x_ite 8.8.7 → 8.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (341) hide show
  1. package/Makefile +6 -0
  2. package/build/docs/nodes.pl +434 -0
  3. package/dist/assets/components/Annotation.js +13 -13
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +13 -13
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +26 -26
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +14 -14
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +19 -19
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +33 -33
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +18 -18
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +24 -24
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +24 -24
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +18 -18
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +37 -37
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjector.js +14 -14
  36. package/dist/assets/components/TextureProjector.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +30 -30
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +18 -18
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +9 -9
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.js +965 -96
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.zip +0 -0
  47. package/docs/_config.yml +2 -2
  48. package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
  49. package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
  50. package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
  51. package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
  52. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  53. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  54. package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
  55. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  56. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  57. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  58. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  59. package/docs/_posts/components/Core/MetadataString.md +31 -16
  60. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  61. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
  62. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  63. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  64. package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
  65. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
  66. package/docs/_posts/components/DIS/EspduTransform.md +174 -41
  67. package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
  68. package/docs/_posts/components/DIS/SignalPdu.md +82 -28
  69. package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
  70. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  71. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  72. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  73. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  74. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  75. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  76. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  77. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  78. package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
  79. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  80. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  81. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  82. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  83. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  84. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  85. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  86. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  87. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  88. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  89. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  90. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  91. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  92. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  93. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  94. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  95. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  96. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  97. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  98. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  99. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  100. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  101. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  102. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  103. package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
  104. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  105. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  106. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  107. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  108. package/docs/_posts/components/Geometry3D/Cone.md +30 -22
  109. package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
  110. package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
  111. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  112. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
  113. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  114. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  115. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
  116. package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
  117. package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
  118. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  119. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  120. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  121. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  122. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
  123. package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
  124. package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
  125. package/docs/_posts/components/Grouping/Group.md +32 -16
  126. package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
  127. package/docs/_posts/components/Grouping/Switch.md +39 -20
  128. package/docs/_posts/components/Grouping/Transform.md +45 -28
  129. package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
  130. package/docs/_posts/components/HAnim/HAnimHumanoid.md +197 -38
  131. package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
  132. package/docs/_posts/components/HAnim/HAnimMotion.md +117 -7
  133. package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
  134. package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
  135. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  136. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  138. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  139. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  140. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  143. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  144. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  147. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  148. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  149. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  150. package/docs/_posts/components/Layering/Layer.md +27 -14
  151. package/docs/_posts/components/Layering/LayerSet.md +19 -13
  152. package/docs/_posts/components/Layering/Viewport.md +31 -15
  153. package/docs/_posts/components/Layout/Layout.md +27 -16
  154. package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
  155. package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
  156. package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
  157. package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
  158. package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
  159. package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
  160. package/docs/_posts/components/Lighting/PointLight.md +23 -11
  161. package/docs/_posts/components/Lighting/SpotLight.md +32 -19
  162. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  163. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  164. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  165. package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
  166. package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
  167. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
  168. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
  169. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
  170. package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
  171. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
  172. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  173. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  174. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
  175. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
  176. package/docs/_posts/components/Navigation/Billboard.md +33 -17
  177. package/docs/_posts/components/Navigation/Collision.md +59 -22
  178. package/docs/_posts/components/Navigation/LOD.md +53 -23
  179. package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
  180. package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
  181. package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
  182. package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
  183. package/docs/_posts/components/Networking/Anchor.md +54 -56
  184. package/docs/_posts/components/Networking/Inline.md +42 -29
  185. package/docs/_posts/components/Networking/LoadSensor.md +41 -9
  186. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  187. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
  188. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
  189. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  190. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
  191. package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
  192. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
  193. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
  194. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
  195. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
  196. package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
  197. package/docs/_posts/components/Picking/PickableGroup.md +40 -22
  198. package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
  199. package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
  200. package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
  201. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
  202. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
  203. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
  204. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
  205. package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
  206. package/docs/_posts/components/Rendering/Color.md +14 -14
  207. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  208. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  209. package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
  210. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  211. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  212. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  213. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  214. package/docs/_posts/components/Rendering/Normal.md +28 -6
  215. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  216. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  217. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  219. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
  220. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
  222. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
  225. package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
  226. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
  227. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
  228. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
  230. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
  231. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
  232. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
  233. package/docs/_posts/components/Scripting/Script.md +43 -27
  234. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  235. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  236. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  237. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
  239. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  240. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  241. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  242. package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
  243. package/docs/_posts/components/Shape/Appearance.md +29 -22
  244. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  245. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  246. package/docs/_posts/components/Shape/Material.md +64 -38
  247. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  248. package/docs/_posts/components/Shape/PointProperties.md +21 -14
  249. package/docs/_posts/components/Shape/Shape.md +35 -17
  250. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  251. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  252. package/docs/_posts/components/Sound/Analyser.md +133 -4
  253. package/docs/_posts/components/Sound/AudioClip.md +64 -30
  254. package/docs/_posts/components/Sound/AudioDestination.md +76 -4
  255. package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
  256. package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
  257. package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
  258. package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
  259. package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
  260. package/docs/_posts/components/Sound/Convolver.md +124 -4
  261. package/docs/_posts/components/Sound/Delay.md +119 -4
  262. package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
  263. package/docs/_posts/components/Sound/Gain.md +115 -4
  264. package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
  265. package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
  266. package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
  267. package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
  268. package/docs/_posts/components/Sound/Sound.md +53 -20
  269. package/docs/_posts/components/Sound/SpatialSound.md +120 -4
  270. package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
  271. package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
  272. package/docs/_posts/components/Sound/WaveShaper.md +123 -4
  273. package/docs/_posts/components/Text/FontStyle.md +73 -47
  274. package/docs/_posts/components/Text/Text.md +48 -26
  275. package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
  276. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
  277. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  278. package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
  279. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  280. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  281. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  282. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  283. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  284. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  285. package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
  286. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  287. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  288. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  289. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  290. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
  291. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  293. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  294. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  295. package/docs/_posts/components/Time/TimeSensor.md +66 -23
  296. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
  297. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
  298. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
  299. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
  300. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
  301. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
  302. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  303. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
  304. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
  305. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
  306. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
  307. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
  308. package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
  309. package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
  310. package/docs/_posts/getting-started.md +1 -0
  311. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  312. package/package.json +1 -1
  313. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  314. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  315. package/src/x_ite/Browser/VERSION.js +1 -1
  316. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
  317. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  318. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  319. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  320. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  321. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  322. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  323. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  324. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  325. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  326. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  327. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  328. package/src/x_ite/Components/Shape/Material.js +1 -1
  329. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  330. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  331. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  332. package/src/x_ite/Fields/ArrayFields.js +2 -2
  333. package/src/x_ite/Fields/SFColor.js +1 -1
  334. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  335. package/src/x_ite/Fields/SFRotation.js +3 -3
  336. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  337. package/src/x_ite/Parser/GoldenGate.js +16 -5
  338. package/src/x_ite/Parser/PLYAParser.js +615 -0
  339. package/src/x_ite/Parser/PLYBParser.js +222 -0
  340. package/src/x_ite/Parser/STLAParser.js +0 -1
  341. /package/build/{bin → docs}/components.js +0 -0
@@ -15,7 +15,7 @@ tags: [PhysicalMaterial, Shape]
15
15
 
16
16
  PhysicalMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
17
17
 
18
- The PhysicalMaterial node belongs to the **Shape** component and its default container field is *material.* It is available since X3D version 4.0 or later.
18
+ The PhysicalMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 4.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -31,16 +31,24 @@ The PhysicalMaterial node belongs to the **Shape** component and its default con
31
31
 
32
32
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
35
+
36
+ #### Hint
37
+
38
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
35
39
 
36
40
  ### SFColor [in, out] **baseColor** 1 1 1 <small>[0,1]</small>
37
41
 
38
- Similar to diffuseColor from Material.
42
+ Similar to diffuseColor, TODO define more precisely.
39
43
 
40
44
  ### SFString [in, out] **baseTextureMapping** ""
41
45
 
42
46
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
43
47
 
48
+ #### Hint
49
+
50
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
51
+
44
52
  ### SFNode [in, out] **baseTexture** NULL <small>[X3DSingleTextureNode]</small>
45
53
 
46
54
  When applying baseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -48,7 +56,7 @@ When applying baseColor for this material node, the contained texture provides P
48
56
  #### Hints
49
57
 
50
58
  - If texture node is NULL or unspecified, no effect is applied to material values.
51
- - Contained texture node must include containerField='baseTexture'
59
+ - Contained texture node must include `containerField='baseTexture'`
52
60
 
53
61
  ### SFColor [in, out] **emissiveColor** 0 0 0 <small>[0,1]</small>
54
62
 
@@ -56,18 +64,22 @@ How much glowing light is emitted from this object.
56
64
 
57
65
  #### Hints
58
66
 
59
- - emissiveColors glow even when all lights are off.
60
- - Reset diffuseColor from default (0.8 0.8 0.8) to (0 0 0) to avoid washout.
61
- - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
67
+ - EmissiveColors glow even when all lights are off.
68
+ - Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
69
+ - Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
62
70
 
63
71
  #### Warning
64
72
 
65
- - Bright emissiveColor values can wash out other colors and some textures.
73
+ - Bright *emissiveColor* values can wash out other colors and some textures.
66
74
 
67
75
  ### SFString [in, out] **emissiveTextureMapping** ""
68
76
 
69
77
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
70
78
 
79
+ #### Hint
80
+
81
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
82
+
71
83
  ### SFNode [in, out] **emissiveTexture** NULL <small>[X3DSingleTextureNode]</small>
72
84
 
73
85
  When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -75,20 +87,24 @@ When applying emissiveColor for this material node, the contained texture provid
75
87
  #### Hints
76
88
 
77
89
  - If texture node is NULL or unspecified, no effect is applied to material values.
78
- - Contained texture node must include containerField='emissiveTexture'
90
+ - Contained texture node must include `containerField='emissiveTexture'`
79
91
 
80
92
  ### SFFloat [in, out] **metallic** 1 <small>[0,1]</small>
81
93
 
82
- How metallic is the material.
94
+ *metallic* is a PBR parameter (TODO elaborate)
83
95
 
84
96
  ### SFFloat [in, out] **roughness** 1 <small>[0,1]</small>
85
97
 
86
- How rough is the material.
98
+ *roughness* is a PBR parameter (TODO elaborate)
87
99
 
88
100
  ### SFString [in, out] **metallicRoughnessTextureMapping** ""
89
101
 
90
102
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
91
103
 
104
+ #### Hint
105
+
106
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
107
+
92
108
  ### SFNode [in, out] **metallicRoughnessTexture** NULL <small>[X3DSingleTextureNode]</small>
93
109
 
94
110
  When applying metallic for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -96,7 +112,7 @@ When applying metallic for this material node, the contained texture provides Ph
96
112
  #### Hints
97
113
 
98
114
  - If texture node is NULL or unspecified, no effect is applied to material values.
99
- - Contained texture node must include containerField='metallicRoughnessTexture'
115
+ - Contained texture node must include `containerField='metallicRoughnessTexture'`
100
116
 
101
117
  ### SFFloat [in, out] **occlusionStrength** 1 <small>[0,1]</small>
102
118
 
@@ -105,12 +121,16 @@ When applying metallic for this material node, the contained texture provides Ph
105
121
  #### Hints
106
122
 
107
123
  - Only the Red channel of the texture is used for occlusion computations, other channels are ignored.
108
- - https://en.wikipedia.org/wiki/Ambient_occlusion
124
+ - Https://en.wikipedia.org/wiki/Ambient_occlusion
109
125
 
110
126
  ### SFString [in, out] **occlusionTextureMapping** ""
111
127
 
112
128
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
113
129
 
130
+ #### Hint
131
+
132
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
133
+
114
134
  ### SFNode [in, out] **occlusionTexture** NULL <small>[X3DSingleTextureNode]</small>
115
135
 
116
136
  When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -118,7 +138,7 @@ When applying occlusionStrength for this material node, the contained texture pr
118
138
  #### Hints
119
139
 
120
140
  - If texture node is NULL or unspecified, no effect is applied to material values.
121
- - Contained texture node must include containerField='occlusionTexture'
141
+ - Contained texture node must include `containerField='occlusionTexture'`
122
142
 
123
143
  ### SFFloat [in, out] **normalScale** 1 <small>[0,∞)</small>
124
144
 
@@ -126,40 +146,44 @@ When applying occlusionStrength for this material node, the contained texture pr
126
146
 
127
147
  #### Hints
128
148
 
129
- - normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
130
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
149
+ - *normalScale* only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
150
+ - [NormalTexture techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
131
151
 
132
152
  ### SFString [in, out] **normalTextureMapping** ""
133
153
 
134
154
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
135
155
 
156
+ #### Hint
157
+
158
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
159
+
136
160
  ### SFNode [in, out] **normalTexture** NULL <small>[X3DSingleTextureNode]</small>
137
161
 
138
162
  When applying normalScale for this material node, the contained texture modulates the texture across the surface.
139
163
 
140
164
  #### Hints
141
165
 
142
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
166
+ - [*normalTexture* techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
143
167
  - If texture node is NULL or unspecified, no effect is applied to material values.
144
- - Contained texture node must include containerField='normalTexture'
168
+ - Contained texture node must include `containerField='normalTexture'`
145
169
 
146
170
  ### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
147
171
 
148
- How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque.
172
+ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
149
173
 
150
- ## Description
174
+ ## Advisories
151
175
 
152
176
  ### Hints
153
177
 
154
178
  - Insert Shape and Appearance nodes before adding material.
155
179
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
156
-
157
- ## External Links
158
-
159
- - [X3D Specification of PhysicalMaterial](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#PhysicalMaterial){:target="_blank"}
160
180
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
161
181
  - [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
162
- - [3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
182
+ - [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
163
183
  - [Rendering](https://en.wikipedia.org/wiki/Rendering_(computer_graphics)){:target="_blank"}
164
184
  - [3D rendering](https://en.wikipedia.org/wiki/3D_rendering){:target="_blank"}
165
185
  - [Physically based rendering (PBR)](https://en.wikipedia.org/wiki/Physically_based_rendering){:target="_blank"}
186
+
187
+ ## See Also
188
+
189
+ - [X3D Specification of PhysicalMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#PhysicalMaterial){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: PointProperties
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Shape
5
5
  categories: [components, Shape]
6
6
  tags: [PointProperties, Shape]
@@ -15,7 +15,7 @@ tags: [PointProperties, Shape]
15
15
 
16
16
  PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.
17
17
 
18
- The PointProperties node belongs to the **Shape** component and its default container field is *pointProperties.* It is available since X3D version 4.0 or later.
18
+ The PointProperties node belongs to the **Shape** component and its default container field is *pointProperties.* It is available from X3D version 4.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,15 +29,19 @@ The PointProperties node belongs to the **Shape** component and its default cont
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
33
37
 
34
38
  ### SFFloat [in, out] **pointSizeScaleFactor** 1 <small>(1,∞)</small>
35
39
 
36
- Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional (greater than or equal to 1.0) pointSizeScaleFactor.
40
+ Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional *pointSizeScaleFactor* (which is greater than or equal to 1).
37
41
 
38
42
  #### Hint
39
43
 
40
- - Additional sizing modifications are determined by pointSizeMinValue, pointSizeMaxValue, and pointSizeAttenuation array.
44
+ - Additional sizing modifications are determined by pointSizeMinValue, pointSizeMaxValue, and attenuation array.
41
45
 
42
46
  ### SFFloat [in, out] **pointSizeMinValue** 1 <small>[0,∞)</small>
43
47
 
@@ -45,32 +49,35 @@ Nominal rendered point size is a browser-dependent minimum renderable point size
45
49
 
46
50
  #### Warning
47
51
 
48
- - Maintain pointSizeMinValue\<= pointSizeMaxValue.
52
+ - Maintain *pointSizeMinValue* \<= pointSizeMaxValue.
49
53
 
50
54
  ### SFFloat [in, out] **pointSizeMaxValue** 1 <small>(0,∞)</small>
51
55
 
52
- *pointSizeMaxValue* is maximum allowed scaling factor on nominal browser point scaling
56
+ *pointSizeMaxValue* is maximum allowed scaling factor on nominal browser point scaling.
53
57
 
54
58
  #### Warning
55
59
 
56
- - Maintain pointSizeMinValue \<= pointSizeMaxValue.
60
+ - Maintain pointSizeMinValue \<= *pointSizeMaxValue*.
57
61
 
58
62
  ### MFFloat [in, out] **attenuation** [ 1, 0, 0 ] <small>(0,∞)</small>
59
63
 
60
- *attenuation* array values [a, b, c] are set to default values if undefined. Together these parameters define attenuation factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
64
+ Are set to default values if undefined. Together these parameters define *attenuation* factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
61
65
 
62
66
  #### Hint
63
67
 
64
- - Nominal point size is multiplied by attenuation factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
68
+ - Nominal point size is multiplied by *attenuation* factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
65
69
 
66
- ## Description
70
+ ## Advisories
67
71
 
68
72
  ### Hints
69
73
 
70
74
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
71
75
  - When an X3DTextureNode is defined in the same Appearance instance as PointProperties node, the points of a PointSet shall be displayed as point sprites using the given texture(s).
72
- - Requires X3D profile='Full' or else include \<component name='Shape' level='5'/>`
73
76
 
74
- ## External Links
77
+ ### Warning
78
+
79
+ - Requires X3D `profile='Full'` or else include `<component name='Shape' level='5'/>`
80
+
81
+ ## See Also
75
82
 
76
- - [X3D Specification of PointProperties](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#LineProperties){:target="_blank"}
83
+ - [X3D Specification of PointProperties node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#LineProperties){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: Shape
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Shape
5
5
  categories: [components, Shape]
6
6
  tags: [Shape, Shape]
@@ -13,9 +13,9 @@ tags: [Shape, Shape]
13
13
 
14
14
  ## Overview
15
15
 
16
- Shape can appear under any grouping node. Shape can contain an Appearance node and a geometry node (Box Cone Cylinder ElevationGrid Extrusion IndexedFaceSet IndexedLineSet LineSet PointSet Sphere Text).
16
+ Shape can appear under any grouping node. Shape can contain an Appearance node and a geometry node (for example one of the primitives Box Cone Cylinder Sphere Text, one of ElevationGrid Extrusion IndexedFaceSet IndexedLineSet LineSet PointSet, or one of the other geometry nodes).
17
17
 
18
- The Shape node belongs to the **Shape** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The Shape node belongs to the **Shape** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,22 +30,26 @@ The Shape node belongs to the **Shape** component and its default container fiel
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **visible** TRUE
36
40
 
37
41
  Whether or not renderable content within this node is visually displayed.
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
42
- - Content must be visible to be collidable and to be pickable.
45
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
46
+ - Content must be *visible* to be collidable and to be pickable.
43
47
 
44
48
  ### SFBool [in, out] **castShadow** TRUE
45
49
 
46
50
  *castShadow* defines whether this Shape casts shadows as produced by lighting nodes.
47
51
 
48
- #### Hint
52
+ #### Hints
49
53
 
50
54
  - If the visible field is FALSE, then the Shape does not cast any shadows.
51
55
  - If prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
@@ -62,28 +66,42 @@ Whether to display bounding box for associated geometry, aligned with world coor
62
66
 
63
67
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
64
68
 
65
- #### Hint
69
+ #### Hints
66
70
 
67
71
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
72
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
73
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
74
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
68
75
 
69
76
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
70
77
 
71
- Bounding box center: optional hint for position offset from origin of local coordinate system.
78
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
79
+
80
+ #### Hints
81
+
82
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
83
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
84
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
72
85
 
73
86
  ### SFNode [in, out] **appearance** NULL <small>[X3DAppearanceNode]</small>
74
87
 
75
- Input/Output field appearance.
88
+ Single contained Appearance node that can specify visual attributes (such as material, texture, fillProperties and lineProperties) applied to corresponding geometry.
76
89
 
77
90
  ### SFNode [in, out] **geometry** NULL <small>[X3DGeometryNode]</small>
78
91
 
79
- Input/Output field geometry.
92
+ Single contained *geometry* node that is rendered according to corresponding appearance.
80
93
 
81
- ## Description
94
+ ## Advisories
82
95
 
83
- ### Hint
96
+ ### Hints
84
97
 
85
- - You can also substitute a type-matched ProtoInstance node for contained content.
98
+ - [Shape](https://en.wikipedia.org/wiki/Shape){:target="_blank"}
99
+ - The Shape design pattern to collect appearance and geometry together is fundamentally the same for many types of 3D graphics software and hardware.
100
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
101
+ - [X3D Architecture 12.2.1 Shape nodes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#Shapenodes){:target="_blank"}
102
+ - [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
103
+ - Apply `containerField='shape'` if parent node is CADFace.
86
104
 
87
- ## External Links
105
+ ## See Also
88
106
 
89
- - [X3D Specification of Shape](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Shape){:target="_blank"}
107
+ - [X3D Specification of Shape node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Shape){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: TwoSidedMaterial
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Shape
5
5
  categories: [components, Shape]
6
6
  tags: [TwoSidedMaterial, Shape]
@@ -15,9 +15,9 @@ tags: [TwoSidedMaterial, Shape]
15
15
 
16
16
  TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons. Material attributes are used by the X3D lighting equations during rendering.
17
17
 
18
- The TwoSidedMaterial node belongs to the **Shape** component and its default container field is *material.* It is available since X3D version 3.2 until 4.0.
18
+ The TwoSidedMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 3.2 to 4.0.
19
19
 
20
- >Deprecated: This node is deprecated since X3D version 4.0. Future versions of the standard may remove this node.
20
+ >Deprecated: This node is deprecated as of X3D version 4.0. Future versions of the standard may remove this node.
21
21
  {: .prompt-danger }
22
22
 
23
23
  ## Hierarchy
@@ -33,7 +33,11 @@ The TwoSidedMaterial node belongs to the **Shape** component and its default con
33
33
 
34
34
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
35
35
 
36
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
36
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
37
+
38
+ #### Hint
39
+
40
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
41
 
38
42
  ### SFBool [in, out] **separateBackColor** FALSE
39
43
 
@@ -41,7 +45,7 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
41
45
 
42
46
  #### Warning
43
47
 
44
- - Backface Material values are ignored unless you set separateBackColor='true'
48
+ - Backface Material values are ignored unless you set *separateBackColor*='true'
45
49
 
46
50
  ### SFFloat [in, out] **ambientIntensity** 0.2 <small>[0,1]</small>
47
51
 
@@ -51,9 +55,9 @@ How much ambient omnidirectional light is reflected from all light sources. Inte
51
55
 
52
56
  How much direct, angle-dependent light is reflected from all light sources.
53
57
 
54
- #### Hints
58
+ #### Hint
55
59
 
56
- - Only emissiveColor affects IndexedLineSet, LineSet and PointSet. If a texture is present the diffuseColor is always multiplied with the texture color, in contrast to the specification. Set diffuseColor to (1 1 1) to get maximum texture color intensity.
60
+ - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
57
61
 
58
62
  ### SFColor [in, out] **specularColor** 0 0 0 <small>[0,1]</small>
59
63
 
@@ -65,27 +69,21 @@ How much glowing light is emitted from this object.
65
69
 
66
70
  #### Hints
67
71
 
68
- - EmissiveColors glow even when all lights are off. Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout. Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
72
+ - EmissiveColors glow even when all lights are off.
73
+ - Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
74
+ - Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
69
75
 
70
76
  #### Warning
71
77
 
72
- - Bright emissiveColor values can wash out other colors and some textures.
78
+ - Bright *emissiveColor* values can wash out other colors and some textures.
73
79
 
74
80
  ### SFFloat [in, out] **shininess** 0.2 <small>[0,1]</small>
75
81
 
76
- Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless.
82
+ Lower *shininess* values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless.
77
83
 
78
84
  ### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
79
85
 
80
- How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque.
81
-
82
- #### Interchange profile hint:
83
-
84
- Transparency < .5 opaque, transparency > .5 transparent.
85
-
86
- #### Hint
87
-
88
- - If a texture is present the transparency is always multiplied with the texture's transparency, in contrast to the specification. Set transparency to (0) to get a full opaque texture color.
86
+ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
89
87
 
90
88
  ### SFFloat [in, out] **backAmbientIntensity** 0.2 <small>[0,1]</small>
91
89
 
@@ -95,9 +93,9 @@ How much ambient omnidirectional light is reflected from all light sources. Inte
95
93
 
96
94
  How much direct, angle-dependent light is reflected from all light sources.
97
95
 
98
- #### Hints
96
+ #### Hint
99
97
 
100
- - Only emissiveColor affects IndexedLineSet, LineSet and PointSet. If a texture is present the diffuseColor is always multiplied with the texture color, in contrast to the specification. Set diffuseColor to (1 1 1) to get maximum texture color intensity.
98
+ - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
101
99
 
102
100
  ### SFColor [in, out] **backSpecularColor** 0 0 0 <small>[0,1]</small>
103
101
 
@@ -109,7 +107,9 @@ How much glowing light is emitted from this object.
109
107
 
110
108
  #### Hints
111
109
 
112
- - EmissiveColors glow even when all lights are off. Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout. Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
110
+ - EmissiveColors glow even when all lights are off.
111
+ - Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
112
+ - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
113
113
 
114
114
  #### Warning
115
115
 
@@ -121,29 +121,28 @@ Lower shininess values provide soft specular glows, while higher values result i
121
121
 
122
122
  ### SFFloat [in, out] **backTransparency** 0 <small>[0,1]</small>
123
123
 
124
- How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque.
125
-
126
- #### Interchange profile hint
127
-
128
- Transparency < .5 opaque, transparency > .5 transparent.
129
-
130
- #### Hint
124
+ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency \< .5 opaque, transparency \> .5 transparent.
131
125
 
132
- - If a texture is present the transparency is always multiplied with the texture's transparency, in contrast to the specification. Set transparency to (0) to get a full opaque texture color.
133
-
134
- ## Description
126
+ ## Advisories
135
127
 
136
128
  ### Hints
137
129
 
138
- - Include `<component name='Shape' level='4'/>`
139
130
  - Insert Shape and Appearance nodes before adding material.
140
131
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
132
+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
133
+ - [X3D Architecture 12.2.3 Two-sided materials](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#TwoSidedMaterials){:target="_blank"}
134
+ - [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
135
+
136
+ ### Warnings
137
+
138
+ - Requires X3D `profile='Full'` or else include `<component name='Shape' level='4'/>`
139
+ - Corresponding geometry within the parent Shape must have solid='false' for two-sided rendering, otherwise no reverse-side back geometry is displayed.
140
+ - X3D4 Architecture has deprecated TwoSidedMaterial, preferring use of child backMaterial node in parent Appearance.
141
141
 
142
142
  ## Example
143
143
 
144
144
  <x3d-canvas src="https://create3000.github.io/media/examples/Shape/TwoSidedMaterial/TwoSidedMaterial.x3d" update="auto"></x3d-canvas>
145
145
 
146
- ## External Links
146
+ ## See Also
147
147
 
148
- - [X3D Specification of TwoSidedMaterial](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#TwoSidedMaterial){:target="_blank"}
149
- - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
148
+ - [X3D Specification of TwoSidedMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#TwoSidedMaterial){:target="_blank"}
@@ -15,7 +15,7 @@ tags: [UnlitMaterial, Shape]
15
15
 
16
16
  UnlitMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
17
17
 
18
- The UnlitMaterial node belongs to the **Shape** component and its default container field is *material.* It is available since X3D version 4.0 or later.
18
+ The UnlitMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 4.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -31,7 +31,11 @@ The UnlitMaterial node belongs to the **Shape** component and its default contai
31
31
 
32
32
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
35
+
36
+ #### Hint
37
+
38
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
35
39
 
36
40
  ### SFColor [in, out] **emissiveColor** 1 1 1 <small>[0,1]</small>
37
41
 
@@ -39,18 +43,22 @@ How much glowing light is emitted from this object.
39
43
 
40
44
  #### Hints
41
45
 
42
- - emissiveColors glow even when all lights are off.
43
- - Reset diffuseColor from default (0.8 0.8 0.8) to (0 0 0) to avoid washout.
44
- - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
46
+ - EmissiveColors glow even when all lights are off.
47
+ - Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
48
+ - Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
45
49
 
46
50
  #### Warning
47
51
 
48
- - Bright emissiveColor values can wash out other colors and some textures.
52
+ - Bright *emissiveColor* values can wash out other colors and some textures.
49
53
 
50
54
  ### SFString [in, out] **emissiveTextureMapping** ""
51
55
 
52
56
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
53
57
 
58
+ #### Hint
59
+
60
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
61
+
54
62
  ### SFNode [in, out] **emissiveTexture** NULL <small>[X3DSingleTextureNode]</small>
55
63
 
56
64
  When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -58,7 +66,7 @@ When applying emissiveColor for this material node, the contained texture provid
58
66
  #### Hints
59
67
 
60
68
  - If texture node is NULL or unspecified, no effect is applied to material values.
61
- - Contained texture node must include containerField='emissiveTexture'
69
+ - Contained texture node must include `containerField='emissiveTexture'`
62
70
 
63
71
  ### SFFloat [in, out] **normalScale** 1 <small>[0,∞)</small>
64
72
 
@@ -66,37 +74,37 @@ When applying emissiveColor for this material node, the contained texture provid
66
74
 
67
75
  #### Hints
68
76
 
69
- - normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
70
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
77
+ - *normalScale* only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
78
+ - [NormalTexture techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
71
79
 
72
80
  ### SFString [in, out] **normalTextureMapping** ""
73
81
 
74
82
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
75
83
 
84
+ #### Hint
85
+
86
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
87
+
76
88
  ### SFNode [in, out] **normalTexture** NULL <small>[X3DSingleTextureNode]</small>
77
89
 
78
90
  When applying normalScale for this material node, the contained texture modulates the texture across the surface.
79
91
 
80
92
  #### Hints
81
93
 
82
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
94
+ - [*normalTexture* techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
83
95
  - If texture node is NULL or unspecified, no effect is applied to material values.
84
- - Contained texture node must include containerField='normalTexture'
96
+ - Contained texture node must include `containerField='normalTexture'`
85
97
 
86
98
  ### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
87
99
 
88
- How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque.
100
+ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
89
101
 
90
- ## Description
102
+ ## Advisories
91
103
 
92
104
  ### Hints
93
105
 
94
106
  - Insert Shape and Appearance nodes before adding material.
95
107
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
96
-
97
- ## External Links
98
-
99
- - [X3D Specification of UnlitMaterial](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#UnlitMaterial){:target="_blank"}
100
108
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
101
109
  - [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
102
110
  - [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
@@ -105,3 +113,7 @@ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaqu
105
113
  - [Physically based rendering (PBR)](https://en.wikipedia.org/wiki/Physically_based_rendering){:target="_blank"}
106
114
  - [Non-photorealistic rendering (NPR)](https://en.wikipedia.org/wiki/Non-photorealistic_rendering){:target="_blank"}
107
115
  - [Cel shading (toon shading)](https://en.wikipedia.org/wiki/Cel_shading){:target="_blank"}
116
+
117
+ ## See Also
118
+
119
+ - [X3D Specification of UnlitMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#UnlitMaterial){:target="_blank"}