bcdice 3.0.0.pre.alpha.1 → 3.1.0

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Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -1,46 +1,40 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  module CommonCommand
3
- class AddDice
5
+ module AddDice
4
6
  class Randomizer
5
- attr_reader :dicebot, :cmp_op, :dice_list, :sides
7
+ attr_reader :rand_results
6
8
 
7
- def initialize(bcdice, dicebot, cmp_op)
8
- @bcdice = bcdice
9
- @dicebot = dicebot
10
- @cmp_op = cmp_op
11
- @sides = 0
12
- @dice_list = []
13
- end
9
+ RandResult = Struct.new(:sides, :value)
14
10
 
15
- # ダイスを振る
16
- # @param [Integer] times ダイス数
17
- # @param [Integer] sides 面数
18
- # @return [Array<Array<Integer>>] 出目のグループの配列
19
- def roll(times, sides)
20
- # 振り足し分も含めた出目グループの配列
21
- @dice_list = roll_once(times, sides)
22
- return [@dice_list]
11
+ # @param rand_source [BCDice::Randomizer]
12
+ # @param game_system [BCDice::Base]
13
+ def initialize(rand_source, game_system)
14
+ @rand_source = rand_source
15
+ @game_system = game_system
16
+ @rand_results = []
23
17
  end
24
18
 
25
- # ダイスを振る(振り足しなしの1回分)
26
- # @param [Integer] times ダイス数
27
- # @param [Integer] sides 面数
19
+ # ダイスを振る
20
+ # @param times [Integer] ダイス数
21
+ # @param sides [Integer] 面数
28
22
  # @return [Array<Integer>] 出目の配列
29
- def roll_once(times, sides)
30
- @sides = sides if @sides < sides
31
-
32
- if sides == 66 && @dicebot.enabled_d66?
33
- return Array.new(times) { @bcdice.roll_d66(@dicebot.d66_sort_type) }
34
- end
35
-
36
- if sides == 9 && @dicebot.enabled_d9?
37
- return Array.new(times) { @bcdice.roll_d9() }
38
- end
23
+ def roll(times, sides)
24
+ dice_list =
25
+ if sides == 66
26
+ Array.new(times) { @rand_source.roll_d66(@game_system.d66_sort_type) }
27
+ elsif sides == 9 && @game_system.enabled_d9?
28
+ Array.new(times) { @rand_source.roll_d9() }
29
+ else
30
+ @rand_source.roll_barabara(times, sides)
31
+ end
39
32
 
40
- dice_list = @bcdice.roll_barabara(times, sides)
41
- dice_list.sort! if @dicebot.sort_add_dice?
33
+ dice_list.sort! if @game_system.sort_add_dice?
34
+ rand_results = dice_list.map { |value| RandResult.new(sides, value) }
35
+ @rand_results.concat(rand_results)
42
36
 
43
- return dice_list
37
+ dice_list
44
38
  end
45
39
  end
46
40
  end
@@ -1,56 +1,17 @@
1
- require "bcdice/format"
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/common_command/barabara_dice/parser"
2
4
 
3
5
  module BCDice
4
6
  module CommonCommand
5
- class BarabaraDice
7
+ module BarabaraDice
6
8
  PREFIX_PATTERN = /\d+B\d+/.freeze
7
9
 
8
- def initialize(command, randomizer, game_system)
9
- @command = command
10
- @randomizer = randomizer
11
- @game_system = game_system
12
-
13
- @is_secret = false
14
- end
15
-
16
- def secret?
17
- @is_secret
18
- end
19
-
20
- # @return [String, nil]
21
- def eval()
22
- m = /^(S)?(\d+B\d+(?:\+\d+B\d+)*)(?:([<>=]+)(\d+))?$/i.match(@command)
23
- unless m
24
- return nil
10
+ class << self
11
+ def eval(command, game_system, randomizer)
12
+ cmd = Parser.parse(command)
13
+ cmd&.eval(game_system, randomizer)
25
14
  end
26
-
27
- @is_secret = !m[1].nil?
28
- lhs = m[2]
29
- b_list = lhs.split("+")
30
-
31
- cmp_op = Normalize.comparison_operator(m[3]) || @game_system.default_cmp_op
32
- target_number = m[4]&.to_i || @game_system.default_target_number
33
-
34
- dice_list = []
35
- b_list.each do |literal|
36
- times, sides = literal.split("B", 2).map(&:to_i)
37
- list = @randomizer.roll_barabara(times, sides)
38
- list.sort! if @game_system.sort_barabara_dice?
39
- dice_list.concat(list)
40
- end
41
-
42
- count_of_1 = dice_list.count(1)
43
- success_num = cmp_op ? dice_list.count { |dice| dice.send(cmp_op, target_number) } : 0
44
- success_num_text = "成功数#{success_num}" if cmp_op
45
-
46
- sequence = [
47
- "(#{lhs}#{Format.comparison_operator(cmp_op)}#{target_number})",
48
- dice_list.join(","),
49
- success_num_text,
50
- @game_system.grich_text(count_of_1, dice_list.size, success_num)
51
- ].compact
52
-
53
- return sequence.join(" > ")
54
15
  end
55
16
  end
56
17
  end
@@ -0,0 +1,92 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/format"
4
+ require "bcdice/common_command/barabara_dice/result"
5
+
6
+ module BCDice
7
+ module CommonCommand
8
+ module BarabaraDice
9
+ module Node
10
+ class Command
11
+ def initialize(secret:, notations:, cmp_op:, target_number:)
12
+ @secret = secret
13
+ @notations = notations
14
+ @cmp_op = cmp_op
15
+ @target_number = target_number
16
+ end
17
+
18
+ # @param game_system [Base] ゲームシステム
19
+ # @param randomizer [Randomizer] ランダマイザ
20
+ # @return [Result]
21
+ def eval(game_system, randomizer)
22
+ round_type = game_system.round_type
23
+ notations = @notations.map { |n| n.to_dice(round_type) }
24
+ cmp_op = @cmp_op || game_system.default_cmp_op
25
+ target_number = @target_number&.eval(round_type) || game_system.default_target_number
26
+
27
+ dice_list_list = notations.map { |d| d.roll(randomizer) }
28
+ dice_list_list.map!(&:sort) if game_system.sort_barabara_dice?
29
+
30
+ dice_list = dice_list_list.flatten
31
+
32
+ count_of_1 = dice_list.count(1)
33
+ success_num = cmp_op ? dice_list.count { |d| d.send(cmp_op, target_number) } : 0
34
+ success_num_text = "成功数#{success_num}" if cmp_op
35
+
36
+ sequence = [
37
+ "(#{notations.join('+')}#{Format.comparison_operator(cmp_op)}#{target_number})",
38
+ dice_list.join(","),
39
+ success_num_text,
40
+ game_system.grich_text(count_of_1, dice_list.size, success_num)
41
+ ].compact
42
+
43
+ Result.new.tap do |r|
44
+ r.secret = @secret
45
+ r.text = sequence.join(" > ")
46
+ r.rands = randomizer.rand_results
47
+ r.detailed_rands = randomizer.detailed_rand_results
48
+ r.success_num = success_num
49
+ end
50
+ end
51
+ end
52
+
53
+ class Notation
54
+ # @param times [#eval]
55
+ # @param sides [#eval]
56
+ def initialize(times, sides)
57
+ @times = times
58
+ @sides = sides
59
+ end
60
+
61
+ # @param round_type [Symbol]
62
+ def to_dice(round_type)
63
+ times = @times.eval(round_type)
64
+ sides = @sides.eval(round_type)
65
+
66
+ Dice.new(times, sides)
67
+ end
68
+ end
69
+
70
+ class Dice
71
+ # @param times [Integer]
72
+ # @param sides [Integer]
73
+ def initialize(times, sides)
74
+ @times = times
75
+ @sides = sides
76
+ end
77
+
78
+ # @param randomizer [BCDice::Randomizer]
79
+ # @return [Array<Integer>]
80
+ def roll(randomizer)
81
+ randomizer.roll_barabara(@times, @sides)
82
+ end
83
+
84
+ # @return [String]
85
+ def to_s
86
+ "#{@times}B#{@sides}"
87
+ end
88
+ end
89
+ end
90
+ end
91
+ end
92
+ end
@@ -0,0 +1,336 @@
1
+ #
2
+ # DO NOT MODIFY!!!!
3
+ # This file is automatically generated by Racc 1.5.1
4
+ # from Racc grammar file "".
5
+ #
6
+
7
+ require 'racc/parser.rb'
8
+
9
+
10
+ require "bcdice/common_command/lexer"
11
+ require "bcdice/common_command/reroll_dice/node"
12
+ require "bcdice/arithmetic/node"
13
+
14
+ module BCDice
15
+ module CommonCommand
16
+ module BarabaraDice
17
+ class Parser < Racc::Parser
18
+
19
+
20
+ def self.parse(source)
21
+ new.parse(source)
22
+ end
23
+
24
+ def parse(source)
25
+ @lexer = Lexer.new(source)
26
+ do_parse()
27
+ rescue ParseError
28
+ nil
29
+ end
30
+
31
+ private
32
+
33
+ def next_token
34
+ @lexer.next_token
35
+ end
36
+ ##### State transition tables begin ###
37
+
38
+ racc_action_table = [
39
+ 13, 9, 3, 9, 24, 25, 9, 9, 9, 26,
40
+ 18, 19, 8, 12, 8, 18, 19, 8, 8, 8,
41
+ 9, 4, 9, 38, 36, 37, 39, 18, 19, 18,
42
+ 19, 8, 9, 8, 9, 27, 28, 24, 25, 18,
43
+ 19, 18, 19, 8, 9, 8, 9, 27, 28, 27,
44
+ 28, 18, 19, 18, 19, 8, 10, 8, 14 ]
45
+
46
+ racc_action_check = [
47
+ 5, 2, 0, 8, 15, 15, 13, 14, 12, 15,
48
+ 8, 8, 2, 5, 8, 12, 12, 13, 14, 12,
49
+ 18, 1, 19, 34, 34, 34, 34, 18, 18, 19,
50
+ 19, 18, 24, 19, 25, 16, 16, 21, 21, 24,
51
+ 24, 25, 25, 24, 27, 25, 28, 31, 31, 32,
52
+ 32, 27, 27, 28, 28, 27, 4, 28, 7 ]
53
+
54
+ racc_action_pointer = [
55
+ -6, 21, -1, nil, 56, -9, nil, 55, 1, nil,
56
+ nil, nil, 6, 4, 5, -5, 24, nil, 18, 20,
57
+ nil, 28, nil, nil, 30, 32, nil, 42, 44, nil,
58
+ nil, 36, 38, nil, 19, nil, nil, nil, nil, nil ]
59
+
60
+ racc_action_default = [
61
+ -2, -25, -25, -3, -25, -4, -7, -25, -25, -24,
62
+ 40, -1, -25, -25, -25, -25, -11, -14, -25, -25,
63
+ -22, -5, -6, -8, -25, -25, -23, -25, -25, -20,
64
+ -21, -9, -10, -12, -15, -13, -16, -17, -18, -19 ]
65
+
66
+ racc_goto_table = [
67
+ 7, 1, 6, 15, 2, 29, 30, 21, 31, 32,
68
+ 5, 7, 23, 22, 33, 34, 11, 35 ]
69
+
70
+ racc_goto_check = [
71
+ 7, 1, 6, 5, 2, 9, 9, 5, 8, 8,
72
+ 3, 7, 7, 6, 9, 9, 4, 10 ]
73
+
74
+ racc_goto_pointer = [
75
+ nil, 1, 4, 8, 11, -5, 0, -2, -16, -13,
76
+ -17 ]
77
+
78
+ racc_goto_default = [
79
+ nil, nil, nil, nil, nil, nil, nil, 20, 16, 17,
80
+ nil ]
81
+
82
+ racc_reduce_table = [
83
+ 0, 0, :racc_error,
84
+ 3, 24, :_reduce_1,
85
+ 0, 25, :_reduce_2,
86
+ 1, 25, :_reduce_3,
87
+ 0, 27, :_reduce_4,
88
+ 2, 27, :_reduce_5,
89
+ 3, 26, :_reduce_6,
90
+ 1, 26, :_reduce_7,
91
+ 3, 29, :_reduce_8,
92
+ 3, 28, :_reduce_9,
93
+ 3, 28, :_reduce_10,
94
+ 1, 28, :_reduce_none,
95
+ 3, 31, :_reduce_12,
96
+ 4, 31, :_reduce_13,
97
+ 1, 31, :_reduce_none,
98
+ 0, 33, :_reduce_15,
99
+ 1, 33, :_reduce_16,
100
+ 1, 33, :_reduce_17,
101
+ 1, 33, :_reduce_18,
102
+ 1, 33, :_reduce_19,
103
+ 2, 32, :_reduce_20,
104
+ 2, 32, :_reduce_21,
105
+ 1, 32, :_reduce_none,
106
+ 3, 30, :_reduce_23,
107
+ 1, 30, :_reduce_24 ]
108
+
109
+ racc_reduce_n = 25
110
+
111
+ racc_shift_n = 40
112
+
113
+ racc_token_table = {
114
+ false => 0,
115
+ :error => 1,
116
+ :NUMBER => 2,
117
+ :B => 3,
118
+ :R => 4,
119
+ :U => 5,
120
+ :C => 6,
121
+ :F => 7,
122
+ :S => 8,
123
+ :PLUS => 9,
124
+ :MINUS => 10,
125
+ :ASTERISK => 11,
126
+ :SLASH => 12,
127
+ :PARENL => 13,
128
+ :PARENR => 14,
129
+ :BRACKETL => 15,
130
+ :BRACKETR => 16,
131
+ :LESS => 17,
132
+ :GREATER => 18,
133
+ :EQUAL => 19,
134
+ :NOT => 20,
135
+ :AT => 21,
136
+ :CMP_OP => 22 }
137
+
138
+ racc_nt_base = 23
139
+
140
+ racc_use_result_var = true
141
+
142
+ Racc_arg = [
143
+ racc_action_table,
144
+ racc_action_check,
145
+ racc_action_default,
146
+ racc_action_pointer,
147
+ racc_goto_table,
148
+ racc_goto_check,
149
+ racc_goto_default,
150
+ racc_goto_pointer,
151
+ racc_nt_base,
152
+ racc_reduce_table,
153
+ racc_token_table,
154
+ racc_shift_n,
155
+ racc_reduce_n,
156
+ racc_use_result_var ]
157
+
158
+ Racc_token_to_s_table = [
159
+ "$end",
160
+ "error",
161
+ "NUMBER",
162
+ "B",
163
+ "R",
164
+ "U",
165
+ "C",
166
+ "F",
167
+ "S",
168
+ "PLUS",
169
+ "MINUS",
170
+ "ASTERISK",
171
+ "SLASH",
172
+ "PARENL",
173
+ "PARENR",
174
+ "BRACKETL",
175
+ "BRACKETR",
176
+ "LESS",
177
+ "GREATER",
178
+ "EQUAL",
179
+ "NOT",
180
+ "AT",
181
+ "CMP_OP",
182
+ "$start",
183
+ "expr",
184
+ "secret",
185
+ "notations",
186
+ "target",
187
+ "add",
188
+ "dice",
189
+ "term",
190
+ "mul",
191
+ "unary",
192
+ "round_type" ]
193
+
194
+ Racc_debug_parser = false
195
+
196
+ ##### State transition tables end #####
197
+
198
+ # reduce 0 omitted
199
+
200
+ def _reduce_1(val, _values, result)
201
+ result = Node::Command.new(
202
+ secret: val[0],
203
+ notations: val[1],
204
+ cmp_op: val[2][:cmp_op],
205
+ target_number: val[2][:target]
206
+ )
207
+
208
+ result
209
+ end
210
+
211
+ def _reduce_2(val, _values, result)
212
+ result = false
213
+ result
214
+ end
215
+
216
+ def _reduce_3(val, _values, result)
217
+ result = true
218
+ result
219
+ end
220
+
221
+ def _reduce_4(val, _values, result)
222
+ result = {}
223
+ result
224
+ end
225
+
226
+ def _reduce_5(val, _values, result)
227
+ cmp_op, target = val
228
+ raise ParseError unless cmp_op
229
+
230
+ result = {cmp_op: cmp_op, target: target}
231
+
232
+ result
233
+ end
234
+
235
+ def _reduce_6(val, _values, result)
236
+ notations = val[0]
237
+ notations.push(val[2])
238
+ result = notations
239
+
240
+ result
241
+ end
242
+
243
+ def _reduce_7(val, _values, result)
244
+ result = [val[0]]
245
+ result
246
+ end
247
+
248
+ def _reduce_8(val, _values, result)
249
+ times = val[0]
250
+ sides = val[2]
251
+ result = Node::Notation.new(times, sides)
252
+
253
+ result
254
+ end
255
+
256
+ def _reduce_9(val, _values, result)
257
+ result = Arithmetic::Node::BinaryOp.new(val[0], :+, val[2])
258
+ result
259
+ end
260
+
261
+ def _reduce_10(val, _values, result)
262
+ result = Arithmetic::Node::BinaryOp.new(val[0], :-, val[2])
263
+ result
264
+ end
265
+
266
+ # reduce 11 omitted
267
+
268
+ def _reduce_12(val, _values, result)
269
+ result = Arithmetic::Node::BinaryOp.new(val[0], :*, val[2])
270
+ result
271
+ end
272
+
273
+ def _reduce_13(val, _values, result)
274
+ divied_class = val[3]
275
+ result = divied_class.new(val[0], val[2])
276
+
277
+ result
278
+ end
279
+
280
+ # reduce 14 omitted
281
+
282
+ def _reduce_15(val, _values, result)
283
+ result = Arithmetic::Node::DivideWithGameSystemDefault
284
+ result
285
+ end
286
+
287
+ def _reduce_16(val, _values, result)
288
+ result = Arithmetic::Node::DivideWithCeil
289
+ result
290
+ end
291
+
292
+ def _reduce_17(val, _values, result)
293
+ result = Arithmetic::Node::DivideWithCeil
294
+ result
295
+ end
296
+
297
+ def _reduce_18(val, _values, result)
298
+ result = Arithmetic::Node::DivideWithRound
299
+ result
300
+ end
301
+
302
+ def _reduce_19(val, _values, result)
303
+ result = Arithmetic::Node::DivideWithFloor
304
+ result
305
+ end
306
+
307
+ def _reduce_20(val, _values, result)
308
+ result = val[1]
309
+ result
310
+ end
311
+
312
+ def _reduce_21(val, _values, result)
313
+ result = Arithmetic::Node::Negative.new(val[1])
314
+ result
315
+ end
316
+
317
+ # reduce 22 omitted
318
+
319
+ def _reduce_23(val, _values, result)
320
+ result = val[1]
321
+ result
322
+ end
323
+
324
+ def _reduce_24(val, _values, result)
325
+ result = Arithmetic::Node::Number.new(val[0])
326
+ result
327
+ end
328
+
329
+ def _reduce_none(val, _values, result)
330
+ val[0]
331
+ end
332
+
333
+ end # class Parser
334
+ end # module BarabaraDice
335
+ end # module CommonCommand
336
+ end # module BCDice