x_ite 5.0.2 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (340) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +21 -0
  3. package/Makefile +10 -15
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/version.pl +1 -4
  7. package/dist/assets/components/annotation.js +2 -2
  8. package/dist/assets/components/annotation.min.js +1 -1
  9. package/dist/assets/components/cad-geometry.js +2 -2
  10. package/dist/assets/components/cad-geometry.min.js +1 -1
  11. package/dist/assets/components/cube-map-texturing.js +6 -19
  12. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  13. package/dist/assets/components/dis.js +2 -2
  14. package/dist/assets/components/dis.min.js +1 -1
  15. package/dist/assets/components/event-utilities.js +3 -3
  16. package/dist/assets/components/event-utilities.min.js +1 -1
  17. package/dist/assets/components/geometry2d.js +4 -4
  18. package/dist/assets/components/geometry2d.min.js +1 -1
  19. package/dist/assets/components/geospatial.js +32 -1685
  20. package/dist/assets/components/geospatial.min.js +1 -1
  21. package/dist/assets/components/h-anim.js +70 -77
  22. package/dist/assets/components/h-anim.min.js +1 -1
  23. package/dist/assets/components/key-device-sensor.js +3 -3
  24. package/dist/assets/components/key-device-sensor.min.js +1 -1
  25. package/dist/assets/components/layout.js +38 -52
  26. package/dist/assets/components/layout.min.js +1 -1
  27. package/dist/assets/components/nurbs.js +277 -194
  28. package/dist/assets/components/nurbs.min.js +1 -1
  29. package/dist/assets/components/particle-systems.js +1918 -1658
  30. package/dist/assets/components/particle-systems.min.js +1 -1
  31. package/dist/assets/components/picking.js +33 -41
  32. package/dist/assets/components/picking.min.js +1 -1
  33. package/dist/assets/components/projective-texture-mapping.js +72 -86
  34. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  35. package/dist/assets/components/rigid-body-physics.js +36 -57
  36. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  37. package/dist/assets/components/scripting.js +2 -2
  38. package/dist/assets/components/scripting.min.js +1 -1
  39. package/dist/assets/components/texturing-3d.js +26 -75
  40. package/dist/assets/components/texturing-3d.min.js +3 -3
  41. package/dist/assets/components/volume-rendering.js +10 -10
  42. package/dist/assets/components/volume-rendering.min.js +1 -1
  43. package/dist/assets/components/x_ite.js +2 -2
  44. package/dist/assets/components/x_ite.min.js +1 -1
  45. package/dist/assets/linetype/1.png +0 -0
  46. package/dist/assets/linetype/10.png +0 -0
  47. package/dist/assets/linetype/11.png +0 -0
  48. package/dist/assets/linetype/12.png +0 -0
  49. package/dist/assets/linetype/13.png +0 -0
  50. package/dist/assets/linetype/14.png +0 -0
  51. package/dist/assets/linetype/15.png +0 -0
  52. package/dist/assets/linetype/16.png +0 -0
  53. package/dist/assets/linetype/2.png +0 -0
  54. package/dist/assets/linetype/3.png +0 -0
  55. package/dist/assets/linetype/4.png +0 -0
  56. package/dist/assets/linetype/5.png +0 -0
  57. package/dist/assets/linetype/6.png +0 -0
  58. package/dist/assets/linetype/7.png +0 -0
  59. package/dist/assets/linetype/8.png +0 -0
  60. package/dist/assets/linetype/9.png +0 -0
  61. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  62. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  63. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  64. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  65. package/dist/assets/shaders/webgl2/Gouraud.vs +31 -3
  66. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  67. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  68. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  69. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  70. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  71. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  72. package/dist/assets/shaders/webgl2/Point.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  74. package/dist/example.html +6 -6
  75. package/dist/x_ite.css +180 -208
  76. package/dist/x_ite.js +16477 -16629
  77. package/dist/x_ite.min.js +17 -17
  78. package/dist/x_ite.zip +0 -0
  79. package/docs/404.md +6 -0
  80. package/docs/Accessing-the-External-Browser.md +20 -14
  81. package/docs/Browser-Support.md +6 -0
  82. package/docs/Custom-Shaders.md +17 -24
  83. package/docs/Features.md +7 -1
  84. package/docs/Gemfile +44 -0
  85. package/docs/Gemfile.lock +122 -0
  86. package/docs/Glossary.md +6 -0
  87. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  88. package/docs/Supported-Nodes.md +9 -1
  89. package/docs/What's-New.md +31 -0
  90. package/docs/XHTML-DOM-Integration.md +6 -0
  91. package/docs/_config.yml +1 -1
  92. package/docs/assets/css/main.scss +26 -0
  93. package/docs/index.md +38 -46
  94. package/docs/reference/Browser-Services.md +9 -3
  95. package/docs/reference/Constants-Services.md +6 -0
  96. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +6 -0
  97. package/docs/reference/Field-Services-and-Objects.md +6 -0
  98. package/docs/reference/Prototype-Services.md +6 -0
  99. package/docs/reference/Route-Services.md +6 -0
  100. package/docs/reference/Scene-Services.md +8 -2
  101. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  102. package/docs/tutorials/Adding-backgrounds.md +6 -0
  103. package/docs/tutorials/Adding-fog.md +6 -0
  104. package/docs/tutorials/Adding-sound.md +6 -0
  105. package/docs/tutorials/Animating-transforms.md +6 -0
  106. package/docs/tutorials/Basic-Nodes.md +6 -0
  107. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  108. package/docs/tutorials/Building-elevation-grids.md +6 -0
  109. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  110. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  111. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  112. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  113. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  114. package/docs/tutorials/Controlling-detail.md +6 -0
  115. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  116. package/docs/tutorials/Controlling-navigation.md +6 -0
  117. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  118. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  119. package/docs/tutorials/Creating-new-node-types.md +6 -0
  120. package/docs/tutorials/Grouping-nodes.md +6 -0
  121. package/docs/tutorials/Hello,-World!.md +6 -0
  122. package/docs/tutorials/Improving-Performance.md +6 -0
  123. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  124. package/docs/tutorials/Introducing-X3D.md +6 -0
  125. package/docs/tutorials/Introducing-animation.md +6 -0
  126. package/docs/tutorials/Introducing-script-use.md +6 -0
  127. package/docs/tutorials/Lighting-your-world.md +6 -0
  128. package/docs/tutorials/Mapping-textures.md +6 -0
  129. package/docs/tutorials/Naming-nodes.md +6 -0
  130. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  131. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  132. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  133. package/docs/tutorials/Transforming-Shapes.md +6 -0
  134. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  135. package/docs/tutorials/index.md +6 -0
  136. package/package.json +6 -7
  137. package/src/assets/components/geometry2d.js +1 -1
  138. package/src/assets/components/key-device-sensor.js +1 -1
  139. package/src/assets/components/layout.js +1 -1
  140. package/src/assets/components/particle-systems.js +1 -1
  141. package/src/assets/components/volume-rendering.js +1 -1
  142. package/src/assets/linetype/1.png +0 -0
  143. package/src/assets/linetype/10.png +0 -0
  144. package/src/assets/linetype/11.png +0 -0
  145. package/src/assets/linetype/12.png +0 -0
  146. package/src/assets/linetype/13.png +0 -0
  147. package/src/assets/linetype/14.png +0 -0
  148. package/src/assets/linetype/15.png +0 -0
  149. package/src/assets/linetype/16.png +0 -0
  150. package/src/assets/linetype/2.png +0 -0
  151. package/src/assets/linetype/3.png +0 -0
  152. package/src/assets/linetype/4.png +0 -0
  153. package/src/assets/linetype/5.png +0 -0
  154. package/src/assets/linetype/6.png +0 -0
  155. package/src/assets/linetype/7.png +0 -0
  156. package/src/assets/linetype/8.png +0 -0
  157. package/src/assets/linetype/9.png +0 -0
  158. package/src/assets/shaders/Types.glsl +1 -9
  159. package/src/assets/shaders/webgl1/Line.fs +3 -28
  160. package/src/assets/shaders/webgl1/Line.vs +5 -19
  161. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  162. package/src/assets/shaders/webgl1/Point.vs +2 -3
  163. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  164. package/src/assets/shaders/webgl2/Gouraud.vs +5 -3
  165. package/src/assets/shaders/webgl2/Line.fs +11 -17
  166. package/src/assets/shaders/webgl2/Line.vs +16 -20
  167. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  168. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  169. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  170. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  171. package/src/assets/shaders/webgl2/Point.vs +6 -6
  172. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  173. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  174. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  175. package/src/example.html +6 -6
  176. package/src/standard/Math/Algorithm.js +12 -28
  177. package/src/standard/Math/Geometry/Plane3.js +0 -2
  178. package/src/standard/Math/Geometry/ViewVolume.js +88 -83
  179. package/src/standard/Math/Numbers/Color3.js +6 -0
  180. package/src/standard/Math/Numbers/Color4.js +7 -0
  181. package/src/standard/Math/Numbers/Complex.js +5 -0
  182. package/src/standard/Math/Numbers/Matrix2.js +20 -2
  183. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  184. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  185. package/src/standard/Math/Numbers/Quaternion.js +7 -0
  186. package/src/standard/Math/Numbers/Rotation4.js +7 -0
  187. package/src/standard/Math/Numbers/Vector2.js +8 -5
  188. package/src/standard/Math/Numbers/Vector3.js +16 -10
  189. package/src/standard/Math/Numbers/Vector4.js +12 -7
  190. package/src/standard/Math/Utility/BVH.js +45 -17
  191. package/src/tests.js +6 -1
  192. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  193. package/src/x_ite/Base/X3DField.js +1 -1
  194. package/src/x_ite/Browser/Core/BrowserOptions.js +2 -2
  195. package/src/x_ite/Browser/Core/BrowserTimings.js +4 -2
  196. package/src/x_ite/Browser/Core/Context.js +185 -0
  197. package/src/x_ite/Browser/Core/ContextMenu.js +299 -193
  198. package/src/x_ite/Browser/Core/Notification.js +1 -0
  199. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  200. package/src/x_ite/Browser/Layout/ScreenText.js +11 -4
  201. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +4 -15
  202. package/src/x_ite/Browser/Navigation/ExamineViewer.js +12 -19
  203. package/src/x_ite/Browser/Navigation/LookAtViewer.js +0 -3
  204. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  205. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +14 -7
  206. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  207. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  208. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  209. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  210. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  211. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  212. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  213. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  214. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +37 -37
  215. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +19 -13
  216. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  217. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  218. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  219. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  220. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  221. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +23 -33
  222. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  223. package/src/x_ite/Browser/Time/X3DTimeContext.js +3 -1
  224. package/src/x_ite/Browser/VERSION.js +1 -1
  225. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  226. package/src/x_ite/Browser/X3DBrowserContext.js +35 -10
  227. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  228. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  229. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  230. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  231. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +0 -1
  232. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  233. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  234. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  235. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  236. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  237. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  238. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  239. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  240. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  241. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  242. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  243. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  244. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  245. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  246. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  247. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  248. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  249. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  250. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  251. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  252. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  253. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  254. package/src/x_ite/Components/Layout/ScreenGroup.js +18 -23
  255. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  256. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  257. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  258. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  259. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  260. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  261. package/src/x_ite/Components/Networking/Anchor.js +10 -4
  262. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  263. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  264. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  265. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  266. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +461 -876
  267. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  268. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  269. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  270. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  271. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  272. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  273. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  274. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +90 -107
  275. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +48 -55
  276. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +53 -70
  277. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  278. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  279. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  280. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  281. package/src/x_ite/Components/Rendering/Color.js +12 -37
  282. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -38
  283. package/src/x_ite/Components/Rendering/IndexedLineSet.js +12 -4
  284. package/src/x_ite/Components/Rendering/LineSet.js +21 -13
  285. package/src/x_ite/Components/Rendering/PointSet.js +21 -13
  286. package/src/x_ite/Components/Rendering/X3DColorNode.js +13 -0
  287. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  288. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +248 -325
  289. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +305 -134
  290. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +99 -122
  291. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  292. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  293. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  294. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +5 -15
  295. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +7 -24
  296. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +7 -24
  297. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  298. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +219 -209
  299. package/src/x_ite/Components/Shaders/X3DShaderNode.js +1 -1
  300. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +23 -1
  301. package/src/x_ite/Components/Shape/Appearance.js +12 -0
  302. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  303. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  304. package/src/x_ite/Components/Shape/PointProperties.js +23 -1
  305. package/src/x_ite/Components/Shape/Shape.js +27 -34
  306. package/src/x_ite/Components/Sound/Sound.js +30 -40
  307. package/src/x_ite/Components/Text/Text.js +6 -20
  308. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -26
  309. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  310. package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +21 -0
  311. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  312. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  313. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -26
  314. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -26
  315. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  316. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +7 -7
  317. package/src/x_ite/Components.js +2 -2
  318. package/src/x_ite/Fallback.js +9 -3
  319. package/src/x_ite/Fields/SFColor.js +4 -0
  320. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  321. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  322. package/src/x_ite/Fields/SFRotation.js +4 -0
  323. package/src/x_ite/Fields/SFString.js +4 -0
  324. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +4 -0
  325. package/src/x_ite/Parser/XMLParser.js +1 -1
  326. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  327. package/src/x_ite/Rendering/VertexArray.js +101 -0
  328. package/src/x_ite/Rendering/X3DRenderObject.js +123 -144
  329. package/src/x_ite/X3D.js +32 -26
  330. package/src/x_ite.config.js +0 -5
  331. package/src/x_ite.css +200 -162
  332. package/src/x_ite.html +26 -10
  333. package/src/x_ite.js +42 -0
  334. package/x_ite.min.html +26 -10
  335. package/dist/assets/hatching/0.png +0 -0
  336. package/dist/assets/linetype/0.png +0 -0
  337. package/src/assets/hatching/0.png +0 -0
  338. package/src/assets/linetype/0.png +0 -0
  339. package/src/spinner.css +0 -67
  340. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -4,8 +4,8 @@
4
4
  var module = { }, exports, process;
5
5
 
6
6
  const
7
- define = window [Symbol .for ("X_ITE.X3D-5.0.2")] .define,
8
- require = window [Symbol .for ("X_ITE.X3D-5.0.2")] .require;
7
+ define = window [Symbol .for ("X_ITE.X3D-6.0.0")] .define,
8
+ require = window [Symbol .for ("X_ITE.X3D-6.0.0")] .require;
9
9
  /* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
10
10
  *******************************************************************************
11
11
  *
@@ -331,45 +331,38 @@ function (Fields,
331
331
  },
332
332
  setGlobalVariables: function (renderObject)
333
333
  {
334
- try
335
- {
336
- var
337
- textureProjectorNode = this .textureProjectorNode,
338
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
339
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
340
- invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
334
+ var
335
+ textureProjectorNode = this .textureProjectorNode,
336
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
337
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
338
+ invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
341
339
 
342
- this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
343
- textureProjectorNode .straightenHorizon (this .rotation);
340
+ this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
341
+ textureProjectorNode .straightenHorizon (this .rotation);
344
342
 
345
- invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
346
- invTextureSpaceMatrix .rotate (this .rotation);
347
- invTextureSpaceMatrix .inverse ();
343
+ invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
344
+ invTextureSpaceMatrix .rotate (this .rotation);
345
+ invTextureSpaceMatrix .inverse ();
348
346
 
349
- var
350
- width = textureProjectorNode .getTexture () .getWidth (),
351
- height = textureProjectorNode .getTexture () .getHeight (),
352
- nearDistance = textureProjectorNode .getNearDistance (),
353
- farDistance = textureProjectorNode .getFarDistance (),
354
- fieldOfView = textureProjectorNode .getFieldOfView ();
347
+ var
348
+ width = textureProjectorNode .getTexture () .getWidth (),
349
+ height = textureProjectorNode .getTexture () .getHeight (),
350
+ nearDistance = textureProjectorNode .getNearDistance (),
351
+ farDistance = textureProjectorNode .getFarDistance (),
352
+ fieldOfView = textureProjectorNode .getFieldOfView ();
355
353
 
356
- Camera .perspective (fieldOfView, nearDistance, farDistance, width, height, this .projectionMatrix);
354
+ Camera .perspective (fieldOfView, nearDistance, farDistance, width, height, this .projectionMatrix);
357
355
 
358
- if (! textureProjectorNode .getGlobal ())
359
- invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
356
+ if (! textureProjectorNode .getGlobal ())
357
+ invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
360
358
 
361
- this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
359
+ this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
362
360
 
363
- this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
364
- this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
361
+ this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
362
+ this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
365
363
 
366
- this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
367
- this .locationArray .set (this .location);
368
- }
369
- catch (error)
370
- {
371
- console .error (error);
372
- }
364
+ this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
365
+ this .locationArray .set (this .location);
373
366
  },
374
367
  setShaderUniforms: function (gl, shaderObject, renderObject)
375
368
  {
@@ -559,66 +552,59 @@ function (Fields,
559
552
  },
560
553
  setGlobalVariables: function (renderObject)
561
554
  {
562
- try
563
- {
564
- var
565
- textureProjectorNode = this .textureProjectorNode,
566
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
567
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
568
- invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
555
+ var
556
+ textureProjectorNode = this .textureProjectorNode,
557
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
558
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
559
+ invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
569
560
 
570
- this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
571
- textureProjectorNode .straightenHorizon (this .rotation);
561
+ this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
562
+ textureProjectorNode .straightenHorizon (this .rotation);
572
563
 
573
- invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
574
- invTextureSpaceMatrix .rotate (this .rotation);
575
- invTextureSpaceMatrix .inverse ();
564
+ invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
565
+ invTextureSpaceMatrix .rotate (this .rotation);
566
+ invTextureSpaceMatrix .inverse ();
576
567
 
568
+ var
569
+ width = textureProjectorNode .getTexture () .getWidth (),
570
+ height = textureProjectorNode .getTexture () .getHeight (),
571
+ aspect = width / height,
572
+ minimumX = textureProjectorNode .getMinimumX (),
573
+ maximumX = textureProjectorNode .getMaximumX (),
574
+ minimumY = textureProjectorNode .getMinimumY (),
575
+ maximumY = textureProjectorNode .getMaximumY (),
576
+ sizeX = textureProjectorNode .getSizeX (),
577
+ sizeY = textureProjectorNode .getSizeY (),
578
+ nearDistance = textureProjectorNode .getNearDistance (),
579
+ farDistance = textureProjectorNode .getFarDistance ();
580
+
581
+ if (aspect > sizeX / sizeY)
582
+ {
577
583
  var
578
- width = textureProjectorNode .getTexture () .getWidth (),
579
- height = textureProjectorNode .getTexture () .getHeight (),
580
- aspect = width / height,
581
- minimumX = textureProjectorNode .getMinimumX (),
582
- maximumX = textureProjectorNode .getMaximumX (),
583
- minimumY = textureProjectorNode .getMinimumY (),
584
- maximumY = textureProjectorNode .getMaximumY (),
585
- sizeX = textureProjectorNode .getSizeX (),
586
- sizeY = textureProjectorNode .getSizeY (),
587
- nearDistance = textureProjectorNode .getNearDistance (),
588
- farDistance = textureProjectorNode .getFarDistance ();
589
-
590
- if (aspect > sizeX / sizeY)
591
- {
592
- var
593
- center = (minimumX + maximumX) / 2,
594
- size1_2 = (sizeY * aspect) / 2;
595
-
596
- Camera .ortho (center - size1_2, center + size1_2, minimumY, maximumY, nearDistance, farDistance, this .projectionMatrix);
597
- }
598
- else
599
- {
600
- var
601
- center = (minimumY + maximumY) / 2,
602
- size1_2 = (sizeX / aspect) / 2;
603
-
604
- Camera .ortho (minimumX, maximumX, center - size1_2, center + size1_2, nearDistance, farDistance, this .projectionMatrix);
605
- }
606
-
607
- if (! textureProjectorNode .getGlobal ())
608
- invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
609
-
610
- this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
611
-
612
- this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
613
- this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
614
-
615
- this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
616
- this .locationArray .set (this .location);
584
+ center = (minimumX + maximumX) / 2,
585
+ size1_2 = (sizeY * aspect) / 2;
586
+
587
+ Camera .ortho (center - size1_2, center + size1_2, minimumY, maximumY, nearDistance, farDistance, this .projectionMatrix);
617
588
  }
618
- catch (error)
589
+ else
619
590
  {
620
- console .error (error);
591
+ var
592
+ center = (minimumY + maximumY) / 2,
593
+ size1_2 = (sizeX / aspect) / 2;
594
+
595
+ Camera .ortho (minimumX, maximumX, center - size1_2, center + size1_2, nearDistance, farDistance, this .projectionMatrix);
621
596
  }
597
+
598
+ if (! textureProjectorNode .getGlobal ())
599
+ invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
600
+
601
+ this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
602
+
603
+ this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
604
+ this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
605
+
606
+ this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
607
+ this .locationArray .set (this .location);
622
608
  },
623
609
  setShaderUniforms: function (gl, shaderObject, renderObject)
624
610
  {
@@ -1 +1 @@
1
- !function(){const t=window[Symbol.for("X_ITE.X3D-5.0.2")].define,e=window[Symbol.for("X_ITE.X3D-5.0.2")].require;t("x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode",["x_ite/Components/Core/X3DChildNode","x_ite/Base/X3DConstants","x_ite/Base/X3DCast","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4"],(function(t,e,i,r,n,o){"use strict";function a(i){t.call(this,i),this.addType(e.X3DTextureProjectorNode),this._location.setUnit("length"),this._farDistance.setUnit("length"),this._location.setUnit("length")}var s,u,c,h,x;return a.prototype=Object.assign(Object.create(t.prototype),{constructor:a,initialize:function(){t.prototype.initialize.call(this),this._on.addInterest("set_on__",this),this._texture.addInterest("set_texture__",this),this.set_texture__()},getGlobal:function(){return this._global.getValue()},getLocation:function(){return this._location.getValue()},getDirection:function(){return this._direction.getValue()},getNearDistance:function(){return this._nearDistance.getValue()},getFarDistance:function(){return this._farDistance.getValue()},getTexture:function(){return this.textureNode},getBiasMatrix:(x=new o(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),function(){return x}),straightenHorizon:(s=new r(0,0,0),u=new r(0,0,0),c=new r(0,0,0),h=new n(0,0,1,0),function(t){t.multVecRot(s.assign(r.xAxis).negate()),t.multVecRot(u.assign(r.zAxis)),c.assign(this._upVector.getValue()).normalize();var e=u.cross(c);return Math.abs(u.dot(c))>=1||Math.abs(e.dot(s))>=1?t:(h.setFromToVec(s,e),t.multRight(h))}),set_on__:function(){this._on.getValue()&&this.textureNode&&this.getBrowser().getProjectiveTextureMapping()?(delete this.push,delete this.pop):(this.push=Function.prototype,this.pop=Function.prototype)},set_texture__:function(){this.textureNode&&this.textureNode.removeInterest("set_aspectRatio__",this),this.textureNode=i(e.X3DTexture2DNode,this._texture),this.textureNode&&this.textureNode.addInterest("set_aspectRatio__",this),this.set_aspectRatio__(),this.set_on__()},set_aspectRatio__:function(){this.textureNode?this._aspectRatio=this.textureNode.getWidth()/this.textureNode.getHeight():this._aspectRatio=0},push:function(t){var e=this.getTextureProjectors().pop();e.set(t.getBrowser(),this,t.getModelViewMatrix().get()),this._global.getValue()?(t.getGlobalObjects().push(e),t.getTextureProjectors().push(e)):(t.getLocalObjects().push(e),t.getTextureProjectors().push(e))},pop:function(t){this._global.getValue()||t.getLocalObjects().pop()}}),a})),t("x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.invTextureSpaceProjectionMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function l(t){r.call(this,t),this.addType(n.TextureProjectorPerspective),this._fieldOfView.setUnit("angle")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){try{var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth(),c=e.getTexture().getHeight(),h=e.getNearDistance(),x=e.getFarDistance(),l=e.getFieldOfView();o.perspective(l,h,x,s,c,this.projectionMatrix),e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)}catch(t){console.error(t)}},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},l.prototype=Object.assign(Object.create(r.prototype),{constructor:l,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.SFFloat(.7854)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorPerspective"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this)},getFieldOfView:function(){var t=this._fieldOfView.getValue();return t>0&&t<Math.PI?t:Math.PI/4},getTextureProjectors:function(){return h}}),l})),t("x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new u,this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function l(t){r.call(this,t),this.addType(n.TextureProjectorParallel),this._fieldOfView.setUnit("length")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){try{var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth()/e.getTexture().getHeight(),c=e.getMinimumX(),h=e.getMaximumX(),x=e.getMinimumY(),l=e.getMaximumY(),p=e.getSizeX(),g=e.getSizeY(),d=e.getNearDistance(),m=e.getFarDistance();if(s>p/g){var f=(c+h)/2,w=g*s/2;o.ortho(f-w,f+w,x,l,d,m,this.projectionMatrix)}else{f=(x+l)/2,w=p/s/2;o.ortho(c,h,f-w,f+w,d,m,this.projectionMatrix)}e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)}catch(t){console.error(t)}},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},l.prototype=Object.assign(Object.create(r.prototype),{constructor:l,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.MFFloat(-1,-1,1,1)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorParallel"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},getMinimumX:function(){return this.minimumX},getMinimumY:function(){return this.minimumY},getMaximumX:function(){return this.maximumX},getMaximumY:function(){return this.maximumY},getSizeX:function(){return this.sizeX},getSizeY:function(){return this.sizeY},getTextureProjectors:function(){return h},set_fieldOfView___:function(){var t=this._fieldOfView.length;this.minimumX=t>0?this._fieldOfView[0]:-1,this.minimumY=t>1?this._fieldOfView[1]:-1,this.maximumX=t>2?this._fieldOfView[2]:1,this.maximumY=t>3?this._fieldOfView[3]:1,this.sizeX=this.maximumX-this.minimumX,this.sizeY=this.maximumY-this.minimumY}}),l})),t(e.getComponentUrl("projective-texture-mapping"),["x_ite/Components","x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective","x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode"],(function(t,e,i,r){"use strict";t.addComponent({name:"ProjectiveTextureMapping",types:{TextureProjectorPerspective:e,TextureProjectorParallel:i},abstractTypes:{X3DTextureProjectorNode:r}})}))}();
1
+ !function(){const t=window[Symbol.for("X_ITE.X3D-6.0.0")].define,e=window[Symbol.for("X_ITE.X3D-6.0.0")].require;t("x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode",["x_ite/Components/Core/X3DChildNode","x_ite/Base/X3DConstants","x_ite/Base/X3DCast","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4"],(function(t,e,i,r,n,o){"use strict";function a(i){t.call(this,i),this.addType(e.X3DTextureProjectorNode),this._location.setUnit("length"),this._farDistance.setUnit("length"),this._location.setUnit("length")}var s,u,c,h,x;return a.prototype=Object.assign(Object.create(t.prototype),{constructor:a,initialize:function(){t.prototype.initialize.call(this),this._on.addInterest("set_on__",this),this._texture.addInterest("set_texture__",this),this.set_texture__()},getGlobal:function(){return this._global.getValue()},getLocation:function(){return this._location.getValue()},getDirection:function(){return this._direction.getValue()},getNearDistance:function(){return this._nearDistance.getValue()},getFarDistance:function(){return this._farDistance.getValue()},getTexture:function(){return this.textureNode},getBiasMatrix:(x=new o(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),function(){return x}),straightenHorizon:(s=new r(0,0,0),u=new r(0,0,0),c=new r(0,0,0),h=new n(0,0,1,0),function(t){t.multVecRot(s.assign(r.xAxis).negate()),t.multVecRot(u.assign(r.zAxis)),c.assign(this._upVector.getValue()).normalize();var e=u.cross(c);return Math.abs(u.dot(c))>=1||Math.abs(e.dot(s))>=1?t:(h.setFromToVec(s,e),t.multRight(h))}),set_on__:function(){this._on.getValue()&&this.textureNode&&this.getBrowser().getProjectiveTextureMapping()?(delete this.push,delete this.pop):(this.push=Function.prototype,this.pop=Function.prototype)},set_texture__:function(){this.textureNode&&this.textureNode.removeInterest("set_aspectRatio__",this),this.textureNode=i(e.X3DTexture2DNode,this._texture),this.textureNode&&this.textureNode.addInterest("set_aspectRatio__",this),this.set_aspectRatio__(),this.set_on__()},set_aspectRatio__:function(){this.textureNode?this._aspectRatio=this.textureNode.getWidth()/this.textureNode.getHeight():this._aspectRatio=0},push:function(t){var e=this.getTextureProjectors().pop();e.set(t.getBrowser(),this,t.getModelViewMatrix().get()),this._global.getValue()?(t.getGlobalObjects().push(e),t.getTextureProjectors().push(e)):(t.getLocalObjects().push(e),t.getTextureProjectors().push(e))},pop:function(t){this._global.getValue()||t.getLocalObjects().pop()}}),a})),t("x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.invTextureSpaceProjectionMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function l(t){r.call(this,t),this.addType(n.TextureProjectorPerspective),this._fieldOfView.setUnit("angle")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth(),c=e.getTexture().getHeight(),h=e.getNearDistance(),x=e.getFarDistance(),l=e.getFieldOfView();o.perspective(l,h,x,s,c,this.projectionMatrix),e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},l.prototype=Object.assign(Object.create(r.prototype),{constructor:l,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.SFFloat(.7854)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorPerspective"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this)},getFieldOfView:function(){var t=this._fieldOfView.getValue();return t>0&&t<Math.PI?t:Math.PI/4},getTextureProjectors:function(){return h}}),l})),t("x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new u,this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function l(t){r.call(this,t),this.addType(n.TextureProjectorParallel),this._fieldOfView.setUnit("length")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth()/e.getTexture().getHeight(),c=e.getMinimumX(),h=e.getMaximumX(),x=e.getMinimumY(),l=e.getMaximumY(),p=e.getSizeX(),g=e.getSizeY(),d=e.getNearDistance(),m=e.getFarDistance();if(s>p/g){var f=(c+h)/2,w=g*s/2;o.ortho(f-w,f+w,x,l,d,m,this.projectionMatrix)}else{f=(x+l)/2,w=p/s/2;o.ortho(c,h,f-w,f+w,d,m,this.projectionMatrix)}e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},l.prototype=Object.assign(Object.create(r.prototype),{constructor:l,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.MFFloat(-1,-1,1,1)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorParallel"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},getMinimumX:function(){return this.minimumX},getMinimumY:function(){return this.minimumY},getMaximumX:function(){return this.maximumX},getMaximumY:function(){return this.maximumY},getSizeX:function(){return this.sizeX},getSizeY:function(){return this.sizeY},getTextureProjectors:function(){return h},set_fieldOfView___:function(){var t=this._fieldOfView.length;this.minimumX=t>0?this._fieldOfView[0]:-1,this.minimumY=t>1?this._fieldOfView[1]:-1,this.maximumX=t>2?this._fieldOfView[2]:1,this.maximumY=t>3?this._fieldOfView[3]:1,this.sizeX=this.maximumX-this.minimumX,this.sizeY=this.maximumY-this.minimumY}}),l})),t(e.getComponentUrl("projective-texture-mapping"),["x_ite/Components","x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective","x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode"],(function(t,e,i,r){"use strict";t.addComponent({name:"ProjectiveTextureMapping",types:{TextureProjectorPerspective:e,TextureProjectorParallel:i},abstractTypes:{X3DTextureProjectorNode:r}})}))}();
@@ -4,8 +4,8 @@
4
4
  var module = { }, exports, process;
5
5
 
6
6
  const
7
- define = window [Symbol .for ("X_ITE.X3D-5.0.2")] .define,
8
- require = window [Symbol .for ("X_ITE.X3D-5.0.2")] .require;
7
+ define = window [Symbol .for ("X_ITE.X3D-6.0.0")] .define,
8
+ require = window [Symbol .for ("X_ITE.X3D-6.0.0")] .require;
9
9
  /* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
10
10
  *******************************************************************************
11
11
  *
@@ -2711,30 +2711,23 @@ function ($,
2711
2711
 
2712
2712
  return function ()
2713
2713
  {
2714
- try
2715
- {
2716
- if (this .outputs .body1AnchorPoint)
2717
- this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
2714
+ if (this .outputs .body1AnchorPoint)
2715
+ this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
2718
2716
 
2719
- if (this .outputs .body1Axis)
2720
- this ._body1Axis = this .getInitialInverseMatrix1 () .multDirMatrix (this .getBody1 () .getMatrix () .multDirMatrix (localAxis1 .assign (this .localAxis1))) .normalize ();
2717
+ if (this .outputs .body1Axis)
2718
+ this ._body1Axis = this .getInitialInverseMatrix1 () .multDirMatrix (this .getBody1 () .getMatrix () .multDirMatrix (localAxis1 .assign (this .localAxis1))) .normalize ();
2721
2719
 
2722
- if (this .outputs .hinge1Angle)
2723
- {
2724
- var lastAngle = this ._hinge1Angle .getValue ();
2720
+ if (this .outputs .hinge1Angle)
2721
+ {
2722
+ var lastAngle = this ._hinge1Angle .getValue ();
2725
2723
 
2726
- difference .assign (this .getInitialInverseMatrix1 ()) .multRight (this .getBody1 () .getMatrix ());
2727
- difference .get (null, rotation);
2724
+ difference .assign (this .getInitialInverseMatrix1 ()) .multRight (this .getBody1 () .getMatrix ());
2725
+ difference .get (null, rotation);
2728
2726
 
2729
- this ._hinge1Angle = rotation .angle;
2727
+ this ._hinge1Angle = rotation .angle;
2730
2728
 
2731
- if (this .outputs .angleRate)
2732
- this ._hinge1AngleRate = (this ._hinge1Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
2733
- }
2734
- }
2735
- catch (error)
2736
- {
2737
- // matrix .get
2729
+ if (this .outputs .angleRate)
2730
+ this ._hinge1AngleRate = (this ._hinge1Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
2738
2731
  }
2739
2732
  };
2740
2733
  })(),
@@ -2748,30 +2741,23 @@ function ($,
2748
2741
 
2749
2742
  return function ()
2750
2743
  {
2751
- try
2752
- {
2753
- if (this .outputs .body2AnchorPoint)
2754
- this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
2744
+ if (this .outputs .body2AnchorPoint)
2745
+ this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
2755
2746
 
2756
- if (this .outputs .body2Axis)
2757
- this ._body2Axis = this .getInitialInverseMatrix2 () .multDirMatrix (this .getBody2 () .getMatrix () .multDirMatrix (localAxis2 .assign (this .localAxis2))) .normalize ();
2747
+ if (this .outputs .body2Axis)
2748
+ this ._body2Axis = this .getInitialInverseMatrix2 () .multDirMatrix (this .getBody2 () .getMatrix () .multDirMatrix (localAxis2 .assign (this .localAxis2))) .normalize ();
2758
2749
 
2759
- if (this .outputs .hinge2Angle)
2760
- {
2761
- var lastAngle = this ._hinge2Angle .getValue ();
2750
+ if (this .outputs .hinge2Angle)
2751
+ {
2752
+ var lastAngle = this ._hinge2Angle .getValue ();
2762
2753
 
2763
- difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
2764
- difference .get (null, rotation);
2754
+ difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
2755
+ difference .get (null, rotation);
2765
2756
 
2766
- this ._hinge2Angle = rotation .angle;
2757
+ this ._hinge2Angle = rotation .angle;
2767
2758
 
2768
- if (this .outputs .angleRate)
2769
- this ._hinge2AngleRate = (this ._hinge2Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
2770
- }
2771
- }
2772
- catch (error)
2773
- {
2774
- // matrix .get
2759
+ if (this .outputs .angleRate)
2760
+ this ._hinge2AngleRate = (this ._hinge2Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
2775
2761
  }
2776
2762
  };
2777
2763
  })(),
@@ -4055,27 +4041,20 @@ function ($,
4055
4041
 
4056
4042
  return function ()
4057
4043
  {
4058
- try
4059
- {
4060
- if (this .outputs .body2AnchorPoint)
4061
- this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
4044
+ if (this .outputs .body2AnchorPoint)
4045
+ this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
4062
4046
 
4063
- if (this .outputs .angle)
4064
- {
4065
- var lastAngle = this ._angle .getValue ();
4047
+ if (this .outputs .angle)
4048
+ {
4049
+ var lastAngle = this ._angle .getValue ();
4066
4050
 
4067
- difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
4068
- difference .get (null, rotation);
4051
+ difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
4052
+ difference .get (null, rotation);
4069
4053
 
4070
- this ._angle = rotation .angle;
4054
+ this ._angle = rotation .angle;
4071
4055
 
4072
- if (this .outputs .angleRate)
4073
- this ._angleRate = (this ._angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
4074
- }
4075
- }
4076
- catch (error)
4077
- {
4078
- // matrix .get
4056
+ if (this .outputs .angleRate)
4057
+ this ._angleRate = (this ._angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
4079
4058
  }
4080
4059
  };
4081
4060
  })(),