x_ite 5.0.2 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (340) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +21 -0
  3. package/Makefile +10 -15
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/version.pl +1 -4
  7. package/dist/assets/components/annotation.js +2 -2
  8. package/dist/assets/components/annotation.min.js +1 -1
  9. package/dist/assets/components/cad-geometry.js +2 -2
  10. package/dist/assets/components/cad-geometry.min.js +1 -1
  11. package/dist/assets/components/cube-map-texturing.js +6 -19
  12. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  13. package/dist/assets/components/dis.js +2 -2
  14. package/dist/assets/components/dis.min.js +1 -1
  15. package/dist/assets/components/event-utilities.js +3 -3
  16. package/dist/assets/components/event-utilities.min.js +1 -1
  17. package/dist/assets/components/geometry2d.js +4 -4
  18. package/dist/assets/components/geometry2d.min.js +1 -1
  19. package/dist/assets/components/geospatial.js +32 -1685
  20. package/dist/assets/components/geospatial.min.js +1 -1
  21. package/dist/assets/components/h-anim.js +70 -77
  22. package/dist/assets/components/h-anim.min.js +1 -1
  23. package/dist/assets/components/key-device-sensor.js +3 -3
  24. package/dist/assets/components/key-device-sensor.min.js +1 -1
  25. package/dist/assets/components/layout.js +38 -52
  26. package/dist/assets/components/layout.min.js +1 -1
  27. package/dist/assets/components/nurbs.js +277 -194
  28. package/dist/assets/components/nurbs.min.js +1 -1
  29. package/dist/assets/components/particle-systems.js +1918 -1658
  30. package/dist/assets/components/particle-systems.min.js +1 -1
  31. package/dist/assets/components/picking.js +33 -41
  32. package/dist/assets/components/picking.min.js +1 -1
  33. package/dist/assets/components/projective-texture-mapping.js +72 -86
  34. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  35. package/dist/assets/components/rigid-body-physics.js +36 -57
  36. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  37. package/dist/assets/components/scripting.js +2 -2
  38. package/dist/assets/components/scripting.min.js +1 -1
  39. package/dist/assets/components/texturing-3d.js +26 -75
  40. package/dist/assets/components/texturing-3d.min.js +3 -3
  41. package/dist/assets/components/volume-rendering.js +10 -10
  42. package/dist/assets/components/volume-rendering.min.js +1 -1
  43. package/dist/assets/components/x_ite.js +2 -2
  44. package/dist/assets/components/x_ite.min.js +1 -1
  45. package/dist/assets/linetype/1.png +0 -0
  46. package/dist/assets/linetype/10.png +0 -0
  47. package/dist/assets/linetype/11.png +0 -0
  48. package/dist/assets/linetype/12.png +0 -0
  49. package/dist/assets/linetype/13.png +0 -0
  50. package/dist/assets/linetype/14.png +0 -0
  51. package/dist/assets/linetype/15.png +0 -0
  52. package/dist/assets/linetype/16.png +0 -0
  53. package/dist/assets/linetype/2.png +0 -0
  54. package/dist/assets/linetype/3.png +0 -0
  55. package/dist/assets/linetype/4.png +0 -0
  56. package/dist/assets/linetype/5.png +0 -0
  57. package/dist/assets/linetype/6.png +0 -0
  58. package/dist/assets/linetype/7.png +0 -0
  59. package/dist/assets/linetype/8.png +0 -0
  60. package/dist/assets/linetype/9.png +0 -0
  61. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  62. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  63. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  64. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  65. package/dist/assets/shaders/webgl2/Gouraud.vs +31 -3
  66. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  67. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  68. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  69. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  70. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  71. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  72. package/dist/assets/shaders/webgl2/Point.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  74. package/dist/example.html +6 -6
  75. package/dist/x_ite.css +180 -208
  76. package/dist/x_ite.js +16477 -16629
  77. package/dist/x_ite.min.js +17 -17
  78. package/dist/x_ite.zip +0 -0
  79. package/docs/404.md +6 -0
  80. package/docs/Accessing-the-External-Browser.md +20 -14
  81. package/docs/Browser-Support.md +6 -0
  82. package/docs/Custom-Shaders.md +17 -24
  83. package/docs/Features.md +7 -1
  84. package/docs/Gemfile +44 -0
  85. package/docs/Gemfile.lock +122 -0
  86. package/docs/Glossary.md +6 -0
  87. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  88. package/docs/Supported-Nodes.md +9 -1
  89. package/docs/What's-New.md +31 -0
  90. package/docs/XHTML-DOM-Integration.md +6 -0
  91. package/docs/_config.yml +1 -1
  92. package/docs/assets/css/main.scss +26 -0
  93. package/docs/index.md +38 -46
  94. package/docs/reference/Browser-Services.md +9 -3
  95. package/docs/reference/Constants-Services.md +6 -0
  96. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +6 -0
  97. package/docs/reference/Field-Services-and-Objects.md +6 -0
  98. package/docs/reference/Prototype-Services.md +6 -0
  99. package/docs/reference/Route-Services.md +6 -0
  100. package/docs/reference/Scene-Services.md +8 -2
  101. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  102. package/docs/tutorials/Adding-backgrounds.md +6 -0
  103. package/docs/tutorials/Adding-fog.md +6 -0
  104. package/docs/tutorials/Adding-sound.md +6 -0
  105. package/docs/tutorials/Animating-transforms.md +6 -0
  106. package/docs/tutorials/Basic-Nodes.md +6 -0
  107. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  108. package/docs/tutorials/Building-elevation-grids.md +6 -0
  109. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  110. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  111. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  112. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  113. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  114. package/docs/tutorials/Controlling-detail.md +6 -0
  115. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  116. package/docs/tutorials/Controlling-navigation.md +6 -0
  117. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  118. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  119. package/docs/tutorials/Creating-new-node-types.md +6 -0
  120. package/docs/tutorials/Grouping-nodes.md +6 -0
  121. package/docs/tutorials/Hello,-World!.md +6 -0
  122. package/docs/tutorials/Improving-Performance.md +6 -0
  123. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  124. package/docs/tutorials/Introducing-X3D.md +6 -0
  125. package/docs/tutorials/Introducing-animation.md +6 -0
  126. package/docs/tutorials/Introducing-script-use.md +6 -0
  127. package/docs/tutorials/Lighting-your-world.md +6 -0
  128. package/docs/tutorials/Mapping-textures.md +6 -0
  129. package/docs/tutorials/Naming-nodes.md +6 -0
  130. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  131. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  132. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  133. package/docs/tutorials/Transforming-Shapes.md +6 -0
  134. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  135. package/docs/tutorials/index.md +6 -0
  136. package/package.json +6 -7
  137. package/src/assets/components/geometry2d.js +1 -1
  138. package/src/assets/components/key-device-sensor.js +1 -1
  139. package/src/assets/components/layout.js +1 -1
  140. package/src/assets/components/particle-systems.js +1 -1
  141. package/src/assets/components/volume-rendering.js +1 -1
  142. package/src/assets/linetype/1.png +0 -0
  143. package/src/assets/linetype/10.png +0 -0
  144. package/src/assets/linetype/11.png +0 -0
  145. package/src/assets/linetype/12.png +0 -0
  146. package/src/assets/linetype/13.png +0 -0
  147. package/src/assets/linetype/14.png +0 -0
  148. package/src/assets/linetype/15.png +0 -0
  149. package/src/assets/linetype/16.png +0 -0
  150. package/src/assets/linetype/2.png +0 -0
  151. package/src/assets/linetype/3.png +0 -0
  152. package/src/assets/linetype/4.png +0 -0
  153. package/src/assets/linetype/5.png +0 -0
  154. package/src/assets/linetype/6.png +0 -0
  155. package/src/assets/linetype/7.png +0 -0
  156. package/src/assets/linetype/8.png +0 -0
  157. package/src/assets/linetype/9.png +0 -0
  158. package/src/assets/shaders/Types.glsl +1 -9
  159. package/src/assets/shaders/webgl1/Line.fs +3 -28
  160. package/src/assets/shaders/webgl1/Line.vs +5 -19
  161. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  162. package/src/assets/shaders/webgl1/Point.vs +2 -3
  163. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  164. package/src/assets/shaders/webgl2/Gouraud.vs +5 -3
  165. package/src/assets/shaders/webgl2/Line.fs +11 -17
  166. package/src/assets/shaders/webgl2/Line.vs +16 -20
  167. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  168. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  169. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  170. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  171. package/src/assets/shaders/webgl2/Point.vs +6 -6
  172. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  173. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  174. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  175. package/src/example.html +6 -6
  176. package/src/standard/Math/Algorithm.js +12 -28
  177. package/src/standard/Math/Geometry/Plane3.js +0 -2
  178. package/src/standard/Math/Geometry/ViewVolume.js +88 -83
  179. package/src/standard/Math/Numbers/Color3.js +6 -0
  180. package/src/standard/Math/Numbers/Color4.js +7 -0
  181. package/src/standard/Math/Numbers/Complex.js +5 -0
  182. package/src/standard/Math/Numbers/Matrix2.js +20 -2
  183. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  184. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  185. package/src/standard/Math/Numbers/Quaternion.js +7 -0
  186. package/src/standard/Math/Numbers/Rotation4.js +7 -0
  187. package/src/standard/Math/Numbers/Vector2.js +8 -5
  188. package/src/standard/Math/Numbers/Vector3.js +16 -10
  189. package/src/standard/Math/Numbers/Vector4.js +12 -7
  190. package/src/standard/Math/Utility/BVH.js +45 -17
  191. package/src/tests.js +6 -1
  192. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  193. package/src/x_ite/Base/X3DField.js +1 -1
  194. package/src/x_ite/Browser/Core/BrowserOptions.js +2 -2
  195. package/src/x_ite/Browser/Core/BrowserTimings.js +4 -2
  196. package/src/x_ite/Browser/Core/Context.js +185 -0
  197. package/src/x_ite/Browser/Core/ContextMenu.js +299 -193
  198. package/src/x_ite/Browser/Core/Notification.js +1 -0
  199. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  200. package/src/x_ite/Browser/Layout/ScreenText.js +11 -4
  201. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +4 -15
  202. package/src/x_ite/Browser/Navigation/ExamineViewer.js +12 -19
  203. package/src/x_ite/Browser/Navigation/LookAtViewer.js +0 -3
  204. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  205. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +14 -7
  206. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  207. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  208. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  209. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  210. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  211. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  212. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  213. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  214. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +37 -37
  215. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +19 -13
  216. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  217. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  218. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  219. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  220. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  221. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +23 -33
  222. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  223. package/src/x_ite/Browser/Time/X3DTimeContext.js +3 -1
  224. package/src/x_ite/Browser/VERSION.js +1 -1
  225. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  226. package/src/x_ite/Browser/X3DBrowserContext.js +35 -10
  227. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  228. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  229. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  230. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  231. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +0 -1
  232. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  233. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  234. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  235. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  236. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  237. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  238. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  239. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  240. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  241. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  242. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  243. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  244. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  245. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  246. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  247. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  248. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  249. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  250. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  251. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  252. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  253. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  254. package/src/x_ite/Components/Layout/ScreenGroup.js +18 -23
  255. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  256. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  257. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  258. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  259. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  260. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  261. package/src/x_ite/Components/Networking/Anchor.js +10 -4
  262. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  263. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  264. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  265. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  266. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +461 -876
  267. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  268. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  269. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  270. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  271. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  272. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  273. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  274. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +90 -107
  275. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +48 -55
  276. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +53 -70
  277. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  278. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  279. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  280. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  281. package/src/x_ite/Components/Rendering/Color.js +12 -37
  282. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -38
  283. package/src/x_ite/Components/Rendering/IndexedLineSet.js +12 -4
  284. package/src/x_ite/Components/Rendering/LineSet.js +21 -13
  285. package/src/x_ite/Components/Rendering/PointSet.js +21 -13
  286. package/src/x_ite/Components/Rendering/X3DColorNode.js +13 -0
  287. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  288. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +248 -325
  289. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +305 -134
  290. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +99 -122
  291. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  292. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  293. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  294. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +5 -15
  295. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +7 -24
  296. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +7 -24
  297. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  298. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +219 -209
  299. package/src/x_ite/Components/Shaders/X3DShaderNode.js +1 -1
  300. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +23 -1
  301. package/src/x_ite/Components/Shape/Appearance.js +12 -0
  302. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  303. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  304. package/src/x_ite/Components/Shape/PointProperties.js +23 -1
  305. package/src/x_ite/Components/Shape/Shape.js +27 -34
  306. package/src/x_ite/Components/Sound/Sound.js +30 -40
  307. package/src/x_ite/Components/Text/Text.js +6 -20
  308. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -26
  309. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  310. package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +21 -0
  311. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  312. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  313. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -26
  314. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -26
  315. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  316. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +7 -7
  317. package/src/x_ite/Components.js +2 -2
  318. package/src/x_ite/Fallback.js +9 -3
  319. package/src/x_ite/Fields/SFColor.js +4 -0
  320. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  321. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  322. package/src/x_ite/Fields/SFRotation.js +4 -0
  323. package/src/x_ite/Fields/SFString.js +4 -0
  324. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +4 -0
  325. package/src/x_ite/Parser/XMLParser.js +1 -1
  326. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  327. package/src/x_ite/Rendering/VertexArray.js +101 -0
  328. package/src/x_ite/Rendering/X3DRenderObject.js +123 -144
  329. package/src/x_ite/X3D.js +32 -26
  330. package/src/x_ite.config.js +0 -5
  331. package/src/x_ite.css +200 -162
  332. package/src/x_ite.html +26 -10
  333. package/src/x_ite.js +42 -0
  334. package/x_ite.min.html +26 -10
  335. package/dist/assets/hatching/0.png +0 -0
  336. package/dist/assets/linetype/0.png +0 -0
  337. package/src/assets/hatching/0.png +0 -0
  338. package/src/assets/linetype/0.png +0 -0
  339. package/src/spinner.css +0 -67
  340. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -49,15 +49,21 @@
49
49
 
50
50
  define ([
51
51
  "x_ite/Components/Rendering/X3DGeometryNode",
52
+ "x_ite/Rendering/VertexArray",
53
+ "standard/Math/Geometry/ViewVolume",
52
54
  "standard/Math/Geometry/Line3",
53
55
  "standard/Math/Numbers/Vector2",
54
56
  "standard/Math/Numbers/Vector3",
57
+ "standard/Math/Numbers/Vector4",
55
58
  "standard/Math/Numbers/Matrix4",
56
59
  ],
57
60
  function (X3DGeometryNode,
61
+ VertexArray,
62
+ ViewVolume,
58
63
  Line3,
59
64
  Vector2,
60
65
  Vector3,
66
+ Vector4,
61
67
  Matrix4)
62
68
  {
63
69
  "use strict";
@@ -67,7 +73,14 @@ function (X3DGeometryNode,
67
73
  if (!this .getExecutionContext ())
68
74
  X3DGeometryNode .call (this, executionContext);
69
75
 
70
- const browser = this .getBrowser ();
76
+ const
77
+ browser = this .getBrowser (),
78
+ gl = browser .getContext ();
79
+
80
+ this .transformVertexArrayObject = new VertexArray ();
81
+ this .thickVertexArrayObject = new VertexArray ();
82
+ this .trianglesBuffer = gl .createBuffer ();
83
+ this .trianglesTexCoordBuffers = new Array (browser .getMaxTextures ()) .fill (this .trianglesBuffer);
71
84
 
72
85
  this .setGeometryType (1);
73
86
  this .setPrimitiveMode (browser .getContext () .LINES);
@@ -77,25 +90,44 @@ function (X3DGeometryNode,
77
90
  X3DLineGeometryNode .prototype = Object .assign (Object .create (X3DGeometryNode .prototype),
78
91
  {
79
92
  constructor: X3DLineGeometryNode,
80
- intersectsLine: (function ()
93
+ updateVertexArrays: function ()
81
94
  {
82
- const PICK_DISTANCE_FACTOR = 1 / 300;
95
+ X3DGeometryNode .prototype .updateVertexArrays .call (this);
83
96
 
97
+ this .transformVertexArrayObject .update ();
98
+ this .thickVertexArrayObject .update ();
99
+ },
100
+ intersectsLine: (function ()
101
+ {
84
102
  const
85
- point1 = new Vector3 (0, 0, 0),
86
- point2 = new Vector3 (0, 0, 0),
87
- line = new Line3 (Vector3 .Zero, Vector3 .zAxis),
88
- point = new Vector3 (0, 0, 0),
89
- vector = new Vector3 (0, 0, 0),
90
- clipPoint = new Vector3 (0, 0, 0);
91
-
92
- return function (hitRay, clipPlanes, modelViewMatrix, intersections)
103
+ modelViewProjectionMatrix = new Matrix4 (),
104
+ invModelViewProjectionMatrix = new Matrix4 (),
105
+ point1 = new Vector3 (0, 0, 0),
106
+ point2 = new Vector3 (0, 0, 0),
107
+ line = new Line3 (Vector3 .Zero, Vector3 .zAxis),
108
+ point = new Vector3 (0, 0, 0),
109
+ vector = new Vector3 (0, 0, 0),
110
+ win = new Vector3 (0, 0, 0),
111
+ radius = new Vector3 (0, 0, 0),
112
+ clipPoint = new Vector3 (0, 0, 0);
113
+
114
+ return function (hitRay, renderObject, appearanceNode, intersections)
93
115
  {
94
116
  if (this .intersectsBBox (hitRay, 1))
95
117
  {
96
- const vertices = this .getVertices ();
97
-
98
- for (let i = 0, length = vertices .length; i < length; i += 8)
118
+ const
119
+ modelViewMatrix = renderObject .getModelViewMatrix () .get (),
120
+ projectionMatrix = renderObject .getProjectionMatrix () .get (),
121
+ viewport = renderObject .getViewVolume () .getViewport (),
122
+ linePropertiesNode = appearanceNode .getLineProperties (),
123
+ lineWidth1_2 = linePropertiesNode .getApplied () ? Math .max (1, linePropertiesNode .getLinewidthScaleFactor () / (2 * Math .SQRT2)) : 1,
124
+ vertices = this .getVertices (),
125
+ numVertices = vertices .length;
126
+
127
+ modelViewProjectionMatrix .assign (modelViewMatrix) .multRight (projectionMatrix);
128
+ invModelViewProjectionMatrix .assign (modelViewProjectionMatrix) .inverse ();
129
+
130
+ for (let i = 0; i < numVertices; i += 8)
99
131
  {
100
132
  point1 .set (vertices [i + 0], vertices [i + 1], vertices [i + 2]);
101
133
  point2 .set (vertices [i + 4], vertices [i + 5], vertices [i + 6]);
@@ -104,14 +136,23 @@ function (X3DGeometryNode,
104
136
 
105
137
  if (line .getClosestPointToLine (hitRay, point))
106
138
  {
107
- if (line .getPerpendicularVectorToLine (hitRay, vector) .abs () < hitRay .point .distance (point) * PICK_DISTANCE_FACTOR)
139
+ const distance = point1 .distance (point2);
140
+
141
+ if (point1 .distance (point) <= distance && point2 .distance (point) <= distance)
108
142
  {
109
- const distance = point1 .distance (point2);
143
+ ViewVolume .projectPointMatrix (point, modelViewProjectionMatrix, viewport, win);
110
144
 
111
- if (point1 .distance (point) <= distance && point2 .distance (point) <= distance)
145
+ win .x += lineWidth1_2;
146
+ win .y += lineWidth1_2;
147
+
148
+ ViewVolume .unProjectPointMatrix (win .x, win .y, win .z, invModelViewProjectionMatrix, viewport, radius);
149
+
150
+ if (line .getPerpendicularVectorToLine (hitRay, vector) .abs () < point .distance (radius))
112
151
  {
113
- if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), clipPlanes))
152
+ if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), renderObject .getLocalObjects ()))
153
+ {
114
154
  continue;
155
+ }
115
156
 
116
157
  intersections .push ({ texCoord: new Vector2 (0, 0), normal: new Vector3 (0, 0, 0), point: point .copy () });
117
158
  return true;
@@ -128,114 +169,220 @@ function (X3DGeometryNode,
128
169
  {
129
170
  return false;
130
171
  },
131
- transfer: function ()
172
+ buildTexCoords: function ()
132
173
  {
133
174
  // Line stipple support.
134
175
 
135
- const
136
- texCoords = this .getTexCoords (),
137
- vertices = this .getVertices ();
176
+ const texCoords = this .getTexCoords ();
138
177
 
139
- this .getMultiTexCoords () .push (texCoords);
140
-
141
- for (let i = 0, length = vertices .length; i < length; i += 8)
178
+ if (texCoords .getValue () .length !== this .getVertices () .length)
142
179
  {
143
- texCoords .push (vertices [i],
144
- vertices [i + 1],
145
- vertices [i + 2],
146
- vertices [i + 3],
147
- vertices [i],
148
- vertices [i + 1],
149
- vertices [i + 2],
150
- vertices [i + 3]);
151
- }
180
+ const
181
+ gl = this .getBrowser () .getContext (),
182
+ numLines = this .getVertices () .length / 8;
152
183
 
153
- texCoords .shrinkToFit ();
184
+ texCoords .length = this .getVertices () .length;
154
185
 
155
- X3DGeometryNode .prototype .transfer .call (this);
186
+ texCoords .fill (0);
187
+ texCoords .shrinkToFit ();
188
+
189
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .trianglesBuffer);
190
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (13 * 6 * numLines), gl .DYNAMIC_DRAW);
191
+ }
192
+
193
+ this .getMultiTexCoords () .push (texCoords);
156
194
  },
157
- display: function (gl, context)
195
+ updateLengthSoFar: (function ()
158
196
  {
159
- try
197
+ const
198
+ modelViewProjectionMatrix = new Matrix4 (),
199
+ point0 = new Vector4 (0, 0, 0),
200
+ point1 = new Vector4 (0, 0, 0),
201
+ projectedPoint0 = new Vector2 (0, 0),
202
+ projectedPoint1 = new Vector2 (0, 0);
203
+
204
+ return function (gl, context)
160
205
  {
161
206
  const
162
- browser = context .browser,
163
- appearanceNode = context .shapeNode .getAppearance (),
164
- shaderNode = appearanceNode .shaderNode || browser .getLineShader ();
207
+ viewport = context .renderer .getViewVolume () .getViewport (),
208
+ projectionMatrix = context .renderer .getProjectionMatrix () .get (),
209
+ texCoordArray = this .getTexCoords () .getValue (),
210
+ vertices = this .getVertices (),
211
+ numVertices = vertices .length;
212
+
213
+ modelViewProjectionMatrix .assign (context .modelViewMatrix) .multRight (projectionMatrix);
214
+
215
+ let lengthSoFar = 0;
165
216
 
166
- if (shaderNode .getValid ())
217
+ for (let i = 0; i < numVertices; i += 8)
167
218
  {
168
- const
169
- blendModeNode = appearanceNode .blendModeNode,
170
- attribNodes = this .attribNodes,
171
- attribBuffers = this .attribBuffers;
219
+ point0 .set (vertices [i], vertices [i + 1], vertices [i + 2], vertices [i + 3]);
220
+ point1 .set (vertices [i + 4], vertices [i + 5], vertices [i + 6], vertices [i + 7]);
172
221
 
173
- if (blendModeNode)
174
- blendModeNode .enable (gl);
222
+ ViewVolume .projectPointMatrix (point0, modelViewProjectionMatrix, viewport, projectedPoint0);
223
+ ViewVolume .projectPointMatrix (point1, modelViewProjectionMatrix, viewport, projectedPoint1);
175
224
 
176
- // Setup shader.
225
+ texCoordArray [i] = projectedPoint1 .x;
226
+ texCoordArray [i + 1] = projectedPoint1 .y;
177
227
 
178
- shaderNode .enable (gl);
179
- shaderNode .setLocalUniforms (gl, context);
228
+ texCoordArray [i + 4] = projectedPoint0 .x;
229
+ texCoordArray [i + 5] = projectedPoint0 .y;
230
+ texCoordArray [i + 6] = lengthSoFar;
180
231
 
181
- // Setup vertex attributes.
232
+ lengthSoFar += projectedPoint1 .subtract (projectedPoint0) .abs ();
233
+ }
182
234
 
183
- for (let i = 0, length = attribNodes .length; i < length; ++ i)
184
- attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
235
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [0]);
236
+ gl .bufferData (gl .ARRAY_BUFFER, texCoordArray, gl .DYNAMIC_DRAW);
237
+ };
238
+ })(),
239
+ display: (function ()
240
+ {
241
+ const
242
+ matrix = new Matrix4 (),
243
+ modelViewProjectionMatrixArray = new Float32Array (16),
244
+ invModelViewProjectionMatrixArray = new Float32Array (16);
185
245
 
186
- if (this .fogCoords)
187
- shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
246
+ return function (gl, context)
247
+ {
248
+ const
249
+ browser = context .browser,
250
+ appearanceNode = context .shapeNode .getAppearance (),
251
+ linePropertiesNode = appearanceNode .getLineProperties (),
252
+ shaderNode = appearanceNode .shaderNode || browser .getLineShader (),
253
+ blendModeNode = appearanceNode .blendModeNode,
254
+ attribNodes = this .attribNodes,
255
+ attribBuffers = this .attribBuffers;
256
+
257
+ if (linePropertiesNode .getApplied () && linePropertiesNode .getLinetype () !== 1)
258
+ this .updateLengthSoFar (gl, context);
259
+
260
+ if (linePropertiesNode .getMustTransformLines ())
261
+ {
262
+ const transformShaderNode = browser .getLineTransformShader ();
188
263
 
189
- if (this .colorMaterial)
190
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
264
+ if (transformShaderNode .isValid ())
265
+ {
266
+ const
267
+ viewport = context .renderer .getViewVolume () .getViewport (),
268
+ projectionMatrix = context .renderer .getProjectionMatrix () .get ();
191
269
 
192
- if (this .getMultiTexCoords () .length)
193
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, true);
270
+ modelViewProjectionMatrixArray .set (matrix .assign (context .modelViewMatrix) .multRight (projectionMatrix));
271
+ invModelViewProjectionMatrixArray .set (matrix .inverse ());
194
272
 
195
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
273
+ // Start
196
274
 
197
- // WireFrames are always solid so only one drawing call is needed.
275
+ transformShaderNode .enable (gl);
198
276
 
199
- gl .drawArrays (shaderNode .primitiveMode === gl .POINTS ? gl .POINTS : this .primitiveMode, 0, this .vertexCount);
277
+ gl .uniform4f (transformShaderNode .viewport, viewport .x, viewport .y, viewport .z, viewport .w);
278
+ gl .uniformMatrix4fv (transformShaderNode .modelViewProjectionMatrix, false, modelViewProjectionMatrixArray);
279
+ gl .uniformMatrix4fv (transformShaderNode .invModelViewProjectionMatrix, false, invModelViewProjectionMatrixArray);
280
+ gl .uniform1f (transformShaderNode .scale, linePropertiesNode .getLinewidthScaleFactor () / 2);
200
281
 
201
- for (const attribNode of attribNodes)
202
- attribNode .disable (gl, shaderNode);
282
+ // Setup vertex attributes.
203
283
 
204
- if (this .fogCoords)
205
- shaderNode .disableFogDepthAttribute (gl);
284
+ if (this .transformVertexArrayObject .enable (gl, shaderNode))
285
+ {
286
+ const
287
+ fogDepthStride = 2 * Float32Array .BYTES_PER_ELEMENT,
288
+ fogDepthOffset0 = 0,
289
+ fogDepthOffset1 = 1 * Float32Array .BYTES_PER_ELEMENT,
290
+ colorStride = 8 * Float32Array .BYTES_PER_ELEMENT,
291
+ colorOffset0 = 0,
292
+ colorOffset1 = 4 * Float32Array .BYTES_PER_ELEMENT,
293
+ texCoordStride = 8 * Float32Array .BYTES_PER_ELEMENT,
294
+ texCoordOffset0 = 0,
295
+ texCoordOffset1 = 4 * Float32Array .BYTES_PER_ELEMENT,
296
+ vertexStride = 8 * Float32Array .BYTES_PER_ELEMENT,
297
+ vertexOffset0 = 0,
298
+ vertexOffset1 = 4 * Float32Array .BYTES_PER_ELEMENT;
299
+
300
+ // for (let i = 0, length = attribNodes .length; i < length; ++ i)
301
+ // attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
302
+
303
+ if (this .fogCoords)
304
+ {
305
+ transformShaderNode .enableFloatAttrib (gl, "x3d_FogDepth0", this .fogDepthBuffer, 1, fogDepthStride, fogDepthOffset0);
306
+ transformShaderNode .enableFloatAttrib (gl, "x3d_FogDepth1", this .fogDepthBuffer, 1, fogDepthStride, fogDepthOffset1);
307
+ }
206
308
 
207
- if (this .colorMaterial)
208
- shaderNode .disableColorAttribute (gl);
309
+ if (this .colorMaterial)
310
+ {
311
+ transformShaderNode .enableFloatAttrib (gl, "x3d_Color0", this .colorBuffer, 4, colorStride, colorOffset0);
312
+ transformShaderNode .enableFloatAttrib (gl, "x3d_Color1", this .colorBuffer, 4, colorStride, colorOffset1);
313
+ }
209
314
 
210
- if (this .getMultiTexCoords () .length)
211
- shaderNode .disableTexCoordAttribute (gl);
315
+ transformShaderNode .enableFloatAttrib (gl, "x3d_TexCoord0", this .texCoordBuffers [0], 4, texCoordStride, texCoordOffset0);
316
+ transformShaderNode .enableFloatAttrib (gl, "x3d_TexCoord1", this .texCoordBuffers [0], 4, texCoordStride, texCoordOffset1);
212
317
 
213
- if (blendModeNode)
214
- blendModeNode .disable (gl);
215
- }
216
- }
217
- catch (error)
218
- {
219
- // Catch error from setLocalUniforms.
220
- console .error (error);
221
- }
222
- },
223
- displayParticles: function (gl, context, particles, numParticles)
224
- {
225
- try
226
- {
227
- const
228
- browser = context .browser,
229
- appearanceNode = context .shapeNode .getAppearance (),
230
- shaderNode = appearanceNode .shaderNode || this .getShader (browser);
318
+ transformShaderNode .enableFloatAttrib (gl, "x3d_Vertex0", this .vertexBuffer, 4, vertexStride, vertexOffset0);
319
+ transformShaderNode .enableFloatAttrib (gl, "x3d_Vertex1", this .vertexBuffer, 4, vertexStride, vertexOffset1);
320
+ }
231
321
 
232
- if (shaderNode .getValid ())
233
- {
234
- const
235
- blendModeNode = appearanceNode .blendModeNode,
236
- attribNodes = this .attribNodes,
237
- attribBuffers = this .attribBuffers;
322
+ // Transform lines.
323
+
324
+ gl .bindTransformFeedback (gl .TRANSFORM_FEEDBACK, browser .getLineTransformFeedback ());
325
+ gl .bindBufferBase (gl .TRANSFORM_FEEDBACK_BUFFER, 0, this .trianglesBuffer);
326
+ gl .enable (gl .RASTERIZER_DISCARD);
327
+ gl .beginTransformFeedback (gl .POINTS);
328
+ gl .drawArraysInstanced (gl .POINTS, 0, this .vertexCount / 2, 2);
329
+ gl .endTransformFeedback ();
330
+ gl .disable (gl .RASTERIZER_DISCARD);
331
+ gl .bindTransformFeedback (gl .TRANSFORM_FEEDBACK, null);
332
+
333
+ // DEBUG
334
+
335
+ // const data = new Float32Array (13 * 6 * this .vertexCount / 2);
336
+ // gl .bindBuffer (gl .ARRAY_BUFFER, this .trianglesBuffer);
337
+ // gl .getBufferSubData (gl .ARRAY_BUFFER, 0, data);
338
+ // console .log (data);
339
+
340
+ // Render triangles.
341
+
342
+ if (blendModeNode)
343
+ blendModeNode .enable (gl);
344
+
345
+ // Setup shader.
346
+
347
+ shaderNode .enable (gl);
348
+ shaderNode .setLocalUniforms (gl, context);
349
+
350
+ // Setup vertex attributes.
351
+
352
+ if (this .thickVertexArrayObject .enable (gl, shaderNode))
353
+ {
354
+ const
355
+ stride = 13 * Float32Array .BYTES_PER_ELEMENT,
356
+ fogCoordOffset = 0,
357
+ colorOffset = 1 * Float32Array .BYTES_PER_ELEMENT,
358
+ texCoordOffset = 5 * Float32Array .BYTES_PER_ELEMENT,
359
+ vertexOffset = 9 * Float32Array .BYTES_PER_ELEMENT;
238
360
 
361
+ // for (let i = 0, length = attribNodes .length; i < length; ++ i)
362
+ // attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
363
+
364
+ if (this .fogCoords)
365
+ shaderNode .enableFogDepthAttribute (gl, this .trianglesBuffer, stride, fogCoordOffset);
366
+
367
+ if (this .colorMaterial)
368
+ shaderNode .enableColorAttribute (gl, this .trianglesBuffer, stride, colorOffset);
369
+
370
+ shaderNode .enableTexCoordAttribute (gl, this .trianglesTexCoordBuffers, stride, texCoordOffset);
371
+ shaderNode .enableVertexAttribute (gl, this .trianglesBuffer, stride, vertexOffset);
372
+
373
+ gl .bindBuffer (gl .ARRAY_BUFFER, null);
374
+ }
375
+
376
+ gl .frontFace (gl .CCW);
377
+ gl .enable (gl .CULL_FACE);
378
+ gl .drawArrays (shaderNode .primitiveMode === gl .POINTS ? gl .POINTS : gl .TRIANGLES, 0, this .vertexCount * 3);
379
+
380
+ if (blendModeNode)
381
+ blendModeNode .disable (gl);
382
+ }
383
+ }
384
+ else if (shaderNode .isValid ())
385
+ {
239
386
  if (blendModeNode)
240
387
  blendModeNode .enable (gl);
241
388
 
@@ -246,63 +393,87 @@ function (X3DGeometryNode,
246
393
 
247
394
  // Setup vertex attributes.
248
395
 
249
- for (let i = 0, length = attribNodes .length; i < length; ++ i)
250
- attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
396
+ if (this .vertexArrayObject .enable (gl, shaderNode))
397
+ {
398
+ for (let i = 0, length = attribNodes .length; i < length; ++ i)
399
+ attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
251
400
 
252
- if (this .fogCoords)
253
- shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
401
+ if (this .fogCoords)
402
+ shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer, 0, 0);
254
403
 
255
- if (this .colorMaterial)
256
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
404
+ if (this .colorMaterial)
405
+ shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
257
406
 
258
- if (this .getMultiTexCoords () .length)
259
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
407
+ shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, 0, 0);
408
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
409
+ }
260
410
 
261
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
411
+ gl .drawArrays (shaderNode .primitiveMode === gl .POINTS ? gl .POINTS : this .primitiveMode, 0, this .vertexCount);
262
412
 
263
- // Wireframes are always solid so only one drawing call is needed.
413
+ if (blendModeNode)
414
+ blendModeNode .disable (gl);
415
+ }
416
+ };
417
+ })(),
418
+ displayParticles: function (gl, context, particleSystem)
419
+ {
420
+ const
421
+ browser = context .browser,
422
+ appearanceNode = context .shapeNode .getAppearance (),
423
+ shaderNode = appearanceNode .shaderNode || browser .getLineShader (),
424
+ blendModeNode = appearanceNode .blendModeNode,
425
+ attribNodes = this .attribNodes,
426
+ attribBuffers = this .attribBuffers;
427
+
428
+ if (shaderNode .isValid ())
429
+ {
430
+ if (blendModeNode)
431
+ blendModeNode .enable (gl);
264
432
 
265
- const
266
- modelViewMatrix = context .modelViewMatrix,
267
- x = modelViewMatrix [12],
268
- y = modelViewMatrix [13],
269
- z = modelViewMatrix [14],
270
- primitiveMode = shaderNode .primitiveMode === gl .POINTS ? gl .POINTS : this .primitiveMode;
433
+ // Setup shader.
271
434
 
272
- for (let p = 0; p < numParticles; ++ p)
273
- {
274
- const particle = particles [p];
435
+ shaderNode .enable (gl);
436
+ shaderNode .setLocalUniforms (gl, context);
275
437
 
276
- modelViewMatrix [12] = x;
277
- modelViewMatrix [13] = y;
278
- modelViewMatrix [14] = z;
438
+ // Setup vertex attributes.
279
439
 
280
- Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
440
+ const outputParticles = particleSystem .outputParticles;
281
441
 
282
- shaderNode .setParticle (gl, particle, modelViewMatrix);
442
+ if (this .updateParticles)
443
+ {
444
+ this .updateParticles = false;
283
445
 
284
- gl .drawArrays (primitiveMode, 0, this .vertexCount);
285
- }
446
+ outputParticles .vertexArrayObject .update ();
447
+ }
286
448
 
287
- for (const attribNode of attribNodes)
288
- attribNode .disable (gl, shaderNode);
449
+ if (outputParticles .vertexArrayObject .enable (gl, shaderNode))
450
+ {
451
+ const particleStride = particleSystem .particleStride;
452
+
453
+ shaderNode .enableParticleAttribute (gl, outputParticles, particleStride, particleSystem .particleOffset, 1);
454
+ shaderNode .enableParticleMatrixAttribute (gl, outputParticles, particleStride, particleSystem .matrixOffset, 1);
455
+
456
+ for (let i = 0, length = attribNodes .length; i < length; ++ i)
457
+ attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
289
458
 
290
459
  if (this .fogCoords)
291
- shaderNode .disableFogDepthAttribute (gl);
460
+ shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer, 0, 0);
292
461
 
293
462
  if (this .colorMaterial)
294
- shaderNode .disableColorAttribute (gl);
295
-
296
- shaderNode .disableTexCoordAttribute (gl);
463
+ shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
297
464
 
298
- if (blendModeNode)
299
- blendModeNode .disable (gl);
465
+ shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, 0, 0);
466
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
300
467
  }
301
- }
302
- catch (error)
303
- {
304
- // Catch error from setLocalUniforms.
305
- console .error (error);
468
+
469
+ // Wireframes are always solid so only one drawing call is needed.
470
+
471
+ const primitiveMode = shaderNode .primitiveMode === gl .POINTS ? gl .POINTS : this .primitiveMode;
472
+
473
+ gl .drawArraysInstanced (primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
474
+
475
+ if (blendModeNode)
476
+ blendModeNode .disable (gl);
306
477
  }
307
478
  },
308
479
  });