melage 0.0.65__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (501) hide show
  1. melage/__init__.py +16 -0
  2. melage/cli.py +4 -0
  3. melage/graphics/GLGraphicsItem.py +286 -0
  4. melage/graphics/GLViewWidget.py +595 -0
  5. melage/graphics/Transform3D.py +55 -0
  6. melage/graphics/__init__.py +8 -0
  7. melage/graphics/functions.py +101 -0
  8. melage/graphics/items/GLAxisItem.py +149 -0
  9. melage/graphics/items/GLGridItem.py +178 -0
  10. melage/graphics/items/GLPolygonItem.py +77 -0
  11. melage/graphics/items/GLScatterPlotItem.py +135 -0
  12. melage/graphics/items/GLVolumeItem.py +280 -0
  13. melage/graphics/items/GLVolumeItem_b.py +237 -0
  14. melage/graphics/items/__init__.py +0 -0
  15. melage/graphics/shaders.py +202 -0
  16. melage/main.py +270 -0
  17. melage/requirements22.txt +25 -0
  18. melage/requirements_old.txt +28 -0
  19. melage/resource/0circle.png +0 -0
  20. melage/resource/0circle_faded.png +0 -0
  21. melage/resource/3d.png +0 -0
  22. melage/resource/3d.psd +0 -0
  23. melage/resource/3dFaded.png +0 -0
  24. melage/resource/Eraser.png +0 -0
  25. melage/resource/EraserFaded.png +0 -0
  26. melage/resource/EraserX.png +0 -0
  27. melage/resource/EraserXFaded.png +0 -0
  28. melage/resource/Eraser_icon.svg +79 -0
  29. melage/resource/Hand.png +0 -0
  30. melage/resource/HandIcons_0.png +0 -0
  31. melage/resource/Hand_IX.png +0 -0
  32. melage/resource/Hand_IXFaded.png +0 -0
  33. melage/resource/Handsqueezed.png +0 -0
  34. melage/resource/Handwriting (copy).png +0 -0
  35. melage/resource/Handwriting.png +0 -0
  36. melage/resource/HandwritingMinus.png +0 -0
  37. melage/resource/HandwritingMinusX.png +0 -0
  38. melage/resource/HandwritingPlus.png +0 -0
  39. melage/resource/HandwritingPlusX.png +0 -0
  40. melage/resource/Move_icon.svg +8 -0
  41. melage/resource/PngItem_2422924.png +0 -0
  42. melage/resource/about.png +0 -0
  43. melage/resource/about_logo.png +0 -0
  44. melage/resource/about_logo0.png +0 -0
  45. melage/resource/action_check.png +0 -0
  46. melage/resource/action_check_OFF.png +0 -0
  47. melage/resource/arrow).png +0 -0
  48. melage/resource/arrow.png +0 -0
  49. melage/resource/arrowFaded.png +0 -0
  50. melage/resource/arrow_org.png +0 -0
  51. melage/resource/arrow_org.png.png +0 -0
  52. melage/resource/arrows.png +0 -0
  53. melage/resource/authors.mp4 +0 -0
  54. melage/resource/box.png +0 -0
  55. melage/resource/check-image-icon-0.jpg +0 -0
  56. melage/resource/circle.png +0 -0
  57. melage/resource/circle_faded.png +0 -0
  58. melage/resource/circle_or.png +0 -0
  59. melage/resource/close.png +0 -0
  60. melage/resource/close_bg.png +0 -0
  61. melage/resource/color/Simple.txt +18 -0
  62. melage/resource/color/Tissue.txt +24 -0
  63. melage/resource/color/Tissue12.txt +27 -0
  64. melage/resource/color/albert_LUT.txt +102 -0
  65. melage/resource/color/mcrib_LUT.txt +102 -0
  66. melage/resource/color/pediatric1.txt +29 -0
  67. melage/resource/color/pediatric1_old.txt +27 -0
  68. melage/resource/color/pediatric2.txt +87 -0
  69. melage/resource/color/pediatric3.txt +29 -0
  70. melage/resource/color/pediatrics (copy).csv +103 -0
  71. melage/resource/color/tissue_seg.txt +4 -0
  72. melage/resource/contour.png +0 -0
  73. melage/resource/contour.svg +2 -0
  74. melage/resource/contourFaded.png +0 -0
  75. melage/resource/contourX.png +0 -0
  76. melage/resource/contourXFaded.png +0 -0
  77. melage/resource/dti.png +0 -0
  78. melage/resource/dti0.png +0 -0
  79. melage/resource/dti222.png +0 -0
  80. melage/resource/dti_or.png +0 -0
  81. melage/resource/eco.png +0 -0
  82. melage/resource/eco22.png +0 -0
  83. melage/resource/eco_old.png +0 -0
  84. melage/resource/eco_or.png +0 -0
  85. melage/resource/eco_or2.png +0 -0
  86. melage/resource/eco_seg.png +0 -0
  87. melage/resource/eco_seg_old.png +0 -0
  88. melage/resource/export.png +0 -0
  89. melage/resource/hand-grab-icon-10.jpg +0 -0
  90. melage/resource/hand-grab-icon-25.jpg +0 -0
  91. melage/resource/info.png +0 -0
  92. melage/resource/line.png +0 -0
  93. melage/resource/linefaded.png +0 -0
  94. melage/resource/load.png +0 -0
  95. melage/resource/main.ico +0 -0
  96. melage/resource/manual_images/3D_rightc.png +0 -0
  97. melage/resource/manual_images/3D_rightc_goto.png +0 -0
  98. melage/resource/manual_images/3D_rightc_paint.png +0 -0
  99. melage/resource/manual_images/3D_rightc_paint_draw1.png +0 -0
  100. melage/resource/manual_images/3D_rightc_paint_draw2.png +0 -0
  101. melage/resource/manual_images/3D_rightc_paint_render.png +0 -0
  102. melage/resource/manual_images/3D_rightc_paint_render2.png +0 -0
  103. melage/resource/manual_images/3D_rightc_paint_render3.png +0 -0
  104. melage/resource/manual_images/3D_rightc_paint_render4.png +0 -0
  105. melage/resource/manual_images/3D_rightc_paint_render5.png +0 -0
  106. melage/resource/manual_images/3D_rightc_paint_render6.png +0 -0
  107. melage/resource/manual_images/3D_rightc_seg.png +0 -0
  108. melage/resource/manual_images/exit_toolbar.png +0 -0
  109. melage/resource/manual_images/load_image_file.png +0 -0
  110. melage/resource/manual_images/load_image_file_openp.png +0 -0
  111. melage/resource/manual_images/main_page.png +0 -0
  112. melage/resource/manual_images/menu_file.png +0 -0
  113. melage/resource/manual_images/menu_file_export.png +0 -0
  114. melage/resource/manual_images/menu_file_import.png +0 -0
  115. melage/resource/manual_images/menu_file_settings.png +0 -0
  116. melage/resource/manual_images/menu_file_ss.png +0 -0
  117. melage/resource/manual_images/open_save_load.png +0 -0
  118. melage/resource/manual_images/panning_toolbar.png +0 -0
  119. melage/resource/manual_images/segmentation_toolbar.png +0 -0
  120. melage/resource/manual_images/tab_mri.png +0 -0
  121. melage/resource/manual_images/tab_us.png +0 -0
  122. melage/resource/manual_images/tabs.png +0 -0
  123. melage/resource/manual_images/toolbar_tools.png +0 -0
  124. melage/resource/manual_images/tools_basic.png +0 -0
  125. melage/resource/manual_images/tools_bet.png +0 -0
  126. melage/resource/manual_images/tools_cs.png +0 -0
  127. melage/resource/manual_images/tools_deepbet.png +0 -0
  128. melage/resource/manual_images/tools_imageinfo.png +0 -0
  129. melage/resource/manual_images/tools_maskO.png +0 -0
  130. melage/resource/manual_images/tools_masking.png +0 -0
  131. melage/resource/manual_images/tools_n4b.png +0 -0
  132. melage/resource/manual_images/tools_resize.png +0 -0
  133. melage/resource/manual_images/tools_ruler.png +0 -0
  134. melage/resource/manual_images/tools_seg.png +0 -0
  135. melage/resource/manual_images/tools_threshold.png +0 -0
  136. melage/resource/manual_images/tools_tools.png +0 -0
  137. melage/resource/manual_images/widget_color.png +0 -0
  138. melage/resource/manual_images/widget_color_add.png +0 -0
  139. melage/resource/manual_images/widget_color_add2.png +0 -0
  140. melage/resource/manual_images/widget_color_additional.png +0 -0
  141. melage/resource/manual_images/widget_images.png +0 -0
  142. melage/resource/manual_images/widget_images2.png +0 -0
  143. melage/resource/manual_images/widget_images3.png +0 -0
  144. melage/resource/manual_images/widget_marker.png +0 -0
  145. melage/resource/manual_images/widget_mri.png +0 -0
  146. melage/resource/manual_images/widget_mri2.png +0 -0
  147. melage/resource/manual_images/widget_segintensity.png +0 -0
  148. melage/resource/manual_images/widget_tab_mutualview.png +0 -0
  149. melage/resource/manual_images/widget_tab_mutualview2.png +0 -0
  150. melage/resource/manual_images/widget_table.png +0 -0
  151. melage/resource/manual_images/widget_table2.png +0 -0
  152. melage/resource/manual_images/widget_us.png +0 -0
  153. melage/resource/melage_top.ico +0 -0
  154. melage/resource/melage_top.png +0 -0
  155. melage/resource/melage_top0.png +0 -0
  156. melage/resource/melage_top1.png +0 -0
  157. melage/resource/melage_top4.png +0 -0
  158. melage/resource/mri (copy).png +0 -0
  159. melage/resource/mri.png +0 -0
  160. melage/resource/mri0.png +0 -0
  161. melage/resource/mri000.png +0 -0
  162. melage/resource/mri22.png +0 -0
  163. melage/resource/mri_big.png +0 -0
  164. melage/resource/mri_old.png +0 -0
  165. melage/resource/mri_seg.png +0 -0
  166. melage/resource/mri_seg_old.png +0 -0
  167. melage/resource/new.png +0 -0
  168. melage/resource/open.png +0 -0
  169. melage/resource/open2.png +0 -0
  170. melage/resource/pan.png +0 -0
  171. melage/resource/pencil.png +0 -0
  172. melage/resource/pencilFaded.png +0 -0
  173. melage/resource/points.png +0 -0
  174. melage/resource/pointsFaded.png +0 -0
  175. melage/resource/rotate.png +0 -0
  176. melage/resource/ruler.png +0 -0
  177. melage/resource/rulerFaded.png +0 -0
  178. melage/resource/s.png +0 -0
  179. melage/resource/s.psd +0 -0
  180. melage/resource/save.png +0 -0
  181. melage/resource/saveas.png +0 -0
  182. melage/resource/seg_mri.png +0 -0
  183. melage/resource/seg_mri2.png +0 -0
  184. melage/resource/settings.png +0 -0
  185. melage/resource/synch.png +0 -0
  186. melage/resource/synchFaded.png +0 -0
  187. melage/resource/theme/rc/.keep +1 -0
  188. melage/resource/theme/rc/arrow_down.png +0 -0
  189. melage/resource/theme/rc/arrow_down@2x.png +0 -0
  190. melage/resource/theme/rc/arrow_down_disabled.png +0 -0
  191. melage/resource/theme/rc/arrow_down_disabled@2x.png +0 -0
  192. melage/resource/theme/rc/arrow_down_focus.png +0 -0
  193. melage/resource/theme/rc/arrow_down_focus@2x.png +0 -0
  194. melage/resource/theme/rc/arrow_down_pressed.png +0 -0
  195. melage/resource/theme/rc/arrow_down_pressed@2x.png +0 -0
  196. melage/resource/theme/rc/arrow_left.png +0 -0
  197. melage/resource/theme/rc/arrow_left@2x.png +0 -0
  198. melage/resource/theme/rc/arrow_left_disabled.png +0 -0
  199. melage/resource/theme/rc/arrow_left_disabled@2x.png +0 -0
  200. melage/resource/theme/rc/arrow_left_focus.png +0 -0
  201. melage/resource/theme/rc/arrow_left_focus@2x.png +0 -0
  202. melage/resource/theme/rc/arrow_left_pressed.png +0 -0
  203. melage/resource/theme/rc/arrow_left_pressed@2x.png +0 -0
  204. melage/resource/theme/rc/arrow_right.png +0 -0
  205. melage/resource/theme/rc/arrow_right@2x.png +0 -0
  206. melage/resource/theme/rc/arrow_right_disabled.png +0 -0
  207. melage/resource/theme/rc/arrow_right_disabled@2x.png +0 -0
  208. melage/resource/theme/rc/arrow_right_focus.png +0 -0
  209. melage/resource/theme/rc/arrow_right_focus@2x.png +0 -0
  210. melage/resource/theme/rc/arrow_right_pressed.png +0 -0
  211. melage/resource/theme/rc/arrow_right_pressed@2x.png +0 -0
  212. melage/resource/theme/rc/arrow_up.png +0 -0
  213. melage/resource/theme/rc/arrow_up@2x.png +0 -0
  214. melage/resource/theme/rc/arrow_up_disabled.png +0 -0
  215. melage/resource/theme/rc/arrow_up_disabled@2x.png +0 -0
  216. melage/resource/theme/rc/arrow_up_focus.png +0 -0
  217. melage/resource/theme/rc/arrow_up_focus@2x.png +0 -0
  218. melage/resource/theme/rc/arrow_up_pressed.png +0 -0
  219. melage/resource/theme/rc/arrow_up_pressed@2x.png +0 -0
  220. melage/resource/theme/rc/base_icon.png +0 -0
  221. melage/resource/theme/rc/base_icon@2x.png +0 -0
  222. melage/resource/theme/rc/base_icon_disabled.png +0 -0
  223. melage/resource/theme/rc/base_icon_disabled@2x.png +0 -0
  224. melage/resource/theme/rc/base_icon_focus.png +0 -0
  225. melage/resource/theme/rc/base_icon_focus@2x.png +0 -0
  226. melage/resource/theme/rc/base_icon_pressed.png +0 -0
  227. melage/resource/theme/rc/base_icon_pressed@2x.png +0 -0
  228. melage/resource/theme/rc/branch_closed.png +0 -0
  229. melage/resource/theme/rc/branch_closed@2x.png +0 -0
  230. melage/resource/theme/rc/branch_closed_disabled.png +0 -0
  231. melage/resource/theme/rc/branch_closed_disabled@2x.png +0 -0
  232. melage/resource/theme/rc/branch_closed_focus.png +0 -0
  233. melage/resource/theme/rc/branch_closed_focus@2x.png +0 -0
  234. melage/resource/theme/rc/branch_closed_pressed.png +0 -0
  235. melage/resource/theme/rc/branch_closed_pressed@2x.png +0 -0
  236. melage/resource/theme/rc/branch_end.png +0 -0
  237. melage/resource/theme/rc/branch_end@2x.png +0 -0
  238. melage/resource/theme/rc/branch_end_disabled.png +0 -0
  239. melage/resource/theme/rc/branch_end_disabled@2x.png +0 -0
  240. melage/resource/theme/rc/branch_end_focus.png +0 -0
  241. melage/resource/theme/rc/branch_end_focus@2x.png +0 -0
  242. melage/resource/theme/rc/branch_end_pressed.png +0 -0
  243. melage/resource/theme/rc/branch_end_pressed@2x.png +0 -0
  244. melage/resource/theme/rc/branch_line.png +0 -0
  245. melage/resource/theme/rc/branch_line@2x.png +0 -0
  246. melage/resource/theme/rc/branch_line_disabled.png +0 -0
  247. melage/resource/theme/rc/branch_line_disabled@2x.png +0 -0
  248. melage/resource/theme/rc/branch_line_focus.png +0 -0
  249. melage/resource/theme/rc/branch_line_focus@2x.png +0 -0
  250. melage/resource/theme/rc/branch_line_pressed.png +0 -0
  251. melage/resource/theme/rc/branch_line_pressed@2x.png +0 -0
  252. melage/resource/theme/rc/branch_more.png +0 -0
  253. melage/resource/theme/rc/branch_more@2x.png +0 -0
  254. melage/resource/theme/rc/branch_more_disabled.png +0 -0
  255. melage/resource/theme/rc/branch_more_disabled@2x.png +0 -0
  256. melage/resource/theme/rc/branch_more_focus.png +0 -0
  257. melage/resource/theme/rc/branch_more_focus@2x.png +0 -0
  258. melage/resource/theme/rc/branch_more_pressed.png +0 -0
  259. melage/resource/theme/rc/branch_more_pressed@2x.png +0 -0
  260. melage/resource/theme/rc/branch_open.png +0 -0
  261. melage/resource/theme/rc/branch_open@2x.png +0 -0
  262. melage/resource/theme/rc/branch_open_disabled.png +0 -0
  263. melage/resource/theme/rc/branch_open_disabled@2x.png +0 -0
  264. melage/resource/theme/rc/branch_open_focus.png +0 -0
  265. melage/resource/theme/rc/branch_open_focus@2x.png +0 -0
  266. melage/resource/theme/rc/branch_open_pressed.png +0 -0
  267. melage/resource/theme/rc/branch_open_pressed@2x.png +0 -0
  268. melage/resource/theme/rc/checkbox_checked.png +0 -0
  269. melage/resource/theme/rc/checkbox_checked0.png +0 -0
  270. melage/resource/theme/rc/checkbox_checked@2x.png +0 -0
  271. melage/resource/theme/rc/checkbox_checked@2x0.png +0 -0
  272. melage/resource/theme/rc/checkbox_checked@2x000.png.png +0 -0
  273. melage/resource/theme/rc/checkbox_checked_disabled.png +0 -0
  274. melage/resource/theme/rc/checkbox_checked_disabled0.png +0 -0
  275. melage/resource/theme/rc/checkbox_checked_disabled@2x.png +0 -0
  276. melage/resource/theme/rc/checkbox_checked_disabled@2x0.png +0 -0
  277. melage/resource/theme/rc/checkbox_checked_focus.png +0 -0
  278. melage/resource/theme/rc/checkbox_checked_focus0.png +0 -0
  279. melage/resource/theme/rc/checkbox_checked_focus@2x.png +0 -0
  280. melage/resource/theme/rc/checkbox_checked_focus@2x0.png +0 -0
  281. melage/resource/theme/rc/checkbox_checked_pressed.png +0 -0
  282. melage/resource/theme/rc/checkbox_checked_pressed0.png +0 -0
  283. melage/resource/theme/rc/checkbox_checked_pressed@2x.png +0 -0
  284. melage/resource/theme/rc/checkbox_checked_pressed@2x0.png +0 -0
  285. melage/resource/theme/rc/checkbox_indeterminate.png +0 -0
  286. melage/resource/theme/rc/checkbox_indeterminate@2x.png +0 -0
  287. melage/resource/theme/rc/checkbox_indeterminate_disabled.png +0 -0
  288. melage/resource/theme/rc/checkbox_indeterminate_disabled@2x.png +0 -0
  289. melage/resource/theme/rc/checkbox_indeterminate_focus.png +0 -0
  290. melage/resource/theme/rc/checkbox_indeterminate_focus@2x.png +0 -0
  291. melage/resource/theme/rc/checkbox_indeterminate_pressed.png +0 -0
  292. melage/resource/theme/rc/checkbox_indeterminate_pressed@2x.png +0 -0
  293. melage/resource/theme/rc/checkbox_unchecked.png +0 -0
  294. melage/resource/theme/rc/checkbox_unchecked0.png +0 -0
  295. melage/resource/theme/rc/checkbox_unchecked00.png +0 -0
  296. melage/resource/theme/rc/checkbox_unchecked@2x.png +0 -0
  297. melage/resource/theme/rc/checkbox_unchecked@2x0.png +0 -0
  298. melage/resource/theme/rc/checkbox_unchecked@2x00.png +0 -0
  299. melage/resource/theme/rc/checkbox_unchecked_disabled.png +0 -0
  300. melage/resource/theme/rc/checkbox_unchecked_disabled0.png +0 -0
  301. melage/resource/theme/rc/checkbox_unchecked_disabled00.png +0 -0
  302. melage/resource/theme/rc/checkbox_unchecked_disabled@2x.png +0 -0
  303. melage/resource/theme/rc/checkbox_unchecked_disabled@2x0.png +0 -0
  304. melage/resource/theme/rc/checkbox_unchecked_disabled@2x00.png +0 -0
  305. melage/resource/theme/rc/checkbox_unchecked_focus.png +0 -0
  306. melage/resource/theme/rc/checkbox_unchecked_focus0.png +0 -0
  307. melage/resource/theme/rc/checkbox_unchecked_focus00.png +0 -0
  308. melage/resource/theme/rc/checkbox_unchecked_focus@2x.png +0 -0
  309. melage/resource/theme/rc/checkbox_unchecked_focus@2x0.png +0 -0
  310. melage/resource/theme/rc/checkbox_unchecked_focus@2x00.png +0 -0
  311. melage/resource/theme/rc/checkbox_unchecked_pressed.png +0 -0
  312. melage/resource/theme/rc/checkbox_unchecked_pressed0.png +0 -0
  313. melage/resource/theme/rc/checkbox_unchecked_pressed00.png +0 -0
  314. melage/resource/theme/rc/checkbox_unchecked_pressed@2x.png +0 -0
  315. melage/resource/theme/rc/checkbox_unchecked_pressed@2x0.png +0 -0
  316. melage/resource/theme/rc/checkbox_unchecked_pressed@2x00.png +0 -0
  317. melage/resource/theme/rc/line_horizontal.png +0 -0
  318. melage/resource/theme/rc/line_horizontal@2x.png +0 -0
  319. melage/resource/theme/rc/line_horizontal_disabled.png +0 -0
  320. melage/resource/theme/rc/line_horizontal_disabled@2x.png +0 -0
  321. melage/resource/theme/rc/line_horizontal_focus.png +0 -0
  322. melage/resource/theme/rc/line_horizontal_focus@2x.png +0 -0
  323. melage/resource/theme/rc/line_horizontal_pressed.png +0 -0
  324. melage/resource/theme/rc/line_horizontal_pressed@2x.png +0 -0
  325. melage/resource/theme/rc/line_vertical.png +0 -0
  326. melage/resource/theme/rc/line_vertical@2x.png +0 -0
  327. melage/resource/theme/rc/line_vertical_disabled.png +0 -0
  328. melage/resource/theme/rc/line_vertical_disabled@2x.png +0 -0
  329. melage/resource/theme/rc/line_vertical_focus.png +0 -0
  330. melage/resource/theme/rc/line_vertical_focus@2x.png +0 -0
  331. melage/resource/theme/rc/line_vertical_pressed.png +0 -0
  332. melage/resource/theme/rc/line_vertical_pressed@2x.png +0 -0
  333. melage/resource/theme/rc/radio_checked.png +0 -0
  334. melage/resource/theme/rc/radio_checked@2x.png +0 -0
  335. melage/resource/theme/rc/radio_checked_disabled.png +0 -0
  336. melage/resource/theme/rc/radio_checked_disabled@2x.png +0 -0
  337. melage/resource/theme/rc/radio_checked_focus.png +0 -0
  338. melage/resource/theme/rc/radio_checked_focus@2x.png +0 -0
  339. melage/resource/theme/rc/radio_checked_pressed.png +0 -0
  340. melage/resource/theme/rc/radio_checked_pressed@2x.png +0 -0
  341. melage/resource/theme/rc/radio_unchecked.png +0 -0
  342. melage/resource/theme/rc/radio_unchecked@2x.png +0 -0
  343. melage/resource/theme/rc/radio_unchecked_disabled.png +0 -0
  344. melage/resource/theme/rc/radio_unchecked_disabled@2x.png +0 -0
  345. melage/resource/theme/rc/radio_unchecked_focus.png +0 -0
  346. melage/resource/theme/rc/radio_unchecked_focus@2x.png +0 -0
  347. melage/resource/theme/rc/radio_unchecked_pressed.png +0 -0
  348. melage/resource/theme/rc/radio_unchecked_pressed@2x.png +0 -0
  349. melage/resource/theme/rc/toolbar_move_horizontal.png +0 -0
  350. melage/resource/theme/rc/toolbar_move_horizontal@2x.png +0 -0
  351. melage/resource/theme/rc/toolbar_move_horizontal_disabled.png +0 -0
  352. melage/resource/theme/rc/toolbar_move_horizontal_disabled@2x.png +0 -0
  353. melage/resource/theme/rc/toolbar_move_horizontal_focus.png +0 -0
  354. melage/resource/theme/rc/toolbar_move_horizontal_focus@2x.png +0 -0
  355. melage/resource/theme/rc/toolbar_move_horizontal_pressed.png +0 -0
  356. melage/resource/theme/rc/toolbar_move_horizontal_pressed@2x.png +0 -0
  357. melage/resource/theme/rc/toolbar_move_vertical.png +0 -0
  358. melage/resource/theme/rc/toolbar_move_vertical@2x.png +0 -0
  359. melage/resource/theme/rc/toolbar_move_vertical_disabled.png +0 -0
  360. melage/resource/theme/rc/toolbar_move_vertical_disabled@2x.png +0 -0
  361. melage/resource/theme/rc/toolbar_move_vertical_focus.png +0 -0
  362. melage/resource/theme/rc/toolbar_move_vertical_focus@2x.png +0 -0
  363. melage/resource/theme/rc/toolbar_move_vertical_pressed.png +0 -0
  364. melage/resource/theme/rc/toolbar_move_vertical_pressed@2x.png +0 -0
  365. melage/resource/theme/rc/toolbar_separator_horizontal.png +0 -0
  366. melage/resource/theme/rc/toolbar_separator_horizontal@2x.png +0 -0
  367. melage/resource/theme/rc/toolbar_separator_horizontal_disabled.png +0 -0
  368. melage/resource/theme/rc/toolbar_separator_horizontal_disabled@2x.png +0 -0
  369. melage/resource/theme/rc/toolbar_separator_horizontal_focus.png +0 -0
  370. melage/resource/theme/rc/toolbar_separator_horizontal_focus@2x.png +0 -0
  371. melage/resource/theme/rc/toolbar_separator_horizontal_pressed.png +0 -0
  372. melage/resource/theme/rc/toolbar_separator_horizontal_pressed@2x.png +0 -0
  373. melage/resource/theme/rc/toolbar_separator_vertical.png +0 -0
  374. melage/resource/theme/rc/toolbar_separator_vertical@2x.png +0 -0
  375. melage/resource/theme/rc/toolbar_separator_vertical_disabled.png +0 -0
  376. melage/resource/theme/rc/toolbar_separator_vertical_disabled@2x.png +0 -0
  377. melage/resource/theme/rc/toolbar_separator_vertical_focus.png +0 -0
  378. melage/resource/theme/rc/toolbar_separator_vertical_focus@2x.png +0 -0
  379. melage/resource/theme/rc/toolbar_separator_vertical_pressed.png +0 -0
  380. melage/resource/theme/rc/toolbar_separator_vertical_pressed@2x.png +0 -0
  381. melage/resource/theme/rc/transparent.png +0 -0
  382. melage/resource/theme/rc/transparent@2x.png +0 -0
  383. melage/resource/theme/rc/transparent_disabled.png +0 -0
  384. melage/resource/theme/rc/transparent_disabled@2x.png +0 -0
  385. melage/resource/theme/rc/transparent_focus.png +0 -0
  386. melage/resource/theme/rc/transparent_focus@2x.png +0 -0
  387. melage/resource/theme/rc/transparent_pressed.png +0 -0
  388. melage/resource/theme/rc/transparent_pressed@2x.png +0 -0
  389. melage/resource/theme/rc/window_close.png +0 -0
  390. melage/resource/theme/rc/window_close@2x.png +0 -0
  391. melage/resource/theme/rc/window_close_disabled.png +0 -0
  392. melage/resource/theme/rc/window_close_disabled@2x.png +0 -0
  393. melage/resource/theme/rc/window_close_focus.png +0 -0
  394. melage/resource/theme/rc/window_close_focus@2x.png +0 -0
  395. melage/resource/theme/rc/window_close_pressed.png +0 -0
  396. melage/resource/theme/rc/window_close_pressed@2x.png +0 -0
  397. melage/resource/theme/rc/window_grip.png +0 -0
  398. melage/resource/theme/rc/window_grip@2x.png +0 -0
  399. melage/resource/theme/rc/window_grip_disabled.png +0 -0
  400. melage/resource/theme/rc/window_grip_disabled@2x.png +0 -0
  401. melage/resource/theme/rc/window_grip_focus.png +0 -0
  402. melage/resource/theme/rc/window_grip_focus@2x.png +0 -0
  403. melage/resource/theme/rc/window_grip_pressed.png +0 -0
  404. melage/resource/theme/rc/window_grip_pressed@2x.png +0 -0
  405. melage/resource/theme/rc/window_minimize.png +0 -0
  406. melage/resource/theme/rc/window_minimize@2x.png +0 -0
  407. melage/resource/theme/rc/window_minimize_disabled.png +0 -0
  408. melage/resource/theme/rc/window_minimize_disabled@2x.png +0 -0
  409. melage/resource/theme/rc/window_minimize_focus.png +0 -0
  410. melage/resource/theme/rc/window_minimize_focus@2x.png +0 -0
  411. melage/resource/theme/rc/window_minimize_pressed.png +0 -0
  412. melage/resource/theme/rc/window_minimize_pressed@2x.png +0 -0
  413. melage/resource/theme/rc/window_undock.png +0 -0
  414. melage/resource/theme/rc/window_undock@2x.png +0 -0
  415. melage/resource/theme/rc/window_undock_disabled.png +0 -0
  416. melage/resource/theme/rc/window_undock_disabled@2x.png +0 -0
  417. melage/resource/theme/rc/window_undock_focus.png +0 -0
  418. melage/resource/theme/rc/window_undock_focus@2x.png +0 -0
  419. melage/resource/theme/rc/window_undock_pressed.png +0 -0
  420. melage/resource/theme/rc/window_undock_pressed@2x.png +0 -0
  421. melage/resource/theme/style.qss +2223 -0
  422. melage/resource/tract.png +0 -0
  423. melage/resource/view1.png +0 -0
  424. melage/resource/view1_eco.png +0 -0
  425. melage/resource/view1_mri.png +0 -0
  426. melage/resource/view1_seg.png +0 -0
  427. melage/resource/view2.png +0 -0
  428. melage/resource/view2_seg.png +0 -0
  429. melage/resource/w.png +0 -0
  430. melage/resource/zoom_in.png +0 -0
  431. melage/resource/zoom_inFaded.png +0 -0
  432. melage/resource/zoom_out.png +0 -0
  433. melage/resource/zoom_outFaded.png +0 -0
  434. melage/some_notes.txt +3 -0
  435. melage/utils/DispalyIm.py +2788 -0
  436. melage/utils/GMM.py +720 -0
  437. melage/utils/Shaders_120.py +257 -0
  438. melage/utils/Shaders_330.py +314 -0
  439. melage/utils/Shaders_bu.py +314 -0
  440. melage/utils/__init__0.py +7 -0
  441. melage/utils/brain_extraction_helper.py +234 -0
  442. melage/utils/custom_QScrollBar.py +61 -0
  443. melage/utils/glScientific.py +1554 -0
  444. melage/utils/glScientific_bc.py +1585 -0
  445. melage/utils/readData.py +1061 -0
  446. melage/utils/registration.py +512 -0
  447. melage/utils/source_folder.py +18 -0
  448. melage/utils/utils.py +3808 -0
  449. melage/version.txt +1 -0
  450. melage/widgets/ApplyMask.py +212 -0
  451. melage/widgets/ChangeSystem.py +152 -0
  452. melage/widgets/DeepLModels/InfantSegment/Unet.py +464 -0
  453. melage/widgets/DeepLModels/NPP/dataset/mri_dataset_affine.py +149 -0
  454. melage/widgets/DeepLModels/NPP/models/checkpoints/npp_v1.pth.py +0 -0
  455. melage/widgets/DeepLModels/NPP/models/losses.py +146 -0
  456. melage/widgets/DeepLModels/NPP/models/model.py +272 -0
  457. melage/widgets/DeepLModels/NPP/models/utils.py +303 -0
  458. melage/widgets/DeepLModels/NPP/npp.py +116 -0
  459. melage/widgets/DeepLModels/NPP/requirements.txt +8 -0
  460. melage/widgets/DeepLModels/NPP/train/train.py +116 -0
  461. melage/widgets/DeepLModels/Unet3DAtt.py +657 -0
  462. melage/widgets/DeepLModels/Unet3D_basic.py +648 -0
  463. melage/widgets/DeepLModels/new_unet.py +652 -0
  464. melage/widgets/DeepLModels/new_unet_old.py +639 -0
  465. melage/widgets/DeepLModels/new_unet_old2.py +658 -0
  466. melage/widgets/HistImage.py +153 -0
  467. melage/widgets/ImageThresholding.py +222 -0
  468. melage/widgets/MaskOperations.py +147 -0
  469. melage/widgets/N4Dialog.py +241 -0
  470. melage/widgets/Segmentation/FCM.py +1553 -0
  471. melage/widgets/Segmentation/__init__.py +588 -0
  472. melage/widgets/Segmentation/utils.py +417 -0
  473. melage/widgets/SemiAutoSeg.py +666 -0
  474. melage/widgets/Synthstrip.py +141 -0
  475. melage/widgets/__init__0.py +5 -0
  476. melage/widgets/about.py +246 -0
  477. melage/widgets/activation.py +437 -0
  478. melage/widgets/activator.py +147 -0
  479. melage/widgets/be_dl.py +409 -0
  480. melage/widgets/be_dl_unet3d.py +441 -0
  481. melage/widgets/brain_extraction.py +855 -0
  482. melage/widgets/brain_extraction_dl.py +887 -0
  483. melage/widgets/brain_extraction_dl_bu.py +869 -0
  484. melage/widgets/colorwidget.py +100 -0
  485. melage/widgets/dockWidgets.py +2005 -0
  486. melage/widgets/enhanceImWidget.py +109 -0
  487. melage/widgets/fileDialog_widget.py +275 -0
  488. melage/widgets/iminfo.py +346 -0
  489. melage/widgets/mainwindow_widget.py +6775 -0
  490. melage/widgets/melageAbout.py +123 -0
  491. melage/widgets/openglWidgets.py +556 -0
  492. melage/widgets/registrationWidget.py +342 -0
  493. melage/widgets/repeat_widget.py +74 -0
  494. melage/widgets/screenshot_widget.py +138 -0
  495. melage/widgets/settings_widget.py +77 -0
  496. melage/widgets/tranformationWidget.py +275 -0
  497. melage-0.0.65.dist-info/METADATA +742 -0
  498. melage-0.0.65.dist-info/RECORD +501 -0
  499. melage-0.0.65.dist-info/WHEEL +5 -0
  500. melage-0.0.65.dist-info/entry_points.txt +2 -0
  501. melage-0.0.65.dist-info/top_level.txt +1 -0
@@ -0,0 +1,280 @@
1
+ from os import remove
2
+
3
+ from OpenGL.GL import *
4
+ from ..GLGraphicsItem import GLGraphicsItem
5
+
6
+ from PyQt5 import QtGui
7
+
8
+ from .. import shaders
9
+
10
+ import numpy as np
11
+
12
+ from PyQt5.QtGui import QOpenGLShader, QOpenGLShaderProgram
13
+
14
+ __AUTHOR__ = 'Bahram Jafrasteh'
15
+ """
16
+ Inspiration from pyqtgraph https://github.com/pyqtgraph/pyqtgraph
17
+ """
18
+
19
+ __all__ = ['GLVolumeItem']
20
+
21
+
22
+ def modify_image(data, remove_part="half"):
23
+ """
24
+ Modify the image by removing a specific part.
25
+
26
+ Parameters:
27
+ data (np.ndarray): The image data (4D array).
28
+ remove_part (str): Specifies which part to remove. Options are:
29
+ 'half', 'quarter', 'eighth', 'left-half', 'bottom-half',
30
+ 'back-half', etc.
31
+
32
+ Returns:
33
+ np.ndarray: The modified image data.
34
+ """
35
+ center_x, center_y, center_z, _ = np.array(data.shape) // 2
36
+ dim_x, dim_y, dim_z, _ = np.array(data.shape)
37
+
38
+ if remove_part == "cut_remove_half_action":
39
+ # Remove the right half (x-axis)
40
+ data[center_x:, :, :, :] = 0
41
+
42
+ elif remove_part == "cut_remove_left_half_action":
43
+ # Remove the left half (x-axis)
44
+ data[:center_x, :, :, :] = 0
45
+
46
+ elif remove_part == "cut_remove_top_half_action":
47
+ # Remove the top half (y-axis)
48
+ data[:, center_y:, :, :] = 0
49
+
50
+ elif remove_part == "cut_remove_bottom_half_action":
51
+ # Remove the bottom half (y-axis)
52
+ data[:, :center_y, :, :] = 0
53
+
54
+ elif remove_part == "cut_remove_front_half_action":
55
+ # Remove the front half (z-axis)
56
+ data[:, :, :center_z, :] = 0
57
+
58
+ elif remove_part == "cut_remove_back_half_action":
59
+ # Remove the back half (z-axis)
60
+ data[:, :, center_z:, :] = 0
61
+
62
+ elif remove_part == "cut_remove_quarter_action":
63
+ # Remove the top-right quarter (x and y-axis)
64
+ data[center_x:, center_y:, :, :] = 0
65
+
66
+ elif remove_part == "cut_remove_eighth_action":
67
+ # Remove the top-right front eighth (x, y, and z-axis)
68
+ data[center_x:, center_y:, center_z:, :] = 0
69
+
70
+
71
+
72
+ return data
73
+
74
+
75
+ class GLVolumeItem(GLGraphicsItem):
76
+ """
77
+ """
78
+
79
+ def __init__(self, sliceDensity=1, smooth=True, glOptions='translucent',
80
+ intensity_seg=1.0):
81
+ """
82
+ ============== =======================================================================================
83
+ **Arguments:**
84
+ data Volume data to be rendered. *Must* be 4D numpy array (x, y, z, RGBA) with dtype=ubyte.
85
+ sliceDensity Density of slices to render through the volume. A value of 1 means one slice per voxel.
86
+ smooth (bool) If True, the volume slices are rendered with linear interpolation
87
+ ============== =======================================================================================
88
+ """
89
+
90
+ self.sliceDensity = 2
91
+ self.smooth = smooth
92
+ self.data = None
93
+ self._needUpload = False
94
+ self.texture = None
95
+ self._first = True
96
+ self.program = []
97
+ GLGraphicsItem.__init__(self)
98
+ self.setGLOptions(glOptions)
99
+ self.intensitySeg = 1
100
+
101
+ def setData(self, data, remove_part=False):
102
+ data = data[::-1]
103
+ data = np.flip(data, axis=2)
104
+ data = np.transpose(data, [2, 1, 0, 3])
105
+ if remove_part is not None:
106
+ data = modify_image(data, remove_part=remove_part)
107
+ #center_x, center_y, center_z, _ = np.array(data.shape) // 2
108
+ #dim_x, dim_y, dim_z, _ = np.array(data.shape)
109
+ ##data[center_x:, center_y:, center_z:,:] = 0
110
+ ##data[:center_x, :center_y, :center_z, :] = 0
111
+ #data[center_x:, :, :, :] = 0
112
+
113
+ self.data = data
114
+
115
+ self._needUpload = True
116
+ self.update()
117
+
118
+ def upload_data(self):
119
+
120
+ glEnable(GL_TEXTURE_3D)
121
+ glShadeModel(GL_SMOOTH)
122
+
123
+ # glDepthFunc(GL_LESS)
124
+ glEnable(GL_COLOR_MATERIAL)
125
+ glClearColor(0.0, 0.0, 0.0, 1)
126
+ # glClearDepth(1.0)
127
+ glEnable(GL_DEPTH_TEST) # Enable depth testing for z-culling
128
+ glDepthFunc(GL_LEQUAL) # Set the type of depth-test
129
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) # Nice perspective corrections
130
+
131
+ if self.texture is None:
132
+ self.texture = glGenTextures(1)
133
+ glActiveTexture(GL_TEXTURE0)
134
+ glBindTexture(GL_TEXTURE_3D, self.texture)
135
+
136
+ if self.smooth:
137
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
138
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
139
+ #glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP, GL_TRUE)
140
+
141
+ else:
142
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
143
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
144
+
145
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER)
146
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER)
147
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER)
148
+ # glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE)
149
+ glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP, GL_FALSE) # automatic mipmap
150
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0)
151
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0)
152
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4)
153
+
154
+ glPixelTransferf(GL_RED_SCALE, 1)
155
+ glPixelTransferf(GL_GREEN_SCALE, 1)
156
+ glPixelTransferf(GL_BLUE_SCALE, 1)
157
+ # glPixelTransferf(GL_ALPHA_SCALE, 1)
158
+
159
+ shape = self.data.shape
160
+
161
+ ## Test texture dimensions first
162
+ glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGBA, shape[0], shape[1], shape[2], 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
163
+ data = np.ascontiguousarray(self.data.transpose((2, 1, 0, 3)))
164
+ if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH) == 0:
165
+ raise Exception("OpenGL failed to create 3D texture (%dx%dx%d); too large for this hardware." % shape[:3])
166
+ if self._first:
167
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, shape[0], shape[1], shape[2], 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
168
+ self._first = True
169
+ else:
170
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, shape[0], shape[1], shape[2], GL_RGBA, GL_UNSIGNED_BYTE, data)
171
+
172
+ self.lists = {}
173
+ for ax in [0, 1, 2]:
174
+ for d in [-1, 1]:
175
+ l = glGenLists(1)
176
+ self.lists[(ax, d)] = l
177
+ glNewList(l, GL_COMPILE)
178
+ self.drawVolume(ax, d)
179
+ glEndList()
180
+
181
+ self._needUpload = False
182
+
183
+ def paint(self):
184
+
185
+ if self.data is None:
186
+ return
187
+
188
+ if self._needUpload:
189
+ self.upload_data()
190
+
191
+ glEnable(GL_COLOR_MATERIAL)
192
+ glShadeModel(GL_SMOOTH) # Use GL_FLAT for flat shading or GL_SMOOTH for smooth shading
193
+
194
+ glDisable(GL_LIGHTING)
195
+ glDisable(GL_LIGHT0)
196
+ glColor4f(1, 1, 1, self.intensitySeg)
197
+ glEnable(GL_DEPTH_TEST)
198
+ # glEnable(GL_CULL_FACE)
199
+ # glCullFace(GL_FRONT)
200
+ glDepthFunc(GL_LEQUAL)
201
+ glEnable(GL_BLEND)
202
+ glBlendEquation(GL_FUNC_ADD);
203
+
204
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
205
+
206
+ glEnable(GL_TEXTURE_3D)
207
+
208
+ glBindTexture(GL_TEXTURE_3D, self.texture)
209
+
210
+ view = self.view()
211
+ center = QtGui.QVector3D(*[x / 2. for x in self.data.shape[:3]])
212
+ cam = self.mapFromParent(view.cameraPosition()) - center
213
+ # print "center", center, "cam", view.cameraPosition(), self.mapFromParent(view.cameraPosition()), "diff", cam
214
+ cam = np.array([cam.x(), cam.y(), cam.z()])
215
+ self._ax = np.argmax(abs(cam))
216
+ self._d = 1 if cam[self._ax] > 0 else -1
217
+ glCallList(self.lists[(self._ax, self._d)]) ## draw axes
218
+
219
+ glDisable(GL_TEXTURE_3D)
220
+
221
+ glClear(GL_DEPTH_BUFFER_BIT)
222
+ if len(self.program) > 0:
223
+ glUseProgram(0)
224
+
225
+
226
+ def drawVolume(self, ax, d):
227
+ N = 5
228
+
229
+ imax = [0, 1, 2]
230
+ imax.remove(ax)
231
+
232
+ tp = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]]
233
+ vp = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]]
234
+ nudge = [0.5 / x for x in self.data.shape]
235
+ tp[0][imax[0]] = 0 + nudge[imax[0]]
236
+ tp[0][imax[1]] = 0 + nudge[imax[1]]
237
+ tp[1][imax[0]] = 1 - nudge[imax[0]]
238
+ tp[1][imax[1]] = 0 + nudge[imax[1]]
239
+ tp[2][imax[0]] = 1 - nudge[imax[0]]
240
+ tp[2][imax[1]] = 1 - nudge[imax[1]]
241
+ tp[3][imax[0]] = 0 + nudge[imax[0]]
242
+ tp[3][imax[1]] = 1 - nudge[imax[1]]
243
+
244
+ vp[0][imax[0]] = 0
245
+ vp[0][imax[1]] = 0
246
+ vp[1][imax[0]] = self.data.shape[imax[0]]
247
+ vp[1][imax[1]] = 0
248
+ vp[2][imax[0]] = self.data.shape[imax[0]]
249
+ vp[2][imax[1]] = self.data.shape[imax[1]]
250
+ vp[3][imax[0]] = 0
251
+ vp[3][imax[1]] = self.data.shape[imax[1]]
252
+ slices = self.data.shape[ax] * self.sliceDensity
253
+ r = list(range(slices))
254
+ if d == -1:
255
+ r = r[::-1]
256
+
257
+ glBegin(GL_QUADS)
258
+ tzVals = np.linspace(nudge[ax], 1.0 - nudge[ax], slices)
259
+ vzVals = np.linspace(0, self.data.shape[ax], slices)
260
+ for i in r:
261
+ z = tzVals[i]
262
+ w = vzVals[i]
263
+
264
+ tp[0][ax] = z
265
+ tp[1][ax] = z
266
+ tp[2][ax] = z
267
+ tp[3][ax] = z
268
+
269
+ vp[0][ax] = w
270
+ vp[1][ax] = w
271
+ vp[2][ax] = w
272
+ vp[3][ax] = w
273
+ #tp = [[z, w, 0] for _ in range(4)]
274
+ #vp = [[w - self.data.shape[imax[0]] / 2, -self.data.shape[imax[1]] / 2, 0] for _ in range(4)]
275
+ for i in range(4):
276
+ glTexCoord3f(*tp[i])
277
+ glVertex3f(*vp[i])
278
+
279
+ glEnd()
280
+
@@ -0,0 +1,237 @@
1
+ from OpenGL.GL import *
2
+ from .. GLGraphicsItem import GLGraphicsItem
3
+
4
+ from PyQt5 import QtGui
5
+
6
+ from .. import shaders
7
+
8
+ import numpy as np
9
+
10
+ from PyQt5.QtGui import QOpenGLShader, QOpenGLShaderProgram
11
+
12
+ __AUTHOR__ = 'Bahram Jafrasteh'
13
+ """
14
+ Inspiration from pyqtgraph https://github.com/pyqtgraph/pyqtgraph
15
+ """
16
+
17
+ __all__ = ['GLVolumeItem']
18
+
19
+ class GLVolumeItem(GLGraphicsItem):
20
+ """
21
+ """
22
+
23
+
24
+ def __init__(self, sliceDensity=1, smooth=True, glOptions='translucent',
25
+ intensity_seg=1.0):
26
+ """
27
+ ============== =======================================================================================
28
+ **Arguments:**
29
+ data Volume data to be rendered. *Must* be 4D numpy array (x, y, z, RGBA) with dtype=ubyte.
30
+ sliceDensity Density of slices to render through the volume. A value of 1 means one slice per voxel.
31
+ smooth (bool) If True, the volume slices are rendered with linear interpolation
32
+ ============== =======================================================================================
33
+ """
34
+
35
+ self.sliceDensity = 1
36
+ self.smooth = smooth
37
+ self.data = None
38
+ self._needUpload = False
39
+ self.texture = None
40
+ self._first = True
41
+ self.program = []
42
+ GLGraphicsItem.__init__(self)
43
+ self.setGLOptions(glOptions)
44
+ self.intensitySeg=1
45
+
46
+
47
+ def setData(self, data):
48
+ data = data[::-1]
49
+ data = np.flip(data, axis=2)
50
+ data = np.transpose(data, [2, 1, 0, 3])
51
+
52
+ self.data = data
53
+
54
+ self._needUpload = True
55
+ self.update()
56
+
57
+
58
+
59
+
60
+ def upload_data(self):
61
+
62
+ glEnable(GL_TEXTURE_3D)
63
+ glShadeModel(GL_SMOOTH)
64
+
65
+ #glDepthFunc(GL_LESS)
66
+ glEnable(GL_COLOR_MATERIAL)
67
+ glClearColor(0.0, 0.0, 0.0, 1)
68
+ #glClearDepth(1.0)
69
+ glEnable(GL_DEPTH_TEST) #Enable depth testing for z-culling
70
+ glDepthFunc(GL_LEQUAL) #Set the type of depth-test
71
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)# Nice perspective corrections
72
+
73
+ if self.texture is None:
74
+ self.texture = glGenTextures(1)
75
+ glActiveTexture(GL_TEXTURE0)
76
+ glBindTexture(GL_TEXTURE_3D, self.texture)
77
+
78
+
79
+ if self.smooth:
80
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
81
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
82
+ else:
83
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
84
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
85
+
86
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER)
87
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER)
88
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER)
89
+ #glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE)
90
+ glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP, GL_FALSE)# automatic mipmap
91
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0)
92
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0)
93
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4)
94
+
95
+
96
+ glPixelTransferf(GL_RED_SCALE, 1)
97
+ glPixelTransferf(GL_GREEN_SCALE, 1)
98
+ glPixelTransferf(GL_BLUE_SCALE, 1)
99
+ #glPixelTransferf(GL_ALPHA_SCALE, 1)
100
+
101
+
102
+ shape = self.data.shape
103
+
104
+ ## Test texture dimensions first
105
+ glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGBA, shape[0], shape[1], shape[2], 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
106
+ data = np.ascontiguousarray(self.data.transpose((2, 1, 0, 3)))
107
+ if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH) == 0:
108
+ raise Exception("OpenGL failed to create 3D texture (%dx%dx%d); too large for this hardware." % shape[:3])
109
+ if self._first:
110
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, shape[0], shape[1], shape[2], 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
111
+ self._first = True
112
+ else:
113
+ glTexSubImage3D(GL_TEXTURE_3D, 0,0,0,0, shape[0], shape[1], shape[2], GL_RGBA, GL_UNSIGNED_BYTE, data)
114
+
115
+
116
+
117
+ self.lists = {}
118
+ for ax in [0,1,2]:
119
+ for d in [-1, 1]:
120
+ l = glGenLists(1)
121
+ self.lists[(ax,d)] = l
122
+ glNewList(l, GL_COMPILE)
123
+ self.drawVolume(ax, d)
124
+ glEndList()
125
+
126
+ self._needUpload = False
127
+
128
+
129
+
130
+ def paint(self):
131
+
132
+ if self.data is None:
133
+ return
134
+
135
+
136
+ if self._needUpload:
137
+ self.upload_data()
138
+
139
+
140
+
141
+
142
+ glEnable(GL_COLOR_MATERIAL)
143
+ glDisable(GL_LIGHTING)
144
+ glDisable(GL_LIGHT0)
145
+ glColor4f(1, 1, 1, self.intensitySeg)
146
+ glEnable(GL_DEPTH_TEST)
147
+ #glEnable(GL_CULL_FACE)
148
+ #glCullFace(GL_FRONT)
149
+ glDepthFunc(GL_LESS)
150
+ glEnable(GL_BLEND)
151
+ glBlendEquation(GL_FUNC_ADD);
152
+
153
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
154
+
155
+ glEnable(GL_TEXTURE_3D)
156
+
157
+ glBindTexture(GL_TEXTURE_3D, self.texture)
158
+
159
+
160
+ view = self.view()
161
+ center = QtGui.QVector3D(*[x/2. for x in self.data.shape[:3]])
162
+ cam = self.mapFromParent(view.cameraPosition()) - center
163
+ #print "center", center, "cam", view.cameraPosition(), self.mapFromParent(view.cameraPosition()), "diff", cam
164
+ cam = np.array([cam.x(), cam.y(), cam.z()])
165
+ self._ax = np.argmax(abs(cam))
166
+ self._d = 1 if cam[self._ax] > 0 else -1
167
+ glCallList(self.lists[(self._ax,self._d)]) ## draw axes
168
+
169
+
170
+ glDisable(GL_TEXTURE_3D)
171
+
172
+ glClear(GL_DEPTH_BUFFER_BIT)
173
+ if len(self.program)>0:
174
+ glUseProgram(0)
175
+
176
+
177
+
178
+ def drawVolume(self, ax, d):
179
+ N = 5
180
+
181
+ imax = [0,1,2]
182
+ imax.remove(ax)
183
+
184
+ tp = [[0,0,0],[0,0,0],[0,0,0],[0,0,0]]
185
+ vp = [[0,0,0],[0,0,0],[0,0,0],[0,0,0]]
186
+ nudge = [0.5/x for x in self.data.shape]
187
+ tp[0][imax[0]] = 0+nudge[imax[0]]
188
+ tp[0][imax[1]] = 0+nudge[imax[1]]
189
+ tp[1][imax[0]] = 1-nudge[imax[0]]
190
+ tp[1][imax[1]] = 0+nudge[imax[1]]
191
+ tp[2][imax[0]] = 1-nudge[imax[0]]
192
+ tp[2][imax[1]] = 1-nudge[imax[1]]
193
+ tp[3][imax[0]] = 0+nudge[imax[0]]
194
+ tp[3][imax[1]] = 1-nudge[imax[1]]
195
+
196
+ vp[0][imax[0]] = 0
197
+ vp[0][imax[1]] = 0
198
+ vp[1][imax[0]] = self.data.shape[imax[0]]
199
+ vp[1][imax[1]] = 0
200
+ vp[2][imax[0]] = self.data.shape[imax[0]]
201
+ vp[2][imax[1]] = self.data.shape[imax[1]]
202
+ vp[3][imax[0]] = 0
203
+ vp[3][imax[1]] = self.data.shape[imax[1]]
204
+ slices = self.data.shape[ax] * self.sliceDensity
205
+ r = list(range(slices))
206
+ if d == -1:
207
+ r = r[::-1]
208
+
209
+ glBegin(GL_QUADS)
210
+ tzVals = np.linspace(nudge[ax], 1.0-nudge[ax], slices)
211
+ vzVals = np.linspace(0, self.data.shape[ax], slices)
212
+ for i in r:
213
+
214
+ z = tzVals[i]
215
+ w = vzVals[i]
216
+
217
+ tp[0][ax] = z
218
+ tp[1][ax] = z
219
+ tp[2][ax] = z
220
+ tp[3][ax] = z
221
+
222
+ vp[0][ax] = w
223
+ vp[1][ax] = w
224
+ vp[2][ax] = w
225
+ vp[3][ax] = w
226
+
227
+
228
+ glTexCoord3f(*tp[0])
229
+ glVertex3f(*vp[0])
230
+ glTexCoord3f(*tp[1])
231
+ glVertex3f(*vp[1])
232
+ glTexCoord3f(*tp[2])
233
+ glVertex3f(*vp[2])
234
+ glTexCoord3f(*tp[3])
235
+ glVertex3f(*vp[3])
236
+ glEnd()
237
+
File without changes