x_ite 8.8.7 → 8.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Makefile +6 -0
- package/build/docs/nodes.pl +434 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +26 -26
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +14 -14
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +18 -18
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +27 -27
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +24 -24
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +18 -18
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +965 -96
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +2 -2
- package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
- package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
- package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
- package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
- package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
- package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
- package/docs/_posts/components/Core/MetadataDouble.md +31 -16
- package/docs/_posts/components/Core/MetadataFloat.md +31 -16
- package/docs/_posts/components/Core/MetadataInteger.md +31 -16
- package/docs/_posts/components/Core/MetadataSet.md +30 -15
- package/docs/_posts/components/Core/MetadataString.md +31 -16
- package/docs/_posts/components/Core/WorldInfo.md +21 -10
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
- package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
- package/docs/_posts/components/DIS/EspduTransform.md +174 -41
- package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
- package/docs/_posts/components/DIS/SignalPdu.md +82 -28
- package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
- package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
- package/docs/_posts/components/Followers/ColorChaser.md +35 -11
- package/docs/_posts/components/Followers/ColorDamper.md +32 -12
- package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
- package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
- package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
- package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
- package/docs/_posts/components/Followers/PositionChaser.md +33 -9
- package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
- package/docs/_posts/components/Followers/PositionDamper.md +30 -10
- package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
- package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
- package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
- package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
- package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
- package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
- package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
- package/docs/_posts/components/Geometry3D/Box.md +26 -13
- package/docs/_posts/components/Geometry3D/Cone.md +30 -22
- package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
- package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
- package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
- package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
- package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
- package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
- package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
- package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
- package/docs/_posts/components/Grouping/Group.md +32 -16
- package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
- package/docs/_posts/components/Grouping/Switch.md +39 -20
- package/docs/_posts/components/Grouping/Transform.md +45 -28
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +197 -38
- package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
- package/docs/_posts/components/HAnim/HAnimMotion.md +117 -7
- package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
- package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
- package/docs/_posts/components/Layering/Layer.md +27 -14
- package/docs/_posts/components/Layering/LayerSet.md +19 -13
- package/docs/_posts/components/Layering/Viewport.md +31 -15
- package/docs/_posts/components/Layout/Layout.md +27 -16
- package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
- package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
- package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
- package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
- package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
- package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
- package/docs/_posts/components/Lighting/PointLight.md +23 -11
- package/docs/_posts/components/Lighting/SpotLight.md +32 -19
- package/docs/_posts/components/NURBS/Contour2D.md +17 -9
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
- package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
- package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
- package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
- package/docs/_posts/components/Navigation/Billboard.md +33 -17
- package/docs/_posts/components/Navigation/Collision.md +59 -22
- package/docs/_posts/components/Navigation/LOD.md +53 -23
- package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
- package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
- package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
- package/docs/_posts/components/Networking/Anchor.md +54 -56
- package/docs/_posts/components/Networking/Inline.md +42 -29
- package/docs/_posts/components/Networking/LoadSensor.md +41 -9
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
- package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
- package/docs/_posts/components/Picking/PickableGroup.md +40 -22
- package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
- package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
- package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
- package/docs/_posts/components/Rendering/Color.md +14 -14
- package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
- package/docs/_posts/components/Rendering/Coordinate.md +11 -7
- package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
- package/docs/_posts/components/Rendering/LineSet.md +26 -14
- package/docs/_posts/components/Rendering/Normal.md +28 -6
- package/docs/_posts/components/Rendering/PointSet.md +24 -11
- package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
- package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
- package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
- package/docs/_posts/components/Scripting/Script.md +43 -27
- package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
- package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
- package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
- package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
- package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
- package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
- package/docs/_posts/components/Shape/Appearance.md +29 -22
- package/docs/_posts/components/Shape/FillProperties.md +19 -12
- package/docs/_posts/components/Shape/LineProperties.md +18 -10
- package/docs/_posts/components/Shape/Material.md +64 -38
- package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
- package/docs/_posts/components/Shape/PointProperties.md +21 -14
- package/docs/_posts/components/Shape/Shape.md +35 -17
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
- package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
- package/docs/_posts/components/Sound/Analyser.md +133 -4
- package/docs/_posts/components/Sound/AudioClip.md +64 -30
- package/docs/_posts/components/Sound/AudioDestination.md +76 -4
- package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
- package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
- package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
- package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
- package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
- package/docs/_posts/components/Sound/Convolver.md +124 -4
- package/docs/_posts/components/Sound/Delay.md +119 -4
- package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
- package/docs/_posts/components/Sound/Gain.md +115 -4
- package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
- package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
- package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
- package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
- package/docs/_posts/components/Sound/Sound.md +53 -20
- package/docs/_posts/components/Sound/SpatialSound.md +120 -4
- package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
- package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
- package/docs/_posts/components/Sound/WaveShaper.md +123 -4
- package/docs/_posts/components/Text/FontStyle.md +73 -47
- package/docs/_posts/components/Text/Text.md +48 -26
- package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
- package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
- package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
- package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
- package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
- package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
- package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
- package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
- package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
- package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
- package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
- package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
- package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
- package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
- package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
- package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
- package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
- package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
- package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
- package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
- package/docs/_posts/components/Time/TimeSensor.md +66 -23
- package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
- package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
- package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
- package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
- package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
- package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
- package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
- package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
- package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
- package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
- package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
- package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
- package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
- package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
- package/docs/_posts/getting-started.md +1 -0
- package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
- package/package.json +1 -1
- package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
- package/src/x_ite/Browser/DOMIntegration.js +13 -8
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
- package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
- package/src/x_ite/Components/Grouping/Switch.js +1 -1
- package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
- package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
- package/src/x_ite/Components/Navigation/Collision.js +1 -1
- package/src/x_ite/Components/Navigation/LOD.js +1 -1
- package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
- package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
- package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
- package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
- package/src/x_ite/Components/Shape/Appearance.js +1 -1
- package/src/x_ite/Components/Shape/Material.js +1 -1
- package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
- package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
- package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
- package/src/x_ite/Fields/ArrayFields.js +2 -2
- package/src/x_ite/Fields/SFColor.js +1 -1
- package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
- package/src/x_ite/Fields/SFRotation.js +3 -3
- package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
- package/src/x_ite/Parser/GoldenGate.js +16 -5
- package/src/x_ite/Parser/PLYAParser.js +615 -0
- package/src/x_ite/Parser/PLYBParser.js +222 -0
- package/src/x_ite/Parser/STLAParser.js +0 -1
- /package/build/{bin → docs}/components.js +0 -0
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An HAnimMotion node supports discrete frame-by-frame playback for H-Anim motion data animation. Design characteristics include integration with HAnim figure data and HAnimJoint nodes, animation control, and playback of raw motion data.
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17
17
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18
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-
The HAnimMotion node belongs to the **HAnim** component and its default container field is *children.* It is available
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+
The HAnimMotion node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 4.0 or higher.
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20
20
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## Hierarchy
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21
21
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22
22
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```
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+ X3DNode
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+
+ X3DChildNode
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25
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+
+ HAnimMotion
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24
26
|
```
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25
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26
28
|
## Fields
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27
29
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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29
31
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30
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-
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+
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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+
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34
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+
#### Hint
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35
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+
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36
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+
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### SFString [in, out] **description** ""
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Author-provided prose that describes intended purpose of
|
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+
Author-provided prose that describes intended purpose of this node.
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41
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36
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|
#### Hint
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43
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|
-
- Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
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+
- Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
|
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39
45
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|
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40
46
|
### SFBool [in, out] **enabled** TRUE
|
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41
47
|
|
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48
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+
Enables/disables node operation.
|
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49
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+
|
|
42
50
|
### SFBool [in] **next**
|
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43
51
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|
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52
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+
Send *next* output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
|
|
53
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+
|
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54
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+
#### Hint
|
|
55
|
+
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56
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+
- This input event will "wrap around" boundary of frame array, i.e. continue from endFrame next to startFrame if necessary.
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+
|
|
58
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+
#### Warning
|
|
59
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+
|
|
60
|
+
- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
|
|
61
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+
|
|
44
62
|
### SFBool [in] **previous**
|
|
45
63
|
|
|
64
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+
Send *previous* output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
|
|
65
|
+
|
|
66
|
+
#### Hint
|
|
67
|
+
|
|
68
|
+
- This input event will "wrap around" boundary of frame array, i.e. continue from startFrame next to endFrame if necessary.
|
|
69
|
+
|
|
70
|
+
#### Warning
|
|
71
|
+
|
|
72
|
+
- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
|
|
73
|
+
|
|
46
74
|
### SFTime [in, out] **frameDuration** 0.1 <small>(0,∞)</small>
|
|
47
75
|
|
|
76
|
+
*frameDuration* specifies the duration of each frame in seconds.
|
|
77
|
+
|
|
48
78
|
### SFInt32 [in, out] **frameIncrement** 1 <small>(-∞,∞)</small>
|
|
49
79
|
|
|
80
|
+
*frameIncrement* field controls whether playback direction is forwards or backwards, and also whether frames are skipped (for example, subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + *frameIncrement*) modulo frameCount.
|
|
81
|
+
|
|
82
|
+
#### Hint
|
|
83
|
+
|
|
84
|
+
- Note that setting *frameIncrement* to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
|
|
85
|
+
|
|
50
86
|
### SFInt32 [in, out] **frameIndex** 0 <small>[0,∞)</small>
|
|
51
87
|
|
|
88
|
+
*frameIndex* indicates index of current frame. Note that *frameIndex* can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the *frameIndex* value indicates the frame currently (or next) being processed.
|
|
89
|
+
|
|
90
|
+
#### Hint
|
|
91
|
+
|
|
92
|
+
- *frameIndex* starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of *frameIndex* shall be greater than or equal to zero, and less than frameCount.
|
|
93
|
+
|
|
52
94
|
### SFBool [in, out] **loop** FALSE
|
|
53
95
|
|
|
96
|
+
Repeat indefinitely when *loop*=true, repeat only once when *loop*=false.
|
|
97
|
+
|
|
54
98
|
### SFString [in, out] **channels** ""
|
|
55
99
|
|
|
100
|
+
List of number of *channels* for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
|
|
101
|
+
|
|
102
|
+
#### Hint
|
|
103
|
+
|
|
104
|
+
- *channels* are enabled by default, unless otherwise indicated by channelsEnabled field.
|
|
105
|
+
|
|
56
106
|
### MFBool [in, out] **channelsEnabled** [ ]
|
|
57
107
|
|
|
108
|
+
Boolean values for each channel indicating whether enabled.
|
|
109
|
+
|
|
58
110
|
### SFString [in, out] **joints** ""
|
|
59
111
|
|
|
112
|
+
*joints* field lists names of *joints* that raw motion data is to be applied to. The number and order of the names in the *joints* field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
|
|
113
|
+
|
|
114
|
+
#### Hints
|
|
115
|
+
|
|
116
|
+
- Values are space or comma separated.
|
|
117
|
+
- The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
|
|
118
|
+
|
|
60
119
|
### SFInt32 [in, out] **loa** -1 <small>[-1,4]</small>
|
|
61
120
|
|
|
121
|
+
Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
|
|
122
|
+
|
|
123
|
+
#### Hints
|
|
124
|
+
|
|
125
|
+
- *loa* value of -1 indicates that no LOA conformance is provided.
|
|
126
|
+
- [Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8.4 Levels of articulation](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#LevelsOfArticulation){:target="_blank"}
|
|
127
|
+
|
|
62
128
|
### SFInt32 [in, out] **startFrame** 0 <small>[0,∞)</small>
|
|
63
129
|
|
|
130
|
+
*startFrame* indicates initial index of animated frame. Note that *startFrame* can precede, equal or follow endFrame.
|
|
131
|
+
|
|
132
|
+
#### Hint
|
|
133
|
+
|
|
134
|
+
- *startFrame* starts at 0 and is no greater than (frameCount - 1).
|
|
135
|
+
|
|
64
136
|
### SFInt32 [in, out] **endFrame** 0 <small>[0,∞)</small>
|
|
65
137
|
|
|
138
|
+
*endFrame* indicates final index of animated frame. Note that *endFrame* can precede, equal or follow *endFrame*. The default *endFrame* value is reset to (frameCount - 1) whenever frameCount is changed.
|
|
139
|
+
|
|
140
|
+
#### Hint
|
|
141
|
+
|
|
142
|
+
- *endFrame* starts at 0 and is no greater than (frameCount - 1).
|
|
143
|
+
|
|
66
144
|
### MFFloat [in, out] **values** [ ] <small>(-∞,∞)</small>
|
|
67
145
|
|
|
146
|
+
*values* field contains all transformation *values*, ordered first by frame, then by joint, and then by transformation Sets of floats in the *values* array matching the order listed in joints and channels fields.
|
|
147
|
+
|
|
68
148
|
### SFTime [out] **cycleTime**
|
|
69
149
|
|
|
150
|
+
*cycleTime* sends a time event at initial starting time and at beginning of each new cycle.
|
|
151
|
+
|
|
152
|
+
#### Hint
|
|
153
|
+
|
|
154
|
+
- This event is useful for synchronization with other time-based animation objects.
|
|
155
|
+
|
|
156
|
+
#### Warning
|
|
157
|
+
|
|
158
|
+
- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
|
|
159
|
+
|
|
70
160
|
### SFTime [out] **elapsedTime**
|
|
71
161
|
|
|
162
|
+
*elapsedTime* is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds.
|
|
163
|
+
|
|
164
|
+
#### Hint
|
|
165
|
+
|
|
166
|
+
- *elapsedTime* is a nonnegative SFTime duration interval, not an absolute clock time.
|
|
167
|
+
|
|
168
|
+
#### Warning
|
|
169
|
+
|
|
170
|
+
- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
|
|
171
|
+
|
|
72
172
|
### SFInt32 [out] **frameCount**
|
|
73
173
|
|
|
74
|
-
|
|
174
|
+
Output field *frameCount*.
|
|
175
|
+
|
|
176
|
+
## Advisories
|
|
177
|
+
|
|
178
|
+
### Hints
|
|
179
|
+
|
|
180
|
+
- [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
|
|
181
|
+
- HAnim Specification, clause 6.2 Introduction to Motion objectshttps://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#IntroductionToMotionNodes
|
|
182
|
+
- [HAnim Specification part 2, clause 6.6 Example Usage of Motion object](https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObjectExample){:target="_blank"}
|
|
183
|
+
|
|
184
|
+
## See Also
|
|
75
185
|
|
|
76
|
-
- [X3D Specification of HAnimMotion](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimMotion){:target="_blank"}
|
|
186
|
+
- [X3D Specification of HAnimMotion node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimMotion){:target="_blank"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
title: HAnimSegment
|
|
3
|
-
date:
|
|
3
|
+
date: 2023-01-07
|
|
4
4
|
nav: components-HAnim
|
|
5
5
|
categories: [components, HAnim]
|
|
6
6
|
tags: [HAnimSegment, HAnim]
|
|
@@ -13,9 +13,9 @@ tags: [HAnimSegment, HAnim]
|
|
|
13
13
|
|
|
14
14
|
## Overview
|
|
15
15
|
|
|
16
|
-
|
|
16
|
+
HAnimSegment node contains Shape geometry for each body segment, providing a visual representation of the skeleton segment. Parent/child translation and rotation relationships are defined in ancestor/descendant HAnimSegment nodes. HAnimSegment contains Coordinate or CoordinateDouble with `containerField='coord',` HAnimDisplacer with `containerField='displacers'` and Shape or grouping nodes with `containerField='children'.`
|
|
17
17
|
|
|
18
|
-
The HAnimSegment node belongs to the **HAnim** component and its default container field is *children.* It is available
|
|
18
|
+
The HAnimSegment node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
|
|
19
19
|
|
|
20
20
|
## Hierarchy
|
|
21
21
|
|
|
@@ -30,36 +30,45 @@ The HAnimSegment node belongs to the **HAnim** component and its default contain
|
|
|
30
30
|
|
|
31
31
|
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
32
|
|
|
33
|
-
|
|
33
|
+
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
+
|
|
35
|
+
#### Hint
|
|
36
|
+
|
|
37
|
+
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
34
38
|
|
|
35
39
|
### SFString [in, out] **description** ""
|
|
36
40
|
|
|
37
|
-
Author-provided prose that describes intended purpose of
|
|
41
|
+
Author-provided prose that describes intended purpose of this node.
|
|
38
42
|
|
|
39
43
|
#### Hint
|
|
40
44
|
|
|
41
|
-
- Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
|
|
45
|
+
- Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
|
|
42
46
|
|
|
43
47
|
### SFString [in, out] **name** ""
|
|
44
48
|
|
|
45
|
-
Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
|
|
49
|
+
Unique *name* attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
|
|
46
50
|
|
|
47
|
-
####
|
|
51
|
+
#### Hints
|
|
48
52
|
|
|
49
|
-
- For
|
|
53
|
+
- For abitrary humanoids, HAnimSegment *name* can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
|
|
54
|
+
- [HAnim Specification part 1, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy){:target="_blank"}
|
|
55
|
+
- Well-defined names can simplify design and debugging through improved author understanding.
|
|
56
|
+
- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
|
|
57
|
+
- [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
|
|
50
58
|
|
|
51
|
-
####
|
|
59
|
+
#### Warnings
|
|
52
60
|
|
|
53
|
-
-
|
|
61
|
+
- *name* prefix must match ancestor HAnimHumanoid *name* followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location *name*.
|
|
62
|
+
- *name* field is not included if this instance is a USE node, in order to avoid potential mismatches. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
|
|
54
63
|
|
|
55
|
-
|
|
64
|
+
### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
|
|
56
65
|
|
|
57
|
-
|
|
58
|
-
- [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
|
|
66
|
+
Total *mass* of the segment, 0 if not available, defined in *mass* base units (default is kilograms).
|
|
59
67
|
|
|
60
|
-
|
|
68
|
+
#### Hints
|
|
61
69
|
|
|
62
|
-
|
|
70
|
+
- [Kilogram](https://en.wikipedia.org/wiki/Kilogram){:target="_blank"}
|
|
71
|
+
- [X3D Architecture 4.3.6 Standard units and coordinate system](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/concepts.html#Standardunitscoordinates){:target="_blank"}
|
|
63
72
|
|
|
64
73
|
### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
|
|
65
74
|
|
|
@@ -71,20 +80,28 @@ Location within segment of center of mass.
|
|
|
71
80
|
|
|
72
81
|
### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
|
|
73
82
|
|
|
74
|
-
|
|
83
|
+
The *displacers* field stores HAnimDisplacer objects for a particular HAnimSegment object.
|
|
84
|
+
|
|
85
|
+
#### Warning
|
|
86
|
+
|
|
87
|
+
- Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
|
|
75
88
|
|
|
76
89
|
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
77
90
|
|
|
78
|
-
|
|
91
|
+
The *coord* field is used for HAnimSegment objects that have deformable meshes and shall contain coordinates referenced from the IndexedFaceSet for the paarent HAnimSegment object. The coordinates are given the same name as the HAnim Segment object, but with "_coords" appended to the name (for example, "skull_coords").
|
|
92
|
+
|
|
93
|
+
#### Warning
|
|
94
|
+
|
|
95
|
+
- Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
|
|
79
96
|
|
|
80
97
|
### SFBool [in, out] **visible** TRUE
|
|
81
98
|
|
|
82
99
|
Whether or not renderable content within this node is visually displayed.
|
|
83
100
|
|
|
84
|
-
####
|
|
101
|
+
#### Hints
|
|
85
102
|
|
|
86
|
-
- The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
|
|
87
|
-
- Content must be visible to be collidable and to be pickable.
|
|
103
|
+
- The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
|
|
104
|
+
- Content must be *visible* to be collidable and to be pickable.
|
|
88
105
|
|
|
89
106
|
### SFBool [in, out] **bboxDisplay** FALSE
|
|
90
107
|
|
|
@@ -98,35 +115,58 @@ Whether to display bounding box for associated geometry, aligned with world coor
|
|
|
98
115
|
|
|
99
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- [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
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- [X3D Specification of HAnimSegment node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimSegment){:target="_blank"}
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---
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title: HAnimSite
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date:
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date: 2023-01-07
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nav: components-HAnim
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categories: [components, HAnim]
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tags: [HAnimSite, HAnim]
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## Overview
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An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).
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An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).
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The HAnimSite node belongs to the **HAnim** component and its default container field is *children.* It is available
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The HAnimSite node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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### SFString [in, out] **description** ""
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Author-provided prose that describes intended purpose of
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Author-provided prose that describes intended purpose of this node.
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### SFString [in, out] **name** ""
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Unique name attribute must be defined so that HAnimSite node can be identified at run time for animation purposes.
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Unique *name* attribute must be defined so that HAnimSite node can be identified at run time for animation purposes.
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#### Hints
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- HAnimSite
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- HAnimSite names are typically based on feature point names, though other author-defined names are also allowed.
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- Https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/FeaturePoints.html
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- HAnimSite nodes used as end effectors have '_tip' suffix appended to the *name*.
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- HAnimSite nodes containing a Viewpoint location have '_view' suffix appended to the *name*.
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- HAnimSite nodes serving other purposes have '_pt' suffix appended to the *name*.
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- Additional example *name* bases (such as cervicale l_infraorbitale supramenton etc.) are listed in HAnim Specification.
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- [HAnim Specification part 1, LOA-3 default Site object translations](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/BodyDimensionsAndLOAs.html#LOA3DefaultSiteTranslations){:target="_blank"}
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- Well-defined names can simplify design and debugging through improved author understanding.
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- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
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- [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
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#### Warnings
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- [HAnim Humanoid Site Names LOA-3](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSiteLoa3Names19774V1.0.txt){:target="_blank"}
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- [HAnim Specification, LOA-3 default Site object translations](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/BodyDimensionsAndLOAs.html#LOA3DefaultSiteTranslations){:target="_blank"}
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- *name* prefix must match ancestor HAnimHumanoid *name* followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location *name*.
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- *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
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- HAnimSite *name* must end in '_tip' or '_view' or '_pt' suffix.
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### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
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Position of children relative to local coordinate system.
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#### Hints
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- Since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
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- Center field indicates default origin relative to overall humanoid body and is rarely modified. For HAnimSite animation, ROUTE position-change events to *translation* field instead.
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### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
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Orientation of children relative to local coordinate system.
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### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
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Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
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Non-uniform x-y-z *scale* of child coordinate system, adjusted by center and scaleOrientation.
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@@ -75,16 +90,20 @@ Preliminary rotation of coordinate system before scaling (to allow scaling aroun
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### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
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Default location of this HAnimSite, i.e. offset of *center* from origin of local coordinate system.
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#### Hint
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- *center* field indicates default origin relative to overall humanoid body and is rarely modified. For HAnimSite animation, ROUTE position-change events to translation field instead.
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### SFBool [in, out] **visible** TRUE
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Whether or not renderable content within this node is visually displayed.
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####
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#### Hints
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- The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
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- Content must be visible to be collidable and to be pickable.
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- The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
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- Content must be *visible* to be collidable and to be pickable.
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### SFBool [in, out] **bboxDisplay** FALSE
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Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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#### Hints
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|
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- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
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- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
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- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
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Bounding box center
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Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
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#### Hints
|
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- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
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- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
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- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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### MFNode [in] **addChildren**
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Input field addChildren
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Input field *addChildren*.
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### MFNode [in] **removeChildren**
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Input field removeChildren
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Input field *removeChildren*.
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### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
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Grouping nodes contain an ordered list of *children* nodes.
|
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#### Hints
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- Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
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- InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
|
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- InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
|
|
154
|
+
- [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
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## Advisories
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### Hints
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- HAnimSite nodes are stored as children of an HAnimSegment node.
|
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-
|
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- [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
|
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- [HAnim Specification part 1, Site](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Site){:target="_blank"}
|
|
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- [HAnim Specification part 1, Annex B, Feature points for the human body](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/FeaturePoints.html){:target="_blank"}
|
|
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- [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
|
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- [HAnim2 default values for Joint and Site (feature point) nodes](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2DefaultValuesJointsFeaturePoints.txt){:target="_blank"}
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### Warnings
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- Ensure that visible HAnimSite locations are not inadvertently obscured by skin animation.
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- Requires X3D `profile='Full'` or else include `<component name='HAnim' level='1'/>`
|
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- For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
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- The number of contained \<HAnimSite USE='*' `containerField='sites,` skeleton or viewpoints'/\> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
|
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##
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## See Also
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- [X3D Specification of HAnimSite](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimSite){:target="_blank"}
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- [HAnim Specification](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html){:target="_blank"}
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- [HAnim Specification, Site](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Site){:target="_blank"}
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- [HAnim Specification, Annex B, Feature points for the human body](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html){:target="_blank"}
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- [X3D Specification of HAnimSite node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimSite){:target="_blank"}
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