crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
crimson/quests/tier3.py
ADDED
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from __future__ import annotations
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import random
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from ..perks import PerkId
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from ..creatures.spawn import SpawnId
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from .helpers import (
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center_point,
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edge_midpoints,
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line_points_x,
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line_points_y,
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radial_points,
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random_angle,
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ring_points,
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spawn,
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spawn_at,
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)
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from .registry import register_quest
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from .types import QuestContext, SpawnEntry
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@register_quest(
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level="3.1",
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title="The Blighting",
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time_limit_ms=300000,
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start_weapon_id=1,
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unlock_perk_id=PerkId.TOXIC_AVENGER,
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builder_address=0x00438050,
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)
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def build_3_1_the_blighting(ctx: QuestContext) -> list[SpawnEntry]:
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edges = edge_midpoints(ctx.width)
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edges_wide = edge_midpoints(ctx.width, offset=128.0)
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entries = [
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spawn_at(
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edges_wide.right,
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heading=0.0,
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spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B,
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trigger_ms=1500,
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count=2,
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),
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spawn_at(edges_wide.left, heading=0.0, spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B, trigger_ms=1500, count=2),
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spawn(x=896.0, y=128.0, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=2000, count=1),
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spawn(x=128.0, y=128.0, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=2000, count=1),
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spawn(x=128.0, y=896.0, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=2000, count=1),
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spawn(x=896.0, y=896.0, heading=0.0, spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07, trigger_ms=2000, count=1),
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]
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trigger = 4000
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for wave in range(8):
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if wave in (2, 4):
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entries.append(
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spawn_at(
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edges_wide.left,
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heading=0.0,
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spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B,
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trigger_ms=trigger,
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count=4,
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)
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)
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if wave in (3, 5):
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entries.append(
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spawn_at(
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edges_wide.right,
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heading=0.0,
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spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B,
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trigger_ms=trigger,
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count=4,
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)
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)
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spawn_id = SpawnId.AI1_ALIEN_BLUE_TINT_1A if wave % 2 == 0 else SpawnId.AI1_LIZARD_BLUE_TINT_1C
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edge = wave % 5
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if edge == 0:
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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trigger += 15000
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elif edge == 1:
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entries.append(
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spawn_at(
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edges.left,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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trigger += 15000
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elif edge == 2:
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entries.append(
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spawn_at(
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edges.bottom,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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trigger += 15000
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elif edge == 3:
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entries.append(
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spawn_at(
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edges.top,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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trigger += 15000
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trigger += 1000
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return entries
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@register_quest(
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level="3.2",
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title="Lizard Kings",
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time_limit_ms=180000,
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start_weapon_id=1,
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unlock_weapon_id=0x0A,
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builder_address=0x00437710,
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)
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def build_3_2_lizard_kings(ctx: QuestContext) -> list[SpawnEntry]:
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center_x, center_y = center_point(ctx.width, ctx.height)
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entries = [
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spawn(
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x=1152.0,
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y=512.0,
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heading=0.0,
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spawn_id=SpawnId.FORMATION_CHAIN_LIZARD_4_11,
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trigger_ms=1500,
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count=1,
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),
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spawn(
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x=-128.0,
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y=512.0,
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heading=0.0,
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spawn_id=SpawnId.FORMATION_CHAIN_LIZARD_4_11,
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trigger_ms=1500,
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count=1,
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),
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spawn(
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x=1152.0,
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y=896.0,
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heading=0.0,
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spawn_id=SpawnId.FORMATION_CHAIN_LIZARD_4_11,
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trigger_ms=1500,
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count=1,
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),
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]
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trigger = 1500
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for x, y, angle in ring_points(center_x, center_y, 256.0, 28, step=0.34906587):
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entries.append(
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spawn(
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x=x,
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y=y,
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heading=-angle,
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spawn_id=SpawnId.LIZARD_RANDOM_31,
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trigger_ms=trigger,
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count=1,
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)
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)
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trigger += 900
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return entries
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@register_quest(
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level="3.3",
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title="The Killing",
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time_limit_ms=300000,
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start_weapon_id=1,
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unlock_perk_id=PerkId.REGENERATION,
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builder_address=0x004384A0,
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)
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def build_3_3_the_killing(ctx: QuestContext, rng: random.Random | None = None) -> list[SpawnEntry]:
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rng = rng or random.Random()
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edges = edge_midpoints(ctx.width)
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entries: list[SpawnEntry] = []
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trigger = 2000
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for wave in range(10):
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rng.randrange(0x8000)
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rng.randrange(0x8000)
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spawn_cycle = wave % 3
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if spawn_cycle == 0:
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spawn_id = SpawnId.AI1_ALIEN_BLUE_TINT_1A
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elif spawn_cycle == 1:
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spawn_id = SpawnId.AI1_SPIDER_SP1_BLUE_TINT_1B
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else:
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spawn_id = SpawnId.AI1_LIZARD_BLUE_TINT_1C
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edge = wave % 5
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if edge == 0:
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entries.append(
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spawn_at(
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edges.right,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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elif edge == 1:
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entries.append(
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spawn_at(
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edges.left,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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elif edge == 2:
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entries.append(
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spawn_at(
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edges.bottom,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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elif edge == 3:
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entries.append(
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spawn_at(
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edges.top,
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heading=0.0,
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spawn_id=spawn_id,
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trigger_ms=trigger,
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count=12,
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)
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)
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else:
|
|
238
|
+
for offset in (0, 1000, 2000):
|
|
239
|
+
x = rng.randrange(0x300) + 0x80
|
|
240
|
+
y = rng.randrange(0x300) + 0x80
|
|
241
|
+
entries.append(
|
|
242
|
+
spawn(
|
|
243
|
+
x=float(x),
|
|
244
|
+
y=float(y),
|
|
245
|
+
heading=0.0,
|
|
246
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_1D_FAST_07,
|
|
247
|
+
trigger_ms=trigger + offset,
|
|
248
|
+
count=3,
|
|
249
|
+
)
|
|
250
|
+
)
|
|
251
|
+
|
|
252
|
+
trigger += 6000
|
|
253
|
+
return entries
|
|
254
|
+
|
|
255
|
+
|
|
256
|
+
@register_quest(
|
|
257
|
+
level="3.4",
|
|
258
|
+
title="Hidden Evil",
|
|
259
|
+
time_limit_ms=300000,
|
|
260
|
+
start_weapon_id=1,
|
|
261
|
+
unlock_weapon_id=0x0D,
|
|
262
|
+
builder_address=0x00435A30,
|
|
263
|
+
)
|
|
264
|
+
def build_3_4_hidden_evil(ctx: QuestContext) -> list[SpawnEntry]:
|
|
265
|
+
edges = edge_midpoints(ctx.width, ctx.height)
|
|
266
|
+
return [
|
|
267
|
+
spawn_at(edges.bottom, heading=0.0, spawn_id=SpawnId.ALIEN_CONST_PURPLE_GHOST_21, trigger_ms=500, count=50),
|
|
268
|
+
spawn_at(edges.bottom, heading=0.0, spawn_id=SpawnId.ALIEN_CONST_GREEN_GHOST_22, trigger_ms=15000, count=30),
|
|
269
|
+
spawn_at(edges.bottom, heading=0.0, spawn_id=SpawnId.ALIEN_CONST_GREEN_GHOST_SMALL_23, trigger_ms=25000, count=20),
|
|
270
|
+
spawn_at(edges.bottom, heading=0.0, spawn_id=SpawnId.ALIEN_CONST_GREEN_GHOST_SMALL_23, trigger_ms=30000, count=30),
|
|
271
|
+
spawn_at(edges.bottom, heading=0.0, spawn_id=SpawnId.ALIEN_CONST_GREEN_GHOST_22, trigger_ms=35000, count=30),
|
|
272
|
+
]
|
|
273
|
+
|
|
274
|
+
|
|
275
|
+
@register_quest(
|
|
276
|
+
level="3.5",
|
|
277
|
+
title="Surrounded By Reptiles",
|
|
278
|
+
time_limit_ms=300000,
|
|
279
|
+
start_weapon_id=1,
|
|
280
|
+
unlock_perk_id=PerkId.PYROMANIAC,
|
|
281
|
+
builder_address=0x00438940,
|
|
282
|
+
)
|
|
283
|
+
def build_3_5_surrounded_by_reptiles(ctx: QuestContext) -> list[SpawnEntry]:
|
|
284
|
+
entries: list[SpawnEntry] = []
|
|
285
|
+
trigger = 1000
|
|
286
|
+
for _x, y in line_points_y(256.0, 102.4, 5, 256.0):
|
|
287
|
+
entries.append(
|
|
288
|
+
spawn(
|
|
289
|
+
x=256.0,
|
|
290
|
+
y=y,
|
|
291
|
+
heading=0.0,
|
|
292
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_SLOW_0D,
|
|
293
|
+
trigger_ms=trigger,
|
|
294
|
+
count=1,
|
|
295
|
+
)
|
|
296
|
+
)
|
|
297
|
+
entries.append(
|
|
298
|
+
spawn(
|
|
299
|
+
x=768.0,
|
|
300
|
+
y=y,
|
|
301
|
+
heading=0.0,
|
|
302
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_SLOW_0D,
|
|
303
|
+
trigger_ms=trigger,
|
|
304
|
+
count=1,
|
|
305
|
+
)
|
|
306
|
+
)
|
|
307
|
+
trigger += 800
|
|
308
|
+
|
|
309
|
+
trigger = 8000
|
|
310
|
+
for x, _y in line_points_x(256.0, 102.4, 5, 256.0):
|
|
311
|
+
entries.append(
|
|
312
|
+
spawn(
|
|
313
|
+
x=x,
|
|
314
|
+
y=256.0,
|
|
315
|
+
heading=0.0,
|
|
316
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_SLOW_0D,
|
|
317
|
+
trigger_ms=trigger,
|
|
318
|
+
count=1,
|
|
319
|
+
)
|
|
320
|
+
)
|
|
321
|
+
entries.append(
|
|
322
|
+
spawn(
|
|
323
|
+
x=x,
|
|
324
|
+
y=768.0,
|
|
325
|
+
heading=0.0,
|
|
326
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_SLOW_0D,
|
|
327
|
+
trigger_ms=trigger,
|
|
328
|
+
count=1,
|
|
329
|
+
)
|
|
330
|
+
)
|
|
331
|
+
trigger += 800
|
|
332
|
+
return entries
|
|
333
|
+
|
|
334
|
+
|
|
335
|
+
@register_quest(
|
|
336
|
+
level="3.6",
|
|
337
|
+
title="The Lizquidation",
|
|
338
|
+
time_limit_ms=300000,
|
|
339
|
+
start_weapon_id=1,
|
|
340
|
+
unlock_weapon_id=0x0F,
|
|
341
|
+
builder_address=0x00437C70,
|
|
342
|
+
)
|
|
343
|
+
def build_3_6_the_lizquidation(ctx: QuestContext) -> list[SpawnEntry]:
|
|
344
|
+
entries: list[SpawnEntry] = []
|
|
345
|
+
edges = edge_midpoints(ctx.width)
|
|
346
|
+
trigger = 1500
|
|
347
|
+
for wave in range(10):
|
|
348
|
+
count = wave + 6
|
|
349
|
+
entries.append(
|
|
350
|
+
spawn_at(
|
|
351
|
+
edges.right,
|
|
352
|
+
heading=0.0,
|
|
353
|
+
spawn_id=SpawnId.LIZARD_RANDOM_2E,
|
|
354
|
+
trigger_ms=trigger,
|
|
355
|
+
count=count,
|
|
356
|
+
)
|
|
357
|
+
)
|
|
358
|
+
entries.append(
|
|
359
|
+
spawn_at(
|
|
360
|
+
edges.left,
|
|
361
|
+
heading=0.0,
|
|
362
|
+
spawn_id=SpawnId.LIZARD_RANDOM_2E,
|
|
363
|
+
trigger_ms=trigger,
|
|
364
|
+
count=count,
|
|
365
|
+
)
|
|
366
|
+
)
|
|
367
|
+
if wave == 4:
|
|
368
|
+
entries.append(
|
|
369
|
+
spawn(
|
|
370
|
+
x=ctx.width + 128.0,
|
|
371
|
+
y=edges.right[1],
|
|
372
|
+
heading=0.0,
|
|
373
|
+
spawn_id=SpawnId.ALIEN_CONST_RED_FAST_2B,
|
|
374
|
+
trigger_ms=1500,
|
|
375
|
+
count=2,
|
|
376
|
+
)
|
|
377
|
+
)
|
|
378
|
+
trigger += 8000
|
|
379
|
+
return entries
|
|
380
|
+
|
|
381
|
+
|
|
382
|
+
@register_quest(
|
|
383
|
+
level="3.7",
|
|
384
|
+
title="Spiders Inc.",
|
|
385
|
+
time_limit_ms=300000,
|
|
386
|
+
start_weapon_id=11,
|
|
387
|
+
unlock_perk_id=PerkId.NINJA,
|
|
388
|
+
builder_address=0x004390D0,
|
|
389
|
+
)
|
|
390
|
+
def build_3_7_spiders_inc(ctx: QuestContext) -> list[SpawnEntry]:
|
|
391
|
+
edges = edge_midpoints(ctx.width)
|
|
392
|
+
center_x, _center_y = center_point(ctx.width, ctx.height)
|
|
393
|
+
entries = [
|
|
394
|
+
spawn_at(edges.bottom, heading=0.0, spawn_id=SpawnId.SPIDER_SP1_AI7_TIMER_38, trigger_ms=500, count=1),
|
|
395
|
+
spawn(
|
|
396
|
+
x=center_x + 64.0,
|
|
397
|
+
y=edges.bottom[1],
|
|
398
|
+
heading=0.0,
|
|
399
|
+
spawn_id=SpawnId.SPIDER_SP1_AI7_TIMER_38,
|
|
400
|
+
trigger_ms=500,
|
|
401
|
+
count=1,
|
|
402
|
+
),
|
|
403
|
+
spawn_at(edges.top, heading=0.0, spawn_id=SpawnId.SPIDER_SP1_CONST_BLUE_40, trigger_ms=500, count=4),
|
|
404
|
+
]
|
|
405
|
+
|
|
406
|
+
trigger = 17000
|
|
407
|
+
step_count = 0
|
|
408
|
+
while trigger < 107000:
|
|
409
|
+
count = step_count // 2 + 3
|
|
410
|
+
entries.append(
|
|
411
|
+
spawn_at(
|
|
412
|
+
edges.bottom,
|
|
413
|
+
heading=0.0,
|
|
414
|
+
spawn_id=SpawnId.SPIDER_SP1_AI7_TIMER_38,
|
|
415
|
+
trigger_ms=trigger,
|
|
416
|
+
count=count,
|
|
417
|
+
)
|
|
418
|
+
)
|
|
419
|
+
entries.append(
|
|
420
|
+
spawn_at(
|
|
421
|
+
edges.top,
|
|
422
|
+
heading=0.0,
|
|
423
|
+
spawn_id=SpawnId.SPIDER_SP1_AI7_TIMER_38,
|
|
424
|
+
trigger_ms=trigger,
|
|
425
|
+
count=count,
|
|
426
|
+
)
|
|
427
|
+
)
|
|
428
|
+
trigger += 6000
|
|
429
|
+
step_count += 1
|
|
430
|
+
return entries
|
|
431
|
+
|
|
432
|
+
|
|
433
|
+
@register_quest(
|
|
434
|
+
level="3.8",
|
|
435
|
+
title="Lizard Raze",
|
|
436
|
+
time_limit_ms=300000,
|
|
437
|
+
start_weapon_id=1,
|
|
438
|
+
unlock_weapon_id=0x12,
|
|
439
|
+
builder_address=0x00438840,
|
|
440
|
+
)
|
|
441
|
+
def build_3_8_lizard_raze(ctx: QuestContext) -> list[SpawnEntry]:
|
|
442
|
+
entries: list[SpawnEntry] = []
|
|
443
|
+
edges = edge_midpoints(ctx.width)
|
|
444
|
+
trigger = 1500
|
|
445
|
+
while trigger < 91500:
|
|
446
|
+
entries.append(
|
|
447
|
+
spawn_at(
|
|
448
|
+
edges.right,
|
|
449
|
+
heading=0.0,
|
|
450
|
+
spawn_id=SpawnId.LIZARD_RANDOM_2E,
|
|
451
|
+
trigger_ms=trigger,
|
|
452
|
+
count=6,
|
|
453
|
+
)
|
|
454
|
+
)
|
|
455
|
+
entries.append(
|
|
456
|
+
spawn_at(
|
|
457
|
+
edges.left,
|
|
458
|
+
heading=0.0,
|
|
459
|
+
spawn_id=SpawnId.LIZARD_RANDOM_2E,
|
|
460
|
+
trigger_ms=trigger,
|
|
461
|
+
count=6,
|
|
462
|
+
)
|
|
463
|
+
)
|
|
464
|
+
trigger += 6000
|
|
465
|
+
entries.extend(
|
|
466
|
+
[
|
|
467
|
+
spawn(
|
|
468
|
+
x=128.0,
|
|
469
|
+
y=256.0,
|
|
470
|
+
heading=0.0,
|
|
471
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_FAST_0C,
|
|
472
|
+
trigger_ms=10000,
|
|
473
|
+
count=1,
|
|
474
|
+
),
|
|
475
|
+
spawn(
|
|
476
|
+
x=128.0,
|
|
477
|
+
y=384.0,
|
|
478
|
+
heading=0.0,
|
|
479
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_FAST_0C,
|
|
480
|
+
trigger_ms=10000,
|
|
481
|
+
count=1,
|
|
482
|
+
),
|
|
483
|
+
spawn(
|
|
484
|
+
x=128.0,
|
|
485
|
+
y=512.0,
|
|
486
|
+
heading=0.0,
|
|
487
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_FAST_0C,
|
|
488
|
+
trigger_ms=10000,
|
|
489
|
+
count=1,
|
|
490
|
+
),
|
|
491
|
+
]
|
|
492
|
+
)
|
|
493
|
+
return entries
|
|
494
|
+
|
|
495
|
+
|
|
496
|
+
@register_quest(
|
|
497
|
+
level="3.9",
|
|
498
|
+
title="Deja vu",
|
|
499
|
+
time_limit_ms=120000,
|
|
500
|
+
start_weapon_id=6,
|
|
501
|
+
unlock_perk_id=PerkId.HIGHLANDER,
|
|
502
|
+
builder_address=0x00437920,
|
|
503
|
+
)
|
|
504
|
+
def build_3_9_deja_vu(ctx: QuestContext, rng: random.Random | None = None) -> list[SpawnEntry]:
|
|
505
|
+
rng = rng or random.Random()
|
|
506
|
+
entries: list[SpawnEntry] = []
|
|
507
|
+
center_x, center_y = center_point(ctx.width, ctx.height)
|
|
508
|
+
trigger = 2000
|
|
509
|
+
step = 2000
|
|
510
|
+
while step > 560:
|
|
511
|
+
angle = random_angle(rng)
|
|
512
|
+
for x, y in radial_points(center_x, center_y, angle, 0x54, 0xFC, 0x2A):
|
|
513
|
+
entries.append(
|
|
514
|
+
spawn(
|
|
515
|
+
x=x,
|
|
516
|
+
y=y,
|
|
517
|
+
heading=0.0,
|
|
518
|
+
spawn_id=SpawnId.ALIEN_SPAWNER_CHILD_31_SLOW_0D,
|
|
519
|
+
trigger_ms=trigger,
|
|
520
|
+
count=1,
|
|
521
|
+
)
|
|
522
|
+
)
|
|
523
|
+
trigger += step
|
|
524
|
+
step -= 0x50
|
|
525
|
+
return entries
|
|
526
|
+
|
|
527
|
+
|
|
528
|
+
@register_quest(
|
|
529
|
+
level="3.10",
|
|
530
|
+
title="Zombie Masters",
|
|
531
|
+
time_limit_ms=300000,
|
|
532
|
+
start_weapon_id=1,
|
|
533
|
+
unlock_weapon_id=0x14,
|
|
534
|
+
builder_address=0x004360A0,
|
|
535
|
+
)
|
|
536
|
+
def build_3_10_zombie_masters(ctx: QuestContext) -> list[SpawnEntry]:
|
|
537
|
+
return [
|
|
538
|
+
spawn(
|
|
539
|
+
x=256.0,
|
|
540
|
+
y=256.0,
|
|
541
|
+
heading=0.0,
|
|
542
|
+
spawn_id=SpawnId.ZOMBIE_BOSS_SPAWNER_00,
|
|
543
|
+
trigger_ms=1000,
|
|
544
|
+
count=ctx.player_count,
|
|
545
|
+
),
|
|
546
|
+
spawn(x=512.0, y=256.0, heading=0.0, spawn_id=SpawnId.ZOMBIE_BOSS_SPAWNER_00, trigger_ms=6000, count=1),
|
|
547
|
+
spawn(
|
|
548
|
+
x=768.0,
|
|
549
|
+
y=256.0,
|
|
550
|
+
heading=0.0,
|
|
551
|
+
spawn_id=SpawnId.ZOMBIE_BOSS_SPAWNER_00,
|
|
552
|
+
trigger_ms=14000,
|
|
553
|
+
count=ctx.player_count,
|
|
554
|
+
),
|
|
555
|
+
spawn(
|
|
556
|
+
x=768.0,
|
|
557
|
+
y=768.0,
|
|
558
|
+
heading=0.0,
|
|
559
|
+
spawn_id=SpawnId.ZOMBIE_BOSS_SPAWNER_00,
|
|
560
|
+
trigger_ms=18000,
|
|
561
|
+
count=1,
|
|
562
|
+
),
|
|
563
|
+
]
|
|
564
|
+
|
|
565
|
+
|
|
566
|
+
__all__ = [
|
|
567
|
+
"QuestContext",
|
|
568
|
+
"SpawnEntry",
|
|
569
|
+
"build_3_1_the_blighting",
|
|
570
|
+
"build_3_2_lizard_kings",
|
|
571
|
+
"build_3_3_the_killing",
|
|
572
|
+
"build_3_4_hidden_evil",
|
|
573
|
+
"build_3_5_surrounded_by_reptiles",
|
|
574
|
+
"build_3_6_the_lizquidation",
|
|
575
|
+
"build_3_7_spiders_inc",
|
|
576
|
+
"build_3_8_lizard_raze",
|
|
577
|
+
"build_3_9_deja_vu",
|
|
578
|
+
"build_3_10_zombie_masters",
|
|
579
|
+
]
|