crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
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from __future__ import annotations
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from dataclasses import dataclass
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import math
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from typing import TYPE_CHECKING
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import pyray as rl
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from grim.math import clamp
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from grim.fonts.small import SmallFontData, draw_small_text, load_small_font, measure_small_text_width
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from grim.terrain_render import _maybe_alpha_test
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from ..bonuses import BONUS_BY_ID, BonusId
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from ..creatures.anim import creature_anim_select_frame
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from ..creatures.spawn import CreatureFlags, CreatureTypeId
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from ..effects_atlas import EFFECT_ID_ATLAS_TABLE_BY_ID, SIZE_CODE_GRID
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from ..gameplay import bonus_find_aim_hover_entry, perk_active
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from ..perks import PerkId
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from ..projectiles import ProjectileTypeId
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from ..sim.world_defs import (
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BEAM_TYPES,
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CREATURE_ANIM,
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CREATURE_ASSET,
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ION_TYPES,
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KNOWN_PROJ_FRAMES,
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PLASMA_PARTICLE_TYPES,
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)
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from ..weapons import WEAPON_BY_ID
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if TYPE_CHECKING:
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from ..game_world import GameWorld
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_RAD_TO_DEG = 57.29577951308232
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def monster_vision_fade_alpha(hitbox_size: float) -> float:
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if float(hitbox_size) >= 0.0:
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return 1.0
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return clamp((float(hitbox_size) + 10.0) * 0.1, 0.0, 1.0)
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@dataclass(slots=True)
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class WorldRenderer:
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_world: GameWorld
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_small_font: SmallFontData | None = None
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def __getattr__(self, name: str) -> object:
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return getattr(self._world, name)
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def _ensure_small_font(self) -> SmallFontData | None:
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if self._small_font is not None:
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return self._small_font
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try:
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# Keep UI text consistent with the HUD/menu font when available.
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self._small_font = load_small_font(self.assets_dir, self.missing_assets)
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except Exception:
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self._small_font = None
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return self._small_font
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def _camera_screen_size(self) -> tuple[float, float]:
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if self.config is not None:
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screen_w = float(self.config.screen_width)
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screen_h = float(self.config.screen_height)
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else:
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screen_w = float(rl.get_screen_width())
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screen_h = float(rl.get_screen_height())
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if screen_w > self.world_size:
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screen_w = float(self.world_size)
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if screen_h > self.world_size:
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screen_h = float(self.world_size)
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return screen_w, screen_h
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def _clamp_camera(self, cam_x: float, cam_y: float, screen_w: float, screen_h: float) -> tuple[float, float]:
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min_x = screen_w - float(self.world_size)
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min_y = screen_h - float(self.world_size)
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if cam_x > -1.0:
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cam_x = -1.0
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if cam_x < min_x:
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cam_x = min_x
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if cam_y > -1.0:
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cam_y = -1.0
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if cam_y < min_y:
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cam_y = min_y
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return cam_x, cam_y
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def _world_params(self) -> tuple[float, float, float, float]:
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out_w = float(rl.get_screen_width())
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out_h = float(rl.get_screen_height())
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screen_w, screen_h = self._camera_screen_size()
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cam_x, cam_y = self._clamp_camera(self.camera_x, self.camera_y, screen_w, screen_h)
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scale_x = out_w / screen_w if screen_w > 0 else 1.0
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scale_y = out_h / screen_h if screen_h > 0 else 1.0
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return cam_x, cam_y, scale_x, scale_y
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def _color_from_rgba(self, rgba: tuple[float, float, float, float]) -> rl.Color:
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r = int(clamp(rgba[0], 0.0, 1.0) * 255.0 + 0.5)
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g = int(clamp(rgba[1], 0.0, 1.0) * 255.0 + 0.5)
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b = int(clamp(rgba[2], 0.0, 1.0) * 255.0 + 0.5)
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a = int(clamp(rgba[3], 0.0, 1.0) * 255.0 + 0.5)
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return rl.Color(r, g, b, a)
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def _bonus_icon_src(self, texture: rl.Texture, icon_id: int) -> rl.Rectangle:
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grid = 4
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cell_w = float(texture.width) / grid
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cell_h = float(texture.height) / grid
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col = int(icon_id) % grid
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row = int(icon_id) // grid
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return rl.Rectangle(float(col * cell_w), float(row * cell_h), float(cell_w), float(cell_h))
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def _weapon_icon_src(self, texture: rl.Texture, icon_index: int) -> rl.Rectangle:
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grid = 8
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cell_w = float(texture.width) / float(grid)
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cell_h = float(texture.height) / float(grid)
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frame = int(icon_index) * 2
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col = frame % grid
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row = frame // grid
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return rl.Rectangle(float(col * cell_w), float(row * cell_h), float(cell_w * 2), float(cell_h))
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@staticmethod
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def _bonus_fade(time_left: float, time_max: float) -> float:
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time_left = float(time_left)
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time_max = float(time_max)
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if time_left <= 0.0 or time_max <= 0.0:
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return 0.0
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if time_left < 0.5:
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return clamp(time_left * 2.0, 0.0, 1.0)
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age = time_max - time_left
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if age < 0.5:
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return clamp(age * 2.0, 0.0, 1.0)
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return 1.0
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def _draw_bonus_pickups(
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self,
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*,
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cam_x: float,
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cam_y: float,
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scale_x: float,
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scale_y: float,
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scale: float,
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alpha: float = 1.0,
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) -> None:
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alpha = clamp(float(alpha), 0.0, 1.0)
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if alpha <= 1e-3:
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return
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if self.bonuses_texture is None:
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for bonus in self.state.bonus_pool.entries:
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if bonus.bonus_id == 0:
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continue
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sx = (bonus.pos_x + cam_x) * scale_x
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sy = (bonus.pos_y + cam_y) * scale_y
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tint = rl.Color(220, 220, 90, int(255 * alpha + 0.5))
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rl.draw_circle(int(sx), int(sy), max(1.0, 10.0 * scale), tint)
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return
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bubble_src = self._bonus_icon_src(self.bonuses_texture, 0)
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bubble_size = 32.0 * scale
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for idx, bonus in enumerate(self.state.bonus_pool.entries):
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if bonus.bonus_id == 0:
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continue
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fade = self._bonus_fade(float(bonus.time_left), float(bonus.time_max))
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bubble_alpha = clamp(fade * 0.9, 0.0, 1.0) * alpha
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sx = (bonus.pos_x + cam_x) * scale_x
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sy = (bonus.pos_y + cam_y) * scale_y
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bubble_dst = rl.Rectangle(float(sx), float(sy), float(bubble_size), float(bubble_size))
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bubble_origin = rl.Vector2(bubble_size * 0.5, bubble_size * 0.5)
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tint = rl.Color(255, 255, 255, int(bubble_alpha * 255.0 + 0.5))
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rl.draw_texture_pro(self.bonuses_texture, bubble_src, bubble_dst, bubble_origin, 0.0, tint)
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bonus_id = int(bonus.bonus_id)
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if bonus_id == int(BonusId.WEAPON):
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weapon = WEAPON_BY_ID.get(int(bonus.amount))
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icon_index = int(weapon.icon_index) if weapon is not None and weapon.icon_index is not None else None
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if icon_index is None or not (0 <= icon_index <= 31) or self.wicons_texture is None:
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continue
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pulse = math.sin(float(self._bonus_anim_phase)) ** 4 * 0.25 + 0.75
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icon_scale = fade * pulse
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if icon_scale <= 1e-3:
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continue
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src = self._weapon_icon_src(self.wicons_texture, icon_index)
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w = 60.0 * icon_scale * scale
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h = 30.0 * icon_scale * scale
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dst = rl.Rectangle(float(sx), float(sy), float(w), float(h))
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origin = rl.Vector2(w * 0.5, h * 0.5)
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rl.draw_texture_pro(self.wicons_texture, src, dst, origin, 0.0, tint)
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continue
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meta = BONUS_BY_ID.get(bonus_id)
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icon_id = int(meta.icon_id) if meta is not None and meta.icon_id is not None else None
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if icon_id is None or icon_id < 0:
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continue
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if bonus_id == int(BonusId.POINTS) and int(bonus.amount) == 1000:
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icon_id += 1
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pulse = math.sin(float(idx) + float(self._bonus_anim_phase)) ** 4 * 0.25 + 0.75
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icon_scale = fade * pulse
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if icon_scale <= 1e-3:
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continue
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src = self._bonus_icon_src(self.bonuses_texture, icon_id)
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+
size = 32.0 * icon_scale * scale
|
|
206
|
+
rotation_rad = math.sin(float(idx) - float(self._elapsed_ms) * 0.003) * 0.2
|
|
207
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
208
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
209
|
+
rl.draw_texture_pro(self.bonuses_texture, src, dst, origin, float(rotation_rad * _RAD_TO_DEG), tint)
|
|
210
|
+
|
|
211
|
+
def _bonus_hover_label(self, bonus_id: int, amount: int) -> str:
|
|
212
|
+
bonus_id = int(bonus_id)
|
|
213
|
+
if bonus_id == int(BonusId.WEAPON):
|
|
214
|
+
weapon = WEAPON_BY_ID.get(int(amount))
|
|
215
|
+
if weapon is not None and weapon.name is not None:
|
|
216
|
+
return str(weapon.name)
|
|
217
|
+
return "Weapon"
|
|
218
|
+
if bonus_id == int(BonusId.POINTS):
|
|
219
|
+
return f"Score: {int(amount)}"
|
|
220
|
+
meta = BONUS_BY_ID.get(int(bonus_id))
|
|
221
|
+
if meta is not None:
|
|
222
|
+
return str(meta.name)
|
|
223
|
+
return "Bonus"
|
|
224
|
+
|
|
225
|
+
def _draw_bonus_hover_labels(
|
|
226
|
+
self,
|
|
227
|
+
*,
|
|
228
|
+
cam_x: float,
|
|
229
|
+
cam_y: float,
|
|
230
|
+
scale_x: float,
|
|
231
|
+
scale_y: float,
|
|
232
|
+
alpha: float = 1.0,
|
|
233
|
+
) -> None:
|
|
234
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
235
|
+
if alpha <= 1e-3:
|
|
236
|
+
return
|
|
237
|
+
|
|
238
|
+
font = self._ensure_small_font()
|
|
239
|
+
text_scale = 1.0
|
|
240
|
+
screen_w = float(rl.get_screen_width())
|
|
241
|
+
|
|
242
|
+
shadow = rl.Color(0, 0, 0, int(180 * alpha + 0.5))
|
|
243
|
+
color = rl.Color(230, 230, 230, int(255 * alpha + 0.5))
|
|
244
|
+
|
|
245
|
+
for player in self.players:
|
|
246
|
+
if player.health <= 0.0:
|
|
247
|
+
continue
|
|
248
|
+
hovered = bonus_find_aim_hover_entry(player, self.state.bonus_pool)
|
|
249
|
+
if hovered is None:
|
|
250
|
+
continue
|
|
251
|
+
_idx, entry = hovered
|
|
252
|
+
label = self._bonus_hover_label(int(entry.bonus_id), int(entry.amount))
|
|
253
|
+
if not label:
|
|
254
|
+
continue
|
|
255
|
+
|
|
256
|
+
aim_x = float(getattr(player, "aim_x", player.pos_x))
|
|
257
|
+
aim_y = float(getattr(player, "aim_y", player.pos_y))
|
|
258
|
+
x = (aim_x + cam_x) * scale_x + 16.0
|
|
259
|
+
y = (aim_y + cam_y) * scale_y - 7.0
|
|
260
|
+
|
|
261
|
+
if font is not None:
|
|
262
|
+
text_w = measure_small_text_width(font, label, text_scale)
|
|
263
|
+
else:
|
|
264
|
+
text_w = float(rl.measure_text(label, int(18 * text_scale)))
|
|
265
|
+
if x + text_w > screen_w:
|
|
266
|
+
x = max(0.0, screen_w - text_w)
|
|
267
|
+
|
|
268
|
+
if font is not None:
|
|
269
|
+
draw_small_text(font, label, x + 1.0, y + 1.0, text_scale, shadow)
|
|
270
|
+
draw_small_text(font, label, x, y, text_scale, color)
|
|
271
|
+
else:
|
|
272
|
+
rl.draw_text(label, int(x) + 1, int(y) + 1, int(18 * text_scale), shadow)
|
|
273
|
+
rl.draw_text(label, int(x), int(y), int(18 * text_scale), color)
|
|
274
|
+
|
|
275
|
+
def _draw_atlas_sprite(
|
|
276
|
+
self,
|
|
277
|
+
texture: rl.Texture,
|
|
278
|
+
*,
|
|
279
|
+
grid: int,
|
|
280
|
+
frame: int,
|
|
281
|
+
x: float,
|
|
282
|
+
y: float,
|
|
283
|
+
scale: float,
|
|
284
|
+
rotation_rad: float = 0.0,
|
|
285
|
+
tint: rl.Color = rl.WHITE,
|
|
286
|
+
) -> None:
|
|
287
|
+
grid = max(1, int(grid))
|
|
288
|
+
frame = max(0, int(frame))
|
|
289
|
+
cell_w = float(texture.width) / float(grid)
|
|
290
|
+
cell_h = float(texture.height) / float(grid)
|
|
291
|
+
col = frame % grid
|
|
292
|
+
row = frame // grid
|
|
293
|
+
src = rl.Rectangle(cell_w * float(col), cell_h * float(row), cell_w, cell_h)
|
|
294
|
+
w = cell_w * float(scale)
|
|
295
|
+
h = cell_h * float(scale)
|
|
296
|
+
dst = rl.Rectangle(float(x), float(y), w, h)
|
|
297
|
+
origin = rl.Vector2(w * 0.5, h * 0.5)
|
|
298
|
+
rl.draw_texture_pro(texture, src, dst, origin, float(rotation_rad * _RAD_TO_DEG), tint)
|
|
299
|
+
|
|
300
|
+
@staticmethod
|
|
301
|
+
def _grim2d_circle_segments_filled(radius: float) -> int:
|
|
302
|
+
# grim_draw_circle_filled (grim.dll): segments = trunc(radius * 0.125 + 12.0)
|
|
303
|
+
return max(3, int(radius * 0.125 + 12.0))
|
|
304
|
+
|
|
305
|
+
@staticmethod
|
|
306
|
+
def _grim2d_circle_segments_outline(radius: float) -> int:
|
|
307
|
+
# grim_draw_circle_outline (grim.dll): segments = trunc(radius * 0.2 + 14.0)
|
|
308
|
+
return max(3, int(radius * 0.2 + 14.0))
|
|
309
|
+
|
|
310
|
+
def _draw_aim_circle(self, *, x: float, y: float, radius: float, alpha: float = 1.0) -> None:
|
|
311
|
+
if radius <= 1e-3:
|
|
312
|
+
return
|
|
313
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
314
|
+
if alpha <= 1e-3:
|
|
315
|
+
return
|
|
316
|
+
|
|
317
|
+
fill_a = int(77 * alpha + 0.5) # ui_render_aim_indicators: rgba(0,0,0.1,0.3)
|
|
318
|
+
outline_a = int(255 * 0.55 * alpha + 0.5)
|
|
319
|
+
fill = rl.Color(0, 0, 26, fill_a)
|
|
320
|
+
outline = rl.Color(255, 255, 255, outline_a)
|
|
321
|
+
|
|
322
|
+
rl.begin_blend_mode(rl.BLEND_ALPHA)
|
|
323
|
+
|
|
324
|
+
# The original uses a triangle fan (polygons). Raylib provides circle
|
|
325
|
+
# primitives that still use triangles internally, but allow higher
|
|
326
|
+
# segment counts for a smoother result when scaled.
|
|
327
|
+
seg_count = max(self._grim2d_circle_segments_filled(radius), 64, int(radius))
|
|
328
|
+
rl.draw_circle_sector(rl.Vector2(x, y), float(radius), 0.0, 360.0, int(seg_count), fill)
|
|
329
|
+
|
|
330
|
+
seg_count = max(self._grim2d_circle_segments_outline(radius), int(seg_count))
|
|
331
|
+
# grim_draw_circle_outline draws a 2px-thick ring (outer radius = r + 2).
|
|
332
|
+
# The exe binds bulletTrail, but that texture is white; the visual intent is
|
|
333
|
+
# a subtle white outline around the filled spread circle.
|
|
334
|
+
rl.draw_ring(rl.Vector2(x, y), float(radius), float(radius + 2.0), 0.0, 360.0, int(seg_count), outline)
|
|
335
|
+
|
|
336
|
+
rl.rl_set_texture(0)
|
|
337
|
+
rl.end_blend_mode()
|
|
338
|
+
|
|
339
|
+
def _draw_clock_gauge(self, *, x: float, y: float, ms: int, scale: float, alpha: float = 1.0) -> None:
|
|
340
|
+
if self.clock_table_texture is None or self.clock_pointer_texture is None:
|
|
341
|
+
return
|
|
342
|
+
size = 32.0 * scale
|
|
343
|
+
if size <= 1e-3:
|
|
344
|
+
return
|
|
345
|
+
tint = rl.Color(255, 255, 255, int(clamp(float(alpha), 0.0, 1.0) * 255.0 + 0.5))
|
|
346
|
+
half = size * 0.5
|
|
347
|
+
|
|
348
|
+
table_src = rl.Rectangle(0.0, 0.0, float(self.clock_table_texture.width), float(self.clock_table_texture.height))
|
|
349
|
+
table_dst = rl.Rectangle(float(x), float(y), size, size)
|
|
350
|
+
rl.draw_texture_pro(self.clock_table_texture, table_src, table_dst, rl.Vector2(0.0, 0.0), 0.0, tint)
|
|
351
|
+
|
|
352
|
+
seconds = int(ms) // 1000
|
|
353
|
+
pointer_src = rl.Rectangle(
|
|
354
|
+
0.0,
|
|
355
|
+
0.0,
|
|
356
|
+
float(self.clock_pointer_texture.width),
|
|
357
|
+
float(self.clock_pointer_texture.height),
|
|
358
|
+
)
|
|
359
|
+
pointer_dst = rl.Rectangle(float(x) + half, float(y) + half, size, size)
|
|
360
|
+
origin = rl.Vector2(half, half)
|
|
361
|
+
rotation_deg = float(seconds) * 6.0
|
|
362
|
+
rl.draw_texture_pro(self.clock_pointer_texture, pointer_src, pointer_dst, origin, rotation_deg, tint)
|
|
363
|
+
|
|
364
|
+
def _draw_creature_sprite(
|
|
365
|
+
self,
|
|
366
|
+
texture: rl.Texture,
|
|
367
|
+
*,
|
|
368
|
+
type_id: CreatureTypeId,
|
|
369
|
+
flags: CreatureFlags,
|
|
370
|
+
phase: float,
|
|
371
|
+
mirror_long: bool | None = None,
|
|
372
|
+
shadow_alpha: int | None = None,
|
|
373
|
+
world_x: float,
|
|
374
|
+
world_y: float,
|
|
375
|
+
rotation_rad: float,
|
|
376
|
+
scale: float,
|
|
377
|
+
size_scale: float,
|
|
378
|
+
tint: rl.Color,
|
|
379
|
+
shadow: bool = False,
|
|
380
|
+
) -> None:
|
|
381
|
+
info = CREATURE_ANIM.get(type_id)
|
|
382
|
+
if info is None:
|
|
383
|
+
return
|
|
384
|
+
mirror_flag = info.mirror if mirror_long is None else mirror_long
|
|
385
|
+
# Long-strip mirroring is handled by frame index selection, not texture flips.
|
|
386
|
+
index, _, _ = creature_anim_select_frame(
|
|
387
|
+
phase,
|
|
388
|
+
base_frame=info.base,
|
|
389
|
+
mirror_long=mirror_flag,
|
|
390
|
+
flags=flags,
|
|
391
|
+
)
|
|
392
|
+
if index < 0:
|
|
393
|
+
return
|
|
394
|
+
|
|
395
|
+
sx, sy = self.world_to_screen(world_x, world_y)
|
|
396
|
+
width = float(texture.width) / 8.0 * size_scale * scale
|
|
397
|
+
height = float(texture.height) / 8.0 * size_scale * scale
|
|
398
|
+
src_x = float((index % 8) * (texture.width // 8))
|
|
399
|
+
src_y = float((index // 8) * (texture.height // 8))
|
|
400
|
+
src = rl.Rectangle(src_x, src_y, float(texture.width) / 8.0, float(texture.height) / 8.0)
|
|
401
|
+
|
|
402
|
+
rotation_deg = float(rotation_rad * _RAD_TO_DEG)
|
|
403
|
+
|
|
404
|
+
if shadow:
|
|
405
|
+
# In the original exe this is a "darken" blend pass gated by fx_detail_0
|
|
406
|
+
# (creature_render_type). We approximate it with a black silhouette draw.
|
|
407
|
+
# The observed pass is slightly bigger than the main sprite and offset
|
|
408
|
+
# down-right by ~1px at default sizes.
|
|
409
|
+
alpha = int(shadow_alpha) if shadow_alpha is not None else int(clamp(float(tint.a) * 0.4, 0.0, 255.0) + 0.5)
|
|
410
|
+
shadow_tint = rl.Color(0, 0, 0, alpha)
|
|
411
|
+
shadow_scale = 1.07
|
|
412
|
+
shadow_w = width * shadow_scale
|
|
413
|
+
shadow_h = height * shadow_scale
|
|
414
|
+
offset = width * 0.035 - 0.7 * scale
|
|
415
|
+
shadow_dst = rl.Rectangle(sx + offset, sy + offset, shadow_w, shadow_h)
|
|
416
|
+
shadow_origin = rl.Vector2(shadow_w * 0.5, shadow_h * 0.5)
|
|
417
|
+
rl.draw_texture_pro(texture, src, shadow_dst, shadow_origin, rotation_deg, shadow_tint)
|
|
418
|
+
|
|
419
|
+
dst = rl.Rectangle(sx, sy, width, height)
|
|
420
|
+
origin = rl.Vector2(width * 0.5, height * 0.5)
|
|
421
|
+
rl.draw_texture_pro(texture, src, dst, origin, rotation_deg, tint)
|
|
422
|
+
|
|
423
|
+
def _draw_player_trooper_sprite(
|
|
424
|
+
self,
|
|
425
|
+
texture: rl.Texture,
|
|
426
|
+
player: object,
|
|
427
|
+
*,
|
|
428
|
+
cam_x: float,
|
|
429
|
+
cam_y: float,
|
|
430
|
+
scale_x: float,
|
|
431
|
+
scale_y: float,
|
|
432
|
+
scale: float,
|
|
433
|
+
alpha: float = 1.0,
|
|
434
|
+
) -> None:
|
|
435
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
436
|
+
if alpha <= 1e-3:
|
|
437
|
+
return
|
|
438
|
+
grid = 8
|
|
439
|
+
cell = float(texture.width) / float(grid) if grid > 0 else float(texture.width)
|
|
440
|
+
if cell <= 0.0:
|
|
441
|
+
return
|
|
442
|
+
|
|
443
|
+
sx = (player.pos_x + cam_x) * scale_x
|
|
444
|
+
sy = (player.pos_y + cam_y) * scale_y
|
|
445
|
+
base_size = float(player.size) * scale
|
|
446
|
+
base_scale = base_size / cell
|
|
447
|
+
|
|
448
|
+
if (
|
|
449
|
+
self.particles_texture is not None
|
|
450
|
+
and perk_active(player, PerkId.RADIOACTIVE)
|
|
451
|
+
and alpha > 1e-3
|
|
452
|
+
):
|
|
453
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x10)
|
|
454
|
+
if atlas is not None:
|
|
455
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
456
|
+
if grid:
|
|
457
|
+
frame = int(atlas.frame)
|
|
458
|
+
col = frame % grid
|
|
459
|
+
row = frame // grid
|
|
460
|
+
cell_w = float(self.particles_texture.width) / float(grid)
|
|
461
|
+
cell_h = float(self.particles_texture.height) / float(grid)
|
|
462
|
+
src = rl.Rectangle(
|
|
463
|
+
cell_w * float(col),
|
|
464
|
+
cell_h * float(row),
|
|
465
|
+
max(0.0, cell_w - 2.0),
|
|
466
|
+
max(0.0, cell_h - 2.0),
|
|
467
|
+
)
|
|
468
|
+
t = float(self._elapsed_ms) * 0.001
|
|
469
|
+
aura_alpha = ((math.sin(t) + 1.0) * 0.1875 + 0.25) * alpha
|
|
470
|
+
if aura_alpha > 1e-3:
|
|
471
|
+
size = 100.0 * scale
|
|
472
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
473
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
474
|
+
tint = rl.Color(77, 153, 77, int(clamp(aura_alpha, 0.0, 1.0) * 255.0 + 0.5))
|
|
475
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
476
|
+
rl.draw_texture_pro(self.particles_texture, src, dst, origin, 0.0, tint)
|
|
477
|
+
rl.end_blend_mode()
|
|
478
|
+
|
|
479
|
+
tint = rl.Color(240, 240, 255, int(255 * alpha + 0.5))
|
|
480
|
+
shadow_tint = rl.Color(0, 0, 0, int(90 * alpha + 0.5))
|
|
481
|
+
overlay_tint = tint
|
|
482
|
+
if len(self.players) > 1:
|
|
483
|
+
index = int(getattr(player, "index", 0))
|
|
484
|
+
if index == 0:
|
|
485
|
+
overlay_tint = rl.Color(77, 77, 255, tint.a)
|
|
486
|
+
else:
|
|
487
|
+
overlay_tint = rl.Color(255, 140, 89, tint.a)
|
|
488
|
+
|
|
489
|
+
def draw(frame: int, *, x: float, y: float, scale_mul: float, rotation: float, color: rl.Color) -> None:
|
|
490
|
+
self._draw_atlas_sprite(
|
|
491
|
+
texture,
|
|
492
|
+
grid=grid,
|
|
493
|
+
frame=max(0, min(63, int(frame))),
|
|
494
|
+
x=x,
|
|
495
|
+
y=y,
|
|
496
|
+
scale=base_scale * float(scale_mul),
|
|
497
|
+
rotation_rad=float(rotation),
|
|
498
|
+
tint=color,
|
|
499
|
+
)
|
|
500
|
+
|
|
501
|
+
if player.health > 0.0:
|
|
502
|
+
leg_frame = max(0, min(14, int(player.move_phase + 0.5)))
|
|
503
|
+
torso_frame = leg_frame + 16
|
|
504
|
+
|
|
505
|
+
recoil_dir = float(player.aim_heading) + math.pi / 2.0
|
|
506
|
+
recoil = float(player.muzzle_flash_alpha) * 12.0 * scale
|
|
507
|
+
recoil_x = math.cos(recoil_dir) * recoil
|
|
508
|
+
recoil_y = math.sin(recoil_dir) * recoil
|
|
509
|
+
|
|
510
|
+
leg_shadow_scale = 1.02
|
|
511
|
+
torso_shadow_scale = 1.03
|
|
512
|
+
leg_shadow_off = 3.0 * scale + base_size * (leg_shadow_scale - 1.0) * 0.5
|
|
513
|
+
torso_shadow_off = 1.0 * scale + base_size * (torso_shadow_scale - 1.0) * 0.5
|
|
514
|
+
|
|
515
|
+
draw(
|
|
516
|
+
leg_frame,
|
|
517
|
+
x=sx + leg_shadow_off,
|
|
518
|
+
y=sy + leg_shadow_off,
|
|
519
|
+
scale_mul=leg_shadow_scale,
|
|
520
|
+
rotation=float(player.heading),
|
|
521
|
+
color=shadow_tint,
|
|
522
|
+
)
|
|
523
|
+
draw(
|
|
524
|
+
torso_frame,
|
|
525
|
+
x=sx + recoil_x + torso_shadow_off,
|
|
526
|
+
y=sy + recoil_y + torso_shadow_off,
|
|
527
|
+
scale_mul=torso_shadow_scale,
|
|
528
|
+
rotation=float(player.aim_heading),
|
|
529
|
+
color=shadow_tint,
|
|
530
|
+
)
|
|
531
|
+
|
|
532
|
+
draw(
|
|
533
|
+
leg_frame,
|
|
534
|
+
x=sx,
|
|
535
|
+
y=sy,
|
|
536
|
+
scale_mul=1.0,
|
|
537
|
+
rotation=float(player.heading),
|
|
538
|
+
color=tint,
|
|
539
|
+
)
|
|
540
|
+
draw(
|
|
541
|
+
torso_frame,
|
|
542
|
+
x=sx + recoil_x,
|
|
543
|
+
y=sy + recoil_y,
|
|
544
|
+
scale_mul=1.0,
|
|
545
|
+
rotation=float(player.aim_heading),
|
|
546
|
+
color=overlay_tint,
|
|
547
|
+
)
|
|
548
|
+
|
|
549
|
+
if self.particles_texture is not None and float(player.shield_timer) > 1e-3 and alpha > 1e-3:
|
|
550
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x02)
|
|
551
|
+
if atlas is not None:
|
|
552
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
553
|
+
if grid:
|
|
554
|
+
frame = int(atlas.frame)
|
|
555
|
+
col = frame % grid
|
|
556
|
+
row = frame // grid
|
|
557
|
+
cell_w = float(self.particles_texture.width) / float(grid)
|
|
558
|
+
cell_h = float(self.particles_texture.height) / float(grid)
|
|
559
|
+
src = rl.Rectangle(
|
|
560
|
+
cell_w * float(col),
|
|
561
|
+
cell_h * float(row),
|
|
562
|
+
max(0.0, cell_w - 2.0),
|
|
563
|
+
max(0.0, cell_h - 2.0),
|
|
564
|
+
)
|
|
565
|
+
t = float(self._elapsed_ms) * 0.001
|
|
566
|
+
timer = float(player.shield_timer)
|
|
567
|
+
strength = (math.sin(t) + 1.0) * 0.25 + timer
|
|
568
|
+
if timer < 1.0:
|
|
569
|
+
strength *= timer
|
|
570
|
+
strength = min(1.0, strength) * alpha
|
|
571
|
+
if strength > 1e-3:
|
|
572
|
+
offset_dir = float(player.aim_heading) - math.pi / 2.0
|
|
573
|
+
ox = math.cos(offset_dir) * 3.0 * scale
|
|
574
|
+
oy = math.sin(offset_dir) * 3.0 * scale
|
|
575
|
+
cx = sx + ox
|
|
576
|
+
cy = sy + oy
|
|
577
|
+
|
|
578
|
+
half = math.sin(t * 3.0) + 17.5
|
|
579
|
+
size = half * 2.0 * scale
|
|
580
|
+
a = int(clamp(strength * 0.4, 0.0, 1.0) * 255.0 + 0.5)
|
|
581
|
+
tint = rl.Color(91, 180, 255, a)
|
|
582
|
+
dst = rl.Rectangle(float(cx), float(cy), float(size), float(size))
|
|
583
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
584
|
+
rotation_deg = float((t + t) * _RAD_TO_DEG)
|
|
585
|
+
|
|
586
|
+
half = math.sin(t * 3.0) * 4.0 + 24.0
|
|
587
|
+
size2 = half * 2.0 * scale
|
|
588
|
+
a2 = int(clamp(strength * 0.3, 0.0, 1.0) * 255.0 + 0.5)
|
|
589
|
+
tint2 = rl.Color(91, 180, 255, a2)
|
|
590
|
+
dst2 = rl.Rectangle(float(cx), float(cy), float(size2), float(size2))
|
|
591
|
+
origin2 = rl.Vector2(size2 * 0.5, size2 * 0.5)
|
|
592
|
+
rotation2_deg = float((t * -2.0) * _RAD_TO_DEG)
|
|
593
|
+
|
|
594
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
595
|
+
rl.draw_texture_pro(self.particles_texture, src, dst, origin, rotation_deg, tint)
|
|
596
|
+
rl.draw_texture_pro(self.particles_texture, src, dst2, origin2, rotation2_deg, tint2)
|
|
597
|
+
rl.end_blend_mode()
|
|
598
|
+
|
|
599
|
+
if self.muzzle_flash_texture is not None and float(player.muzzle_flash_alpha) > 1e-3 and alpha > 1e-3:
|
|
600
|
+
weapon = WEAPON_BY_ID.get(int(player.weapon_id))
|
|
601
|
+
flags = int(weapon.flags) if weapon is not None and weapon.flags is not None else 0
|
|
602
|
+
if (flags & 0x8) == 0:
|
|
603
|
+
flash_alpha = clamp(float(player.muzzle_flash_alpha) * 0.8, 0.0, 1.0) * alpha
|
|
604
|
+
if flash_alpha > 1e-3:
|
|
605
|
+
size = base_size * (0.5 if (flags & 0x4) else 1.0)
|
|
606
|
+
heading = float(player.aim_heading) + math.pi / 2.0
|
|
607
|
+
offset = (float(player.muzzle_flash_alpha) * 12.0 - 21.0) * scale
|
|
608
|
+
pos_x = sx + math.cos(heading) * offset
|
|
609
|
+
pos_y = sy + math.sin(heading) * offset
|
|
610
|
+
src = rl.Rectangle(
|
|
611
|
+
0.0,
|
|
612
|
+
0.0,
|
|
613
|
+
float(self.muzzle_flash_texture.width),
|
|
614
|
+
float(self.muzzle_flash_texture.height),
|
|
615
|
+
)
|
|
616
|
+
dst = rl.Rectangle(pos_x, pos_y, size, size)
|
|
617
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
618
|
+
tint_flash = rl.Color(255, 255, 255, int(flash_alpha * 255.0 + 0.5))
|
|
619
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
620
|
+
rl.draw_texture_pro(
|
|
621
|
+
self.muzzle_flash_texture,
|
|
622
|
+
src,
|
|
623
|
+
dst,
|
|
624
|
+
origin,
|
|
625
|
+
float(player.aim_heading * _RAD_TO_DEG),
|
|
626
|
+
tint_flash,
|
|
627
|
+
)
|
|
628
|
+
rl.end_blend_mode()
|
|
629
|
+
return
|
|
630
|
+
|
|
631
|
+
if player.death_timer >= 0.0:
|
|
632
|
+
# Matches the observed frame ramp (32..52) in player_sprite_trace.jsonl.
|
|
633
|
+
frame = 32 + int((16.0 - float(player.death_timer)) * 1.25)
|
|
634
|
+
if frame > 52:
|
|
635
|
+
frame = 52
|
|
636
|
+
if frame < 32:
|
|
637
|
+
frame = 32
|
|
638
|
+
else:
|
|
639
|
+
frame = 52
|
|
640
|
+
|
|
641
|
+
dead_shadow_scale = 1.03
|
|
642
|
+
dead_shadow_off = 1.0 * scale + base_size * (dead_shadow_scale - 1.0) * 0.5
|
|
643
|
+
draw(
|
|
644
|
+
frame,
|
|
645
|
+
x=sx + dead_shadow_off,
|
|
646
|
+
y=sy + dead_shadow_off,
|
|
647
|
+
scale_mul=dead_shadow_scale,
|
|
648
|
+
rotation=float(player.aim_heading),
|
|
649
|
+
color=shadow_tint,
|
|
650
|
+
)
|
|
651
|
+
draw(frame, x=sx, y=sy, scale_mul=1.0, rotation=float(player.aim_heading), color=overlay_tint)
|
|
652
|
+
|
|
653
|
+
def _draw_projectile(self, proj: object, *, proj_index: int = 0, scale: float, alpha: float = 1.0) -> None:
|
|
654
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
655
|
+
if alpha <= 1e-3:
|
|
656
|
+
return
|
|
657
|
+
texture = self.projs_texture
|
|
658
|
+
type_id = int(getattr(proj, "type_id", 0))
|
|
659
|
+
pos_x = float(getattr(proj, "pos_x", 0.0))
|
|
660
|
+
pos_y = float(getattr(proj, "pos_y", 0.0))
|
|
661
|
+
sx, sy = self.world_to_screen(pos_x, pos_y)
|
|
662
|
+
life = float(getattr(proj, "life_timer", 0.0))
|
|
663
|
+
angle = float(getattr(proj, "angle", 0.0))
|
|
664
|
+
|
|
665
|
+
if self._is_bullet_trail_type(type_id):
|
|
666
|
+
life_alpha = int(clamp(life, 0.0, 1.0) * 255)
|
|
667
|
+
alpha_byte = int(clamp(float(life_alpha) * alpha, 0.0, 255.0) + 0.5)
|
|
668
|
+
drawn = False
|
|
669
|
+
if self.bullet_trail_texture is not None:
|
|
670
|
+
ox = float(getattr(proj, "origin_x", pos_x))
|
|
671
|
+
oy = float(getattr(proj, "origin_y", pos_y))
|
|
672
|
+
sx0, sy0 = self.world_to_screen(ox, oy)
|
|
673
|
+
sx1, sy1 = sx, sy
|
|
674
|
+
drawn = self._draw_bullet_trail(sx0, sy0, sx1, sy1, type_id=type_id, alpha=alpha_byte, scale=scale)
|
|
675
|
+
|
|
676
|
+
if self.bullet_texture is not None and life >= 0.39:
|
|
677
|
+
size = self._bullet_sprite_size(type_id, scale=scale)
|
|
678
|
+
src = rl.Rectangle(
|
|
679
|
+
0.0,
|
|
680
|
+
0.0,
|
|
681
|
+
float(self.bullet_texture.width),
|
|
682
|
+
float(self.bullet_texture.height),
|
|
683
|
+
)
|
|
684
|
+
dst = rl.Rectangle(float(sx), float(sy), size, size)
|
|
685
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
686
|
+
tint = rl.Color(220, 220, 220, alpha_byte)
|
|
687
|
+
rl.draw_texture_pro(self.bullet_texture, src, dst, origin, float(angle * _RAD_TO_DEG), tint)
|
|
688
|
+
drawn = True
|
|
689
|
+
|
|
690
|
+
if drawn:
|
|
691
|
+
return
|
|
692
|
+
|
|
693
|
+
if type_id in PLASMA_PARTICLE_TYPES and self.particles_texture is not None:
|
|
694
|
+
particles_texture = self.particles_texture
|
|
695
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
|
|
696
|
+
if atlas is not None:
|
|
697
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
698
|
+
if grid:
|
|
699
|
+
cell_w = float(particles_texture.width) / float(grid)
|
|
700
|
+
cell_h = float(particles_texture.height) / float(grid)
|
|
701
|
+
frame = int(atlas.frame)
|
|
702
|
+
col = frame % grid
|
|
703
|
+
row = frame // grid
|
|
704
|
+
src = rl.Rectangle(
|
|
705
|
+
cell_w * float(col),
|
|
706
|
+
cell_h * float(row),
|
|
707
|
+
max(0.0, cell_w - 2.0),
|
|
708
|
+
max(0.0, cell_h - 2.0),
|
|
709
|
+
)
|
|
710
|
+
|
|
711
|
+
speed_scale = float(getattr(proj, "speed_scale", 1.0))
|
|
712
|
+
fx_detail_1 = bool(self.config.data.get("fx_detail_1", 0)) if self.config is not None else True
|
|
713
|
+
|
|
714
|
+
rgb = (1.0, 1.0, 1.0)
|
|
715
|
+
spacing = 2.1
|
|
716
|
+
seg_limit = 3
|
|
717
|
+
tail_size = 12.0
|
|
718
|
+
head_size = 16.0
|
|
719
|
+
head_alpha_mul = 0.45
|
|
720
|
+
aura_rgb = rgb
|
|
721
|
+
aura_size = 120.0
|
|
722
|
+
aura_alpha_mul = 0.15
|
|
723
|
+
|
|
724
|
+
if type_id == int(ProjectileTypeId.PLASMA_RIFLE):
|
|
725
|
+
spacing = 2.5
|
|
726
|
+
seg_limit = 8
|
|
727
|
+
tail_size = 22.0
|
|
728
|
+
head_size = 56.0
|
|
729
|
+
aura_size = 256.0
|
|
730
|
+
aura_alpha_mul = 0.3
|
|
731
|
+
elif type_id == int(ProjectileTypeId.PLASMA_MINIGUN):
|
|
732
|
+
spacing = 2.1
|
|
733
|
+
seg_limit = 3
|
|
734
|
+
tail_size = 12.0
|
|
735
|
+
head_size = 16.0
|
|
736
|
+
aura_size = 120.0
|
|
737
|
+
aura_alpha_mul = 0.15
|
|
738
|
+
elif type_id == int(ProjectileTypeId.PLASMA_CANNON):
|
|
739
|
+
spacing = 2.6
|
|
740
|
+
seg_limit = 18
|
|
741
|
+
tail_size = 44.0
|
|
742
|
+
head_size = 84.0
|
|
743
|
+
aura_size = 256.0
|
|
744
|
+
# In the decompile, cannon reuses the tail alpha for the aura (0.4).
|
|
745
|
+
aura_alpha_mul = 0.4
|
|
746
|
+
elif type_id == int(ProjectileTypeId.SPIDER_PLASMA):
|
|
747
|
+
rgb = (0.3, 1.0, 0.3)
|
|
748
|
+
aura_rgb = rgb
|
|
749
|
+
elif type_id == int(ProjectileTypeId.SHRINKIFIER):
|
|
750
|
+
rgb = (0.3, 0.3, 1.0)
|
|
751
|
+
aura_rgb = rgb
|
|
752
|
+
|
|
753
|
+
if life >= 0.4:
|
|
754
|
+
# Reconstruct the tail length heuristic used by the native render path.
|
|
755
|
+
seg_count = int(float(getattr(proj, "base_damage", 0.0)))
|
|
756
|
+
if seg_count < 0:
|
|
757
|
+
seg_count = 0
|
|
758
|
+
seg_count //= 5
|
|
759
|
+
if seg_count > seg_limit:
|
|
760
|
+
seg_count = seg_limit
|
|
761
|
+
|
|
762
|
+
# The stored projectile angle is rotated by +pi/2 vs travel direction.
|
|
763
|
+
dir_x = math.cos(angle + math.pi / 2.0) * speed_scale
|
|
764
|
+
dir_y = math.sin(angle + math.pi / 2.0) * speed_scale
|
|
765
|
+
|
|
766
|
+
tail_tint = self._color_from_rgba((rgb[0], rgb[1], rgb[2], alpha * 0.4))
|
|
767
|
+
head_tint = self._color_from_rgba((rgb[0], rgb[1], rgb[2], alpha * head_alpha_mul))
|
|
768
|
+
aura_tint = self._color_from_rgba((aura_rgb[0], aura_rgb[1], aura_rgb[2], alpha * aura_alpha_mul))
|
|
769
|
+
|
|
770
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
771
|
+
|
|
772
|
+
if seg_count > 0:
|
|
773
|
+
size = tail_size * scale
|
|
774
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
775
|
+
step_x = dir_x * spacing
|
|
776
|
+
step_y = dir_y * spacing
|
|
777
|
+
for idx in range(seg_count):
|
|
778
|
+
px = pos_x + float(idx) * step_x
|
|
779
|
+
py = pos_y + float(idx) * step_y
|
|
780
|
+
psx, psy = self.world_to_screen(px, py)
|
|
781
|
+
dst = rl.Rectangle(float(psx), float(psy), float(size), float(size))
|
|
782
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, tail_tint)
|
|
783
|
+
|
|
784
|
+
size = head_size * scale
|
|
785
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
786
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
787
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, head_tint)
|
|
788
|
+
|
|
789
|
+
if fx_detail_1:
|
|
790
|
+
size = aura_size * scale
|
|
791
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
792
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
793
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, aura_tint)
|
|
794
|
+
|
|
795
|
+
rl.end_blend_mode()
|
|
796
|
+
return
|
|
797
|
+
|
|
798
|
+
fade = clamp(life * 2.5, 0.0, 1.0)
|
|
799
|
+
fade_alpha = fade * alpha
|
|
800
|
+
if fade_alpha > 1e-3:
|
|
801
|
+
tint = self._color_from_rgba((1.0, 1.0, 1.0, fade_alpha))
|
|
802
|
+
size = 56.0 * scale
|
|
803
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
804
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
805
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
806
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, tint)
|
|
807
|
+
rl.end_blend_mode()
|
|
808
|
+
return
|
|
809
|
+
|
|
810
|
+
if type_id in BEAM_TYPES and texture is not None:
|
|
811
|
+
# Ion weapons and Fire Bullets use the projs.png streak effect (and Ion adds chain arcs on impact).
|
|
812
|
+
grid = 4
|
|
813
|
+
frame = 2
|
|
814
|
+
|
|
815
|
+
is_fire_bullets = type_id == int(ProjectileTypeId.FIRE_BULLETS)
|
|
816
|
+
is_ion = type_id in ION_TYPES
|
|
817
|
+
|
|
818
|
+
ox = float(getattr(proj, "origin_x", pos_x))
|
|
819
|
+
oy = float(getattr(proj, "origin_y", pos_y))
|
|
820
|
+
dx = pos_x - ox
|
|
821
|
+
dy = pos_y - oy
|
|
822
|
+
dist = math.hypot(dx, dy)
|
|
823
|
+
if dist <= 1e-6:
|
|
824
|
+
return
|
|
825
|
+
|
|
826
|
+
dir_x = dx / dist
|
|
827
|
+
dir_y = dy / dist
|
|
828
|
+
|
|
829
|
+
# In the native renderer, Ion Gun Master increases the chain effect thickness and reach.
|
|
830
|
+
perk_scale = 1.0
|
|
831
|
+
if any(perk_active(player, PerkId.ION_GUN_MASTER) for player in self.players):
|
|
832
|
+
perk_scale = 1.2
|
|
833
|
+
|
|
834
|
+
if type_id == int(ProjectileTypeId.ION_MINIGUN):
|
|
835
|
+
effect_scale = 1.05
|
|
836
|
+
elif type_id == int(ProjectileTypeId.ION_RIFLE):
|
|
837
|
+
effect_scale = 2.2
|
|
838
|
+
elif type_id == int(ProjectileTypeId.ION_CANNON):
|
|
839
|
+
effect_scale = 3.5
|
|
840
|
+
else:
|
|
841
|
+
effect_scale = 0.8
|
|
842
|
+
|
|
843
|
+
if life >= 0.4:
|
|
844
|
+
base_alpha = alpha
|
|
845
|
+
else:
|
|
846
|
+
fade = clamp(life * 2.5, 0.0, 1.0)
|
|
847
|
+
base_alpha = fade * alpha
|
|
848
|
+
|
|
849
|
+
if base_alpha <= 1e-3:
|
|
850
|
+
return
|
|
851
|
+
|
|
852
|
+
streak_rgb = (1.0, 0.6, 0.1) if is_fire_bullets else (0.5, 0.6, 1.0)
|
|
853
|
+
head_rgb = (1.0, 1.0, 0.7)
|
|
854
|
+
|
|
855
|
+
# Only draw the last 256 units of the path.
|
|
856
|
+
start = 0.0
|
|
857
|
+
span = dist
|
|
858
|
+
if dist > 256.0:
|
|
859
|
+
start = dist - 256.0
|
|
860
|
+
span = 256.0
|
|
861
|
+
|
|
862
|
+
step = min(effect_scale * 3.1, 9.0)
|
|
863
|
+
sprite_scale = effect_scale * scale
|
|
864
|
+
|
|
865
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
866
|
+
|
|
867
|
+
s = start
|
|
868
|
+
while s < dist:
|
|
869
|
+
t = (s - start) / span if span > 1e-6 else 1.0
|
|
870
|
+
seg_alpha = t * base_alpha
|
|
871
|
+
if seg_alpha > 1e-3:
|
|
872
|
+
px = ox + dir_x * s
|
|
873
|
+
py = oy + dir_y * s
|
|
874
|
+
psx, psy = self.world_to_screen(px, py)
|
|
875
|
+
tint = self._color_from_rgba((streak_rgb[0], streak_rgb[1], streak_rgb[2], seg_alpha))
|
|
876
|
+
self._draw_atlas_sprite(
|
|
877
|
+
texture,
|
|
878
|
+
grid=grid,
|
|
879
|
+
frame=frame,
|
|
880
|
+
x=psx,
|
|
881
|
+
y=psy,
|
|
882
|
+
scale=sprite_scale,
|
|
883
|
+
rotation_rad=angle,
|
|
884
|
+
tint=tint,
|
|
885
|
+
)
|
|
886
|
+
s += step
|
|
887
|
+
|
|
888
|
+
if life >= 0.4:
|
|
889
|
+
head_tint = self._color_from_rgba((head_rgb[0], head_rgb[1], head_rgb[2], base_alpha))
|
|
890
|
+
self._draw_atlas_sprite(
|
|
891
|
+
texture,
|
|
892
|
+
grid=grid,
|
|
893
|
+
frame=frame,
|
|
894
|
+
x=sx,
|
|
895
|
+
y=sy,
|
|
896
|
+
scale=sprite_scale,
|
|
897
|
+
rotation_rad=angle,
|
|
898
|
+
tint=head_tint,
|
|
899
|
+
)
|
|
900
|
+
|
|
901
|
+
# Fire Bullets renders an extra particles.png overlay in a later pass.
|
|
902
|
+
if is_fire_bullets and self.particles_texture is not None:
|
|
903
|
+
particles_texture = self.particles_texture
|
|
904
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
|
|
905
|
+
if atlas is not None:
|
|
906
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
907
|
+
if grid:
|
|
908
|
+
cell_w = float(particles_texture.width) / float(grid)
|
|
909
|
+
cell_h = float(particles_texture.height) / float(grid)
|
|
910
|
+
frame = int(atlas.frame)
|
|
911
|
+
col = frame % grid
|
|
912
|
+
row = frame // grid
|
|
913
|
+
src = rl.Rectangle(
|
|
914
|
+
cell_w * float(col),
|
|
915
|
+
cell_h * float(row),
|
|
916
|
+
max(0.0, cell_w - 2.0),
|
|
917
|
+
max(0.0, cell_h - 2.0),
|
|
918
|
+
)
|
|
919
|
+
tint = self._color_from_rgba((1.0, 1.0, 1.0, alpha))
|
|
920
|
+
size = 64.0 * scale
|
|
921
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
922
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
923
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, float(angle * _RAD_TO_DEG), tint)
|
|
924
|
+
else:
|
|
925
|
+
core_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
926
|
+
self._draw_atlas_sprite(
|
|
927
|
+
texture,
|
|
928
|
+
grid=grid,
|
|
929
|
+
frame=frame,
|
|
930
|
+
x=sx,
|
|
931
|
+
y=sy,
|
|
932
|
+
scale=1.0 * scale,
|
|
933
|
+
rotation_rad=angle,
|
|
934
|
+
tint=core_tint,
|
|
935
|
+
)
|
|
936
|
+
|
|
937
|
+
if is_ion:
|
|
938
|
+
if type_id == int(ProjectileTypeId.ION_RIFLE):
|
|
939
|
+
radius = 88.0
|
|
940
|
+
elif type_id == int(ProjectileTypeId.ION_MINIGUN):
|
|
941
|
+
radius = 60.0
|
|
942
|
+
else:
|
|
943
|
+
radius = 128.0
|
|
944
|
+
radius *= perk_scale
|
|
945
|
+
|
|
946
|
+
# Pick a stable set of targets so the arc visuals don't flicker.
|
|
947
|
+
candidates: list[tuple[float, object]] = []
|
|
948
|
+
for creature in self.creatures.entries:
|
|
949
|
+
if not creature.active or float(creature.hp) <= 0.0:
|
|
950
|
+
continue
|
|
951
|
+
if float(getattr(creature, "hitbox_size", 0.0)) < 5.0:
|
|
952
|
+
continue
|
|
953
|
+
d = math.hypot(float(creature.x) - pos_x, float(creature.y) - pos_y)
|
|
954
|
+
threshold = float(creature.size) * 0.142857149 + 3.0
|
|
955
|
+
if d > radius + threshold:
|
|
956
|
+
continue
|
|
957
|
+
candidates.append((d, creature))
|
|
958
|
+
|
|
959
|
+
candidates.sort(key=lambda item: item[0])
|
|
960
|
+
targets = [creature for _d, creature in candidates[:8]]
|
|
961
|
+
|
|
962
|
+
inner = 10.0 * perk_scale * scale
|
|
963
|
+
outer = 14.0 * perk_scale * scale
|
|
964
|
+
u = 0.625
|
|
965
|
+
v0 = 0.0
|
|
966
|
+
v1 = 0.25
|
|
967
|
+
|
|
968
|
+
glow_targets: list[object] = []
|
|
969
|
+
rl.rl_set_texture(texture.id)
|
|
970
|
+
rl.rl_begin(rl.RL_QUADS)
|
|
971
|
+
|
|
972
|
+
for creature in targets:
|
|
973
|
+
tx, ty = self.world_to_screen(float(creature.x), float(creature.y))
|
|
974
|
+
ddx = tx - sx
|
|
975
|
+
ddy = ty - sy
|
|
976
|
+
dlen = math.hypot(ddx, ddy)
|
|
977
|
+
if dlen <= 1e-3:
|
|
978
|
+
continue
|
|
979
|
+
glow_targets.append(creature)
|
|
980
|
+
inv = 1.0 / dlen
|
|
981
|
+
nx = ddx * inv
|
|
982
|
+
ny = ddy * inv
|
|
983
|
+
px = -ny
|
|
984
|
+
py = nx
|
|
985
|
+
|
|
986
|
+
# Outer strip (softer).
|
|
987
|
+
half = outer * 0.5
|
|
988
|
+
off_x = px * half
|
|
989
|
+
off_y = py * half
|
|
990
|
+
x0 = sx - off_x
|
|
991
|
+
y0 = sy - off_y
|
|
992
|
+
x1 = sx + off_x
|
|
993
|
+
y1 = sy + off_y
|
|
994
|
+
x2 = tx + off_x
|
|
995
|
+
y2 = ty + off_y
|
|
996
|
+
x3 = tx - off_x
|
|
997
|
+
y3 = ty - off_y
|
|
998
|
+
|
|
999
|
+
outer_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha * 0.5))
|
|
1000
|
+
rl.rl_color4ub(outer_tint.r, outer_tint.g, outer_tint.b, outer_tint.a)
|
|
1001
|
+
rl.rl_tex_coord2f(u, v0)
|
|
1002
|
+
rl.rl_vertex2f(x0, y0)
|
|
1003
|
+
rl.rl_tex_coord2f(u, v1)
|
|
1004
|
+
rl.rl_vertex2f(x1, y1)
|
|
1005
|
+
rl.rl_tex_coord2f(u, v1)
|
|
1006
|
+
rl.rl_vertex2f(x2, y2)
|
|
1007
|
+
rl.rl_tex_coord2f(u, v0)
|
|
1008
|
+
rl.rl_vertex2f(x3, y3)
|
|
1009
|
+
|
|
1010
|
+
# Inner strip (brighter).
|
|
1011
|
+
half = inner * 0.5
|
|
1012
|
+
off_x = px * half
|
|
1013
|
+
off_y = py * half
|
|
1014
|
+
x0 = sx - off_x
|
|
1015
|
+
y0 = sy - off_y
|
|
1016
|
+
x1 = sx + off_x
|
|
1017
|
+
y1 = sy + off_y
|
|
1018
|
+
x2 = tx + off_x
|
|
1019
|
+
y2 = ty + off_y
|
|
1020
|
+
x3 = tx - off_x
|
|
1021
|
+
y3 = ty - off_y
|
|
1022
|
+
|
|
1023
|
+
inner_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
1024
|
+
rl.rl_color4ub(inner_tint.r, inner_tint.g, inner_tint.b, inner_tint.a)
|
|
1025
|
+
rl.rl_tex_coord2f(u, v0)
|
|
1026
|
+
rl.rl_vertex2f(x0, y0)
|
|
1027
|
+
rl.rl_tex_coord2f(u, v1)
|
|
1028
|
+
rl.rl_vertex2f(x1, y1)
|
|
1029
|
+
rl.rl_tex_coord2f(u, v1)
|
|
1030
|
+
rl.rl_vertex2f(x2, y2)
|
|
1031
|
+
rl.rl_tex_coord2f(u, v0)
|
|
1032
|
+
rl.rl_vertex2f(x3, y3)
|
|
1033
|
+
|
|
1034
|
+
rl.rl_end()
|
|
1035
|
+
rl.rl_set_texture(0)
|
|
1036
|
+
|
|
1037
|
+
for creature in glow_targets:
|
|
1038
|
+
tx, ty = self.world_to_screen(float(creature.x), float(creature.y))
|
|
1039
|
+
target_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
1040
|
+
self._draw_atlas_sprite(
|
|
1041
|
+
texture,
|
|
1042
|
+
grid=grid,
|
|
1043
|
+
frame=frame,
|
|
1044
|
+
x=tx,
|
|
1045
|
+
y=ty,
|
|
1046
|
+
scale=sprite_scale,
|
|
1047
|
+
rotation_rad=0.0,
|
|
1048
|
+
tint=target_tint,
|
|
1049
|
+
)
|
|
1050
|
+
|
|
1051
|
+
rl.end_blend_mode()
|
|
1052
|
+
return
|
|
1053
|
+
|
|
1054
|
+
if type_id == int(ProjectileTypeId.PULSE_GUN) and texture is not None:
|
|
1055
|
+
mapping = KNOWN_PROJ_FRAMES.get(type_id)
|
|
1056
|
+
if mapping is None:
|
|
1057
|
+
return
|
|
1058
|
+
grid, frame = mapping
|
|
1059
|
+
cell_w = float(texture.width) / float(grid)
|
|
1060
|
+
|
|
1061
|
+
if life >= 0.4:
|
|
1062
|
+
ox = float(getattr(proj, "origin_x", pos_x))
|
|
1063
|
+
oy = float(getattr(proj, "origin_y", pos_y))
|
|
1064
|
+
dist = math.hypot(pos_x - ox, pos_y - oy)
|
|
1065
|
+
|
|
1066
|
+
desired_size = dist * 0.16 * scale
|
|
1067
|
+
if desired_size <= 1e-3:
|
|
1068
|
+
return
|
|
1069
|
+
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1070
|
+
if sprite_scale <= 1e-6:
|
|
1071
|
+
return
|
|
1072
|
+
|
|
1073
|
+
tint = self._color_from_rgba((0.1, 0.6, 0.2, alpha * 0.7))
|
|
1074
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1075
|
+
self._draw_atlas_sprite(
|
|
1076
|
+
texture,
|
|
1077
|
+
grid=grid,
|
|
1078
|
+
frame=frame,
|
|
1079
|
+
x=sx,
|
|
1080
|
+
y=sy,
|
|
1081
|
+
scale=sprite_scale,
|
|
1082
|
+
rotation_rad=angle,
|
|
1083
|
+
tint=tint,
|
|
1084
|
+
)
|
|
1085
|
+
rl.end_blend_mode()
|
|
1086
|
+
return
|
|
1087
|
+
|
|
1088
|
+
fade = clamp(life * 2.5, 0.0, 1.0)
|
|
1089
|
+
fade_alpha = fade * alpha
|
|
1090
|
+
if fade_alpha <= 1e-3:
|
|
1091
|
+
return
|
|
1092
|
+
|
|
1093
|
+
desired_size = 56.0 * scale
|
|
1094
|
+
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1095
|
+
if sprite_scale <= 1e-6:
|
|
1096
|
+
return
|
|
1097
|
+
|
|
1098
|
+
tint = self._color_from_rgba((1.0, 1.0, 1.0, fade_alpha))
|
|
1099
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1100
|
+
self._draw_atlas_sprite(
|
|
1101
|
+
texture,
|
|
1102
|
+
grid=grid,
|
|
1103
|
+
frame=frame,
|
|
1104
|
+
x=sx,
|
|
1105
|
+
y=sy,
|
|
1106
|
+
scale=sprite_scale,
|
|
1107
|
+
rotation_rad=angle,
|
|
1108
|
+
tint=tint,
|
|
1109
|
+
)
|
|
1110
|
+
rl.end_blend_mode()
|
|
1111
|
+
return
|
|
1112
|
+
|
|
1113
|
+
if type_id in (int(ProjectileTypeId.SPLITTER_GUN), int(ProjectileTypeId.BLADE_GUN)) and texture is not None:
|
|
1114
|
+
mapping = KNOWN_PROJ_FRAMES.get(type_id)
|
|
1115
|
+
if mapping is None:
|
|
1116
|
+
return
|
|
1117
|
+
grid, frame = mapping
|
|
1118
|
+
cell_w = float(texture.width) / float(grid)
|
|
1119
|
+
|
|
1120
|
+
if life < 0.4:
|
|
1121
|
+
return
|
|
1122
|
+
|
|
1123
|
+
ox = float(getattr(proj, "origin_x", pos_x))
|
|
1124
|
+
oy = float(getattr(proj, "origin_y", pos_y))
|
|
1125
|
+
dist = math.hypot(pos_x - ox, pos_y - oy)
|
|
1126
|
+
|
|
1127
|
+
desired_size = min(dist, 20.0) * scale
|
|
1128
|
+
if desired_size <= 1e-3:
|
|
1129
|
+
return
|
|
1130
|
+
|
|
1131
|
+
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1132
|
+
if sprite_scale <= 1e-6:
|
|
1133
|
+
return
|
|
1134
|
+
|
|
1135
|
+
rotation_rad = angle
|
|
1136
|
+
rgb = (1.0, 1.0, 1.0)
|
|
1137
|
+
if type_id == int(ProjectileTypeId.BLADE_GUN):
|
|
1138
|
+
rotation_rad = float(int(proj_index)) * 0.1 - float(self._elapsed_ms) * 0.1
|
|
1139
|
+
rgb = (0.8, 0.8, 0.8)
|
|
1140
|
+
|
|
1141
|
+
tint = self._color_from_rgba((rgb[0], rgb[1], rgb[2], alpha))
|
|
1142
|
+
self._draw_atlas_sprite(
|
|
1143
|
+
texture,
|
|
1144
|
+
grid=grid,
|
|
1145
|
+
frame=frame,
|
|
1146
|
+
x=sx,
|
|
1147
|
+
y=sy,
|
|
1148
|
+
scale=sprite_scale,
|
|
1149
|
+
rotation_rad=rotation_rad,
|
|
1150
|
+
tint=tint,
|
|
1151
|
+
)
|
|
1152
|
+
return
|
|
1153
|
+
|
|
1154
|
+
if type_id == int(ProjectileTypeId.PLAGUE_SPREADER) and texture is not None:
|
|
1155
|
+
grid = 4
|
|
1156
|
+
frame = 2
|
|
1157
|
+
cell_w = float(texture.width) / float(grid)
|
|
1158
|
+
|
|
1159
|
+
if life >= 0.4:
|
|
1160
|
+
tint = self._color_from_rgba((1.0, 1.0, 1.0, alpha))
|
|
1161
|
+
|
|
1162
|
+
def draw_plague_quad(*, px: float, py: float, size: float) -> None:
|
|
1163
|
+
size = float(size)
|
|
1164
|
+
if size <= 1e-3:
|
|
1165
|
+
return
|
|
1166
|
+
desired_size = size * scale
|
|
1167
|
+
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1168
|
+
if sprite_scale <= 1e-6:
|
|
1169
|
+
return
|
|
1170
|
+
psx, psy = self.world_to_screen(px, py)
|
|
1171
|
+
self._draw_atlas_sprite(
|
|
1172
|
+
texture,
|
|
1173
|
+
grid=grid,
|
|
1174
|
+
frame=frame,
|
|
1175
|
+
x=psx,
|
|
1176
|
+
y=psy,
|
|
1177
|
+
scale=sprite_scale,
|
|
1178
|
+
rotation_rad=0.0,
|
|
1179
|
+
tint=tint,
|
|
1180
|
+
)
|
|
1181
|
+
|
|
1182
|
+
draw_plague_quad(px=pos_x, py=pos_y, size=60.0)
|
|
1183
|
+
|
|
1184
|
+
offset_angle = angle + math.pi / 2.0
|
|
1185
|
+
draw_plague_quad(
|
|
1186
|
+
px=pos_x + math.cos(offset_angle) * 15.0,
|
|
1187
|
+
py=pos_y + math.sin(offset_angle) * 15.0,
|
|
1188
|
+
size=60.0,
|
|
1189
|
+
)
|
|
1190
|
+
|
|
1191
|
+
phase = float(int(proj_index)) + float(self._elapsed_ms) * 0.01
|
|
1192
|
+
cos_phase = math.cos(phase)
|
|
1193
|
+
sin_phase = math.sin(phase)
|
|
1194
|
+
draw_plague_quad(
|
|
1195
|
+
px=pos_x + cos_phase * cos_phase - 5.0,
|
|
1196
|
+
py=pos_y + sin_phase * 11.0 - 5.0,
|
|
1197
|
+
size=52.0,
|
|
1198
|
+
)
|
|
1199
|
+
|
|
1200
|
+
phase_120 = phase + 2.0943952
|
|
1201
|
+
sin_phase_120 = math.sin(phase_120)
|
|
1202
|
+
draw_plague_quad(
|
|
1203
|
+
px=pos_x + math.cos(phase_120) * 10.0,
|
|
1204
|
+
py=pos_y + sin_phase_120 * 10.0,
|
|
1205
|
+
size=62.0,
|
|
1206
|
+
)
|
|
1207
|
+
|
|
1208
|
+
phase_240 = phase + 4.1887903
|
|
1209
|
+
draw_plague_quad(
|
|
1210
|
+
px=pos_x + math.cos(phase_240) * 10.0,
|
|
1211
|
+
py=pos_y + math.sin(phase_240) * sin_phase_120,
|
|
1212
|
+
size=62.0,
|
|
1213
|
+
)
|
|
1214
|
+
return
|
|
1215
|
+
|
|
1216
|
+
fade = clamp(life * 2.5, 0.0, 1.0)
|
|
1217
|
+
fade_alpha = fade * alpha
|
|
1218
|
+
if fade_alpha <= 1e-3:
|
|
1219
|
+
return
|
|
1220
|
+
|
|
1221
|
+
desired_size = (fade * 40.0 + 32.0) * scale
|
|
1222
|
+
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1223
|
+
if sprite_scale <= 1e-6:
|
|
1224
|
+
return
|
|
1225
|
+
|
|
1226
|
+
tint = self._color_from_rgba((1.0, 1.0, 1.0, fade_alpha))
|
|
1227
|
+
self._draw_atlas_sprite(
|
|
1228
|
+
texture,
|
|
1229
|
+
grid=grid,
|
|
1230
|
+
frame=frame,
|
|
1231
|
+
x=sx,
|
|
1232
|
+
y=sy,
|
|
1233
|
+
scale=sprite_scale,
|
|
1234
|
+
rotation_rad=0.0,
|
|
1235
|
+
tint=tint,
|
|
1236
|
+
)
|
|
1237
|
+
return
|
|
1238
|
+
|
|
1239
|
+
mapping = KNOWN_PROJ_FRAMES.get(type_id)
|
|
1240
|
+
if texture is None or mapping is None:
|
|
1241
|
+
rl.draw_circle(int(sx), int(sy), max(1.0, 3.0 * scale), rl.Color(240, 220, 160, int(255 * alpha + 0.5)))
|
|
1242
|
+
return
|
|
1243
|
+
grid, frame = mapping
|
|
1244
|
+
|
|
1245
|
+
color = rl.Color(240, 220, 160, 255)
|
|
1246
|
+
if type_id in (ProjectileTypeId.ION_RIFLE, ProjectileTypeId.ION_MINIGUN, ProjectileTypeId.ION_CANNON):
|
|
1247
|
+
color = rl.Color(120, 200, 255, 255)
|
|
1248
|
+
elif type_id == ProjectileTypeId.FIRE_BULLETS:
|
|
1249
|
+
color = rl.Color(255, 170, 90, 255)
|
|
1250
|
+
elif type_id == ProjectileTypeId.SHRINKIFIER:
|
|
1251
|
+
color = rl.Color(160, 255, 170, 255)
|
|
1252
|
+
elif type_id == ProjectileTypeId.BLADE_GUN:
|
|
1253
|
+
color = rl.Color(240, 120, 255, 255)
|
|
1254
|
+
|
|
1255
|
+
alpha_byte = int(clamp(clamp(life / 0.4, 0.0, 1.0) * 255.0 * alpha, 0.0, 255.0) + 0.5)
|
|
1256
|
+
tint = rl.Color(color.r, color.g, color.b, alpha_byte)
|
|
1257
|
+
self._draw_atlas_sprite(
|
|
1258
|
+
texture,
|
|
1259
|
+
grid=grid,
|
|
1260
|
+
frame=frame,
|
|
1261
|
+
x=sx,
|
|
1262
|
+
y=sy,
|
|
1263
|
+
scale=0.6 * scale,
|
|
1264
|
+
rotation_rad=angle,
|
|
1265
|
+
tint=tint,
|
|
1266
|
+
)
|
|
1267
|
+
|
|
1268
|
+
@staticmethod
|
|
1269
|
+
def _is_bullet_trail_type(type_id: int) -> bool:
|
|
1270
|
+
return 0 <= type_id < 8 or type_id == int(ProjectileTypeId.SPLITTER_GUN)
|
|
1271
|
+
|
|
1272
|
+
@staticmethod
|
|
1273
|
+
def _bullet_sprite_size(type_id: int, *, scale: float) -> float:
|
|
1274
|
+
base = 4.0
|
|
1275
|
+
if type_id == int(ProjectileTypeId.ASSAULT_RIFLE):
|
|
1276
|
+
base = 6.0
|
|
1277
|
+
elif type_id == int(ProjectileTypeId.SUBMACHINE_GUN):
|
|
1278
|
+
base = 8.0
|
|
1279
|
+
return max(2.0, base * scale)
|
|
1280
|
+
|
|
1281
|
+
def _draw_bullet_trail(
|
|
1282
|
+
self,
|
|
1283
|
+
sx0: float,
|
|
1284
|
+
sy0: float,
|
|
1285
|
+
sx1: float,
|
|
1286
|
+
sy1: float,
|
|
1287
|
+
*,
|
|
1288
|
+
type_id: int,
|
|
1289
|
+
alpha: int,
|
|
1290
|
+
scale: float,
|
|
1291
|
+
) -> bool:
|
|
1292
|
+
if self.bullet_trail_texture is None:
|
|
1293
|
+
return False
|
|
1294
|
+
if alpha <= 0:
|
|
1295
|
+
return False
|
|
1296
|
+
dx = sx1 - sx0
|
|
1297
|
+
dy = sy1 - sy0
|
|
1298
|
+
dist = math.hypot(dx, dy)
|
|
1299
|
+
if dist <= 1e-3:
|
|
1300
|
+
return False
|
|
1301
|
+
thickness = max(1.0, 2.1 * scale)
|
|
1302
|
+
half = thickness * 0.5
|
|
1303
|
+
inv = 1.0 / dist
|
|
1304
|
+
nx = dx * inv
|
|
1305
|
+
ny = dy * inv
|
|
1306
|
+
px = -ny
|
|
1307
|
+
py = nx
|
|
1308
|
+
ox = px * half
|
|
1309
|
+
oy = py * half
|
|
1310
|
+
x0 = sx0 - ox
|
|
1311
|
+
y0 = sy0 - oy
|
|
1312
|
+
x1 = sx0 + ox
|
|
1313
|
+
y1 = sy0 + oy
|
|
1314
|
+
x2 = sx1 + ox
|
|
1315
|
+
y2 = sy1 + oy
|
|
1316
|
+
x3 = sx1 - ox
|
|
1317
|
+
y3 = sy1 - oy
|
|
1318
|
+
|
|
1319
|
+
# Native uses additive blending for bullet trails and sets color slots per projectile type.
|
|
1320
|
+
# Gauss has a distinct blue tint; most other bullet trails are neutral gray.
|
|
1321
|
+
if type_id == int(ProjectileTypeId.GAUSS_GUN):
|
|
1322
|
+
head_rgb = (51, 128, 255) # (0.2, 0.5, 1.0)
|
|
1323
|
+
else:
|
|
1324
|
+
head_rgb = (128, 128, 128) # (0.5, 0.5, 0.5)
|
|
1325
|
+
|
|
1326
|
+
tail_rgb = (128, 128, 128)
|
|
1327
|
+
head = rl.Color(head_rgb[0], head_rgb[1], head_rgb[2], alpha)
|
|
1328
|
+
tail = rl.Color(tail_rgb[0], tail_rgb[1], tail_rgb[2], 0)
|
|
1329
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1330
|
+
rl.rl_set_texture(self.bullet_trail_texture.id)
|
|
1331
|
+
rl.rl_begin(rl.RL_QUADS)
|
|
1332
|
+
rl.rl_color4ub(tail.r, tail.g, tail.b, tail.a)
|
|
1333
|
+
rl.rl_tex_coord2f(0.0, 0.0)
|
|
1334
|
+
rl.rl_vertex2f(x0, y0)
|
|
1335
|
+
rl.rl_color4ub(tail.r, tail.g, tail.b, tail.a)
|
|
1336
|
+
rl.rl_tex_coord2f(1.0, 0.0)
|
|
1337
|
+
rl.rl_vertex2f(x1, y1)
|
|
1338
|
+
rl.rl_color4ub(head.r, head.g, head.b, head.a)
|
|
1339
|
+
rl.rl_tex_coord2f(1.0, 0.5)
|
|
1340
|
+
rl.rl_vertex2f(x2, y2)
|
|
1341
|
+
rl.rl_color4ub(head.r, head.g, head.b, head.a)
|
|
1342
|
+
rl.rl_tex_coord2f(0.0, 0.5)
|
|
1343
|
+
rl.rl_vertex2f(x3, y3)
|
|
1344
|
+
rl.rl_end()
|
|
1345
|
+
rl.rl_set_texture(0)
|
|
1346
|
+
rl.end_blend_mode()
|
|
1347
|
+
return True
|
|
1348
|
+
|
|
1349
|
+
def _draw_secondary_projectile(self, proj: object, *, scale: float, alpha: float = 1.0) -> None:
|
|
1350
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
1351
|
+
if alpha <= 1e-3:
|
|
1352
|
+
return
|
|
1353
|
+
sx, sy = self.world_to_screen(float(getattr(proj, "pos_x", 0.0)), float(getattr(proj, "pos_y", 0.0)))
|
|
1354
|
+
proj_type = int(getattr(proj, "type_id", 0))
|
|
1355
|
+
angle = float(getattr(proj, "angle", 0.0))
|
|
1356
|
+
|
|
1357
|
+
if proj_type in (1, 2, 4) and self.projs_texture is not None:
|
|
1358
|
+
texture = self.projs_texture
|
|
1359
|
+
cell_w = float(texture.width) / 4.0
|
|
1360
|
+
if cell_w <= 1e-6:
|
|
1361
|
+
return
|
|
1362
|
+
|
|
1363
|
+
base_alpha = clamp(alpha * 0.9, 0.0, 1.0)
|
|
1364
|
+
base_tint = self._color_from_rgba((0.8, 0.8, 0.8, base_alpha))
|
|
1365
|
+
base_size = 14.0
|
|
1366
|
+
if proj_type == 2:
|
|
1367
|
+
base_size = 10.0
|
|
1368
|
+
elif proj_type == 4:
|
|
1369
|
+
base_size = 8.0
|
|
1370
|
+
sprite_scale = (base_size * scale) / cell_w
|
|
1371
|
+
|
|
1372
|
+
fx_detail_1 = bool(self.config.data.get("fx_detail_1", 0)) if self.config is not None else True
|
|
1373
|
+
if fx_detail_1 and self.particles_texture is not None:
|
|
1374
|
+
particles_texture = self.particles_texture
|
|
1375
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
|
|
1376
|
+
if atlas is not None:
|
|
1377
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1378
|
+
if grid:
|
|
1379
|
+
particle_cell_w = float(particles_texture.width) / float(grid)
|
|
1380
|
+
particle_cell_h = float(particles_texture.height) / float(grid)
|
|
1381
|
+
frame = int(atlas.frame)
|
|
1382
|
+
col = frame % grid
|
|
1383
|
+
row = frame // grid
|
|
1384
|
+
src = rl.Rectangle(
|
|
1385
|
+
particle_cell_w * float(col),
|
|
1386
|
+
particle_cell_h * float(row),
|
|
1387
|
+
max(0.0, particle_cell_w - 2.0),
|
|
1388
|
+
max(0.0, particle_cell_h - 2.0),
|
|
1389
|
+
)
|
|
1390
|
+
|
|
1391
|
+
dir_x = math.cos(angle - math.pi / 2.0)
|
|
1392
|
+
dir_y = math.sin(angle - math.pi / 2.0)
|
|
1393
|
+
|
|
1394
|
+
def _draw_rocket_fx(
|
|
1395
|
+
*,
|
|
1396
|
+
size: float,
|
|
1397
|
+
offset: float,
|
|
1398
|
+
rgba: tuple[float, float, float, float],
|
|
1399
|
+
) -> None:
|
|
1400
|
+
fx_alpha = rgba[3]
|
|
1401
|
+
if fx_alpha <= 1e-3:
|
|
1402
|
+
return
|
|
1403
|
+
tint = self._color_from_rgba(rgba)
|
|
1404
|
+
fx_sx = sx - dir_x * offset * scale
|
|
1405
|
+
fx_sy = sy - dir_y * offset * scale
|
|
1406
|
+
dst_size = size * scale
|
|
1407
|
+
dst = rl.Rectangle(float(fx_sx), float(fx_sy), float(dst_size), float(dst_size))
|
|
1408
|
+
origin = rl.Vector2(dst_size * 0.5, dst_size * 0.5)
|
|
1409
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, tint)
|
|
1410
|
+
|
|
1411
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1412
|
+
# Large bloom around the rocket (effect_id=0x0D).
|
|
1413
|
+
_draw_rocket_fx(size=140.0, offset=5.0, rgba=(1.0, 1.0, 1.0, alpha * 0.48))
|
|
1414
|
+
|
|
1415
|
+
if proj_type == 4:
|
|
1416
|
+
_draw_rocket_fx(size=30.0, offset=9.0, rgba=(0.7, 0.7, 1.0, alpha * 0.158))
|
|
1417
|
+
elif proj_type == 2:
|
|
1418
|
+
_draw_rocket_fx(size=40.0, offset=9.0, rgba=(1.0, 1.0, 1.0, alpha * 0.58))
|
|
1419
|
+
else:
|
|
1420
|
+
_draw_rocket_fx(size=60.0, offset=9.0, rgba=(1.0, 1.0, 1.0, alpha * 0.68))
|
|
1421
|
+
|
|
1422
|
+
rl.end_blend_mode()
|
|
1423
|
+
self._draw_atlas_sprite(
|
|
1424
|
+
texture,
|
|
1425
|
+
grid=4,
|
|
1426
|
+
frame=3,
|
|
1427
|
+
x=sx,
|
|
1428
|
+
y=sy,
|
|
1429
|
+
scale=sprite_scale,
|
|
1430
|
+
rotation_rad=angle,
|
|
1431
|
+
tint=base_tint,
|
|
1432
|
+
)
|
|
1433
|
+
return
|
|
1434
|
+
|
|
1435
|
+
if proj_type == 4:
|
|
1436
|
+
rl.draw_circle(int(sx), int(sy), max(1.0, 12.0 * scale), rl.Color(200, 120, 255, int(255 * alpha + 0.5)))
|
|
1437
|
+
return
|
|
1438
|
+
if proj_type == 3:
|
|
1439
|
+
t = clamp(float(getattr(proj, "lifetime", 0.0)), 0.0, 1.0)
|
|
1440
|
+
radius = float(getattr(proj, "speed", 1.0)) * t * 80.0
|
|
1441
|
+
alpha_byte = int(clamp((1.0 - t) * 180.0 * alpha, 0.0, 255.0) + 0.5)
|
|
1442
|
+
color = rl.Color(200, 120, 255, alpha_byte)
|
|
1443
|
+
rl.draw_circle_lines(int(sx), int(sy), max(1.0, radius * scale), color)
|
|
1444
|
+
return
|
|
1445
|
+
rl.draw_circle(int(sx), int(sy), max(1.0, 4.0 * scale), rl.Color(200, 200, 220, int(200 * alpha + 0.5)))
|
|
1446
|
+
|
|
1447
|
+
def _draw_particle_pool(self, *, cam_x: float, cam_y: float, scale_x: float, scale_y: float, alpha: float = 1.0) -> None:
|
|
1448
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
1449
|
+
if alpha <= 1e-3:
|
|
1450
|
+
return
|
|
1451
|
+
texture = self.particles_texture
|
|
1452
|
+
if texture is None:
|
|
1453
|
+
return
|
|
1454
|
+
|
|
1455
|
+
particles = self.state.particles.entries
|
|
1456
|
+
if not any(entry.active for entry in particles):
|
|
1457
|
+
return
|
|
1458
|
+
|
|
1459
|
+
scale = (scale_x + scale_y) * 0.5
|
|
1460
|
+
|
|
1461
|
+
def src_rect(effect_id: int) -> rl.Rectangle | None:
|
|
1462
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(int(effect_id))
|
|
1463
|
+
if atlas is None:
|
|
1464
|
+
return None
|
|
1465
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1466
|
+
if not grid:
|
|
1467
|
+
return None
|
|
1468
|
+
frame = int(atlas.frame)
|
|
1469
|
+
col = frame % grid
|
|
1470
|
+
row = frame // grid
|
|
1471
|
+
cell_w = float(texture.width) / float(grid)
|
|
1472
|
+
cell_h = float(texture.height) / float(grid)
|
|
1473
|
+
return rl.Rectangle(
|
|
1474
|
+
cell_w * float(col),
|
|
1475
|
+
cell_h * float(row),
|
|
1476
|
+
max(0.0, cell_w - 2.0),
|
|
1477
|
+
max(0.0, cell_h - 2.0),
|
|
1478
|
+
)
|
|
1479
|
+
|
|
1480
|
+
src_large = src_rect(13)
|
|
1481
|
+
src_normal = src_rect(12)
|
|
1482
|
+
src_style_8 = src_rect(2)
|
|
1483
|
+
if src_normal is None or src_style_8 is None:
|
|
1484
|
+
return
|
|
1485
|
+
|
|
1486
|
+
fx_detail_1 = bool(self.config.data.get("fx_detail_1", 0)) if self.config is not None else True
|
|
1487
|
+
|
|
1488
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1489
|
+
|
|
1490
|
+
if fx_detail_1 and src_large is not None:
|
|
1491
|
+
alpha_byte = int(clamp(alpha * 0.04, 0.0, 1.0) * 255.0 + 0.5)
|
|
1492
|
+
tint = rl.Color(255, 255, 255, alpha_byte)
|
|
1493
|
+
for idx, entry in enumerate(particles):
|
|
1494
|
+
if not entry.active or (idx % 2) or int(entry.style_id) == 8:
|
|
1495
|
+
continue
|
|
1496
|
+
radius = (math.sin((1.0 - float(entry.intensity)) * 1.5707964) + 0.1) * 55.0 + 4.0
|
|
1497
|
+
radius = max(radius, 16.0)
|
|
1498
|
+
size = max(0.0, radius * 2.0 * scale)
|
|
1499
|
+
if size <= 0.0:
|
|
1500
|
+
continue
|
|
1501
|
+
sx = (float(entry.pos_x) + cam_x) * scale_x
|
|
1502
|
+
sy = (float(entry.pos_y) + cam_y) * scale_y
|
|
1503
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
1504
|
+
origin = rl.Vector2(float(size) * 0.5, float(size) * 0.5)
|
|
1505
|
+
rl.draw_texture_pro(texture, src_large, dst, origin, 0.0, tint)
|
|
1506
|
+
|
|
1507
|
+
for entry in particles:
|
|
1508
|
+
if not entry.active or int(entry.style_id) == 8:
|
|
1509
|
+
continue
|
|
1510
|
+
radius = math.sin((1.0 - float(entry.intensity)) * 1.5707964) * 24.0
|
|
1511
|
+
if int(entry.style_id) == 1:
|
|
1512
|
+
radius *= 0.8
|
|
1513
|
+
radius = max(radius, 2.0)
|
|
1514
|
+
size = max(0.0, radius * 2.0 * scale)
|
|
1515
|
+
if size <= 0.0:
|
|
1516
|
+
continue
|
|
1517
|
+
sx = (float(entry.pos_x) + cam_x) * scale_x
|
|
1518
|
+
sy = (float(entry.pos_y) + cam_y) * scale_y
|
|
1519
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
1520
|
+
origin = rl.Vector2(float(size) * 0.5, float(size) * 0.5)
|
|
1521
|
+
rotation_deg = float(entry.spin) * _RAD_TO_DEG
|
|
1522
|
+
tint = self._color_from_rgba((entry.scale_x, entry.scale_y, entry.scale_z, float(entry.age) * alpha))
|
|
1523
|
+
rl.draw_texture_pro(texture, src_normal, dst, origin, rotation_deg, tint)
|
|
1524
|
+
|
|
1525
|
+
alpha_byte = int(clamp(alpha, 0.0, 1.0) * 255.0 + 0.5)
|
|
1526
|
+
for entry in particles:
|
|
1527
|
+
if not entry.active or int(entry.style_id) != 8:
|
|
1528
|
+
continue
|
|
1529
|
+
wobble = math.sin(float(entry.spin)) * 3.0
|
|
1530
|
+
half_h = (wobble + 15.0) * float(entry.scale_x) * 7.0
|
|
1531
|
+
half_w = (15.0 - wobble) * float(entry.scale_x) * 7.0
|
|
1532
|
+
w = max(0.0, half_w * 2.0 * scale)
|
|
1533
|
+
h = max(0.0, half_h * 2.0 * scale)
|
|
1534
|
+
if w <= 0.0 or h <= 0.0:
|
|
1535
|
+
continue
|
|
1536
|
+
sx = (float(entry.pos_x) + cam_x) * scale_x
|
|
1537
|
+
sy = (float(entry.pos_y) + cam_y) * scale_y
|
|
1538
|
+
dst = rl.Rectangle(float(sx), float(sy), float(w), float(h))
|
|
1539
|
+
origin = rl.Vector2(float(w) * 0.5, float(h) * 0.5)
|
|
1540
|
+
tint = rl.Color(255, 255, 255, int(float(entry.age) * alpha_byte + 0.5))
|
|
1541
|
+
rl.draw_texture_pro(texture, src_style_8, dst, origin, 0.0, tint)
|
|
1542
|
+
|
|
1543
|
+
rl.end_blend_mode()
|
|
1544
|
+
|
|
1545
|
+
def _draw_sprite_effect_pool(
|
|
1546
|
+
self,
|
|
1547
|
+
*,
|
|
1548
|
+
cam_x: float,
|
|
1549
|
+
cam_y: float,
|
|
1550
|
+
scale_x: float,
|
|
1551
|
+
scale_y: float,
|
|
1552
|
+
alpha: float = 1.0,
|
|
1553
|
+
) -> None:
|
|
1554
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
1555
|
+
if alpha <= 1e-3:
|
|
1556
|
+
return
|
|
1557
|
+
if self.config is not None and not bool(self.config.data.get("fx_detail_2", 0)):
|
|
1558
|
+
return
|
|
1559
|
+
texture = self.particles_texture
|
|
1560
|
+
if texture is None:
|
|
1561
|
+
return
|
|
1562
|
+
|
|
1563
|
+
effects = self.state.sprite_effects.entries
|
|
1564
|
+
if not any(entry.active for entry in effects):
|
|
1565
|
+
return
|
|
1566
|
+
|
|
1567
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x11)
|
|
1568
|
+
if atlas is None:
|
|
1569
|
+
return
|
|
1570
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1571
|
+
if not grid:
|
|
1572
|
+
return
|
|
1573
|
+
frame = int(atlas.frame)
|
|
1574
|
+
col = frame % grid
|
|
1575
|
+
row = frame // grid
|
|
1576
|
+
cell_w = float(texture.width) / float(grid)
|
|
1577
|
+
cell_h = float(texture.height) / float(grid)
|
|
1578
|
+
src = rl.Rectangle(cell_w * float(col), cell_h * float(row), cell_w, cell_h)
|
|
1579
|
+
scale = (scale_x + scale_y) * 0.5
|
|
1580
|
+
|
|
1581
|
+
rl.begin_blend_mode(rl.BLEND_ALPHA)
|
|
1582
|
+
for entry in effects:
|
|
1583
|
+
if not entry.active:
|
|
1584
|
+
continue
|
|
1585
|
+
size = float(entry.scale) * scale
|
|
1586
|
+
if size <= 0.0:
|
|
1587
|
+
continue
|
|
1588
|
+
sx = (float(entry.pos_x) + cam_x) * scale_x
|
|
1589
|
+
sy = (float(entry.pos_y) + cam_y) * scale_y
|
|
1590
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
1591
|
+
origin = rl.Vector2(float(size) * 0.5, float(size) * 0.5)
|
|
1592
|
+
rotation_deg = float(entry.rotation) * _RAD_TO_DEG
|
|
1593
|
+
tint = self._color_from_rgba((entry.color_r, entry.color_g, entry.color_b, float(entry.color_a) * alpha))
|
|
1594
|
+
rl.draw_texture_pro(texture, src, dst, origin, rotation_deg, tint)
|
|
1595
|
+
rl.end_blend_mode()
|
|
1596
|
+
|
|
1597
|
+
def _draw_effect_pool(self, *, cam_x: float, cam_y: float, scale_x: float, scale_y: float, alpha: float = 1.0) -> None:
|
|
1598
|
+
alpha = clamp(float(alpha), 0.0, 1.0)
|
|
1599
|
+
if alpha <= 1e-3:
|
|
1600
|
+
return
|
|
1601
|
+
texture = self.particles_texture
|
|
1602
|
+
if texture is None:
|
|
1603
|
+
return
|
|
1604
|
+
|
|
1605
|
+
effects = self.state.effects.entries
|
|
1606
|
+
if not any(entry.flags and entry.age >= 0.0 for entry in effects):
|
|
1607
|
+
return
|
|
1608
|
+
|
|
1609
|
+
scale = (scale_x + scale_y) * 0.5
|
|
1610
|
+
|
|
1611
|
+
src_cache: dict[int, rl.Rectangle] = {}
|
|
1612
|
+
|
|
1613
|
+
def src_rect(effect_id: int) -> rl.Rectangle | None:
|
|
1614
|
+
cached = src_cache.get(effect_id)
|
|
1615
|
+
if cached is not None:
|
|
1616
|
+
return cached
|
|
1617
|
+
|
|
1618
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(int(effect_id))
|
|
1619
|
+
if atlas is None:
|
|
1620
|
+
return None
|
|
1621
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1622
|
+
if not grid:
|
|
1623
|
+
return None
|
|
1624
|
+
frame = int(atlas.frame)
|
|
1625
|
+
col = frame % grid
|
|
1626
|
+
row = frame // grid
|
|
1627
|
+
cell_w = float(texture.width) / float(grid)
|
|
1628
|
+
cell_h = float(texture.height) / float(grid)
|
|
1629
|
+
# Native effect pool clamps UVs to (cell_size - 2px) to avoid bleeding.
|
|
1630
|
+
src = rl.Rectangle(
|
|
1631
|
+
cell_w * float(col),
|
|
1632
|
+
cell_h * float(row),
|
|
1633
|
+
max(0.0, cell_w - 2.0),
|
|
1634
|
+
max(0.0, cell_h - 2.0),
|
|
1635
|
+
)
|
|
1636
|
+
src_cache[effect_id] = src
|
|
1637
|
+
return src
|
|
1638
|
+
|
|
1639
|
+
def draw_entry(entry: object) -> None:
|
|
1640
|
+
effect_id = int(getattr(entry, "effect_id", 0))
|
|
1641
|
+
src = src_rect(effect_id)
|
|
1642
|
+
if src is None:
|
|
1643
|
+
return
|
|
1644
|
+
|
|
1645
|
+
pos_x = float(getattr(entry, "pos_x", 0.0))
|
|
1646
|
+
pos_y = float(getattr(entry, "pos_y", 0.0))
|
|
1647
|
+
sx = (pos_x + cam_x) * scale_x
|
|
1648
|
+
sy = (pos_y + cam_y) * scale_y
|
|
1649
|
+
|
|
1650
|
+
half_w = float(getattr(entry, "half_width", 0.0))
|
|
1651
|
+
half_h = float(getattr(entry, "half_height", 0.0))
|
|
1652
|
+
local_scale = float(getattr(entry, "scale", 1.0))
|
|
1653
|
+
w = max(0.0, half_w * 2.0 * local_scale * scale)
|
|
1654
|
+
h = max(0.0, half_h * 2.0 * local_scale * scale)
|
|
1655
|
+
if w <= 0.0 or h <= 0.0:
|
|
1656
|
+
return
|
|
1657
|
+
|
|
1658
|
+
rotation_deg = float(getattr(entry, "rotation", 0.0)) * _RAD_TO_DEG
|
|
1659
|
+
tint = self._color_from_rgba(
|
|
1660
|
+
(
|
|
1661
|
+
float(getattr(entry, "color_r", 1.0)),
|
|
1662
|
+
float(getattr(entry, "color_g", 1.0)),
|
|
1663
|
+
float(getattr(entry, "color_b", 1.0)),
|
|
1664
|
+
float(getattr(entry, "color_a", 1.0)),
|
|
1665
|
+
)
|
|
1666
|
+
)
|
|
1667
|
+
tint = rl.Color(tint.r, tint.g, tint.b, int(tint.a * alpha + 0.5))
|
|
1668
|
+
|
|
1669
|
+
dst = rl.Rectangle(float(sx), float(sy), float(w), float(h))
|
|
1670
|
+
origin = rl.Vector2(float(w) * 0.5, float(h) * 0.5)
|
|
1671
|
+
rl.draw_texture_pro(texture, src, dst, origin, rotation_deg, tint)
|
|
1672
|
+
|
|
1673
|
+
rl.begin_blend_mode(rl.BLEND_ALPHA)
|
|
1674
|
+
for entry in effects:
|
|
1675
|
+
if not entry.flags or entry.age < 0.0:
|
|
1676
|
+
continue
|
|
1677
|
+
if int(entry.flags) & 0x40:
|
|
1678
|
+
draw_entry(entry)
|
|
1679
|
+
rl.end_blend_mode()
|
|
1680
|
+
|
|
1681
|
+
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1682
|
+
for entry in effects:
|
|
1683
|
+
if not entry.flags or entry.age < 0.0:
|
|
1684
|
+
continue
|
|
1685
|
+
if not (int(entry.flags) & 0x40):
|
|
1686
|
+
draw_entry(entry)
|
|
1687
|
+
rl.end_blend_mode()
|
|
1688
|
+
|
|
1689
|
+
def draw(self, *, draw_aim_indicators: bool = True, entity_alpha: float = 1.0) -> None:
|
|
1690
|
+
entity_alpha = clamp(float(entity_alpha), 0.0, 1.0)
|
|
1691
|
+
clear_color = rl.Color(10, 10, 12, 255)
|
|
1692
|
+
screen_w, screen_h = self._camera_screen_size()
|
|
1693
|
+
cam_x, cam_y = self._clamp_camera(self.camera_x, self.camera_y, screen_w, screen_h)
|
|
1694
|
+
out_w = float(rl.get_screen_width())
|
|
1695
|
+
out_h = float(rl.get_screen_height())
|
|
1696
|
+
scale_x = out_w / screen_w if screen_w > 0 else 1.0
|
|
1697
|
+
scale_y = out_h / screen_h if screen_h > 0 else 1.0
|
|
1698
|
+
if self.ground is None:
|
|
1699
|
+
rl.clear_background(clear_color)
|
|
1700
|
+
else:
|
|
1701
|
+
rl.clear_background(clear_color)
|
|
1702
|
+
self.ground.draw(cam_x, cam_y, screen_w=screen_w, screen_h=screen_h)
|
|
1703
|
+
scale = (scale_x + scale_y) * 0.5
|
|
1704
|
+
|
|
1705
|
+
# World bounds for debug if terrain is missing.
|
|
1706
|
+
if self.ground is None:
|
|
1707
|
+
x0 = (0.0 + cam_x) * scale_x
|
|
1708
|
+
y0 = (0.0 + cam_y) * scale_y
|
|
1709
|
+
x1 = (float(self.world_size) + cam_x) * scale_x
|
|
1710
|
+
y1 = (float(self.world_size) + cam_y) * scale_y
|
|
1711
|
+
rl.draw_rectangle_lines(int(x0), int(y0), int(x1 - x0), int(y1 - y0), rl.Color(40, 40, 55, 255))
|
|
1712
|
+
|
|
1713
|
+
if entity_alpha <= 1e-3:
|
|
1714
|
+
return
|
|
1715
|
+
|
|
1716
|
+
alpha_test = True
|
|
1717
|
+
if self.ground is not None:
|
|
1718
|
+
alpha_test = bool(getattr(self.ground, "alpha_test", True))
|
|
1719
|
+
|
|
1720
|
+
with _maybe_alpha_test(bool(alpha_test)):
|
|
1721
|
+
trooper_texture = self.creature_textures.get(CREATURE_ASSET.get(CreatureTypeId.TROOPER))
|
|
1722
|
+
particles_texture = self.particles_texture
|
|
1723
|
+
monster_vision = bool(self.players) and perk_active(self.players[0], PerkId.MONSTER_VISION)
|
|
1724
|
+
monster_vision_src: rl.Rectangle | None = None
|
|
1725
|
+
if monster_vision and particles_texture is not None:
|
|
1726
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x10)
|
|
1727
|
+
if atlas is not None:
|
|
1728
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1729
|
+
if grid:
|
|
1730
|
+
frame = int(atlas.frame)
|
|
1731
|
+
col = frame % grid
|
|
1732
|
+
row = frame // grid
|
|
1733
|
+
cell_w = float(particles_texture.width) / float(grid)
|
|
1734
|
+
cell_h = float(particles_texture.height) / float(grid)
|
|
1735
|
+
monster_vision_src = rl.Rectangle(
|
|
1736
|
+
cell_w * float(col),
|
|
1737
|
+
cell_h * float(row),
|
|
1738
|
+
max(0.0, cell_w - 2.0),
|
|
1739
|
+
max(0.0, cell_h - 2.0),
|
|
1740
|
+
)
|
|
1741
|
+
|
|
1742
|
+
def draw_player(player: object) -> None:
|
|
1743
|
+
if trooper_texture is not None:
|
|
1744
|
+
self._draw_player_trooper_sprite(
|
|
1745
|
+
trooper_texture,
|
|
1746
|
+
player,
|
|
1747
|
+
cam_x=cam_x,
|
|
1748
|
+
cam_y=cam_y,
|
|
1749
|
+
scale_x=scale_x,
|
|
1750
|
+
scale_y=scale_y,
|
|
1751
|
+
scale=scale,
|
|
1752
|
+
alpha=entity_alpha,
|
|
1753
|
+
)
|
|
1754
|
+
return
|
|
1755
|
+
|
|
1756
|
+
sx = (player.pos_x + cam_x) * scale_x
|
|
1757
|
+
sy = (player.pos_y + cam_y) * scale_y
|
|
1758
|
+
tint = rl.Color(90, 190, 120, int(255 * entity_alpha + 0.5))
|
|
1759
|
+
rl.draw_circle(int(sx), int(sy), max(1.0, 14.0 * scale), tint)
|
|
1760
|
+
|
|
1761
|
+
for player in self.players:
|
|
1762
|
+
if player.health <= 0.0:
|
|
1763
|
+
draw_player(player)
|
|
1764
|
+
|
|
1765
|
+
creature_type_order = {
|
|
1766
|
+
int(CreatureTypeId.ZOMBIE): 0,
|
|
1767
|
+
int(CreatureTypeId.SPIDER_SP1): 1,
|
|
1768
|
+
int(CreatureTypeId.SPIDER_SP2): 2,
|
|
1769
|
+
int(CreatureTypeId.ALIEN): 3,
|
|
1770
|
+
int(CreatureTypeId.LIZARD): 4,
|
|
1771
|
+
}
|
|
1772
|
+
creatures = [
|
|
1773
|
+
(idx, creature)
|
|
1774
|
+
for idx, creature in enumerate(self.creatures.entries)
|
|
1775
|
+
if creature.active
|
|
1776
|
+
]
|
|
1777
|
+
creatures.sort(key=lambda item: (creature_type_order.get(int(getattr(item[1], "type_id", -1)), 999), item[0]))
|
|
1778
|
+
for _idx, creature in creatures:
|
|
1779
|
+
sx = (creature.x + cam_x) * scale_x
|
|
1780
|
+
sy = (creature.y + cam_y) * scale_y
|
|
1781
|
+
hitbox_size = float(creature.hitbox_size)
|
|
1782
|
+
try:
|
|
1783
|
+
type_id = CreatureTypeId(int(creature.type_id))
|
|
1784
|
+
except ValueError:
|
|
1785
|
+
type_id = None
|
|
1786
|
+
asset = CREATURE_ASSET.get(type_id) if type_id is not None else None
|
|
1787
|
+
texture = self.creature_textures.get(asset) if asset is not None else None
|
|
1788
|
+
if monster_vision and particles_texture is not None and monster_vision_src is not None:
|
|
1789
|
+
fade = monster_vision_fade_alpha(hitbox_size)
|
|
1790
|
+
mv_alpha = fade * entity_alpha
|
|
1791
|
+
if mv_alpha > 1e-3:
|
|
1792
|
+
size = 90.0 * scale
|
|
1793
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
1794
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
1795
|
+
tint = rl.Color(255, 255, 0, int(clamp(mv_alpha, 0.0, 1.0) * 255.0 + 0.5))
|
|
1796
|
+
rl.draw_texture_pro(particles_texture, monster_vision_src, dst, origin, 0.0, tint)
|
|
1797
|
+
if texture is None:
|
|
1798
|
+
tint = rl.Color(220, 90, 90, int(255 * entity_alpha + 0.5))
|
|
1799
|
+
rl.draw_circle(int(sx), int(sy), max(1.0, creature.size * 0.5 * scale), tint)
|
|
1800
|
+
continue
|
|
1801
|
+
|
|
1802
|
+
info = CREATURE_ANIM.get(type_id) if type_id is not None else None
|
|
1803
|
+
if info is None:
|
|
1804
|
+
continue
|
|
1805
|
+
|
|
1806
|
+
tint_alpha = float(creature.tint_a)
|
|
1807
|
+
if hitbox_size < 0.0:
|
|
1808
|
+
# Mirrors the main-pass alpha fade when hitbox_size ramps negative.
|
|
1809
|
+
tint_alpha = max(0.0, tint_alpha + hitbox_size * 0.1)
|
|
1810
|
+
tint_alpha = clamp(tint_alpha * entity_alpha, 0.0, 1.0)
|
|
1811
|
+
tint = self._color_from_rgba((creature.tint_r, creature.tint_g, creature.tint_b, tint_alpha))
|
|
1812
|
+
|
|
1813
|
+
size_scale = clamp(float(creature.size) / 64.0, 0.25, 2.0)
|
|
1814
|
+
fx_detail = bool(self.config.data.get("fx_detail_0", 0)) if self.config is not None else True
|
|
1815
|
+
# Mirrors `creature_render_type`: the "shadow-ish" pass is gated by fx_detail_0
|
|
1816
|
+
# and is disabled when the Monster Vision perk is active.
|
|
1817
|
+
shadow = fx_detail and (not self.players or not perk_active(self.players[0], PerkId.MONSTER_VISION))
|
|
1818
|
+
long_strip = (creature.flags & CreatureFlags.ANIM_PING_PONG) == 0 or (
|
|
1819
|
+
creature.flags & CreatureFlags.ANIM_LONG_STRIP
|
|
1820
|
+
) != 0
|
|
1821
|
+
phase = float(creature.anim_phase)
|
|
1822
|
+
if long_strip:
|
|
1823
|
+
if hitbox_size < 0.0:
|
|
1824
|
+
# Negative phase selects the fallback "corpse" frame in creature_render_type.
|
|
1825
|
+
phase = -1.0
|
|
1826
|
+
elif hitbox_size < 16.0:
|
|
1827
|
+
# Death staging: while hitbox_size ramps down (16..0), creature_render_type
|
|
1828
|
+
# selects frames via `__ftol((base_frame + 15) - hitbox_size)`.
|
|
1829
|
+
phase = float(info.base + 0x0F) - hitbox_size - 0.5
|
|
1830
|
+
|
|
1831
|
+
shadow_alpha = None
|
|
1832
|
+
if shadow:
|
|
1833
|
+
# Shadow pass uses tint_a * 0.4 and fades much faster for corpses (hitbox_size < 0).
|
|
1834
|
+
shadow_a = float(creature.tint_a) * 0.4
|
|
1835
|
+
if hitbox_size < 0.0:
|
|
1836
|
+
shadow_a += hitbox_size * (0.5 if long_strip else 0.1)
|
|
1837
|
+
shadow_a = max(0.0, shadow_a)
|
|
1838
|
+
shadow_alpha = int(clamp(shadow_a * entity_alpha * 255.0, 0.0, 255.0) + 0.5)
|
|
1839
|
+
self._draw_creature_sprite(
|
|
1840
|
+
texture,
|
|
1841
|
+
type_id=type_id or CreatureTypeId.ZOMBIE,
|
|
1842
|
+
flags=creature.flags,
|
|
1843
|
+
phase=phase,
|
|
1844
|
+
mirror_long=bool(info.mirror) and hitbox_size >= 16.0,
|
|
1845
|
+
shadow_alpha=shadow_alpha,
|
|
1846
|
+
world_x=float(creature.x),
|
|
1847
|
+
world_y=float(creature.y),
|
|
1848
|
+
rotation_rad=float(creature.heading) - math.pi / 2.0,
|
|
1849
|
+
scale=scale,
|
|
1850
|
+
size_scale=size_scale,
|
|
1851
|
+
tint=tint,
|
|
1852
|
+
shadow=shadow,
|
|
1853
|
+
)
|
|
1854
|
+
|
|
1855
|
+
freeze_timer = float(self.state.bonuses.freeze)
|
|
1856
|
+
if particles_texture is not None and freeze_timer > 0.0:
|
|
1857
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0E)
|
|
1858
|
+
if atlas is not None:
|
|
1859
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1860
|
+
if grid:
|
|
1861
|
+
cell_w = float(particles_texture.width) / float(grid)
|
|
1862
|
+
cell_h = float(particles_texture.height) / float(grid)
|
|
1863
|
+
frame = int(atlas.frame)
|
|
1864
|
+
col = frame % grid
|
|
1865
|
+
row = frame // grid
|
|
1866
|
+
src = rl.Rectangle(
|
|
1867
|
+
cell_w * float(col),
|
|
1868
|
+
cell_h * float(row),
|
|
1869
|
+
max(0.0, cell_w - 2.0),
|
|
1870
|
+
max(0.0, cell_h - 2.0),
|
|
1871
|
+
)
|
|
1872
|
+
|
|
1873
|
+
fade = 1.0 if freeze_timer >= 1.0 else clamp(freeze_timer, 0.0, 1.0)
|
|
1874
|
+
freeze_alpha = clamp(fade * entity_alpha * 0.7, 0.0, 1.0)
|
|
1875
|
+
if freeze_alpha > 1e-3:
|
|
1876
|
+
tint = rl.Color(255, 255, 255, int(freeze_alpha * 255.0 + 0.5))
|
|
1877
|
+
rl.begin_blend_mode(rl.BLEND_ALPHA)
|
|
1878
|
+
for idx, creature in enumerate(self.creatures.entries):
|
|
1879
|
+
if not creature.active:
|
|
1880
|
+
continue
|
|
1881
|
+
size = float(creature.size) * scale
|
|
1882
|
+
if size <= 1e-3:
|
|
1883
|
+
continue
|
|
1884
|
+
sx = (creature.x + cam_x) * scale_x
|
|
1885
|
+
sy = (creature.y + cam_y) * scale_y
|
|
1886
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
1887
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
1888
|
+
rotation_deg = (float(idx) * 0.01 + float(creature.heading)) * _RAD_TO_DEG
|
|
1889
|
+
rl.draw_texture_pro(particles_texture, src, dst, origin, rotation_deg, tint)
|
|
1890
|
+
rl.end_blend_mode()
|
|
1891
|
+
|
|
1892
|
+
for player in self.players:
|
|
1893
|
+
if player.health > 0.0:
|
|
1894
|
+
draw_player(player)
|
|
1895
|
+
|
|
1896
|
+
for proj_index, proj in enumerate(self.state.projectiles.entries):
|
|
1897
|
+
if not proj.active:
|
|
1898
|
+
continue
|
|
1899
|
+
self._draw_projectile(proj, proj_index=proj_index, scale=scale, alpha=entity_alpha)
|
|
1900
|
+
|
|
1901
|
+
self._draw_particle_pool(cam_x=cam_x, cam_y=cam_y, scale_x=scale_x, scale_y=scale_y, alpha=entity_alpha)
|
|
1902
|
+
|
|
1903
|
+
for proj in self.state.secondary_projectiles.entries:
|
|
1904
|
+
if not proj.active:
|
|
1905
|
+
continue
|
|
1906
|
+
self._draw_secondary_projectile(proj, scale=scale, alpha=entity_alpha)
|
|
1907
|
+
|
|
1908
|
+
self._draw_sprite_effect_pool(cam_x=cam_x, cam_y=cam_y, scale_x=scale_x, scale_y=scale_y, alpha=entity_alpha)
|
|
1909
|
+
self._draw_effect_pool(cam_x=cam_x, cam_y=cam_y, scale_x=scale_x, scale_y=scale_y, alpha=entity_alpha)
|
|
1910
|
+
self._draw_bonus_pickups(cam_x=cam_x, cam_y=cam_y, scale_x=scale_x, scale_y=scale_y, scale=scale, alpha=entity_alpha)
|
|
1911
|
+
self._draw_bonus_hover_labels(cam_x=cam_x, cam_y=cam_y, scale_x=scale_x, scale_y=scale_y, alpha=entity_alpha)
|
|
1912
|
+
|
|
1913
|
+
if draw_aim_indicators and (not self.demo_mode_active):
|
|
1914
|
+
for player in self.players:
|
|
1915
|
+
if player.health <= 0.0:
|
|
1916
|
+
continue
|
|
1917
|
+
aim_x = float(getattr(player, "aim_x", player.pos_x))
|
|
1918
|
+
aim_y = float(getattr(player, "aim_y", player.pos_y))
|
|
1919
|
+
dist = math.hypot(aim_x - float(player.pos_x), aim_y - float(player.pos_y))
|
|
1920
|
+
radius = max(6.0, dist * float(getattr(player, "spread_heat", 0.0)) * 0.5)
|
|
1921
|
+
sx = (aim_x + cam_x) * scale_x
|
|
1922
|
+
sy = (aim_y + cam_y) * scale_y
|
|
1923
|
+
screen_radius = max(1.0, radius * scale)
|
|
1924
|
+
self._draw_aim_circle(x=sx, y=sy, radius=screen_radius, alpha=entity_alpha)
|
|
1925
|
+
reload_timer = float(getattr(player, "reload_timer", 0.0))
|
|
1926
|
+
reload_max = float(getattr(player, "reload_timer_max", 0.0))
|
|
1927
|
+
if reload_max > 1e-6 and reload_timer > 1e-6:
|
|
1928
|
+
progress = reload_timer / reload_max
|
|
1929
|
+
if progress > 0.0:
|
|
1930
|
+
ms = int(progress * 60000.0)
|
|
1931
|
+
self._draw_clock_gauge(x=float(int(sx)), y=float(int(sy)), ms=ms, scale=scale, alpha=entity_alpha)
|
|
1932
|
+
|
|
1933
|
+
def world_to_screen(self, x: float, y: float) -> tuple[float, float]:
|
|
1934
|
+
cam_x, cam_y, scale_x, scale_y = self._world_params()
|
|
1935
|
+
return (x + cam_x) * scale_x, (y + cam_y) * scale_y
|
|
1936
|
+
|
|
1937
|
+
def screen_to_world(self, x: float, y: float) -> tuple[float, float]:
|
|
1938
|
+
cam_x, cam_y, scale_x, scale_y = self._world_params()
|
|
1939
|
+
inv_x = 1.0 / scale_x if scale_x > 0 else 1.0
|
|
1940
|
+
inv_y = 1.0 / scale_y if scale_y > 0 else 1.0
|
|
1941
|
+
return x * inv_x - cam_x, y * inv_y - cam_y
|