crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
grim/config.py
ADDED
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from __future__ import annotations
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from dataclasses import dataclass
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from pathlib import Path
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from construct import Byte, Bytes, Float32l, Int32ul, Struct
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CRIMSON_CFG_NAME = "crimson.cfg"
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CRIMSON_CFG_SIZE = 0x480
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CRIMSON_CFG_STRUCT = Struct(
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"sound_disable" / Byte,
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"music_disable" / Byte,
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"highscore_date_mode" / Byte,
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"highscore_duplicate_mode" / Byte,
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"hud_indicators" / Bytes(2),
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"unknown_06" / Bytes(2),
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"unknown_08" / Int32ul,
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"unknown_0c" / Bytes(2),
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"fx_detail_0" / Byte,
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"unknown_0f" / Byte,
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"fx_detail_1" / Byte,
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"fx_detail_2" / Byte,
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"unknown_12" / Bytes(2),
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"player_count" / Int32ul,
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"game_mode" / Int32ul,
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"unknown_1c" / Bytes(0x28),
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"unknown_44" / Int32ul,
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"unknown_48" / Int32ul,
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"unknown_4c" / Bytes(0x20),
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"unknown_6c" / Int32ul,
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"texture_scale" / Float32l,
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"name_tag" / Bytes(12),
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"selected_name_slot" / Int32ul,
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"saved_name_index" / Int32ul,
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"saved_name_order" / Bytes(0x20),
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"saved_names" / Bytes(0xD8),
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"player_name" / Bytes(0x20),
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"player_name_len" / Int32ul,
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"unknown_1a4" / Int32ul,
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"unknown_1a8" / Int32ul,
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"unknown_1ac" / Int32ul,
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"unknown_1b0" / Int32ul,
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"unknown_1b4" / Int32ul,
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"screen_bpp" / Int32ul,
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"screen_width" / Int32ul,
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"screen_height" / Int32ul,
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"windowed_flag" / Byte,
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"unknown_1c5" / Bytes(3),
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"keybinds" / Bytes(0x80),
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"unknown_248" / Bytes(0x1F8),
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"unknown_440" / Int32ul,
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"unknown_444" / Int32ul,
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"hardcore_flag" / Byte,
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# `crimsonland.exe` uses this byte as the "UI Info texts" toggle (it gates the perk prompt text).
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"ui_info_texts" / Byte,
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"unknown_44a" / Bytes(2),
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"perk_prompt_counter" / Int32ul,
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"unknown_450" / Int32ul,
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"unknown_454" / Bytes(0x0C),
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"unknown_460" / Int32ul,
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"sfx_volume" / Float32l,
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"music_volume" / Float32l,
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"fx_toggle" / Byte,
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"score_load_gate" / Byte,
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"unknown_46e" / Byte,
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"unknown_46f" / Byte,
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"detail_preset" / Int32ul,
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"mouse_sensitivity" / Float32l,
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"keybind_pick_perk" / Int32ul,
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"keybind_reload" / Int32ul,
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)
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@dataclass(slots=True)
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class CrimsonConfig:
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path: Path
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data: dict
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@property
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def texture_scale(self) -> float:
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return float(self.data["texture_scale"])
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@texture_scale.setter
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def texture_scale(self, value: float) -> None:
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self.data["texture_scale"] = float(value)
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@property
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def screen_bpp(self) -> int:
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return int(self.data["screen_bpp"])
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@screen_bpp.setter
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def screen_bpp(self, value: int) -> None:
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self.data["screen_bpp"] = int(value)
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@property
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def screen_width(self) -> int:
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return int(self.data["screen_width"])
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@screen_width.setter
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def screen_width(self, value: int) -> None:
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self.data["screen_width"] = int(value)
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@property
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def screen_height(self) -> int:
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return int(self.data["screen_height"])
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@screen_height.setter
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def screen_height(self, value: int) -> None:
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self.data["screen_height"] = int(value)
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@property
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def windowed_flag(self) -> int:
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return int(self.data["windowed_flag"])
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@windowed_flag.setter
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def windowed_flag(self, value: int) -> None:
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self.data["windowed_flag"] = int(value) & 0xFF
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def save(self) -> None:
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self.path.write_bytes(CRIMSON_CFG_STRUCT.build(self.data))
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def default_crimson_cfg_data() -> dict:
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data = CRIMSON_CFG_STRUCT.parse(bytes(CRIMSON_CFG_SIZE))
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config = CrimsonConfig(path=Path("<memory>"), data=data)
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config.data["hud_indicators"] = b"\x01\x01"
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config.data["unknown_08"] = 8
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config.data["fx_detail_0"] = 1
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config.data["fx_detail_1"] = 1
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config.data["fx_detail_2"] = 1
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config.texture_scale = 1.0
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config.screen_bpp = 32
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config.screen_width = 1024
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config.screen_height = 768
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config.windowed_flag = 1
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config.data["player_count"] = 1
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config.data["game_mode"] = 1
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config.data["ui_info_texts"] = 1
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# `config_init_defaults` (0x004028f0): defaults to 0 (enables blood splatter and "Bloody Mess" perk naming).
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config.data["fx_toggle"] = 0
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config.data["sfx_volume"] = 1.0
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config.data["music_volume"] = 1.0
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config.data["detail_preset"] = 5
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config.data["mouse_sensitivity"] = 1.0
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# Matches `config_init_defaults` (0x004028f0): Mouse2 for perk pick, Mouse3 for reload.
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config.data["keybind_pick_perk"] = 0x101
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config.data["keybind_reload"] = 0x102
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config.data["selected_name_slot"] = 0
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config.data["saved_name_index"] = 1
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config.data["unknown_1a4"] = 100
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config.data["unknown_1b0"] = 9000
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config.data["unknown_1b4"] = 27000
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saved_name_order = bytearray()
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for idx in range(8):
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saved_name_order += idx.to_bytes(4, "little")
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config.data["saved_name_order"] = bytes(saved_name_order)
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name_entry = b"default" + b"\x00" * (0x1B - len("default"))
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config.data["saved_names"] = name_entry * 8
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player_name = b"10tons" + b"\x00" * (0x20 - len("10tons"))
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config.data["player_name"] = player_name
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config.data["player_name_len"] = 0
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keybinds = [
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0x11,
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0x1F,
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0x1E,
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0x20,
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0x100,
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0x17E,
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0x17E,
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0x10,
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0x12,
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0x13F,
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0x140,
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0x141,
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0x153,
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0x17E,
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0x17E,
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0x17E,
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200,
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0xD0,
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0xCB,
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0xCD,
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0x9D,
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0x17E,
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0x17E,
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0xD3,
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0xD1,
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0x13F,
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0x140,
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0x141,
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0x153,
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0x17E,
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0x17E,
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0x17E,
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200
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]
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keybind_blob = b"".join(value.to_bytes(4, "little") for value in keybinds)
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if len(keybind_blob) != 0x80:
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raise ValueError(f"expected 0x80 bytes of keybinds, got {len(keybind_blob)}")
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config.data["keybinds"] = keybind_blob
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return data
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def ensure_crimson_cfg(base_dir: Path) -> CrimsonConfig:
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path = base_dir / CRIMSON_CFG_NAME
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if path.exists():
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data = path.read_bytes()
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if len(data) != CRIMSON_CFG_SIZE:
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raise ValueError(f"{path} has unexpected size {len(data)} (expected {CRIMSON_CFG_SIZE})")
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parsed = CRIMSON_CFG_STRUCT.parse(data)
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config = CrimsonConfig(path=path, data=parsed)
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# Patch up configs produced by older revisions of this project.
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# `crimsonland.exe` expects player_count in [1..4], but our repo historically had 0 here.
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player_count = int(config.data.get("player_count", 1))
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if player_count < 1 or player_count > 4:
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config.data["player_count"] = 1
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|
+
config.save()
|
|
222
|
+
if (
|
|
223
|
+
int(config.data.get("detail_preset", 0)) == 0
|
|
224
|
+
and int(config.data.get("fx_detail_0", 0)) == 0
|
|
225
|
+
and int(config.data.get("fx_detail_1", 0)) == 0
|
|
226
|
+
and int(config.data.get("fx_detail_2", 0)) == 0
|
|
227
|
+
):
|
|
228
|
+
config.data["fx_detail_0"] = 1
|
|
229
|
+
config.data["fx_detail_1"] = 1
|
|
230
|
+
config.data["fx_detail_2"] = 1
|
|
231
|
+
config.data["detail_preset"] = 5
|
|
232
|
+
config.save()
|
|
233
|
+
# Patch up missing keybind defaults (older revisions left these as 0).
|
|
234
|
+
keybind_patched = False
|
|
235
|
+
if int(config.data.get("keybind_pick_perk", 0) or 0) == 0:
|
|
236
|
+
config.data["keybind_pick_perk"] = 0x101
|
|
237
|
+
keybind_patched = True
|
|
238
|
+
if int(config.data.get("keybind_reload", 0) or 0) == 0:
|
|
239
|
+
config.data["keybind_reload"] = 0x102
|
|
240
|
+
keybind_patched = True
|
|
241
|
+
if keybind_patched:
|
|
242
|
+
config.save()
|
|
243
|
+
# Patch up missing keybind defaults (older revisions left the entire keybind blob as 0).
|
|
244
|
+
keybind_blob = config.data.get("keybinds")
|
|
245
|
+
if isinstance(keybind_blob, (bytes, bytearray)) and len(keybind_blob) == 0x80:
|
|
246
|
+
default_keybinds = default_crimson_cfg_data().get("keybinds")
|
|
247
|
+
if isinstance(default_keybinds, (bytes, bytearray)) and len(default_keybinds) == 0x80:
|
|
248
|
+
patched = bytearray(keybind_blob)
|
|
249
|
+
changed = False
|
|
250
|
+
for offset in range(0, 0x80, 4):
|
|
251
|
+
value = int.from_bytes(patched[offset : offset + 4], "little")
|
|
252
|
+
if value != 0:
|
|
253
|
+
continue
|
|
254
|
+
patched[offset : offset + 4] = default_keybinds[offset : offset + 4]
|
|
255
|
+
changed = True
|
|
256
|
+
if changed:
|
|
257
|
+
config.data["keybinds"] = bytes(patched)
|
|
258
|
+
config.save()
|
|
259
|
+
return config
|
|
260
|
+
parsed = default_crimson_cfg_data()
|
|
261
|
+
config = CrimsonConfig(path=path, data=parsed)
|
|
262
|
+
config.save()
|
|
263
|
+
return config
|
|
264
|
+
|
|
265
|
+
|
|
266
|
+
def load_crimson_cfg(path: Path) -> CrimsonConfig:
|
|
267
|
+
data = path.read_bytes()
|
|
268
|
+
if len(data) != CRIMSON_CFG_SIZE:
|
|
269
|
+
raise ValueError(f"{path} has unexpected size {len(data)} (expected {CRIMSON_CFG_SIZE})")
|
|
270
|
+
parsed = CRIMSON_CFG_STRUCT.parse(data)
|
|
271
|
+
return CrimsonConfig(path=path, data=parsed)
|
|
272
|
+
|
|
273
|
+
|
|
274
|
+
def apply_detail_preset(config: CrimsonConfig, preset: int | None = None) -> int:
|
|
275
|
+
if preset is None:
|
|
276
|
+
preset = int(config.data.get("detail_preset", 0))
|
|
277
|
+
preset = int(preset)
|
|
278
|
+
if preset < 1:
|
|
279
|
+
preset = 1
|
|
280
|
+
if preset > 5:
|
|
281
|
+
preset = 5
|
|
282
|
+
config.data["detail_preset"] = preset
|
|
283
|
+
if preset <= 1:
|
|
284
|
+
config.data["fx_detail_0"] = 0
|
|
285
|
+
config.data["fx_detail_1"] = 0
|
|
286
|
+
config.data["fx_detail_2"] = 0
|
|
287
|
+
elif preset == 2:
|
|
288
|
+
config.data["fx_detail_0"] = 0
|
|
289
|
+
config.data["fx_detail_1"] = 0
|
|
290
|
+
else:
|
|
291
|
+
config.data["fx_detail_0"] = 1
|
|
292
|
+
config.data["fx_detail_1"] = 1
|
|
293
|
+
config.data["fx_detail_2"] = 1
|
|
294
|
+
return preset
|