crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
crimson/effects.py
ADDED
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from __future__ import annotations
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from dataclasses import dataclass
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import math
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from typing import Callable, Protocol
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__all__ = [
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"FX_QUEUE_CAPACITY",
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"FX_QUEUE_MAX_COUNT",
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"FX_QUEUE_ROTATED_CAPACITY",
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"FX_QUEUE_ROTATED_MAX_COUNT",
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"EFFECT_POOL_SIZE",
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"PARTICLE_POOL_SIZE",
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"SPRITE_EFFECT_POOL_SIZE",
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"FxQueue",
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"FxQueueEntry",
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"FxQueueRotated",
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"FxQueueRotatedEntry",
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"EffectEntry",
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"EffectPool",
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"Particle",
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"ParticlePool",
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"SpriteEffect",
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"SpriteEffectPool",
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]
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EFFECT_POOL_SIZE = 0x200
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PARTICLE_POOL_SIZE = 0x80
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SPRITE_EFFECT_POOL_SIZE = 0x180
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FX_QUEUE_CAPACITY = 0x80
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FX_QUEUE_MAX_COUNT = 0x7F
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FX_QUEUE_ROTATED_CAPACITY = 0x40
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FX_QUEUE_ROTATED_MAX_COUNT = 0x3F
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def _clamp(value: float, lo: float, hi: float) -> float:
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if value < lo:
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return lo
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if value > hi:
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return hi
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return value
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def _default_rand() -> int:
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return 0
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class _CreatureForParticles(Protocol):
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active: bool
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x: float
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y: float
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hp: float
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size: float
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hitbox_size: float
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tint_r: float
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tint_g: float
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tint_b: float
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tint_a: float
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CreatureDamageApplier = Callable[[int, float, int, float, float, int], None]
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CreatureKillHandler = Callable[[int, int], None]
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@dataclass(slots=True)
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class Particle:
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active: bool = False
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render_flag: bool = False
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pos_x: float = 0.0
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pos_y: float = 0.0
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vel_x: float = 0.0
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vel_y: float = 0.0
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scale_x: float = 1.0
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scale_y: float = 1.0
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scale_z: float = 1.0
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age: float = 0.0
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intensity: float = 0.0
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angle: float = 0.0
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spin: float = 0.0
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style_id: int = 0
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target_id: int = -1
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owner_id: int = -100
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class ParticlePool:
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def __init__(self, *, size: int = PARTICLE_POOL_SIZE, rand: Callable[[], int] | None = None) -> None:
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self._entries = [Particle() for _ in range(int(size))]
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self._rand = rand or _default_rand
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@property
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def entries(self) -> list[Particle]:
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return self._entries
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def reset(self) -> None:
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for entry in self._entries:
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entry.active = False
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def _alloc_slot(self) -> int:
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for i, entry in enumerate(self._entries):
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if not entry.active:
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return i
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if not self._entries:
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raise ValueError("Particle pool has zero entries")
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# Native: `crt_rand() & 0x7f` (pool size is 0x80).
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return int(self._rand()) % len(self._entries)
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def spawn_particle(
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self,
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*,
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pos_x: float,
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pos_y: float,
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angle: float,
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intensity: float = 1.0,
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owner_id: int = -100,
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) -> int:
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"""Port of `fx_spawn_particle` (0x00420130)."""
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idx = self._alloc_slot()
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entry = self._entries[idx]
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entry.active = True
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entry.render_flag = True
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entry.pos_x = float(pos_x)
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entry.pos_y = float(pos_y)
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entry.vel_x = math.cos(angle) * 90.0
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entry.vel_y = math.sin(angle) * 90.0
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entry.scale_x = 1.0
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entry.scale_y = 1.0
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entry.scale_z = 1.0
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entry.age = 0.0
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entry.intensity = float(intensity)
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entry.angle = float(angle)
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entry.spin = float(int(self._rand()) % 0x274) * 0.01
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entry.style_id = 0
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entry.target_id = -1
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entry.owner_id = int(owner_id)
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return idx
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def spawn_particle_slow(
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self,
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*,
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pos_x: float,
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pos_y: float,
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angle: float,
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owner_id: int = -100,
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) -> int:
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"""Port of `fx_spawn_particle_slow` (0x00420240)."""
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idx = self._alloc_slot()
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entry = self._entries[idx]
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entry.active = True
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entry.render_flag = True
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entry.pos_x = float(pos_x)
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entry.pos_y = float(pos_y)
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entry.vel_x = math.cos(angle) * 30.0
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entry.vel_y = math.sin(angle) * 30.0
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entry.scale_x = 1.0
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entry.scale_y = 1.0
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entry.scale_z = 1.0
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entry.age = 0.0
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entry.intensity = 1.0
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entry.angle = float(angle)
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entry.spin = float(int(self._rand()) % 0x274) * 0.01
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entry.style_id = 8
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entry.target_id = -1
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entry.owner_id = int(owner_id)
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return idx
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def iter_active(self) -> list[Particle]:
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return [entry for entry in self._entries if entry.active]
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def update(
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self,
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dt: float,
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*,
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creatures: list[_CreatureForParticles] | None = None,
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apply_creature_damage: CreatureDamageApplier | None = None,
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kill_creature: CreatureKillHandler | None = None,
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) -> list[int]:
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"""Advance particles and deactivate expired entries.
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This is a minimal port of the particle loop inside `projectile_update`
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(0x00420b90). It captures the per-style decay/movement rules that drive
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visual lifetimes and the weapon-driven collision damage.
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Returns indices of particles that were deactivated this tick.
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"""
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if dt <= 0.0:
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return []
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def _creature_find_in_radius(*, pos_x: float, pos_y: float, radius: float) -> int:
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if creatures is None:
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return -1
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max_index = min(len(creatures), 0x180)
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pos_x = float(pos_x)
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pos_y = float(pos_y)
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radius = float(radius)
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for creature_idx in range(max_index):
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creature = creatures[creature_idx]
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if not bool(getattr(creature, "active", False)):
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continue
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if float(getattr(creature, "hp", 0.0)) <= 0.0:
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continue
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if float(getattr(creature, "hitbox_size", 0.0)) < 5.0:
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continue
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size = float(getattr(creature, "size", 50.0))
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dist = math.hypot(float(getattr(creature, "x", 0.0)) - pos_x, float(getattr(creature, "y", 0.0)) - pos_y) - radius
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threshold = size * 0.142857149 + 3.0
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if threshold < dist:
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continue
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return int(creature_idx)
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return -1
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expired: list[int] = []
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rand = self._rand
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for idx, entry in enumerate(self._entries):
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if not entry.active:
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continue
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style = int(entry.style_id) & 0xFF
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if style == 8:
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entry.intensity -= dt * 0.11
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entry.spin += dt * 5.0
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move_scale = entry.intensity
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if move_scale <= 0.15:
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move_scale *= 0.55
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entry.pos_x += entry.vel_x * dt * move_scale
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entry.pos_y += entry.vel_y * dt * move_scale
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else:
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entry.intensity -= dt * 0.9
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entry.spin += dt
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+
move_scale = max(entry.intensity, 0.15) * 2.5
|
|
240
|
+
entry.pos_x += entry.vel_x * dt * move_scale
|
|
241
|
+
entry.pos_y += entry.vel_y * dt * move_scale
|
|
242
|
+
|
|
243
|
+
if entry.render_flag:
|
|
244
|
+
# Random walk drift (native adjusts angle based on `crt_rand`).
|
|
245
|
+
jitter = float(int(rand()) % 100 - 50) * 0.06 * max(entry.intensity, 0.0) * dt
|
|
246
|
+
if style == 0:
|
|
247
|
+
jitter *= 1.96
|
|
248
|
+
speed = 82.0
|
|
249
|
+
elif style == 8:
|
|
250
|
+
jitter *= 1.1
|
|
251
|
+
speed = 62.0
|
|
252
|
+
else:
|
|
253
|
+
jitter *= 1.1
|
|
254
|
+
speed = 82.0
|
|
255
|
+
entry.angle -= jitter
|
|
256
|
+
entry.vel_x = math.cos(entry.angle) * speed
|
|
257
|
+
entry.vel_y = math.sin(entry.angle) * speed
|
|
258
|
+
|
|
259
|
+
alpha = _clamp(entry.intensity, 0.0, 1.0)
|
|
260
|
+
shade = 1.0 - max(entry.intensity, 0.0) * 0.95
|
|
261
|
+
entry.age = alpha
|
|
262
|
+
entry.scale_x = shade
|
|
263
|
+
entry.scale_y = shade
|
|
264
|
+
entry.scale_z = shade
|
|
265
|
+
|
|
266
|
+
alive = entry.intensity > (0.0 if style == 0 else 0.8)
|
|
267
|
+
if not alive:
|
|
268
|
+
entry.active = False
|
|
269
|
+
expired.append(idx)
|
|
270
|
+
if style == 8 and entry.target_id != -1:
|
|
271
|
+
target_id = int(entry.target_id)
|
|
272
|
+
entry.target_id = -1
|
|
273
|
+
if kill_creature is not None:
|
|
274
|
+
kill_creature(target_id, int(entry.owner_id))
|
|
275
|
+
elif creatures is not None and 0 <= target_id < len(creatures):
|
|
276
|
+
creatures[target_id].hp = -1.0
|
|
277
|
+
creatures[target_id].active = False
|
|
278
|
+
continue
|
|
279
|
+
|
|
280
|
+
if style == 8 and (not entry.render_flag) and entry.target_id != -1 and creatures is not None:
|
|
281
|
+
target_id = int(entry.target_id)
|
|
282
|
+
if 0 <= target_id < len(creatures) and bool(getattr(creatures[target_id], "active", False)):
|
|
283
|
+
entry.pos_x = float(getattr(creatures[target_id], "x", entry.pos_x))
|
|
284
|
+
entry.pos_y = float(getattr(creatures[target_id], "y", entry.pos_y))
|
|
285
|
+
|
|
286
|
+
if entry.render_flag and creatures is not None:
|
|
287
|
+
hit_idx = _creature_find_in_radius(pos_x=entry.pos_x, pos_y=entry.pos_y, radius=max(entry.intensity, 0.0) * 8.0)
|
|
288
|
+
if hit_idx != -1:
|
|
289
|
+
entry.render_flag = False
|
|
290
|
+
creature = creatures[hit_idx]
|
|
291
|
+
if style == 8:
|
|
292
|
+
entry.target_id = int(hit_idx)
|
|
293
|
+
entry.pos_x = float(getattr(creature, "x", entry.pos_x))
|
|
294
|
+
entry.pos_y = float(getattr(creature, "y", entry.pos_y))
|
|
295
|
+
entry.vel_x = 0.0
|
|
296
|
+
entry.vel_y = 0.0
|
|
297
|
+
else:
|
|
298
|
+
damage = max(0.0, float(entry.intensity) * 10.0)
|
|
299
|
+
if damage > 0.0:
|
|
300
|
+
if apply_creature_damage is not None:
|
|
301
|
+
apply_creature_damage(int(hit_idx), float(damage), 4, 0.0, 0.0, int(entry.owner_id))
|
|
302
|
+
else:
|
|
303
|
+
creature.hp = float(getattr(creature, "hp", 0.0)) - float(damage)
|
|
304
|
+
|
|
305
|
+
tint_sum = float(getattr(creature, "tint_r", 1.0)) + float(getattr(creature, "tint_g", 1.0)) + float(getattr(creature, "tint_b", 1.0))
|
|
306
|
+
if tint_sum > 1.6:
|
|
307
|
+
factor = 1.0 - max(entry.intensity, 0.0) * 0.01
|
|
308
|
+
creature.tint_r = _clamp(float(getattr(creature, "tint_r", 1.0)) * factor, 0.0, 1.0)
|
|
309
|
+
creature.tint_g = _clamp(float(getattr(creature, "tint_g", 1.0)) * factor, 0.0, 1.0)
|
|
310
|
+
creature.tint_b = _clamp(float(getattr(creature, "tint_b", 1.0)) * factor, 0.0, 1.0)
|
|
311
|
+
creature.tint_a = _clamp(float(getattr(creature, "tint_a", 1.0)) * factor, 0.0, 1.0)
|
|
312
|
+
|
|
313
|
+
return expired
|
|
314
|
+
|
|
315
|
+
|
|
316
|
+
@dataclass(slots=True)
|
|
317
|
+
class SpriteEffect:
|
|
318
|
+
active: bool = False
|
|
319
|
+
color_r: float = 1.0
|
|
320
|
+
color_g: float = 1.0
|
|
321
|
+
color_b: float = 1.0
|
|
322
|
+
color_a: float = 0.0
|
|
323
|
+
rotation: float = 0.0
|
|
324
|
+
pos_x: float = 0.0
|
|
325
|
+
pos_y: float = 0.0
|
|
326
|
+
vel_x: float = 0.0
|
|
327
|
+
vel_y: float = 0.0
|
|
328
|
+
scale: float = 1.0
|
|
329
|
+
|
|
330
|
+
|
|
331
|
+
class SpriteEffectPool:
|
|
332
|
+
def __init__(self, *, size: int = SPRITE_EFFECT_POOL_SIZE, rand: Callable[[], int] | None = None) -> None:
|
|
333
|
+
self._entries = [SpriteEffect() for _ in range(int(size))]
|
|
334
|
+
self._rand = rand or _default_rand
|
|
335
|
+
|
|
336
|
+
@property
|
|
337
|
+
def entries(self) -> list[SpriteEffect]:
|
|
338
|
+
return self._entries
|
|
339
|
+
|
|
340
|
+
def reset(self) -> None:
|
|
341
|
+
for entry in self._entries:
|
|
342
|
+
entry.active = False
|
|
343
|
+
|
|
344
|
+
def spawn(self, *, pos_x: float, pos_y: float, vel_x: float, vel_y: float, scale: float = 1.0) -> int:
|
|
345
|
+
"""Port of `fx_spawn_sprite` (0x0041fbb0)."""
|
|
346
|
+
|
|
347
|
+
idx = None
|
|
348
|
+
for i, entry in enumerate(self._entries):
|
|
349
|
+
if not entry.active:
|
|
350
|
+
idx = i
|
|
351
|
+
break
|
|
352
|
+
if idx is None:
|
|
353
|
+
if not self._entries:
|
|
354
|
+
raise ValueError("Sprite effect pool has zero entries")
|
|
355
|
+
idx = int(self._rand()) % len(self._entries)
|
|
356
|
+
|
|
357
|
+
entry = self._entries[idx]
|
|
358
|
+
entry.active = True
|
|
359
|
+
entry.color_r = 1.0
|
|
360
|
+
entry.color_g = 1.0
|
|
361
|
+
entry.color_b = 1.0
|
|
362
|
+
entry.color_a = 1.0
|
|
363
|
+
entry.rotation = float(int(self._rand()) % 0x274) * 0.01
|
|
364
|
+
entry.pos_x = float(pos_x)
|
|
365
|
+
entry.pos_y = float(pos_y)
|
|
366
|
+
entry.vel_x = float(vel_x)
|
|
367
|
+
entry.vel_y = float(vel_y)
|
|
368
|
+
entry.scale = float(scale)
|
|
369
|
+
return idx
|
|
370
|
+
|
|
371
|
+
def iter_active(self) -> list[SpriteEffect]:
|
|
372
|
+
return [entry for entry in self._entries if entry.active]
|
|
373
|
+
|
|
374
|
+
def update(self, dt: float) -> list[int]:
|
|
375
|
+
if dt <= 0.0:
|
|
376
|
+
return []
|
|
377
|
+
|
|
378
|
+
expired: list[int] = []
|
|
379
|
+
for idx, entry in enumerate(self._entries):
|
|
380
|
+
if not entry.active:
|
|
381
|
+
continue
|
|
382
|
+
entry.pos_x += dt * entry.vel_x
|
|
383
|
+
entry.pos_y += dt * entry.vel_y
|
|
384
|
+
entry.rotation += dt * 3.0
|
|
385
|
+
entry.color_a -= dt
|
|
386
|
+
entry.scale += dt * 60.0
|
|
387
|
+
if entry.color_a <= 0.0:
|
|
388
|
+
entry.active = False
|
|
389
|
+
expired.append(idx)
|
|
390
|
+
return expired
|
|
391
|
+
|
|
392
|
+
|
|
393
|
+
@dataclass(slots=True)
|
|
394
|
+
class FxQueueEntry:
|
|
395
|
+
effect_id: int = 0
|
|
396
|
+
rotation: float = 0.0
|
|
397
|
+
pos_x: float = 0.0
|
|
398
|
+
pos_y: float = 0.0
|
|
399
|
+
height: float = 0.0
|
|
400
|
+
width: float = 0.0
|
|
401
|
+
color_r: float = 1.0
|
|
402
|
+
color_g: float = 1.0
|
|
403
|
+
color_b: float = 1.0
|
|
404
|
+
color_a: float = 1.0
|
|
405
|
+
|
|
406
|
+
|
|
407
|
+
class FxQueue:
|
|
408
|
+
"""Per-frame terrain decal queue (`fx_queue` / `fx_queue_add`)."""
|
|
409
|
+
|
|
410
|
+
def __init__(self, *, capacity: int = FX_QUEUE_CAPACITY, max_count: int = FX_QUEUE_MAX_COUNT) -> None:
|
|
411
|
+
capacity = max(0, int(capacity))
|
|
412
|
+
max_count = max(0, min(int(max_count), capacity))
|
|
413
|
+
self._entries = [FxQueueEntry() for _ in range(capacity)]
|
|
414
|
+
self._count = 0
|
|
415
|
+
self._max_count = max_count
|
|
416
|
+
|
|
417
|
+
@property
|
|
418
|
+
def entries(self) -> list[FxQueueEntry]:
|
|
419
|
+
return self._entries
|
|
420
|
+
|
|
421
|
+
@property
|
|
422
|
+
def count(self) -> int:
|
|
423
|
+
return self._count
|
|
424
|
+
|
|
425
|
+
def clear(self) -> None:
|
|
426
|
+
self._count = 0
|
|
427
|
+
|
|
428
|
+
def iter_active(self) -> list[FxQueueEntry]:
|
|
429
|
+
return self._entries[: self._count]
|
|
430
|
+
|
|
431
|
+
def add(
|
|
432
|
+
self,
|
|
433
|
+
*,
|
|
434
|
+
effect_id: int,
|
|
435
|
+
pos_x: float,
|
|
436
|
+
pos_y: float,
|
|
437
|
+
width: float,
|
|
438
|
+
height: float,
|
|
439
|
+
rotation: float,
|
|
440
|
+
rgba: tuple[float, float, float, float],
|
|
441
|
+
) -> bool:
|
|
442
|
+
"""Port of `fx_queue_add` (0x0041e840)."""
|
|
443
|
+
|
|
444
|
+
if self._count >= self._max_count:
|
|
445
|
+
return False
|
|
446
|
+
|
|
447
|
+
entry = self._entries[self._count]
|
|
448
|
+
entry.effect_id = int(effect_id)
|
|
449
|
+
entry.rotation = float(rotation)
|
|
450
|
+
entry.pos_x = float(pos_x)
|
|
451
|
+
entry.pos_y = float(pos_y)
|
|
452
|
+
entry.height = float(height)
|
|
453
|
+
entry.width = float(width)
|
|
454
|
+
entry.color_r = float(rgba[0])
|
|
455
|
+
entry.color_g = float(rgba[1])
|
|
456
|
+
entry.color_b = float(rgba[2])
|
|
457
|
+
entry.color_a = float(rgba[3])
|
|
458
|
+
self._count += 1
|
|
459
|
+
return True
|
|
460
|
+
|
|
461
|
+
def add_random(self, *, pos_x: float, pos_y: float, rand: Callable[[], int]) -> bool:
|
|
462
|
+
"""Port of `fx_queue_add_random` (effect ids 3..7 with grayscale tint)."""
|
|
463
|
+
|
|
464
|
+
if self._count >= self._max_count:
|
|
465
|
+
return False
|
|
466
|
+
|
|
467
|
+
gray = float(int(rand()) & 0xF) * 0.01 + 0.84
|
|
468
|
+
w = float(int(rand()) % 0x18 - 0x0C) + 30.0
|
|
469
|
+
rotation = float(int(rand()) % 0x274) * 0.01
|
|
470
|
+
effect_id = int(rand()) % 5 + 3
|
|
471
|
+
return self.add(
|
|
472
|
+
effect_id=effect_id,
|
|
473
|
+
pos_x=pos_x,
|
|
474
|
+
pos_y=pos_y,
|
|
475
|
+
width=w,
|
|
476
|
+
height=w,
|
|
477
|
+
rotation=rotation,
|
|
478
|
+
rgba=(gray, gray, gray, 1.0),
|
|
479
|
+
)
|
|
480
|
+
|
|
481
|
+
|
|
482
|
+
@dataclass(slots=True)
|
|
483
|
+
class FxQueueRotatedEntry:
|
|
484
|
+
top_left_x: float = 0.0
|
|
485
|
+
top_left_y: float = 0.0
|
|
486
|
+
color_r: float = 1.0
|
|
487
|
+
color_g: float = 1.0
|
|
488
|
+
color_b: float = 1.0
|
|
489
|
+
color_a: float = 1.0
|
|
490
|
+
rotation: float = 0.0
|
|
491
|
+
scale: float = 1.0
|
|
492
|
+
creature_type_id: int = 0
|
|
493
|
+
|
|
494
|
+
|
|
495
|
+
class FxQueueRotated:
|
|
496
|
+
"""Rotated corpse queue (`fx_queue_rotated` / `fx_queue_add_rotated`)."""
|
|
497
|
+
|
|
498
|
+
def __init__(self, *, capacity: int = FX_QUEUE_ROTATED_CAPACITY, max_count: int = FX_QUEUE_ROTATED_MAX_COUNT) -> None:
|
|
499
|
+
capacity = max(0, int(capacity))
|
|
500
|
+
max_count = max(0, min(int(max_count), capacity))
|
|
501
|
+
self._entries = [FxQueueRotatedEntry() for _ in range(capacity)]
|
|
502
|
+
self._count = 0
|
|
503
|
+
self._max_count = max_count
|
|
504
|
+
|
|
505
|
+
@property
|
|
506
|
+
def entries(self) -> list[FxQueueRotatedEntry]:
|
|
507
|
+
return self._entries
|
|
508
|
+
|
|
509
|
+
@property
|
|
510
|
+
def count(self) -> int:
|
|
511
|
+
return self._count
|
|
512
|
+
|
|
513
|
+
def clear(self) -> None:
|
|
514
|
+
self._count = 0
|
|
515
|
+
|
|
516
|
+
def iter_active(self) -> list[FxQueueRotatedEntry]:
|
|
517
|
+
return self._entries[: self._count]
|
|
518
|
+
|
|
519
|
+
def add(
|
|
520
|
+
self,
|
|
521
|
+
*,
|
|
522
|
+
top_left_x: float,
|
|
523
|
+
top_left_y: float,
|
|
524
|
+
rgba: tuple[float, float, float, float],
|
|
525
|
+
rotation: float,
|
|
526
|
+
scale: float,
|
|
527
|
+
creature_type_id: int,
|
|
528
|
+
terrain_bodies_transparency: float = 0.0,
|
|
529
|
+
terrain_texture_failed: bool = False,
|
|
530
|
+
) -> bool:
|
|
531
|
+
"""Port of `fx_queue_add_rotated` (0x00427840)."""
|
|
532
|
+
|
|
533
|
+
if terrain_texture_failed:
|
|
534
|
+
return False
|
|
535
|
+
if self._count >= self._max_count:
|
|
536
|
+
return False
|
|
537
|
+
|
|
538
|
+
r, g, b, a = rgba
|
|
539
|
+
if terrain_bodies_transparency != 0.0:
|
|
540
|
+
a = a / float(terrain_bodies_transparency)
|
|
541
|
+
else:
|
|
542
|
+
a = a * 0.8
|
|
543
|
+
|
|
544
|
+
entry = self._entries[self._count]
|
|
545
|
+
entry.top_left_x = float(top_left_x)
|
|
546
|
+
entry.top_left_y = float(top_left_y)
|
|
547
|
+
entry.color_r = float(r)
|
|
548
|
+
entry.color_g = float(g)
|
|
549
|
+
entry.color_b = float(b)
|
|
550
|
+
entry.color_a = float(a)
|
|
551
|
+
entry.rotation = float(rotation)
|
|
552
|
+
entry.scale = float(scale)
|
|
553
|
+
entry.creature_type_id = int(creature_type_id)
|
|
554
|
+
|
|
555
|
+
self._count += 1
|
|
556
|
+
return True
|
|
557
|
+
|
|
558
|
+
|
|
559
|
+
@dataclass(slots=True)
|
|
560
|
+
class EffectEntry:
|
|
561
|
+
pos_x: float = 0.0
|
|
562
|
+
pos_y: float = 0.0
|
|
563
|
+
effect_id: int = 0
|
|
564
|
+
vel_x: float = 0.0
|
|
565
|
+
vel_y: float = 0.0
|
|
566
|
+
rotation: float = 0.0
|
|
567
|
+
scale: float = 1.0
|
|
568
|
+
half_width: float = 0.0
|
|
569
|
+
half_height: float = 0.0
|
|
570
|
+
age: float = 0.0
|
|
571
|
+
lifetime: float = 0.0
|
|
572
|
+
flags: int = 0
|
|
573
|
+
color_r: float = 1.0
|
|
574
|
+
color_g: float = 1.0
|
|
575
|
+
color_b: float = 1.0
|
|
576
|
+
color_a: float = 1.0
|
|
577
|
+
rotation_step: float = 0.0
|
|
578
|
+
scale_step: float = 0.0
|
|
579
|
+
|
|
580
|
+
|
|
581
|
+
class EffectPool:
|
|
582
|
+
"""Effect pool (`effect_spawn`, `effects_update`).
|
|
583
|
+
|
|
584
|
+
This pool renders transient particle quads and can optionally enqueue decals
|
|
585
|
+
into `FxQueue` on expiry (flags bit `0x80`).
|
|
586
|
+
"""
|
|
587
|
+
|
|
588
|
+
def __init__(self, *, size: int = EFFECT_POOL_SIZE) -> None:
|
|
589
|
+
size = max(0, int(size))
|
|
590
|
+
self._entries = [EffectEntry() for _ in range(size)]
|
|
591
|
+
self._free = list(range(size - 1, -1, -1))
|
|
592
|
+
self._detail_toggle = 0
|
|
593
|
+
self._overwrite_cursor = 0
|
|
594
|
+
|
|
595
|
+
@property
|
|
596
|
+
def entries(self) -> list[EffectEntry]:
|
|
597
|
+
return self._entries
|
|
598
|
+
|
|
599
|
+
def reset(self) -> None:
|
|
600
|
+
for entry in self._entries:
|
|
601
|
+
entry.flags = 0
|
|
602
|
+
self._free = list(range(len(self._entries) - 1, -1, -1))
|
|
603
|
+
self._detail_toggle = 0
|
|
604
|
+
self._overwrite_cursor = 0
|
|
605
|
+
|
|
606
|
+
def iter_active(self) -> list[EffectEntry]:
|
|
607
|
+
return [entry for entry in self._entries if entry.flags]
|
|
608
|
+
|
|
609
|
+
def _alloc_slot(self, *, detail_preset: int) -> int | None:
|
|
610
|
+
# Native: if detail_preset < 3, skip every other spawn attempt.
|
|
611
|
+
if int(detail_preset) < 3:
|
|
612
|
+
skip = self._detail_toggle & 1
|
|
613
|
+
self._detail_toggle += 1
|
|
614
|
+
if skip:
|
|
615
|
+
return None
|
|
616
|
+
|
|
617
|
+
if self._free:
|
|
618
|
+
return self._free.pop()
|
|
619
|
+
|
|
620
|
+
if not self._entries:
|
|
621
|
+
return None
|
|
622
|
+
|
|
623
|
+
idx = self._overwrite_cursor % len(self._entries)
|
|
624
|
+
self._overwrite_cursor = idx + 1
|
|
625
|
+
return idx
|
|
626
|
+
|
|
627
|
+
def spawn(
|
|
628
|
+
self,
|
|
629
|
+
*,
|
|
630
|
+
effect_id: int,
|
|
631
|
+
pos_x: float,
|
|
632
|
+
pos_y: float,
|
|
633
|
+
vel_x: float,
|
|
634
|
+
vel_y: float,
|
|
635
|
+
rotation: float,
|
|
636
|
+
scale: float,
|
|
637
|
+
half_width: float,
|
|
638
|
+
half_height: float,
|
|
639
|
+
age: float,
|
|
640
|
+
lifetime: float,
|
|
641
|
+
flags: int,
|
|
642
|
+
color_r: float,
|
|
643
|
+
color_g: float,
|
|
644
|
+
color_b: float,
|
|
645
|
+
color_a: float,
|
|
646
|
+
rotation_step: float,
|
|
647
|
+
scale_step: float,
|
|
648
|
+
detail_preset: int,
|
|
649
|
+
) -> int | None:
|
|
650
|
+
idx = self._alloc_slot(detail_preset=int(detail_preset))
|
|
651
|
+
if idx is None:
|
|
652
|
+
return None
|
|
653
|
+
|
|
654
|
+
entry = self._entries[idx]
|
|
655
|
+
entry.pos_x = float(pos_x)
|
|
656
|
+
entry.pos_y = float(pos_y)
|
|
657
|
+
entry.effect_id = int(effect_id)
|
|
658
|
+
entry.vel_x = float(vel_x)
|
|
659
|
+
entry.vel_y = float(vel_y)
|
|
660
|
+
entry.rotation = float(rotation)
|
|
661
|
+
entry.scale = float(scale)
|
|
662
|
+
entry.half_width = float(half_width)
|
|
663
|
+
entry.half_height = float(half_height)
|
|
664
|
+
entry.age = float(age)
|
|
665
|
+
entry.lifetime = float(lifetime)
|
|
666
|
+
entry.flags = int(flags)
|
|
667
|
+
entry.color_r = float(color_r)
|
|
668
|
+
entry.color_g = float(color_g)
|
|
669
|
+
entry.color_b = float(color_b)
|
|
670
|
+
entry.color_a = float(color_a)
|
|
671
|
+
entry.rotation_step = float(rotation_step)
|
|
672
|
+
entry.scale_step = float(scale_step)
|
|
673
|
+
return idx
|
|
674
|
+
|
|
675
|
+
def free(self, idx: int) -> None:
|
|
676
|
+
if not (0 <= idx < len(self._entries)):
|
|
677
|
+
return
|
|
678
|
+
entry = self._entries[idx]
|
|
679
|
+
entry.flags = 0
|
|
680
|
+
self._free.append(idx)
|
|
681
|
+
|
|
682
|
+
def update(self, dt: float, *, fx_queue: FxQueue | None = None) -> None:
|
|
683
|
+
"""Advance active effects and enqueue terrain decals on expiry."""
|
|
684
|
+
|
|
685
|
+
if dt <= 0.0:
|
|
686
|
+
return
|
|
687
|
+
|
|
688
|
+
for idx, entry in enumerate(self._entries):
|
|
689
|
+
flags = int(entry.flags)
|
|
690
|
+
if not flags:
|
|
691
|
+
continue
|
|
692
|
+
|
|
693
|
+
age = float(entry.age) + float(dt)
|
|
694
|
+
entry.age = age
|
|
695
|
+
lifetime = float(entry.lifetime)
|
|
696
|
+
|
|
697
|
+
if age < lifetime:
|
|
698
|
+
if age >= 0.0:
|
|
699
|
+
entry.pos_x += float(entry.vel_x) * float(dt)
|
|
700
|
+
entry.pos_y += float(entry.vel_y) * float(dt)
|
|
701
|
+
if flags & 0x4:
|
|
702
|
+
entry.rotation += float(entry.rotation_step) * float(dt)
|
|
703
|
+
if flags & 0x8:
|
|
704
|
+
entry.scale += float(entry.scale_step) * float(dt)
|
|
705
|
+
if flags & 0x10:
|
|
706
|
+
entry.color_a = 1.0 - age / lifetime if lifetime > 1e-9 else 0.0
|
|
707
|
+
continue
|
|
708
|
+
|
|
709
|
+
if fx_queue is not None and (flags & 0x80):
|
|
710
|
+
# On expiry, the native code overrides alpha before queuing.
|
|
711
|
+
alpha = 0.35 if (flags & 0x100) else 0.8
|
|
712
|
+
fx_queue.add(
|
|
713
|
+
effect_id=int(entry.effect_id),
|
|
714
|
+
pos_x=float(entry.pos_x),
|
|
715
|
+
pos_y=float(entry.pos_y),
|
|
716
|
+
width=float(entry.half_width) * 2.0,
|
|
717
|
+
height=float(entry.half_height) * 2.0,
|
|
718
|
+
rotation=float(entry.rotation),
|
|
719
|
+
rgba=(float(entry.color_r), float(entry.color_g), float(entry.color_b), float(alpha)),
|
|
720
|
+
)
|
|
721
|
+
|
|
722
|
+
self.free(idx)
|
|
723
|
+
|
|
724
|
+
def spawn_blood_splatter(
|
|
725
|
+
self,
|
|
726
|
+
*,
|
|
727
|
+
pos_x: float,
|
|
728
|
+
pos_y: float,
|
|
729
|
+
angle: float,
|
|
730
|
+
age: float,
|
|
731
|
+
rand: Callable[[], int],
|
|
732
|
+
detail_preset: int,
|
|
733
|
+
fx_toggle: int,
|
|
734
|
+
) -> None:
|
|
735
|
+
"""Port of `effect_spawn_blood_splatter` (0x0042eb10)."""
|
|
736
|
+
|
|
737
|
+
if int(fx_toggle) != 0:
|
|
738
|
+
return
|
|
739
|
+
|
|
740
|
+
lifetime = 0.25 - float(age)
|
|
741
|
+
base = float(angle) + math.pi
|
|
742
|
+
dir_x = math.cos(base)
|
|
743
|
+
dir_y = math.sin(base)
|
|
744
|
+
|
|
745
|
+
for _ in range(2):
|
|
746
|
+
r0 = int(rand())
|
|
747
|
+
rotation = float((r0 & 0x3F) - 0x20) * 0.1 + base
|
|
748
|
+
r1 = int(rand())
|
|
749
|
+
half = float((r1 & 7) + 1)
|
|
750
|
+
r2 = int(rand())
|
|
751
|
+
vel_x = float((r2 & 0x3F) + 100) * dir_x
|
|
752
|
+
r3 = int(rand())
|
|
753
|
+
vel_y = float((r3 & 0x3F) + 100) * dir_y
|
|
754
|
+
r4 = int(rand())
|
|
755
|
+
scale_step = float(r4 & 0x7F) * 0.03 + 0.1
|
|
756
|
+
|
|
757
|
+
self.spawn(
|
|
758
|
+
effect_id=7,
|
|
759
|
+
pos_x=pos_x,
|
|
760
|
+
pos_y=pos_y,
|
|
761
|
+
vel_x=vel_x,
|
|
762
|
+
vel_y=vel_y,
|
|
763
|
+
rotation=rotation,
|
|
764
|
+
scale=1.0,
|
|
765
|
+
half_width=half,
|
|
766
|
+
half_height=half,
|
|
767
|
+
age=float(age),
|
|
768
|
+
lifetime=lifetime,
|
|
769
|
+
flags=0xC9,
|
|
770
|
+
color_r=1.0,
|
|
771
|
+
color_g=1.0,
|
|
772
|
+
color_b=1.0,
|
|
773
|
+
color_a=0.5,
|
|
774
|
+
rotation_step=0.0,
|
|
775
|
+
scale_step=scale_step,
|
|
776
|
+
detail_preset=int(detail_preset),
|
|
777
|
+
)
|
|
778
|
+
|
|
779
|
+
def spawn_burst(
|
|
780
|
+
self,
|
|
781
|
+
*,
|
|
782
|
+
pos_x: float,
|
|
783
|
+
pos_y: float,
|
|
784
|
+
count: int,
|
|
785
|
+
rand: Callable[[], int],
|
|
786
|
+
detail_preset: int,
|
|
787
|
+
lifetime: float = 0.5,
|
|
788
|
+
scale_step: float | None = None,
|
|
789
|
+
color_r: float = 0.4,
|
|
790
|
+
color_g: float = 0.5,
|
|
791
|
+
color_b: float = 1.0,
|
|
792
|
+
color_a: float = 0.5,
|
|
793
|
+
) -> None:
|
|
794
|
+
"""Port of `effect_spawn_burst` (0x0042ef60)."""
|
|
795
|
+
|
|
796
|
+
count = max(0, int(count))
|
|
797
|
+
for _ in range(count):
|
|
798
|
+
r0 = int(rand())
|
|
799
|
+
rotation = float(r0 & 0x7F) * 0.049087387
|
|
800
|
+
r1 = int(rand())
|
|
801
|
+
vel_x = float((r1 & 0x7F) - 0x40)
|
|
802
|
+
r2 = int(rand())
|
|
803
|
+
vel_y = float((r2 & 0x7F) - 0x40)
|
|
804
|
+
if scale_step is None:
|
|
805
|
+
r3 = int(rand())
|
|
806
|
+
step = float(r3 % 100) * 0.01 + 0.1
|
|
807
|
+
else:
|
|
808
|
+
step = float(scale_step)
|
|
809
|
+
|
|
810
|
+
self.spawn(
|
|
811
|
+
effect_id=0,
|
|
812
|
+
pos_x=pos_x,
|
|
813
|
+
pos_y=pos_y,
|
|
814
|
+
vel_x=vel_x,
|
|
815
|
+
vel_y=vel_y,
|
|
816
|
+
rotation=rotation,
|
|
817
|
+
scale=1.0,
|
|
818
|
+
half_width=32.0,
|
|
819
|
+
half_height=32.0,
|
|
820
|
+
age=0.0,
|
|
821
|
+
lifetime=float(lifetime),
|
|
822
|
+
flags=0x1D,
|
|
823
|
+
color_r=float(color_r),
|
|
824
|
+
color_g=float(color_g),
|
|
825
|
+
color_b=float(color_b),
|
|
826
|
+
color_a=float(color_a),
|
|
827
|
+
rotation_step=0.0,
|
|
828
|
+
scale_step=step,
|
|
829
|
+
detail_preset=int(detail_preset),
|
|
830
|
+
)
|
|
831
|
+
|
|
832
|
+
def spawn_ring(
|
|
833
|
+
self,
|
|
834
|
+
*,
|
|
835
|
+
pos_x: float,
|
|
836
|
+
pos_y: float,
|
|
837
|
+
detail_preset: int,
|
|
838
|
+
color_r: float,
|
|
839
|
+
color_g: float,
|
|
840
|
+
color_b: float,
|
|
841
|
+
color_a: float,
|
|
842
|
+
lifetime: float = 0.25,
|
|
843
|
+
scale_step: float = 50.0,
|
|
844
|
+
) -> None:
|
|
845
|
+
"""Ring/halo burst used by bonus pickup effects (`bonus_apply`)."""
|
|
846
|
+
|
|
847
|
+
self.spawn(
|
|
848
|
+
effect_id=1,
|
|
849
|
+
pos_x=pos_x,
|
|
850
|
+
pos_y=pos_y,
|
|
851
|
+
vel_x=0.0,
|
|
852
|
+
vel_y=0.0,
|
|
853
|
+
rotation=0.0,
|
|
854
|
+
scale=1.0,
|
|
855
|
+
half_width=32.0,
|
|
856
|
+
half_height=32.0,
|
|
857
|
+
age=0.0,
|
|
858
|
+
lifetime=float(lifetime),
|
|
859
|
+
flags=0x19,
|
|
860
|
+
color_r=float(color_r),
|
|
861
|
+
color_g=float(color_g),
|
|
862
|
+
color_b=float(color_b),
|
|
863
|
+
color_a=float(color_a),
|
|
864
|
+
rotation_step=0.0,
|
|
865
|
+
scale_step=float(scale_step),
|
|
866
|
+
detail_preset=int(detail_preset),
|
|
867
|
+
)
|
|
868
|
+
|
|
869
|
+
def spawn_freeze_shard(
|
|
870
|
+
self,
|
|
871
|
+
*,
|
|
872
|
+
pos_x: float,
|
|
873
|
+
pos_y: float,
|
|
874
|
+
angle: float,
|
|
875
|
+
rand: Callable[[], int],
|
|
876
|
+
detail_preset: int,
|
|
877
|
+
) -> None:
|
|
878
|
+
"""Port of `effect_spawn_freeze_shard` (0x0042ec80)."""
|
|
879
|
+
|
|
880
|
+
lifetime = float(int(rand()) & 0xF) * 0.01 + 0.2
|
|
881
|
+
base = float(angle) + math.pi
|
|
882
|
+
|
|
883
|
+
rotation = float(int(rand()) % 100) * 0.01 + base
|
|
884
|
+
half = float(int(rand()) % 5 + 7)
|
|
885
|
+
|
|
886
|
+
vel_x = math.cos(base) * 114.0
|
|
887
|
+
vel_y = math.sin(base) * 114.0
|
|
888
|
+
|
|
889
|
+
rotation_step = (float(int(rand()) % 0x14) * 0.1 - 1.0) * 4.0
|
|
890
|
+
scale_step = -float(int(rand()) & 0xF) * 0.1
|
|
891
|
+
|
|
892
|
+
effect_id = int(rand()) % 3 + 8
|
|
893
|
+
self.spawn(
|
|
894
|
+
effect_id=int(effect_id),
|
|
895
|
+
pos_x=float(pos_x),
|
|
896
|
+
pos_y=float(pos_y),
|
|
897
|
+
vel_x=float(vel_x),
|
|
898
|
+
vel_y=float(vel_y),
|
|
899
|
+
rotation=float(rotation),
|
|
900
|
+
scale=1.0,
|
|
901
|
+
half_width=float(half),
|
|
902
|
+
half_height=float(half),
|
|
903
|
+
age=0.0,
|
|
904
|
+
lifetime=float(lifetime),
|
|
905
|
+
flags=0x1CD,
|
|
906
|
+
color_r=1.0,
|
|
907
|
+
color_g=1.0,
|
|
908
|
+
color_b=1.0,
|
|
909
|
+
color_a=0.5,
|
|
910
|
+
rotation_step=float(rotation_step),
|
|
911
|
+
scale_step=float(scale_step),
|
|
912
|
+
detail_preset=int(detail_preset),
|
|
913
|
+
)
|
|
914
|
+
|
|
915
|
+
def spawn_freeze_shatter(
|
|
916
|
+
self,
|
|
917
|
+
*,
|
|
918
|
+
pos_x: float,
|
|
919
|
+
pos_y: float,
|
|
920
|
+
angle: float,
|
|
921
|
+
rand: Callable[[], int],
|
|
922
|
+
detail_preset: int,
|
|
923
|
+
) -> None:
|
|
924
|
+
"""Port of `effect_spawn_freeze_shatter` (0x0042ee00)."""
|
|
925
|
+
|
|
926
|
+
lifetime = 1.1
|
|
927
|
+
for idx in range(4):
|
|
928
|
+
rotation = float(idx) * (math.pi / 2.0) + float(angle)
|
|
929
|
+
vel_x = math.cos(rotation) * 42.0
|
|
930
|
+
vel_y = math.sin(rotation) * 42.0
|
|
931
|
+
half = float(int(rand()) % 10 + 0x12)
|
|
932
|
+
rotation_step = (float(int(rand()) % 0x14) * 0.1 - 1.0) * 1.9
|
|
933
|
+
|
|
934
|
+
self.spawn(
|
|
935
|
+
effect_id=0x0E,
|
|
936
|
+
pos_x=float(pos_x),
|
|
937
|
+
pos_y=float(pos_y),
|
|
938
|
+
vel_x=float(vel_x),
|
|
939
|
+
vel_y=float(vel_y),
|
|
940
|
+
rotation=float(rotation),
|
|
941
|
+
scale=1.0,
|
|
942
|
+
half_width=float(half),
|
|
943
|
+
half_height=float(half),
|
|
944
|
+
age=0.0,
|
|
945
|
+
lifetime=float(lifetime),
|
|
946
|
+
flags=0x5D,
|
|
947
|
+
color_r=1.0,
|
|
948
|
+
color_g=1.0,
|
|
949
|
+
color_b=1.0,
|
|
950
|
+
color_a=0.5,
|
|
951
|
+
rotation_step=float(rotation_step),
|
|
952
|
+
scale_step=0.0,
|
|
953
|
+
detail_preset=int(detail_preset),
|
|
954
|
+
)
|
|
955
|
+
|
|
956
|
+
for _ in range(4):
|
|
957
|
+
shard_angle = float(int(rand()) % 0x264) * 0.01
|
|
958
|
+
self.spawn_freeze_shard(
|
|
959
|
+
pos_x=float(pos_x),
|
|
960
|
+
pos_y=float(pos_y),
|
|
961
|
+
angle=float(shard_angle),
|
|
962
|
+
rand=rand,
|
|
963
|
+
detail_preset=int(detail_preset),
|
|
964
|
+
)
|
|
965
|
+
|
|
966
|
+
def spawn_explosion_burst(
|
|
967
|
+
self,
|
|
968
|
+
*,
|
|
969
|
+
pos_x: float,
|
|
970
|
+
pos_y: float,
|
|
971
|
+
scale: float,
|
|
972
|
+
rand: Callable[[], int],
|
|
973
|
+
detail_preset: int,
|
|
974
|
+
) -> None:
|
|
975
|
+
"""Port of `effect_spawn_explosion_burst` (0x0042f6c0)."""
|
|
976
|
+
|
|
977
|
+
detail_preset = int(detail_preset)
|
|
978
|
+
scale = float(scale)
|
|
979
|
+
|
|
980
|
+
# Shockwave ring.
|
|
981
|
+
self.spawn(
|
|
982
|
+
effect_id=1,
|
|
983
|
+
pos_x=float(pos_x),
|
|
984
|
+
pos_y=float(pos_y),
|
|
985
|
+
vel_x=0.0,
|
|
986
|
+
vel_y=0.0,
|
|
987
|
+
rotation=0.0,
|
|
988
|
+
scale=1.0,
|
|
989
|
+
half_width=32.0,
|
|
990
|
+
half_height=32.0,
|
|
991
|
+
age=-0.1,
|
|
992
|
+
lifetime=0.35,
|
|
993
|
+
flags=0x19,
|
|
994
|
+
color_r=0.6,
|
|
995
|
+
color_g=0.6,
|
|
996
|
+
color_b=0.6,
|
|
997
|
+
color_a=1.0,
|
|
998
|
+
rotation_step=0.0,
|
|
999
|
+
scale_step=scale * 25.0,
|
|
1000
|
+
detail_preset=detail_preset,
|
|
1001
|
+
)
|
|
1002
|
+
|
|
1003
|
+
# Dark explosion puffs (high detail only).
|
|
1004
|
+
if detail_preset > 3:
|
|
1005
|
+
for idx in range(2):
|
|
1006
|
+
age = float(idx) * 0.2 - 0.5
|
|
1007
|
+
lifetime = float(idx) * 0.2 + 0.6
|
|
1008
|
+
rotation = float(int(rand()) % 0x266) * 0.02
|
|
1009
|
+
self.spawn(
|
|
1010
|
+
effect_id=0x11,
|
|
1011
|
+
pos_x=float(pos_x),
|
|
1012
|
+
pos_y=float(pos_y),
|
|
1013
|
+
vel_x=0.0,
|
|
1014
|
+
vel_y=0.0,
|
|
1015
|
+
rotation=float(rotation),
|
|
1016
|
+
scale=1.0,
|
|
1017
|
+
half_width=32.0,
|
|
1018
|
+
half_height=32.0,
|
|
1019
|
+
age=float(age),
|
|
1020
|
+
lifetime=float(lifetime),
|
|
1021
|
+
flags=0x5D,
|
|
1022
|
+
color_r=0.1,
|
|
1023
|
+
color_g=0.1,
|
|
1024
|
+
color_b=0.1,
|
|
1025
|
+
color_a=1.0,
|
|
1026
|
+
rotation_step=1.4,
|
|
1027
|
+
scale_step=scale * 5.0,
|
|
1028
|
+
detail_preset=detail_preset,
|
|
1029
|
+
)
|
|
1030
|
+
|
|
1031
|
+
# Bright flash.
|
|
1032
|
+
self.spawn(
|
|
1033
|
+
effect_id=0,
|
|
1034
|
+
pos_x=float(pos_x),
|
|
1035
|
+
pos_y=float(pos_y),
|
|
1036
|
+
vel_x=0.0,
|
|
1037
|
+
vel_y=0.0,
|
|
1038
|
+
rotation=0.0,
|
|
1039
|
+
scale=1.0,
|
|
1040
|
+
half_width=32.0,
|
|
1041
|
+
half_height=32.0,
|
|
1042
|
+
age=0.0,
|
|
1043
|
+
lifetime=0.3,
|
|
1044
|
+
flags=0x19,
|
|
1045
|
+
color_r=1.0,
|
|
1046
|
+
color_g=1.0,
|
|
1047
|
+
color_b=1.0,
|
|
1048
|
+
color_a=1.0,
|
|
1049
|
+
rotation_step=0.0,
|
|
1050
|
+
scale_step=scale * 45.0,
|
|
1051
|
+
detail_preset=detail_preset,
|
|
1052
|
+
)
|
|
1053
|
+
|
|
1054
|
+
if detail_preset < 2:
|
|
1055
|
+
count = 1
|
|
1056
|
+
else:
|
|
1057
|
+
count = 3 + (1 if detail_preset > 3 else 0)
|
|
1058
|
+
|
|
1059
|
+
# Extra shockwave particles.
|
|
1060
|
+
for _ in range(count):
|
|
1061
|
+
rotation = float(int(rand()) % 0x13A) * 0.02
|
|
1062
|
+
vel_x = float((int(rand()) & 0x3F) * 2 - 0x40)
|
|
1063
|
+
vel_y = float((int(rand()) & 0x3F) * 2 - 0x40)
|
|
1064
|
+
scale_step = float((int(rand()) - 3) & 7) * scale
|
|
1065
|
+
rotation_step = float((int(rand()) + 3) & 7)
|
|
1066
|
+
self.spawn(
|
|
1067
|
+
effect_id=0x0C,
|
|
1068
|
+
pos_x=float(pos_x),
|
|
1069
|
+
pos_y=float(pos_y),
|
|
1070
|
+
vel_x=float(vel_x),
|
|
1071
|
+
vel_y=float(vel_y),
|
|
1072
|
+
rotation=float(rotation),
|
|
1073
|
+
scale=1.0,
|
|
1074
|
+
half_width=32.0,
|
|
1075
|
+
half_height=32.0,
|
|
1076
|
+
age=0.0,
|
|
1077
|
+
lifetime=0.7,
|
|
1078
|
+
flags=0x1D,
|
|
1079
|
+
color_r=1.0,
|
|
1080
|
+
color_g=1.0,
|
|
1081
|
+
color_b=1.0,
|
|
1082
|
+
color_a=1.0,
|
|
1083
|
+
rotation_step=float(rotation_step),
|
|
1084
|
+
scale_step=float(scale_step),
|
|
1085
|
+
detail_preset=detail_preset,
|
|
1086
|
+
)
|