542
+
543
+ "#{times}D#{sides}#{@filter.abbr}#{n_filtering}"
408
544
  end
409
545
 
410
546
  # メッセージへの出力を返す
@@ -416,7 +552,7 @@ module BCDice
416
552
  # ノードのS式を返す
417
553
  # @return [String]
418
554
  def s_exp
419
- "(DiceRollWithFilter #{@times} #{@sides} #{@filter.abbr.inspect} #{@n_filtering})"
555
+ "(DiceRollWithFilter #{@times.s_exp} #{@sides.s_exp} #{@filter.abbr.inspect} #{@n_filtering.s_exp})"
420
556
  end
421
557
  end
422
558
 
@@ -429,13 +565,18 @@ module BCDice
429
565
 
430
566
  # @param randomizer [Randomizer]
431
567
  # @return [integer]
432
- def eval(randomizer)
433
- @expr.eval(randomizer)
568
+ def eval(game_system, randomizer)
569
+ @expr.eval(game_system, randomizer)
570
+ end
571
+
572
+ # @return [Boolean]
573
+ def include_dice?
574
+ @expr.include_dice?
434
575
  end
435
576
 
436
577
  # @return [String]
437
- def to_s
438
- "(#{@expr})"
578
+ def expr(game_system)
579
+ "(#{@expr.expr(game_system)})"
439
580
  end
440
581
 
441
582
  # @return [String]
@@ -469,18 +610,26 @@ module BCDice
469
610
 
470
611
  # ノードを評価する
471
612
  # @return [Integer] 格納している値
472
- def eval(_randomizer)
613
+ def eval(_game_system, _randomizer)
473
614
  @literal
474
615
  end
475
616
 
617
+ # @return [Boolean]
618
+ def include_dice?
619
+ false
620
+ end
621
+
476
622
  # 文字列に変換する
477
623
  # @return [String]
478
- def to_s
624
+ def expr(_game_system)
625
+ @literal.to_s
626
+ end
627
+
628
+ def output
479
629
  @literal.to_s
480
630
  end
481
631
 
482
- alias output to_s
483
- alias s_exp to_s
632
+ alias s_exp output
484
633
  end
485
634
  end
486
635
  end