crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
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from __future__ import annotations
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from dataclasses import dataclass
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import math
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import pyray as rl
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from grim.rand import Crand
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from ..creatures.spawn import (
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CreatureTypeId,
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SPAWN_TEMPLATES,
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SpawnEnv,
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SpawnSlotInit,
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build_spawn_plan,
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spawn_id_label,
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tick_spawn_slot,
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)
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from .registry import register_view
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from grim.fonts.small import SmallFontData, draw_small_text, load_small_font, measure_small_text_width
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from grim.view import View, ViewContext
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BASE_POS = (512.0, 512.0)
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UI_TEXT_SCALE = 1
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UI_TEXT_COLOR = rl.Color(220, 220, 220, 255)
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UI_HINT_COLOR = rl.Color(140, 140, 140, 255)
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UI_ERROR_COLOR = rl.Color(240, 80, 80, 255)
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BG_COLOR = rl.Color(12, 12, 14, 255)
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GRID_COLOR = rl.Color(40, 40, 48, 255)
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LINK_COLOR = rl.Color(80, 160, 255, 120)
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OFFSET_COLOR = rl.Color(255, 200, 80, 140)
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def _type_color(type_id: CreatureTypeId | None) -> rl.Color:
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if type_id == CreatureTypeId.ZOMBIE:
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return rl.Color(120, 220, 120, 255)
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if type_id == CreatureTypeId.LIZARD:
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return rl.Color(120, 160, 255, 255)
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if type_id == CreatureTypeId.ALIEN:
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return rl.Color(200, 140, 255, 255)
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if type_id == CreatureTypeId.SPIDER_SP1:
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return rl.Color(255, 120, 120, 255)
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if type_id == CreatureTypeId.SPIDER_SP2:
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return rl.Color(255, 160, 120, 255)
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return rl.Color(200, 200, 200, 255)
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@dataclass(frozen=True, slots=True)
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class _PlanSummary:
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creature_count: int
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spawn_slot_count: int
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effect_count: int
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primary_idx: int
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class SpawnPlanView:
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def __init__(self, ctx: ViewContext) -> None:
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self._assets_root = ctx.assets_dir
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self._missing_assets: list[str] = []
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self._small: SmallFontData | None = None
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self._template_ids = [t.spawn_id for t in sorted(SPAWN_TEMPLATES, key=lambda t: t.spawn_id)]
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self._index = 0
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self._seed = 0xBEEF
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self._world_scale = 1.0
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self._hardcore = False
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self._difficulty = 0
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self._demo_mode_active = True
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self._plan = None
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self._plan_summary = None
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self._error = None
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self._sim_running = False
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self._sim_time = 0.0
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self._sim_slots: list[SpawnSlotInit] = []
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self._sim_events: list[str] = []
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self._rebuild_plan()
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def open(self) -> None:
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self._missing_assets.clear()
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try:
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self._small = load_small_font(self._assets_root, self._missing_assets)
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except FileNotFoundError:
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self._small = None
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def close(self) -> None:
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if self._small is not None:
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rl.unload_texture(self._small.texture)
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self._small = None
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def _ui_line_height(self, scale: float = UI_TEXT_SCALE) -> int:
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if self._small is not None:
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return int(self._small.cell_size * scale)
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return int(20 * scale)
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def _draw_ui_text(
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self,
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text: str,
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x: float,
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y: float,
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color: rl.Color,
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scale: float = UI_TEXT_SCALE,
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) -> None:
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if self._small is not None:
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draw_small_text(self._small, text, x, y, scale, color)
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else:
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rl.draw_text(text, int(x), int(y), int(20 * scale), color)
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def _draw_ui_label(self, label: str, value: str, x: float, y: float) -> None:
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label_text = f"{label}: "
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self._draw_ui_text(label_text, x, y, UI_HINT_COLOR)
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label_w = measure_small_text_width(self._small, label_text, UI_TEXT_SCALE) if self._small else 0.0
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self._draw_ui_text(value, x + label_w, y, UI_TEXT_COLOR)
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def _rebuild_plan(self) -> None:
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spawn_id = self._template_ids[self._index]
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rng = Crand(self._seed)
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env = SpawnEnv(
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terrain_width=1024.0,
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terrain_height=1024.0,
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demo_mode_active=self._demo_mode_active,
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hardcore=self._hardcore,
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difficulty_level=self._difficulty,
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)
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try:
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self._plan = build_spawn_plan(spawn_id, BASE_POS, 0.0, rng, env)
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self._plan_summary = _PlanSummary(
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creature_count=len(self._plan.creatures),
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spawn_slot_count=len(self._plan.spawn_slots),
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effect_count=len(self._plan.effects),
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primary_idx=self._plan.primary,
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)
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self._reset_sim()
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self._error = None
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except Exception as exc:
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self._plan = None
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self._plan_summary = None
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self._error = str(exc)
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self._reset_sim()
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def _reset_sim(self) -> None:
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self._sim_running = False
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self._sim_time = 0.0
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self._sim_events.clear()
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self._sim_slots = []
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if self._plan is None:
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return
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for slot in self._plan.spawn_slots:
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self._sim_slots.append(
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SpawnSlotInit(
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owner_creature=slot.owner_creature,
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timer=slot.timer,
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count=slot.count,
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limit=slot.limit,
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interval=slot.interval,
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child_template_id=slot.child_template_id,
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)
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)
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def _advance_template(self, delta: int) -> None:
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if not self._template_ids:
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return
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self._index = (self._index + delta) % len(self._template_ids)
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self._rebuild_plan()
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def _adjust_seed(self, delta: int) -> None:
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self._seed = (self._seed + delta) & 0xFFFFFFFF
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self._rebuild_plan()
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def _adjust_scale(self, delta: float) -> None:
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self._world_scale = max(0.1, min(4.0, self._world_scale + delta))
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def _toggle_hardcore(self) -> None:
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self._hardcore = not self._hardcore
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self._rebuild_plan()
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def _toggle_demo_mode(self) -> None:
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self._demo_mode_active = not self._demo_mode_active
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self._rebuild_plan()
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def _adjust_difficulty(self, delta: int) -> None:
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self._difficulty = max(0, min(5, self._difficulty + delta))
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self._rebuild_plan()
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def update(self, dt: float) -> None:
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if rl.is_key_pressed(rl.KeyboardKey.KEY_RIGHT):
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self._advance_template(1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_LEFT):
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self._advance_template(-1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_UP):
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self._adjust_seed(1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_DOWN):
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self._adjust_seed(-1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_R):
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self._seed = rl.get_random_value(0, 0x7FFFFFFF)
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self._rebuild_plan()
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if rl.is_key_pressed(rl.KeyboardKey.KEY_LEFT_BRACKET):
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self._adjust_scale(-0.1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_RIGHT_BRACKET):
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self._adjust_scale(0.1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_H):
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self._toggle_hardcore()
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if rl.is_key_pressed(rl.KeyboardKey.KEY_D):
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self._toggle_demo_mode()
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if rl.is_key_pressed(rl.KeyboardKey.KEY_COMMA):
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self._adjust_difficulty(-1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_PERIOD):
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self._adjust_difficulty(1)
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if rl.is_key_pressed(rl.KeyboardKey.KEY_SPACE):
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self._sim_running = not self._sim_running
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if rl.is_key_pressed(rl.KeyboardKey.KEY_BACKSPACE):
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self._reset_sim()
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+
if self._sim_running and self._sim_slots:
|
|
224
|
+
sim_dt = min(max(0.0, float(dt)), 0.1)
|
|
225
|
+
self._sim_time += sim_dt
|
|
226
|
+
for idx, slot in enumerate(self._sim_slots):
|
|
227
|
+
child_template_id = tick_spawn_slot(slot, sim_dt)
|
|
228
|
+
if child_template_id is None:
|
|
229
|
+
continue
|
|
230
|
+
self._sim_events.append(
|
|
231
|
+
f"t={self._sim_time:6.2f} slot={idx:02d} spawn=0x{child_template_id:02x} ({spawn_id_label(child_template_id)})"
|
|
232
|
+
)
|
|
233
|
+
if len(self._sim_events) > 12:
|
|
234
|
+
self._sim_events = self._sim_events[-12:]
|
|
235
|
+
|
|
236
|
+
def _world_to_screen(self, x: float, y: float) -> tuple[float, float]:
|
|
237
|
+
base_x, base_y = BASE_POS
|
|
238
|
+
screen_w = float(rl.get_screen_width())
|
|
239
|
+
screen_h = float(rl.get_screen_height())
|
|
240
|
+
cx = screen_w * 0.5 + (x - base_x) * self._world_scale
|
|
241
|
+
cy = screen_h * 0.5 + (y - base_y) * self._world_scale
|
|
242
|
+
return cx, cy
|
|
243
|
+
|
|
244
|
+
def _draw_grid(self) -> None:
|
|
245
|
+
screen_w = rl.get_screen_width()
|
|
246
|
+
screen_h = rl.get_screen_height()
|
|
247
|
+
step = int(64 * self._world_scale)
|
|
248
|
+
if step < 24:
|
|
249
|
+
return
|
|
250
|
+
x = 0
|
|
251
|
+
while x < screen_w:
|
|
252
|
+
rl.draw_line(x, 0, x, screen_h, GRID_COLOR)
|
|
253
|
+
x += step
|
|
254
|
+
y = 0
|
|
255
|
+
while y < screen_h:
|
|
256
|
+
rl.draw_line(0, y, screen_w, y, GRID_COLOR)
|
|
257
|
+
y += step
|
|
258
|
+
|
|
259
|
+
def draw(self) -> None:
|
|
260
|
+
rl.clear_background(BG_COLOR)
|
|
261
|
+
self._draw_grid()
|
|
262
|
+
|
|
263
|
+
margin = 16.0
|
|
264
|
+
line_h = float(self._ui_line_height())
|
|
265
|
+
|
|
266
|
+
spawn_id = self._template_ids[self._index] if self._template_ids else 0
|
|
267
|
+
self._draw_ui_text(
|
|
268
|
+
f"spawn-plan view (template 0x{spawn_id:02x})",
|
|
269
|
+
margin,
|
|
270
|
+
margin,
|
|
271
|
+
UI_TEXT_COLOR,
|
|
272
|
+
scale=0.8,
|
|
273
|
+
)
|
|
274
|
+
hints = "Left/Right: id Up/Down: seed R: random seed [,]: scale H: hardcore D: demo-mode ,/.: difficulty Space: sim Backspace: reset"
|
|
275
|
+
self._draw_ui_text(hints, margin, margin + line_h, UI_HINT_COLOR)
|
|
276
|
+
|
|
277
|
+
y = margin + line_h * 2.0 + 4.0
|
|
278
|
+
self._draw_ui_label("seed", f"0x{self._seed:08x}", margin, y)
|
|
279
|
+
y += line_h
|
|
280
|
+
self._draw_ui_label("world_scale", f"{self._world_scale:.2f}", margin, y)
|
|
281
|
+
y += line_h
|
|
282
|
+
self._draw_ui_label("hardcore", str(self._hardcore), margin, y)
|
|
283
|
+
y += line_h
|
|
284
|
+
self._draw_ui_label("difficulty", str(self._difficulty), margin, y)
|
|
285
|
+
y += line_h
|
|
286
|
+
self._draw_ui_label("demo_mode_active", str(self._demo_mode_active), margin, y)
|
|
287
|
+
y += line_h
|
|
288
|
+
|
|
289
|
+
if self._error is not None:
|
|
290
|
+
self._draw_ui_text(self._error, margin, y + 6.0, UI_ERROR_COLOR)
|
|
291
|
+
return
|
|
292
|
+
if self._plan is None or self._plan_summary is None:
|
|
293
|
+
self._draw_ui_text("No plan.", margin, y + 6.0, UI_ERROR_COLOR)
|
|
294
|
+
return
|
|
295
|
+
|
|
296
|
+
summary = self._plan_summary
|
|
297
|
+
self._draw_ui_label(
|
|
298
|
+
"plan",
|
|
299
|
+
f"creatures={summary.creature_count} slots={summary.spawn_slot_count} effects={summary.effect_count} primary={summary.primary_idx}",
|
|
300
|
+
margin,
|
|
301
|
+
y,
|
|
302
|
+
)
|
|
303
|
+
y += line_h
|
|
304
|
+
sim_state = "running" if self._sim_running else "paused"
|
|
305
|
+
self._draw_ui_label("sim", f"{sim_state} t={self._sim_time:.2f}s", margin, y)
|
|
306
|
+
y += line_h
|
|
307
|
+
for idx, slot in enumerate(self._sim_slots[:3]):
|
|
308
|
+
self._draw_ui_label(
|
|
309
|
+
f"slot{idx:02d}",
|
|
310
|
+
f"timer={slot.timer:5.2f} count={slot.count:3d}/{slot.limit:<3d} interval={slot.interval:5.2f} child=0x{slot.child_template_id:02x}",
|
|
311
|
+
margin,
|
|
312
|
+
y,
|
|
313
|
+
)
|
|
314
|
+
y += line_h
|
|
315
|
+
if self._sim_events:
|
|
316
|
+
self._draw_ui_text("events:", margin, y + 2.0, UI_HINT_COLOR)
|
|
317
|
+
y += line_h
|
|
318
|
+
for ev in self._sim_events[-5:]:
|
|
319
|
+
self._draw_ui_text(ev, margin, y, UI_TEXT_COLOR)
|
|
320
|
+
y += line_h
|
|
321
|
+
|
|
322
|
+
# Link lines.
|
|
323
|
+
for idx, c in enumerate(self._plan.creatures):
|
|
324
|
+
if c.ai_link_parent is None:
|
|
325
|
+
continue
|
|
326
|
+
if not (0 <= c.ai_link_parent < len(self._plan.creatures)):
|
|
327
|
+
continue
|
|
328
|
+
p = self._plan.creatures[c.ai_link_parent]
|
|
329
|
+
x0, y0 = self._world_to_screen(c.pos_x, c.pos_y)
|
|
330
|
+
x1, y1 = self._world_to_screen(p.pos_x, p.pos_y)
|
|
331
|
+
rl.draw_line_ex(rl.Vector2(x0, y0), rl.Vector2(x1, y1), 2.0, LINK_COLOR)
|
|
332
|
+
|
|
333
|
+
# Offset hints.
|
|
334
|
+
for c in self._plan.creatures:
|
|
335
|
+
if c.target_offset_x is None or c.target_offset_y is None:
|
|
336
|
+
continue
|
|
337
|
+
x0, y0 = self._world_to_screen(c.pos_x, c.pos_y)
|
|
338
|
+
x1, y1 = self._world_to_screen(c.pos_x + c.target_offset_x, c.pos_y + c.target_offset_y)
|
|
339
|
+
rl.draw_line_ex(rl.Vector2(x0, y0), rl.Vector2(x1, y1), 2.0, OFFSET_COLOR)
|
|
340
|
+
rl.draw_circle_lines(int(x1), int(y1), max(2.0, 4.0 * self._world_scale), OFFSET_COLOR)
|
|
341
|
+
|
|
342
|
+
# Creature dots.
|
|
343
|
+
for idx, c in enumerate(self._plan.creatures):
|
|
344
|
+
x, y = self._world_to_screen(c.pos_x, c.pos_y)
|
|
345
|
+
radius = max(3.0, 6.0 * math.sqrt(max(1.0, (c.size or 50.0) / 50.0)))
|
|
346
|
+
radius = min(radius, 24.0)
|
|
347
|
+
color = _type_color(c.type_id)
|
|
348
|
+
rl.draw_circle(int(x), int(y), radius, color)
|
|
349
|
+
if idx == summary.primary_idx:
|
|
350
|
+
rl.draw_circle_lines(int(x), int(y), radius + 2.0, rl.Color(255, 255, 255, 200))
|
|
351
|
+
|
|
352
|
+
# Spawn-slot owners.
|
|
353
|
+
for slot in self._plan.spawn_slots:
|
|
354
|
+
if not (0 <= slot.owner_creature < len(self._plan.creatures)):
|
|
355
|
+
continue
|
|
356
|
+
owner = self._plan.creatures[slot.owner_creature]
|
|
357
|
+
x, y = self._world_to_screen(owner.pos_x, owner.pos_y)
|
|
358
|
+
rl.draw_circle_lines(int(x), int(y), max(8.0, 12.0 * self._world_scale), rl.Color(120, 255, 180, 200))
|
|
359
|
+
|
|
360
|
+
|
|
361
|
+
@register_view("spawn-plan", "Spawn plan")
|
|
362
|
+
def view_spawn_plan(*, ctx: ViewContext) -> View:
|
|
363
|
+
return SpawnPlanView(ctx)
|
crimson/views/sprites.py
ADDED
|
@@ -0,0 +1,214 @@
|
|
|
1
|
+
from __future__ import annotations
|
|
2
|
+
|
|
3
|
+
from dataclasses import dataclass
|
|
4
|
+
|
|
5
|
+
import pyray as rl
|
|
6
|
+
|
|
7
|
+
from .registry import register_view
|
|
8
|
+
from grim.fonts.small import SmallFontData, draw_small_text, load_small_font
|
|
9
|
+
from grim.view import View, ViewContext
|
|
10
|
+
|
|
11
|
+
UI_TEXT_SCALE = 1.0
|
|
12
|
+
UI_TEXT_COLOR = rl.Color(220, 220, 220, 255)
|
|
13
|
+
UI_HINT_COLOR = rl.Color(140, 140, 140, 255)
|
|
14
|
+
UI_ERROR_COLOR = rl.Color(240, 80, 80, 255)
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
@dataclass(frozen=True, slots=True)
|
|
18
|
+
class SpriteSheetSpec:
|
|
19
|
+
name: str
|
|
20
|
+
rel_path: str
|
|
21
|
+
grids: tuple[int, ...]
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
@dataclass(slots=True)
|
|
25
|
+
class SpriteSheet:
|
|
26
|
+
name: str
|
|
27
|
+
texture: rl.Texture
|
|
28
|
+
grids: tuple[int, ...]
|
|
29
|
+
grid_index: int = 0
|
|
30
|
+
|
|
31
|
+
@property
|
|
32
|
+
def grid(self) -> int:
|
|
33
|
+
return self.grids[self.grid_index]
|
|
34
|
+
|
|
35
|
+
|
|
36
|
+
SPRITE_SHEETS: list[SpriteSheetSpec] = [
|
|
37
|
+
SpriteSheetSpec("projs", "game/projs.png", (4, 2)),
|
|
38
|
+
SpriteSheetSpec("particles", "game/particles.png", (8, 4)),
|
|
39
|
+
SpriteSheetSpec("bonuses", "game/bonuses.png", (4,)),
|
|
40
|
+
SpriteSheetSpec("bodyset", "game/bodyset.png", (8,)),
|
|
41
|
+
SpriteSheetSpec("muzzleFlash", "game/muzzleFlash.png", (4, 2)),
|
|
42
|
+
SpriteSheetSpec("arrow", "game/arrow.png", (1,)),
|
|
43
|
+
]
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
class SpriteSheetView:
|
|
47
|
+
def __init__(self, ctx: ViewContext) -> None:
|
|
48
|
+
self._assets_root = ctx.assets_dir
|
|
49
|
+
self._missing_assets: list[str] = []
|
|
50
|
+
self._sheets: list[SpriteSheet] = []
|
|
51
|
+
self._index = 0
|
|
52
|
+
self._small: SmallFontData | None = None
|
|
53
|
+
|
|
54
|
+
def _ui_line_height(self, scale: float = UI_TEXT_SCALE) -> int:
|
|
55
|
+
if self._small is not None:
|
|
56
|
+
return int(self._small.cell_size * scale)
|
|
57
|
+
return int(20 * scale)
|
|
58
|
+
|
|
59
|
+
def _draw_ui_text(
|
|
60
|
+
self,
|
|
61
|
+
text: str,
|
|
62
|
+
x: float,
|
|
63
|
+
y: float,
|
|
64
|
+
color: rl.Color,
|
|
65
|
+
scale: float = UI_TEXT_SCALE,
|
|
66
|
+
) -> None:
|
|
67
|
+
if self._small is not None:
|
|
68
|
+
draw_small_text(self._small, text, x, y, scale, color)
|
|
69
|
+
else:
|
|
70
|
+
rl.draw_text(text, int(x), int(y), int(20 * scale), color)
|
|
71
|
+
|
|
72
|
+
def open(self) -> None:
|
|
73
|
+
self._missing_assets.clear()
|
|
74
|
+
self._sheets.clear()
|
|
75
|
+
self._small = load_small_font(self._assets_root, self._missing_assets)
|
|
76
|
+
for spec in SPRITE_SHEETS:
|
|
77
|
+
path = self._assets_root / "crimson" / spec.rel_path
|
|
78
|
+
if not path.is_file():
|
|
79
|
+
self._missing_assets.append(spec.rel_path)
|
|
80
|
+
continue
|
|
81
|
+
texture = rl.load_texture(str(path))
|
|
82
|
+
self._sheets.append(SpriteSheet(name=spec.name, texture=texture, grids=spec.grids))
|
|
83
|
+
if self._missing_assets:
|
|
84
|
+
raise FileNotFoundError(f"Missing sprite assets: {', '.join(self._missing_assets)}")
|
|
85
|
+
|
|
86
|
+
def close(self) -> None:
|
|
87
|
+
for sheet in self._sheets:
|
|
88
|
+
rl.unload_texture(sheet.texture)
|
|
89
|
+
self._sheets.clear()
|
|
90
|
+
if self._small is not None:
|
|
91
|
+
rl.unload_texture(self._small.texture)
|
|
92
|
+
self._small = None
|
|
93
|
+
|
|
94
|
+
def update(self, dt: float) -> None:
|
|
95
|
+
del dt
|
|
96
|
+
|
|
97
|
+
def _advance_sheet(self, delta: int) -> None:
|
|
98
|
+
if not self._sheets:
|
|
99
|
+
return
|
|
100
|
+
self._index = (self._index + delta) % len(self._sheets)
|
|
101
|
+
|
|
102
|
+
def _set_grid(self, grid: int) -> None:
|
|
103
|
+
if not self._sheets:
|
|
104
|
+
return
|
|
105
|
+
sheet = self._sheets[self._index]
|
|
106
|
+
if grid not in sheet.grids:
|
|
107
|
+
return
|
|
108
|
+
sheet.grid_index = sheet.grids.index(grid)
|
|
109
|
+
|
|
110
|
+
def _cycle_grid(self, delta: int) -> None:
|
|
111
|
+
if not self._sheets:
|
|
112
|
+
return
|
|
113
|
+
sheet = self._sheets[self._index]
|
|
114
|
+
sheet.grid_index = (sheet.grid_index + delta) % len(sheet.grids)
|
|
115
|
+
|
|
116
|
+
def _handle_input(self) -> None:
|
|
117
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_RIGHT):
|
|
118
|
+
self._advance_sheet(1)
|
|
119
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_LEFT):
|
|
120
|
+
self._advance_sheet(-1)
|
|
121
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_UP):
|
|
122
|
+
self._cycle_grid(1)
|
|
123
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_DOWN):
|
|
124
|
+
self._cycle_grid(-1)
|
|
125
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_ONE):
|
|
126
|
+
self._set_grid(1)
|
|
127
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_TWO):
|
|
128
|
+
self._set_grid(2)
|
|
129
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_FOUR):
|
|
130
|
+
self._set_grid(4)
|
|
131
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_EIGHT):
|
|
132
|
+
self._set_grid(8)
|
|
133
|
+
|
|
134
|
+
def draw(self) -> None:
|
|
135
|
+
rl.clear_background(rl.Color(12, 12, 14, 255))
|
|
136
|
+
if self._missing_assets:
|
|
137
|
+
message = "Missing assets: " + ", ".join(self._missing_assets)
|
|
138
|
+
self._draw_ui_text(message, 24, 24, UI_ERROR_COLOR)
|
|
139
|
+
return
|
|
140
|
+
if not self._sheets:
|
|
141
|
+
self._draw_ui_text("No sprite sheets loaded.", 24, 24, UI_TEXT_COLOR)
|
|
142
|
+
return
|
|
143
|
+
|
|
144
|
+
self._handle_input()
|
|
145
|
+
sheet = self._sheets[self._index]
|
|
146
|
+
grid = sheet.grid
|
|
147
|
+
|
|
148
|
+
margin = 24
|
|
149
|
+
info = f"{sheet.name} (grid {grid}x{grid})"
|
|
150
|
+
self._draw_ui_text(info, margin, margin, UI_TEXT_COLOR)
|
|
151
|
+
hint = "Left/Right: sheet Up/Down: grid 1/2/4/8: grid"
|
|
152
|
+
self._draw_ui_text(hint, margin, margin + self._ui_line_height() + 6, UI_HINT_COLOR)
|
|
153
|
+
|
|
154
|
+
available_width = rl.get_screen_width() - margin * 2
|
|
155
|
+
available_height = rl.get_screen_height() - margin * 2 - 60
|
|
156
|
+
scale = min(
|
|
157
|
+
1.0,
|
|
158
|
+
available_width / sheet.texture.width,
|
|
159
|
+
available_height / sheet.texture.height,
|
|
160
|
+
)
|
|
161
|
+
draw_w = sheet.texture.width * scale
|
|
162
|
+
draw_h = sheet.texture.height * scale
|
|
163
|
+
x = margin
|
|
164
|
+
y = margin + 60
|
|
165
|
+
|
|
166
|
+
src = rl.Rectangle(0.0, 0.0, float(sheet.texture.width), float(sheet.texture.height))
|
|
167
|
+
dst = rl.Rectangle(float(x), float(y), float(draw_w), float(draw_h))
|
|
168
|
+
rl.draw_texture_pro(sheet.texture, src, dst, rl.Vector2(0.0, 0.0), 0.0, rl.WHITE)
|
|
169
|
+
|
|
170
|
+
if grid > 1:
|
|
171
|
+
cell_w = draw_w / grid
|
|
172
|
+
cell_h = draw_h / grid
|
|
173
|
+
for i in range(1, grid):
|
|
174
|
+
rl.draw_line(
|
|
175
|
+
int(x + i * cell_w),
|
|
176
|
+
int(y),
|
|
177
|
+
int(x + i * cell_w),
|
|
178
|
+
int(y + draw_h),
|
|
179
|
+
rl.Color(60, 60, 70, 255),
|
|
180
|
+
)
|
|
181
|
+
rl.draw_line(
|
|
182
|
+
int(x),
|
|
183
|
+
int(y + i * cell_h),
|
|
184
|
+
int(x + draw_w),
|
|
185
|
+
int(y + i * cell_h),
|
|
186
|
+
rl.Color(60, 60, 70, 255),
|
|
187
|
+
)
|
|
188
|
+
|
|
189
|
+
mouse = rl.get_mouse_position()
|
|
190
|
+
if x <= mouse.x <= x + draw_w and y <= mouse.y <= y + draw_h:
|
|
191
|
+
cell_w = draw_w / grid
|
|
192
|
+
cell_h = draw_h / grid
|
|
193
|
+
col = int((mouse.x - x) // cell_w)
|
|
194
|
+
row = int((mouse.y - y) // cell_h)
|
|
195
|
+
if 0 <= col < grid and 0 <= row < grid:
|
|
196
|
+
index = row * grid + col
|
|
197
|
+
hl = rl.Rectangle(
|
|
198
|
+
float(x + col * cell_w),
|
|
199
|
+
float(y + row * cell_h),
|
|
200
|
+
float(cell_w),
|
|
201
|
+
float(cell_h),
|
|
202
|
+
)
|
|
203
|
+
rl.draw_rectangle_lines_ex(hl, 2, rl.Color(240, 200, 80, 255))
|
|
204
|
+
self._draw_ui_text(
|
|
205
|
+
f"frame {index:02d}",
|
|
206
|
+
x,
|
|
207
|
+
y + draw_h + 10,
|
|
208
|
+
UI_TEXT_COLOR,
|
|
209
|
+
)
|
|
210
|
+
|
|
211
|
+
|
|
212
|
+
@register_view("sprites", "Sprite atlas preview")
|
|
213
|
+
def build_sprite_view(ctx: ViewContext) -> View:
|
|
214
|
+
return SpriteSheetView(ctx)
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
from __future__ import annotations
|
|
2
|
+
|
|
3
|
+
from grim.view import ViewContext
|
|
4
|
+
|
|
5
|
+
from ..modes.survival_mode import SurvivalMode
|
|
6
|
+
from .registry import register_view
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
class SurvivalView(SurvivalMode):
|
|
10
|
+
pass
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
@register_view("survival", "Survival")
|
|
14
|
+
def _create_survival_view(*, ctx: ViewContext) -> SurvivalView:
|
|
15
|
+
return SurvivalView(ctx)
|