x_ite 8.8.7 → 8.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Makefile +6 -0
- package/build/docs/nodes.pl +434 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +26 -26
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +14 -14
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +24 -24
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +18 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +965 -96
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +2 -2
- package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
- package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
- package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
- package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
- package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
- package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
- package/docs/_posts/components/Core/MetadataDouble.md +31 -16
- package/docs/_posts/components/Core/MetadataFloat.md +31 -16
- package/docs/_posts/components/Core/MetadataInteger.md +31 -16
- package/docs/_posts/components/Core/MetadataSet.md +30 -15
- package/docs/_posts/components/Core/MetadataString.md +31 -16
- package/docs/_posts/components/Core/WorldInfo.md +21 -10
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
- package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
- package/docs/_posts/components/DIS/EspduTransform.md +174 -41
- package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
- package/docs/_posts/components/DIS/SignalPdu.md +82 -28
- package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
- package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
- package/docs/_posts/components/Followers/ColorChaser.md +35 -11
- package/docs/_posts/components/Followers/ColorDamper.md +32 -12
- package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
- package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
- package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
- package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
- package/docs/_posts/components/Followers/PositionChaser.md +33 -9
- package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
- package/docs/_posts/components/Followers/PositionDamper.md +30 -10
- package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
- package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
- package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
- package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
- package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
- package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
- package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
- package/docs/_posts/components/Geometry3D/Box.md +26 -13
- package/docs/_posts/components/Geometry3D/Cone.md +30 -22
- package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
- package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
- package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
- package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
- package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
- package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
- package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
- package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
- package/docs/_posts/components/Grouping/Group.md +32 -16
- package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
- package/docs/_posts/components/Grouping/Switch.md +39 -20
- package/docs/_posts/components/Grouping/Transform.md +45 -28
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +197 -38
- package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
- package/docs/_posts/components/HAnim/HAnimMotion.md +117 -7
- package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
- package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
- package/docs/_posts/components/Layering/Layer.md +27 -14
- package/docs/_posts/components/Layering/LayerSet.md +19 -13
- package/docs/_posts/components/Layering/Viewport.md +31 -15
- package/docs/_posts/components/Layout/Layout.md +27 -16
- package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
- package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
- package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
- package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
- package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
- package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
- package/docs/_posts/components/Lighting/PointLight.md +23 -11
- package/docs/_posts/components/Lighting/SpotLight.md +32 -19
- package/docs/_posts/components/NURBS/Contour2D.md +17 -9
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
- package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
- package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
- package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
- package/docs/_posts/components/Navigation/Billboard.md +33 -17
- package/docs/_posts/components/Navigation/Collision.md +59 -22
- package/docs/_posts/components/Navigation/LOD.md +53 -23
- package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
- package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
- package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
- package/docs/_posts/components/Networking/Anchor.md +54 -56
- package/docs/_posts/components/Networking/Inline.md +42 -29
- package/docs/_posts/components/Networking/LoadSensor.md +41 -9
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
- package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
- package/docs/_posts/components/Picking/PickableGroup.md +40 -22
- package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
- package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
- package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
- package/docs/_posts/components/Rendering/Color.md +14 -14
- package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
- package/docs/_posts/components/Rendering/Coordinate.md +11 -7
- package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
- package/docs/_posts/components/Rendering/LineSet.md +26 -14
- package/docs/_posts/components/Rendering/Normal.md +28 -6
- package/docs/_posts/components/Rendering/PointSet.md +24 -11
- package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
- package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
- package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
- package/docs/_posts/components/Scripting/Script.md +43 -27
- package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
- package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
- package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
- package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
- package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
- package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
- package/docs/_posts/components/Shape/Appearance.md +29 -22
- package/docs/_posts/components/Shape/FillProperties.md +19 -12
- package/docs/_posts/components/Shape/LineProperties.md +18 -10
- package/docs/_posts/components/Shape/Material.md +64 -38
- package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
- package/docs/_posts/components/Shape/PointProperties.md +21 -14
- package/docs/_posts/components/Shape/Shape.md +35 -17
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
- package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
- package/docs/_posts/components/Sound/Analyser.md +133 -4
- package/docs/_posts/components/Sound/AudioClip.md +64 -30
- package/docs/_posts/components/Sound/AudioDestination.md +76 -4
- package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
- package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
- package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
- package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
- package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
- package/docs/_posts/components/Sound/Convolver.md +124 -4
- package/docs/_posts/components/Sound/Delay.md +119 -4
- package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
- package/docs/_posts/components/Sound/Gain.md +115 -4
- package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
- package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
- package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
- package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
- package/docs/_posts/components/Sound/Sound.md +53 -20
- package/docs/_posts/components/Sound/SpatialSound.md +120 -4
- package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
- package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
- package/docs/_posts/components/Sound/WaveShaper.md +123 -4
- package/docs/_posts/components/Text/FontStyle.md +73 -47
- package/docs/_posts/components/Text/Text.md +48 -26
- package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
- package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
- package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
- package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
- package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
- package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
- package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
- package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
- package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
- package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
- package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
- package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
- package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
- package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
- package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
- package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
- package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
- package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
- package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
- package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
- package/docs/_posts/components/Time/TimeSensor.md +66 -23
- package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
- package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
- package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
- package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
- package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
- package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
- package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
- package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
- package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
- package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
- package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
- package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
- package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
- package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
- package/docs/_posts/getting-started.md +1 -0
- package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
- package/package.json +1 -1
- package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
- package/src/x_ite/Browser/DOMIntegration.js +13 -8
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
- package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
- package/src/x_ite/Components/Grouping/Switch.js +1 -1
- package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
- package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
- package/src/x_ite/Components/Navigation/Collision.js +1 -1
- package/src/x_ite/Components/Navigation/LOD.js +1 -1
- package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
- package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
- package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
- package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
- package/src/x_ite/Components/Shape/Appearance.js +1 -1
- package/src/x_ite/Components/Shape/Material.js +1 -1
- package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
- package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
- package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
- package/src/x_ite/Fields/ArrayFields.js +2 -2
- package/src/x_ite/Fields/SFColor.js +1 -1
- package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
- package/src/x_ite/Fields/SFRotation.js +3 -3
- package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
- package/src/x_ite/Parser/GoldenGate.js +16 -5
- package/src/x_ite/Parser/PLYAParser.js +615 -0
- package/src/x_ite/Parser/PLYBParser.js +222 -0
- package/src/x_ite/Parser/STLAParser.js +0 -1
- /package/build/{bin → docs}/components.js +0 -0
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title: IndexedTriangleFanSet
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## Overview
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IndexedTriangleFanSet is a geometry node
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IndexedTriangleFanSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
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The IndexedTriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available
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The IndexedTriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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Input field *set_index*.
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### SFBool [ ] **solid** TRUE
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Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
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Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
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- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
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### SFBool [ ] **ccw** TRUE
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*ccw*
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*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
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####
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#### Hints
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- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
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- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
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- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
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### SFBool [ ] **colorPerVertex** TRUE
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Whether Color
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Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
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#### Hint
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- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
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#### Warnings
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- The provided value of IndexedTriangleFanSet *colorPerVertex* field is ignored and always treated as true.
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- If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
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### SFBool [ ] **normalPerVertex** TRUE
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Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
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Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
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#### Hint
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### MFInt32 [ ] **index** [ ] <small>[0,∞) or -1</small>
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### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
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Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
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### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
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Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
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### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
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## Advisories
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### Hints
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleFanSet/IndexedTriangleFanSet.x3d" update="auto"></x3d-canvas>
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## See Also
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- [X3D Specification of IndexedTriangleFanSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleFanSet){:target="_blank"}
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- [X3D Specification of IndexedTriangleFanSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleFanSet){:target="_blank"}
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---
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title: IndexedTriangleSet
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date: 2023-01-07
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nav: components-Rendering
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categories: [components, Rendering]
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tags: [IndexedTriangleSet, Rendering]
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## Overview
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IndexedTriangleSet is a geometry node
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IndexedTriangleSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
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The IndexedTriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available
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The IndexedTriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### MFInt32 [in] **set_index** <small>[0,∞)</small>
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Input field *set_index*.
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### SFBool [ ] **solid** TRUE
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Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
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Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
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####
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#### Hints
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-
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- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
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- If in doubt, use *solid*='false' for maximum visibility.
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- (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
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#### Warning
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@@ -54,23 +56,37 @@ Setting solid true means draw only one side of polygons (backface culling on), s
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### SFBool [ ] **ccw** TRUE
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*ccw*
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*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
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####
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#### Hints
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- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
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- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
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#### Warning
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- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
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### SFBool [ ] **colorPerVertex** TRUE
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Whether Color
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Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
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####
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#### Hint
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- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
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#### Warnings
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- The provided value of IndexedTriangleSet *colorPerVertex* field is ignored and always treated as true.
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- If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
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### SFBool [ ] **normalPerVertex** TRUE
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Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
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Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
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#### Hint
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- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
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91
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### MFInt32 [ ] **index** [ ] <small>[0,∞)</small>
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@@ -82,7 +98,7 @@ Whether Normal node vector values are applied to each vertex (true) or to each p
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### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
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Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
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#### Hint
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@@ -94,7 +110,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
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### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
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Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
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@@ -108,21 +124,26 @@ Single contained Normal node that can specify perpendicular vectors for correspo
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- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
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#### Warning
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- *normal* vectors increase file size, typically doubling geometry definitions.
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### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
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##
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## Advisories
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### Hints
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- Color, normal and texCoord values are applied in the same order as coord values.
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- Insert a Shape node before adding geometry or Appearance.
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-
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- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleSet/IndexedTriangleSet.x3d" update="auto"></x3d-canvas>
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<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleSet/IndexedTriangleSet.x3d" update="auto"></x3d-canvas>
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##
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## See Also
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- [X3D Specification of IndexedTriangleSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleSet){:target="_blank"}
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- [X3D Specification of IndexedTriangleSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleSet){:target="_blank"}
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@@ -1,6 +1,6 @@
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1
1
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---
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2
2
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title: IndexedTriangleStripSet
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date:
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3
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date: 2023-01-07
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nav: components-Rendering
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5
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categories: [components, Rendering]
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6
6
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tags: [IndexedTriangleStripSet, Rendering]
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|
@@ -13,9 +13,9 @@ tags: [IndexedTriangleStripSet, Rendering]
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## Overview
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15
15
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16
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IndexedTriangleStripSet is a geometry node
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IndexedTriangleStripSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
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The IndexedTriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available
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The IndexedTriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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Input field *set_index*.
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### SFBool [ ] **solid** TRUE
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Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
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Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
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####
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#### Hints
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### SFBool [ ] **ccw** TRUE
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*ccw*
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*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
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####
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#### Hints
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- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
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- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
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#### Warning
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### SFBool [ ] **colorPerVertex** TRUE
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Whether Color
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Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
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####
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#### Hint
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- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
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#### Warnings
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- The provided value of IndexedTriangleStripSet *colorPerVertex* field is ignored and always treated as true.
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- If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
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### SFBool [ ] **normalPerVertex** TRUE
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Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
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Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
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#### Hint
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- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
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### MFInt32 [ ] **index** [ ] <small>[0,∞) or −1</small>
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### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
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Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
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#### Hint
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### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
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Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
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- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
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#### Warning
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- *normal* vectors increase file size, typically doubling geometry definitions.
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### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
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##
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## Advisories
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### Hints
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- Color, normal and texCoord values are applied in the same order as coord values.
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- Insert a Shape node before adding geometry or Appearance.
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- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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##
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## See Also
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- [X3D Specification of IndexedTriangleStripSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleStripSet){:target="_blank"}
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- [X3D Specification of IndexedTriangleStripSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleStripSet){:target="_blank"}
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@@ -1,6 +1,6 @@
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1
1
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---
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title: LineSet
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date:
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date: 2023-01-07
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nav: components-Rendering
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categories: [components, Rendering]
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tags: [LineSet, Rendering]
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@@ -13,9 +13,9 @@ tags: [LineSet, Rendering]
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## Overview
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LineSet is a geometry node that can contain a Coordinate
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LineSet is a geometry node that can contain a Coordinate or CoordinateDouble node and optionally a Color or ColorRGBA node.
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The LineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available
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The LineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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@@ -29,15 +29,19 @@ The LineSet node belongs to the **Rendering** component and its default containe
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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+
#### Hint
|
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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37
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### MFInt32 [in, out] **vertexCount** [ ] <small>[2,∞)</small>
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-
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40
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+
Vertices at a time.
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|
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|
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
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44
|
+
Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
|
|
41
45
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|
|
42
46
|
#### Hint
|
|
43
47
|
|
|
@@ -49,7 +53,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
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|
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49
53
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50
54
|
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
51
55
|
|
|
52
|
-
Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
56
|
+
Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
53
57
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54
58
|
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
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59
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|
@@ -61,25 +65,33 @@ Single contained Normal node that can specify perpendicular vectors for correspo
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61
65
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62
66
|
#### Warning
|
|
63
67
|
|
|
64
|
-
-
|
|
68
|
+
- *normal* vectors increase file size, typically doubling geometry definitions.
|
|
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66
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|
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
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71
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|
68
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|
Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
|
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73
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|
-
##
|
|
74
|
+
## Advisories
|
|
71
75
|
|
|
72
76
|
### Hints
|
|
73
77
|
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|
74
|
-
-
|
|
78
|
+
- [Polygonal chain](https://en.wikipedia.org/wiki/Polygonal_chain){:target="_blank"}
|
|
79
|
+
- Either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points.
|
|
80
|
+
- Adding LineProperties to the corresponding Appearance node can modify the rendering style of these lines.
|
|
81
|
+
- Step-wise variation or linear interpolation of color values can be used as a good scientific visualization technique to map arbitrary function values to a color map.
|
|
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|
- Insert a Shape node before adding geometry or Appearance.
|
|
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-
-
|
|
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|
-
- Consider including Fog to provide further depth cueing for LineSet (LS).
|
|
83
|
+
- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
|
|
84
|
+
- Consider including Fog (with Fog color matching Background color) to provide further depth cueing for LineSet (LS).
|
|
85
|
+
|
|
86
|
+
### Warnings
|
|
87
|
+
|
|
88
|
+
- Lines are not lit, are not texture-mapped, and do not participate in collision detection.
|
|
89
|
+
- Use a different color (or Material emissiveColor) than the Background color, otherwise geometry is invisible.
|
|
78
90
|
|
|
79
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|
## Example
|
|
80
92
|
|
|
81
93
|
<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/LineSet/LineSet.x3d" update="auto"></x3d-canvas>
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|
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|
|
|
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|
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##
|
|
95
|
+
## See Also
|
|
84
96
|
|
|
85
|
-
- [X3D Specification of LineSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#LineSet){:target="_blank"}
|
|
97
|
+
- [X3D Specification of LineSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#LineSet){:target="_blank"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
title: Normal
|
|
3
|
-
date:
|
|
3
|
+
date: 2023-01-07
|
|
4
4
|
nav: components-Rendering
|
|
5
5
|
categories: [components, Rendering]
|
|
6
6
|
tags: [Normal, Rendering]
|
|
@@ -13,9 +13,9 @@ tags: [Normal, Rendering]
|
|
|
13
13
|
|
|
14
14
|
## Overview
|
|
15
15
|
|
|
16
|
-
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate
|
|
16
|
+
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate or CoordinateDouble node, or else to a parent ElevationGrid node. Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading.
|
|
17
17
|
|
|
18
|
-
The Normal node belongs to the **Rendering** component and its default container field is *normal.* It is available
|
|
18
|
+
The Normal node belongs to the **Rendering** component and its default container field is *normal.* It is available from X3D version 2.0 or higher.
|
|
19
19
|
|
|
20
20
|
## Hierarchy
|
|
21
21
|
|
|
@@ -30,12 +30,34 @@ The Normal node belongs to the **Rendering** component and its default container
|
|
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30
30
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31
31
|
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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32
32
|
|
|
33
|
-
|
|
33
|
+
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
+
|
|
35
|
+
#### Hint
|
|
36
|
+
|
|
37
|
+
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
34
38
|
|
|
35
39
|
### MFVec3f [in, out] **vector** [ ] <small>[-1,1]</small>
|
|
36
40
|
|
|
37
41
|
Set of unit-length normal vectors, corresponding to indexed polygons or vertices.
|
|
38
42
|
|
|
39
|
-
|
|
43
|
+
#### Warning
|
|
44
|
+
|
|
45
|
+
- Unit length means a magnitude of 1.0, so normal values of (0,0,0) are invalid.
|
|
46
|
+
|
|
47
|
+
## Advisories
|
|
48
|
+
|
|
49
|
+
### Hints
|
|
50
|
+
|
|
51
|
+
- Normal values are typically only calculated or applied once, during initial loading of model geometry.
|
|
52
|
+
- Custom Normal values can produce special effects.
|
|
53
|
+
- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
|
|
54
|
+
- Computation of normal values is performed quite quickly on modern 3D graphics hardware, often with no perceptible delay.
|
|
55
|
+
- [Normal vectors perpendicular to 3D surface](https://en.wikipedia.org/wiki/Normal_(geometry)){:target="_blank"}
|
|
56
|
+
|
|
57
|
+
### Warning
|
|
58
|
+
|
|
59
|
+
- Adding normal values to a model might significantly increase file size. Testing can help determine proper tradeoffs between file size, network transmission delays and initial rendering speed.
|
|
60
|
+
|
|
61
|
+
## See Also
|
|
40
62
|
|
|
41
|
-
- [X3D Specification of Normal](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Normal){:target="_blank"}
|
|
63
|
+
- [X3D Specification of Normal node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Normal){:target="_blank"}
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