crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
crimson/views/perks.py
ADDED
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from __future__ import annotations
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import pyray as rl
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from grim.fonts.small import SmallFontData, load_small_font, measure_small_text_width
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from grim.view import ViewContext
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from ..game_modes import GameMode
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from ..gameplay import GameplayState, PlayerState, perk_selection_current_choices, perk_selection_pick, survival_check_level_up
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from ..perks import PERK_BY_ID, PerkId, perk_display_description, perk_display_name
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from ..ui.perk_menu import (
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PerkMenuLayout,
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UiButtonState,
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button_draw,
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button_update,
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button_width,
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cursor_draw,
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draw_menu_panel,
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draw_menu_item,
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draw_ui_text,
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load_perk_menu_assets,
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menu_item_hit_rect,
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perk_menu_compute_layout,
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ui_origin,
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ui_scale,
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wrap_ui_text,
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)
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from .registry import register_view
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UI_TEXT_COLOR = rl.Color(220, 220, 220, 255)
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UI_HINT_COLOR = rl.Color(140, 140, 140, 255)
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UI_ERROR_COLOR = rl.Color(240, 80, 80, 255)
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UI_SPONSOR_COLOR = rl.Color(255, 255, 255, int(255 * 0.5))
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class PerkSelectionView:
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def __init__(self, ctx: ViewContext) -> None:
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self._assets_root = ctx.assets_dir
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self._small: SmallFontData | None = None
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self._missing_assets: list[str] = []
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self._ui_assets = None
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self._layout = PerkMenuLayout()
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self.close_requested = False
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self._debug_overlay = False
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self._state = GameplayState()
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self._player = PlayerState(index=0, pos_x=0.0, pos_y=0.0)
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self._game_mode = GameMode.SURVIVAL
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self._player_count = 1
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self._perk_menu_open = False
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self._perk_menu_selected = 0
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self._cancel_button = UiButtonState("Cancel")
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def _ui_text_width(self, text: str, scale: float) -> float:
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if self._small is not None:
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return float(measure_small_text_width(self._small, text, scale))
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return float(rl.measure_text(text, int(20 * scale)))
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def _reset(self) -> None:
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self._state = GameplayState()
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self._state.rng.srand(0xBEEF)
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self._player = PlayerState(index=0, pos_x=0.0, pos_y=0.0)
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self._game_mode = GameMode.SURVIVAL
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self._player_count = 1
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self._state.perk_selection.pending_count = 1
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self._state.perk_selection.choices_dirty = True
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self._perk_menu_open = True
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self._perk_menu_selected = 0
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self._cancel_button = UiButtonState("Cancel")
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def open(self) -> None:
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self.close_requested = False
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self._missing_assets.clear()
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try:
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self._small = load_small_font(self._assets_root, self._missing_assets)
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except Exception:
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self._small = None
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self._ui_assets = load_perk_menu_assets(self._assets_root)
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if self._ui_assets.missing:
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self._missing_assets.extend(self._ui_assets.missing)
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rl.hide_cursor()
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self._reset()
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def close(self) -> None:
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rl.show_cursor()
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if self._ui_assets is not None:
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self._ui_assets = None
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if self._small is not None:
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rl.unload_texture(self._small.texture)
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self._small = None
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def _toggle_perk(self, perk_id: PerkId) -> None:
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idx = int(perk_id)
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value = int(self._player.perk_counts[idx])
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self._player.perk_counts[idx] = 0 if value > 0 else 1
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self._state.perk_selection.choices_dirty = True
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def update(self, dt: float) -> None:
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dt_ms = float(min(dt, 0.1) * 1000.0)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_F1):
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self._debug_overlay = not self._debug_overlay
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if rl.is_key_pressed(rl.KeyboardKey.KEY_ESCAPE):
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if self._perk_menu_open:
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self._perk_menu_open = False
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else:
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self.close_requested = True
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return
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if rl.is_key_pressed(rl.KeyboardKey.KEY_R):
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self._reset()
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return
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if rl.is_key_pressed(rl.KeyboardKey.KEY_ONE):
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self._player_count = 1
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self._state.perk_selection.choices_dirty = True
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if rl.is_key_pressed(rl.KeyboardKey.KEY_TWO):
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self._player_count = 2
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self._state.perk_selection.choices_dirty = True
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if rl.is_key_pressed(rl.KeyboardKey.KEY_G):
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self._game_mode = GameMode.QUESTS if int(self._game_mode) == int(GameMode.SURVIVAL) else GameMode.SURVIVAL
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self._state.perk_selection.choices_dirty = True
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if rl.is_key_pressed(rl.KeyboardKey.KEY_LEFT_BRACKET):
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self._state.perk_selection.pending_count = max(0, int(self._state.perk_selection.pending_count) - 1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_RIGHT_BRACKET):
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self._state.perk_selection.pending_count += 1
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if rl.is_key_pressed(rl.KeyboardKey.KEY_C):
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self._state.perk_selection.choices_dirty = True
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if rl.is_key_pressed(rl.KeyboardKey.KEY_E):
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self._toggle_perk(PerkId.PERK_EXPERT)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_M):
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if self._player.perk_counts[int(PerkId.PERK_MASTER)] > 0:
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self._player.perk_counts[int(PerkId.PERK_MASTER)] = 0
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else:
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self._player.perk_counts[int(PerkId.PERK_EXPERT)] = max(1, int(self._player.perk_counts[int(PerkId.PERK_EXPERT)]))
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self._player.perk_counts[int(PerkId.PERK_MASTER)] = 1
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self._state.perk_selection.choices_dirty = True
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if rl.is_key_pressed(rl.KeyboardKey.KEY_X):
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self._player.experience += 5000
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survival_check_level_up(self._player, self._state.perk_selection)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_H):
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self._player.health = 100.0
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if not self._perk_menu_open:
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if rl.is_key_pressed(rl.KeyboardKey.KEY_P) and int(self._state.perk_selection.pending_count) > 0:
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self._perk_menu_open = True
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self._perk_menu_selected = 0
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return
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perk_state = self._state.perk_selection
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choices = perk_selection_current_choices(
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self._state,
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[self._player],
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perk_state,
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game_mode=self._game_mode,
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player_count=self._player_count,
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)
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if not choices:
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self._perk_menu_open = False
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return
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if rl.is_key_pressed(rl.KeyboardKey.KEY_DOWN):
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self._perk_menu_selected = (self._perk_menu_selected + 1) % len(choices)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_UP):
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self._perk_menu_selected = (self._perk_menu_selected - 1) % len(choices)
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screen_w = float(rl.get_screen_width())
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screen_h = float(rl.get_screen_height())
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scale = ui_scale(screen_w, screen_h)
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origin_x, origin_y = ui_origin(screen_w, screen_h, scale)
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mouse = rl.get_mouse_position()
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click = rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT)
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master_owned = int(self._player.perk_counts[int(PerkId.PERK_MASTER)]) > 0
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expert_owned = int(self._player.perk_counts[int(PerkId.PERK_EXPERT)]) > 0
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computed = perk_menu_compute_layout(
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self._layout,
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screen_w=screen_w,
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origin_x=origin_x,
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origin_y=origin_y,
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scale=scale,
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choice_count=len(choices),
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expert_owned=expert_owned,
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master_owned=master_owned,
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)
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for idx, perk_id in enumerate(choices):
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label = perk_display_name(int(perk_id))
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item_x = computed.list_x
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item_y = computed.list_y + float(idx) * computed.list_step_y
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rect = menu_item_hit_rect(self._small, label, x=item_x, y=item_y, scale=scale)
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if rl.check_collision_point_rec(mouse, rect):
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self._perk_menu_selected = idx
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if click:
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perk_selection_pick(
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self._state,
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+
[self._player],
|
|
213
|
+
perk_state,
|
|
214
|
+
idx,
|
|
215
|
+
game_mode=self._game_mode,
|
|
216
|
+
player_count=self._player_count,
|
|
217
|
+
)
|
|
218
|
+
self._perk_menu_open = False
|
|
219
|
+
return
|
|
220
|
+
break
|
|
221
|
+
|
|
222
|
+
cancel_w = button_width(self._small, self._cancel_button.label, scale=scale, force_wide=self._cancel_button.force_wide)
|
|
223
|
+
cancel_x = computed.cancel_x
|
|
224
|
+
button_y = computed.cancel_y
|
|
225
|
+
|
|
226
|
+
cancel_clicked = button_update(
|
|
227
|
+
self._cancel_button,
|
|
228
|
+
x=cancel_x,
|
|
229
|
+
y=button_y,
|
|
230
|
+
width=cancel_w,
|
|
231
|
+
dt_ms=dt_ms,
|
|
232
|
+
mouse=mouse,
|
|
233
|
+
click=click,
|
|
234
|
+
)
|
|
235
|
+
if cancel_clicked:
|
|
236
|
+
self._perk_menu_open = False
|
|
237
|
+
return
|
|
238
|
+
|
|
239
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER) or rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
|
|
240
|
+
perk_selection_pick(
|
|
241
|
+
self._state,
|
|
242
|
+
[self._player],
|
|
243
|
+
perk_state,
|
|
244
|
+
self._perk_menu_selected,
|
|
245
|
+
game_mode=self._game_mode,
|
|
246
|
+
player_count=self._player_count,
|
|
247
|
+
)
|
|
248
|
+
self._perk_menu_open = False
|
|
249
|
+
|
|
250
|
+
def draw(self) -> None:
|
|
251
|
+
rl.clear_background(rl.Color(0, 0, 0, 255))
|
|
252
|
+
|
|
253
|
+
if self._missing_assets and self._debug_overlay:
|
|
254
|
+
draw_ui_text(
|
|
255
|
+
self._small,
|
|
256
|
+
"Missing assets: " + ", ".join(self._missing_assets),
|
|
257
|
+
24.0,
|
|
258
|
+
24.0,
|
|
259
|
+
scale=1.0,
|
|
260
|
+
color=UI_ERROR_COLOR,
|
|
261
|
+
)
|
|
262
|
+
|
|
263
|
+
if self._perk_menu_open:
|
|
264
|
+
self._draw_perk_menu()
|
|
265
|
+
if self._debug_overlay:
|
|
266
|
+
self._draw_debug_overlay()
|
|
267
|
+
|
|
268
|
+
def _draw_perk_menu(self) -> None:
|
|
269
|
+
if self._ui_assets is None:
|
|
270
|
+
return
|
|
271
|
+
|
|
272
|
+
perk_state = self._state.perk_selection
|
|
273
|
+
choices = perk_selection_current_choices(
|
|
274
|
+
self._state,
|
|
275
|
+
[self._player],
|
|
276
|
+
perk_state,
|
|
277
|
+
game_mode=self._game_mode,
|
|
278
|
+
player_count=self._player_count,
|
|
279
|
+
)
|
|
280
|
+
if not choices:
|
|
281
|
+
return
|
|
282
|
+
|
|
283
|
+
screen_w = float(rl.get_screen_width())
|
|
284
|
+
screen_h = float(rl.get_screen_height())
|
|
285
|
+
scale = ui_scale(screen_w, screen_h)
|
|
286
|
+
origin_x, origin_y = ui_origin(screen_w, screen_h, scale)
|
|
287
|
+
|
|
288
|
+
master_owned = int(self._player.perk_counts[int(PerkId.PERK_MASTER)]) > 0
|
|
289
|
+
expert_owned = int(self._player.perk_counts[int(PerkId.PERK_EXPERT)]) > 0
|
|
290
|
+
computed = perk_menu_compute_layout(
|
|
291
|
+
self._layout,
|
|
292
|
+
screen_w=screen_w,
|
|
293
|
+
origin_x=origin_x,
|
|
294
|
+
origin_y=origin_y,
|
|
295
|
+
scale=scale,
|
|
296
|
+
choice_count=len(choices),
|
|
297
|
+
expert_owned=expert_owned,
|
|
298
|
+
master_owned=master_owned,
|
|
299
|
+
)
|
|
300
|
+
|
|
301
|
+
panel_tex = self._ui_assets.menu_panel
|
|
302
|
+
if panel_tex is not None:
|
|
303
|
+
draw_menu_panel(panel_tex, dst=computed.panel)
|
|
304
|
+
|
|
305
|
+
title_tex = self._ui_assets.title_pick_perk
|
|
306
|
+
if title_tex is not None:
|
|
307
|
+
src = rl.Rectangle(0.0, 0.0, float(title_tex.width), float(title_tex.height))
|
|
308
|
+
rl.draw_texture_pro(title_tex, src, computed.title, rl.Vector2(0.0, 0.0), 0.0, rl.WHITE)
|
|
309
|
+
|
|
310
|
+
sponsor = None
|
|
311
|
+
if master_owned:
|
|
312
|
+
sponsor = "extra perks sponsored by the Perk Master"
|
|
313
|
+
elif expert_owned:
|
|
314
|
+
sponsor = "extra perk sponsored by the Perk Expert"
|
|
315
|
+
if sponsor:
|
|
316
|
+
draw_ui_text(
|
|
317
|
+
self._small,
|
|
318
|
+
sponsor,
|
|
319
|
+
computed.sponsor_x,
|
|
320
|
+
computed.sponsor_y,
|
|
321
|
+
scale=scale,
|
|
322
|
+
color=UI_SPONSOR_COLOR,
|
|
323
|
+
)
|
|
324
|
+
|
|
325
|
+
mouse = rl.get_mouse_position()
|
|
326
|
+
for idx, perk_id in enumerate(choices):
|
|
327
|
+
label = perk_display_name(int(perk_id))
|
|
328
|
+
item_x = computed.list_x
|
|
329
|
+
item_y = computed.list_y + float(idx) * computed.list_step_y
|
|
330
|
+
rect = menu_item_hit_rect(self._small, label, x=item_x, y=item_y, scale=scale)
|
|
331
|
+
hovered = rl.check_collision_point_rec(mouse, rect) or (idx == self._perk_menu_selected)
|
|
332
|
+
draw_menu_item(self._small, label, x=item_x, y=item_y, scale=scale, hovered=hovered)
|
|
333
|
+
|
|
334
|
+
selected = choices[self._perk_menu_selected]
|
|
335
|
+
desc = perk_display_description(int(selected))
|
|
336
|
+
desc_x = float(computed.desc.x)
|
|
337
|
+
desc_y = float(computed.desc.y)
|
|
338
|
+
desc_w = float(computed.desc.width)
|
|
339
|
+
desc_h = float(computed.desc.height)
|
|
340
|
+
desc_scale = scale * 0.85
|
|
341
|
+
desc_lines = wrap_ui_text(self._small, desc, max_width=desc_w, scale=desc_scale)
|
|
342
|
+
line_h = float(self._small.cell_size * desc_scale) if self._small is not None else float(20 * desc_scale)
|
|
343
|
+
y = desc_y
|
|
344
|
+
for line in desc_lines:
|
|
345
|
+
if y + line_h > desc_y + desc_h:
|
|
346
|
+
break
|
|
347
|
+
draw_ui_text(self._small, line, desc_x, y, scale=desc_scale, color=UI_TEXT_COLOR)
|
|
348
|
+
y += line_h
|
|
349
|
+
|
|
350
|
+
cancel_w = button_width(self._small, self._cancel_button.label, scale=scale, force_wide=self._cancel_button.force_wide)
|
|
351
|
+
cancel_x = computed.cancel_x
|
|
352
|
+
button_y = computed.cancel_y
|
|
353
|
+
button_draw(self._ui_assets, self._small, self._cancel_button, x=cancel_x, y=button_y, width=cancel_w, scale=scale)
|
|
354
|
+
|
|
355
|
+
cursor_draw(self._ui_assets, mouse=mouse, scale=scale)
|
|
356
|
+
|
|
357
|
+
def _draw_debug_overlay(self) -> None:
|
|
358
|
+
x = 24.0
|
|
359
|
+
y = 24.0
|
|
360
|
+
scale = 0.9
|
|
361
|
+
line_h = float(self._small.cell_size * scale) if self._small is not None else float(20 * scale)
|
|
362
|
+
perk_state = self._state.perk_selection
|
|
363
|
+
draw_ui_text(self._small, "Perk selection (debug overlay, F1)", x, y, scale=scale, color=UI_TEXT_COLOR)
|
|
364
|
+
y += line_h
|
|
365
|
+
draw_ui_text(
|
|
366
|
+
self._small,
|
|
367
|
+
f"mode={self._game_mode} players={self._player_count} pending={int(perk_state.pending_count)} level={self._player.level} xp={self._player.experience}",
|
|
368
|
+
x,
|
|
369
|
+
y,
|
|
370
|
+
scale=scale,
|
|
371
|
+
color=UI_HINT_COLOR,
|
|
372
|
+
)
|
|
373
|
+
y += line_h
|
|
374
|
+
draw_ui_text(
|
|
375
|
+
self._small,
|
|
376
|
+
"Keys: C reroll X +5000xp E/M toggle Expert/Master 1/2 players G mode R reset P reopen Esc close",
|
|
377
|
+
x,
|
|
378
|
+
y,
|
|
379
|
+
scale=scale,
|
|
380
|
+
color=UI_HINT_COLOR,
|
|
381
|
+
)
|
|
382
|
+
y += line_h
|
|
383
|
+
owned = [
|
|
384
|
+
(perk_display_name(int(meta.perk_id)), int(self._player.perk_counts[int(meta.perk_id)]))
|
|
385
|
+
for meta in PERK_BY_ID.values()
|
|
386
|
+
if int(self._player.perk_counts[int(meta.perk_id)]) > 0 and meta.perk_id != PerkId.ANTIPERK
|
|
387
|
+
]
|
|
388
|
+
if owned:
|
|
389
|
+
draw_ui_text(self._small, "Owned:", x, y, scale=scale, color=UI_HINT_COLOR)
|
|
390
|
+
y += line_h
|
|
391
|
+
for name, count in owned[:8]:
|
|
392
|
+
draw_ui_text(self._small, f"- {name} x{count}", x, y, scale=scale, color=UI_HINT_COLOR)
|
|
393
|
+
y += line_h
|
|
394
|
+
|
|
395
|
+
|
|
396
|
+
@register_view("perks", "Perk selection (debug)")
|
|
397
|
+
def _create_perk_selection_view(*, ctx: ViewContext) -> PerkSelectionView:
|
|
398
|
+
return PerkSelectionView(ctx)
|