crimsonland 0.1.0.dev5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/__init__.py +24 -0
- crimson/assets_fetch.py +60 -0
- crimson/atlas.py +92 -0
- crimson/audio_router.py +155 -0
- crimson/bonuses.py +167 -0
- crimson/camera.py +75 -0
- crimson/cli.py +380 -0
- crimson/creatures/__init__.py +8 -0
- crimson/creatures/ai.py +186 -0
- crimson/creatures/anim.py +173 -0
- crimson/creatures/damage.py +103 -0
- crimson/creatures/runtime.py +1019 -0
- crimson/creatures/spawn.py +2871 -0
- crimson/debug.py +7 -0
- crimson/demo.py +1360 -0
- crimson/demo_trial.py +140 -0
- crimson/effects.py +1086 -0
- crimson/effects_atlas.py +73 -0
- crimson/frontend/__init__.py +1 -0
- crimson/frontend/assets.py +43 -0
- crimson/frontend/boot.py +424 -0
- crimson/frontend/menu.py +700 -0
- crimson/frontend/panels/__init__.py +1 -0
- crimson/frontend/panels/base.py +410 -0
- crimson/frontend/panels/controls.py +132 -0
- crimson/frontend/panels/mods.py +128 -0
- crimson/frontend/panels/options.py +409 -0
- crimson/frontend/panels/play_game.py +627 -0
- crimson/frontend/panels/stats.py +351 -0
- crimson/frontend/transitions.py +31 -0
- crimson/game.py +2533 -0
- crimson/game_modes.py +15 -0
- crimson/game_world.py +652 -0
- crimson/gameplay.py +2467 -0
- crimson/input_codes.py +176 -0
- crimson/modes/__init__.py +1 -0
- crimson/modes/base_gameplay_mode.py +219 -0
- crimson/modes/quest_mode.py +502 -0
- crimson/modes/rush_mode.py +300 -0
- crimson/modes/survival_mode.py +792 -0
- crimson/modes/tutorial_mode.py +648 -0
- crimson/modes/typo_mode.py +472 -0
- crimson/paths.py +23 -0
- crimson/perks.py +828 -0
- crimson/persistence/__init__.py +1 -0
- crimson/persistence/highscores.py +385 -0
- crimson/persistence/save_status.py +245 -0
- crimson/player_damage.py +77 -0
- crimson/projectiles.py +1133 -0
- crimson/quests/__init__.py +18 -0
- crimson/quests/helpers.py +147 -0
- crimson/quests/registry.py +49 -0
- crimson/quests/results.py +164 -0
- crimson/quests/runtime.py +91 -0
- crimson/quests/tier1.py +620 -0
- crimson/quests/tier2.py +652 -0
- crimson/quests/tier3.py +579 -0
- crimson/quests/tier4.py +721 -0
- crimson/quests/tier5.py +886 -0
- crimson/quests/timeline.py +115 -0
- crimson/quests/types.py +70 -0
- crimson/render/__init__.py +1 -0
- crimson/render/terrain_fx.py +88 -0
- crimson/render/world_renderer.py +1941 -0
- crimson/sim/__init__.py +1 -0
- crimson/sim/world_defs.py +67 -0
- crimson/sim/world_state.py +422 -0
- crimson/terrain_assets.py +19 -0
- crimson/tutorial/__init__.py +12 -0
- crimson/tutorial/timeline.py +291 -0
- crimson/typo/__init__.py +2 -0
- crimson/typo/names.py +233 -0
- crimson/typo/player.py +43 -0
- crimson/typo/spawns.py +73 -0
- crimson/typo/typing.py +52 -0
- crimson/ui/__init__.py +3 -0
- crimson/ui/cursor.py +95 -0
- crimson/ui/demo_trial_overlay.py +235 -0
- crimson/ui/game_over.py +660 -0
- crimson/ui/hud.py +601 -0
- crimson/ui/perk_menu.py +388 -0
- crimson/views/__init__.py +40 -0
- crimson/views/aim_debug.py +276 -0
- crimson/views/animations.py +274 -0
- crimson/views/arsenal_debug.py +404 -0
- crimson/views/audio_bootstrap.py +47 -0
- crimson/views/bonuses.py +201 -0
- crimson/views/camera_debug.py +359 -0
- crimson/views/camera_shake.py +229 -0
- crimson/views/corpse_stamp_debug.py +324 -0
- crimson/views/decals_debug.py +739 -0
- crimson/views/empty.py +19 -0
- crimson/views/fonts.py +114 -0
- crimson/views/game_over.py +117 -0
- crimson/views/ground.py +259 -0
- crimson/views/lighting_debug.py +1166 -0
- crimson/views/particles.py +293 -0
- crimson/views/perk_menu_debug.py +430 -0
- crimson/views/perks.py +398 -0
- crimson/views/player.py +434 -0
- crimson/views/player_sprite_debug.py +314 -0
- crimson/views/projectile_fx.py +609 -0
- crimson/views/projectile_render_debug.py +393 -0
- crimson/views/projectiles.py +221 -0
- crimson/views/quest_title_overlay.py +108 -0
- crimson/views/registry.py +34 -0
- crimson/views/rush.py +16 -0
- crimson/views/small_font_debug.py +204 -0
- crimson/views/spawn_plan.py +363 -0
- crimson/views/sprites.py +214 -0
- crimson/views/survival.py +15 -0
- crimson/views/terrain.py +132 -0
- crimson/views/ui.py +123 -0
- crimson/views/wicons.py +166 -0
- crimson/weapon_sfx.py +63 -0
- crimson/weapons.py +860 -0
- crimsonland-0.1.0.dev5.dist-info/METADATA +9 -0
- crimsonland-0.1.0.dev5.dist-info/RECORD +139 -0
- crimsonland-0.1.0.dev5.dist-info/WHEEL +4 -0
- crimsonland-0.1.0.dev5.dist-info/entry_points.txt +4 -0
- grim/__init__.py +20 -0
- grim/app.py +92 -0
- grim/assets.py +231 -0
- grim/audio.py +106 -0
- grim/config.py +294 -0
- grim/console.py +737 -0
- grim/fonts/__init__.py +7 -0
- grim/fonts/grim_mono.py +111 -0
- grim/fonts/small.py +120 -0
- grim/input.py +44 -0
- grim/jaz.py +103 -0
- grim/math.py +17 -0
- grim/music.py +403 -0
- grim/paq.py +76 -0
- grim/rand.py +37 -0
- grim/sfx.py +276 -0
- grim/sfx_map.py +103 -0
- grim/terrain_render.py +840 -0
- grim/view.py +16 -0
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from __future__ import annotations
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from dataclasses import dataclass
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import random
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import pyray as rl
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from grim.assets import PaqTextureCache
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from grim.audio import AudioState
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from grim.config import CrimsonConfig
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from grim.fonts.grim_mono import GrimMonoFont, load_grim_mono_font
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from grim.view import ViewContext
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from ..game_modes import GameMode
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from ..gameplay import most_used_weapon_id_for_player, weapon_assign_player
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from ..input_codes import config_keybinds, input_code_is_down, input_code_is_pressed, player_move_fire_binds
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from ..persistence.save_status import GameStatus
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from ..quests import quest_by_level
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from ..quests.runtime import build_quest_spawn_table, tick_quest_completion_transition
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from ..quests.timeline import quest_spawn_table_empty, tick_quest_mode_spawns
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from ..quests.types import QuestContext, QuestDefinition, SpawnEntry
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from ..terrain_assets import terrain_texture_by_id
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from ..ui.cursor import draw_aim_cursor, draw_menu_cursor
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from ..ui.hud import draw_hud_overlay, hud_ui_scale
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from ..ui.perk_menu import PerkMenuAssets, load_perk_menu_assets
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from ..views.quest_title_overlay import draw_quest_title_overlay
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from .base_gameplay_mode import BaseGameplayMode
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WORLD_SIZE = 1024.0
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QUEST_TITLE_FADE_IN_MS = 500.0
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QUEST_TITLE_HOLD_MS = 1000.0
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QUEST_TITLE_FADE_OUT_MS = 500.0
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QUEST_TITLE_TOTAL_MS = QUEST_TITLE_FADE_IN_MS + QUEST_TITLE_HOLD_MS + QUEST_TITLE_FADE_OUT_MS
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@dataclass(slots=True)
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class _QuestRunState:
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quest: QuestDefinition | None = None
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level: str = ""
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spawn_entries: tuple[SpawnEntry, ...] = ()
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total_spawn_count: int = 0
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max_trigger_time_ms: int = 0
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spawn_timeline_ms: float = 0.0
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quest_name_timer_ms: float = 0.0
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no_creatures_timer_ms: float = 0.0
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completion_transition_ms: float = -1.0
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@dataclass(frozen=True, slots=True)
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class QuestRunOutcome:
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kind: str # "completed" | "failed"
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level: str
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base_time_ms: int
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player_health: float
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player2_health: float | None
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pending_perk_count: int
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experience: int
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kill_count: int
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weapon_id: int
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shots_fired: int
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shots_hit: int
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most_used_weapon_id: int
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def _quest_seed(level: str) -> int:
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tier_text, quest_text = level.split(".", 1)
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try:
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return int(tier_text) * 100 + int(quest_text)
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except ValueError:
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return sum(ord(ch) for ch in level)
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def _quest_attempt_counter_index(level: str) -> int | None:
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try:
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tier_text, quest_text = level.split(".", 1)
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tier = int(tier_text)
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quest = int(quest_text)
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except ValueError:
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return None
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global_index = (tier - 1) * 10 + (quest - 1)
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if not (0 <= global_index < 40):
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return None
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return global_index + 11
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def _quest_level_label(level: str) -> str:
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try:
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tier_text, quest_text = level.split(".", 1)
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return f"{int(tier_text)}-{int(quest_text)}"
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except Exception:
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return level.replace(".", "-", 1)
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class QuestMode(BaseGameplayMode):
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def __init__(
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self,
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ctx: ViewContext,
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*,
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demo_mode_active: bool = False,
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texture_cache: PaqTextureCache | None = None,
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config: CrimsonConfig | None = None,
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audio: AudioState | None = None,
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audio_rng: random.Random | None = None,
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) -> None:
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super().__init__(
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ctx,
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world_size=WORLD_SIZE,
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default_game_mode_id=int(GameMode.QUESTS),
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demo_mode_active=bool(demo_mode_active),
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difficulty_level=0,
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hardcore=False,
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texture_cache=texture_cache,
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config=config,
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audio=audio,
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audio_rng=audio_rng,
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)
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self._quest = _QuestRunState()
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self._selected_level: str | None = None
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self._outcome: QuestRunOutcome | None = None
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self._ui_assets: PerkMenuAssets | None = None
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self._grim_mono: GrimMonoFont | None = None
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def open(self) -> None:
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super().open()
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self._quest = _QuestRunState()
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self._outcome = None
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self._ui_assets = load_perk_menu_assets(self._assets_root)
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if self._ui_assets.missing:
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self._missing_assets.extend(self._ui_assets.missing)
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try:
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self._grim_mono = load_grim_mono_font(self._assets_root, self._missing_assets)
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except Exception:
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self._grim_mono = None
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def close(self) -> None:
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if self._grim_mono is not None:
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rl.unload_texture(self._grim_mono.texture)
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self._grim_mono = None
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self._ui_assets = None
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super().close()
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def select_level(self, level: str | None) -> None:
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self._selected_level = level
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def consume_outcome(self) -> QuestRunOutcome | None:
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outcome = self._outcome
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self._outcome = None
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return outcome
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def prepare_new_run(self, level: str, *, status: GameStatus | None) -> None:
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quest = quest_by_level(level)
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if quest is None:
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self._quest = _QuestRunState(level=level)
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return
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self._outcome = None
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hardcore_flag = False
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if self._config is not None:
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hardcore_flag = bool(int(self._config.data.get("hardcore_flag", 0) or 0))
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self._world.hardcore = hardcore_flag
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seed = _quest_seed(level)
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player_count = 1
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config = self._config
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if config is not None:
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try:
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player_count = int(config.data.get("player_count", 1) or 1)
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except Exception:
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player_count = 1
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self._world.reset(seed=seed, player_count=max(1, min(4, player_count)))
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self._bind_world()
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self._state.status = status
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self._state.quest_stage_major, self._state.quest_stage_minor = quest.level_key
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base_id, overlay_id, detail_id = quest.terrain_ids or (0, 1, 0)
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base = terrain_texture_by_id(int(base_id))
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overlay = terrain_texture_by_id(int(overlay_id))
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detail = terrain_texture_by_id(int(detail_id))
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if base is not None and overlay is not None:
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base_key, base_path = base
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overlay_key, overlay_path = overlay
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detail_key = detail[0] if detail is not None else None
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detail_path = detail[1] if detail is not None else None
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self._world.set_terrain(
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base_key=base_key,
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overlay_key=overlay_key,
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base_path=base_path,
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overlay_path=overlay_path,
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detail_key=detail_key,
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detail_path=detail_path,
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)
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# Quest metadata already stores native (1-based) weapon ids.
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start_weapon_id = max(1, int(quest.start_weapon_id))
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for player in self._world.players:
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weapon_assign_player(player, start_weapon_id)
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ctx = QuestContext(
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width=int(self._world.world_size),
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height=int(self._world.world_size),
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player_count=len(self._world.players),
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)
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entries = build_quest_spawn_table(
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quest,
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ctx,
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seed=seed,
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hardcore=hardcore_flag,
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full_version=not self._world.demo_mode_active,
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)
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total_spawn_count = sum(int(entry.count) for entry in entries)
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max_trigger_ms = max((int(entry.trigger_ms) for entry in entries), default=0)
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self._quest = _QuestRunState(
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quest=quest,
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level=str(level),
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spawn_entries=entries,
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total_spawn_count=int(total_spawn_count),
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max_trigger_time_ms=int(max_trigger_ms),
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spawn_timeline_ms=0.0,
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quest_name_timer_ms=0.0,
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no_creatures_timer_ms=0.0,
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completion_transition_ms=-1.0,
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)
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|
+
|
|
226
|
+
if status is not None:
|
|
227
|
+
idx = _quest_attempt_counter_index(level)
|
|
228
|
+
if idx is not None:
|
|
229
|
+
status.increment_quest_play_count(idx)
|
|
230
|
+
|
|
231
|
+
def _handle_input(self) -> None:
|
|
232
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_TAB):
|
|
233
|
+
self._paused = not self._paused
|
|
234
|
+
|
|
235
|
+
if rl.is_key_pressed(rl.KeyboardKey.KEY_ESCAPE):
|
|
236
|
+
self.close_requested = True
|
|
237
|
+
|
|
238
|
+
def _build_input(self):
|
|
239
|
+
keybinds = config_keybinds(self._config)
|
|
240
|
+
if not keybinds:
|
|
241
|
+
keybinds = (0x11, 0x1F, 0x1E, 0x20, 0x100)
|
|
242
|
+
up_key, down_key, left_key, right_key, fire_key = player_move_fire_binds(keybinds, 0)
|
|
243
|
+
|
|
244
|
+
move_x = 0.0
|
|
245
|
+
move_y = 0.0
|
|
246
|
+
if input_code_is_down(left_key):
|
|
247
|
+
move_x -= 1.0
|
|
248
|
+
if input_code_is_down(right_key):
|
|
249
|
+
move_x += 1.0
|
|
250
|
+
if input_code_is_down(up_key):
|
|
251
|
+
move_y -= 1.0
|
|
252
|
+
if input_code_is_down(down_key):
|
|
253
|
+
move_y += 1.0
|
|
254
|
+
|
|
255
|
+
mouse = self._ui_mouse_pos()
|
|
256
|
+
aim_x, aim_y = self._world.screen_to_world(float(mouse.x), float(mouse.y))
|
|
257
|
+
|
|
258
|
+
fire_down = input_code_is_down(fire_key)
|
|
259
|
+
fire_pressed = input_code_is_pressed(fire_key)
|
|
260
|
+
reload_key = 0x102
|
|
261
|
+
if self._config is not None:
|
|
262
|
+
reload_key = int(self._config.data.get("keybind_reload", reload_key) or reload_key)
|
|
263
|
+
reload_pressed = input_code_is_pressed(reload_key)
|
|
264
|
+
|
|
265
|
+
from ..gameplay import PlayerInput
|
|
266
|
+
|
|
267
|
+
return PlayerInput(
|
|
268
|
+
move_x=move_x,
|
|
269
|
+
move_y=move_y,
|
|
270
|
+
aim_x=float(aim_x),
|
|
271
|
+
aim_y=float(aim_y),
|
|
272
|
+
fire_down=bool(fire_down),
|
|
273
|
+
fire_pressed=bool(fire_pressed),
|
|
274
|
+
reload_pressed=bool(reload_pressed),
|
|
275
|
+
)
|
|
276
|
+
|
|
277
|
+
def update(self, dt: float) -> None:
|
|
278
|
+
self._update_audio(dt)
|
|
279
|
+
|
|
280
|
+
dt_frame = self._tick_frame(dt)[0]
|
|
281
|
+
dt_ms = float(dt_frame * 1000.0)
|
|
282
|
+
self._handle_input()
|
|
283
|
+
|
|
284
|
+
if self.close_requested:
|
|
285
|
+
return
|
|
286
|
+
|
|
287
|
+
any_alive = any(player.health > 0.0 for player in self._world.players)
|
|
288
|
+
dt_world = 0.0 if self._paused or (not any_alive) else dt_frame
|
|
289
|
+
if dt_world <= 0.0:
|
|
290
|
+
return
|
|
291
|
+
|
|
292
|
+
self._quest.quest_name_timer_ms += dt_ms
|
|
293
|
+
|
|
294
|
+
input_state = self._build_input()
|
|
295
|
+
self._world.update(
|
|
296
|
+
dt_world,
|
|
297
|
+
inputs=[input_state for _ in self._world.players],
|
|
298
|
+
auto_pick_perks=False,
|
|
299
|
+
game_mode=int(GameMode.QUESTS),
|
|
300
|
+
perk_progression_enabled=True,
|
|
301
|
+
)
|
|
302
|
+
|
|
303
|
+
any_alive_after = any(player.health > 0.0 for player in self._world.players)
|
|
304
|
+
if not any_alive_after:
|
|
305
|
+
if self._outcome is None:
|
|
306
|
+
fired = 0
|
|
307
|
+
hit = 0
|
|
308
|
+
try:
|
|
309
|
+
fired = int(self._state.shots_fired[int(self._player.index)])
|
|
310
|
+
hit = int(self._state.shots_hit[int(self._player.index)])
|
|
311
|
+
except Exception:
|
|
312
|
+
fired = 0
|
|
313
|
+
hit = 0
|
|
314
|
+
fired = max(0, int(fired))
|
|
315
|
+
hit = max(0, min(int(hit), fired))
|
|
316
|
+
most_used_weapon_id = most_used_weapon_id_for_player(
|
|
317
|
+
self._state,
|
|
318
|
+
player_index=int(self._player.index),
|
|
319
|
+
fallback_weapon_id=int(self._player.weapon_id),
|
|
320
|
+
)
|
|
321
|
+
player2_health = None
|
|
322
|
+
if len(self._world.players) >= 2:
|
|
323
|
+
player2_health = float(self._world.players[1].health)
|
|
324
|
+
self._outcome = QuestRunOutcome(
|
|
325
|
+
kind="failed",
|
|
326
|
+
level=str(self._quest.level),
|
|
327
|
+
base_time_ms=int(self._quest.spawn_timeline_ms),
|
|
328
|
+
player_health=float(self._player.health),
|
|
329
|
+
player2_health=player2_health,
|
|
330
|
+
pending_perk_count=int(self._state.perk_selection.pending_count),
|
|
331
|
+
experience=int(self._player.experience),
|
|
332
|
+
kill_count=int(self._creatures.kill_count),
|
|
333
|
+
weapon_id=int(self._player.weapon_id),
|
|
334
|
+
shots_fired=fired,
|
|
335
|
+
shots_hit=hit,
|
|
336
|
+
most_used_weapon_id=int(most_used_weapon_id),
|
|
337
|
+
)
|
|
338
|
+
self.close_requested = True
|
|
339
|
+
return
|
|
340
|
+
|
|
341
|
+
creatures_none_active = not bool(self._creatures.iter_active())
|
|
342
|
+
|
|
343
|
+
entries, timeline_ms, creatures_none_active, no_creatures_timer_ms, spawns = tick_quest_mode_spawns(
|
|
344
|
+
self._quest.spawn_entries,
|
|
345
|
+
quest_spawn_timeline_ms=float(self._quest.spawn_timeline_ms),
|
|
346
|
+
frame_dt_ms=dt_world * 1000.0,
|
|
347
|
+
terrain_width=float(self._world.world_size),
|
|
348
|
+
creatures_none_active=creatures_none_active,
|
|
349
|
+
no_creatures_timer_ms=float(self._quest.no_creatures_timer_ms),
|
|
350
|
+
)
|
|
351
|
+
self._quest.spawn_entries = entries
|
|
352
|
+
self._quest.spawn_timeline_ms = float(timeline_ms)
|
|
353
|
+
self._quest.no_creatures_timer_ms = float(no_creatures_timer_ms)
|
|
354
|
+
|
|
355
|
+
for call in spawns:
|
|
356
|
+
self._creatures.spawn_template(
|
|
357
|
+
int(call.template_id),
|
|
358
|
+
call.pos,
|
|
359
|
+
float(call.heading),
|
|
360
|
+
self._state.rng,
|
|
361
|
+
rand=self._state.rng.rand,
|
|
362
|
+
)
|
|
363
|
+
|
|
364
|
+
completion_ms, completed = tick_quest_completion_transition(
|
|
365
|
+
float(self._quest.completion_transition_ms),
|
|
366
|
+
frame_dt_ms=dt_world * 1000.0,
|
|
367
|
+
creatures_none_active=bool(creatures_none_active),
|
|
368
|
+
spawn_table_empty=quest_spawn_table_empty(self._quest.spawn_entries),
|
|
369
|
+
)
|
|
370
|
+
self._quest.completion_transition_ms = float(completion_ms)
|
|
371
|
+
if completed:
|
|
372
|
+
if self._outcome is None:
|
|
373
|
+
fired = 0
|
|
374
|
+
hit = 0
|
|
375
|
+
try:
|
|
376
|
+
fired = int(self._state.shots_fired[int(self._player.index)])
|
|
377
|
+
hit = int(self._state.shots_hit[int(self._player.index)])
|
|
378
|
+
except Exception:
|
|
379
|
+
fired = 0
|
|
380
|
+
hit = 0
|
|
381
|
+
fired = max(0, int(fired))
|
|
382
|
+
hit = max(0, min(int(hit), fired))
|
|
383
|
+
most_used_weapon_id = most_used_weapon_id_for_player(
|
|
384
|
+
self._state,
|
|
385
|
+
player_index=int(self._player.index),
|
|
386
|
+
fallback_weapon_id=int(self._player.weapon_id),
|
|
387
|
+
)
|
|
388
|
+
player2_health = None
|
|
389
|
+
if len(self._world.players) >= 2:
|
|
390
|
+
player2_health = float(self._world.players[1].health)
|
|
391
|
+
self._outcome = QuestRunOutcome(
|
|
392
|
+
kind="completed",
|
|
393
|
+
level=str(self._quest.level),
|
|
394
|
+
base_time_ms=int(self._quest.spawn_timeline_ms),
|
|
395
|
+
player_health=float(self._player.health),
|
|
396
|
+
player2_health=player2_health,
|
|
397
|
+
pending_perk_count=int(self._state.perk_selection.pending_count),
|
|
398
|
+
experience=int(self._player.experience),
|
|
399
|
+
kill_count=int(self._creatures.kill_count),
|
|
400
|
+
weapon_id=int(self._player.weapon_id),
|
|
401
|
+
shots_fired=fired,
|
|
402
|
+
shots_hit=hit,
|
|
403
|
+
most_used_weapon_id=int(most_used_weapon_id),
|
|
404
|
+
)
|
|
405
|
+
self.close_requested = True
|
|
406
|
+
|
|
407
|
+
def draw(self) -> None:
|
|
408
|
+
self._world.draw(draw_aim_indicators=True)
|
|
409
|
+
self._draw_screen_fade()
|
|
410
|
+
|
|
411
|
+
hud_bottom = 0.0
|
|
412
|
+
if self._hud_assets is not None:
|
|
413
|
+
hud_bottom = draw_hud_overlay(
|
|
414
|
+
self._hud_assets,
|
|
415
|
+
player=self._player,
|
|
416
|
+
players=self._world.players,
|
|
417
|
+
bonus_hud=self._state.bonus_hud,
|
|
418
|
+
elapsed_ms=float(self._quest.spawn_timeline_ms),
|
|
419
|
+
font=self._small,
|
|
420
|
+
frame_dt_ms=self._last_dt_ms,
|
|
421
|
+
show_xp=False,
|
|
422
|
+
show_time=True,
|
|
423
|
+
)
|
|
424
|
+
total = int(self._quest.total_spawn_count)
|
|
425
|
+
if total > 0:
|
|
426
|
+
kills = int(self._creatures.kill_count)
|
|
427
|
+
ratio = max(0.0, min(1.0, float(kills) / float(total)))
|
|
428
|
+
scale = hud_ui_scale(float(rl.get_screen_width()), float(rl.get_screen_height()))
|
|
429
|
+
bar_x = 255.0 * scale
|
|
430
|
+
bar_y = 30.0 * scale
|
|
431
|
+
bar_w = 120.0 * scale
|
|
432
|
+
bar_h = 6.0 * scale
|
|
433
|
+
bg = rl.Color(40, 40, 48, 200)
|
|
434
|
+
fg = rl.Color(220, 220, 220, 240)
|
|
435
|
+
rl.draw_rectangle(int(bar_x), int(bar_y), int(bar_w), int(bar_h), bg)
|
|
436
|
+
inner_w = max(0.0, bar_w - 2.0 * scale)
|
|
437
|
+
inner_h = max(0.0, bar_h - 2.0 * scale)
|
|
438
|
+
rl.draw_rectangle(
|
|
439
|
+
int(bar_x + scale),
|
|
440
|
+
int(bar_y + scale),
|
|
441
|
+
int(inner_w * ratio),
|
|
442
|
+
int(inner_h),
|
|
443
|
+
fg,
|
|
444
|
+
)
|
|
445
|
+
self._draw_ui_text(f"{kills}/{total}", bar_x + bar_w + 8.0 * scale, bar_y - 3.0 * scale, rl.Color(220, 220, 220, 255), scale=0.8 * scale)
|
|
446
|
+
|
|
447
|
+
self._draw_quest_title()
|
|
448
|
+
|
|
449
|
+
warn_y = float(rl.get_screen_height()) - 28.0
|
|
450
|
+
if self._world.missing_assets:
|
|
451
|
+
warn = "Missing world assets: " + ", ".join(self._world.missing_assets)
|
|
452
|
+
self._draw_ui_text(warn, 24.0, warn_y, rl.Color(240, 80, 80, 255), scale=0.8)
|
|
453
|
+
warn_y -= float(self._ui_line_height(scale=0.8)) + 2.0
|
|
454
|
+
if self._hud_missing:
|
|
455
|
+
warn = "Missing HUD assets: " + ", ".join(self._hud_missing)
|
|
456
|
+
self._draw_ui_text(warn, 24.0, warn_y, rl.Color(240, 80, 80, 255), scale=0.8)
|
|
457
|
+
|
|
458
|
+
self._draw_aim_cursor()
|
|
459
|
+
if self._paused:
|
|
460
|
+
self._draw_game_cursor()
|
|
461
|
+
x = 18.0
|
|
462
|
+
y = max(18.0, hud_bottom + 10.0)
|
|
463
|
+
self._draw_ui_text("paused (TAB)", x, y, rl.Color(140, 140, 140, 255))
|
|
464
|
+
|
|
465
|
+
def _draw_game_cursor(self) -> None:
|
|
466
|
+
assets = self._ui_assets
|
|
467
|
+
cursor_tex = assets.cursor if assets is not None else None
|
|
468
|
+
draw_menu_cursor(
|
|
469
|
+
self._world.particles_texture,
|
|
470
|
+
cursor_tex,
|
|
471
|
+
x=float(self._ui_mouse_x),
|
|
472
|
+
y=float(self._ui_mouse_y),
|
|
473
|
+
pulse_time=float(self._cursor_pulse_time),
|
|
474
|
+
)
|
|
475
|
+
|
|
476
|
+
def _draw_aim_cursor(self) -> None:
|
|
477
|
+
assets = self._ui_assets
|
|
478
|
+
aim_tex = assets.aim if assets is not None else None
|
|
479
|
+
draw_aim_cursor(
|
|
480
|
+
self._world.particles_texture,
|
|
481
|
+
aim_tex,
|
|
482
|
+
x=float(self._ui_mouse_x),
|
|
483
|
+
y=float(self._ui_mouse_y),
|
|
484
|
+
)
|
|
485
|
+
|
|
486
|
+
def _draw_quest_title(self) -> None:
|
|
487
|
+
font = self._grim_mono
|
|
488
|
+
quest = self._quest.quest
|
|
489
|
+
if font is None or quest is None:
|
|
490
|
+
return
|
|
491
|
+
timer_ms = float(self._quest.quest_name_timer_ms)
|
|
492
|
+
if timer_ms <= 0.0 or timer_ms > QUEST_TITLE_TOTAL_MS:
|
|
493
|
+
return
|
|
494
|
+
if timer_ms < QUEST_TITLE_FADE_IN_MS and QUEST_TITLE_FADE_IN_MS > 1e-3:
|
|
495
|
+
alpha = timer_ms / QUEST_TITLE_FADE_IN_MS
|
|
496
|
+
elif timer_ms < (QUEST_TITLE_FADE_IN_MS + QUEST_TITLE_HOLD_MS):
|
|
497
|
+
alpha = 1.0
|
|
498
|
+
else:
|
|
499
|
+
t = timer_ms - (QUEST_TITLE_FADE_IN_MS + QUEST_TITLE_HOLD_MS)
|
|
500
|
+
alpha = max(0.0, 1.0 - (t / max(1e-3, QUEST_TITLE_FADE_OUT_MS)))
|
|
501
|
+
|
|
502
|
+
draw_quest_title_overlay(font, quest.title, _quest_level_label(self._quest.level), alpha=alpha)
|