bcdice 3.0.0.pre.alpha.1 → 3.1.0

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Files changed (316) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +70 -0
  3. data/README.md +34 -7
  4. data/i18n/Amadeus/ja_jp.yml +386 -0
  5. data/i18n/Amadeus/ko_kr.yml +148 -0
  6. data/i18n/Cthulhu/ja_jp.yml +11 -0
  7. data/i18n/Cthulhu/ko_kr.yml +11 -0
  8. data/i18n/Cthulhu/zh_hant.yml +11 -0
  9. data/i18n/DetatokoSaga/ja_jp.yml +75 -0
  10. data/i18n/DetatokoSaga/ko_kr.yml +75 -0
  11. data/i18n/DoubleCross/ja_jp.yml +53 -0
  12. data/i18n/DoubleCross/ko_kr.yml +53 -0
  13. data/i18n/Dracurouge/ja_jp.yml +1374 -0
  14. data/i18n/Dracurouge/ko_kr.yml +295 -0
  15. data/i18n/Fiasco/ja_jp.yml +10 -0
  16. data/i18n/Fiasco/ko_kr.yml +10 -0
  17. data/i18n/FutariSousa/ja_jp.yml +720 -0
  18. data/i18n/FutariSousa/ko_kr.yml +746 -0
  19. data/i18n/Insane/ja_jp.yml +454 -0
  20. data/i18n/Insane/ko_kr.yml +502 -0
  21. data/i18n/Kamigakari/ja_jp.yml +276 -0
  22. data/i18n/Kamigakari/ko_kr.yml +204 -0
  23. data/i18n/KillDeathBusiness/ja_jp.yml +1092 -0
  24. data/i18n/KillDeathBusiness/ko_kr.yml +1063 -0
  25. data/i18n/LogHorizon/ja_jp.yml +3082 -0
  26. data/i18n/LogHorizon/ko_kr.yml +923 -0
  27. data/i18n/MagicaLogia/ja_jp.yml +564 -0
  28. data/i18n/MagicaLogia/ko_kr.yml +564 -0
  29. data/i18n/MonotoneMuseum/ja_jp.yml +561 -0
  30. data/i18n/MonotoneMuseum/ko_kr.yml +89 -0
  31. data/i18n/Nechronica/ja_jp.yml +57 -0
  32. data/i18n/Nechronica/ko_kr.yml +14 -0
  33. data/i18n/StratoShout/ja_jp.yml +160 -0
  34. data/i18n/StratoShout/ko_kr.yml +160 -0
  35. data/i18n/ja_jp.yml +5 -0
  36. data/i18n/ko_kr.yml +7 -0
  37. data/i18n/zh_hant.yml +3 -0
  38. data/lib/bcdice.rb +4 -1
  39. data/lib/bcdice/arithmetic.rb +22 -0
  40. data/lib/bcdice/arithmetic/node.rb +223 -0
  41. data/lib/bcdice/arithmetic/parser.rb +240 -0
  42. data/lib/bcdice/arithmetic_evaluator.rb +7 -156
  43. data/lib/bcdice/base.rb +94 -101
  44. data/lib/bcdice/command/lexer.rb +57 -0
  45. data/lib/bcdice/command/parsed.rb +65 -0
  46. data/lib/bcdice/command/parser.rb +489 -0
  47. data/lib/bcdice/common_command.rb +4 -0
  48. data/lib/bcdice/common_command/add_dice.rb +8 -42
  49. data/lib/bcdice/common_command/add_dice/node.rb +221 -72
  50. data/lib/bcdice/common_command/add_dice/parser.rb +391 -274
  51. data/lib/bcdice/common_command/add_dice/randomizer.rb +27 -33
  52. data/lib/bcdice/common_command/barabara_dice.rb +8 -47
  53. data/lib/bcdice/common_command/barabara_dice/node.rb +92 -0
  54. data/lib/bcdice/common_command/barabara_dice/parser.rb +336 -0
  55. data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
  56. data/lib/bcdice/common_command/calc.rb +9 -30
  57. data/lib/bcdice/common_command/calc/node.rb +39 -0
  58. data/lib/bcdice/common_command/calc/parser.rb +271 -0
  59. data/lib/bcdice/common_command/choice.rb +137 -19
  60. data/lib/bcdice/common_command/d66_dice.rb +52 -34
  61. data/lib/bcdice/common_command/lexer.rb +47 -0
  62. data/lib/bcdice/common_command/repeat.rb +102 -0
  63. data/lib/bcdice/common_command/reroll_dice.rb +8 -158
  64. data/lib/bcdice/common_command/reroll_dice/node.rb +198 -0
  65. data/lib/bcdice/common_command/reroll_dice/parser.rb +421 -0
  66. data/lib/bcdice/common_command/upper_dice.rb +12 -129
  67. data/lib/bcdice/common_command/upper_dice/node.rb +181 -0
  68. data/lib/bcdice/common_command/upper_dice/parser.rb +433 -0
  69. data/lib/bcdice/common_command/version.rb +11 -17
  70. data/lib/bcdice/deprecated/checker.rb +78 -0
  71. data/lib/bcdice/dice_table.rb +3 -0
  72. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  73. data/lib/bcdice/dice_table/d66_grid_table.rb +10 -0
  74. data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
  75. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  76. data/lib/bcdice/dice_table/d66_table.rb +12 -0
  77. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  78. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +75 -17
  79. data/lib/bcdice/dice_table/sai_fic_skill_table/category.rb +25 -0
  80. data/lib/bcdice/dice_table/sai_fic_skill_table/skill.rb +23 -0
  81. data/lib/bcdice/dice_table/table.rb +10 -0
  82. data/lib/bcdice/enum.rb +2 -0
  83. data/lib/bcdice/format.rb +2 -0
  84. data/lib/bcdice/game_system.rb +17 -1
  85. data/lib/bcdice/game_system/AFF2e.rb +1 -1
  86. data/lib/bcdice/game_system/AceKillerGene.rb +3 -3
  87. data/lib/bcdice/game_system/Airgetlamh.rb +3 -3
  88. data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
  89. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  90. data/lib/bcdice/game_system/Alshard.rb +1 -2
  91. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  92. data/lib/bcdice/game_system/Amadeus.rb +47 -508
  93. data/lib/bcdice/game_system/Amadeus_Korean.rb +12 -456
  94. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  95. data/lib/bcdice/game_system/AnimaAnimus.rb +2 -6
  96. data/lib/bcdice/game_system/Arianrhod.rb +0 -1
  97. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  98. data/lib/bcdice/game_system/Avandner.rb +1 -1
  99. data/lib/bcdice/game_system/BBN.rb +7 -5
  100. data/lib/bcdice/game_system/BadLife.rb +2 -2
  101. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  102. data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -13
  103. data/lib/bcdice/game_system/BeginningIdol.rb +6 -7
  104. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +6 -7
  105. data/lib/bcdice/game_system/BladeOfArcana.rb +6 -6
  106. data/lib/bcdice/game_system/BlindMythos.rb +12 -10
  107. data/lib/bcdice/game_system/BloodCrusade.rb +54 -81
  108. data/lib/bcdice/game_system/BloodMoon.rb +43 -3
  109. data/lib/bcdice/game_system/CardRanker.rb +24 -65
  110. data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
  111. data/lib/bcdice/game_system/Chill.rb +1 -1
  112. data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
  113. data/lib/bcdice/game_system/ColossalHunter.rb +3 -4
  114. data/lib/bcdice/game_system/Comes.rb +50 -0
  115. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  116. data/lib/bcdice/game_system/Cthulhu.rb +99 -98
  117. data/lib/bcdice/game_system/Cthulhu7th.rb +117 -370
  118. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
  119. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
  120. data/lib/bcdice/game_system/CthulhuTech.rb +8 -15
  121. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +7 -190
  122. data/lib/bcdice/game_system/Cthulhu_Korean.rb +5 -186
  123. data/lib/bcdice/game_system/DarkBlaze.rb +13 -9
  124. data/lib/bcdice/game_system/DarkDaysDrive.rb +17 -15
  125. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  126. data/lib/bcdice/game_system/DeadlineHeroes.rb +3 -3
  127. data/lib/bcdice/game_system/DemonParasite.rb +1 -2
  128. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  129. data/lib/bcdice/game_system/DetatokoSaga.rb +69 -152
  130. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +9 -277
  131. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  132. data/lib/bcdice/game_system/DiceOfTheDead.rb +9 -6
  133. data/lib/bcdice/game_system/DoubleCross.rb +145 -157
  134. data/lib/bcdice/game_system/DoubleCross_Korean.rb +13 -330
  135. data/lib/bcdice/game_system/Dracurouge.rb +376 -1678
  136. data/lib/bcdice/game_system/Dracurouge_Korean.rb +16 -271
  137. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  138. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  139. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  140. data/lib/bcdice/game_system/Elysion.rb +5 -6
  141. data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
  142. data/lib/bcdice/game_system/Emoklore.rb +131 -0
  143. data/lib/bcdice/game_system/EndBreaker.rb +1 -2
  144. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
  145. data/lib/bcdice/game_system/Fiasco.rb +87 -70
  146. data/lib/bcdice/game_system/Fiasco_Korean.rb +7 -95
  147. data/lib/bcdice/game_system/FilledWith.rb +465 -569
  148. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
  149. data/lib/bcdice/game_system/FutariSousa.rb +103 -938
  150. data/lib/bcdice/game_system/FutariSousa_Korean.rb +7 -948
  151. data/lib/bcdice/game_system/{Gurps.rb → GURPS.rb} +184 -217
  152. data/lib/bcdice/game_system/Garako.rb +140 -39
  153. data/lib/bcdice/game_system/GardenOrder.rb +3 -3
  154. data/lib/bcdice/game_system/GehennaAn.rb +4 -4
  155. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  156. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  157. data/lib/bcdice/game_system/GoldenSkyStories.rb +1 -1
  158. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  159. data/lib/bcdice/game_system/GranCrest.rb +2 -3
  160. data/lib/bcdice/game_system/Gundog.rb +1 -1
  161. data/lib/bcdice/game_system/GundogRevised.rb +4 -4
  162. data/lib/bcdice/game_system/GundogZero.rb +3 -3
  163. data/lib/bcdice/game_system/GurpsFW.rb +4 -8
  164. data/lib/bcdice/game_system/HarnMaster.rb +2 -2
  165. data/lib/bcdice/game_system/HatsuneMiku.rb +2 -3
  166. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  167. data/lib/bcdice/game_system/HuntersMoon.rb +17 -111
  168. data/lib/bcdice/game_system/Illusio.rb +27 -36
  169. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  170. data/lib/bcdice/game_system/Insane.rb +90 -717
  171. data/lib/bcdice/game_system/Insane_Korean.rb +7 -719
  172. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  173. data/lib/bcdice/game_system/JuinKansen.rb +251 -0
  174. data/lib/bcdice/game_system/Kamigakari.rb +47 -242
  175. data/lib/bcdice/game_system/Kamigakari_Korean.rb +6 -394
  176. data/lib/bcdice/game_system/KanColle.rb +20 -169
  177. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  178. data/lib/bcdice/game_system/KillDeathBusiness.rb +189 -1180
  179. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +8 -1460
  180. data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
  181. data/lib/bcdice/game_system/LiveraDoll.rb +2 -2
  182. data/lib/bcdice/game_system/LogHorizon.rb +350 -3379
  183. data/lib/bcdice/game_system/LogHorizon_Korean.rb +55 -1357
  184. data/lib/bcdice/game_system/LostRecord.rb +0 -1
  185. data/lib/bcdice/game_system/LostRoyal.rb +3 -6
  186. data/lib/bcdice/game_system/MagicaLogia.rb +158 -1044
  187. data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
  188. data/lib/bcdice/game_system/MeikyuDays.rb +2 -3
  189. data/lib/bcdice/game_system/MeikyuKingdom.rb +7 -7
  190. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +7 -8
  191. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  192. data/lib/bcdice/game_system/MetalHeadExtream.rb +7 -7
  193. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
  194. data/lib/bcdice/game_system/MonotoneMuseum.rb +41 -241
  195. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +10 -270
  196. data/lib/bcdice/game_system/NSSQ.rb +159 -0
  197. data/lib/bcdice/game_system/Nechronica.rb +37 -76
  198. data/lib/bcdice/game_system/Nechronica_Korean.rb +11 -128
  199. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  200. data/lib/bcdice/game_system/NightWizard.rb +2 -2
  201. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  202. data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
  203. data/lib/bcdice/game_system/NinjaSlayer.rb +33 -43
  204. data/lib/bcdice/game_system/NjslyrBattle.rb +1 -1
  205. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -2
  206. data/lib/bcdice/game_system/OracleEngine.rb +14 -18
  207. data/lib/bcdice/game_system/OrgaRain.rb +19 -27
  208. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  209. data/lib/bcdice/game_system/Paranoia.rb +1 -1
  210. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  211. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  212. data/lib/bcdice/game_system/Peekaboo.rb +23 -123
  213. data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
  214. data/lib/bcdice/game_system/Postman.rb +3 -3
  215. data/lib/bcdice/game_system/PulpCthulhu.rb +3 -3
  216. data/lib/bcdice/game_system/Raisondetre.rb +3 -3
  217. data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
  218. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  219. data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
  220. data/lib/bcdice/game_system/RuinBreakers.rb +296 -0
  221. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  222. data/lib/bcdice/game_system/Ryutama.rb +2 -2
  223. data/lib/bcdice/game_system/SRS.rb +1 -7
  224. data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
  225. data/lib/bcdice/game_system/Satasupe.rb +90 -866
  226. data/lib/bcdice/game_system/ScreamHighSchool.rb +4 -4
  227. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  228. data/lib/bcdice/game_system/ShadowRun5.rb +2 -2
  229. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  230. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +1 -1
  231. data/lib/bcdice/game_system/ShinkuuGakuen.rb +5 -5
  232. data/lib/bcdice/game_system/ShinobiGami.rb +75 -40
  233. data/lib/bcdice/game_system/ShoujoTenrankai.rb +3 -3
  234. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  235. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  236. data/lib/bcdice/game_system/StellarKnights.rb +2 -5
  237. data/lib/bcdice/game_system/SterileLife.rb +2 -2
  238. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -3
  239. data/lib/bcdice/game_system/StratoShout.rb +39 -268
  240. data/lib/bcdice/game_system/StratoShout_Korean.rb +8 -283
  241. data/lib/bcdice/game_system/Strave.rb +2 -2
  242. data/lib/bcdice/game_system/SwordWorld.rb +52 -189
  243. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -150
  244. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -41
  245. data/lib/bcdice/game_system/TherapieSein.rb +3 -3
  246. data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
  247. data/lib/bcdice/game_system/TokyoGhostResearch.rb +2 -2
  248. data/lib/bcdice/game_system/Torg.rb +3 -3
  249. data/lib/bcdice/game_system/Torg1_5.rb +1 -1
  250. data/lib/bcdice/game_system/TorgEternity.rb +5 -8
  251. data/lib/bcdice/game_system/TrinitySeven.rb +3 -3
  252. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
  253. data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -3
  254. data/lib/bcdice/game_system/UnsungDuet.rb +139 -0
  255. data/lib/bcdice/game_system/Utakaze.rb +2 -2
  256. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  257. data/lib/bcdice/game_system/Villaciel.rb +1 -2
  258. data/lib/bcdice/game_system/Warhammer.rb +7 -7
  259. data/lib/bcdice/game_system/Warhammer4.rb +326 -0
  260. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  261. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  262. data/lib/bcdice/game_system/YankeeYogSothoth.rb +15 -15
  263. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  264. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  265. data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
  266. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  267. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  268. data/lib/bcdice/game_system/filled_with/cook_tables.rb +119 -0
  269. data/lib/bcdice/game_system/filled_with/lot_tables.rb +155 -0
  270. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  271. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  272. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  273. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  274. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  275. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  276. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  277. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  278. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  279. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  280. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  281. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  282. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  283. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  284. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  285. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  286. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  287. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  288. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  289. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  290. data/lib/bcdice/loader.rb +17 -12
  291. data/lib/bcdice/normalize.rb +3 -1
  292. data/lib/bcdice/preprocessor.rb +23 -44
  293. data/lib/bcdice/randomizer.rb +14 -0
  294. data/lib/bcdice/repl.rb +4 -2
  295. data/lib/bcdice/result.rb +87 -0
  296. data/lib/bcdice/translate.rb +13 -0
  297. data/lib/bcdice/user_defined_dice_table.rb +28 -15
  298. data/lib/bcdice/version.rb +3 -1
  299. metadata +101 -24
  300. data/.editorconfig +0 -21
  301. data/.github/.codecov.yaml +0 -10
  302. data/.github/workflows/coverage.yaml +0 -21
  303. data/.github/workflows/lint.yaml +0 -13
  304. data/.github/workflows/test.yml +0 -20
  305. data/.gitignore +0 -14
  306. data/.rubocop.yml +0 -96
  307. data/.rubocop_todo.yml +0 -113
  308. data/Gemfile +0 -11
  309. data/ROADMAP.md +0 -30
  310. data/Rakefile +0 -118
  311. data/bcdice.gemspec +0 -27
  312. data/bin/repl.rb +0 -21
  313. data/docs/README.txt +0 -2028
  314. data/docs/dicebot_sort_key.md +0 -72
  315. data/docs/how_to_make_dicebot.md +0 -453
  316. data/lib/bcdice/command_parser.rb +0 -242
@@ -0,0 +1,123 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/dice_table/table"
4
+ require "bcdice/dice_table/d66_grid_table"
5
+ require "bcdice/arithmetic"
6
+
7
+ module BCDice
8
+ module GameSystem
9
+ class AngelGear < Base
10
+ # ゲームシステムの識別子
11
+ ID = 'AngelGear'
12
+
13
+ # ゲームシステム名
14
+ NAME = 'エンゼルギア 天使大戦TRPG The 2nd Editon'
15
+
16
+ # ゲームシステム名の読みがな
17
+ SORT_KEY = 'エンセルキア2'
18
+
19
+ # ダイスボットの使い方
20
+ HELP_MESSAGE = <<~MESSAGETEXT
21
+ ・判定 nAG[s][±a]
22
+ []内は省略可能。
23
+ n:判定値
24
+ s:技能値
25
+ a:修正
26
+ (例)
27
+ 12AG 10AG3±20
28
+
29
+ ・感情表 ET
30
+ MESSAGETEXT
31
+
32
+ def initialize(command)
33
+ super(command)
34
+
35
+ @sort_barabara_dice = true # バラバラロール(Bコマンド)でソート有
36
+ end
37
+
38
+ def eval_game_system_specific_command(command)
39
+ if (m = /^(\d+)AG(\d+)?(([+\-]\d+)*)$/.match(command))
40
+ resolute_action(m[1].to_i, m[2]&.to_i, m[3], command)
41
+ else
42
+ roll_tables(command, TABLES)
43
+ end
44
+ end
45
+
46
+ def resolute_action(num_dice, skill_value, modify, command)
47
+ dice = @randomizer.roll_barabara(num_dice, 6).sort
48
+ dice_text = dice.join(",")
49
+ modify_n = 0
50
+ success = 0
51
+
52
+ if skill_value
53
+ success = dice.count { |val| val <= skill_value }
54
+ modify_n = Arithmetic.eval(modify, RoundType::FLOOR) unless modify.empty?
55
+ end
56
+
57
+ output = "(#{command}) > #{success}[#{dice_text}]#{format('%+d', modify_n)} > 成功数: #{success + modify_n}"
58
+ if success + modify_n >= 100
59
+ output += "(福音発生)"
60
+ end
61
+ return output
62
+ end
63
+
64
+ TABLES = {
65
+ 'ET' => DiceTable::D66GridTable.new(
66
+ '感情表',
67
+ [
68
+ [
69
+ '好奇心(好奇心)',
70
+ '憧れ(あこがれ)',
71
+ '尊敬(そんけい)',
72
+ '仲間意識(なかまいしき)',
73
+ '母性愛(ぼせいあい)',
74
+ '感心(かんしん)'
75
+ ],
76
+ [
77
+ '純愛(じゅんあい)',
78
+ '友情(ゆうじょう)',
79
+ '同情(どうじょう)',
80
+ '父性愛(ふせいあい)',
81
+ '幸福感(こうふくかん)',
82
+ '信頼(しんらい)'
83
+ ],
84
+ [
85
+ '競争心(きょうそうしん)',
86
+ '親近感(しんきんかん)',
87
+ 'まごころ',
88
+ '好意(こうい)',
89
+ '有為(ゆうい)',
90
+ '崇拝(すうはい)'
91
+ ],
92
+ [
93
+ '大嫌い(だいきらい)',
94
+ '妬み(ねたみ)',
95
+ '侮蔑(ぶべつ)',
96
+ '腐れ縁(くされえん)',
97
+ '恐怖(きょうふ)',
98
+ '劣等感(れっとうかん)'
99
+ ],
100
+ [
101
+ '偏愛(へんあい)',
102
+ '寂しさ(さびしさ)',
103
+ '憐憫(れんびん)',
104
+ '闘争心(とうそうしん)',
105
+ '食傷(しょくしょう)',
106
+ '嘘つき(うそつき)'
107
+ ],
108
+ [
109
+ '甘え(あまえ)',
110
+ '苛立ち(いらだち)',
111
+ '下心(したごころ)',
112
+ '憎悪(ぞうお)',
113
+ '疑惑(ぎわく)',
114
+ '支配(しはい)'
115
+ ],
116
+ ]
117
+ )
118
+ }.freeze
119
+
120
+ register_prefix('(\d+)AG(\d+)?(([\+\-]\d+)*)', TABLES.keys)
121
+ end
122
+ end
123
+ end
@@ -31,13 +31,9 @@ module BCDice
31
31
   情報収集表 IGT/喪失表 LT
32
32
  MESSAGETEXT
33
33
 
34
- def initialize(command)
35
- super(command)
36
- end
37
-
38
34
  def eval_game_system_specific_command(command)
39
35
  case command
40
- when /(\d+)AN<=(\d+([\+\-]\d+)*)/i
36
+ when /(\d+)AN<=(\d+([+\-]\d+)*)/i
41
37
  return check_action(Regexp.last_match)
42
38
  else
43
39
  return roll_tables(command, TABLES)
@@ -90,7 +86,7 @@ module BCDice
90
86
  }.freeze
91
87
 
92
88
  # ダイスボットで使用するコマンドを配列で列挙する
93
- register_prefix(['\d+AN<=\d([\+\-]\d+)*'] + TABLES.keys)
89
+ register_prefix('\d+AN<=\d([\+\-]\d+)*', TABLES.keys)
94
90
  end
95
91
  end
96
92
  end
@@ -22,7 +22,6 @@ module BCDice
22
22
  super(command)
23
23
 
24
24
  @sort_add_dice = true
25
- @enabled_d66 = true
26
25
  @d66_sort_type = D66SortType::NO_SORT
27
26
  end
28
27
 
@@ -26,7 +26,7 @@ module BCDice
26
26
    最初の0が判断基準で、その右側5つがボッチダイスです。1*2,8*2,0*1なので1botchという訳です。
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix(['ArS.*', '1R10.*'])
29
+ register_prefix('ArS', '1R10')
30
30
 
31
31
  def eval_game_system_specific_command(string)
32
32
  unless parse_ars(string) || parse_1r10(string)
@@ -34,7 +34,7 @@ module BCDice
34
34
  ・8av4*7+10 → 8d10で目標値4、攻撃力7、クリティカルトリガー10の命中判定。
35
35
  MESSAGETEXT
36
36
 
37
- register_prefix(['\d+AV\d+((x|\*)\d+(\+\d+)?)?(c\d+)?'])
37
+ register_prefix('\d+AV\d+((x|\*)\d+(\+\d+)?)?(c\d+)?')
38
38
 
39
39
  def initialize(command)
40
40
  super(command)
@@ -1,16 +1,18 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  module GameSystem
3
5
  class BBN < Base
4
6
  # ダイスボットで使用するコマンドを配列で列挙する
5
- register_prefix(['\d+BN.*'])
7
+ register_prefix('\d+BN')
6
8
 
7
- ID = 'BBN'.freeze
9
+ ID = 'BBN'
8
10
 
9
- NAME = 'BBNTRPG'.freeze
11
+ NAME = 'BBNTRPG'
10
12
 
11
- SORT_KEY = 'ひいひいえぬTRPG'.freeze
13
+ SORT_KEY = 'ひいひいえぬTRPG'
12
14
 
13
- HELP_MESSAGE = <<~MESSAGETEXT.freeze
15
+ HELP_MESSAGE = <<~MESSAGETEXT
14
16
  ・判定(xBN±y>=z[c,f])
15
17
   xD6の判定。クリティカル、ファンブルの自動判定を行います。
16
18
   1Dのクリティカル値とファンブル値は1。2Dのクリティカル値とファンブル値は2。
@@ -41,7 +41,7 @@ module BCDice
41
41
  ・スキル表:SKL
42
42
  MESSAGETEXT
43
43
 
44
- register_prefix(['\d?(BAD|BL|GL).*', '[TDGKSB]RN', 'SKL'])
44
+ register_prefix('\d?(BAD|BL|GL)', '[TDGKSB]RN', 'SKL')
45
45
 
46
46
  def eval_game_system_specific_command(command)
47
47
  command = command.upcase
@@ -65,7 +65,7 @@ module BCDice
65
65
  end
66
66
 
67
67
  def judgeDice(command)
68
- unless (m = /(\d+)?(BAD|BL|GL)([-+\d]*)((C|F)([-+\d]*)?)?((C|F)([-+\d]*))?(\@([-+\d]*))?(\!(\D*))?/i.match(command))
68
+ unless (m = /(\d+)?(BAD|BL|GL)([-+\d]*)((C|F)([-+\d]*)?)?((C|F)([-+\d]*))?(@([-+\d]*))?(!(\D*))?/i.match(command))
69
69
  return nil
70
70
  end
71
71
 
@@ -26,7 +26,7 @@ module BCDice
26
26
   セット数が1以上の時はセット数も表示し、攻撃判定の場合は命中部位も表示します。
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix(['\d+BK.*', '\d+BA.*', '\d+BKC\d+.*', '\d+BAC\d+.*', '\d+R6.*'])
29
+ register_prefix('\d+BK', '\d+BA', '\d+BKC\d+', '\d+BAC\d+', '\d+R6')
30
30
 
31
31
  def initialize(command)
32
32
  super(command)
@@ -6,15 +6,6 @@ require 'bcdice/normalize'
6
6
  require 'bcdice/dice_table/table'
7
7
  require 'bcdice/dice_table/d66_grid_table'
8
8
 
9
- # ビーストバインド トリニティのダイスボット
10
- #
11
- # = 前ver(1.43.07)からの変更・修正
12
- # * nBBで判定を行う際、「ダイスを1個しか振らない場合」の達成値計算が正しくなかった誤りを修正。
13
- # * @x(クリティカル値指定)、を加減式で入力できるように仕様変更。クリティカル値は、加減式での入力なら%w(人間性からのクリティカル値計算)と併用可能に。
14
- # * #y(ファンブル値指定)を加減式で入力できるように仕様変更。また、「ファンブルしても達成値が0にならない」モード#Ayを追加。
15
- # * &v(出目v未満のダイスを出目vとして扱う)のモードを追加。2018年12月現在、ゲーマーズ・フィールド誌先行収録データでのみ使用するモードです。
16
- # * 「暴露表」および「正体判明チャート」をダイスボットに組み込み。
17
- # * どどんとふ以外のボーンズ&カーズを用いたオンラインセッション用ツールにあわせ、ヘルプメッセージ部分からイニシアティブ表についての言及を削除。
18
9
  module BCDice
19
10
  module GameSystem
20
11
  class BeastBindTrinity < Base
@@ -63,7 +54,6 @@ module BCDice
63
54
  def initialize(command)
64
55
  super(command)
65
56
 
66
- @enabled_d66 = true
67
57
  @d66_sort_type = D66SortType::ASC
68
58
  end
69
59
 
@@ -86,7 +76,7 @@ module BCDice
86
76
  end
87
77
 
88
78
  dice_list_filtered = dice_list_org.map { |dice| [dice, @dice_value_lower_limit].max }.sort
89
- @dice_total = dice_list_filtered.inject(0, :+)
79
+ @dice_total = dice_list_filtered.last(2).inject(0, :+)
90
80
 
91
81
  total = calc_total()
92
82
 
@@ -107,7 +97,7 @@ module BCDice
107
97
  private
108
98
 
109
99
  def parse()
110
- m = /^(\d+)(?:R6|BB6?)((?:[\+\-]\d+)+)?(?:%(\-?\d+))?(?:@([\+\-\d]+))?(?:#(A)?([\+\-\d]+))?(?:\$([1-6]+))?(?:&([1-6]))?(?:([>=]+)(\d+))?$/.match(@command)
100
+ m = /^(\d+)(?:R6|BB6?)((?:[+\-]\d+)+)?(?:%(-?\d+))?(?:@([+\-\d]+))?(?:#(A)?([+\-\d]+))?(?:\$([1-6]+))?(?:&([1-6]))?(?:([>=]+)(\d+))?$/.match(@command)
111
101
  unless m
112
102
  @parse_error = true
113
103
  return
@@ -342,7 +332,7 @@ module BCDice
342
332
  ),
343
333
  }.freeze
344
334
 
345
- register_prefix(['\d+BB.*', '\d+R6.*'] + TABLES.keys)
335
+ register_prefix('\d+BB', '\d+R6', TABLES.keys)
346
336
  end
347
337
  end
348
338
  end
@@ -54,7 +54,7 @@ module BCDice
54
54
  []内は省略可 D66入れ替えあり
55
55
  INFO_MESSAGE_TEXT
56
56
 
57
- register_prefix([
57
+ register_prefix(
58
58
  '[1-7]*PD\d+(?:[\+\-]\d+)?',
59
59
  'HW',
60
60
  'BWT',
@@ -142,13 +142,12 @@ module BCDice
142
142
  'LIT',
143
143
  'TIT',
144
144
  'CIT'
145
- ])
145
+ )
146
146
 
147
147
  def initialize(command)
148
148
  super(command)
149
149
 
150
150
  @sort_add_dice = true
151
- @enabled_d66 = true
152
151
  @d66_sort_type = D66SortType::ASC
153
152
  end
154
153
 
@@ -171,7 +170,7 @@ module BCDice
171
170
 
172
171
  def eval_game_system_specific_command(command)
173
172
  case command.upcase
174
- when /^([1-7]*)PD(\d+)([\+\-]\d+)?$/
173
+ when /^([1-7]*)PD(\d+)([+\-]\d+)?$/
175
174
  counts = Regexp.last_match(2).to_i
176
175
  return nil if counts <= 0
177
176
 
@@ -1952,7 +1951,7 @@ module BCDice
1952
1951
  ]
1953
1952
  return textFrom1D6Table(title, table)
1954
1953
 
1955
- when /^(\d+)(S?)A([1-6]*)([\+\-]\d+)?$/
1954
+ when /^(\d+)(S?)A([1-6]*)([+\-]\d+)?$/
1956
1955
  title = '攻撃'
1957
1956
  counts = Regexp.last_match(1).to_i
1958
1957
  return nil if counts <= 0
@@ -2262,7 +2261,7 @@ module BCDice
2262
2261
  return text, skill unless text =~ /チャンスが(\d{1,2})以下ならオフ。/
2263
2262
 
2264
2263
  target = Regexp.last_match(1).to_i
2265
- matchedText = $&
2264
+ matchedText = Regexp.last_match(0)
2266
2265
 
2267
2266
  if target >= chance.to_i
2268
2267
  text = "オフ"
@@ -2434,7 +2433,7 @@ module BCDice
2434
2433
  end
2435
2434
 
2436
2435
  substitution = text.clone
2437
- substitution = substitution.gsub($&, '')
2436
+ substitution = substitution.gsub(Regexp.last_match(0), '')
2438
2437
  substitution += "\n" unless substitution.empty? || /\n$/ =~ substitution
2439
2438
 
2440
2439
  return substitution + badStatus(counts)
@@ -52,7 +52,7 @@ module BCDice
52
52
  []内は省略可 D66 다이스가 존재
53
53
  INFO_MESSAGE_TEXT
54
54
 
55
- register_prefix([
55
+ register_prefix(
56
56
  '[1-7]*PD\d+(?:[\+\-]\d+)?',
57
57
  'HW',
58
58
  'BWT',
@@ -137,13 +137,12 @@ module BCDice
137
137
  'LIT',
138
138
  'TIT',
139
139
  'CIT'
140
- ])
140
+ )
141
141
 
142
142
  def initialize(command)
143
143
  super(command)
144
144
 
145
145
  @sort_add_dice = true
146
- @enabled_d66 = true
147
146
  @d66_sort_type = D66SortType::ASC
148
147
  end
149
148
 
@@ -166,7 +165,7 @@ module BCDice
166
165
 
167
166
  def eval_game_system_specific_command(command)
168
167
  case command.upcase
169
- when /^([1-7]*)PD(\d+)([\+\-]\d+)?$/
168
+ when /^([1-7]*)PD(\d+)([+\-]\d+)?$/
170
169
  counts = Regexp.last_match(2).to_i
171
170
  return nil if counts <= 0
172
171
 
@@ -1803,7 +1802,7 @@ module BCDice
1803
1802
  ]
1804
1803
  return textFrom1D6Table(title, table)
1805
1804
 
1806
- when /^(\d+)(S?)A([1-6]*)([\+\-]\d+)?$/
1805
+ when /^(\d+)(S?)A([1-6]*)([+\-]\d+)?$/
1807
1806
  title = '攻撃'
1808
1807
  counts = Regexp.last_match(1).to_i
1809
1808
  return nil if counts <= 0
@@ -2113,7 +2112,7 @@ module BCDice
2113
2112
  return text, skill unless text =~ /チャンスが(\d{1,2})以下なら오프。/
2114
2113
 
2115
2114
  target = Regexp.last_match(1).to_i
2116
- matchedText = $&
2115
+ matchedText = Regexp.last_match(0)
2117
2116
 
2118
2117
  if target >= chance.to_i
2119
2118
  text = "오프"
@@ -2285,7 +2284,7 @@ module BCDice
2285
2284
  end
2286
2285
 
2287
2286
  substitution = text.clone
2288
- substitution = substitution.gsub($&, '')
2287
+ substitution = substitution.gsub(Regexp.last_match(0), '')
2289
2288
  substitution += "\n" unless substitution.empty? || /\n$/ =~ substitution
2290
2289
 
2291
2290
  return substitution + badStatus(counts)
@@ -32,13 +32,13 @@ module BCDice
32
32
    例)CTR+→因縁表(R版)を出目2~21でロールする。
33
33
  INFO_MESSAGE_TEXT
34
34
 
35
- register_prefix([
35
+ register_prefix(
36
36
  '\d+A\d*[CF]?\d*[CF]?\d*',
37
37
  'CT3[\+\-]?',
38
38
  'CTR[\+\-]?',
39
39
  'DJV\-?',
40
40
  'AKST[\+\-]?'
41
- ])
41
+ )
42
42
 
43
43
  def initialize(command)
44
44
  super(command)
@@ -66,7 +66,7 @@ module BCDice
66
66
  end
67
67
  return rollAct(counts, judgment, critical, fumble)
68
68
 
69
- when /^CT3([\+\-]?)$/
69
+ when /^CT3([+\-]?)$/
70
70
  sign = Regexp.last_match(1)
71
71
  title = '因縁表(The 3rd) 『BoA3』P292'
72
72
  table = [
@@ -95,7 +95,7 @@ module BCDice
95
95
  ]
96
96
  return tableText(title, table, sign)
97
97
 
98
- when /^CTR([\+\-]?)$/
98
+ when /^CTR([+\-]?)$/
99
99
  sign = Regexp.last_match(1)
100
100
  title = '因縁表(リインカーネイション) 『BAR』P51、299'
101
101
  table = [
@@ -124,7 +124,7 @@ module BCDice
124
124
  ]
125
125
  return tableText(title, table, sign)
126
126
 
127
- when /^DJV(\-?)$/
127
+ when /^DJV(-?)$/
128
128
  sign = Regexp.last_match(1)
129
129
  title = '前世邂逅表(デジャブ) 『BAR』P235'
130
130
  table = [
@@ -153,7 +153,7 @@ module BCDice
153
153
  ]
154
154
  return tableText(title, table, sign)
155
155
 
156
- when /^AKST([\+\-]?)$/
156
+ when /^AKST([+\-]?)$/
157
157
  sign = Regexp.last_match(1)
158
158
  title = '悪徳シーン表 『GoV』P16、164'
159
159
  table = [