crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import pyray as rl
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from grim.assets import PaqTextureCache
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from grim.audio import play_sfx, update_audio
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from grim.terrain_render import GroundRenderer
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from ..assets import MenuAssets, _ensure_texture_cache, load_menu_assets
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from ..menu import (
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MENU_ITEM_OFFSET_X,
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MENU_ITEM_OFFSET_Y,
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MENU_LABEL_HEIGHT,
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MENU_LABEL_OFFSET_X,
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MENU_LABEL_OFFSET_Y,
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MENU_LABEL_ROW_BACK,
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MENU_LABEL_ROW_HEIGHT,
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MENU_LABEL_WIDTH,
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MENU_PANEL_HEIGHT,
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MENU_PANEL_OFFSET_X,
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MENU_PANEL_OFFSET_Y,
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MENU_PANEL_WIDTH,
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MENU_SCALE_SMALL_THRESHOLD,
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MENU_SIGN_HEIGHT,
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MENU_SIGN_OFFSET_X,
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MENU_SIGN_OFFSET_Y,
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MENU_SIGN_POS_X_PAD,
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MENU_SIGN_POS_Y,
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MENU_SIGN_POS_Y_SMALL,
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MENU_SIGN_WIDTH,
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UI_SHADOW_OFFSET,
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UI_SHADOW_TINT,
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MenuEntry,
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MenuView,
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_draw_menu_cursor,
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ensure_menu_ground,
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)
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from ..transitions import _draw_screen_fade
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if TYPE_CHECKING:
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from ...game import GameState
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PANEL_POS_X = -45.0
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PANEL_POS_Y = 210.0
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PANEL_BACK_POS_X = -55.0
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PANEL_BACK_POS_Y = 430.0
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PANEL_TIMELINE_START_MS = 300
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PANEL_TIMELINE_END_MS = 0
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FADE_TO_GAME_ACTIONS = frozenset(
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{
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"start_survival",
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"start_rush",
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"start_typo",
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"start_tutorial",
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"start_quest",
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}
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)
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class PanelMenuView:
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def __init__(
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self,
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state: GameState,
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*,
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title: str,
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body: str | None = None,
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panel_pos_x: float = PANEL_POS_X,
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panel_pos_y: float = PANEL_POS_Y,
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back_pos_x: float = PANEL_BACK_POS_X,
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back_pos_y: float = PANEL_BACK_POS_Y,
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back_action: str = "back_to_menu",
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) -> None:
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self._state = state
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self._title = title
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self._body_lines = (body or "").splitlines()
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self._panel_pos_x = panel_pos_x
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self._panel_pos_y = panel_pos_y
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self._back_pos_x = back_pos_x
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self._back_pos_y = back_pos_y
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self._back_action = back_action
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self._assets: MenuAssets | None = None
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self._ground: GroundRenderer | None = None
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self._entry: MenuEntry | None = None
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self._hovered = False
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self._menu_screen_width = 0
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self._widescreen_y_shift = 0.0
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self._timeline_ms = 0
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self._timeline_max_ms = 0
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self._cursor_pulse_time = 0.0
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self._closing = False
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self._close_action: str | None = None
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self._pending_action: str | None = None
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self._panel_open_sfx_played = False
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def open(self) -> None:
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layout_w = float(self._state.config.screen_width)
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self._menu_screen_width = int(layout_w)
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self._widescreen_y_shift = MenuView._menu_widescreen_y_shift(layout_w)
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self._assets = load_menu_assets(self._state)
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self._entry = MenuEntry(slot=0, row=MENU_LABEL_ROW_BACK, y=self._back_pos_y)
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self._hovered = False
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self._timeline_ms = 0
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self._timeline_max_ms = PANEL_TIMELINE_START_MS
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self._cursor_pulse_time = 0.0
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self._closing = False
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self._close_action = None
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self._pending_action = None
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self._panel_open_sfx_played = False
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self._init_ground()
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def close(self) -> None:
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self._ground = None
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def update(self, dt: float) -> None:
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if self._state.audio is not None:
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update_audio(self._state.audio, dt)
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if self._ground is not None:
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self._ground.process_pending()
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self._cursor_pulse_time += min(dt, 0.1) * 1.1
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dt_ms = int(min(dt, 0.1) * 1000.0)
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if self._closing:
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if dt_ms > 0 and self._pending_action is None:
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self._timeline_ms -= dt_ms
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if self._timeline_ms < 0 and self._close_action is not None:
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self._pending_action = self._close_action
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self._close_action = None
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return
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if dt_ms > 0:
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self._timeline_ms = min(self._timeline_max_ms, self._timeline_ms + dt_ms)
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if self._timeline_ms >= self._timeline_max_ms:
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self._state.menu_sign_locked = True
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if (not self._panel_open_sfx_played) and (self._state.audio is not None):
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play_sfx(self._state.audio, "sfx_ui_panelclick", rng=self._state.rng)
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self._panel_open_sfx_played = True
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entry = self._entry
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if entry is None:
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return
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enabled = self._entry_enabled(entry)
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hovered = enabled and self._hovered_entry(entry)
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self._hovered = hovered
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if rl.is_key_pressed(rl.KeyboardKey.KEY_ESCAPE) and enabled:
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self._begin_close_transition(self._back_action)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_ENTER) and enabled:
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self._begin_close_transition(self._back_action)
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if enabled and hovered and rl.is_mouse_button_pressed(rl.MOUSE_BUTTON_LEFT):
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self._begin_close_transition(self._back_action)
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if hovered:
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entry.hover_amount += dt_ms * 6
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else:
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entry.hover_amount -= dt_ms * 2
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entry.hover_amount = max(0, min(1000, entry.hover_amount))
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if entry.ready_timer_ms < 0x100:
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entry.ready_timer_ms = min(0x100, entry.ready_timer_ms + dt_ms)
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def draw(self) -> None:
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rl.clear_background(rl.BLACK)
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if self._ground is not None:
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self._ground.draw(0.0, 0.0)
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_draw_screen_fade(self._state)
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assets = self._assets
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entry = self._entry
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if assets is None or entry is None:
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return
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self._draw_panel()
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self._draw_entry(entry)
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self._draw_sign()
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self._draw_title_text()
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_draw_menu_cursor(self._state, pulse_time=self._cursor_pulse_time)
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def take_action(self) -> str | None:
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action = self._pending_action
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self._pending_action = None
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return action
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def _draw_title_text(self) -> None:
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x = 32
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y = 140
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rl.draw_text(self._title, x, y, 28, rl.Color(235, 235, 235, 255))
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y += 34
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for line in self._body_lines:
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rl.draw_text(line, x, y, 18, rl.Color(190, 190, 200, 255))
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y += 22
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def _begin_close_transition(self, action: str) -> None:
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if self._closing:
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return
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if action in FADE_TO_GAME_ACTIONS:
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self._state.screen_fade_alpha = 0.0
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self._state.screen_fade_ramp = True
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if self._state.audio is not None:
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play_sfx(self._state.audio, "sfx_ui_buttonclick", rng=self._state.rng)
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self._closing = True
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self._close_action = action
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def _ensure_cache(self) -> PaqTextureCache:
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return _ensure_texture_cache(self._state)
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def _init_ground(self) -> None:
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self._ground = ensure_menu_ground(self._state)
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def _draw_panel(self) -> None:
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assets = self._assets
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if assets is None or assets.panel is None:
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return
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panel = assets.panel
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panel_w = MENU_PANEL_WIDTH
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panel_h = MENU_PANEL_HEIGHT
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_angle_rad, slide_x = MenuView._ui_element_anim(
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self,
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index=1,
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start_ms=PANEL_TIMELINE_START_MS,
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end_ms=PANEL_TIMELINE_END_MS,
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width=panel_w * self._menu_item_scale(0)[0],
|
|
224
|
+
)
|
|
225
|
+
item_scale, _local_y_shift = self._menu_item_scale(0)
|
|
226
|
+
dst = rl.Rectangle(
|
|
227
|
+
self._panel_pos_x + slide_x,
|
|
228
|
+
self._panel_pos_y + self._widescreen_y_shift,
|
|
229
|
+
panel_w * item_scale,
|
|
230
|
+
panel_h * item_scale,
|
|
231
|
+
)
|
|
232
|
+
origin = rl.Vector2(-(MENU_PANEL_OFFSET_X * item_scale), -(MENU_PANEL_OFFSET_Y * item_scale))
|
|
233
|
+
fx_detail = bool(self._state.config.data.get("fx_detail_0", 0))
|
|
234
|
+
if fx_detail:
|
|
235
|
+
MenuView._draw_ui_quad_shadow(
|
|
236
|
+
texture=panel,
|
|
237
|
+
src=rl.Rectangle(0.0, 0.0, float(panel.width), float(panel.height)),
|
|
238
|
+
dst=rl.Rectangle(dst.x + UI_SHADOW_OFFSET, dst.y + UI_SHADOW_OFFSET, dst.width, dst.height),
|
|
239
|
+
origin=origin,
|
|
240
|
+
rotation_deg=0.0,
|
|
241
|
+
)
|
|
242
|
+
MenuView._draw_ui_quad(
|
|
243
|
+
texture=panel,
|
|
244
|
+
src=rl.Rectangle(0.0, 0.0, float(panel.width), float(panel.height)),
|
|
245
|
+
dst=dst,
|
|
246
|
+
origin=origin,
|
|
247
|
+
rotation_deg=0.0,
|
|
248
|
+
tint=rl.WHITE,
|
|
249
|
+
)
|
|
250
|
+
|
|
251
|
+
def _draw_entry(self, entry: MenuEntry) -> None:
|
|
252
|
+
assets = self._assets
|
|
253
|
+
if assets is None or assets.labels is None:
|
|
254
|
+
return
|
|
255
|
+
item = assets.item
|
|
256
|
+
if item is None:
|
|
257
|
+
return
|
|
258
|
+
label_tex = assets.labels
|
|
259
|
+
item_w = float(item.width)
|
|
260
|
+
item_h = float(item.height)
|
|
261
|
+
pos_x = self._back_pos_x
|
|
262
|
+
pos_y = entry.y + self._widescreen_y_shift
|
|
263
|
+
_angle_rad, slide_x = MenuView._ui_element_anim(
|
|
264
|
+
self,
|
|
265
|
+
index=2,
|
|
266
|
+
start_ms=PANEL_TIMELINE_START_MS,
|
|
267
|
+
end_ms=PANEL_TIMELINE_END_MS,
|
|
268
|
+
width=item_w * self._menu_item_scale(entry.slot)[0],
|
|
269
|
+
)
|
|
270
|
+
pos_x += slide_x
|
|
271
|
+
item_scale, local_y_shift = self._menu_item_scale(entry.slot)
|
|
272
|
+
offset_x = MENU_ITEM_OFFSET_X * item_scale
|
|
273
|
+
offset_y = MENU_ITEM_OFFSET_Y * item_scale - local_y_shift
|
|
274
|
+
dst = rl.Rectangle(
|
|
275
|
+
pos_x,
|
|
276
|
+
pos_y,
|
|
277
|
+
item_w * item_scale,
|
|
278
|
+
item_h * item_scale,
|
|
279
|
+
)
|
|
280
|
+
origin = rl.Vector2(-offset_x, -offset_y)
|
|
281
|
+
fx_detail = bool(self._state.config.data.get("fx_detail_0", 0))
|
|
282
|
+
if fx_detail:
|
|
283
|
+
MenuView._draw_ui_quad_shadow(
|
|
284
|
+
texture=item,
|
|
285
|
+
src=rl.Rectangle(0.0, 0.0, item_w, item_h),
|
|
286
|
+
dst=rl.Rectangle(dst.x + UI_SHADOW_OFFSET, dst.y + UI_SHADOW_OFFSET, dst.width, dst.height),
|
|
287
|
+
origin=origin,
|
|
288
|
+
rotation_deg=0.0,
|
|
289
|
+
)
|
|
290
|
+
MenuView._draw_ui_quad(
|
|
291
|
+
texture=item,
|
|
292
|
+
src=rl.Rectangle(0.0, 0.0, item_w, item_h),
|
|
293
|
+
dst=dst,
|
|
294
|
+
origin=origin,
|
|
295
|
+
rotation_deg=0.0,
|
|
296
|
+
tint=rl.WHITE,
|
|
297
|
+
)
|
|
298
|
+
alpha = MenuView._label_alpha(entry.hover_amount)
|
|
299
|
+
tint = rl.Color(255, 255, 255, alpha)
|
|
300
|
+
src = rl.Rectangle(
|
|
301
|
+
0.0,
|
|
302
|
+
float(entry.row) * MENU_LABEL_ROW_HEIGHT,
|
|
303
|
+
MENU_LABEL_WIDTH,
|
|
304
|
+
MENU_LABEL_ROW_HEIGHT,
|
|
305
|
+
)
|
|
306
|
+
label_offset_x = MENU_LABEL_OFFSET_X * item_scale
|
|
307
|
+
label_offset_y = MENU_LABEL_OFFSET_Y * item_scale - local_y_shift
|
|
308
|
+
label_dst = rl.Rectangle(
|
|
309
|
+
pos_x,
|
|
310
|
+
pos_y,
|
|
311
|
+
MENU_LABEL_WIDTH * item_scale,
|
|
312
|
+
MENU_LABEL_HEIGHT * item_scale,
|
|
313
|
+
)
|
|
314
|
+
label_origin = rl.Vector2(-label_offset_x, -label_offset_y)
|
|
315
|
+
MenuView._draw_ui_quad(
|
|
316
|
+
texture=label_tex,
|
|
317
|
+
src=src,
|
|
318
|
+
dst=label_dst,
|
|
319
|
+
origin=label_origin,
|
|
320
|
+
rotation_deg=0.0,
|
|
321
|
+
tint=tint,
|
|
322
|
+
)
|
|
323
|
+
if self._entry_enabled(entry):
|
|
324
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
325
|
+
MenuView._draw_ui_quad(
|
|
326
|
+
texture=label_tex,
|
|
327
|
+
src=src,
|
|
328
|
+
dst=label_dst,
|
|
329
|
+
origin=label_origin,
|
|
330
|
+
rotation_deg=0.0,
|
|
331
|
+
tint=rl.Color(255, 255, 255, alpha),
|
|
332
|
+
)
|
|
333
|
+
rl.end_blend_mode()
|
|
334
|
+
|
|
335
|
+
def _draw_sign(self) -> None:
|
|
336
|
+
assets = self._assets
|
|
337
|
+
if assets is None or assets.sign is None:
|
|
338
|
+
return
|
|
339
|
+
screen_w = float(self._state.config.screen_width)
|
|
340
|
+
scale, shift_x = MenuView._sign_layout_scale(int(screen_w))
|
|
341
|
+
pos_x = screen_w + MENU_SIGN_POS_X_PAD
|
|
342
|
+
pos_y = MENU_SIGN_POS_Y if screen_w > MENU_SCALE_SMALL_THRESHOLD else MENU_SIGN_POS_Y_SMALL
|
|
343
|
+
sign_w = MENU_SIGN_WIDTH * scale
|
|
344
|
+
sign_h = MENU_SIGN_HEIGHT * scale
|
|
345
|
+
offset_x = MENU_SIGN_OFFSET_X * scale + shift_x
|
|
346
|
+
offset_y = MENU_SIGN_OFFSET_Y * scale
|
|
347
|
+
# Quest screen is only reachable after the Play Game panel is fully visible,
|
|
348
|
+
# so the sign is already locked in place. Keep it static here.
|
|
349
|
+
rotation_deg = 0.0
|
|
350
|
+
sign = assets.sign
|
|
351
|
+
fx_detail = bool(self._state.config.data.get("fx_detail_0", 0))
|
|
352
|
+
if fx_detail:
|
|
353
|
+
MenuView._draw_ui_quad_shadow(
|
|
354
|
+
texture=sign,
|
|
355
|
+
src=rl.Rectangle(0.0, 0.0, float(sign.width), float(sign.height)),
|
|
356
|
+
dst=rl.Rectangle(pos_x + UI_SHADOW_OFFSET, pos_y + UI_SHADOW_OFFSET, sign_w, sign_h),
|
|
357
|
+
origin=rl.Vector2(-offset_x, -offset_y),
|
|
358
|
+
rotation_deg=rotation_deg,
|
|
359
|
+
)
|
|
360
|
+
MenuView._draw_ui_quad(
|
|
361
|
+
texture=sign,
|
|
362
|
+
src=rl.Rectangle(0.0, 0.0, float(sign.width), float(sign.height)),
|
|
363
|
+
dst=rl.Rectangle(pos_x, pos_y, sign_w, sign_h),
|
|
364
|
+
origin=rl.Vector2(-offset_x, -offset_y),
|
|
365
|
+
rotation_deg=rotation_deg,
|
|
366
|
+
tint=rl.WHITE,
|
|
367
|
+
)
|
|
368
|
+
|
|
369
|
+
def _entry_enabled(self, entry: MenuEntry) -> bool:
|
|
370
|
+
return self._timeline_ms >= PANEL_TIMELINE_START_MS
|
|
371
|
+
|
|
372
|
+
def _hovered_entry(self, entry: MenuEntry) -> bool:
|
|
373
|
+
left, top, right, bottom = self._menu_item_bounds(entry)
|
|
374
|
+
mouse = rl.get_mouse_position()
|
|
375
|
+
mouse_x = float(mouse.x)
|
|
376
|
+
mouse_y = float(mouse.y)
|
|
377
|
+
return left <= mouse_x <= right and top <= mouse_y <= bottom
|
|
378
|
+
|
|
379
|
+
def _menu_item_scale(self, slot: int) -> tuple[float, float]:
|
|
380
|
+
if self._menu_screen_width < 641:
|
|
381
|
+
return 0.9, float(slot) * 11.0
|
|
382
|
+
return 1.0, 0.0
|
|
383
|
+
|
|
384
|
+
def _menu_item_bounds(self, entry: MenuEntry) -> tuple[float, float, float, float]:
|
|
385
|
+
assets = self._assets
|
|
386
|
+
if assets is None or assets.item is None:
|
|
387
|
+
return (0.0, 0.0, 0.0, 0.0)
|
|
388
|
+
item_w = float(assets.item.width)
|
|
389
|
+
item_h = float(assets.item.height)
|
|
390
|
+
item_scale, local_y_shift = self._menu_item_scale(entry.slot)
|
|
391
|
+
x0 = MENU_ITEM_OFFSET_X * item_scale
|
|
392
|
+
y0 = MENU_ITEM_OFFSET_Y * item_scale - local_y_shift
|
|
393
|
+
x2 = (MENU_ITEM_OFFSET_X + item_w) * item_scale
|
|
394
|
+
y2 = (MENU_ITEM_OFFSET_Y + item_h) * item_scale - local_y_shift
|
|
395
|
+
w = x2 - x0
|
|
396
|
+
h = y2 - y0
|
|
397
|
+
_angle_rad, slide_x = MenuView._ui_element_anim(
|
|
398
|
+
self,
|
|
399
|
+
index=2,
|
|
400
|
+
start_ms=PANEL_TIMELINE_START_MS,
|
|
401
|
+
end_ms=PANEL_TIMELINE_END_MS,
|
|
402
|
+
width=item_w * item_scale,
|
|
403
|
+
)
|
|
404
|
+
pos_x = self._back_pos_x + slide_x
|
|
405
|
+
pos_y = entry.y + self._widescreen_y_shift
|
|
406
|
+
left = pos_x + x0 + w * 0.54
|
|
407
|
+
top = pos_y + y0 + h * 0.28
|
|
408
|
+
right = pos_x + x2 - w * 0.05
|
|
409
|
+
bottom = pos_y + y2 - h * 0.10
|
|
410
|
+
return left, top, right, bottom
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
from __future__ import annotations
|
|
2
|
+
|
|
3
|
+
from typing import TYPE_CHECKING
|
|
4
|
+
|
|
5
|
+
import pyray as rl
|
|
6
|
+
|
|
7
|
+
from grim.fonts.small import SmallFontData, draw_small_text, load_small_font
|
|
8
|
+
|
|
9
|
+
from ..menu import (
|
|
10
|
+
MENU_PANEL_OFFSET_X,
|
|
11
|
+
MENU_PANEL_OFFSET_Y,
|
|
12
|
+
MENU_PANEL_WIDTH,
|
|
13
|
+
MenuView,
|
|
14
|
+
_draw_menu_cursor,
|
|
15
|
+
)
|
|
16
|
+
from ..transitions import _draw_screen_fade
|
|
17
|
+
from .base import PANEL_TIMELINE_END_MS, PANEL_TIMELINE_START_MS, PanelMenuView
|
|
18
|
+
from ...input_codes import config_keybinds, input_code_name, player_move_fire_binds
|
|
19
|
+
|
|
20
|
+
if TYPE_CHECKING:
|
|
21
|
+
from ...game import GameState
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
class ControlsMenuView(PanelMenuView):
|
|
25
|
+
def __init__(self, state: GameState) -> None:
|
|
26
|
+
super().__init__(state, title="Controls", back_action="open_options")
|
|
27
|
+
self._small_font: SmallFontData | None = None
|
|
28
|
+
self._lines: list[str] = []
|
|
29
|
+
|
|
30
|
+
def open(self) -> None:
|
|
31
|
+
super().open()
|
|
32
|
+
self._lines = self._build_lines()
|
|
33
|
+
|
|
34
|
+
def draw(self) -> None:
|
|
35
|
+
rl.clear_background(rl.BLACK)
|
|
36
|
+
if self._ground is not None:
|
|
37
|
+
self._ground.draw(0.0, 0.0)
|
|
38
|
+
_draw_screen_fade(self._state)
|
|
39
|
+
assets = self._assets
|
|
40
|
+
entry = self._entry
|
|
41
|
+
if assets is None or entry is None:
|
|
42
|
+
return
|
|
43
|
+
self._draw_panel()
|
|
44
|
+
self._draw_entry(entry)
|
|
45
|
+
self._draw_sign()
|
|
46
|
+
self._draw_contents()
|
|
47
|
+
_draw_menu_cursor(self._state, pulse_time=self._cursor_pulse_time)
|
|
48
|
+
|
|
49
|
+
def _ensure_small_font(self) -> SmallFontData:
|
|
50
|
+
if self._small_font is not None:
|
|
51
|
+
return self._small_font
|
|
52
|
+
missing_assets: list[str] = []
|
|
53
|
+
self._small_font = load_small_font(self._state.assets_dir, missing_assets)
|
|
54
|
+
return self._small_font
|
|
55
|
+
|
|
56
|
+
def _content_layout(self) -> dict[str, float]:
|
|
57
|
+
panel_scale, _local_shift = self._menu_item_scale(0)
|
|
58
|
+
panel_w = MENU_PANEL_WIDTH * panel_scale
|
|
59
|
+
_angle_rad, slide_x = MenuView._ui_element_anim(
|
|
60
|
+
self,
|
|
61
|
+
index=1,
|
|
62
|
+
start_ms=PANEL_TIMELINE_START_MS,
|
|
63
|
+
end_ms=PANEL_TIMELINE_END_MS,
|
|
64
|
+
width=panel_w,
|
|
65
|
+
)
|
|
66
|
+
panel_x = self._panel_pos_x + slide_x
|
|
67
|
+
panel_y = self._panel_pos_y + self._widescreen_y_shift
|
|
68
|
+
origin_x = -(MENU_PANEL_OFFSET_X * panel_scale)
|
|
69
|
+
origin_y = -(MENU_PANEL_OFFSET_Y * panel_scale)
|
|
70
|
+
panel_left = panel_x - origin_x
|
|
71
|
+
panel_top = panel_y - origin_y
|
|
72
|
+
base_x = panel_left + 212.0 * panel_scale
|
|
73
|
+
base_y = panel_top + 32.0 * panel_scale
|
|
74
|
+
label_x = base_x + 8.0 * panel_scale
|
|
75
|
+
return {
|
|
76
|
+
"base_x": base_x,
|
|
77
|
+
"base_y": base_y,
|
|
78
|
+
"label_x": label_x,
|
|
79
|
+
"scale": panel_scale,
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
def _build_lines(self) -> list[str]:
|
|
83
|
+
config = self._state.config
|
|
84
|
+
pick_perk_key = int(config.data.get("keybind_pick_perk", 0x101) or 0x101)
|
|
85
|
+
reload_key = int(config.data.get("keybind_reload", 0x102) or 0x102)
|
|
86
|
+
|
|
87
|
+
keybinds = config_keybinds(config)
|
|
88
|
+
if not keybinds:
|
|
89
|
+
keybinds = (0x11, 0x1F, 0x1E, 0x20, 0x100) + (0x17E,) * 11 + (0xC8, 0xD0, 0xCB, 0xCD, 0x9D)
|
|
90
|
+
|
|
91
|
+
p1_up, p1_down, p1_left, p1_right, p1_fire = player_move_fire_binds(keybinds, 0)
|
|
92
|
+
p2_up, p2_down, p2_left, p2_right, p2_fire = player_move_fire_binds(keybinds, 1)
|
|
93
|
+
|
|
94
|
+
return [
|
|
95
|
+
f"Level up: {input_code_name(pick_perk_key)} / Space / KeyPad+",
|
|
96
|
+
f"Reload: {input_code_name(reload_key)}",
|
|
97
|
+
"",
|
|
98
|
+
"Player 1:",
|
|
99
|
+
f" Up: {input_code_name(p1_up)}",
|
|
100
|
+
f" Down: {input_code_name(p1_down)}",
|
|
101
|
+
f" Left: {input_code_name(p1_left)}",
|
|
102
|
+
f" Right: {input_code_name(p1_right)}",
|
|
103
|
+
f" Fire: {input_code_name(p1_fire)}",
|
|
104
|
+
"",
|
|
105
|
+
"Player 2:",
|
|
106
|
+
f" Up: {input_code_name(p2_up)}",
|
|
107
|
+
f" Down: {input_code_name(p2_down)}",
|
|
108
|
+
f" Left: {input_code_name(p2_left)}",
|
|
109
|
+
f" Right: {input_code_name(p2_right)}",
|
|
110
|
+
f" Fire: {input_code_name(p2_fire)}",
|
|
111
|
+
]
|
|
112
|
+
|
|
113
|
+
def _draw_contents(self) -> None:
|
|
114
|
+
layout = self._content_layout()
|
|
115
|
+
base_x = layout["base_x"]
|
|
116
|
+
base_y = layout["base_y"]
|
|
117
|
+
label_x = layout["label_x"]
|
|
118
|
+
scale = layout["scale"]
|
|
119
|
+
|
|
120
|
+
font = self._ensure_small_font()
|
|
121
|
+
title_scale = 1.2 * scale
|
|
122
|
+
text_scale = 1.0 * scale
|
|
123
|
+
|
|
124
|
+
title_color = rl.Color(255, 255, 255, 255)
|
|
125
|
+
text_color = rl.Color(255, 255, 255, int(255 * 0.8))
|
|
126
|
+
|
|
127
|
+
draw_small_text(font, "CONTROLS", base_x, base_y, title_scale, title_color)
|
|
128
|
+
line_y = base_y + 44.0 * scale
|
|
129
|
+
line_step = (font.cell_size + 4.0) * scale
|
|
130
|
+
for line in self._lines:
|
|
131
|
+
draw_small_text(font, line, label_x, line_y, text_scale, text_color)
|
|
132
|
+
line_y += line_step
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
from __future__ import annotations
|
|
2
|
+
|
|
3
|
+
from pathlib import Path
|
|
4
|
+
from typing import TYPE_CHECKING
|
|
5
|
+
|
|
6
|
+
import pyray as rl
|
|
7
|
+
|
|
8
|
+
from grim.fonts.small import SmallFontData, draw_small_text, load_small_font
|
|
9
|
+
|
|
10
|
+
from ..menu import (
|
|
11
|
+
MENU_PANEL_OFFSET_X,
|
|
12
|
+
MENU_PANEL_OFFSET_Y,
|
|
13
|
+
MENU_PANEL_WIDTH,
|
|
14
|
+
MenuView,
|
|
15
|
+
_draw_menu_cursor,
|
|
16
|
+
)
|
|
17
|
+
from ..transitions import _draw_screen_fade
|
|
18
|
+
from .base import PANEL_TIMELINE_END_MS, PANEL_TIMELINE_START_MS, PanelMenuView
|
|
19
|
+
|
|
20
|
+
if TYPE_CHECKING:
|
|
21
|
+
from ...game import GameState
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
class ModsMenuView(PanelMenuView):
|
|
25
|
+
def __init__(self, state: GameState) -> None:
|
|
26
|
+
super().__init__(state, title="Mods")
|
|
27
|
+
self._small_font: SmallFontData | None = None
|
|
28
|
+
self._lines: list[str] = []
|
|
29
|
+
|
|
30
|
+
def open(self) -> None:
|
|
31
|
+
super().open()
|
|
32
|
+
self._lines = self._build_lines()
|
|
33
|
+
|
|
34
|
+
def draw(self) -> None:
|
|
35
|
+
rl.clear_background(rl.BLACK)
|
|
36
|
+
if self._ground is not None:
|
|
37
|
+
self._ground.draw(0.0, 0.0)
|
|
38
|
+
_draw_screen_fade(self._state)
|
|
39
|
+
assets = self._assets
|
|
40
|
+
entry = self._entry
|
|
41
|
+
if assets is None or entry is None:
|
|
42
|
+
return
|
|
43
|
+
self._draw_panel()
|
|
44
|
+
self._draw_entry(entry)
|
|
45
|
+
self._draw_sign()
|
|
46
|
+
self._draw_contents()
|
|
47
|
+
_draw_menu_cursor(self._state, pulse_time=self._cursor_pulse_time)
|
|
48
|
+
|
|
49
|
+
def _ensure_small_font(self) -> SmallFontData:
|
|
50
|
+
if self._small_font is not None:
|
|
51
|
+
return self._small_font
|
|
52
|
+
missing_assets: list[str] = []
|
|
53
|
+
self._small_font = load_small_font(self._state.assets_dir, missing_assets)
|
|
54
|
+
return self._small_font
|
|
55
|
+
|
|
56
|
+
def _content_layout(self) -> dict[str, float]:
|
|
57
|
+
panel_scale, _local_shift = self._menu_item_scale(0)
|
|
58
|
+
panel_w = MENU_PANEL_WIDTH * panel_scale
|
|
59
|
+
_angle_rad, slide_x = MenuView._ui_element_anim(
|
|
60
|
+
self,
|
|
61
|
+
index=1,
|
|
62
|
+
start_ms=PANEL_TIMELINE_START_MS,
|
|
63
|
+
end_ms=PANEL_TIMELINE_END_MS,
|
|
64
|
+
width=panel_w,
|
|
65
|
+
)
|
|
66
|
+
panel_x = self._panel_pos_x + slide_x
|
|
67
|
+
panel_y = self._panel_pos_y + self._widescreen_y_shift
|
|
68
|
+
origin_x = -(MENU_PANEL_OFFSET_X * panel_scale)
|
|
69
|
+
origin_y = -(MENU_PANEL_OFFSET_Y * panel_scale)
|
|
70
|
+
panel_left = panel_x - origin_x
|
|
71
|
+
panel_top = panel_y - origin_y
|
|
72
|
+
base_x = panel_left + 212.0 * panel_scale
|
|
73
|
+
base_y = panel_top + 32.0 * panel_scale
|
|
74
|
+
label_x = base_x + 8.0 * panel_scale
|
|
75
|
+
return {
|
|
76
|
+
"base_x": base_x,
|
|
77
|
+
"base_y": base_y,
|
|
78
|
+
"label_x": label_x,
|
|
79
|
+
"scale": panel_scale,
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
def _build_lines(self) -> list[str]:
|
|
83
|
+
mods_dir = self._state.base_dir / "mods"
|
|
84
|
+
dlls: list[Path] = []
|
|
85
|
+
try:
|
|
86
|
+
dlls = sorted(mods_dir.glob("*.dll"))
|
|
87
|
+
except Exception:
|
|
88
|
+
dlls = []
|
|
89
|
+
|
|
90
|
+
if not dlls:
|
|
91
|
+
return [
|
|
92
|
+
"No mod DLLs found.",
|
|
93
|
+
"",
|
|
94
|
+
"Expected location:",
|
|
95
|
+
f" {mods_dir}",
|
|
96
|
+
"",
|
|
97
|
+
"Mod loading is not implemented yet.",
|
|
98
|
+
]
|
|
99
|
+
|
|
100
|
+
lines = [f"Found {len(dlls)} mod DLL(s):", ""]
|
|
101
|
+
for path in dlls[:10]:
|
|
102
|
+
lines.append(f" {path.name}")
|
|
103
|
+
if len(dlls) > 10:
|
|
104
|
+
lines.append(f" ... ({len(dlls) - 10} more)")
|
|
105
|
+
lines.append("")
|
|
106
|
+
lines.append("Mod loading is not implemented yet.")
|
|
107
|
+
return lines
|
|
108
|
+
|
|
109
|
+
def _draw_contents(self) -> None:
|
|
110
|
+
layout = self._content_layout()
|
|
111
|
+
base_x = layout["base_x"]
|
|
112
|
+
base_y = layout["base_y"]
|
|
113
|
+
label_x = layout["label_x"]
|
|
114
|
+
scale = layout["scale"]
|
|
115
|
+
|
|
116
|
+
font = self._ensure_small_font()
|
|
117
|
+
title_scale = 1.2 * scale
|
|
118
|
+
text_scale = 1.0 * scale
|
|
119
|
+
|
|
120
|
+
title_color = rl.Color(255, 255, 255, 255)
|
|
121
|
+
text_color = rl.Color(255, 255, 255, int(255 * 0.8))
|
|
122
|
+
|
|
123
|
+
draw_small_text(font, "MODS", base_x, base_y, title_scale, title_color)
|
|
124
|
+
line_y = base_y + 44.0 * scale
|
|
125
|
+
line_step = (font.cell_size + 4.0) * scale
|
|
126
|
+
for line in self._lines:
|
|
127
|
+
draw_small_text(font, line, label_x, line_y, text_scale, text_color)
|
|
128
|
+
line_y += line_step
|